Guide:Skyrim INI

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A comprehensive and advanced guide for editing the "Skyrim.ini" file for n00bs and gurus alike -- by the S.T.E.P. Team

GUIDE FORUM THREAD


Template:Construction

Guide Scope[edit | edit source]

This guide is intended to be the comprehensive reference to all parameters found within Skyrim.ini file for The Elder Scrolls V: Skyrim game. All of the user-configurable parameters contained within Skyrim.ini are listed and defined (or hopefully will be). Parameters are presented by INI section headings in the order that they appear by default within Skyrim.ini. Jump to a relevant INI section using the links below and navigate back to this "hub" using the link that appears at the top of each section page.

Skyrim.ini[edit | edit source]

Skyrim.ini has 1127 settings separated into 56 sections. Each setting has lowercase prefix and a name. The name identifies what the setting modifies. The prefix determines what kind of value the setting can accept. Below is a list of the different prefixes and their meanings.

  • b-prefix accepts a Boolean value of 1 (true) or 0 (false).
  • f-prefix accepts a floating point numeral value (any rational number, positive or negative, with or without a decimal, such as 5, 0, or -38.0003).
  • i-prefix accepts an integer value (any whole number, positive or negative, without a decimal point, such as 5, -38, or 0).
  • r-prefix accepts a color value in RGB format (e.g. 93,216,234).
  • s-prefix accepts a string value (usually text, but may contain numbers, punctuation--anything really).
  • u-prefix (also ui) accepts an unsigned value (any whole number, only positive or 0, without a decimal point, such as 5, 38, or 0).

INI Parameters by Section[edit | edit source]

[General]
[Display]
[Audio]
[Grass]
[GeneralWarnings]
[Archive]
[Combat]
[Papyrus]
[VATS]
[:Controls]
[Terrain]
[SaveGame]
[Decals]
[Weather]
[GrabIK]
[Controls]
[BudgetCaps]
[Pathing]
[RagdollAnim]
[Landscape]
[GethitShader]
[Particles]
[LOD]
[Menu]
[FaceGen]
[Actor]
[Kinect]
[CameraPath]
[Camera]
[SpeedTree]
[BSPathing]
[MAIN]
[Dialogue]
[BackgroundLoad]
[bLightAttenuation]
[Interface]
[LightingShader]
[FootIK]
[GamePlay]
[Animation]
[Voice]
[Clouds]
[Havok]
[Imagespace]
[Light]
[Fonts]
[Messages]
[TerrainManager]
[RagdollFeedback]
[LookIK]
[MapMenu]
[ScreenSplatter]
[HeadTracking]
[Verlet]
[NavMeshGeneration]
[Water]

[General][edit | edit source]

bAlwaysActive[edit | edit source]

bAlwaysActive=(0,1)

bBackgroundLoadVMData[edit | edit source]

bBackgroundLoadVMData=(0,1)

bChangeTimeMultSlowly[edit | edit source]

bChangeTimeMultSlowly=(0,1)

bEnableBoundingVolumeOcclusion[edit | edit source]

bEnableBoundingVolumeOcclusion=(0,1)

bFixAIPackagesOnLoad[edit | edit source]

bFixAIPackagesOnLoad=(0,1)

bHealthRegenFromRacePlayerOnly[edit | edit source]

bHealthRegenFromRacePlayerOnly=(0,1)

bKeepDLStringBlocksLoaded[edit | edit source]

bKeepDLStringBlocksLoaded=(0,1)

bKeepPluginWhenMerging[edit | edit source]

bKeepPluginWhenMerging=(0,1)

bReconstructIDTags[edit | edit source]

bReconstructIDTags=(0,1)

bShowCheckMemoryOutput[edit | edit source]

bShowCheckMemoryOutput=(0,1)

bShowLoadingAreaMessage[edit | edit source]

bShowLoadingAreaMessage=(0,1)

bUseFaceGenPreprocessedHeads[edit | edit source]

bUseFaceGenPreprocessedHeads=(0,1)

bUseMovementBlockedPackage[edit | edit source]

bUseMovementBlockedPackage=(0,1)

bUseThreadedParticleSystem[edit | edit source]

bUseThreadedParticleSystem=(0,1)

bWarnOnMaterialCollisions[edit | edit source]

bWarnOnMaterialCollisions=(0,1)

fAutoDoorFadeSecs[edit | edit source]

fAutoDoorFadeSecs=

fBetaDeferredKillTimer[edit | edit source]

fBetaDeferredKillTimer=

fFlickeringLightDistance[edit | edit source]

fFlickeringLightDistance=

fNormalDoorFadeWait[edit | edit source]

fNormalDoorFadeWait=

fProcessListsUpdateHighFrameRate[edit | edit source]

fProcessListsUpdateHighFrameRate=

fStoryTellerQuestFindTime[edit | edit source]

fStoryTellerQuestFindTime=

iFPSClamp[edit | edit source]

iFPSClamp=

iNumBitsForFullySeen[edit | edit source]

iNumBitsForFullySeen=

iPreloadSizeLimit[edit | edit source]

This value used to be changed in combination with uGridsToLoad. The 1.9.32.0.8 official patch automatically adjusts this value, so this setting is no longer used.

iPreloadSizeLimit=

iRenderingThread2HWThread[edit | edit source]

iRenderingThread2HWThread=

sLanguage[edit | edit source]

This settings determines the language of the subtitle files to be used. The voice files used are determined upon the language chosen when the game was installed. It is typically in all caps.

sLanguage=(ENGLISH,FRENCH,GERMAN,ITALIAN,SPANISH,JAPANESE,CZECH,POLISH,RUSSIAN)

sMainMenuMovieIntro[edit | edit source]

sMainMenuMovieIntro=

sMainMenuMusic[edit | edit source]

sMainMenuMusic=

sStartingWorld[edit | edit source]

sStartingWorld=

sUnessentialFileCacheList[edit | edit source]

sUnessentialFileCacheList=

uExterior Cell Buffer[edit | edit source]

This value used to be changed in combination with uGridsToLoad. The 1.9.32.0.8 official patch automatically adjusts this value, so this setting is no longer used. Default is 36.

uExterior Cell Buffer=36

uGridsToLoad[edit | edit source]

This setting determines how much of the world is rendered around the player. This value may only be an odd number. Default is 5.

uGridsToLoad=(3,5,7,9,...)

uMainMenuMusicAttnmB[edit | edit source]

uMainMenuMusicAttnmB=

[Display][edit | edit source]

bActorSelfShadowing[edit | edit source]

bActorSelfShadowing=(0,1)

bAllow20HairShader[edit | edit source]

bAllow20HairShader=(0,1)

bAllow30Shaders[edit | edit source]

bAllow30Shaders=(0,1)

bAllowPartialPrecision[edit | edit source]

bAllowPartialPrecision=(0,1)

bAllowScreenshot[edit | edit source]

Determines whether or not pressing the PrintScreen key will create a screenshot in-game in BMP format. The value is Boolean, and the default is 1.

bAllowScreenshot=(0,1)

bAutoViewDistance[edit | edit source]

bAutoViewDistance=(0,1)

bCompileOnRender[edit | edit source]

bCompileOnRender=(0,1)

bDecalsOnSkinnedGeometry[edit | edit source]

bDecalsOnSkinnedGeometry=(0,1)

bDo30VFog[edit | edit source]

bDo30VFog=(0,1)

bDoAmbientPass[edit | edit source]

bDoAmbientPass=(0,1)

bDoDiffusePass[edit | edit source]

bDoDiffusePass=(0,1)

bDoSpecularPass[edit | edit source]

bDoSpecularPass=(0,1)

bDoTallGrassEffect[edit | edit source]

bDoTallGrassEffect=(0,1)

bDoTestHDR[edit | edit source]

bDoTestHDR=(0,1)

bDoTexturePass[edit | edit source]

bDoTexturePass=(0,1)

bDynamicWindowReflections[edit | edit source]

bDynamicWindowReflections=(0,1)

bEquippedTorchesCastShadows[edit | edit source]

bEquippedTorchesCastShadows=(0,1)

bForce1XShaders[edit | edit source]

bForce1XShaders=(0,1)

bForceMultiPass[edit | edit source]

bForceMultiPass=(0,1)

bForcePow2Textures[edit | edit source]

bForcePow2Textures=(0,1)

bIgnoreResolutionCheck[edit | edit source]

bIgnoreResolutionCheck=(0,1)

bImageSpaceEffects[edit | edit source]

bImageSpaceEffects=(0,1)

bLODNoiseAniso[edit | edit source]

bLODNoiseAniso=(0,1)

bLoadMarkers[edit | edit source]

bLoadMarkers=(0,1)

bLowHealthIModEnabled[edit | edit source]

bLowHealthIModEnabled=(0,1)

bMTRendering[edit | edit source]

bMTRendering=(0,1)

bReportBadTangentSpace[edit | edit source]

bReportBadTangentSpace=(0,1)

bShowMarkers[edit | edit source]

bShowMarkers=(0,1)

bShowMenuTextureUse[edit | edit source]

bShowMenuTextureUse=(0,1)

bSimpleLighting[edit | edit source]

bSimpleLighting=(0,1)

bStaticMenuBackground[edit | edit source]

bStaticMenuBackground=(0,1)

bUse Shaders[edit | edit source]

bUse Shaders=(0,1)

bUseFakeFullScreenMotionBlur[edit | edit source]

bUseFakeFullScreenMotionBlur=(0,1)

bUseRefractionShader[edit | edit source]

bUseRefractionShader=(0,1)

bUseSunbeams[edit | edit source]

bUseSunbeams=(0,1)

fDecalLOD0[edit | edit source]

fDecalLOD0=

fDecalLifetime[edit | edit source]

fDecalLifetime=

fDefault1stPersonFOV[edit | edit source]

fDefault1stPersonFOV=

fDefaultFOV[edit | edit source]

fDefaultFOV=

fDefaultWorldFOV[edit | edit source]

fDefaultWorldFOV=

fEnvMapLOD1[edit | edit source]

fEnvMapLOD1=

fEnvMapLOD2[edit | edit source]

fEnvMapLOD2=

fEyeEnvMapLOD1[edit | edit source]

fEyeEnvMapLOD1=

fEyeEnvMapLOD2[edit | edit source]

fEyeEnvMapLOD2=

fGammaMax[edit | edit source]

fGammaMax=

fGammaMin[edit | edit source]

fGammaMin=

fLODNoiseMipBias[edit | edit source]

fLODNoiseMipBias=

fLandLOFadeSeconds[edit | edit source]

fLandLOFadeSeconds=

fLightLODDefaultStartFade[edit | edit source]

fLightLODDefaultStartFade=

fLightLODMaxStartFade[edit | edit source]

Default is 3500.0.

fLightLODMaxStartFade=

fLightLODMinStartFade[edit | edit source]

fLightLODMinStartFade=

fLightLODRange[edit | edit source]

fLightLODRange=

fLinePrimitiveWidth[edit | edit source]

fLinePrimitiveWidth=

fLowHealthIModInterval[edit | edit source]

fLowHealthIModInterval=

fLowHealthIModStrengthMax[edit | edit source]

fLowHealthIModStrengthMax=

fLowHealthIModStrengthMin[edit | edit source]

fLowHealthIModStrengthMin=

fMeshLODFadeTime[edit | edit source]

fMeshLODFadeTime=

fMipBias[edit | edit source]

fMipBias=

fNear1stPersonDistance[edit | edit source]

fNear1stPersonDistance=

fNearDistance[edit | edit source]

fNearDistance=

fNoLODFarDistanceMax[edit | edit source]

fNoLODFarDistanceMax=

fNoLODFarDistanceMin[edit | edit source]

fNoLODFarDistanceMin=

fNoLODFarDistancePct[edit | edit source]

fNoLODFarDistancePct=

fScopeScissorAmount[edit | edit source]

fScopeScissorAmount=

fShadowFadeTime[edit | edit source]

fShadowFadeTime=

fShadowLODDefaultStartFade[edit | edit source]

fShadowLODDefaultStartFade=

fShadowLODMaxStartFade[edit | edit source]

Default is 1000.0.

fShadowLODMaxStartFade=

fShadowLODMinStartFade[edit | edit source]

fShadowLODMinStartFade=

fShadowLODRange[edit | edit source]

fShadowLODRange=

fSkinnedDecalLOD0[edit | edit source]

fSkinnedDecalLOD0=

fSkinnedDecalLOD1[edit | edit source]

fSkinnedDecalLOD1=

fSkinnedDecalLOD2[edit | edit source]

fSkinnedDecalLOD2=

fSpecularLODDefaultStartFade[edit | edit source]

fSpecularLODDefaultStartFade=

fSpecularLODMaxStartFade[edit | edit source]

Default is 2000.0.

