Guide:Fallout4Prefs INI/Display

From Step Mods | Change The Game

[Display]

bAllowShadowcasterNPCLights

bAllowShadowcasterNPCLights toggles

Default is 0.

bAllowShadowcasterNPCLights=(0,1)

bBorderless

bBorderless toggles the window borders off and on. Setting it to 1 will remove the window borders.

Default is 0.

bBorderless=(0,1)

bComputeShaderDeferredTiledLighting

bComputeShaderDeferredTiledLighting toggles

Default is 1.

bComputeShaderDeferredTiledLighting=(0,1)

bEnableWetnessMaterials

bEnableWetnessMaterials toggles the wet look effect on objects when it rains.

Default is 1.

bEnableWetnessMaterials=(0,1)

bForceIgnoreSmoothness

bForceIgnoreSmoothness toggles

Default is 0.

bForceIgnoreSmoothness=(0,1)

bFull Screen

bFull Screen toggles the ability of the game to be rendered fullscreen. This setting cannot be changed in-game.

Default is 0.

bFull Screen=(0,1)

bMaximizeWindow

bMaximizeWindow toggles the ability for the game window to maximize, stretching across your resolution. If used incorrectly, it can cause the game to be distorted. It is recommended to be off in most cases, but you can experiment with it.

Default is 0.

bMaximizeWindow=(0,1)

bPrecipitationOcclusion

bPrecipitationOcclusion toggles

Default is 1.

bPrecipitationOcclusion=(0,1)

bSAOEnable

bSAOEnable toggles ambient occlusion (AO). If NVIDIA Horizon-Based Ambient Occlusion Plus (HBAO+) technology is disabled (i.e., bEnable is set to 0 in [NVHBAO]), screen space ambient occlusion (SSAO) shall be used instead.

Default is 1.

bSAOEnable=(0,1)

bSinglePassDirShadow

bSinglePassDirShadow toggles

Default is 1.

bSinglePassDirShadow=(0,1)

bTopMostWindow

bTopMostWindow toggles the ability of the game window to always be on top.

Default is 0.

bTopMostWindow=(0,1)

bVolumetricLightingEnable

bVolumetricLightingEnable toggles Godrays.

Default is 1.

bVolumetricLightingEnable=(0,1)

bVolumetricLightingForceCasters

bVolumetricLightingForceCasters toggles

Default is 0.

bVolumetricLightingForceCasters=(0,1)

fBlendSplitDirShadow

fBlendSplitDirShadow sets the distance that shadows are blended (kind of a blurring effect) between shadow splits. It is recommended to be increased to remove the apparent shadow line between the splits.

Default is 100.0000. Vanilla presets set it to 48. It is recommended not to set much higher than 512.

fBlendSplitDirShadow=(...,-0.0001,0,0.0001,...)

fDirShadowDistance

fDirShadowDistance sets the distance that shadows are rendered.

Default is 3000.0000.

fDirShadowDistance=(...,-0.0001,0,0.0001,...)

fInteriorMeshLODLevel1FadeDist

fInteriorMeshLODLevel1FadeDist

Default is 2600.0000.

fInteriorMeshLODLevel1FadeDist=(...,-0.0001,0,0.0001,...)

fInteriorMeshLODLevel2FadeDist

fInteriorMeshLODLevel2FadeDist

Default is 1950.0000.

fInteriorMeshLODLevel2FadeDist=(...,-0.0001,0,0.0001,...)

fLeafAnimDampenDistEnd

fLeafAnimDampenDistEnd

Default is 4600.0000.

fLeafAnimDampenDistEnd=(...,-0.0001,0,0.0001,...)

fLeafAnimDampenDistStart

fLeafAnimDampenDistStart

Default is 3600.0000.

fLeafAnimDampenDistStart=(...,-0.0001,0,0.0001,...)

fLocalShadowMapHalveEveryXUnit

fLocalShadowMapHalveEveryXUnit (normally shows as flocalShadowMapHalveEveryXUnit, but it is case insensitive)

Default is 750.0000.

flocalShadowMapHalveEveryXUnit=(...,-0.0001,0,0.0001,...)

fMaxFocusShadowMapDistance

fMaxFocusShadowMapDistance

Default is 450.0000.

fMaxFocusShadowMapDistance=(...,-0.0001,0,0.0001,...)

fMeshLODFadeBoundDefault

fMeshLODFadeBoundDefault sets the default mesh level of detail fade bound. Lower values increases the detail of distant models. Compared to fMeshLODFadePercentDefault, it seems to be tuned for more fine detail with less priority on meshes farther away.

Default is 256.0000.

fMeshLODFadeBoundDefault=(...,-0.0001,0,0.0001,...)

fMeshLODFadePercentDefault

fMeshLODFadePercentDefault sets the default mesh level of detail fade percent. Larger values increases the detail of distant models. Compared to fMeshLODFadeBoundDefault, it seems to be tuned for distance with less priority toward fine detail.

Default is 1.2000.

fMeshLODFadePercentDefault=(...,-0.0001,0,0.0001,...)

fMeshLODFadeScalar

fMeshLODFadeScalar sets the mesh level of detail fade scalar, which affects the distance as well as the height distance that distant models will fade out.

Default is 1.0000.

fMeshLODFadeScalar=(...,-0.0001,0,0.0001,...)

fMeshLODLevel1FadeDist

fMeshLODLevel1FadeDist sets the primary mesh level of detail fade distance. The maximum distance with uGridsToLoad at 5 is around 16896.

