Guide:Skyrim INI

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A comprehensive and advanced guide for editing the "Skyrim.ini" file for n00bs and gurus alike -- by the S.T.E.P. Team

GUIDE FORUM THREAD


Template:Construction

Guide Scope

This guide is intended to be the comprehensive reference to all parameters found within Skyrim.ini file for The Elder Scrolls V: Skyrim game. All of the user-configurable parameters contained within Skyrim.ini are listed and defined (or hopefully will be). Parameters are presented by INI section headings in the order that they appear by default within Skyrim.ini. Jump to a relevant INI section using the links below and navigate back to this "hub" using the link that appears at the top of each section page.

Skyrim.ini has 1127 settings separated into 56 sections. Each setting has lowercase prefix and a name. The name identifies what the setting modifies. The prefix determines what kind of value the setting can accept. Below is a list of the different prefixes and their meanings.

  • b-prefix accepts a Boolean value of 1 (true) or 0 (false).
  • f-prefix accepts a floating point numeral value (any rational number, positive or negative, with or without a decimal, such as 5, 0, or -38.0003).
  • i-prefix accepts an integer value (any whole number, positive or negative, without a decimal point, such as 5, -38, or 0).
  • r-prefix accepts a color value in RGB format (e.g. 93,216,234).
  • s-prefix accepts a string value (usually text, but may contain numbers, punctuation--anything really).
  • u-prefix (also ui) accepts an unsigned value (any whole number, only positive or 0, without a decimal point, such as 5, 38, or 0).

INI Parameters by Section

[[#[General]]
[[#[Display]]
[[#[Audio]]
[[#[Grass]]
[[#[GeneralWarnings]]
[[#[Archive]]
[[#[Combat]]
[[#[Papyrus]]
[[#[VATS]]
[[#[:Controls]]
[[#[Terrain]|[Terrain]]]
[[#[SaveGame]|[SaveGame]]]
[[#[Decals]|[Decals]]]
[[#[Weather]|[Weather]]]
[[#[GrabIK]|[GrabIK]]]
[[#[Controls]|[Controls]]]
[[#[BudgetCaps]|[BudgetCaps]]]
[[#[Pathing]|[Pathing]]]
[[#[RagdollAnim]|[RagdollAnim]]]
[[#[Landscape]|[Landscape]]]
[[#[GethitShader]|[GethitShader]]]
[[#[Particles]|[Particles]]]
[[#[LOD]|[LOD]]]
[[#[Menu]|[Menu]]]
[[#[FaceGen]|[FaceGen]]]
[[#[Actor]|[Actor]]]
[[#[Kinect]|[Kinect]]]
[[#[CameraPath]|[CameraPath]]]
[[#[Camera]|[Camera]]]
[[#[SpeedTree]|[SpeedTree]]]
[[#[BSPathing]|[BSPathing]]]
[[#[MAIN]|[MAIN]]]
[[#[Dialogue]|[Dialogue]]]
[[#[BackgroundLoad]|[BackgroundLoad]]]
[[#[bLightAttenuation]|[bLightAttenuation]]]
[[#[Interface]|[Interface]]]
[[#[LightingShader]|[LightingShader]]]
[[#[FootIK]|[FootIK]]]
[[#[GamePlay]|[GamePlay]]]
[[#[Animation]|[Animation]]]
[[#[Voice]|[Voice]]]
[[#[Clouds]|[Clouds]]]
[[#[Havok]|[Havok]]]
[[#[Imagespace]|[Imagespace]]]
[[#[Light]|[Light]]]
[[#[Fonts]|[Fonts]]]
[[#[Messages]|[Messages]]]
[[#[TerrainManager]|[TerrainManager]]]
[[#[RagdollFeedback]|[RagdollFeedback]]]
[[#[LookIK]|[LookIK]]]
[[#[MapMenu]|[MapMenu]]]
[[#[ScreenSplatter]|[ScreenSplatter]]]
[[#[HeadTracking]|[HeadTracking]]]
[[#[Verlet]|[Verlet]]]
[[#[NavMeshGeneration]|[NavMeshGeneration]]]
[[#[Water]|[Water]]]

[General]

bAlwaysActive

bAlwaysActive=(0,1)

bBackgroundLoadVMData

bBackgroundLoadVMData=(0,1)

bChangeTimeMultSlowly

bChangeTimeMultSlowly=(0,1)

bEnableBoundingVolumeOcclusion

bEnableBoundingVolumeOcclusion=(0,1)

bFixAIPackagesOnLoad

bFixAIPackagesOnLoad=(0,1)

bHealthRegenFromRacePlayerOnly

bHealthRegenFromRacePlayerOnly=(0,1)

bKeepDLStringBlocksLoaded

bKeepDLStringBlocksLoaded=(0,1)

bKeepPluginWhenMerging

bKeepPluginWhenMerging=(0,1)

bReconstructIDTags

bReconstructIDTags=(0,1)

bShowCheckMemoryOutput

bShowCheckMemoryOutput=(0,1)

bShowLoadingAreaMessage

bShowLoadingAreaMessage=(0,1)

bUseFaceGenPreprocessedHeads

bUseFaceGenPreprocessedHeads=(0,1)

bUseMovementBlockedPackage

bUseMovementBlockedPackage=(0,1)

bUseThreadedParticleSystem

bUseThreadedParticleSystem=(0,1)

bWarnOnMaterialCollisions

bWarnOnMaterialCollisions=(0,1)

fAutoDoorFadeSecs

fAutoDoorFadeSecs=

fBetaDeferredKillTimer

fBetaDeferredKillTimer=

fFlickeringLightDistance

fFlickeringLightDistance=

fNormalDoorFadeWait

fNormalDoorFadeWait=

fProcessListsUpdateHighFrameRate

fProcessListsUpdateHighFrameRate=

fStoryTellerQuestFindTime

fStoryTellerQuestFindTime=

iFPSClamp

iFPSClamp=

iNumBitsForFullySeen

iNumBitsForFullySeen=

iPreloadSizeLimit

This value used to be changed in combination with uGridsToLoad. The 1.9.32.0.8 official patch automatically adjusts this value, so this setting is no longer used.

iPreloadSizeLimit=

iRenderingThread2HWThread

iRenderingThread2HWThread=

sLanguage

This settings determines the language of the subtitle files to be used. The voice files used are determined upon the language chosen when the game was installed. It is typically in all caps.

sLanguage=(ENGLISH,FRENCH,GERMAN,ITALIAN,SPANISH,JAPANESE,CZECH,POLISH,RUSSIAN)

sMainMenuMovieIntro

sMainMenuMovieIntro=

sMainMenuMusic

sMainMenuMusic=

sStartingWorld

sStartingWorld=

sUnessentialFileCacheList

sUnessentialFileCacheList=

uExterior Cell Buffer

This value used to be changed in combination with uGridsToLoad. The 1.9.32.0.8 official patch automatically adjusts this value, so this setting is no longer used. Default is 36.

uExterior Cell Buffer=36

uGridsToLoad

This setting determines how much of the world is rendered around the player. This value may only be an odd number. Default is 5.

uGridsToLoad=(3,5,7,9,...)

uMainMenuMusicAttnmB

uMainMenuMusicAttnmB=

[Display]

bActorSelfShadowing

bActorSelfShadowing=(0,1)

bAllow20HairShader

bAllow20HairShader=(0,1)

bAllow30Shaders

bAllow30Shaders=(0,1)

bAllowPartialPrecision

bAllowPartialPrecision=(0,1)

bAllowScreenshot

Determines whether or not pressing the PrintScreen key will create a screenshot in-game in BMP format. The value is Boolean, and the default is 1.

bAllowScreenshot=(0,1)

bAutoViewDistance

bAutoViewDistance=(0,1)

bCompileOnRender

bCompileOnRender=(0,1)

bDecalsOnSkinnedGeometry

bDecalsOnSkinnedGeometry=(0,1)

bDo30VFog

bDo30VFog=(0,1)

bDoAmbientPass

bDoAmbientPass=(0,1)

bDoDiffusePass

bDoDiffusePass=(0,1)

bDoSpecularPass

bDoSpecularPass=(0,1)

bDoTallGrassEffect

bDoTallGrassEffect=(0,1)

bDoTestHDR

bDoTestHDR=(0,1)

bDoTexturePass

bDoTexturePass=(0,1)

bDynamicWindowReflections

bDynamicWindowReflections=(0,1)

bEquippedTorchesCastShadows

bEquippedTorchesCastShadows=(0,1)

bForce1XShaders

bForce1XShaders=(0,1)

bForceMultiPass

bForceMultiPass=(0,1)

bForcePow2Textures

bForcePow2Textures=(0,1)

bIgnoreResolutionCheck

bIgnoreResolutionCheck=(0,1)

bImageSpaceEffects

bImageSpaceEffects=(0,1)

bLODNoiseAniso

bLODNoiseAniso=(0,1)

bLoadMarkers

bLoadMarkers=(0,1)

bLowHealthIModEnabled

bLowHealthIModEnabled=(0,1)

bMTRendering

bMTRendering=(0,1)

bReportBadTangentSpace

bReportBadTangentSpace=(0,1)

bShowMarkers

bShowMarkers=(0,1)

bShowMenuTextureUse

bShowMenuTextureUse=(0,1)

bSimpleLighting

bSimpleLighting=(0,1)

bStaticMenuBackground

bStaticMenuBackground=(0,1)

bUse Shaders

bUse Shaders=(0,1)

bUseFakeFullScreenMotionBlur

bUseFakeFullScreenMotionBlur=(0,1)

bUseRefractionShader

bUseRefractionShader=(0,1)

bUseSunbeams

bUseSunbeams=(0,1)

fDecalLOD0

fDecalLOD0=

fDecalLifetime

fDecalLifetime=

fDefault1stPersonFOV

fDefault1stPersonFOV=

fDefaultFOV

fDefaultFOV=

fDefaultWorldFOV

fDefaultWorldFOV=

fEnvMapLOD1

fEnvMapLOD1=

fEnvMapLOD2

fEnvMapLOD2=

fEyeEnvMapLOD1

fEyeEnvMapLOD1=

fEyeEnvMapLOD2

fEyeEnvMapLOD2=

fGammaMax

fGammaMax=

fGammaMin

fGammaMin=

fLODNoiseMipBias

fLODNoiseMipBias=

fLandLOFadeSeconds

fLandLOFadeSeconds=

fLightLODDefaultStartFade

fLightLODDefaultStartFade=

fLightLODMaxStartFade

Default is 3500.0.

