Guide:Oblivion INI/Display

From Step Mods | Change The Game

[Display]

bActorSelfShadowing

bActorSelfShadowing toggles the ability of characters to cast shadows upon themselves.

Default is 0.

bActorSelfShadowing=(0,1)

bAllow20HairShader

bAllow20HairShader

Default is 1.

bAllow20HairShader=(0,1)

bAllow30Shaders

bAllow30Shaders

Default is 0.

bAllow30Shaders=(0,1)

bAllowPartialPrecision

bAllowPartialPrecision

Default is 1.

bAllowPartialPrecision=(0,1)

bAllowScreenShot

bAllowScreenShot

Default is 0.

bAllowScreenShot=(0,1)

bAutoViewDistance

bAutoViewDistance

Default is 0.

bAutoViewDistance=(0,1)

bDecalsOnSkinnedGeometry

bDecalsOnSkinnedGeometry

Default is 1.

bDecalsOnSkinnedGeometry=(0,1)

bDoActorShadows

bDoActorShadows

Default is 1.

bDoActorShadows=(0,1)

bDoAmbientPass

bDoAmbientPass

Default is 1.

bDoAmbientPass=(0,1)

bDoCanopyShadowPass

bDoCanopyShadowPass

Default is 1.

bDoCanopyShadowPass=(0,1)

bDoDiffusePass

bDoDiffusePass

Default is 1.

bDoDiffusePass=(0,1)

bDoImageSpaceEffects

bDoImageSpaceEffects

Default is 1.

bDoImageSpaceEffects=(0,1)

bDoSpecularPass

bDoSpecularPass

Default is 1.

bDoSpecularPass=(0,1)

bDoStaticAndArchShadows

bDoStaticAndArchShadows

Default is 0.

bDoStaticAndArchShadows=(0,1)

bDoTallGrassEffect

bDoTallGrassEffect

Default is 1.

bDoTallGrassEffect=(0,1)

bDoTexturePass

bDoTexturePass

Default is 1.

bDoTexturePass=(0,1)

bDrawShadows

bDrawShadows

Default is 0.

bDrawShadows=(0,1)

bDynamicWindowReflections

bDynamicWindowReflections

Default is 1.

bDynamicWindowReflections=(0,1)

bEquippedTorchesCastShadows

bEquippedTorchesCastShadows

Default is 0.

bEquippedTorchesCastShadows=(0,1)

bForce1XShaders

bForce1XShaders

Default is 0.

bForce1XShaders=(0,1)

bForceMultiPass

bForceMultiPass

Default is 1.

bForceMultiPass=(0,1)

bForcePow2Textures

bForcePow2Textures

Default is 0.

bForcePow2Textures=(0,1)

bFull Screen

bFull Screen

Default is 1.

bFull Screen=(0,1)

bFullBrightLighting

bFullBrightLighting

Default is 0.

bFullBrightLighting=(0,1)

bIgnoreResolutionCheck

bIgnoreResolutionCheck

Default is 0.

bIgnoreResolutionCheck=(0,1)

bLandscapeBlend

bLandscapeBlend

Default is 1.

bLandscapeBlend=(0,1)

bLocalMapShader

bLocalMapShader

Default is 1.

bLocalMapShader=(0,1)

bReportBadTangentSpace

bReportBadTangentSpace

Default is 0.

bReportBadTangentSpace=(0,1)

bShadowsOnGrass

bShadowsOnGrass toggles the ability for shadows to be cast upon grass. Oblivion Reloaded users should leave this off.