fSpecularLODMaxStartFade=

fSpecularLODMinStartFade[edit | edit source]

fSpecularLODMinStartFade=

fSpecularLODRange[edit | edit source]

fSpecularLODRange=

fSunShadowUpdateTime[edit | edit source]

fSunShadowUpdateTime=

fSunUpdateThreshold[edit | edit source]

fSunUpdateThreshold=

fTreesMidLODSwitchDist[edit | edit source]

fTreesMidLODSwitchDist=

iAdapter[edit | edit source]

iAdapter=

iAutoViewHiFrameRate[edit | edit source]

iAutoViewHiFrameRate=

iAutoViewLowFrameRate[edit | edit source]

iAutoViewLowFrameRate=

iAutoViewMinDistance[edit | edit source]

iAutoViewMinDistance=

iDebugTextLeftRightOffset[edit | edit source]

iDebugTextLeftRightOffset=

iDebugTextSubPage[edit | edit source]

iDebugTextSubPage=

iDebugTextTopBottomOffset[edit | edit source]

iDebugTextTopBottomOffset=

iLocation X[edit | edit source]

iLocation X=

iLocation Y[edit | edit source]

iLocation Y=

iNPatchNOrder[edit | edit source]

iNPatchNOrder=

iNPatchPOrder[edit | edit source]

iNPatchPOrder=

iNPatches[edit | edit source]

iNPatches=

iPresentInterval[edit | edit source]

iPresentInterval=

iShaderPackageMemoryCap[edit | edit source]

iShaderPackageMemoryCap=

iShadowMapResolutionPrimary[edit | edit source]

Default is 2048.

iShadowMapResolutionPrimary=

iTrilinearThreshold[edit | edit source]

iTrilinearThreshold=

sDebugText[edit | edit source]

sDebugText=

sScreenShotBaseName[edit | edit source]

sScreenShotBaseName=

uVideoDeviceIdentifierPart1[edit | edit source]

uVideoDeviceIdentifierPart1=

uVideoDeviceIdentifierPart2[edit | edit source]

uVideoDeviceIdentifierPart2=

uVideoDeviceIdentifierPart3[edit | edit source]

uVideoDeviceIdentifierPart3=

uVideoDeviceIdentifierPart4[edit | edit source]

uVideoDeviceIdentifierPart4=

[Audio][edit | edit source]

bEnableAudio[edit | edit source]

bEnableAudio=(0,1)

bEnableAudioCache[edit | edit source]

bEnableAudioCache=(0,1)

fASFadeInTime[edit | edit source]

fASFadeInTime=

fASFadeOutTime[edit | edit source]

fASFadeOutTime=

fCollisionSoundHeavyThreshold[edit | edit source]

fCollisionSoundHeavyThreshold=

fDefaultMasterVolume[edit | edit source]

fDefaultMasterVolume=

fDialogueHeadPitchExaggeration[edit | edit source]

fDialogueHeadPitchExaggeration=

fDialogueHeadRollExaggeration[edit | edit source]

fDialogueHeadRollExaggeration=

fDialogueHeadYawExaggeration[edit | edit source]

fDialogueHeadYawExaggeration=

fHardLandingDamageThreshold[edit | edit source]

fHardLandingDamageThreshold=

fHighlightSpeechOverlap[edit | edit source]

fHighlightSpeechOverlap=

fMaxHighlightRadius[edit | edit source]

fMaxHighlightRadius=

fMenuModeFadeInTime[edit | edit source]

Default is 1.0.

fMenuModeFadeInTime=

fMenuModeFadeOutTime[edit | edit source]

Default is 3.0.

fMenuModeFadeOutTime=

fMinSoundVel[edit | edit source]

fMinSoundVel=

fMusicDuckingSeconds[edit | edit source]

Default is 6.0.

fMusicDuckingSeconds=

fMusicFinaleCrossFadeTimeIn[edit | edit source]

fMusicFinaleCrossFadeTimeIn=

fMusicFinaleCrossFadeTimeOut[edit | edit source]

fMusicFinaleCrossFadeTimeOut=

fMusicUnDuckingSeconds[edit | edit source]

Default is 8.0.

fMusicUnDuckingSeconds=

fNonDialogVoiceDucking[edit | edit source]

fNonDialogVoiceDucking=

fNonDialogVoiceDuckingFadeIn[edit | edit source]

fNonDialogVoiceDuckingFadeIn=

fNonDialogVoiceDuckingFadeOut[edit | edit source]

fNonDialogVoiceDuckingFadeOut=

fNonHighlightSpeechAtten[edit | edit source]

fNonHighlightSpeechAtten=

fRegionLoopFadeInTime[edit | edit source]

fRegionLoopFadeInTime=

fRegionLoopFadeOutTime[edit | edit source]

fRegionLoopFadeOutTime=

fRegionRandomSoundPlacementBase[edit | edit source]

fRegionRandomSoundPlacementBase=

fRegionSoundPlacementRandomOffset[edit | edit source]

fRegionSoundPlacementRandomOffset=

fRegionSoundPlacementZOffset[edit | edit source]

fRegionSoundPlacementZOffset=

fReverbTransitionTime[edit | edit source]

fReverbTransitionTime=

fWaterAudioFadeInSeconds[edit | edit source]

fWaterAudioFadeInSeconds=

fWaterAudioFadeOutSeconds[edit | edit source]

fWaterAudioFadeOutSeconds=

iCollisionSoundTimeDelta[edit | edit source]

iCollisionSoundTimeDelta=

iHighlightSpeechOverlap[edit | edit source]

iHighlightSpeechOverlap=

sAudioAPI[edit | edit source]

sAudioAPI=

sDeathCameraEffect[edit | edit source]

sDeathCameraEffect=

sMissingAssetSoundFile[edit | edit source]

sMissingAssetSoundFile=

uAsyncReadPriorityThreshold[edit | edit source]

uAsyncReadPriorityThreshold=

uAudioThreadSleepTimeGameMode[edit | edit source]

uAudioThreadSleepTimeGameMode=

uAudioThreadSleepTimeMenuMode[edit | edit source]

uAudioThreadSleepTimeMenuMode=

uMaxSizeForCachedSound[edit | edit source]

uMaxSizeForCachedSound=

uRegionSoundsAllowedPerUpdate[edit | edit source]

uRegionSoundsAllowedPerUpdate=

uStreamingThreshold[edit | edit source]

uStreamingThreshold=

uWaterAudioAmbientAttenuation[edit | edit source]

uWaterAudioAmbientAttenuation=

uWaterAudioAxisSamplePoints[edit | edit source]

uWaterAudioAxisSamplePoints=

uWaterAudioSamplePointsToUse[edit | edit source]

uWaterAudioSamplePointsToUse=

uiAudioHWThread[edit | edit source]

uiAudioHWThread=

uiInitialCacheSize[edit | edit source]

uiInitialCacheSize=

uiMaxAudioCacheSize[edit | edit source]

uiMaxAudioCacheSize=

[Grass][edit | edit source]

bAllowCreateGrass[edit | edit source]

Default is 1.

bAllowCreateGrass=(0,1)

bAllowLoadGrass[edit | edit source]

Default is 0.

bAllowLoadGrass=(0,1)

bDrawShaderGrass[edit | edit source]

bDrawShaderGrass=(0,1)

bGenerateGrassDataFiles[edit | edit source]

bGenerateGrassDataFiles=(0,1)

bGrassPointLighting[edit | edit source]

bGrassPointLighting=(0,1)

fGrassDefaultStartFadeDistance[edit | edit source]

fGrassDefaultStartFadeDistance=

fGrassFadeRange[edit | edit source]

fGrassFadeRange=

fGrassWindMagnitudeMax[edit | edit source]

fGrassWindMagnitudeMax=

fGrassWindMagnitudeMin[edit | edit source]

fGrassWindMagnitudeMin=

fTexturePctThreshold[edit | edit source]

fTexturePctThreshold=

fWaveOffsetRange[edit | edit source]

fWaveOffsetRange=

iGrassCellRadius[edit | edit source]

iGrassCellRadius=

iMaxGrassTypesPerTexure[edit | edit source]

iMaxGrassTypesPerTexure=

iMinGrassSize[edit | edit source]

iMinGrassSize=

[GeneralWarnings][edit | edit source]

sGeneralMasterMismatchWarning[edit | edit source]

The text of the warning when a plugin(s) cannot find the correct master file(s). Value is a string.

sGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

[Archive][edit | edit source]

bCheckRuntimeCollisions[edit | edit source]

bCheckRuntimeCollisions=(0,1)

bInvalidateOlderFiles[edit | edit source]

bInvalidateOlderFiles=(0,1)

bTrackFileLoading[edit | edit source]

bTrackFileLoading=(0,1)

bUseArchives[edit | edit source]

bUseArchives=(0,1)

iRetainDirectoryStringTable[edit | edit source]

iRetainDirectoryStringTable=

iRetainFilenameOffsetTable[edit | edit source]

iRetainFilenameOffsetTable=

iRetainFilenameStringTable[edit | edit source]

iRetainFilenameStringTable=

sArchiveList[edit | edit source]

sArchiveList=

sInvalidationFile[edit | edit source]

sInvalidationFile=

sResourceArchiveList[edit | edit source]

This is a list of BSAs to be loaded without a plugin. Do not touch this if Mod Organizer is handling BSAs. Value is a string.

sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa

sResourceArchiveList2[edit | edit source]

This is a continuation of the list of BSAs to be loaded without a plugin. Do not touch this if Mod Organizer is handling BSAs. Value is a string.

sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

sResourceArchiveRetainFileNameList[edit | edit source]

sResourceArchiveRetainFileNameList=

[Combat][edit | edit source]

bAimSights[edit | edit source]

bAimSights=(0,1)

bChainExplosionDebug[edit | edit source]

bChainExplosionDebug=(0,1)

bCombatPathSmoothing[edit | edit source]

bCombatPathSmoothing=(0,1)

bCombatPathSprinting[edit | edit source]

bCombatPathSprinting=(0,1)

bDebugCombat[edit | edit source]

bDebugCombat=(0,1)

bDebugCombatAimLocations[edit | edit source]

bDebugCombatAimLocations=(0,1)

bDebugCombatArea[edit | edit source]

bDebugCombatArea=(0,1)

bDebugCombatAttackRange[edit | edit source]

bDebugCombatAttackRange=(0,1)

bDebugCombatCoverReservations[edit | edit source]

bDebugCombatCoverReservations=(0,1)

bDebugCombatDetection[edit | edit source]

bDebugCombatDetection=(0,1)

bDebugCombatGroups[edit | edit source]

bDebugCombatGroups=(0,1)

bDebugCombatGroups2[edit | edit source]

bDebugCombatGroups2=(0,1)

bDebugCombatProjectileLOS[edit | edit source]

bDebugCombatProjectileLOS=(0,1)

bDebugCombatSearch[edit | edit source]

bDebugCombatSearch=(0,1)

bDebugCombatTargetLocations[edit | edit source]

bDebugCombatTargetLocations=(0,1)

bDebugCombatTargets[edit | edit source]

bDebugCombatTargets=(0,1)

bDebugCombatTextColorDark[edit | edit source]

bDebugCombatTextColorDark=(0,1)

bDebugCombatThreats[edit | edit source]

bDebugCombatThreats=(0,1)

bDebugCombatUnreachableLocations[edit | edit source]

bDebugCombatUnreachableLocations=(0,1)

bDisableCombatDialogue[edit | edit source]

bDisableCombatDialogue=(0,1)

bDisableNPCAttacks[edit | edit source]

bDisableNPCAttacks=(0,1)

bDismemberOneLimb[edit | edit source]

bDismemberOneLimb=(0,1)

bEncounterZoneTargetRestrict[edit | edit source]

bEncounterZoneTargetRestrict=(0,1)

bForceNPCsUseAmmo[edit | edit source]

bForceNPCsUseAmmo=(0,1)

bHazardDebug[edit | edit source]

bHazardDebug=(0,1)

bIronSightsZoomEnable[edit | edit source]

bIronSightsZoomEnable=(0,1)

bLaserSights[edit | edit source]

bLaserSights=(0,1)

bMagicDebug[edit | edit source]

bMagicDebug=(0,1)

bPlayHitLocationIdles[edit | edit source]

bPlayHitLocationIdles=(0,1)

bPlayStaggers[edit | edit source]

bPlayStaggers=(0,1)

bPlayerAlwaysStaggered[edit | edit source]

bPlayerAlwaysStaggered=(0,1)

bProjectileDebug[edit | edit source]

bProjectileDebug=(0,1)

bVATSProjectileDebug[edit | edit source]

bVATSProjectileDebug=(0,1)

f1PArrowTiltUpAngle[edit | edit source]

f1PArrowTiltUpAngle=

f1PBoltTiltUpAngle[edit | edit source]

f1PBoltTiltUpAngle=

f3PArrowTiltUpAngle[edit | edit source]

f3PArrowTiltUpAngle=

fAimChaseLookingMult[edit | edit source]

fAimChaseLookingMult=

fAimDownDegrees[edit | edit source]

fAimDownDegrees=

fAimUpDegrees[edit | edit source]

fAimUpDegrees=

fDeathForceCleared[edit | edit source]

fDeathForceCleared=

fDebugCombatProjectileLOSTime[edit | edit source]

fDebugCombatProjectileLOSTime=

fDebugCombatTextSize[edit | edit source]

fDebugCombatTextSize=

fDecapInitialSpeed[edit | edit source]

fDecapInitialSpeed=

fHitEffectThresholdMod[edit | edit source]

fHitEffectThresholdMod=

fHitEffectThresholdSevere[edit | edit source]

fHitEffectThresholdSevere=

fHitVectorDelay[edit | edit source]

fHitVectorDelay=

fIronSightsZoomDefault[edit | edit source]

fIronSightsZoomDefault=

fMagnetismHeadingMult[edit | edit source]

fMagnetismHeadingMult=

fMagnetismLookingMult[edit | edit source]

