FalloutNV:Diagonal movement: Difference between revisions
From Step Mods | Change The Game
(Created page with "{{Mod |author=JazzIsParis, Xilandro, Carxt |modgroup=05-Animations & Effects |sourcename=Nexus |sourceid=64333 |core=No |landw=No |enb=No }} {{Recommendations |short=Detailed...") |
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{{Mod | {{Mod | ||
|author=JazzIsParis, Xilandro | |author=Carxt, JazzIsParis, Xilandro | ||
|modgroup=05-Animations & Effects | |modgroup=05-Animations & Effects | ||
|sourcename=Nexus | |sourcename=Nexus | ||
Line 11: | Line 11: | ||
|short=Detailed instructions available | |short=Detailed instructions available | ||
|enabledetailed=Yes | |enabledetailed=Yes | ||
|detailed=:# Download and install the ''main file''. | |detailed=<span class="h5">INSTALLATION</span> | ||
:# Download and install the ''main file''. | |||
:# Right-click on the mod in the right pane of MO and select ''Open in Explorer''. | :# Right-click on the mod in the right pane of MO and select ''Open in Explorer''. | ||
:# Delete the ''meshes'' folder. We will be using ''NV Compatibility Skeleton'' instead. | :# Delete the ''meshes'' folder. We will be using ''NV Compatibility Skeleton'' instead. | ||
}} | }} |
Revision as of 08:07, July 7, 2021
Diagonal movement
by Carxt, JazzIsParis, XilandroGame:
FalloutNV
Download:
Mod Group:
[[:Category:ModGroup 05-Animations & Effects"05-Animations & Effects" is not in the list (01-Tools, 02-Extenders, 03-Resources, 04-Foundation, 05-Animation and Physics, 06-Models and Textures, 07-Sounds and Music, 08-Character Appearance, 09-Fixes, 10-Gameplay-General, ...) of allowed values for the "ModGroup" property.|05-Animations & Effects]]
Baseline:
n/a
Links:
CR Patch:
No
LW Patch:
No
PP Patch:
{{{pp}}}"{{{pp}}}" is not recognized as a Boolean (true/false) value.
ENB Option:
No
Guide/Version-Specific Mod Recommendations
Existing Guides |
---|
1.0.0 |
1.1.0 |
1.2.0 |
Recommendations
INSTALLATION
- Download and install the main file.
- Right-click on the mod in the right pane of MO and select Open in Explorer.
- Delete the meshes folder. We will be using NV Compatibility Skeleton instead.