Default is 0. Recommended is 0.

bShadowsOnGrass=(0,1)

bShowMenuTextureUse

bShowMenuTextureUse

Default is 1.

bShowMenuTextureUse=(0,1)

bStaticMenuBackground

bStaticMenuBackground

Default is 1.

bStaticMenuBackground=(0,1)

bUse Shaders

bUse Shaders

Default is 1.

bUse Shaders=(0,1)

bUseRefractionShader

bUseRefractionShader

Default is 1.

bUseRefractionShader=(0,1)

fDecalLifetime

fDecalLifetime

Default is 10.0000.

fDecalLifetime=(...,-0.0001,0,0.0001,...)

fDefaultFOV

fDefaultFOV

Default is 75.0000.

fDefaultFOV=(...,-0.0001,0,0.0001,...)

fEnvMapLOD1

fEnvMapLOD1

Default is 500.0000.

fEnvMapLOD1=(...,-0.0001,0,0.0001,...)

fEnvMapLOD2

fEnvMapLOD2

Default is 800.0000.

fEnvMapLOD2=(...,-0.0001,0,0.0001,...)

fEyeEnvMapLOD1

fEyeEnvMapLOD1

Default is 130.0000.

fEyeEnvMapLOD1=(...,-0.0001,0,0.0001,...)

fEyeEnvMapLOD2

fEyeEnvMapLOD2

Default is 190.0000.

fEyeEnvMapLOD2=(...,-0.0001,0,0.0001,...)

fGamma

fGamma

Default is 1.0000.

fGamma=(...,-0.0001,0,0.0001,...)

fGammaMax

fGammaMax

Default is 0.6000.

fGammaMax=(...,-0.0001,0,0.0001,...)

fGammaMin

fGammaMin

Default is 1.4000.

fGammaMin=(...,-0.0001,0,0.0001,...)

fLightLOD1

fLightLOD1

Default is 1000.0000.

fLightLOD1=(...,-0.0001,0,0.0001,...)

fLightLOD2

fLightLOD2

Default is 1500.0000.

fLightLOD2=(...,-0.0001,0,0.0001,...)

fNearDistance

fNearDistance

Default is 10.0000.

fNearDistance=(...,-0.0001,0,0.0001,...)

fNoLODFarDistanceMax

fNoLODFarDistanceMax

Default is 10240.0000.

fNoLODFarDistanceMax=(...,-0.0001,0,0.0001,...)

fNoLODFarDistanceMin

fNoLODFarDistanceMin

Default is 1700.0000.

fNoLODFarDistanceMin=(...,-0.0001,0,0.0001,...)

fNoLODFarDistancePct

fNoLODFarDistancePct

Default is 1.0000.

fNoLODFarDistancePct=(...,-0.0001,0,0.0001,...)

fShadowFadeTime

fShadowFadeTime

Default is 1.0000.

fShadowFadeTime=(...,-0.0001,0,0.0001,...)

fShadowLOD1

fShadowLOD1

Default is 200.0000.

fShadowLOD1=(...,-0.0001,0,0.0001,...)

fShadowLOD2

fShadowLOD2

Default is 400.0000.

fShadowLOD2=(...,-0.0001,0,0.0001,...)

fSpecualrStartMax

fSpecualrStartMax

Default is 1000.0000.

fSpecualrStartMax=(...,-0.0001,0,0.0001,...)

fSpecularLOD1

fSpecularLOD1

Default is 500.0000.

fSpecularLOD1=(...,-0.0001,0,0.0001,...)

fSpecularLOD2

fSpecularLOD2

Default is 800.0000.

fSpecularLOD2=(...,-0.0001,0,0.0001,...)

fSpecularStartMin

fSpecularStartMin

Default is 0.0000.

fSpecularStartMin=(...,-0.0001,0,0.0001,...)

iActorShadowCountExt

iActorShadowCountExt

Default is 2.

iActorShadowCountExt=(...,-1,0,1,...)

iActorShadowCountInt

iActorShadowCountInt

Default is 4.

iActorShadowCountInt=(...,-1,0,1,...)

iActorShadowExtMax

iActorShadowExtMax

Default is 10.

iActorShadowExtMax=(...,-1,0,1,...)

iActorShadowExtMin

iActorShadowExtMin

Default is 0.

iActorShadowExtMin=(...,-1,0,1,...)