Default is 0.0.

fMagnetismLookingMult=

fMagnetismObjHeadingMult[edit | edit source]

fMagnetismObjHeadingMult=

fMagnetismObjLookingMult[edit | edit source]

fMagnetismObjLookingMult=

fMagnetismObjStrafeHeadingMult[edit | edit source]

fMagnetismObjStrafeHeadingMult=

fMagnetismStrafeBaseSpeed[edit | edit source]

fMagnetismStrafeBaseSpeed=

fMagnetismStrafeHeadingMult[edit | edit source]

Default is 0.0.

fMagnetismStrafeHeadingMult=

fMagnetismStrafeMaxDistance[edit | edit source]

fMagnetismStrafeMaxDistance=

fMinBloodDamage[edit | edit source]

fMinBloodDamage=

fMostCommonProjectileCollisionRadius1[edit | edit source]

fMostCommonProjectileCollisionRadius1=

fMostCommonProjectileCollisionRadius2[edit | edit source]

fMostCommonProjectileCollisionRadius2=

fMostCommonProjectileCollisionRadius3[edit | edit source]

fMostCommonProjectileCollisionRadius3=

fMountedAttackRange[edit | edit source]

fMountedAttackRange=

fProjectileDebugDuration[edit | edit source]

fProjectileDebugDuration=

iMaxHiPerfCombatCount[edit | edit source]

iMaxHiPerfCombatCount=

iShowHitVector[edit | edit source]

iShowHitVector=

[Papyrus][edit | edit source]

bEnableLogging[edit | edit source]

Default is 0.

bEnableLogging=(0,1)

bEnableProfiling[edit | edit source]

bEnableProfiling=(0,1)

bEnableTrace[edit | edit source]

Default is 0.

bEnableTrace=(0,1)

bLoadDebugInformation[edit | edit source]

Default is 0.

bLoadDebugInformation=(0,1)

fArchiveInitBufferMB[edit | edit source]

fArchiveInitBufferMB=

fExtraTaskletBudgetMS[edit | edit source]

fExtraTaskletBudgetMS=

fPostLoadUpdateTimeMS[edit | edit source]

Default is 500.0.

fPostLoadUpdateTimeMS=

fUpdateBudgetMS[edit | edit source]

fUpdateBudgetMS=

iMaxAllocatedMemoryBytes[edit | edit source]

iMaxAllocatedMemoryBytes=

iMaxMemoryPageSize[edit | edit source]

iMaxMemoryPageSize=

iMinMemoryPageSize[edit | edit source]

iMinMemoryPageSize=

uTraceStatusOfQuest[edit | edit source]

uTraceStatusOfQuest=

[VATS][edit | edit source]

bVATSAllowNoKill[edit | edit source]

bVATSAllowNoKill=(0,1)

bVATSDisable[edit | edit source]

bVATSDisable=(0,1)

bVATSForceRanged[edit | edit source]

bVATSForceRanged=(0,1)

bVATSIgnoreProjectileTest[edit | edit source]

bVATSIgnoreProjectileTest=(0,1)

bVATSMultipleCombatants[edit | edit source]

bVATSMultipleCombatants=(0,1)

bVATSRangedSelective[edit | edit source]

bVATSRangedSelective=(0,1)

bVATSSmartCameraCheckDebug[edit | edit source]

bVATSSmartCameraCheckDebug=(0,1)

bVatsDebug[edit | edit source]

bVatsDebug=(0,1)

fVATSCastingAfterKillDelay[edit | edit source]

fVATSCastingAfterKillDelay=

fVATSFocus[edit | edit source]

fVATSFocus=

fVATSKillMoveEnd[edit | edit source]

fVATSKillMoveEnd=

fVATSLightAngle[edit | edit source]

fVATSLightAngle=

fVATSLightDistance[edit | edit source]

fVATSLightDistance=

fVATSLightElevation[edit | edit source]

fVATSLightElevation=

fVATSLightLevelMax[edit | edit source]

fVATSLightLevelMax=

fVATSLightLevelMin[edit | edit source]

fVATSLightLevelMin=

fVATSRangedLongDistance[edit | edit source]

fVATSRangedLongDistance=

fVATSRangedLowHealthPercent[edit | edit source]

fVATSRangedLowHealthPercent=

fVATSRangedPercentMin[edit | edit source]

fVATSRangedPercentMin=

fVATSRangedPercentSneakKill[edit | edit source]

fVATSRangedPercentSneakKill=

fVATSRangedPercentTargetNoThreat[edit | edit source]

fVATSRangedPercentTargetNoThreat=

fVATSRangedTargetLowLevelMult[edit | edit source]

fVATSRangedTargetLowLevelMult=

fVatsLightColorB[edit | edit source]

fVatsLightColorB=

fVatsLightColorG[edit | edit source]

fVatsLightColorG=

fVatsLightColorR[edit | edit source]

fVatsLightColorR=

[:Controls][edit | edit source]

fKeyboardRepeatDelay[edit | edit source]

fKeyboardRepeatDelay=

fKeyboardRepeatRate[edit | edit source]

fKeyboardRepeatRate=

[Terrain][edit | edit source]

fHDLODSnowThresholdAngle[edit | edit source]

fHDLODSnowThresholdAngle=

[SaveGame][edit | edit source]

bAllowProfileTransfer[edit | edit source]

bAllowProfileTransfer=(0,1)

bAllowScriptedAutosave[edit | edit source]

bAllowScriptedAutosave=(0,1)

bAllowScriptedForceSave[edit | edit source]

bAllowScriptedForceSave=(0,1)

bCopySaveGameToHostOrMemStick[edit | edit source]

bCopySaveGameToHostOrMemStick=(0,1)

bDisableAutoSave[edit | edit source]

bDisableAutoSave=(0,1)

bDisplayMissingContentDialogue[edit | edit source]

bDisplayMissingContentDialogue=(0,1)

bOutputSaveGameScreenshot[edit | edit source]

bOutputSaveGameScreenshot=(0,1)

bUsePagedBuffers[edit | edit source]

bUsePagedBuffers=(0,1)

bUseSaveGameHistory[edit | edit source]

bUseSaveGameHistory=(0,1)

fAutosaveEveryXMins[edit | edit source]

fAutosaveEveryXMins=

iAutoSaveCount[edit | edit source]

iAutoSaveCount=

iSaveGameBackupCount[edit | edit source]

iSaveGameBackupCount=

sSaveGameGameVersionOutdated[edit | edit source]

sSaveGameGameVersionOutdated=

sSaveGameSafeMarkerID[edit | edit source]

sSaveGameSafeMarkerID=

[Decals][edit | edit source]

bAllowDecalsOnAlpha[edit | edit source]

bAllowDecalsOnAlpha=(0,1)

bBackgroundInitializeGeometryDecals[edit | edit source]

bBackgroundInitializeGeometryDecals=(0,1)

bDecalMultithreaded[edit | edit source]

bDecalMultithreaded=(0,1)

bDecalOcclusionQuery[edit | edit source]

bDecalOcclusionQuery=(0,1)

bDecals[edit | edit source]

bDecals=(0,1)

bForceAllDecals[edit | edit source]

bForceAllDecals=(0,1)

bSkinnedDecals[edit | edit source]

bSkinnedDecals=(0,1)

fDebrisDecalTimer[edit | edit source]

fDebrisDecalTimer=

uMaxSkinDecalPerActor[edit | edit source]

uMaxSkinDecalPerActor=

uMaxSkinDecals[edit | edit source]

uMaxSkinDecals=

[Weather][edit | edit source]

bFogEnabled[edit | edit source]

bFogEnabled=(0,1)

bPrecipitation[edit | edit source]

bPrecipitation=(0,1)

fAlphaReduce[edit | edit source]

fAlphaReduce=

fSunBaseSize[edit | edit source]

fSunBaseSize=

fSunGlareSize[edit | edit source]

fSunGlareSize=

sBumpFadeColor[edit | edit source]

sBumpFadeColor=

sEnvReduceColor[edit | edit source]

sEnvReduceColor=

sLerpCloseColor[edit | edit source]

sLerpCloseColor=

[GrabIK][edit | edit source]

fDriveGain[edit | edit source]

fDriveGain=

[Controls][edit | edit source]

bBackgroundMouse[edit | edit source]

bBackgroundMouse=(0,1)

bDampenPlayerControls[edit | edit source]

bDampenPlayerControls=(0,1)

bFreezeDirectionOnLargeDelta[edit | edit source]

bFreezeDirectionOnLargeDelta=(0,1)

bInvertMovementThumbstick[edit | edit source]

bInvertMovementThumbstick=(0,1)

bPlayerGraphFeedback[edit | edit source]

bPlayerGraphFeedback=(0,1)

bShowKinectDebugInfo[edit | edit source]

bShowKinectDebugInfo=(0,1)

fControllerBufferDepth[edit | edit source]

fControllerBufferDepth=

fControllerDampenTime[edit | edit source]

fControllerDampenTime=

fControllerSampleThreshold[edit | edit source]

fControllerSampleThreshold=

fDialogueHardStopAngle1P[edit | edit source]

fDialogueHardStopAngle1P=

fDialogueHardStopAngle3P[edit | edit source]

fDialogueHardStopAngle3P=

fDialogueSoftStopAngle1P[edit | edit source]

fDialogueSoftStopAngle1P=

fDialogueSoftStopAngle3P[edit | edit source]

fDialogueSoftStopAngle3P=

fDirectionalDeadzone[edit | edit source]

fDirectionalDeadzone=

fDualCastChordTime[edit | edit source]

fDualCastChordTime=

fFreezeDirectionDefaultAngleThreshold[edit | edit source]

fFreezeDirectionDefaultAngleThreshold=

fFreezeDirectionDefaultSpeedThreshold[edit | edit source]

fFreezeDirectionDefaultSpeedThreshold=

fGamepadHeadingSensitivityMax[edit | edit source]

fGamepadHeadingSensitivityMax=

fGamepadHeadingSensitivityMin[edit | edit source]

fGamepadHeadingSensitivityMin=

fGamepadHeadingXScale[edit | edit source]

fGamepadHeadingXScale=

fGamepadHeadingYScale[edit | edit source]

fGamepadHeadingYScale=

fHeadingAxisDeadzone[edit | edit source]

fHeadingAxisDeadzone=

fHorseClampAngle[edit | edit source]

fHorseClampAngle=

fHorseControlsDampenTime[edit | edit source]

fHorseControlsDampenTime=

fHorseHeadingMovementMult[edit | edit source]

fHorseHeadingMovementMult=

fHotKeyDelay[edit | edit source]

fHotKeyDelay=

fInitialPowerAttackDelay[edit | edit source]

fInitialPowerAttackDelay=

fInitialPowerBashDelay[edit | edit source]

fInitialPowerBashDelay=

fLThumbDeadzone[edit | edit source]

fLThumbDeadzone=

fLookGraphX1[edit | edit source]

fLookGraphX1=

fLookGraphX2[edit | edit source]

fLookGraphX2=

fLookGraphX3[edit | edit source]

fLookGraphX3=

fLookGraphX4[edit | edit source]

fLookGraphX4=

fLookGraphY1[edit | edit source]

fLookGraphY1=

fLookGraphY2[edit | edit source]

fLookGraphY2=

fLookGraphY3[edit | edit source]

fLookGraphY3=

fLookGraphY4[edit | edit source]

fLookGraphY4=

fMaxLookRampUpDelta[edit | edit source]

fMaxLookRampUpDelta=

fMaxMoveRampDownDelta[edit | edit source]

fMaxMoveRampDownDelta=

fMouseHeadingSensitivityMax[edit | edit source]

fMouseHeadingSensitivityMax=

fMouseHeadingSensitivityMin[edit | edit source]

fMouseHeadingSensitivityMin=

fMouseHeadingXScale[edit | edit source]

fMouseHeadingXScale=

fMouseHeadingYScale[edit | edit source]

fMouseHeadingYScale=

fMoveGraphX1[edit | edit source]

fMoveGraphX1=

fMoveGraphX2[edit | edit source]

fMoveGraphX2=

fMoveGraphX3[edit | edit source]

fMoveGraphX3=

fMoveGraphY1[edit | edit source]

fMoveGraphY1=

fMoveGraphY2[edit | edit source]

fMoveGraphY2=

fMoveGraphY3[edit | edit source]

fMoveGraphY3=

fMovementAxisDeadzone[edit | edit source]

fMovementAxisDeadzone=

fOutsideDialogueAngleRotationDampen[edit | edit source]

fOutsideDialogueAngleRotationDampen=

fPCDialogueLookSpeed[edit | edit source]