fLightLODMaxStartFade=

fLightLODMinStartFade

fLightLODMinStartFade=

fLightLODRange

fLightLODRange=

fLinePrimitiveWidth

fLinePrimitiveWidth=

fLowHealthIModInterval

fLowHealthIModInterval=

fLowHealthIModStrengthMax

fLowHealthIModStrengthMax=

fLowHealthIModStrengthMin

fLowHealthIModStrengthMin=

fMeshLODFadeTime

fMeshLODFadeTime=

fMipBias

fMipBias=

fNear1stPersonDistance

fNear1stPersonDistance=

fNearDistance

fNearDistance=

fNoLODFarDistanceMax

fNoLODFarDistanceMax=

fNoLODFarDistanceMin

fNoLODFarDistanceMin=

fNoLODFarDistancePct

fNoLODFarDistancePct=

fScopeScissorAmount

fScopeScissorAmount=

fShadowFadeTime

fShadowFadeTime=

fShadowLODDefaultStartFade

fShadowLODDefaultStartFade=

fShadowLODMaxStartFade

Default is 1000.0.

fShadowLODMaxStartFade=

fShadowLODMinStartFade

fShadowLODMinStartFade=

fShadowLODRange

fShadowLODRange=

fSkinnedDecalLOD0

fSkinnedDecalLOD0=

fSkinnedDecalLOD1

fSkinnedDecalLOD1=

fSkinnedDecalLOD2

fSkinnedDecalLOD2=

fSpecularLODDefaultStartFade

fSpecularLODDefaultStartFade=

fSpecularLODMaxStartFade

Default is 2000.0.

fSpecularLODMaxStartFade=

fSpecularLODMinStartFade

fSpecularLODMinStartFade=

fSpecularLODRange

fSpecularLODRange=

fSunShadowUpdateTime

fSunShadowUpdateTime=

fSunUpdateThreshold

fSunUpdateThreshold=

fTreesMidLODSwitchDist

fTreesMidLODSwitchDist=

iAdapter

iAdapter=

iAutoViewHiFrameRate

iAutoViewHiFrameRate=

iAutoViewLowFrameRate

iAutoViewLowFrameRate=

iAutoViewMinDistance

iAutoViewMinDistance=

iDebugTextLeftRightOffset

iDebugTextLeftRightOffset=

iDebugTextSubPage

iDebugTextSubPage=

iDebugTextTopBottomOffset

iDebugTextTopBottomOffset=

iLocation X

iLocation X=

iLocation Y

iLocation Y=

iNPatchNOrder

iNPatchNOrder=

iNPatchPOrder

iNPatchPOrder=

iNPatches

iNPatches=

iPresentInterval

iPresentInterval=

iShaderPackageMemoryCap

iShaderPackageMemoryCap=

iShadowMapResolutionPrimary

Default is 2048.

iShadowMapResolutionPrimary=

iTrilinearThreshold

iTrilinearThreshold=

sDebugText

sDebugText=

sScreenShotBaseName

sScreenShotBaseName=

uVideoDeviceIdentifierPart1

uVideoDeviceIdentifierPart1=

uVideoDeviceIdentifierPart2

uVideoDeviceIdentifierPart2=

uVideoDeviceIdentifierPart3

uVideoDeviceIdentifierPart3=

uVideoDeviceIdentifierPart4

uVideoDeviceIdentifierPart4=

[Audio]

bEnableAudio

bEnableAudio=(0,1)

bEnableAudioCache

bEnableAudioCache=(0,1)

fASFadeInTime

fASFadeInTime=

fASFadeOutTime

fASFadeOutTime=

fCollisionSoundHeavyThreshold

fCollisionSoundHeavyThreshold=

fDefaultMasterVolume

fDefaultMasterVolume=

fDialogueHeadPitchExaggeration

fDialogueHeadPitchExaggeration=

fDialogueHeadRollExaggeration

fDialogueHeadRollExaggeration=

fDialogueHeadYawExaggeration

fDialogueHeadYawExaggeration=

fHardLandingDamageThreshold

fHardLandingDamageThreshold=

fHighlightSpeechOverlap

fHighlightSpeechOverlap=

fMaxHighlightRadius

fMaxHighlightRadius=

fMenuModeFadeInTime

Default is 1.0.

fMenuModeFadeInTime=

fMenuModeFadeOutTime

Default is 3.0.

fMenuModeFadeOutTime=

fMinSoundVel

fMinSoundVel=

fMusicDuckingSeconds

Default is 6.0.

fMusicDuckingSeconds=

fMusicFinaleCrossFadeTimeIn

fMusicFinaleCrossFadeTimeIn=

fMusicFinaleCrossFadeTimeOut

fMusicFinaleCrossFadeTimeOut=

fMusicUnDuckingSeconds

Default is 8.0.

fMusicUnDuckingSeconds=

fNonDialogVoiceDucking

fNonDialogVoiceDucking=

fNonDialogVoiceDuckingFadeIn

fNonDialogVoiceDuckingFadeIn=

fNonDialogVoiceDuckingFadeOut

fNonDialogVoiceDuckingFadeOut=

fNonHighlightSpeechAtten

fNonHighlightSpeechAtten=

fRegionLoopFadeInTime

fRegionLoopFadeInTime=

fRegionLoopFadeOutTime

fRegionLoopFadeOutTime=

fRegionRandomSoundPlacementBase

fRegionRandomSoundPlacementBase=

fRegionSoundPlacementRandomOffset

fRegionSoundPlacementRandomOffset=

fRegionSoundPlacementZOffset

fRegionSoundPlacementZOffset=

fReverbTransitionTime

fReverbTransitionTime=

fWaterAudioFadeInSeconds

fWaterAudioFadeInSeconds=

fWaterAudioFadeOutSeconds

fWaterAudioFadeOutSeconds=

iCollisionSoundTimeDelta

iCollisionSoundTimeDelta=

iHighlightSpeechOverlap

iHighlightSpeechOverlap=

sAudioAPI

sAudioAPI=

sDeathCameraEffect

sDeathCameraEffect=

sMissingAssetSoundFile

sMissingAssetSoundFile=

uAsyncReadPriorityThreshold

uAsyncReadPriorityThreshold=

uAudioThreadSleepTimeGameMode

uAudioThreadSleepTimeGameMode=

uAudioThreadSleepTimeMenuMode

uAudioThreadSleepTimeMenuMode=

uMaxSizeForCachedSound

uMaxSizeForCachedSound=

uRegionSoundsAllowedPerUpdate

uRegionSoundsAllowedPerUpdate=

uStreamingThreshold

uStreamingThreshold=

uWaterAudioAmbientAttenuation

uWaterAudioAmbientAttenuation=

uWaterAudioAxisSamplePoints

uWaterAudioAxisSamplePoints=

uWaterAudioSamplePointsToUse

uWaterAudioSamplePointsToUse=

uiAudioHWThread

uiAudioHWThread=

uiInitialCacheSize

uiInitialCacheSize=

uiMaxAudioCacheSize

uiMaxAudioCacheSize=

[Grass]

bAllowCreateGrass

Default is 1.

bAllowCreateGrass=(0,1)

bAllowLoadGrass

Default is 0.

bAllowLoadGrass=(0,1)

bDrawShaderGrass

bDrawShaderGrass=(0,1)

bGenerateGrassDataFiles

bGenerateGrassDataFiles=(0,1)

bGrassPointLighting

bGrassPointLighting=(0,1)

fGrassDefaultStartFadeDistance

fGrassDefaultStartFadeDistance=

fGrassFadeRange

fGrassFadeRange=

fGrassWindMagnitudeMax

fGrassWindMagnitudeMax=

fGrassWindMagnitudeMin

fGrassWindMagnitudeMin=

fTexturePctThreshold

fTexturePctThreshold=

fWaveOffsetRange

fWaveOffsetRange=

iGrassCellRadius

iGrassCellRadius=

iMaxGrassTypesPerTexure

iMaxGrassTypesPerTexure=

iMinGrassSize

iMinGrassSize=

[GeneralWarnings]

sGeneralMasterMismatchWarning

The text of the warning when a plugin(s) cannot find the correct master file(s). Value is a string.

sGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

[Archive]

bCheckRuntimeCollisions

bCheckRuntimeCollisions=(0,1)

bInvalidateOlderFiles

bInvalidateOlderFiles=(0,1)

bTrackFileLoading

bTrackFileLoading=(0,1)

bUseArchives

bUseArchives=(0,1)

iRetainDirectoryStringTable

iRetainDirectoryStringTable=

iRetainFilenameOffsetTable

iRetainFilenameOffsetTable=

iRetainFilenameStringTable

iRetainFilenameStringTable=

sArchiveList

sArchiveList=

sInvalidationFile

sInvalidationFile=

sResourceArchiveList

This is a list of BSAs to be loaded without a plugin. Do not touch this if Mod Organizer is handling BSAs. Value is a string.

sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa

sResourceArchiveList2

This is a continuation of the list of BSAs to be loaded without a plugin. Do not touch this if Mod Organizer is handling BSAs. Value is a string.

sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

sResourceArchiveRetainFileNameList

sResourceArchiveRetainFileNameList=

[Combat]

bAimSights

bAimSights=(0,1)

bChainExplosionDebug

bChainExplosionDebug=(0,1)

bCombatPathSmoothing

bCombatPathSmoothing=(0,1)

bCombatPathSprinting

bCombatPathSprinting=(0,1)

bDebugCombat

bDebugCombat=(0,1)

bDebugCombatAimLocations

bDebugCombatAimLocations=(0,1)

bDebugCombatArea

bDebugCombatArea=(0,1)

bDebugCombatAttackRange

bDebugCombatAttackRange=(0,1)

bDebugCombatCoverReservations

bDebugCombatCoverReservations=(0,1)

bDebugCombatDetection

bDebugCombatDetection=(0,1)

bDebugCombatGroups

bDebugCombatGroups=(0,1)

bDebugCombatGroups2

bDebugCombatGroups2=(0,1)

bDebugCombatProjectileLOS

bDebugCombatProjectileLOS=(0,1)

bDebugCombatSearch

bDebugCombatSearch=(0,1)

bDebugCombatTargetLocations

bDebugCombatTargetLocations=(0,1)

bDebugCombatTargets

bDebugCombatTargets=(0,1)

bDebugCombatTextColorDark

bDebugCombatTextColorDark=(0,1)

bDebugCombatThreats

bDebugCombatThreats=(0,1)

bDebugCombatUnreachableLocations

bDebugCombatUnreachableLocations=(0,1)

bDisableCombatDialogue

bDisableCombatDialogue=(0,1)

bDisableNPCAttacks

bDisableNPCAttacks=(0,1)

bDismemberOneLimb

bDismemberOneLimb=(0,1)

bEncounterZoneTargetRestrict

bEncounterZoneTargetRestrict=(0,1)

bForceNPCsUseAmmo

bForceNPCsUseAmmo=(0,1)

bHazardDebug

bHazardDebug=(0,1)

bIronSightsZoomEnable

bIronSightsZoomEnable=(0,1)

bLaserSights

bLaserSights=(0,1)

bMagicDebug

bMagicDebug=(0,1)

bPlayHitLocationIdles

bPlayHitLocationIdles=(0,1)

bPlayStaggers

bPlayStaggers=(0,1)

bPlayerAlwaysStaggered

bPlayerAlwaysStaggered=(0,1)

bProjectileDebug

bProjectileDebug=(0,1)

bVATSProjectileDebug

bVATSProjectileDebug=(0,1)

f1PArrowTiltUpAngle

f1PArrowTiltUpAngle=

f1PBoltTiltUpAngle

f1PBoltTiltUpAngle=

f3PArrowTiltUpAngle

f3PArrowTiltUpAngle=

fAimChaseLookingMult

fAimChaseLookingMult=

fAimDownDegrees

fAimDownDegrees=

fAimUpDegrees

fAimUpDegrees=

fDeathForceCleared

fDeathForceCleared=

fDebugCombatProjectileLOSTime

fDebugCombatProjectileLOSTime=

fDebugCombatTextSize

fDebugCombatTextSize=

fDecapInitialSpeed

fDecapInitialSpeed=

fHitEffectThresholdMod

fHitEffectThresholdMod=

fHitEffectThresholdSevere

fHitEffectThresholdSevere=

fHitVectorDelay

fHitVectorDelay=

fIronSightsZoomDefault

fIronSightsZoomDefault=

fMagnetismHeadingMult

fMagnetismHeadingMult=

fMagnetismLookingMult

Default is 0.0.

fMagnetismLookingMult=

fMagnetismObjHeadingMult

fMagnetismObjHeadingMult=

fMagnetismObjLookingMult

fMagnetismObjLookingMult=

fMagnetismObjStrafeHeadingMult

fMagnetismObjStrafeHeadingMult=

fMagnetismStrafeBaseSpeed

fMagnetismStrafeBaseSpeed=

fMagnetismStrafeHeadingMult

Default is 0.0.

fMagnetismStrafeHeadingMult=

fMagnetismStrafeMaxDistance

fMagnetismStrafeMaxDistance=

fMinBloodDamage

fMinBloodDamage=

fMostCommonProjectileCollisionRadius1

fMostCommonProjectileCollisionRadius1=

fMostCommonProjectileCollisionRadius2

fMostCommonProjectileCollisionRadius2=

fMostCommonProjectileCollisionRadius3

fMostCommonProjectileCollisionRadius3=

fMountedAttackRange

fMountedAttackRange=

fProjectileDebugDuration

fProjectileDebugDuration=

iMaxHiPerfCombatCount

iMaxHiPerfCombatCount=

iShowHitVector

iShowHitVector=

[Papyrus]

bEnableLogging

Default is 0.

bEnableLogging=(0,1)

bEnableProfiling

bEnableProfiling=(0,1)

bEnableTrace

Default is 0.

bEnableTrace=(0,1)

bLoadDebugInformation

Default is 0.

bLoadDebugInformation=(0,1)

fArchiveInitBufferMB

fArchiveInitBufferMB=

fExtraTaskletBudgetMS

fExtraTaskletBudgetMS=

fPostLoadUpdateTimeMS

Default is 500.0.

fPostLoadUpdateTimeMS=

fUpdateBudgetMS

fUpdateBudgetMS=

iMaxAllocatedMemoryBytes

iMaxAllocatedMemoryBytes=

iMaxMemoryPageSize

iMaxMemoryPageSize=

iMinMemoryPageSize

iMinMemoryPageSize=

uTraceStatusOfQuest

uTraceStatusOfQuest=

[VATS]

bVATSAllowNoKill

bVATSAllowNoKill=(0,1)

bVATSDisable

bVATSDisable=(0,1)

bVATSForceRanged

bVATSForceRanged=(0,1)

bVATSIgnoreProjectileTest

bVATSIgnoreProjectileTest=(0,1)

bVATSMultipleCombatants

bVATSMultipleCombatants=(0,1)

bVATSRangedSelective

bVATSRangedSelective=(0,1)

bVATSSmartCameraCheckDebug

bVATSSmartCameraCheckDebug=(0,1)

bVatsDebug

bVatsDebug=(0,1)

fVATSCastingAfterKillDelay

fVATSCastingAfterKillDelay=

fVATSFocus

fVATSFocus=

fVATSKillMoveEnd

fVATSKillMoveEnd=

fVATSLightAngle

fVATSLightAngle=

fVATSLightDistance

fVATSLightDistance=

fVATSLightElevation

fVATSLightElevation=

fVATSLightLevelMax

fVATSLightLevelMax=

fVATSLightLevelMin

fVATSLightLevelMin=

fVATSRangedLongDistance

fVATSRangedLongDistance=

fVATSRangedLowHealthPercent

fVATSRangedLowHealthPercent=

fVATSRangedPercentMin

fVATSRangedPercentMin=

fVATSRangedPercentSneakKill

fVATSRangedPercentSneakKill=

fVATSRangedPercentTargetNoThreat

fVATSRangedPercentTargetNoThreat=

fVATSRangedTargetLowLevelMult

fVATSRangedTargetLowLevelMult=

fVatsLightColorB

fVatsLightColorB=

fVatsLightColorG

fVatsLightColorG=

fVatsLightColorR

fVatsLightColorR=

[:Controls]

fKeyboardRepeatDelay

fKeyboardRepeatDelay=

fKeyboardRepeatRate

fKeyboardRepeatRate=

[Terrain]

fHDLODSnowThresholdAngle

fHDLODSnowThresholdAngle=

[SaveGame]

bAllowProfileTransfer

bAllowProfileTransfer=(0,1)

bAllowScriptedAutosave

bAllowScriptedAutosave=(0,1)

bAllowScriptedForceSave

bAllowScriptedForceSave=(0,1)

bCopySaveGameToHostOrMemStick

bCopySaveGameToHostOrMemStick=(0,1)

bDisableAutoSave

bDisableAutoSave=(0,1)

bDisplayMissingContentDialogue

bDisplayMissingContentDialogue=(0,1)

bOutputSaveGameScreenshot

bOutputSaveGameScreenshot=(0,1)

bUsePagedBuffers

bUsePagedBuffers=(0,1)

bUseSaveGameHistory

bUseSaveGameHistory=(0,1)

fAutosaveEveryXMins

fAutosaveEveryXMins=

iAutoSaveCount

iAutoSaveCount=

iSaveGameBackupCount

iSaveGameBackupCount=

sSaveGameGameVersionOutdated

sSaveGameGameVersionOutdated=

sSaveGameSafeMarkerID

sSaveGameSafeMarkerID=

[Decals]

bAllowDecalsOnAlpha

bAllowDecalsOnAlpha=(0,1)

bBackgroundInitializeGeometryDecals

bBackgroundInitializeGeometryDecals=(0,1)

bDecalMultithreaded

bDecalMultithreaded=(0,1)

bDecalOcclusionQuery

bDecalOcclusionQuery=(0,1)

bDecals

bDecals=(0,1)

bForceAllDecals

bForceAllDecals=(0,1)

bSkinnedDecals

bSkinnedDecals=(0,1)

fDebrisDecalTimer

fDebrisDecalTimer=

uMaxSkinDecalPerActor

uMaxSkinDecalPerActor=

uMaxSkinDecals

uMaxSkinDecals=

[Weather]

bFogEnabled

bFogEnabled=(0,1)

bPrecipitation

bPrecipitation=(0,1)

fAlphaReduce

fAlphaReduce=

fSunBaseSize

fSunBaseSize=

fSunGlareSize

fSunGlareSize=

sBumpFadeColor

sBumpFadeColor=

sEnvReduceColor

sEnvReduceColor=

sLerpCloseColor

sLerpCloseColor=

[GrabIK]

fDriveGain

fDriveGain=

[Controls]

bBackgroundMouse

bBackgroundMouse=(0,1)

bDampenPlayerControls

bDampenPlayerControls=(0,1)

bFreezeDirectionOnLargeDelta

bFreezeDirectionOnLargeDelta=(0,1)

bInvertMovementThumbstick

bInvertMovementThumbstick=(0,1)

bPlayerGraphFeedback

bPlayerGraphFeedback=(0,1)

bShowKinectDebugInfo

bShowKinectDebugInfo=(0,1)

