Fallout4:TexGen: Difference between revisions

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<div class=mpheading>Configure MO Executable</div>
<div class=mpheading>Configure MO Executable</div>
Configure as follows (If necessary, revisit the [https://stepmodifications.org/wiki/{{NAMESPACE}}:{{#show:STEP:Main/GuideVersioning|?{{NAMESPACE}}DevelopmentRelease#}}#Tool_Setup Tool Setup in the guide].):
Configure as follows (If necessary, revisit the [https://stepmodifications.org/wiki/{{NAMESPACE}}:{{#show:STEP:Main/GuideVersioning|?{{NAMESPACE}}DevelopmentRelease#}}#Tool_Setup Tool Setup in the guide].):
{{{!}} class="wikitable" style="width:50%;"
{{{!}} class="wikitable"
! Application Title
! style="text-align:right;"{{!}} Title
! Executable
! style="text-align:left;"{{!}} TexGen
! Argument(s)
{{!}}-  
{{!}}-  
! style="color:#999; text-align:left;" {{!}} TexGen
! style="text-align:right;"{{!}} Binary
{{!}} style="text-align:left;"{{!}} TexGen64.exe
{{!}} style="text-align:left;"{{!}} TexGen64.exe
{{!}}-
! style="text-align:right;"{{!}} Argument(s)
{{!}} style="text-align:left;"{{!}} <code>-{{AbbreviationTagged|{{NAMESPACE}} }}</code>
{{!}} style="text-align:left;"{{!}} <code>-{{AbbreviationTagged|{{NAMESPACE}} }}</code>
{{!}}}
{{!}}}
<span class=salmontx>'''''NOTE:''' The output paths are defined in the TexGen/DynDOLOD GUI and NOT in the MO executable configurations.</span>
<span class=salmontx>'''''NOTE:''' The output path is defined in the TexGen GUI and NOT in the MO executable configuration.</span>
 
<div class=mpheading>Modify INIs</div>
The guide disables grass LOD by default. Instructions for enabling grass LODGen are also provided and ''may be enabled at a later time as instructed by the guide if adequate performance headroom is available.''
 
Navigate to <code>C:/Modding/Tools/DynDOLOD/Edit Scripts/DynDOLOD/DynDOLOD_SSE.ini</code>, and modify as follows by removing the semicolons at the start of each line where necessary:
<div class=mpcode>Expert=1
Level32=1
GrassGID=gid
DoubleSidedTextureMask=mountain,mtn
DoubleSidedMeshMask=mountain,mtn</div>
 
Navigate to <code>C:/Modding/Tools/DynDOLOD/Edit Scripts/DynDOLOD/TexGen_SSE.ini</code>, and modify as follows:
<div class=mpcode>TreeMSAlphaThreshold=144</div>


<div class=mpheading>ENB post-processing</div>
''TexGen will be run later in STEP 5 of the guide.''
<span class=salmontx>If ENB will NOT be used</span>, then complex grass will not be used, so also set the following in <code>TexGen_SSE.ini</code><div class=mpcode>ForceComplexGrass=0</div>
}}
}}

Latest revision as of 04:41, January 17, 2023

TexGen

by Sheson

Game:

Fallout4

Download:

Mod Group:

Baseline:

n/a

Links:

CR Patch:

No

LW Patch:

No

PP Patch:

No

ENB Option:

No

Guide/Version-Specific Mod Recommendations

Type a version string using the format indicated by the placeholder text below. Copy/paste the intended guide version from the "Existing Guides" table above (if it exists) into the field below. For unofficial user-created guides, use the format indicated by the placeholder text. Editors: Please DO NOT use wiki headings inside of custom Recommendations and also avoid using templates if at all possible! Template calls add to the max threshold, and headings mess up the guide ToC.

Recommendations

NOTE: TexGen for Fallout 4 is included within DynDOLOD 3 Alpha for Skyrim Special Edition.

  1. Ensure that both x86 and x64 versions of Visual Studio 2015, 2017 and 2019 are installed.
  2. Download the Main File.
  3. Extract the archive to the Tools folder (e.g. ..\Modding\Tools\DynDOLOD).
Configure MO Executable

Configure as follows (If necessary, revisit the Tool Setup in the guide.):

Title TexGen
Binary TexGen64.exe
Argument(s) -FO4

NOTE: The output path is defined in the TexGen GUI and NOT in the MO executable configuration.

TexGen will be run later in STEP 5 of the guide.