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| {{Mod
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| |author=DemoRome, IstewieAI, c6-dev, carxt, iranrmrf, jazzisparis, korri123
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| |modgroup=02-Extenders
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| |sourcename=Other
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| |sourceurl=https://github.com/xNVSE/NVSE/releases
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| |core=No
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| |landw=No
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| }}
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| Download and install the latest archive:
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| # Place all *.exe and *.dll files into <Fallout New Vegas>/ (not the data directory!). Should be four files (i.e., nvse_1_4.dll, nvse_loader.exe, nvse_editor_1_4.dll and nvse_steam_loader.dll).
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| # Install nvse.ini into Mod Organizer.
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| #* Click the Archive Archive MO.png button.
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| #* Browse to and select the downloaded skse archive.
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| #* In the manual installation prompt, right-click Data and select [Set data directory]. It should say it Looks good, and not say No game data at top level.
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| #* Click OK
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| # Adjust the NVSE ini file
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| #* Double-click the NVSE mod in Mod Organizer and select {{ui|INI-Files}}.
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| #* Open ''nvse_config.ini'' and make sure it contains the following (add the missing text, if needed):
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| #: <code>[Memory]</code>
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| #: <code>DefaultHeapInitialAllocMB=400</code>
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| #: <code>scrapheapsizeMB=128</code>
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| # Save and close
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| The value for <code>DefaultHeapInitialAllocMB</code> must be between 200 and <500. 400 seems to be the best value for Fallout New Vegas.
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| Restart MO; if NVSE is installed correctly, MO will detect it and show in the executables drop down.
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