fControllerBufferDepth

fControllerBufferDepth=

fControllerDampenTime

fControllerDampenTime=

fControllerSampleThreshold

fControllerSampleThreshold=

fDialogueHardStopAngle1P

fDialogueHardStopAngle1P=

fDialogueHardStopAngle3P

fDialogueHardStopAngle3P=

fDialogueSoftStopAngle1P

fDialogueSoftStopAngle1P=

fDialogueSoftStopAngle3P

fDialogueSoftStopAngle3P=

fDirectionalDeadzone

fDirectionalDeadzone=

fDualCastChordTime

fDualCastChordTime=

fFreezeDirectionDefaultAngleThreshold

fFreezeDirectionDefaultAngleThreshold=

fFreezeDirectionDefaultSpeedThreshold

fFreezeDirectionDefaultSpeedThreshold=

fGamepadHeadingSensitivityMax

fGamepadHeadingSensitivityMax=

fGamepadHeadingSensitivityMin

fGamepadHeadingSensitivityMin=

fGamepadHeadingXScale

fGamepadHeadingXScale=

fGamepadHeadingYScale

fGamepadHeadingYScale=

fHeadingAxisDeadzone

fHeadingAxisDeadzone=

fHorseClampAngle

fHorseClampAngle=

fHorseControlsDampenTime

fHorseControlsDampenTime=

fHorseHeadingMovementMult

fHorseHeadingMovementMult=

fHotKeyDelay

fHotKeyDelay=

fInitialPowerAttackDelay

fInitialPowerAttackDelay=

fInitialPowerBashDelay

fInitialPowerBashDelay=

fLThumbDeadzone

fLThumbDeadzone=

fLookGraphX1

fLookGraphX1=

fLookGraphX2

fLookGraphX2=

fLookGraphX3

fLookGraphX3=

fLookGraphX4

fLookGraphX4=

fLookGraphY1

fLookGraphY1=

fLookGraphY2

fLookGraphY2=

fLookGraphY3

fLookGraphY3=

fLookGraphY4

fLookGraphY4=

fMaxLookRampUpDelta

fMaxLookRampUpDelta=

fMaxMoveRampDownDelta

fMaxMoveRampDownDelta=

fMouseHeadingSensitivityMax

fMouseHeadingSensitivityMax=

fMouseHeadingSensitivityMin

fMouseHeadingSensitivityMin=

fMouseHeadingXScale

fMouseHeadingXScale=

fMouseHeadingYScale

fMouseHeadingYScale=

fMoveGraphX1

fMoveGraphX1=

fMoveGraphX2

fMoveGraphX2=

fMoveGraphX3

fMoveGraphX3=

fMoveGraphY1

fMoveGraphY1=

fMoveGraphY2

fMoveGraphY2=

fMoveGraphY3

fMoveGraphY3=

fMovementAxisDeadzone

fMovementAxisDeadzone=

fOutsideDialogueAngleRotationDampen

fOutsideDialogueAngleRotationDampen=

fPCDialogueLookSpeed

fPCDialogueLookSpeed=

fPCDialogueLookStart

fPCDialogueLookStart=

fPlayerThirdPersonDampenTime

fPlayerThirdPersonDampenTime=

fRThumbDeadzone

fRThumbDeadzone=

fReverseDirThreshold

fReverseDirThreshold=

fSprintStopThreshold

fSprintStopThreshold=

fSubsequentPowerAttackDelay

fSubsequentPowerAttackDelay=

fSubsequentPowerBashDelay

fSubsequentPowerBashDelay=

fTogglePOVDelay

fTogglePOVDelay=

fTriggerDeadzone

fTriggerDeadzone=

fZKeyDelay

fZKeyDelay=

iNumHotkeys

iNumHotkeys=

iNumLookGraphSettings

iNumLookGraphSettings=

iNumMoveGraphSettings

iNumMoveGraphSettings=

[BudgetCaps]

fMaxMsUsagePerFrame

fMaxMsUsagePerFrame=

fMsActiveRefCount

fMsActiveRefCount=

fMsActorRefCount

fMsActorRefCount=

fMsAnimatedObjectsCount

fMsAnimatedObjectsCount=

fMsDecalCount

fMsDecalCount=

fMsEmittersCount

fMsEmittersCount=

fMsGeometryCount

fMsGeometryCount=

fMsHavokTriCount

fMsHavokTriCount=

fMsLightCount

fMsLightCount=

fMsLightExcessGeometry

fMsLightExcessGeometry=

fMsParticlesCount

fMsParticlesCount=

fMsRefCount

fMsRefCount=

fMsTriangleCount

fMsTriangleCount=

fMsWaterCount

fMsWaterCount=

uActiveRefCount

uActiveRefCount=

uActiveRefCountInterior

uActiveRefCountInterior=

uActorMemoryBudgetCap

uActorMemoryBudgetCap=

uActorRefCount

uActorRefCount=

uActorRefCountInterior

uActorRefCountInterior=

uAnimatedObjectsCount

uAnimatedObjectsCount=

uAnimatedObjectsCountInterior

uAnimatedObjectsCountInterior=

uCityLODBudgetAdjustment

uCityLODBudgetAdjustment=

uDecalCount

uDecalCount=

uDecalCountInterior

uDecalCountInterior=

uEmittersCount

uEmittersCount=

uEmittersCountInterior

uEmittersCountInterior=

uGeometryCount

uGeometryCount=

uGeometryCountInterior

uGeometryCountInterior=

uGeometryMemory

uGeometryMemory=

uGeometryMemoryInterior

uGeometryMemoryInterior=

uHavokTriCount

uHavokTriCount=

uHavokTriCountInterior

uHavokTriCountInterior=

uLightCount

uLightCount=

uLightCountInterior

uLightCountInterior=

uLightExcessGeometry

uLightExcessGeometry=

uLightExcessGeometryInterior

uLightExcessGeometryInterior=

uLoadedAreaNonActorMemoryBudgetCap

uLoadedAreaNonActorMemoryBudgetCap=

uParticlesCount

uParticlesCount=

uParticlesCountInterior

uParticlesCountInterior=

uRefCount

uRefCount=

uRefCountInterior

uRefCountInterior=

uTextureMemory

uTextureMemory=

uTextureMemoryInterior

uTextureMemoryInterior=

uTriangleCount

uTriangleCount=

uTriangleCountInterior

uTriangleCountInterior=

uWastelandLODBudgetAdjustment

uWastelandLODBudgetAdjustment=

uWaterCount

uWaterCount=

uWaterCountInterior

uWaterCountInterior=

uWaterMemory

uWaterMemory=

uWaterMemoryInterior

uWaterMemoryInterior=

[Pathing]

fINIDetectDoorsForPathingTime

fINIDetectDoorsForPathingTime=

[RagdollAnim]

bFootIK

bFootIK=(0,1)

bGrabIK

bGrabIK=(0,1)

bLookIK

bLookIK=(0,1)

bPoseMatching

bPoseMatching=(0,1)

bRagdollAnim

bRagdollAnim=(0,1)

bRagdollFeedback

bRagdollFeedback=(0,1)

fAccelerationGain

fAccelerationGain=

fCameraDist

fCameraDist=

fDesiredVel

fDesiredVel=

fDetectionUpdateTimeSec

fDetectionUpdateTimeSec=

fFeedbackImpulseMult

fFeedbackImpulseMult=

fFeedbackOnOffGain

fFeedbackOnOffGain=

fFeedbackOnOffGainTimeMS

fFeedbackOnOffGainTimeMS=

fFeedbackTimeMS

fFeedbackTimeMS=

fHierarchyGain

fHierarchyGain=

fImpulseLimit

fImpulseLimit=

fPositionGain

fPositionGain=

fPositionMaxAngularVelocity

fPositionMaxAngularVelocity=

fPositionMaxLinearVelocity

fPositionMaxLinearVelocity=

fSnapGain

fSnapGain=

fSnapMaxAngularDistance

fSnapMaxAngularDistance=

fSnapMaxAngularVelocity

fSnapMaxAngularVelocity=

fSnapMaxLinearDistance

fSnapMaxLinearDistance=

fSnapMaxLinearVelocity

fSnapMaxLinearVelocity=

fVelocityDamping

fVelocityDamping=

fVelocityGain

fVelocityGain=

[Landscape]

bCurrentCellOnly

bCurrentCellOnly=(0,1)

fLandFriction

fLandFriction=

fLandTextureTilingMult

fLandTextureTilingMult=

iLandBorder1B

iLandBorder1B=

iLandBorder1G

iLandBorder1G=

iLandBorder1R

iLandBorder1R=

iLandBorder2B

iLandBorder2B=

iLandBorder2G

iLandBorder2G=

iLandBorder2R

iLandBorder2R=

sDefaultLandDiffuseTexture

sDefaultLandDiffuseTexture=

sDefaultLandNormalTexture

sDefaultLandNormalTexture=

[GethitShader]

fBlockedTexOffset

fBlockedTexOffset=

fBlurAmmount

fBlurAmmount=

fHitTexOffset

fHitTexOffset=

[Particles]

iMaxDesired

iMaxDesired=

[LOD]

bDisplayLODLand

bDisplayLODLand=(0,1)

fActorLODMax

fActorLODMax=

fActorLODMin

fActorLODMin=

fDistanceMultiplier

fDistanceMultiplier=

fFadeInThreshold

fFadeInThreshold=

fFadeInTime

fFadeInTime=

fFadeOutThreshold

fFadeOutThreshold=

fFadeOutTime

fFadeOutTime=

fItemLODMax

fItemLODMax=

fItemLODMin

fItemLODMin=

fLODBoundRadiusMult

fLODBoundRadiusMult=

fLODFadeOutActorMultCity

fLODFadeOutActorMultCity=

fLODFadeOutActorMultComplex

fLODFadeOutActorMultComplex=

fLODFadeOutActorMultInterior

fLODFadeOutActorMultInterior=

fLODFadeOutItemMultCity

fLODFadeOutItemMultCity=

fLODFadeOutItemMultComplex

fLODFadeOutItemMultComplex=

fLODFadeOutItemMultInterior

fLODFadeOutItemMultInterior=

fLODFadeOutObjectMultCity

fLODFadeOutObjectMultCity=

fLODFadeOutObjectMultComplex

fLODFadeOutObjectMultComplex=

fLODFadeOutObjectMultInterior

fLODFadeOutObjectMultInterior=

fLODFadeOutPercent

fLODFadeOutPercent=

fLODLandDropAmount

fLODLandDropAmount=

fLODLandVerticalBias

fLODLandVerticalBias=

fLODMultTrees

fLODMultTrees=

fLodDistance

fLodDistance=

fObjectLODMax

fObjectLODMax=

fObjectLODMin

fObjectLODMin=

fTalkingDistance

fTalkingDistance=

iFadeNodeMinNearDistance

iFadeNodeMinNearDistance=

[Menu]

iConsoleHistoryCharBufferSize

iConsoleHistoryCharBufferSize=

iConsoleSizeScreenPercent

iConsoleSizeScreenPercent=

iConsoleTextSize

iConsoleTextSize=

rConsoleHistoryTextColor

rConsoleHistoryTextColor=

rConsoleTextColor

rConsoleTextColor=

rDebugTextColor

rDebugTextColor=

[FaceGen]

bUseCustomizationMorphs

bUseCustomizationMorphs=(0,1)

bUseRaceMorph

bUseRaceMorph=(0,1)

uiNumActorsAllowedToMorph

uiNumActorsAllowedToMorph=

[Actor]

bUseNavMeshForMovement

bUseNavMeshForMovement=(0,1)

fNotVisibleNavmeshMoveDist

fNotVisibleNavmeshMoveDist=

fVisibleNavmeshMoveDist

fVisibleNavmeshMoveDist=

[Kinect]

