Guide:Fallout4Prefs INI/Display: Difference between revisions

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==== sAntiAliasing ====
==== sAntiAliasing ====
sAntiAliasing sets the kind of anti-aliasing (AA) used. Leaving it blank disables AA. FXAA (Fast Approximate Anti-Aliasing) costs little performance, but blurs the image, albeit not as much as TAA. TAA (believed to stand for Temporal Anti-Aliasing) is the best form of AA, and can be further be modified via the various fTAA- settings in Fallout4.ini > Display.
sAntiAliasing sets the kind of anti-aliasing (AA) used. Leaving it blank disables AA. FXAA (Fast Approximate Anti-Aliasing) costs little performance, but blurs the image, albeit not as much as TAA. TAA (Temporal Anti-Aliasing) costs more performance than FXAA, reduces more jaggies, but can cause flickering at places. TAA can be further modified via the various fTAA- settings in Fallout4.ini > Display, but does not improve much.


Default is TAA.
Default is TAA. Recommended to leave it blank and use SMAA via ReShade.
  sAntiAliasing=(FXAA,TAA,)
  sAntiAliasing=(FXAA,TAA,)



Revision as of 07:36, April 17, 2016

[Display]

bAllowShadowcasterNPCLights

bAllowShadowcasterNPCLights

Default is 0.

bAllowShadowcasterNPCLights=(0,1)

bBorderless

bBorderless toggles the window borders off and on. Setting it to 1 will remove the window borders.

Default is 0.

bBorderless=(0,1)

bComputeShaderDeferredTiledLighting

bComputeShaderDeferredTiledLighting

Default is 1.

bComputeShaderDeferredTiledLighting=(0,1)

bEnableWetnessMaterials

bEnableWetnessMaterials

Default is 1.

bEnableWetnessMaterials=(0,1)

bForceIgnoreSmoothness

bForceIgnoreSmoothness

Default is 0.

bForceIgnoreSmoothness=(0,1)

bFull Screen

bFull Screen toggles the ability of the game to be rendered fullscreen. This setting cannot be changed in-game.

Default is 0.

bFull Screen=(0,1)

bMaximizeWindow

bMaximizeWindow

Default is 0.

bMaximizeWindow=(0,1)

bPrecipitationOcclusion

bPrecipitationOcclusion

Default is 1.

bPrecipitationOcclusion=(0,1)

bSAOEnable

bSAOEnable

Default is 1.

bSAOEnable=(0,1)

bSinglePassDirShadow

bSinglePassDirShadow

Default is 1.

bSinglePassDirShadow=(0,1)

bTopMostWindow

bTopMostWindow

Default is 0.

bTopMostWindow=(0,1)

bVolumetricLightingEnable

bVolumetricLightingEnable

Default is 1.

bVolumetricLightingEnable=(0,1)

bVolumetricLightingForceCasters

bVolumetricLightingForceCasters

Default is 0.

bVolumetricLightingForceCasters=(0,1)

fBlendSplitDirShadow

fBlendSplitDirShadow

Default is 100.0000.

fBlendSplitDirShadow=(...,-0.0001,0,0.0001,...)

fDirShadowDistance

fDirShadowDistance

Default is 3000.0000.

fDirShadowDistance=(...,-0.0001,0,0.0001,...)

fInteriorMeshLODLevel1FadeDist

fInteriorMeshLODLevel1FadeDist

Default is 2600.0000.

fInteriorMeshLODLevel1FadeDist=(...,-0.0001,0,0.0001,...)

fInteriorMeshLODLevel2FadeDist

fInteriorMeshLODLevel2FadeDist

Default is 1950.0000.

fInteriorMeshLODLevel2FadeDist=(...,-0.0001,0,0.0001,...)

fLeafAnimDampenDistEnd

fLeafAnimDampenDistEnd

Default is 4600.0000.

fLeafAnimDampenDistEnd=(...,-0.0001,0,0.0001,...)

fLeafAnimDampenDistStart

fLeafAnimDampenDistStart

Default is 3600.0000.

fLeafAnimDampenDistStart=(...,-0.0001,0,0.0001,...)

fLocalShadowMapHalveEveryXUnit

fLocalShadowMapHalveEveryXUnit (normally shows as flocalShadowMapHalveEveryXUnit, but it is case insensitive)

Default is 750.0000.

flocalShadowMapHalveEveryXUnit=(...,-0.0001,0,0.0001,...)

fMaxFocusShadowMapDistance

fMaxFocusShadowMapDistance

Default is 450.0000.

fMaxFocusShadowMapDistance=(...,-0.0001,0,0.0001,...)

fMeshLODFadeBoundDefault

fMeshLODFadeBoundDefault

Default is 256.0000.

fMeshLODFadeBoundDefault=(...,-0.0001,0,0.0001,...)

fMeshLODFadePercentDefault

fMeshLODFadePercentDefault

Default is 1.2000.

fMeshLODFadePercentDefault=(...,-0.0001,0,0.0001,...)

fMeshLODFadeScalar

fMeshLODFadeScalar

Default is 1.0000.