fPCDialogueLookSpeed=

fPCDialogueLookStart[edit | edit source]

fPCDialogueLookStart=

fPlayerThirdPersonDampenTime[edit | edit source]

fPlayerThirdPersonDampenTime=

fRThumbDeadzone[edit | edit source]

fRThumbDeadzone=

fReverseDirThreshold[edit | edit source]

fReverseDirThreshold=

fSprintStopThreshold[edit | edit source]

fSprintStopThreshold=

fSubsequentPowerAttackDelay[edit | edit source]

fSubsequentPowerAttackDelay=

fSubsequentPowerBashDelay[edit | edit source]

fSubsequentPowerBashDelay=

fTogglePOVDelay[edit | edit source]

fTogglePOVDelay=

fTriggerDeadzone[edit | edit source]

fTriggerDeadzone=

fZKeyDelay[edit | edit source]

fZKeyDelay=

iNumHotkeys[edit | edit source]

iNumHotkeys=

iNumLookGraphSettings[edit | edit source]

iNumLookGraphSettings=

iNumMoveGraphSettings[edit | edit source]

iNumMoveGraphSettings=

[BudgetCaps][edit | edit source]

fMaxMsUsagePerFrame[edit | edit source]

fMaxMsUsagePerFrame=

fMsActiveRefCount[edit | edit source]

fMsActiveRefCount=

fMsActorRefCount[edit | edit source]

fMsActorRefCount=

fMsAnimatedObjectsCount[edit | edit source]

fMsAnimatedObjectsCount=

fMsDecalCount[edit | edit source]

fMsDecalCount=

fMsEmittersCount[edit | edit source]

fMsEmittersCount=

fMsGeometryCount[edit | edit source]

fMsGeometryCount=

fMsHavokTriCount[edit | edit source]

fMsHavokTriCount=

fMsLightCount[edit | edit source]

fMsLightCount=

fMsLightExcessGeometry[edit | edit source]

fMsLightExcessGeometry=

fMsParticlesCount[edit | edit source]

fMsParticlesCount=

fMsRefCount[edit | edit source]

fMsRefCount=

fMsTriangleCount[edit | edit source]

fMsTriangleCount=

fMsWaterCount[edit | edit source]

fMsWaterCount=

uActiveRefCount[edit | edit source]

uActiveRefCount=

uActiveRefCountInterior[edit | edit source]

uActiveRefCountInterior=

uActorMemoryBudgetCap[edit | edit source]

uActorMemoryBudgetCap=

uActorRefCount[edit | edit source]

uActorRefCount=

uActorRefCountInterior[edit | edit source]

uActorRefCountInterior=

uAnimatedObjectsCount[edit | edit source]

uAnimatedObjectsCount=

uAnimatedObjectsCountInterior[edit | edit source]

uAnimatedObjectsCountInterior=

uCityLODBudgetAdjustment[edit | edit source]

uCityLODBudgetAdjustment=

uDecalCount[edit | edit source]

uDecalCount=

uDecalCountInterior[edit | edit source]

uDecalCountInterior=

uEmittersCount[edit | edit source]

uEmittersCount=

uEmittersCountInterior[edit | edit source]

uEmittersCountInterior=

uGeometryCount[edit | edit source]

uGeometryCount=

uGeometryCountInterior[edit | edit source]

uGeometryCountInterior=

uGeometryMemory[edit | edit source]

uGeometryMemory=

uGeometryMemoryInterior[edit | edit source]

uGeometryMemoryInterior=

uHavokTriCount[edit | edit source]

uHavokTriCount=

uHavokTriCountInterior[edit | edit source]

uHavokTriCountInterior=

uLightCount[edit | edit source]

uLightCount=

uLightCountInterior[edit | edit source]

uLightCountInterior=

uLightExcessGeometry[edit | edit source]

uLightExcessGeometry=

uLightExcessGeometryInterior[edit | edit source]

uLightExcessGeometryInterior=

uLoadedAreaNonActorMemoryBudgetCap[edit | edit source]

uLoadedAreaNonActorMemoryBudgetCap=

uParticlesCount[edit | edit source]

uParticlesCount=

uParticlesCountInterior[edit | edit source]

uParticlesCountInterior=

uRefCount[edit | edit source]

uRefCount=

uRefCountInterior[edit | edit source]

uRefCountInterior=

uTextureMemory[edit | edit source]

uTextureMemory=

uTextureMemoryInterior[edit | edit source]

uTextureMemoryInterior=

uTriangleCount[edit | edit source]

uTriangleCount=

uTriangleCountInterior[edit | edit source]

uTriangleCountInterior=

uWastelandLODBudgetAdjustment[edit | edit source]

uWastelandLODBudgetAdjustment=

uWaterCount[edit | edit source]

uWaterCount=

uWaterCountInterior[edit | edit source]

uWaterCountInterior=

uWaterMemory[edit | edit source]

uWaterMemory=

uWaterMemoryInterior[edit | edit source]

uWaterMemoryInterior=

[Pathing][edit | edit source]

fINIDetectDoorsForPathingTime[edit | edit source]

fINIDetectDoorsForPathingTime=

[RagdollAnim][edit | edit source]

bFootIK[edit | edit source]

bFootIK=(0,1)

bGrabIK[edit | edit source]

bGrabIK=(0,1)

bLookIK[edit | edit source]

bLookIK=(0,1)

bPoseMatching[edit | edit source]

bPoseMatching=(0,1)

bRagdollAnim[edit | edit source]

bRagdollAnim=(0,1)

bRagdollFeedback[edit | edit source]

bRagdollFeedback=(0,1)

fAccelerationGain[edit | edit source]

fAccelerationGain=

fCameraDist[edit | edit source]

fCameraDist=

fDesiredVel[edit | edit source]

fDesiredVel=

fDetectionUpdateTimeSec[edit | edit source]

fDetectionUpdateTimeSec=

fFeedbackImpulseMult[edit | edit source]

fFeedbackImpulseMult=

fFeedbackOnOffGain[edit | edit source]

fFeedbackOnOffGain=

fFeedbackOnOffGainTimeMS[edit | edit source]

fFeedbackOnOffGainTimeMS=

fFeedbackTimeMS[edit | edit source]

fFeedbackTimeMS=

fHierarchyGain[edit | edit source]

fHierarchyGain=

fImpulseLimit[edit | edit source]

fImpulseLimit=

fPositionGain[edit | edit source]

fPositionGain=

fPositionMaxAngularVelocity[edit | edit source]

fPositionMaxAngularVelocity=

fPositionMaxLinearVelocity[edit | edit source]

fPositionMaxLinearVelocity=

fSnapGain[edit | edit source]

fSnapGain=

fSnapMaxAngularDistance[edit | edit source]

fSnapMaxAngularDistance=

fSnapMaxAngularVelocity[edit | edit source]

fSnapMaxAngularVelocity=

fSnapMaxLinearDistance[edit | edit source]

fSnapMaxLinearDistance=

fSnapMaxLinearVelocity[edit | edit source]

fSnapMaxLinearVelocity=

fVelocityDamping[edit | edit source]

fVelocityDamping=

fVelocityGain[edit | edit source]

fVelocityGain=

[Landscape][edit | edit source]

bCurrentCellOnly[edit | edit source]

bCurrentCellOnly=(0,1)

fLandFriction[edit | edit source]

fLandFriction=

fLandTextureTilingMult[edit | edit source]

fLandTextureTilingMult=

iLandBorder1B[edit | edit source]

iLandBorder1B=

iLandBorder1G[edit | edit source]

iLandBorder1G=

iLandBorder1R[edit | edit source]

iLandBorder1R=

iLandBorder2B[edit | edit source]

iLandBorder2B=

iLandBorder2G[edit | edit source]

iLandBorder2G=

iLandBorder2R[edit | edit source]

iLandBorder2R=

sDefaultLandDiffuseTexture[edit | edit source]

sDefaultLandDiffuseTexture=

sDefaultLandNormalTexture[edit | edit source]

sDefaultLandNormalTexture=

[GethitShader][edit | edit source]

fBlockedTexOffset[edit | edit source]

fBlockedTexOffset=

fBlurAmmount[edit | edit source]

fBlurAmmount=

fHitTexOffset[edit | edit source]

fHitTexOffset=

[Particles][edit | edit source]

iMaxDesired[edit | edit source]

iMaxDesired=

[LOD][edit | edit source]

bDisplayLODLand[edit | edit source]

bDisplayLODLand=(0,1)

fActorLODMax[edit | edit source]

fActorLODMax=

fActorLODMin[edit | edit source]

fActorLODMin=

fDistanceMultiplier[edit | edit source]

fDistanceMultiplier=

fFadeInThreshold[edit | edit source]

fFadeInThreshold=

fFadeInTime[edit | edit source]

fFadeInTime=

fFadeOutThreshold[edit | edit source]

fFadeOutThreshold=

fFadeOutTime[edit | edit source]

fFadeOutTime=

fItemLODMax[edit | edit source]

fItemLODMax=

fItemLODMin[edit | edit source]

fItemLODMin=

fLODBoundRadiusMult[edit | edit source]

fLODBoundRadiusMult=

fLODFadeOutActorMultCity[edit | edit source]

fLODFadeOutActorMultCity=

fLODFadeOutActorMultComplex[edit | edit source]

fLODFadeOutActorMultComplex=

fLODFadeOutActorMultInterior[edit | edit source]

fLODFadeOutActorMultInterior=

fLODFadeOutItemMultCity[edit | edit source]

fLODFadeOutItemMultCity=

fLODFadeOutItemMultComplex[edit | edit source]

fLODFadeOutItemMultComplex=

fLODFadeOutItemMultInterior[edit | edit source]

fLODFadeOutItemMultInterior=

fLODFadeOutObjectMultCity[edit | edit source]

fLODFadeOutObjectMultCity=

fLODFadeOutObjectMultComplex[edit | edit source]

fLODFadeOutObjectMultComplex=

fLODFadeOutObjectMultInterior[edit | edit source]

fLODFadeOutObjectMultInterior=

fLODFadeOutPercent[edit | edit source]

fLODFadeOutPercent=

fLODLandDropAmount[edit | edit source]

fLODLandDropAmount=

fLODLandVerticalBias[edit | edit source]

fLODLandVerticalBias=

fLODMultTrees[edit | edit source]

fLODMultTrees=

fLodDistance[edit | edit source]

fLodDistance=

fObjectLODMax[edit | edit source]

fObjectLODMax=

fObjectLODMin[edit | edit source]

fObjectLODMin=

fTalkingDistance[edit | edit source]

fTalkingDistance=

iFadeNodeMinNearDistance[edit | edit source]

iFadeNodeMinNearDistance=

[Menu][edit | edit source]

iConsoleHistoryCharBufferSize[edit | edit source]

iConsoleHistoryCharBufferSize=

iConsoleSizeScreenPercent[edit | edit source]

iConsoleSizeScreenPercent=

iConsoleTextSize[edit | edit source]

iConsoleTextSize=

rConsoleHistoryTextColor[edit | edit source]

rConsoleHistoryTextColor=

rConsoleTextColor[edit | edit source]

rConsoleTextColor=

rDebugTextColor[edit | edit source]

rDebugTextColor=

[FaceGen][edit | edit source]

bUseCustomizationMorphs[edit | edit source]

bUseCustomizationMorphs=(0,1)

bUseRaceMorph[edit | edit source]

bUseRaceMorph=(0,1)

uiNumActorsAllowedToMorph[edit | edit source]

uiNumActorsAllowedToMorph=

[Actor][edit | edit source]

bUseNavMeshForMovement[edit | edit source]

bUseNavMeshForMovement=(0,1)

fNotVisibleNavmeshMoveDist[edit | edit source]

fNotVisibleNavmeshMoveDist=

fVisibleNavmeshMoveDist[edit | edit source]

fVisibleNavmeshMoveDist=

[Kinect][edit | edit source]

fKinectMaxAllyTradeDistance[edit | edit source]

fKinectMaxAllyTradeDistance=

fKinectMinConfidence[edit | edit source]

fKinectMinConfidence=

fKinectMinReportConfidence[edit | edit source]

fKinectMinReportConfidence=

fKinectMinReportShoutConfidence[edit | edit source]

fKinectMinReportShoutConfidence=

fKinectMinRuleConfidence[edit | edit source]

fKinectMinRuleConfidence=

fKinectMinShoutConfidence[edit | edit source]

fKinectMinShoutConfidence=

[CameraPath][edit | edit source]

bRecord[edit | edit source]

bRecord=(0,1)

bStart[edit | edit source]

bStart=(0,1)

iFPS[edit | edit source]

iFPS=

iTake[edit | edit source]

iTake=

sDirectoryName[edit | edit source]

sDirectoryName=

sNif[edit | edit source]

sNif=

sOffsetID[edit | edit source]

sOffsetID=

[Camera][edit | edit source]

bDisableAutoVanityMode[edit | edit source]

bDisableAutoVanityMode=(0,1)

bDragonCameraTargetPlayer[edit | edit source]

bDragonCameraTargetPlayer=(0,1)