fKinectMaxAllyTradeDistance

fKinectMaxAllyTradeDistance=

fKinectMinConfidence

fKinectMinConfidence=

fKinectMinReportConfidence

fKinectMinReportConfidence=

fKinectMinReportShoutConfidence

fKinectMinReportShoutConfidence=

fKinectMinRuleConfidence

fKinectMinRuleConfidence=

fKinectMinShoutConfidence

fKinectMinShoutConfidence=

[CameraPath]

bRecord

bRecord=(0,1)

bStart

bStart=(0,1)

iFPS

iFPS=

iTake

iTake=

sDirectoryName

sDirectoryName=

sNif

sNif=

sOffsetID

sOffsetID=

[Camera]

bDisableAutoVanityMode

bDisableAutoVanityMode=(0,1)

bDragonCameraTargetPlayer

bDragonCameraTargetPlayer=(0,1)

bRecord

bRecord=(0,1)

bReturnTo1stPersonFromVanity

bReturnTo1stPersonFromVanity=(0,1)

bStart

bStart=(0,1)

f1st3rdSwitchDelay

f1st3rdSwitchDelay=

f1stPitchOffsetMouseFollowSpeed

f1stPitchOffsetMouseFollowSpeed=

f1stPitchOffsetMouseMaxLag

f1stPitchOffsetMouseMaxLag=

f1stPitchOffsetMultOffAccel

f1stPitchOffsetMultOffAccel=

f1stPitchOffsetMultOffMaxSpeed

f1stPitchOffsetMultOffMaxSpeed=

f1stPitchOffsetMultOnAccel

f1stPitchOffsetMultOnAccel=

f1stPitchOffsetMultOnMaxSpeed

f1stPitchOffsetMultOnMaxSpeed=

f1stPitchOffsetTarget

f1stPitchOffsetTarget=

fActorFadeOutLimit

fActorFadeOutLimit=

fAutoVanityIncrement

fAutoVanityIncrement=

fAutoVanityModeDelay

fAutoVanityModeDelay=

fCameraCasterBleedOutSize

fCameraCasterBleedOutSize=

fCameraCasterSize

fCameraCasterSize=

fCameraCasterTargetSize

fCameraCasterTargetSize=

fCharControllerCheckHeightOffset

fCharControllerCheckHeightOffset=

fChaseCameraMaxAngle

fChaseCameraMaxAngle=

fChaseCameraSpeed

fChaseCameraSpeed=

fCollisionRecoveryMinDist

fCollisionRecoveryMinDist=

fCollisionRecoverySpeed

fCollisionRecoverySpeed=

fDefaultAutoVanityZoom

fDefaultAutoVanityZoom=

fDragonCameraDollyTime

fDragonCameraDollyTime=

fDragonMaxAngleBeforeTurn

fDragonMaxAngleBeforeTurn=

fFirstPersonDisablePOVLerpDPS

fFirstPersonDisablePOVLerpDPS=

fFirstPersonSittingAngleLimit

fFirstPersonSittingAngleLimit=

fFirstPersonSittingRotationSpeed

fFirstPersonSittingRotationSpeed=

fFreeCameraRotationSpeed

fFreeCameraRotationSpeed=

fFreeCameraRunSpeed

fFreeCameraRunSpeed=

fFreeCameraTranslationSpeed

fFreeCameraTranslationSpeed=

fFreeCameraTriggerDeadzone

fFreeCameraTriggerDeadzone=

fFreeRotationSpeed

fFreeRotationSpeed=

fFurnitureCameraAngle

fFurnitureCameraAngle=

fFurnitureCameraZoom

fFurnitureCameraZoom=

fHorseDismountYawCorrection

fHorseDismountYawCorrection=

fHorseMaxAngleBeforeTurn

fHorseMaxAngleBeforeTurn=

fLookingSpeed

fLookingSpeed=

fMinCurrentZoom

fMinCurrentZoom=

fMouseWheelZoomIncrement

fMouseWheelZoomIncrement=

fMouseWheelZoomMinDelta

fMouseWheelZoomMinDelta=

fMouseWheelZoomSpeed

fMouseWheelZoomSpeed=

fOverShoulderCombatAddY

fOverShoulderCombatAddY=

fOverShoulderCombatPosX

fOverShoulderCombatPosX=

fOverShoulderCombatPosZ

fOverShoulderCombatPosZ=

fOverShoulderDragonAddY

fOverShoulderDragonAddY=

fOverShoulderDragonPosX

fOverShoulderDragonPosX=

fOverShoulderDragonPosZ

fOverShoulderDragonPosZ=

fOverShoulderHorseAddY

fOverShoulderHorseAddY=

fOverShoulderHorsePosX

fOverShoulderHorsePosX=

fOverShoulderHorsePosZ

fOverShoulderHorsePosZ=

fOverShoulderPosX

fOverShoulderPosX=

fOverShoulderPosZ

fOverShoulderPosZ=

fPitchZeroBlendTime

fPitchZeroBlendTime=

fPitchZoomOutMaxDist

fPitchZoomOutMaxDist=

fShoulderDollySpeed

fShoulderDollySpeed=

fThumbstickZoomSpeed

fThumbstickZoomSpeed=

fTweenCamRotAngle

fTweenCamRotAngle=

fTweenCamRotClosingSpeed

fTweenCamRotClosingSpeed=

fTweenCamRotSpeed

fTweenCamRotSpeed=

fTweenCamZoomFOVMod

fTweenCamZoomFOVMod=

fTweenCamZoomSpeed

fTweenCamZoomSpeed=

fVanityModeMaxDist

fVanityModeMaxDist=

fVanityModeMaxDistFlyMult

fVanityModeMaxDistFlyMult=

fVanityModeMinDist

fVanityModeMinDist=

fVanityModeMinDistFly

fVanityModeMinDistFly=

fWorkbenchCameraPitch

fWorkbenchCameraPitch=

fWorkbenchCameraTranslateX

fWorkbenchCameraTranslateX=

fWorkbenchCameraTranslateY

fWorkbenchCameraTranslateY=

fWorkbenchCameraTranslateZ

fWorkbenchCameraTranslateZ=

fWorkbenchCameraYaw

fWorkbenchCameraYaw=

fWorkbenchCameraZoom

fWorkbenchCameraZoom=

iAnimatedTransitionMillis

iAnimatedTransitionMillis=

iBleedoutTransitionMillis

iBleedoutTransitionMillis=

iFPS

iFPS=

iHorseTransitionMillis

iHorseTransitionMillis=

iTake

iTake=

sDirectoryName

sDirectoryName=

sNif

sNif=

sOffsetID

sOffsetID=

[SpeedTree]

fLocalTreeMipMapLODBias

fLocalTreeMipMapLODBias=

fLODTreeMipMapLODBias

fLODTreeMipMapLODBias=

[BSPathing]

fFindClosestEdgesRadius

fFindClosestEdgesRadius=

[MAIN]

bEnableLipLookup

bEnableLipLookup=(0,1)

bPrimitivesOn

bPrimitivesOn=(0,1)

bUseWaterHDR

bUseWaterHDR=(0,1)

fLowPerfCombatantVoiceDistance

fLowPerfCombatantVoiceDistance=

fMapWorldTargetTransitionTime

fMapWorldTargetTransitionTime=

fQuestScriptDelayTime

fQuestScriptDelayTime=

iDetectionHighNumPicks

iDetectionHighNumPicks=

iLastHDRSetting

iLastHDRSetting=

iMaxQuestObjectives

iMaxQuestObjectives=

sControlsDefinitionFile

sControlsDefinitionFile=

sControlsRemapFile

sControlsRemapFile=

sGamepadDefinitionFile

sGamepadDefinitionFile=

sKeyboardDefinitionFile

sKeyboardDefinitionFile=

sMouseDefinitionFile

sMouseDefinitionFile=

sSaveGameScreenshotName

sSaveGameScreenshotName=

[Dialogue]

fDialogueRotationPitchOffset

fDialogueRotationPitchOffset=

fDialogueRotationSecs

fDialogueRotationSecs=

[BackgroundLoad]

bBackgroundCellLoads

bBackgroundCellLoads=(0,1)

bBackgroundLoadLipFiles

bBackgroundLoadLipFiles=(0,1)

bLoadBackgroundFaceGen

bLoadBackgroundFaceGen=(0,1)

bLoadHelmetsInBackground

bLoadHelmetsInBackground=(0,1)

bSelectivePurgeUnusedOnFastTravel

bSelectivePurgeUnusedOnFastTravel=(0,1)

bUseBackgroundFileLoader

bUseBackgroundFileLoader=(0,1)

bUseMultiThreadedFaceGen

bUseMultiThreadedFaceGen=(0,1)

bUseMultiThreadedTrees

bUseMultiThreadedTrees=(0,1)

iPostProcessMilliseconds

iPostProcessMilliseconds=

iPostProcessMillisecondsEditor

iPostProcessMillisecondsEditor=

iPostProcessMillisecondsLoadingQueuedPriority

iPostProcessMillisecondsLoadingQueuedPriority=

iPostProcessTaskWarningMilliseconds

iPostProcessTaskWarningMilliseconds=

[bLightAttenuation]

bOutQuadInLin

bOutQuadInLin=(0,1)

bUseConstant

bUseConstant=(0,1)

bUseLinear

bUseLinear=(0,1)

bUseQuadratic

bUseQuadratic=(0,1)

fConstantValue

fConstantValue=

fLinearRadiusMult

fLinearRadiusMult=

fLinearValue

fLinearValue=

fQuadraticRadiusMult

fQuadraticRadiusMult=

fQuadraticValue

fQuadraticValue=

uLinearMethod

uLinearMethod=

uQuadraticMethod

uQuadraticMethod=

[Interface]

bShowCrosshair

bShowCrosshair=(0,1)

bShowHUDMessages

bShowHUDMessages=(0,1)

bShowInventory3D

bShowInventory3D=(0,1)

bShowSubtitleSpeakerName

bShowSubtitleSpeakerName=(0,1)

bShowTutorials

bShowTutorials=(0,1)

bUseAllNonDefaultLoadScreensFirst

bUseAllNonDefaultLoadScreensFirst=(0,1)

bUseFuzzyPicking

bUseFuzzyPicking=(0,1)

bUserClosesLoadingMenu

bUserClosesLoadingMenu=(0,1)

bWriteTranslationFile

bWriteTranslationFile=(0,1)