iActorShadowIntMax

iActorShadowIntMax

Default is 10.

iActorShadowIntMax=(...,-1,0,1,...)

iActorShadowIntMin

iActorShadowIntMin

Default is 0.

iActorShadowIntMin=(...,-1,0,1,...)

iAdapter

iAdapter

Default is 0.

iAdapter=(...,-1,0,1,...)

iAutoViewHiFrameRate

iAutoViewHiFrameRate

Default is 40.

iAutoViewHiFrameRate=(...,-1,0,1,...)

iAutoViewLowFrameRate

iAutoViewLowFrameRate

Default is 20.

iAutoViewLowFrameRate=(...,-1,0,1,...)

iAutoViewMinDistance

iAutoViewMinDistance

Default is 2000.

iAutoViewMinDistance=(...,-1,0,1,...)

iDebugText

iDebugText

Default is 2.

iDebugText=(...,-1,0,1,...)

iDebugTextLeftRightOffset

iDebugTextLeftRightOffset

Default is 10.

iDebugTextLeftRightOffset=(...,-1,0,1,...)

iDebugTextTopBottomOffset

iDebugTextTopBottomOffset

Default is 10.

iDebugTextTopBottomOffset=(...,-1,0,1,...)

iLocation X

iLocation X

Default is 0.

iLocation X=(...,-1,0,1,...)

iLocation Y

iLocation Y

Default is 0.

iLocation Y=(...,-1,0,1,...)

iMaxDecalsPerFrame

iMaxDecalsPerFrame

Default is 10.

iMaxDecalsPerFrame=(...,-1,0,1,...)

iMaxLandscapeTextures

iMaxLandscapeTextures

Default is 0.

iMaxLandscapeTextures=(...,-1,0,1,...)

iMultiSample

iMultiSample

Default is 0.

iMultiSample=(...,-1,0,1,...)

iNPatchNOrder

iNPatchNOrder

Default is 0.

iNPatchNOrder=(...,-1,0,1,...)

iNPatchPOrder

iNPatchPOrder

Default is 0.

iNPatchPOrder=(...,-1,0,1,...)

iNPatches

iNPatches

Default is 0.

iNPatches=(...,-1,0,1,...)

iPresentInterval

iPresentInterval

Default is 1.

iPresentInterval=(...,-1,0,1,...)

iScreenShotIndex

iScreenShotIndex

Default is 0.

iScreenShotIndex=(...,-1,0,1,...)

iShadowFilter

iShadowFilter

Default is 0.

iShadowFilter=(...,-1,0,1,...)

iShadowMapResolution

iShadowMapResolution

Default is 256.

iShadowMapResolution=(...,-1,0,1,...)

iSize H

iSize H

Default is 480.

iSize H=(...,-1,0,1,...)

iSize W

iSize W

Default is 640.

iSize W=(...,-1,0,1,...)

iTexMipMapMinimum

iTexMipMapMinimum

Default is 0.

iTexMipMapMinimum=(...,-1,0,1,...)

iTexMipMapSkip

iTexMipMapSkip

Default is 0.

iTexMipMapSkip=(...,-1,0,1,...)

uVideoDeviceIdentifierPart1

uVideoDeviceIdentifierPart1

Default is 0.

uVideoDeviceIdentifierPart1=(0,1,2,...)

uVideoDeviceIdentifierPart2

uVideoDeviceIdentifierPart2

Default is 0.

uVideoDeviceIdentifierPart2=(0,1,2,...)

uVideoDeviceIdentifierPart3

uVideoDeviceIdentifierPart3

Default is 0.

uVideoDeviceIdentifierPart3=(0,1,2,...)

uVideoDeviceIdentifierPart4

uVideoDeviceIdentifierPart4

Default is 0.

uVideoDeviceIdentifierPart4=(0,1,2,...)

SScreenShotBaseName

SScreenShotBaseName

Default is ScreenShot.

SScreenShotBaseName=string