bRecord[edit | edit source]

bRecord=(0,1)

bReturnTo1stPersonFromVanity[edit | edit source]

bReturnTo1stPersonFromVanity=(0,1)

bStart[edit | edit source]

bStart=(0,1)

f1st3rdSwitchDelay[edit | edit source]

f1st3rdSwitchDelay=

f1stPitchOffsetMouseFollowSpeed[edit | edit source]

f1stPitchOffsetMouseFollowSpeed=

f1stPitchOffsetMouseMaxLag[edit | edit source]

f1stPitchOffsetMouseMaxLag=

f1stPitchOffsetMultOffAccel[edit | edit source]

f1stPitchOffsetMultOffAccel=

f1stPitchOffsetMultOffMaxSpeed[edit | edit source]

f1stPitchOffsetMultOffMaxSpeed=

f1stPitchOffsetMultOnAccel[edit | edit source]

f1stPitchOffsetMultOnAccel=

f1stPitchOffsetMultOnMaxSpeed[edit | edit source]

f1stPitchOffsetMultOnMaxSpeed=

f1stPitchOffsetTarget[edit | edit source]

f1stPitchOffsetTarget=

fActorFadeOutLimit[edit | edit source]

fActorFadeOutLimit=

fAutoVanityIncrement[edit | edit source]

fAutoVanityIncrement=

fAutoVanityModeDelay[edit | edit source]

fAutoVanityModeDelay=

fCameraCasterBleedOutSize[edit | edit source]

fCameraCasterBleedOutSize=

fCameraCasterSize[edit | edit source]

fCameraCasterSize=

fCameraCasterTargetSize[edit | edit source]

fCameraCasterTargetSize=

fCharControllerCheckHeightOffset[edit | edit source]

fCharControllerCheckHeightOffset=

fChaseCameraMaxAngle[edit | edit source]

fChaseCameraMaxAngle=

fChaseCameraSpeed[edit | edit source]

fChaseCameraSpeed=

fCollisionRecoveryMinDist[edit | edit source]

fCollisionRecoveryMinDist=

fCollisionRecoverySpeed[edit | edit source]

fCollisionRecoverySpeed=

fDefaultAutoVanityZoom[edit | edit source]

fDefaultAutoVanityZoom=

fDragonCameraDollyTime[edit | edit source]

fDragonCameraDollyTime=

fDragonMaxAngleBeforeTurn[edit | edit source]

fDragonMaxAngleBeforeTurn=

fFirstPersonDisablePOVLerpDPS[edit | edit source]

fFirstPersonDisablePOVLerpDPS=

fFirstPersonSittingAngleLimit[edit | edit source]

fFirstPersonSittingAngleLimit=

fFirstPersonSittingRotationSpeed[edit | edit source]

fFirstPersonSittingRotationSpeed=

fFreeCameraRotationSpeed[edit | edit source]

fFreeCameraRotationSpeed=

fFreeCameraRunSpeed[edit | edit source]

fFreeCameraRunSpeed=

fFreeCameraTranslationSpeed[edit | edit source]

fFreeCameraTranslationSpeed=

fFreeCameraTriggerDeadzone[edit | edit source]

fFreeCameraTriggerDeadzone=

fFreeRotationSpeed[edit | edit source]

fFreeRotationSpeed=

fFurnitureCameraAngle[edit | edit source]

fFurnitureCameraAngle=

fFurnitureCameraZoom[edit | edit source]

fFurnitureCameraZoom=

fHorseDismountYawCorrection[edit | edit source]

fHorseDismountYawCorrection=

fHorseMaxAngleBeforeTurn[edit | edit source]

fHorseMaxAngleBeforeTurn=

fLookingSpeed[edit | edit source]

fLookingSpeed=

fMinCurrentZoom[edit | edit source]

fMinCurrentZoom=

fMouseWheelZoomIncrement[edit | edit source]

fMouseWheelZoomIncrement=

fMouseWheelZoomMinDelta[edit | edit source]

fMouseWheelZoomMinDelta=

fMouseWheelZoomSpeed[edit | edit source]

fMouseWheelZoomSpeed=

fOverShoulderCombatAddY[edit | edit source]

fOverShoulderCombatAddY=

fOverShoulderCombatPosX[edit | edit source]

fOverShoulderCombatPosX=

fOverShoulderCombatPosZ[edit | edit source]

fOverShoulderCombatPosZ=

fOverShoulderDragonAddY[edit | edit source]

fOverShoulderDragonAddY=

fOverShoulderDragonPosX[edit | edit source]

fOverShoulderDragonPosX=

fOverShoulderDragonPosZ[edit | edit source]

fOverShoulderDragonPosZ=

fOverShoulderHorseAddY[edit | edit source]

fOverShoulderHorseAddY=

fOverShoulderHorsePosX[edit | edit source]

fOverShoulderHorsePosX=

fOverShoulderHorsePosZ[edit | edit source]

fOverShoulderHorsePosZ=

fOverShoulderPosX[edit | edit source]

fOverShoulderPosX=

fOverShoulderPosZ[edit | edit source]

fOverShoulderPosZ=

fPitchZeroBlendTime[edit | edit source]

fPitchZeroBlendTime=

fPitchZoomOutMaxDist[edit | edit source]

fPitchZoomOutMaxDist=

fShoulderDollySpeed[edit | edit source]

fShoulderDollySpeed=

fThumbstickZoomSpeed[edit | edit source]

fThumbstickZoomSpeed=

fTweenCamRotAngle[edit | edit source]

fTweenCamRotAngle=

fTweenCamRotClosingSpeed[edit | edit source]

fTweenCamRotClosingSpeed=

fTweenCamRotSpeed[edit | edit source]

fTweenCamRotSpeed=

fTweenCamZoomFOVMod[edit | edit source]

fTweenCamZoomFOVMod=

fTweenCamZoomSpeed[edit | edit source]

fTweenCamZoomSpeed=

fVanityModeMaxDist[edit | edit source]

fVanityModeMaxDist=

fVanityModeMaxDistFlyMult[edit | edit source]

fVanityModeMaxDistFlyMult=

fVanityModeMinDist[edit | edit source]

fVanityModeMinDist=

fVanityModeMinDistFly[edit | edit source]

fVanityModeMinDistFly=

fWorkbenchCameraPitch[edit | edit source]

fWorkbenchCameraPitch=

fWorkbenchCameraTranslateX[edit | edit source]

fWorkbenchCameraTranslateX=

fWorkbenchCameraTranslateY[edit | edit source]

fWorkbenchCameraTranslateY=

fWorkbenchCameraTranslateZ[edit | edit source]

fWorkbenchCameraTranslateZ=

fWorkbenchCameraYaw[edit | edit source]

fWorkbenchCameraYaw=

fWorkbenchCameraZoom[edit | edit source]

fWorkbenchCameraZoom=

iAnimatedTransitionMillis[edit | edit source]

iAnimatedTransitionMillis=

iBleedoutTransitionMillis[edit | edit source]

iBleedoutTransitionMillis=

iFPS[edit | edit source]

iFPS=

iHorseTransitionMillis[edit | edit source]

iHorseTransitionMillis=

iTake[edit | edit source]

iTake=

sDirectoryName[edit | edit source]

sDirectoryName=

sNif[edit | edit source]

sNif=

sOffsetID[edit | edit source]

sOffsetID=

[SpeedTree][edit | edit source]

fLocalTreeMipMapLODBias[edit | edit source]

fLocalTreeMipMapLODBias=

fLODTreeMipMapLODBias[edit | edit source]

fLODTreeMipMapLODBias=

[BSPathing][edit | edit source]

fFindClosestEdgesRadius[edit | edit source]

fFindClosestEdgesRadius=

[MAIN][edit | edit source]

bEnableLipLookup[edit | edit source]

bEnableLipLookup=(0,1)

bPrimitivesOn[edit | edit source]

bPrimitivesOn=(0,1)

bUseWaterHDR[edit | edit source]

bUseWaterHDR=(0,1)

fLowPerfCombatantVoiceDistance[edit | edit source]

fLowPerfCombatantVoiceDistance=

fMapWorldTargetTransitionTime[edit | edit source]

fMapWorldTargetTransitionTime=

fQuestScriptDelayTime[edit | edit source]

fQuestScriptDelayTime=

iDetectionHighNumPicks[edit | edit source]

iDetectionHighNumPicks=

iLastHDRSetting[edit | edit source]

iLastHDRSetting=

iMaxQuestObjectives[edit | edit source]

iMaxQuestObjectives=

sControlsDefinitionFile[edit | edit source]

sControlsDefinitionFile=

sControlsRemapFile[edit | edit source]

sControlsRemapFile=

sGamepadDefinitionFile[edit | edit source]

sGamepadDefinitionFile=

sKeyboardDefinitionFile[edit | edit source]

sKeyboardDefinitionFile=

sMouseDefinitionFile[edit | edit source]

sMouseDefinitionFile=

sSaveGameScreenshotName[edit | edit source]

sSaveGameScreenshotName=

[Dialogue][edit | edit source]

fDialogueRotationPitchOffset[edit | edit source]

fDialogueRotationPitchOffset=

fDialogueRotationSecs[edit | edit source]

fDialogueRotationSecs=

[BackgroundLoad][edit | edit source]

bBackgroundCellLoads[edit | edit source]

bBackgroundCellLoads=(0,1)

bBackgroundLoadLipFiles[edit | edit source]

bBackgroundLoadLipFiles=(0,1)

bLoadBackgroundFaceGen[edit | edit source]

bLoadBackgroundFaceGen=(0,1)

bLoadHelmetsInBackground[edit | edit source]

bLoadHelmetsInBackground=(0,1)

bSelectivePurgeUnusedOnFastTravel[edit | edit source]

bSelectivePurgeUnusedOnFastTravel=(0,1)

bUseBackgroundFileLoader[edit | edit source]

bUseBackgroundFileLoader=(0,1)

bUseMultiThreadedFaceGen[edit | edit source]

bUseMultiThreadedFaceGen=(0,1)

bUseMultiThreadedTrees[edit | edit source]

bUseMultiThreadedTrees=(0,1)

iPostProcessMilliseconds[edit | edit source]

iPostProcessMilliseconds=

iPostProcessMillisecondsEditor[edit | edit source]

iPostProcessMillisecondsEditor=

iPostProcessMillisecondsLoadingQueuedPriority[edit | edit source]

iPostProcessMillisecondsLoadingQueuedPriority=

iPostProcessTaskWarningMilliseconds[edit | edit source]

iPostProcessTaskWarningMilliseconds=

[bLightAttenuation][edit | edit source]

bOutQuadInLin[edit | edit source]

bOutQuadInLin=(0,1)

bUseConstant[edit | edit source]

bUseConstant=(0,1)

bUseLinear[edit | edit source]

bUseLinear=(0,1)

bUseQuadratic[edit | edit source]

bUseQuadratic=(0,1)

fConstantValue[edit | edit source]

fConstantValue=

fLinearRadiusMult[edit | edit source]

fLinearRadiusMult=

fLinearValue[edit | edit source]

fLinearValue=

fQuadraticRadiusMult[edit | edit source]

fQuadraticRadiusMult=

fQuadraticValue[edit | edit source]

fQuadraticValue=

uLinearMethod[edit | edit source]

uLinearMethod=

uQuadraticMethod[edit | edit source]

uQuadraticMethod=

[Interface][edit | edit source]

bShowCrosshair[edit | edit source]

bShowCrosshair=(0,1)

bShowHUDMessages[edit | edit source]

bShowHUDMessages=(0,1)

bShowInventory3D[edit | edit source]

bShowInventory3D=(0,1)

bShowSubtitleSpeakerName[edit | edit source]

bShowSubtitleSpeakerName=(0,1)

bShowTutorials[edit | edit source]

bShowTutorials=(0,1)

bUseAllNonDefaultLoadScreensFirst[edit | edit source]

bUseAllNonDefaultLoadScreensFirst=(0,1)

bUseFuzzyPicking[edit | edit source]

bUseFuzzyPicking=(0,1)

bUserClosesLoadingMenu[edit | edit source]

bUserClosesLoadingMenu=(0,1)

bWriteTranslationFile[edit | edit source]

bWriteTranslationFile=(0,1)

fActivatePickLength[edit | edit source]

fActivatePickLength=

fActivatePickRadius[edit | edit source]

fActivatePickRadius=

fBookDistance[edit | edit source]

fBookDistance=

fBookLight2DiffuseColorB[edit | edit source]

fBookLight2DiffuseColorB=

fBookLight2DiffuseColorG[edit | edit source]

fBookLight2DiffuseColorG=

fBookLight2DiffuseColorR[edit | edit source]

fBookLight2DiffuseColorR=

fBookLight2DimmerValue[edit | edit source]

fBookLight2DimmerValue=

fBookLight2Radius[edit | edit source]

fBookLight2Radius=

fBookLight2X[edit | edit source]

fBookLight2X=

fBookLight2Y[edit | edit source]

fBookLight2Y=

fBookLight2Z[edit | edit source]

fBookLight2Z=

fBookLightDiffuseColorB[edit | edit source]