fMeshLODFadeScalar=(...,-0.0001,0,0.0001,...)

fMeshLODLevel1FadeDist

fMeshLODLevel1FadeDist

Default is 3500.0000.

fMeshLODLevel1FadeDist=(...,-0.0001,0,0.0001,...)

fMeshLODLevel1FadeTreeDistance

fMeshLODLevel1FadeTreeDistance

Default is 2844.0000.

fMeshLODLevel1FadeTreeDistance=(...,-0.0001,0,0.0001,...)

fMeshLODLevel2FadeDist

fMeshLODLevel2FadeDist

Default is 2000.0000.

fMeshLODLevel2FadeDist=(...,-0.0001,0,0.0001,...)

fMeshLODLevel2FadeTreeDistance

fMeshLODLevel2FadeTreeDistance

Default is 2048.0000.

fMeshLODLevel2FadeTreeDistance=(...,-0.0001,0,0.0001,...)

focusShadowMapDoubleEveryXUnit

focusShadowMapDoubleEveryXUnit

Default is 450.0000.

focusShadowMapDoubleEveryXUnit=(...,-0.0001,0,0.0001,...)

fShadowBiasScale

fShadowBiasScale

Default is 1.0000.

fShadowBiasScale=(...,-0.0001,0,0.0001,...)

fShadowDistance

fShadowDistance

Default is 3000.0000.

fShadowDistance=(...,-0.0001,0,0.0001,...)

fTessFactorMaxDistanceScale

fTessFactorMaxDistanceScale

Default is 100.0000.

fTessFactorMaxDistanceScale=(...,-0.0001,0,0.0001,...)

iDirShadowSplits

iDirShadowSplits

Default is 2.

iDirShadowSplits=(...,-1,0,1,...)

iMaxAnisotropy

iMaxAnisotropy

Default is 16.

iMaxAnisotropy=(...,-1,0,1,...)

iMaxDecalsPerFrame

iMaxDecalsPerFrame

Default is 40.

iMaxDecalsPerFrame=(...,-1,0,1,...)

iMaxFocusShadows

iMaxFocusShadows

Default is 1.

iMaxFocusShadows=(...,-1,0,1,...)

iMaxFocusShadowsDialogue

iMaxFocusShadowsDialogue

Default is 4.

iMaxFocusShadowsDialogue=(...,-1,0,1,...)

iMaxSkinDecalsPerFrame

iMaxSkinDecalsPerFrame

Default is 8.

iMaxSkinDecalsPerFrame=(...,-1,0,1,...)

iPresentInterval

iPresentInterval

Default is 1.

iPresentInterval=(...,-1,0,1,...)

iScreenShotIndex

iScreenShotIndex sets the number of the screenshot made when bScreenshotToFile is enabled in Fallout4.ini. It increases incrementally with each screenshot taken.

Default is 0.

iScreenShotIndex=(...,-1,0,1,...)

iShadowMapResolution

iShadowMapResolution

Default is 2048.

iShadowMapResolution=(...,-1,0,1,...)

iSize H

iSize H sets the height of the game resolution in pixels. This setting cannot be changed in-game.

Default is 720.

iSize H=(...,-1,0,1,...)

iSize W

iSize W sets the width of the game resolution in pixels. This setting cannot be changed in-game.

Default is 1280.

iSize W=(...,-1,0,1,...)

iTiledLightingMinLights

iTiledLightingMinLights

Default is 40.

iTiledLightingMinLights=(...,-1,0,1,...)

iVolumetricLightingQuality

iVolumetricLightingQuality

Default is 0.

iVolumetricLightingQuality=(...,-1,0,1,...)

sAntiAliasing

sAntiAliasing sets the kind of anti-aliasing (AA) used. Leaving it blank disables AA. FXAA (Fast Approximate Anti-Aliasing) costs little performance, but blurs the image, albeit not as much as TAA. TAA (Temporal Anti-Aliasing) costs more performance than FXAA, reduces more jaggies, but can cause flickering at places. TAA can be further modified via the various fTAA- settings in Fallout4.ini > Display, but does not improve much.

Default is TAA. Recommended to leave it blank and use SMAA via ReShade.

sAntiAliasing=(FXAA,TAA,)

sD3DDevice

sD3DDevice appears to only be used by the Fallout 4 Launcher to detect the correct preset. It has been verified that it is not used by the game itself, just the Launcher. If Fallout 4 is not using the correct graphics card, fix that elsewhere (i.e., the driver).

sD3DDevice="Name of Graphics Card"

uiOrthoShadowFilter

uiOrthoShadowFilter

Default is 3.

uiOrthoShadowFilter=(0,1,2,...)

uiShadowFilter

uiShadowFilter

Default is 3.

uiShadowFilter=(0,1,2,...)

uPipboyTargetHeight

uPipboyTargetHeight

Default is 700.

uPipboyTargetHeight=(0,1,2,...)

uPipboyTargetWidth

uPipboyTargetWidth

Default is 876.

uPipboyTargetWidth=(0,1,2,...)