fActivatePickLength

fActivatePickLength=

fActivatePickRadius

fActivatePickRadius=

fBookDistance

fBookDistance=

fBookLight2DiffuseColorB

fBookLight2DiffuseColorB=

fBookLight2DiffuseColorG

fBookLight2DiffuseColorG=

fBookLight2DiffuseColorR

fBookLight2DiffuseColorR=

fBookLight2DimmerValue

fBookLight2DimmerValue=

fBookLight2Radius

fBookLight2Radius=

fBookLight2X

fBookLight2X=

fBookLight2Y

fBookLight2Y=

fBookLight2Z

fBookLight2Z=

fBookLightDiffuseColorB

fBookLightDiffuseColorB=

fBookLightDiffuseColorG

fBookLightDiffuseColorG=

fBookLightDiffuseColorR

fBookLightDiffuseColorR=

fBookLightDimmerValue

fBookLightDimmerValue=

fBookLightRadius

fBookLightRadius=

fBookLightX

fBookLightX=

fBookLightY

fBookLightY=

fBookLightZ

fBookLightZ=

fBookOpenTime

fBookOpenTime=

fBookPosHeightPercentage

fBookPosHeightPercentage=

fBookPosWidthPercentage

fBookPosWidthPercentage=

fBookXRotation

fBookXRotation=

fCrafting3DItemPosX

fCrafting3DItemPosX=

fCrafting3DItemPosXWide

fCrafting3DItemPosXWide=

fCrafting3DItemPosY

fCrafting3DItemPosY=

fCrafting3DItemPosYWide

fCrafting3DItemPosYWide=

fCrafting3DItemPosZ

fCrafting3DItemPosZ=

fCrafting3DItemPosZWide

fCrafting3DItemPosZWide=

fCrafting3DItemScale

fCrafting3DItemScale=

fCrafting3DItemScaleWide

fCrafting3DItemScaleWide=

fDebugFontSize

fDebugFontSize=

fFadeToBlackFadeSeconds

fFadeToBlackFadeSeconds=

fGamepadCursorSpeed

fGamepadCursorSpeed=

fInterfaceTintB

fInterfaceTintB=

fInterfaceTintG

fInterfaceTintG=

fInterfaceTintR

fInterfaceTintR=

fInventory3DBoundRadiusScale

fInventory3DBoundRadiusScale=

fInventory3DItemPosScale

fInventory3DItemPosScale=

fInventory3DItemPosScaleWide

fInventory3DItemPosScaleWide=

fInventory3DItemPosX

fInventory3DItemPosX=

fInventory3DItemPosXWide

fInventory3DItemPosXWide=

fInventory3DItemPosY

fInventory3DItemPosY=

fInventory3DItemPosYWide

fInventory3DItemPosYWide=

fInventory3DItemPosZ

fInventory3DItemPosZ=

fInventory3DItemPosZWide

fInventory3DItemPosZWide=

fInventory3DItemRotMouseSpeed

fInventory3DItemRotMouseSpeed=

fInventory3DItemRotSpeed

fInventory3DItemRotSpeed=

fInventory3DItemZoomScale

fInventory3DItemZoomScale=

fInventory3DItemZoomSpeed

fInventory3DItemZoomSpeed=

fInventory3DItemZoomX

fInventory3DItemZoomX=

fInventory3DItemZoomY

fInventory3DItemZoomY=

fInventory3DItemZoomZ

fInventory3DItemZoomZ=

fInventoryLight2DiffuseColorB

fInventoryLight2DiffuseColorB=

fInventoryLight2DiffuseColorG

fInventoryLight2DiffuseColorG=

fInventoryLight2DiffuseColorR

fInventoryLight2DiffuseColorR=

fInventoryLight2DimmerValue

fInventoryLight2DimmerValue=

fInventoryLight2Radius

fInventoryLight2Radius=

fInventoryLightDiffuseColorB

fInventoryLightDiffuseColorB=

fInventoryLightDiffuseColorG

fInventoryLightDiffuseColorG=

fInventoryLightDiffuseColorR

fInventoryLightDiffuseColorR=

fInventoryLightDimmerValue

fInventoryLightDimmerValue=

fInventoryLightRadius

fInventoryLightRadius=

fInventoryMenuLight2X

fInventoryMenuLight2X=

fInventoryMenuLight2Y

fInventoryMenuLight2Y=

fInventoryMenuLight2Z

fInventoryMenuLight2Z=

fInventoryMenuLightX

fInventoryMenuLightX=

fInventoryMenuLightY

fInventoryMenuLightY=

fInventoryMenuLightZ

fInventoryMenuLightZ=

fJournalLongRepeatRate

fJournalLongRepeatRate=

fJournalShortRepeatRate

fJournalShortRepeatRate=

fLargeActivatePickLength_G

fLockCenterOffset

fLockCenterOffset=

fLockMaxAngle

fLockMaxAngle=

fLockPositionX

fLockPositionX=

fLockPositionY

fLockPositionY=

fLockPositionYWide

fLockPositionYWide=

fLockPositionZ

fLockPositionZ=

fLockRotCenterOffsetX

fLockRotCenterOffsetX=

fLockRotCenterOffsetZ

fLockRotCenterOffsetZ=

fLockRotationSpeed

fLockRotationSpeed=

fLockpickLightDiffuseColorB

fLockpickLightDiffuseColorB=

fLockpickLightDiffuseColorG

fLockpickLightDiffuseColorG=

fLockpickLightDiffuseColorR

fLockpickLightDiffuseColorR=

fLockpickLightDimmerValue

fLockpickLightDimmerValue=

fLockpickLightRadius

fLockpickLightRadius=

fLockpickLightX

fLockpickLightX=

fLockpickLightY

fLockpickLightY=

fLockpickLightZ

fLockpickLightZ=

fMagic3DItemPosScale

fMagic3DItemPosScale=

fMagic3DItemPosScaleWide

fMagic3DItemPosScaleWide=

fMagic3DItemPosX

fMagic3DItemPosX=

fMagic3DItemPosXWide

fMagic3DItemPosXWide=

fMagic3DItemPosY

fMagic3DItemPosY=

fMagic3DItemPosYWide

fMagic3DItemPosYWide=

fMagic3DItemPosZ

fMagic3DItemPosZ=

fMagic3DItemPosZWide

fMagic3DItemPosZWide=

fMaxSubtitleDistance

fMaxSubtitleDistance=

fMenuKeyRepeatLong

fMenuKeyRepeatLong=

fMenuKeyRepeatShort

fMenuKeyRepeatShort=

fMinSecondsForLoadFadeIn

fMinSecondsForLoadFadeIn=

fNoteDistance

fNoteDistance=

fPackratRatio

fPackratRatio=

fPickMouseRotationSpeed

fPickMouseRotationSpeed=

fPickRotationSpeed

fPickRotationSpeed=

fPlayerBodyEditDistance

fPlayerBodyEditDistance=

fPlayerFaceEditDistance

fPlayerFaceEditDistance=

fPlayerRotationAngle

fPlayerRotationAngle=

fPlayerZoomTime

fPlayerZoomTime=

fRSMCameraLookAtPercent

fRSMCameraLookAtPercent=

fRSMLookAtOnGain

fRSMLookAtOnGain=

fSafeZoneX

fSafeZoneX=

fSafeZoneXWide

fSafeZoneXWide=

fSafeZoneY

fSafeZoneY=

fSafeZoneYWide

fSafeZoneYWide=

fSleepFaderTime

fSleepFaderTime=

fTweenLongRepeatRate

fTweenLongRepeatRate=

fTweenShortRepeatRate

fTweenShortRepeatRate=

fUIAltLogoModel_TranslateX_G

fUIAltLogoModel_TranslateY_G

fUIAltLogoModel_TranslateZ_G

fUICameraNearDistance

fUICameraNearDistance=

fUILogoModel_AutoRotateSpeed

fUILogoModel_FadeSecs

fUILogoModel_MouseThreshold

fUILogoModel_MouseToPanSpeed

fUILogoModel_MouseToRotateSpeed

fUILogoModel_MouseToZoomSpeed

fUILogoModel_RotationPauseDuration

fUILogoModel_ThumbstickToPanSpeed

fUILogoModel_ThumbstickToRotateSpeed

fUILogoModel_ThumbstickToZoomSpeed

fUIMistMenu_CameraFOV_G

fUIMistMenu_CameraLookAtX_G

fUIMistMenu_CameraLookAtY_G

fUIMistMenu_CameraLookAtZ_G

fUIMistMenu_CameraX_G

fUIMistMenu_CameraY_G

fUIMistMenu_CameraZ_G

fUIMistMenu_DefaultLogoNIFScale

fUIMistMenu_LogoOnscreenPanThresholdX

fUIMistMenu_LogoOnscreenPanThresholdY

fUIMistMenu_LogoOnscreenZoomMaxFOV

fUIMistMenu_LogoOnscreenZoomMinFOV

fUIMistMenu_LogoOnscreenZoomThresholdFar

fUIMistMenu_LogoOnscreenZoomThresholdNear

fUIMistModel_FadeOutTime

fUIMistModel_RotateZ_G

fUIMistModel_TranslateX_G

fUIMistModel_TranslateY_G

fUIMistModel_TranslateZ_G

fUIPlayerSceneLight2DiffuseColorB

fUIPlayerSceneLight2DiffuseColorB=

fUIPlayerSceneLight2DiffuseColorG

fUIPlayerSceneLight2DiffuseColorG=

fUIPlayerSceneLight2DiffuseColorR

fUIPlayerSceneLight2DiffuseColorR=

fUIPlayerSceneLight2DimmerValue

fUIPlayerSceneLight2DimmerValue=

fUIPlayerSceneLight2Radius

fUIPlayerSceneLight2Radius=

fUIPlayerSceneLight2X

fUIPlayerSceneLight2X=

fUIPlayerSceneLight2Y

fUIPlayerSceneLight2Y=

fUIPlayerSceneLight2Z

fUIPlayerSceneLight2Z=

fUIPlayerSceneLight3DiffuseColorB

fUIPlayerSceneLight3DiffuseColorB=

fUIPlayerSceneLight3DiffuseColorG

fUIPlayerSceneLight3DiffuseColorG=