fBookLightDiffuseColorB=

fBookLightDiffuseColorG[edit | edit source]

fBookLightDiffuseColorG=

fBookLightDiffuseColorR[edit | edit source]

fBookLightDiffuseColorR=

fBookLightDimmerValue[edit | edit source]

fBookLightDimmerValue=

fBookLightRadius[edit | edit source]

fBookLightRadius=

fBookLightX[edit | edit source]

fBookLightX=

fBookLightY[edit | edit source]

fBookLightY=

fBookLightZ[edit | edit source]

fBookLightZ=

fBookOpenTime[edit | edit source]

fBookOpenTime=

fBookPosHeightPercentage[edit | edit source]

fBookPosHeightPercentage=

fBookPosWidthPercentage[edit | edit source]

fBookPosWidthPercentage=

fBookXRotation[edit | edit source]

fBookXRotation=

fCrafting3DItemPosX[edit | edit source]

fCrafting3DItemPosX=

fCrafting3DItemPosXWide[edit | edit source]

fCrafting3DItemPosXWide=

fCrafting3DItemPosY[edit | edit source]

fCrafting3DItemPosY=

fCrafting3DItemPosYWide[edit | edit source]

fCrafting3DItemPosYWide=

fCrafting3DItemPosZ[edit | edit source]

fCrafting3DItemPosZ=

fCrafting3DItemPosZWide[edit | edit source]

fCrafting3DItemPosZWide=

fCrafting3DItemScale[edit | edit source]

fCrafting3DItemScale=

fCrafting3DItemScaleWide[edit | edit source]

fCrafting3DItemScaleWide=

fDebugFontSize[edit | edit source]

fDebugFontSize=

fFadeToBlackFadeSeconds[edit | edit source]

fFadeToBlackFadeSeconds=

fGamepadCursorSpeed[edit | edit source]

fGamepadCursorSpeed=

fInterfaceTintB[edit | edit source]

fInterfaceTintB=

fInterfaceTintG[edit | edit source]

fInterfaceTintG=

fInterfaceTintR[edit | edit source]

fInterfaceTintR=

fInventory3DBoundRadiusScale[edit | edit source]

fInventory3DBoundRadiusScale=

fInventory3DItemPosScale[edit | edit source]

fInventory3DItemPosScale=

fInventory3DItemPosScaleWide[edit | edit source]

fInventory3DItemPosScaleWide=

fInventory3DItemPosX[edit | edit source]

fInventory3DItemPosX=

fInventory3DItemPosXWide[edit | edit source]

fInventory3DItemPosXWide=

fInventory3DItemPosY[edit | edit source]

fInventory3DItemPosY=

fInventory3DItemPosYWide[edit | edit source]

fInventory3DItemPosYWide=

fInventory3DItemPosZ[edit | edit source]

fInventory3DItemPosZ=

fInventory3DItemPosZWide[edit | edit source]

fInventory3DItemPosZWide=

fInventory3DItemRotMouseSpeed[edit | edit source]

fInventory3DItemRotMouseSpeed=

fInventory3DItemRotSpeed[edit | edit source]

fInventory3DItemRotSpeed=

fInventory3DItemZoomScale[edit | edit source]

fInventory3DItemZoomScale=

fInventory3DItemZoomSpeed[edit | edit source]

fInventory3DItemZoomSpeed=

fInventory3DItemZoomX[edit | edit source]

fInventory3DItemZoomX=

fInventory3DItemZoomY[edit | edit source]

fInventory3DItemZoomY=

fInventory3DItemZoomZ[edit | edit source]

fInventory3DItemZoomZ=

fInventoryLight2DiffuseColorB[edit | edit source]

fInventoryLight2DiffuseColorB=

fInventoryLight2DiffuseColorG[edit | edit source]

fInventoryLight2DiffuseColorG=

fInventoryLight2DiffuseColorR[edit | edit source]

fInventoryLight2DiffuseColorR=

fInventoryLight2DimmerValue[edit | edit source]

fInventoryLight2DimmerValue=

fInventoryLight2Radius[edit | edit source]

fInventoryLight2Radius=

fInventoryLightDiffuseColorB[edit | edit source]

fInventoryLightDiffuseColorB=

fInventoryLightDiffuseColorG[edit | edit source]

fInventoryLightDiffuseColorG=

fInventoryLightDiffuseColorR[edit | edit source]

fInventoryLightDiffuseColorR=

fInventoryLightDimmerValue[edit | edit source]

fInventoryLightDimmerValue=

fInventoryLightRadius[edit | edit source]

fInventoryLightRadius=

fInventoryMenuLight2X[edit | edit source]

fInventoryMenuLight2X=

fInventoryMenuLight2Y[edit | edit source]

fInventoryMenuLight2Y=

fInventoryMenuLight2Z[edit | edit source]

fInventoryMenuLight2Z=

fInventoryMenuLightX[edit | edit source]

fInventoryMenuLightX=

fInventoryMenuLightY[edit | edit source]

fInventoryMenuLightY=

fInventoryMenuLightZ[edit | edit source]

fInventoryMenuLightZ=

fJournalLongRepeatRate[edit | edit source]

fJournalLongRepeatRate=

fJournalShortRepeatRate[edit | edit source]

fJournalShortRepeatRate=

fLargeActivatePickLength_G[edit | edit source]

fLockCenterOffset[edit | edit source]

fLockCenterOffset=

fLockMaxAngle[edit | edit source]

fLockMaxAngle=

fLockPositionX[edit | edit source]

fLockPositionX=

fLockPositionY[edit | edit source]

fLockPositionY=

fLockPositionYWide[edit | edit source]

fLockPositionYWide=

fLockPositionZ[edit | edit source]

fLockPositionZ=

fLockRotCenterOffsetX[edit | edit source]

fLockRotCenterOffsetX=

fLockRotCenterOffsetZ[edit | edit source]

fLockRotCenterOffsetZ=

fLockRotationSpeed[edit | edit source]

fLockRotationSpeed=

fLockpickLightDiffuseColorB[edit | edit source]

fLockpickLightDiffuseColorB=

fLockpickLightDiffuseColorG[edit | edit source]

fLockpickLightDiffuseColorG=

fLockpickLightDiffuseColorR[edit | edit source]

fLockpickLightDiffuseColorR=

fLockpickLightDimmerValue[edit | edit source]

fLockpickLightDimmerValue=

fLockpickLightRadius[edit | edit source]

fLockpickLightRadius=

fLockpickLightX[edit | edit source]

fLockpickLightX=

fLockpickLightY[edit | edit source]

fLockpickLightY=

fLockpickLightZ[edit | edit source]

fLockpickLightZ=

fMagic3DItemPosScale[edit | edit source]

fMagic3DItemPosScale=

fMagic3DItemPosScaleWide[edit | edit source]

fMagic3DItemPosScaleWide=

fMagic3DItemPosX[edit | edit source]

fMagic3DItemPosX=

fMagic3DItemPosXWide[edit | edit source]

fMagic3DItemPosXWide=

fMagic3DItemPosY[edit | edit source]

fMagic3DItemPosY=

fMagic3DItemPosYWide[edit | edit source]

fMagic3DItemPosYWide=

fMagic3DItemPosZ[edit | edit source]

fMagic3DItemPosZ=

fMagic3DItemPosZWide[edit | edit source]

fMagic3DItemPosZWide=

fMaxSubtitleDistance[edit | edit source]

fMaxSubtitleDistance=

fMenuKeyRepeatLong[edit | edit source]

fMenuKeyRepeatLong=

fMenuKeyRepeatShort[edit | edit source]

fMenuKeyRepeatShort=

fMinSecondsForLoadFadeIn[edit | edit source]

fMinSecondsForLoadFadeIn=

fNoteDistance[edit | edit source]

fNoteDistance=

fPackratRatio[edit | edit source]

fPackratRatio=

fPickMouseRotationSpeed[edit | edit source]

fPickMouseRotationSpeed=

fPickRotationSpeed[edit | edit source]

fPickRotationSpeed=

fPlayerBodyEditDistance[edit | edit source]

fPlayerBodyEditDistance=

fPlayerFaceEditDistance[edit | edit source]

fPlayerFaceEditDistance=

fPlayerRotationAngle[edit | edit source]

fPlayerRotationAngle=

fPlayerZoomTime[edit | edit source]

fPlayerZoomTime=

fRSMCameraLookAtPercent[edit | edit source]

fRSMCameraLookAtPercent=

fRSMLookAtOnGain[edit | edit source]

fRSMLookAtOnGain=

fSafeZoneX[edit | edit source]

fSafeZoneX=

fSafeZoneXWide[edit | edit source]

fSafeZoneXWide=

fSafeZoneY[edit | edit source]

fSafeZoneY=

fSafeZoneYWide[edit | edit source]

fSafeZoneYWide=

fSleepFaderTime[edit | edit source]

fSleepFaderTime=

fTweenLongRepeatRate[edit | edit source]

fTweenLongRepeatRate=

fTweenShortRepeatRate[edit | edit source]

fTweenShortRepeatRate=

fUIAltLogoModel_TranslateX_G[edit | edit source]

fUIAltLogoModel_TranslateY_G[edit | edit source]

fUIAltLogoModel_TranslateZ_G[edit | edit source]

fUICameraNearDistance[edit | edit source]

fUICameraNearDistance=

fUILogoModel_AutoRotateSpeed[edit | edit source]

fUILogoModel_FadeSecs[edit | edit source]

fUILogoModel_MouseThreshold[edit | edit source]

fUILogoModel_MouseToPanSpeed[edit | edit source]

fUILogoModel_MouseToRotateSpeed[edit | edit source]

fUILogoModel_MouseToZoomSpeed[edit | edit source]

fUILogoModel_RotationPauseDuration[edit | edit source]

fUILogoModel_ThumbstickToPanSpeed[edit | edit source]

fUILogoModel_ThumbstickToRotateSpeed[edit | edit source]

fUILogoModel_ThumbstickToZoomSpeed[edit | edit source]

fUIMistMenu_CameraFOV_G[edit | edit source]

fUIMistMenu_CameraLookAtX_G[edit | edit source]

fUIMistMenu_CameraLookAtY_G[edit | edit source]

fUIMistMenu_CameraLookAtZ_G[edit | edit source]

fUIMistMenu_CameraX_G[edit | edit source]

fUIMistMenu_CameraY_G[edit | edit source]

fUIMistMenu_CameraZ_G[edit | edit source]

fUIMistMenu_DefaultLogoNIFScale[edit | edit source]

fUIMistMenu_LogoOnscreenPanThresholdX[edit | edit source]

fUIMistMenu_LogoOnscreenPanThresholdY[edit | edit source]

fUIMistMenu_LogoOnscreenZoomMaxFOV[edit | edit source]

fUIMistMenu_LogoOnscreenZoomMinFOV[edit | edit source]

fUIMistMenu_LogoOnscreenZoomThresholdFar[edit | edit source]

fUIMistMenu_LogoOnscreenZoomThresholdNear[edit | edit source]

fUIMistModel_FadeOutTime[edit | edit source]

fUIMistModel_RotateZ_G[edit | edit source]

fUIMistModel_TranslateX_G[edit | edit source]

fUIMistModel_TranslateY_G[edit | edit source]

fUIMistModel_TranslateZ_G[edit | edit source]

fUIPlayerSceneLight2DiffuseColorB[edit | edit source]

fUIPlayerSceneLight2DiffuseColorB=

fUIPlayerSceneLight2DiffuseColorG[edit | edit source]

fUIPlayerSceneLight2DiffuseColorG=

fUIPlayerSceneLight2DiffuseColorR[edit | edit source]

fUIPlayerSceneLight2DiffuseColorR=

fUIPlayerSceneLight2DimmerValue[edit | edit source]

fUIPlayerSceneLight2DimmerValue=

fUIPlayerSceneLight2Radius[edit | edit source]

fUIPlayerSceneLight2Radius=

fUIPlayerSceneLight2X[edit | edit source]

fUIPlayerSceneLight2X=

fUIPlayerSceneLight2Y[edit | edit source]

fUIPlayerSceneLight2Y=

fUIPlayerSceneLight2Z[edit | edit source]

fUIPlayerSceneLight2Z=

fUIPlayerSceneLight3DiffuseColorB[edit | edit source]

fUIPlayerSceneLight3DiffuseColorB=

fUIPlayerSceneLight3DiffuseColorG[edit | edit source]

fUIPlayerSceneLight3DiffuseColorG=

fUIPlayerSceneLight3DiffuseColorR[edit | edit source]

fUIPlayerSceneLight3DiffuseColorR=

fUIPlayerSceneLight3DimmerValue[edit | edit source]

fUIPlayerSceneLight3DimmerValue=

fUIPlayerSceneLight3Radius[edit | edit source]

fUIPlayerSceneLight3Radius=

fUIPlayerSceneLight3X[edit | edit source]

fUIPlayerSceneLight3X=

fUIPlayerSceneLight3Y[edit | edit source]

fUIPlayerSceneLight3Y=

fUIPlayerSceneLight3Z[edit | edit source]

