Guide:ENBSeries: Difference between revisions
From Step Mods | Change The Game
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bFloatPointRenderTarget=1 | bFloatPointRenderTarget=1 | ||
</pre> | </pre> | ||
If using ENBSeries v0.117 or later also set the following: | |||
<pre>bTreesReceiveShadows=1 | <pre>bTreesReceiveShadows=1 | ||
bDrawLandShadows=1 | bDrawLandShadows=1 | ||
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Note: This section is entirely optional and SMAA is NOT required to run ENB. | Note: This section is entirely optional and SMAA is NOT required to run ENB. | ||
''SubPixel Morphological Anti-Aliasing'' is a fantastic post-processing anti-aliasing method. Unlike MSAA, SMAA is processed after ENB, sparing a lot of headroom performance wise, and ensuring full compatibility. For users with low to mid-range computers SMAA is a great replacement for forced driver or the game engine's AA; you get a major quality improvement for a fraction of the performance hit. For users with a high-end machine we recommend you use a forced driver SGSSAA in addition to | ''SubPixel Morphological Anti-Aliasing'' is a fantastic post-processing anti-aliasing method. Unlike MSAA, SMAA is processed after ENB, sparing a lot of headroom performance wise, and ensuring full compatibility. For users with low to mid-range computers SMAA is a great replacement for forced driver or the game engine's AA; you get a major quality improvement for a fraction of the performance hit. For users with a high-end machine we recommend you use a forced driver SGSSAA in addition to SMAA. | ||
If you wish to use SMAA, set the following in the ''[Display]'' section of your "''SkyrimPrefs.ini''": | If you wish to use SMAA, set the following in the ''[Display]'' section of your "''SkyrimPrefs.ini''": |
Revision as of 01:03, September 1, 2012
Template:Notice A comprehensive guide for properly setting up ENB for n00bs to gurus -- by Staind716 & S.T.E.P. Team
- Updated: 1:03:28 1 September 2012 (UTC)