fUIPlayerSceneLight3DiffuseColorR

fUIPlayerSceneLight3DiffuseColorR=

fUIPlayerSceneLight3DimmerValue

fUIPlayerSceneLight3DimmerValue=

fUIPlayerSceneLight3Radius

fUIPlayerSceneLight3Radius=

fUIPlayerSceneLight3X

fUIPlayerSceneLight3X=

fUIPlayerSceneLight3Y

fUIPlayerSceneLight3Y=

fUIPlayerSceneLight3Z

fUIPlayerSceneLight3Z=

fUIPlayerSceneLightDiffuseColorB

fUIPlayerSceneLightDiffuseColorB=

fUIPlayerSceneLightDiffuseColorG

fUIPlayerSceneLightDiffuseColorG=

fUIPlayerSceneLightDiffuseColorR

fUIPlayerSceneLightDiffuseColorR=

fUIPlayerSceneLightDimmerValue

fUIPlayerSceneLightDimmerValue=

fUIPlayerSceneLightRadius

fUIPlayerSceneLightRadius=

fUIPlayerSceneLightX

fUIPlayerSceneLightX=

fUIPlayerSceneLightY

fUIPlayerSceneLightY=

fUIPlayerSceneLightZ

fUIPlayerSceneLightZ=

fUIRaceSexLight2DiffuseColorB

fUIRaceSexLight2DiffuseColorB=

fUIRaceSexLight2DiffuseColorG

fUIRaceSexLight2DiffuseColorG=

fUIRaceSexLight2DiffuseColorR

fUIRaceSexLight2DiffuseColorR=

fUIRaceSexLight2DimmerValue

fUIRaceSexLight2DimmerValue=

fUIRaceSexLight2Radius

fUIRaceSexLight2Radius=

fUIRaceSexLight2X

fUIRaceSexLight2X=

fUIRaceSexLight2Y

fUIRaceSexLight2Y=

fUIRaceSexLight2Z

fUIRaceSexLight2Z=

fUIRaceSexLightDiffuseColorB

fUIRaceSexLightDiffuseColorB=

fUIRaceSexLightDiffuseColorG

fUIRaceSexLightDiffuseColorG=

fUIRaceSexLightDiffuseColorR

fUIRaceSexLightDiffuseColorR=

fUIRaceSexLightDimmerValue

fUIRaceSexLightDimmerValue=

fUIRaceSexLightRadius

fUIRaceSexLightRadius=

fUIRaceSexLightX

fUIRaceSexLightX=

fUIRaceSexLightY

fUIRaceSexLightY=

fUIRaceSexLightZ

fUIRaceSexLightZ=

fUnlockDoorDelay

fUnlockDoorDelay=

iFavoriteItemQueueSize

iFavoriteItemQueueSize=

iMaxViewCasterPicksFuzzy

iMaxViewCasterPicksFuzzy=

iMaxViewCasterPicksGamebryo

iMaxViewCasterPicksGamebryo=

iMaxViewCasterPicksHavok

iMaxViewCasterPicksHavok=

iSubtitleSpeakerNameColor

iSubtitleSpeakerNameColor=

rUIMistMenu_AmbientXNegRGB

rUIMistMenu_AmbientXPosRGB

rUIMistMenu_AmbientYNegRGB

rUIMistMenu_AmbientYPosRGB

rUIMistMenu_AmbientZNegRGB

rUIMistMenu_AmbientZPosRGB

sCreditsFile

sCreditsFile=

sCreditsFileFrench

sCreditsFileFrench=

sForcedLoadScreenEditorID

sForcedLoadScreenEditorID=

sPosePlayerRaceSexMenu

sPosePlayerRaceSexMenu=

sUIMistMenu_DefaultLogoCameraPath

uMaxCustomItemNameLength

uMaxCustomItemNameLength=

uTicksToWait

uTicksToWait=

[LightingShader]

fDecalLODFadeEnd

fDecalLODFadeEnd=

fDecalLODFadeStart

fDecalLODFadeStart=

fEnvmapLODFadeEnd

fEnvmapLODFadeEnd=

fEnvmapLODFadeStart

fEnvmapLODFadeStart=

fEyeEnvmapLODEnd

fEyeEnvmapLODEnd=

fRefractionLODFadeEnd

fRefractionLODFadeEnd=

fRefractionLODFadeStart

fRefractionLODFadeStart=

fSpecularLODFadeEnd

fSpecularLODFadeEnd=

fSpecularLODFadeStart

fSpecularLODFadeStart=

[FootIK]

bFootPlacementOn

bFootPlacementOn=(0,1)

bRigidBodyController

bRigidBodyController=(0,1)

fAnkleOffset

fAnkleOffset=

fControllerTetherLen

fControllerTetherLen=

fFootPlantedGain

fFootPlantedGain=

fFootRaisedGain

fFootRaisedGain=

fGroundAscendingGain

fGroundAscendingGain=

fGroundDescendingGain

fGroundDescendingGain=

fMaxFootCastMilliSec

fMaxFootCastMilliSec=

fMaxStepVertError

fMaxStepVertError=

fOnOffGain

fOnOffGain=

fOriginalGroundHeightMS

fOriginalGroundHeightMS=

fPelvisOffsetDamping

fPelvisOffsetDamping=

fPelvisUpDownBias

fPelvisUpDownBias=

fRagdollFeedback

fRagdollFeedback=

fVertErrorGain

fVertErrorGain=

iNumFramesFootEaseOut

iNumFramesFootEaseOut=

[GamePlay]

bTargetLockIsToggle

bTargetLockIsToggle=(0,1)

fMagicTargetLocationExtraLargeActorRadius

fMagicTargetLocationExtraLargeActorRadius=

fMagicTargetLocationNormalActorRadius

fMagicTargetLocationNormalActorRadius=

fPlayerSunGazeDelta

fPlayerSunGazeDelta=

fTargetLockXYRange

fTargetLockXYRange=

[Animation]

bAlwaysDriveRagdoll

bAlwaysDriveRagdoll=(0,1)

bAlwaysSaveAllInfo

bAlwaysSaveAllInfo=(0,1)

bAnimInterpEnable

bAnimInterpEnable=(0,1)

bApplyPitchToExtractedMotion

bApplyPitchToExtractedMotion=(0,1)

bDisplayMarkWarning

bDisplayMarkWarning=(0,1)

bDriveRagdollWithGraph

bDriveRagdollWithGraph=(0,1)

bEnableHavokHit

bEnableHavokHit=(0,1)

bFeedbackToGraphFromCharacterController

bFeedbackToGraphFromCharacterController=(0,1)

bFootIK

bFootIK=(0,1)

bFootIKFeedback

bFootIKFeedback=(0,1)

bHumanoidFootIKEnable

bHumanoidFootIKEnable=(0,1)

bInitiallyLoadAllClips

bInitiallyLoadAllClips=(0,1)

bLoadCollatedAnimTextData

bLoadCollatedAnimTextData=(0,1)

bMultiThreadBoneUpdate

bMultiThreadBoneUpdate=(0,1)

bRandomizeGraphSeed

bRandomizeGraphSeed=(0,1)

bSendNonVisibleBehaviorGraphsToSPU

bSendNonVisibleBehaviorGraphsToSPU=(0,1)

bShouldProcessRequests

bShouldProcessRequests=(0,1)

bUseSPUGenerate

bUseSPUGenerate=(0,1)

bUseSpeedSampler

bUseSpeedSampler=(0,1)

bUseVariableCache

bUseVariableCache=(0,1)

fAnimInterpFarDist

fAnimInterpFarDist=

fAnimInterpMaxTime

fAnimInterpMaxTime=

fAnimInterpMinTime

fAnimInterpMinTime=

fAnimInterpNearDist

fAnimInterpNearDist=

fAnimInterpSlop

fAnimInterpSlop=

fBoneLODDistanceScale

fBoneLODDistanceScale=

fHavokHitImpulseMult

fHavokHitImpulseMult=

fHavokHitTimeSec

fHavokHitTimeSec=

fIdleChangeClearTime

fIdleChangeClearTime=

fMaxFrameCounterDifferenceToConsiderVisible

fMaxFrameCounterDifferenceToConsiderVisible=

fMaxTimeToMarkSec

fMaxTimeToMarkSec=

fMotionFeedbackMinAngleDelta

fMotionFeedbackMinAngleDelta=

fMotionFeedbackMinSpeed

fMotionFeedbackMinSpeed=

fMotionFeedbackMinSpeedDelta

fMotionFeedbackMinSpeedDelta=

fMotionFeedbackMinTime

fMotionFeedbackMinTime=

fMountDismountTimeout

fMountDismountTimeout=

fPlayerCharacterAttackComboStartFraction

fPlayerCharacterAttackComboStartFraction=

fPlayerCharacterAttackIntroLength

fPlayerCharacterAttackIntroLength=

fPlayerCharacterDrawSheatheTimeout

fPlayerCharacterDrawSheatheTimeout=

fPlayerCharacterPowerAttackStartTime

fPlayerCharacterPowerAttackStartTime=

fSpecialIdlePickTime

fSpecialIdlePickTime=

fWeaponChangeClearTime

fWeaponChangeClearTime=

iMinBonesToGenerateWhileSitting

iMinBonesToGenerateWhileSitting=

iPlayerCharacterImagespaceModifierAnimCount

iPlayerCharacterImagespaceModifierAnimCount=

sHkxDBNameContextPrefix

sHkxDBNameContextPrefix=

strPlayerCharacterBehavior1stPGraph

strPlayerCharacterBehavior1stPGraph=

uVariableCacheSize

uVariableCacheSize=

uiMaxNumActorHit

uiMaxNumActorHit=

uiMaxPermanentSetSize

uiMaxPermanentSetSize=

[Voice]

sFileTypeGame

sFileTypeGame=

sFileTypeLTF

sFileTypeLTF=

sFileTypeLip

sFileTypeLip=

sFileTypeSource

sFileTypeSource=

[Clouds]

fCloudAtlasWidth

fCloudAtlasWidth=

sCloudInstanceMesh

sCloudInstanceMesh=

[Havok]

fInAirFallingCharGravityMult

fInAirFallingCharGravityMult=

fTriggerEventDelayMS

fTriggerEventDelayMS=

bWONameSync

bWONameSync=(0,1)

fTrapHitEventDelayMS

fTrapHitEventDelayMS=

[Imagespace]

bDoRadialBlur

bDoRadialBlur=(0,1)

fRenderDepthMaxDepth

fRenderDepthMaxDepth=

iRadialBlurLevel

iRadialBlurLevel=

[Light]