fUIPlayerSceneLight3Z=

fUIPlayerSceneLightDiffuseColorB[edit | edit source]

fUIPlayerSceneLightDiffuseColorB=

fUIPlayerSceneLightDiffuseColorG[edit | edit source]

fUIPlayerSceneLightDiffuseColorG=

fUIPlayerSceneLightDiffuseColorR[edit | edit source]

fUIPlayerSceneLightDiffuseColorR=

fUIPlayerSceneLightDimmerValue[edit | edit source]

fUIPlayerSceneLightDimmerValue=

fUIPlayerSceneLightRadius[edit | edit source]

fUIPlayerSceneLightRadius=

fUIPlayerSceneLightX[edit | edit source]

fUIPlayerSceneLightX=

fUIPlayerSceneLightY[edit | edit source]

fUIPlayerSceneLightY=

fUIPlayerSceneLightZ[edit | edit source]

fUIPlayerSceneLightZ=

fUIRaceSexLight2DiffuseColorB[edit | edit source]

fUIRaceSexLight2DiffuseColorB=

fUIRaceSexLight2DiffuseColorG[edit | edit source]

fUIRaceSexLight2DiffuseColorG=

fUIRaceSexLight2DiffuseColorR[edit | edit source]

fUIRaceSexLight2DiffuseColorR=

fUIRaceSexLight2DimmerValue[edit | edit source]

fUIRaceSexLight2DimmerValue=

fUIRaceSexLight2Radius[edit | edit source]

fUIRaceSexLight2Radius=

fUIRaceSexLight2X[edit | edit source]

fUIRaceSexLight2X=

fUIRaceSexLight2Y[edit | edit source]

fUIRaceSexLight2Y=

fUIRaceSexLight2Z[edit | edit source]

fUIRaceSexLight2Z=

fUIRaceSexLightDiffuseColorB[edit | edit source]

fUIRaceSexLightDiffuseColorB=

fUIRaceSexLightDiffuseColorG[edit | edit source]

fUIRaceSexLightDiffuseColorG=

fUIRaceSexLightDiffuseColorR[edit | edit source]

fUIRaceSexLightDiffuseColorR=

fUIRaceSexLightDimmerValue[edit | edit source]

fUIRaceSexLightDimmerValue=

fUIRaceSexLightRadius[edit | edit source]

fUIRaceSexLightRadius=

fUIRaceSexLightX[edit | edit source]

fUIRaceSexLightX=

fUIRaceSexLightY[edit | edit source]

fUIRaceSexLightY=

fUIRaceSexLightZ[edit | edit source]

fUIRaceSexLightZ=

fUnlockDoorDelay[edit | edit source]

fUnlockDoorDelay=

iFavoriteItemQueueSize[edit | edit source]

iFavoriteItemQueueSize=

iMaxViewCasterPicksFuzzy[edit | edit source]

iMaxViewCasterPicksFuzzy=

iMaxViewCasterPicksGamebryo[edit | edit source]

iMaxViewCasterPicksGamebryo=

iMaxViewCasterPicksHavok[edit | edit source]

iMaxViewCasterPicksHavok=

iSubtitleSpeakerNameColor[edit | edit source]

iSubtitleSpeakerNameColor=

rUIMistMenu_AmbientXNegRGB[edit | edit source]

rUIMistMenu_AmbientXPosRGB[edit | edit source]

rUIMistMenu_AmbientYNegRGB[edit | edit source]

rUIMistMenu_AmbientYPosRGB[edit | edit source]

rUIMistMenu_AmbientZNegRGB[edit | edit source]

rUIMistMenu_AmbientZPosRGB[edit | edit source]

sCreditsFile[edit | edit source]

sCreditsFile=

sCreditsFileFrench[edit | edit source]

sCreditsFileFrench=

sForcedLoadScreenEditorID[edit | edit source]

sForcedLoadScreenEditorID=

sPosePlayerRaceSexMenu[edit | edit source]

sPosePlayerRaceSexMenu=

sUIMistMenu_DefaultLogoCameraPath[edit | edit source]

uMaxCustomItemNameLength[edit | edit source]

uMaxCustomItemNameLength=

uTicksToWait[edit | edit source]

uTicksToWait=

[LightingShader][edit | edit source]

fDecalLODFadeEnd[edit | edit source]

fDecalLODFadeEnd=

fDecalLODFadeStart[edit | edit source]

fDecalLODFadeStart=

fEnvmapLODFadeEnd[edit | edit source]

fEnvmapLODFadeEnd=

fEnvmapLODFadeStart[edit | edit source]

fEnvmapLODFadeStart=

fEyeEnvmapLODEnd[edit | edit source]

fEyeEnvmapLODEnd=

fRefractionLODFadeEnd[edit | edit source]

fRefractionLODFadeEnd=

fRefractionLODFadeStart[edit | edit source]

fRefractionLODFadeStart=

fSpecularLODFadeEnd[edit | edit source]

fSpecularLODFadeEnd=

fSpecularLODFadeStart[edit | edit source]

fSpecularLODFadeStart=

[FootIK][edit | edit source]

bFootPlacementOn[edit | edit source]

bFootPlacementOn=(0,1)

bRigidBodyController[edit | edit source]

bRigidBodyController=(0,1)

fAnkleOffset[edit | edit source]

fAnkleOffset=

fControllerTetherLen[edit | edit source]

fControllerTetherLen=

fFootPlantedGain[edit | edit source]

fFootPlantedGain=

fFootRaisedGain[edit | edit source]

fFootRaisedGain=

fGroundAscendingGain[edit | edit source]

fGroundAscendingGain=

fGroundDescendingGain[edit | edit source]

fGroundDescendingGain=

fMaxFootCastMilliSec[edit | edit source]

fMaxFootCastMilliSec=

fMaxStepVertError[edit | edit source]

fMaxStepVertError=

fOnOffGain[edit | edit source]

fOnOffGain=

fOriginalGroundHeightMS[edit | edit source]

fOriginalGroundHeightMS=

fPelvisOffsetDamping[edit | edit source]

fPelvisOffsetDamping=

fPelvisUpDownBias[edit | edit source]

fPelvisUpDownBias=

fRagdollFeedback[edit | edit source]

fRagdollFeedback=

fVertErrorGain[edit | edit source]

fVertErrorGain=

iNumFramesFootEaseOut[edit | edit source]

iNumFramesFootEaseOut=

[GamePlay][edit | edit source]

bTargetLockIsToggle[edit | edit source]

bTargetLockIsToggle=(0,1)

fMagicTargetLocationExtraLargeActorRadius[edit | edit source]

fMagicTargetLocationExtraLargeActorRadius=

fMagicTargetLocationNormalActorRadius[edit | edit source]

fMagicTargetLocationNormalActorRadius=

fPlayerSunGazeDelta[edit | edit source]

fPlayerSunGazeDelta=

fTargetLockXYRange[edit | edit source]

fTargetLockXYRange=

[Animation][edit | edit source]

bAlwaysDriveRagdoll[edit | edit source]

bAlwaysDriveRagdoll=(0,1)

bAlwaysSaveAllInfo[edit | edit source]

bAlwaysSaveAllInfo=(0,1)

bAnimInterpEnable[edit | edit source]

bAnimInterpEnable=(0,1)

bApplyPitchToExtractedMotion[edit | edit source]

bApplyPitchToExtractedMotion=(0,1)

bDisplayMarkWarning[edit | edit source]

bDisplayMarkWarning=(0,1)

bDriveRagdollWithGraph[edit | edit source]

bDriveRagdollWithGraph=(0,1)

bEnableHavokHit[edit | edit source]

bEnableHavokHit=(0,1)

bFeedbackToGraphFromCharacterController[edit | edit source]

bFeedbackToGraphFromCharacterController=(0,1)

bFootIK[edit | edit source]

bFootIK=(0,1)

bFootIKFeedback[edit | edit source]

bFootIKFeedback=(0,1)

bHumanoidFootIKEnable[edit | edit source]

bHumanoidFootIKEnable=(0,1)

bInitiallyLoadAllClips[edit | edit source]

bInitiallyLoadAllClips=(0,1)

bLoadCollatedAnimTextData[edit | edit source]

bLoadCollatedAnimTextData=(0,1)

bMultiThreadBoneUpdate[edit | edit source]

bMultiThreadBoneUpdate=(0,1)

bRandomizeGraphSeed[edit | edit source]

bRandomizeGraphSeed=(0,1)

bSendNonVisibleBehaviorGraphsToSPU[edit | edit source]

bSendNonVisibleBehaviorGraphsToSPU=(0,1)

bShouldProcessRequests[edit | edit source]

bShouldProcessRequests=(0,1)

bUseSPUGenerate[edit | edit source]

bUseSPUGenerate=(0,1)

bUseSpeedSampler[edit | edit source]

bUseSpeedSampler=(0,1)

bUseVariableCache[edit | edit source]

bUseVariableCache=(0,1)

fAnimInterpFarDist[edit | edit source]

fAnimInterpFarDist=

fAnimInterpMaxTime[edit | edit source]

fAnimInterpMaxTime=

fAnimInterpMinTime[edit | edit source]

fAnimInterpMinTime=

fAnimInterpNearDist[edit | edit source]

fAnimInterpNearDist=

fAnimInterpSlop[edit | edit source]

fAnimInterpSlop=

fBoneLODDistanceScale[edit | edit source]

fBoneLODDistanceScale=

fHavokHitImpulseMult[edit | edit source]

fHavokHitImpulseMult=

fHavokHitTimeSec[edit | edit source]

fHavokHitTimeSec=

fIdleChangeClearTime[edit | edit source]

fIdleChangeClearTime=

fMaxFrameCounterDifferenceToConsiderVisible[edit | edit source]

fMaxFrameCounterDifferenceToConsiderVisible=

fMaxTimeToMarkSec[edit | edit source]

fMaxTimeToMarkSec=

fMotionFeedbackMinAngleDelta[edit | edit source]

fMotionFeedbackMinAngleDelta=

fMotionFeedbackMinSpeed[edit | edit source]

fMotionFeedbackMinSpeed=

fMotionFeedbackMinSpeedDelta[edit | edit source]

fMotionFeedbackMinSpeedDelta=

fMotionFeedbackMinTime[edit | edit source]

fMotionFeedbackMinTime=

fMountDismountTimeout[edit | edit source]

fMountDismountTimeout=

fPlayerCharacterAttackComboStartFraction[edit | edit source]

fPlayerCharacterAttackComboStartFraction=

fPlayerCharacterAttackIntroLength[edit | edit source]

fPlayerCharacterAttackIntroLength=

fPlayerCharacterDrawSheatheTimeout[edit | edit source]

fPlayerCharacterDrawSheatheTimeout=

fPlayerCharacterPowerAttackStartTime[edit | edit source]

fPlayerCharacterPowerAttackStartTime=

fSpecialIdlePickTime[edit | edit source]

fSpecialIdlePickTime=

fWeaponChangeClearTime[edit | edit source]

fWeaponChangeClearTime=

iMinBonesToGenerateWhileSitting[edit | edit source]

iMinBonesToGenerateWhileSitting=

iPlayerCharacterImagespaceModifierAnimCount[edit | edit source]

iPlayerCharacterImagespaceModifierAnimCount=

sHkxDBNameContextPrefix[edit | edit source]

sHkxDBNameContextPrefix=

strPlayerCharacterBehavior1stPGraph[edit | edit source]

strPlayerCharacterBehavior1stPGraph=

uVariableCacheSize[edit | edit source]

uVariableCacheSize=

uiMaxNumActorHit[edit | edit source]

uiMaxNumActorHit=

uiMaxPermanentSetSize[edit | edit source]

uiMaxPermanentSetSize=

[Voice][edit | edit source]

sFileTypeGame[edit | edit source]

sFileTypeGame=

sFileTypeLTF[edit | edit source]

sFileTypeLTF=

sFileTypeLip[edit | edit source]

sFileTypeLip=

sFileTypeSource[edit | edit source]

sFileTypeSource=

[Clouds][edit | edit source]

fCloudAtlasWidth[edit | edit source]

fCloudAtlasWidth=

sCloudInstanceMesh[edit | edit source]

sCloudInstanceMesh=

[Havok][edit | edit source]

fInAirFallingCharGravityMult[edit | edit source]

fInAirFallingCharGravityMult=

fTriggerEventDelayMS[edit | edit source]

fTriggerEventDelayMS=

bWONameSync[edit | edit source]

bWONameSync=(0,1)

fTrapHitEventDelayMS[edit | edit source]

fTrapHitEventDelayMS=

[Imagespace][edit | edit source]

bDoRadialBlur[edit | edit source]

bDoRadialBlur=(0,1)

fRenderDepthMaxDepth[edit | edit source]

fRenderDepthMaxDepth=

iRadialBlurLevel[edit | edit source]

iRadialBlurLevel=

[Light][edit | edit source]

fDecalLODFadeEnd[edit | edit source]

fDecalLODFadeEnd=

fDecalLODFadeStart[edit | edit source]

fDecalLODFadeStart=

fEnvmapLODFadeEnd[edit | edit source]