Default is 3500.0000.

fMeshLODLevel1FadeDist=(...,-0.0001,0,0.0001,...)

fMeshLODLevel1FadeTreeDistance

fMeshLODLevel1FadeTreeDistance

Default is 2844.0000.

fMeshLODLevel1FadeTreeDistance=(...,-0.0001,0,0.0001,...)

fMeshLODLevel2FadeDist

fMeshLODLevel2FadeDist sets the secondary mesh level of detail fade distance. The maximum distance with uGridsToLoad at 5 is around 16896.

Default is 2000.0000.

fMeshLODLevel2FadeDist=(...,-0.0001,0,0.0001,...)

fMeshLODLevel2FadeTreeDistance

fMeshLODLevel2FadeTreeDistance

Default is 2048.0000.

fMeshLODLevel2FadeTreeDistance=(...,-0.0001,0,0.0001,...)

focusShadowMapDoubleEveryXUnit

focusShadowMapDoubleEveryXUnit

Default is 450.0000.

focusShadowMapDoubleEveryXUnit=(...,-0.0001,0,0.0001,...)

fShadowBiasScale

fShadowBiasScale is believed to be unused by the game. In testing, no difference was noticed. In Skyrim it set the depth bias of the shadows applied to surfaces, but it does not have this effect in Fallout 4.

Default is 1.0000.

fShadowBiasScale=(...,-0.0001,0,0.0001,...)

fShadowDistance

fShadowDistance is believed to be unused by the game. In testing, no difference was noticed. In Skyrim it set the distance that shadows were rendered. This setting has been replaced by fDirShadowDistance in Fallout 4.

Default is 3000.0000.

fShadowDistance=(...,-0.0001,0,0.0001,...)

fTessFactorMaxDistanceScale

fTessFactorMaxDistanceScale

Default is 100.0000.

fTessFactorMaxDistanceScale=(...,-0.0001,0,0.0001,...)

iDirShadowSplits

iDirShadowSplits. Max is 3. 4 causes bugs. 5 and over causes CTD.

Default is 2.

iDirShadowSplits=(1,2,3,4)

iMaxAnisotropy

iMaxAnisotropy

Default is 16.

iMaxAnisotropy=(...,-1,0,1,...)

iMaxDecalsPerFrame

iMaxDecalsPerFrame

Default is 40.

iMaxDecalsPerFrame=(...,-1,0,1,...)

iMaxFocusShadows

iMaxFocusShadows

Default is 1.

iMaxFocusShadows=(...,-1,0,1,...)

iMaxFocusShadowsDialogue

iMaxFocusShadowsDialogue

Default is 4.

iMaxFocusShadowsDialogue=(...,-1,0,1,...)

iMaxSkinDecalsPerFrame

iMaxSkinDecalsPerFrame

Default is 8.

iMaxSkinDecalsPerFrame=(...,-1,0,1,...)

iPresentInterval

iPresentInterval

Default is 1.

iPresentInterval=(...,-1,0,1,...)

iScreenShotIndex

iScreenShotIndex sets the number of the screenshot made when bScreenshotToFile is enabled in Fallout4.ini. It increases incrementally with each screenshot taken.

Default is 0.

iScreenShotIndex=(...,-1,0,1,...)

iShadowMapResolution

iShadowMapResolution sets the shadow resolution.

Default is 2048.

iShadowMapResolution=(...,-1,0,1,...)

iSize H

iSize H sets the height of the game resolution in pixels. This setting cannot be changed in-game.

Default is 720.

iSize H=(...,-1,0,1,...)

iSize W

iSize W sets the width of the game resolution in pixels. This setting cannot be changed in-game.

Default is 1280.

iSize W=(...,-1,0,1,...)

iTiledLightingMinLights

iTiledLightingMinLights

Default is 40.

iTiledLightingMinLights=(...,-1,0,1,...)

iVolumetricLightingQuality

iVolumetricLightingQuality sets the quality of Godrays. 0 is low. 1 is medium. 2 is High. 3 is Ultra (recommended). It doesn't appear that there is a difference between low (0) and medium (1). Anything below Ultra (3) has been reported as causing the player character (PC) to pixelate.

Dependent upon:

  • bVolumetricLightingEnable=1

Default is 0.

iVolumetricLightingQuality=(0,1,2,3)

sAntiAliasing

sAntiAliasing sets the kind of anti-aliasing (AA) used. Leaving it blank disables AA. FXAA (Fast Approximate Anti-Aliasing) costs little performance, but blurs the image, albeit not as much as TAA. TAA (Temporal Anti-Aliasing) costs more performance than FXAA, reduces more jaggies, but can cause flickering at places. TAA can be further modified via the various fTAA- settings in Fallout4.ini > Display, but does not improve much.

Default is TAA. Recommended to leave it blank and use SMAA via ReShade.

sAntiAliasing=
sAntiAliasing=FXAA
sAntiAliasing=TAA

sD3DDevice

sD3DDevice appears to only be used by the Fallout 4 Launcher to detect the correct preset. It has been verified that it is not used by the game itself, just the Launcher. If Fallout 4 is not using the correct graphics card, fix that elsewhere (i.e., the driver).

sD3DDevice="Name of Graphics Card"

uiOrthoShadowFilter

uiOrthoShadowFilter sets the level of filtering (blur) applied to shadows.

Default is 3. 1 is no filtering. 2 is a low filtering. 3 is max filtering.

uiOrthoShadowFilter=(1,2,3)

uiShadowFilter

uiShadowFilter sets the level of shadow filtering used on loadscreens.

Default is 3.

uiShadowFilter=(0,1,2,...)

uPipboyTargetHeight

uPipboyTargetHeight

Default is 700.

uPipboyTargetHeight=(0,1,2,...)

uPipboyTargetWidth

uPipboyTargetWidth

Default is 876.

uPipboyTargetWidth=(0,1,2,...)