Guide:Oblivion INI/SpeedTree: Difference between revisions

From Step Mods | Change The Game
(Created page with "== [SpeedTree] == ==== bEnableTrees ==== bEnableTrees Default is 1. bEnableTrees=(0,1) ==== bForceFullLOD ==== bForceFullLOD Default is 0. bForceFullLOD=(0,1) ==== fCan...")
 
 
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==== bEnableTrees ====
==== bEnableTrees ====
bEnableTrees
bEnableTrees toggles trees.
 
{{GallerySimple|id=bEnableTrees|img=File:bUseWaterReflectionsStatics=1.jpg|caption=bEnableTrees=1<br />(Default)}}
{{GallerySimple|id=bEnableTrees|img=File:bEnableTrees=0.jpg|caption=bEnableTrees=0}}
{{clear}}
 


Default is 1.
Default is 1.
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==== bForceFullLOD ====
==== bForceFullLOD ====
bForceFullLOD
bForceFullLOD toggles the ability of the tree LOD to always have maximum LOD detail.
 
{{GallerySimple|id=bForceFullLOD|img=File:bUseWaterReflectionsStatics=1.jpg|caption=bForceFullLOD=0<br />(Default)}}
{{GallerySimple|id=bForceFullLOD|img=File:bForceFullLOD=1.jpg|caption=bForceFullLOD=1}}
{{clear}}


Default is 0.
Default is 0.
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==== iCanopyShadowScale ====
==== iCanopyShadowScale ====
iCanopyShadowScale
iCanopyShadowScale affects the shadows of distant trees. Increasing it does not necessarily seem to improve the quality. Setting it to 0 removes the shadowing.
 
{{GallerySimple|id=iCanopyShadowScale|img=File:iCanopyShadowScale=0.jpg|caption=iCanopyShadowScale=0}}
{{GallerySimple|id=iCanopyShadowScale|img=File:bUseWaterReflectionsStatics=1.jpg|caption=iCanopyShadowScale=512<br />(Default)}}
{{GallerySimple|id=iCanopyShadowScale|img=File:iCanopyShadowScale=1024.jpg|caption=iCanopyShadowScale=1024}}
{{GallerySimple|id=iCanopyShadowScale|img=File:iCanopyShadowScale=2048.jpg|caption=iCanopyShadowScale=2048}}
{{clear}}


Default is 512.
Default is 512.
  iCanopyShadowScale=(...,-1,0,1,...)
  iCanopyShadowScale=(...,-1,0,1,...)

Latest revision as of 12:09, July 4, 2016

[SpeedTree]

bEnableTrees

bEnableTrees toggles trees.


Default is 1.

bEnableTrees=(0,1)

bForceFullLOD

bForceFullLOD toggles the ability of the tree LOD to always have maximum LOD detail.

Default is 0.

bForceFullLOD=(0,1)

fCanopyShadowGrassMult

fCanopyShadowGrassMult

Default is 1.0000.

fCanopyShadowGrassMult=(...,-0.0001,0,0.0001,...)

fLODTreeMipMapLODBias

fLODTreeMipMapLODBias

Default is -0.7500.

fLODTreeMipMapLODBias=(...,-0.0001,0,0.0001,...)

fLocalTreeMipMapLODBias

fLocalTreeMipMapLODBias

Default is -0.2500.

fLocalTreeMipMapLODBias=(...,-0.0001,0,0.0001,...)

fTreeForceBranchDimming

fTreeForceBranchDimming

Default is -1.0000.

fTreeForceBranchDimming=(...,-0.0001,0,0.0001,...)

fTreeForceCS

fTreeForceCS

Default is -1.0000.

fTreeForceCS=(...,-0.0001,0,0.0001,...)

fTreeForceLLA

fTreeForceLLA

Default is -1.0000.

fTreeForceLLA=(...,-0.0001,0,0.0001,...)

fTreeForceLeafDimming

fTreeForceLeafDimming

Default is -1.0000.

fTreeForceLeafDimming=(...,-0.0001,0,0.0001,...)

fTreeForceMaxBudAngle

fTreeForceMaxBudAngle

Default is -1.0000.

fTreeForceMaxBudAngle=(...,-0.0001,0,0.0001,...)

fTreeForceMinBudAngle

fTreeForceMinBudAngle

Default is -1.0000.

fTreeForceMinBudAngle=(...,-0.0001,0,0.0001,...)

fTreeLODExponent

fTreeLODExponent

Default is 1.0000.

fTreeLODExponent=(...,-0.0001,0,0.0001,...)

iCanopyShadowScale

iCanopyShadowScale affects the shadows of distant trees. Increasing it does not necessarily seem to improve the quality. Setting it to 0 removes the shadowing.

Default is 512.

iCanopyShadowScale=(...,-1,0,1,...)