fEnvmapLODFadeEnd=

fEnvmapLODFadeStart[edit | edit source]

fEnvmapLODFadeStart=

fEyeEnvmapLODEnd[edit | edit source]

fEyeEnvmapLODEnd=

fLightEnableDisableFadeTime[edit | edit source]

fLightEnableDisableFadeTime=

fRefractionLODFadeEnd[edit | edit source]

fRefractionLODFadeEnd=

fRefractionLODFadeStart[edit | edit source]

fRefractionLODFadeStart=

fSpecularLODFadeEnd[edit | edit source]

fSpecularLODFadeEnd=

fSpecularLODFadeStart[edit | edit source]

fSpecularLODFadeStart=

[Fonts][edit | edit source]

sFontConfigFile[edit | edit source]

sFontConfigFile=

[Messages][edit | edit source]

bAllowFileWrite[edit | edit source]

bAllowFileWrite=(0,1)

bAllowYesToAll[edit | edit source]

bAllowYesToAll=(0,1)

bBlockMessageBoxes[edit | edit source]

bBlockMessageBoxes=(0,1)

bDisableAssertQueuing[edit | edit source]

bDisableAssertQueuing=(0,1)

bFaceGenWarnings[edit | edit source]

bFaceGenWarnings=(0,1)

bShowMissingAudioWarnings[edit | edit source]

bShowMissingAudioWarnings=(0,1)

bShowMissingLipWarnings[edit | edit source]

bShowMissingLipWarnings=(0,1)

bSkipInitializationFlows[edit | edit source]

bSkipInitializationFlows=(0,1)

bSkipProgramFlows[edit | edit source]

bSkipProgramFlows=(0,1)

bUseWindowsMessageBox[edit | edit source]

bUseWindowsMessageBox=(0,1)

iFileLogging[edit | edit source]

iFileLogging=

[TerrainManager][edit | edit source]

bDisplayCloudLOD[edit | edit source]

bDisplayCloudLOD=(0,1)

bKeepLowDetailTerrain[edit | edit source]

bKeepLowDetailTerrain=(0,1)

bUseNewTerrainSystem[edit | edit source]

bUseNewTerrainSystem=(0,1)

fCameraAboveMaxHeightThreshold[edit | edit source]

fCameraAboveMaxHeightThreshold=

uDistantTreeBlockCacheSizePerCell[edit | edit source]

uDistantTreeBlockCacheSizePerCell=

[RagdollFeedback][edit | edit source]

uiFeedbackTimeout[edit | edit source]

uiFeedbackTimeout=

[LookIK][edit | edit source]

bAdditiveHeadAnim[edit | edit source]

bAdditiveHeadAnim=(0,1)

fAngleMax[edit | edit source]

fAngleMax=

fAngleMaxEase[edit | edit source]

fAngleMaxEase=

fEaseAngleShutOff[edit | edit source]

fEaseAngleShutOff=

fEyeIKDistanceMax[edit | edit source]

fEyeIKDistanceMax=

fMaxTrackingDist[edit | edit source]

fMaxTrackingDist=

fMinTrackingDist[edit | edit source]

fMinTrackingDist=

[MapMenu][edit | edit source]

bWorldMapNoSkyDepthBlur[edit | edit source]

bWorldMapNoSkyDepthBlur=(0,1)

fGamepadCursorSensitivity[edit | edit source]

fGamepadCursorSensitivity=

fMapLocalCursorPanSpeed[edit | edit source]

fMapLocalCursorPanSpeed=

fMapLocalGamepadPanSpeed[edit | edit source]

fMapLocalGamepadPanSpeed=

fMapLocalGamepadZoomSpeed[edit | edit source]

fMapLocalGamepadZoomSpeed=

fMapLocalHeight[edit | edit source]

fMapLocalHeight=

fMapLocalMarkerSelectionDist[edit | edit source]

fMapLocalMarkerSelectionDist=

fMapLocalMinFrustumWidth[edit | edit source]

fMapLocalMinFrustumWidth=

fMapLocalMousePanSpeed[edit | edit source]

fMapLocalMousePanSpeed=

fMapLocalMouseZoomSpeed[edit | edit source]

fMapLocalMouseZoomSpeed=

fMapLookGamepadSpeed[edit | edit source]

fMapLookGamepadSpeed=

fMapLookMouseSpeed[edit | edit source]

fMapLookMouseSpeed=

fMapLoopFadeTimeSeconds[edit | edit source]

fMapLoopFadeTimeSeconds=

fMapMenuNearClipPlane[edit | edit source]

fMapMenuNearClipPlane=

fMapMenuOverlayNormalSnowStrength[edit | edit source]

fMapMenuOverlayNormalSnowStrength=

fMapMenuOverlayNormalStrength[edit | edit source]

fMapMenuOverlayNormalStrength=

fMapMenuOverlayScale[edit | edit source]

fMapMenuOverlayScale=

fMapMenuOverlaySnowScale[edit | edit source]

fMapMenuOverlaySnowScale=

fMapMoveKeyboardSpeed[edit | edit source]

fMapMoveKeyboardSpeed=

fMapTransitionSpeed[edit | edit source]

fMapTransitionSpeed=

fMapWorldCursorMoveArea[edit | edit source]

fMapWorldCursorMoveArea=

fMapWorldHeightAdjustmentForce[edit | edit source]

fMapWorldHeightAdjustmentForce=

fMapWorldMaxPanSpeed[edit | edit source]

fMapWorldMaxPanSpeed=

fMapWorldMaxPitch[edit | edit source]

fMapWorldMaxPitch=

fMapWorldMinPanSpeed[edit | edit source]

fMapWorldMinPanSpeed=

fMapWorldMinPitch[edit | edit source]

fMapWorldMinPitch=

fMapWorldTransitionHeight[edit | edit source]

fMapWorldTransitionHeight=

fMapWorldYawRange[edit | edit source]

fMapWorldYawRange=

fMapWorldZoomSpeed[edit | edit source]

fMapWorldZoomSpeed=

fMapZoomMouseSpeed[edit | edit source]

fMapZoomMouseSpeed=

fMaxMarkerSelectionDist[edit | edit source]

fMaxMarkerSelectionDist=

fWorldMapDepthBlurScale[edit | edit source]

fWorldMapDepthBlurScale=

fWorldMapFocalDepth[edit | edit source]

fWorldMapFocalDepth=

fWorldMapMaximumDepthBlur[edit | edit source]

fWorldMapMaximumDepthBlur=

fWorldMapNearDepthBlurScale[edit | edit source]

fWorldMapNearDepthBlurScale=

iRightStickRepeatRate[edit | edit source]

iRightStickRepeatRate=

sMapCloudNIF[edit | edit source]

sMapCloudNIF=

sMapWorldDefaultWorldSpace[edit | edit source]

sMapWorldDefaultWorldSpace=

uLockedObjectMapLOD[edit | edit source]

uLockedObjectMapLOD=

uLockedTerrainLOD[edit | edit source]

uLockedTerrainLOD=

[ScreenSplatter][edit | edit source]

bBloodSplatterEnabled[edit | edit source]

bBloodSplatterEnabled=(0,1)

[HeadTracking][edit | edit source]

bDisableHeadTracking[edit | edit source]

bDisableHeadTracking=(0,1)

fHeadTrackingMaxAngle[edit | edit source]

fHeadTrackingMaxAngle=

fMaxPathLookAtPointDist[edit | edit source]

fMaxPathLookAtPointDist=

fMinPathLookAtPointDist[edit | edit source]

fMinPathLookAtPointDist=

fPathLookAtPointTime[edit | edit source]

fPathLookAtPointTime=

fUpdateDelayNewTargetSecondsMax[edit | edit source]

fUpdateDelayNewTargetSecondsMax=

fUpdateDelayNewTargetSecondsMin[edit | edit source]

fUpdateDelayNewTargetSecondsMin=

fUpdateDelaySecondsMax[edit | edit source]

fUpdateDelaySecondsMax=

fUpdateDelaySecondsMin[edit | edit source]

fUpdateDelaySecondsMin=

iUpdateActorsPerFrame[edit | edit source]

iUpdateActorsPerFrame=

[Verlet][edit | edit source]

bUseConstantStepDelta[edit | edit source]

bUseConstantStepDelta=(0,1)

bUseRotationBasedTransformUpdate[edit | edit source]

bUseRotationBasedTransformUpdate=(0,1)

fGravity[edit | edit source]

fGravity=

fVerticalCapsuleOffset[edit | edit source]

fVerticalCapsuleOffset=

uCapeClothNumPin[edit | edit source]

uCapeClothNumPin=

uiNumIter[edit | edit source]

uiNumIter=

[NavMeshGeneration][edit | edit source]

bGlobalNavMeshCheck[edit | edit source]

bGlobalNavMeshCheck=(0,1)

bGlobalNavMeshCheckDeleteWarningTriangles[edit | edit source]

bGlobalNavMeshCheckDeleteWarningTriangles=(0,1)

uNavmeshTriangleCountInteriorWarnThreshold[edit | edit source]

uNavmeshTriangleCountInteriorWarnThreshold=

uNavmeshTriangleCountWarnThreshold[edit | edit source]

uNavmeshTriangleCountWarnThreshold=

[Water][edit | edit source]

bAutoWaterSilhouetteReflections[edit | edit source]

bAutoWaterSilhouetteReflections=(0,1)

bForceHighDetailReflections[edit | edit source]

bForceHighDetailReflections=(0,1)

bForceLowDetailReflections[edit | edit source]

bForceLowDetailReflections=(0,1)

bForceLowDetailWater[edit | edit source]

bForceLowDetailWater=(0,1)

bReflectExplosions[edit | edit source]

Determines if the water will reflect explosions.

bReflectExplosions=(0,1)

bReflectLODLand[edit | edit source]

Determines if the water will reflect LOD land. Low is 0. Medium, High, and Ultra presets are 1.

bReflectLODLand=(0,1)

bReflectLODObjects[edit | edit source]

Determines if the water will reflect LOD objects. Low and Medium presets are 0. High and Ultra presets are 1.

bReflectLODObjects=(0,1)

bReflectLODTrees[edit | edit source]

Determines if the water will reflect LOD trees. Low and Medium presets are 0. High and Ultra presets are 1.

bReflectLODTrees=(0,1)

bReflectSky[edit | edit source]

Determines if the water will reflect the sky. Low is 1. Medium and High presets are 0. Ultra is 1.

bReflectSky=(0,1)

bUseBulletWaterDisplacements[edit | edit source]

bUseBulletWaterDisplacements=(0,1)

bUseCubeMapReflections[edit | edit source]

bUseCubeMapReflections=(0,1)

bUsePerWorldSpaceWaterNoise[edit | edit source]

bUsePerWorldSpaceWaterNoise=(0,1)

bUseWater[edit | edit source]

bUseWater=(0,1)

bUseWaterDepth[edit | edit source]

bUseWaterDepth=(0,1)

bUseWaterDisplacements[edit | edit source]

bUseWaterDisplacements=(0,1)

bUseWaterHiRes[edit | edit source]

bUseWaterHiRes=(0,1)

bUseWaterLOD[edit | edit source]

bUseWaterLOD=(0,1)

bUseWaterReflectionBlur[edit | edit source]

bUseWaterReflectionBlur=(0,1)

bUseWaterReflections[edit | edit source]

bUseWaterReflections=(0,1)

bUseWaterRefractions[edit | edit source]

bUseWaterRefractions=(0,1)

bUseWaterShader[edit | edit source]

bUseWaterShader=(0,1)

fCubeMapRefreshRate[edit | edit source]

fCubeMapRefreshRate=

fExteriorWaterReflectionThreshold[edit | edit source]

fExteriorWaterReflectionThreshold=

fInteriorWaterReflectionThreshold[edit | edit source]

fInteriorWaterReflectionThreshold=

fRefractionWaterPlaneBias[edit | edit source]

fRefractionWaterPlaneBias=

fSurfaceTileSize[edit | edit source]

fSurfaceTileSize=

fTileTextureDivisor[edit | edit source]

fTileTextureDivisor=

fWadingWaterQuadSize[edit | edit source]

fWadingWaterQuadSize=

fWadingWaterTextureRes[edit | edit source]

fWadingWaterTextureRes=

fWaterGroupHeightRange[edit | edit source]

fWaterGroupHeightRange=

iWaterBlurAmount[edit | edit source]

iWaterBlurAmount=

iWaterNoiseResolution[edit | edit source]

iWaterNoiseResolution=

iWaterReflectHeight[edit | edit source]

iWaterReflectHeight=

iWaterReflectWidth[edit | edit source]

iWaterReflectWidth=

sSurfaceTexture[edit | edit source]

sSurfaceTexture=

uMaxExteriorWaterReflections[edit | edit source]

uMaxExteriorWaterReflections=

uMaxInteriorWaterReflections[edit | edit source]

uMaxInteriorWaterReflections=

uSurfaceFPS[edit | edit source]

uSurfaceFPS=



Credits[edit | edit source]

  • Tannin for Mod Organizer's Configurator plugin, from which the majority of these values were retrieved.