Guide:Oblivion INI/SpeedTree: Difference between revisions
From Step Mods | Change The Game
(Created page with "== [SpeedTree] == ==== bEnableTrees ==== bEnableTrees Default is 1. bEnableTrees=(0,1) ==== bForceFullLOD ==== bForceFullLOD Default is 0. bForceFullLOD=(0,1) ==== fCan...") |
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==== bEnableTrees ==== | ==== bEnableTrees ==== | ||
bEnableTrees | bEnableTrees toggles trees. | ||
{{GallerySimple|id=bEnableTrees|img=File:bUseWaterReflectionsStatics=1.jpg|caption=bEnableTrees=1<br />(Default)}} | |||
{{GallerySimple|id=bEnableTrees|img=File:bEnableTrees=0.jpg|caption=bEnableTrees=0}} | |||
{{clear}} | |||
Default is 1. | Default is 1. | ||
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==== bForceFullLOD ==== | ==== bForceFullLOD ==== | ||
bForceFullLOD | bForceFullLOD toggles the ability of the tree LOD to always have maximum LOD detail. | ||
{{GallerySimple|id=bForceFullLOD|img=File:bUseWaterReflectionsStatics=1.jpg|caption=bForceFullLOD=0<br />(Default)}} | |||
{{GallerySimple|id=bForceFullLOD|img=File:bForceFullLOD=1.jpg|caption=bForceFullLOD=1}} | |||
{{clear}} | |||
Default is 0. | Default is 0. | ||
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==== iCanopyShadowScale ==== | ==== iCanopyShadowScale ==== | ||
iCanopyShadowScale | iCanopyShadowScale affects the shadows of distant trees. Increasing it does not necessarily seem to improve the quality. Setting it to 0 removes the shadowing. | ||
{{GallerySimple|id=iCanopyShadowScale|img=File:iCanopyShadowScale=0.jpg|caption=iCanopyShadowScale=0}} | |||
{{GallerySimple|id=iCanopyShadowScale|img=File:bUseWaterReflectionsStatics=1.jpg|caption=iCanopyShadowScale=512<br />(Default)}} | |||
{{GallerySimple|id=iCanopyShadowScale|img=File:iCanopyShadowScale=1024.jpg|caption=iCanopyShadowScale=1024}} | |||
{{GallerySimple|id=iCanopyShadowScale|img=File:iCanopyShadowScale=2048.jpg|caption=iCanopyShadowScale=2048}} | |||
{{clear}} | |||
Default is 512. | Default is 512. | ||
iCanopyShadowScale=(...,-1,0,1,...) | iCanopyShadowScale=(...,-1,0,1,...) |
Latest revision as of 12:09, July 4, 2016
[SpeedTree]
bEnableTrees
bEnableTrees toggles trees.
Default is 1.
bEnableTrees=(0,1)
bForceFullLOD
bForceFullLOD toggles the ability of the tree LOD to always have maximum LOD detail.
Default is 0.
bForceFullLOD=(0,1)
fCanopyShadowGrassMult
fCanopyShadowGrassMult
Default is 1.0000.
fCanopyShadowGrassMult=(...,-0.0001,0,0.0001,...)
fLODTreeMipMapLODBias
fLODTreeMipMapLODBias
Default is -0.7500.
fLODTreeMipMapLODBias=(...,-0.0001,0,0.0001,...)
fLocalTreeMipMapLODBias
fLocalTreeMipMapLODBias
Default is -0.2500.
fLocalTreeMipMapLODBias=(...,-0.0001,0,0.0001,...)
fTreeForceBranchDimming
fTreeForceBranchDimming
Default is -1.0000.
fTreeForceBranchDimming=(...,-0.0001,0,0.0001,...)
fTreeForceCS
fTreeForceCS
Default is -1.0000.
fTreeForceCS=(...,-0.0001,0,0.0001,...)
fTreeForceLLA
fTreeForceLLA
Default is -1.0000.
fTreeForceLLA=(...,-0.0001,0,0.0001,...)
fTreeForceLeafDimming
fTreeForceLeafDimming
Default is -1.0000.
fTreeForceLeafDimming=(...,-0.0001,0,0.0001,...)
fTreeForceMaxBudAngle
fTreeForceMaxBudAngle
Default is -1.0000.
fTreeForceMaxBudAngle=(...,-0.0001,0,0.0001,...)
fTreeForceMinBudAngle
fTreeForceMinBudAngle
Default is -1.0000.
fTreeForceMinBudAngle=(...,-0.0001,0,0.0001,...)
fTreeLODExponent
fTreeLODExponent
Default is 1.0000.
fTreeLODExponent=(...,-0.0001,0,0.0001,...)
iCanopyShadowScale
iCanopyShadowScale affects the shadows of distant trees. Increasing it does not necessarily seem to improve the quality. Setting it to 0 removes the shadowing.
Default is 512.
iCanopyShadowScale=(...,-1,0,1,...)