fDecalLODFadeEnd

fDecalLODFadeEnd=

fDecalLODFadeStart

fDecalLODFadeStart=

fEnvmapLODFadeEnd

fEnvmapLODFadeEnd=

fEnvmapLODFadeStart

fEnvmapLODFadeStart=

fEyeEnvmapLODEnd

fEyeEnvmapLODEnd=

fLightEnableDisableFadeTime

fLightEnableDisableFadeTime=

fRefractionLODFadeEnd

fRefractionLODFadeEnd=

fRefractionLODFadeStart

fRefractionLODFadeStart=

fSpecularLODFadeEnd

fSpecularLODFadeEnd=

fSpecularLODFadeStart

fSpecularLODFadeStart=

[Fonts]

sFontConfigFile

sFontConfigFile=

[Messages]

bAllowFileWrite

bAllowFileWrite=(0,1)

bAllowYesToAll

bAllowYesToAll=(0,1)

bBlockMessageBoxes

bBlockMessageBoxes=(0,1)

bDisableAssertQueuing

bDisableAssertQueuing=(0,1)

bFaceGenWarnings

bFaceGenWarnings=(0,1)

bShowMissingAudioWarnings

bShowMissingAudioWarnings=(0,1)

bShowMissingLipWarnings

bShowMissingLipWarnings=(0,1)

bSkipInitializationFlows

bSkipInitializationFlows=(0,1)

bSkipProgramFlows

bSkipProgramFlows=(0,1)

bUseWindowsMessageBox

bUseWindowsMessageBox=(0,1)

iFileLogging

iFileLogging=

[TerrainManager]

bDisplayCloudLOD

bDisplayCloudLOD=(0,1)

bKeepLowDetailTerrain

bKeepLowDetailTerrain=(0,1)

bUseNewTerrainSystem

bUseNewTerrainSystem=(0,1)

fCameraAboveMaxHeightThreshold

fCameraAboveMaxHeightThreshold=

uDistantTreeBlockCacheSizePerCell

uDistantTreeBlockCacheSizePerCell=

[RagdollFeedback]

uiFeedbackTimeout

uiFeedbackTimeout=

[LookIK]

bAdditiveHeadAnim

bAdditiveHeadAnim=(0,1)

fAngleMax

fAngleMax=

fAngleMaxEase

fAngleMaxEase=

fEaseAngleShutOff

fEaseAngleShutOff=

fEyeIKDistanceMax

fEyeIKDistanceMax=

fMaxTrackingDist

fMaxTrackingDist=

fMinTrackingDist

fMinTrackingDist=

[MapMenu]

bWorldMapNoSkyDepthBlur

bWorldMapNoSkyDepthBlur=(0,1)

fGamepadCursorSensitivity

fGamepadCursorSensitivity=

fMapLocalCursorPanSpeed

fMapLocalCursorPanSpeed=

fMapLocalGamepadPanSpeed

fMapLocalGamepadPanSpeed=

fMapLocalGamepadZoomSpeed

fMapLocalGamepadZoomSpeed=

fMapLocalHeight

fMapLocalHeight=

fMapLocalMarkerSelectionDist

fMapLocalMarkerSelectionDist=

fMapLocalMinFrustumWidth

fMapLocalMinFrustumWidth=

fMapLocalMousePanSpeed

fMapLocalMousePanSpeed=

fMapLocalMouseZoomSpeed

fMapLocalMouseZoomSpeed=

fMapLookGamepadSpeed

fMapLookGamepadSpeed=

fMapLookMouseSpeed

fMapLookMouseSpeed=

fMapLoopFadeTimeSeconds

fMapLoopFadeTimeSeconds=

fMapMenuNearClipPlane

fMapMenuNearClipPlane=

fMapMenuOverlayNormalSnowStrength

fMapMenuOverlayNormalSnowStrength=

fMapMenuOverlayNormalStrength

fMapMenuOverlayNormalStrength=

fMapMenuOverlayScale

fMapMenuOverlayScale=

fMapMenuOverlaySnowScale

fMapMenuOverlaySnowScale=

fMapMoveKeyboardSpeed

fMapMoveKeyboardSpeed=

fMapTransitionSpeed

fMapTransitionSpeed=

fMapWorldCursorMoveArea

fMapWorldCursorMoveArea=

fMapWorldHeightAdjustmentForce

fMapWorldHeightAdjustmentForce=

fMapWorldMaxPanSpeed

fMapWorldMaxPanSpeed=

fMapWorldMaxPitch

fMapWorldMaxPitch=

fMapWorldMinPanSpeed

fMapWorldMinPanSpeed=

fMapWorldMinPitch

fMapWorldMinPitch=

fMapWorldTransitionHeight

fMapWorldTransitionHeight=

fMapWorldYawRange

fMapWorldYawRange=

fMapWorldZoomSpeed

fMapWorldZoomSpeed=

fMapZoomMouseSpeed

fMapZoomMouseSpeed=

fMaxMarkerSelectionDist

fMaxMarkerSelectionDist=

fWorldMapDepthBlurScale

fWorldMapDepthBlurScale=

fWorldMapFocalDepth

fWorldMapFocalDepth=

fWorldMapMaximumDepthBlur

fWorldMapMaximumDepthBlur=

fWorldMapNearDepthBlurScale

fWorldMapNearDepthBlurScale=

iRightStickRepeatRate

iRightStickRepeatRate=

sMapCloudNIF

sMapCloudNIF=

sMapWorldDefaultWorldSpace

sMapWorldDefaultWorldSpace=

uLockedObjectMapLOD

uLockedObjectMapLOD=

uLockedTerrainLOD

uLockedTerrainLOD=

[ScreenSplatter]

bBloodSplatterEnabled

bBloodSplatterEnabled=(0,1)

[HeadTracking]

bDisableHeadTracking

bDisableHeadTracking=(0,1)

fHeadTrackingMaxAngle

fHeadTrackingMaxAngle=

fMaxPathLookAtPointDist

fMaxPathLookAtPointDist=

fMinPathLookAtPointDist

fMinPathLookAtPointDist=

fPathLookAtPointTime

fPathLookAtPointTime=

fUpdateDelayNewTargetSecondsMax

fUpdateDelayNewTargetSecondsMax=

fUpdateDelayNewTargetSecondsMin

fUpdateDelayNewTargetSecondsMin=

fUpdateDelaySecondsMax

fUpdateDelaySecondsMax=

fUpdateDelaySecondsMin

fUpdateDelaySecondsMin=

iUpdateActorsPerFrame

iUpdateActorsPerFrame=

[Verlet]

bUseConstantStepDelta

bUseConstantStepDelta=(0,1)

bUseRotationBasedTransformUpdate

bUseRotationBasedTransformUpdate=(0,1)

fGravity

fGravity=

fVerticalCapsuleOffset

fVerticalCapsuleOffset=

uCapeClothNumPin

uCapeClothNumPin=

uiNumIter

uiNumIter=

[NavMeshGeneration]

bGlobalNavMeshCheck

bGlobalNavMeshCheck=(0,1)

bGlobalNavMeshCheckDeleteWarningTriangles

bGlobalNavMeshCheckDeleteWarningTriangles=(0,1)

uNavmeshTriangleCountInteriorWarnThreshold

uNavmeshTriangleCountInteriorWarnThreshold=

uNavmeshTriangleCountWarnThreshold

uNavmeshTriangleCountWarnThreshold=

[Water]

bAutoWaterSilhouetteReflections

bAutoWaterSilhouetteReflections=(0,1)

bForceHighDetailReflections

bForceHighDetailReflections=(0,1)

bForceLowDetailReflections

bForceLowDetailReflections=(0,1)

bForceLowDetailWater

bForceLowDetailWater=(0,1)

bReflectExplosions

Determines if the water will reflect explosions.

bReflectExplosions=(0,1)

bReflectLODLand

Determines if the water will reflect LOD land. Low is 0. Medium, High, and Ultra presets are 1.

bReflectLODLand=(0,1)

bReflectLODObjects

Determines if the water will reflect LOD objects. Low and Medium presets are 0. High and Ultra presets are 1.

bReflectLODObjects=(0,1)

bReflectLODTrees

Determines if the water will reflect LOD trees. Low and Medium presets are 0. High and Ultra presets are 1.

bReflectLODTrees=(0,1)

bReflectSky

Determines if the water will reflect the sky. Low is 1. Medium and High presets are 0. Ultra is 1.

bReflectSky=(0,1)

bUseBulletWaterDisplacements

bUseBulletWaterDisplacements=(0,1)

bUseCubeMapReflections

bUseCubeMapReflections=(0,1)

bUsePerWorldSpaceWaterNoise

bUsePerWorldSpaceWaterNoise=(0,1)

bUseWater

bUseWater=(0,1)

bUseWaterDepth

bUseWaterDepth=(0,1)

bUseWaterDisplacements

bUseWaterDisplacements=(0,1)

bUseWaterHiRes

bUseWaterHiRes=(0,1)

bUseWaterLOD

bUseWaterLOD=(0,1)

bUseWaterReflectionBlur

bUseWaterReflectionBlur=(0,1)

bUseWaterReflections

bUseWaterReflections=(0,1)

bUseWaterRefractions

bUseWaterRefractions=(0,1)

bUseWaterShader

bUseWaterShader=(0,1)

fCubeMapRefreshRate

fCubeMapRefreshRate=

fExteriorWaterReflectionThreshold

fExteriorWaterReflectionThreshold=

fInteriorWaterReflectionThreshold

fInteriorWaterReflectionThreshold=

fRefractionWaterPlaneBias

fRefractionWaterPlaneBias=

fSurfaceTileSize

fSurfaceTileSize=

fTileTextureDivisor

fTileTextureDivisor=

fWadingWaterQuadSize

fWadingWaterQuadSize=

fWadingWaterTextureRes

fWadingWaterTextureRes=

fWaterGroupHeightRange

fWaterGroupHeightRange=

iWaterBlurAmount

iWaterBlurAmount=

iWaterNoiseResolution

iWaterNoiseResolution=

iWaterReflectHeight

iWaterReflectHeight=

iWaterReflectWidth

iWaterReflectWidth=

sSurfaceTexture

sSurfaceTexture=

uMaxExteriorWaterReflections

uMaxExteriorWaterReflections=

uMaxInteriorWaterReflections

uMaxInteriorWaterReflections=

uSurfaceFPS

uSurfaceFPS=



Credits

  • Tannin for Mod Organizer's Configurator plugin, from which the majority of these values were retrieved.