Fallout4:TexGen: Difference between revisions
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<span class=salmontx>'''''NOTE:''' The output paths are defined in the TexGen/DynDOLOD GUI and NOT in the MO executable configurations.</span> | <span class=salmontx>'''''NOTE:''' The output paths are defined in the TexGen/DynDOLOD GUI and NOT in the MO executable configurations.</span> | ||
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Revision as of 02:40, January 16, 2023
TexGen
by ShesonCR Patch:
No
LW Patch:
No
PP Patch:
No
ENB Option:
No
Guide/Version-Specific Mod Recommendations
Type a version string using the format indicated by the placeholder text below. Copy/paste the intended guide version from the "Existing Guides" table above (if it exists) into the field below. For unofficial user-created guides, use the format indicated by the placeholder text. Editors: Please DO NOT use wiki headings inside of custom Recommendations and also avoid using templates if at all possible! Template calls add to the max threshold, and headings mess up the guide ToC.Recommendations
NOTE: TexGen for Fallout 4 is included within DynDOLOD 3 Alpha for Skyrim Special Edition.
- Ensure that both x86 and x64 versions of Visual Studio 2015, 2017 and 2019 are installed.
- Download the Main File.
- Extract the archive to the Tools folder (e.g.
..\Modding\Tools\DynDOLOD
).
Configure MO Executable
Configure as follows (If necessary, revisit the Tool Setup in the guide.):
Application Title | Executable | Argument(s) |
---|---|---|
TexGen | TexGen64.exe | -FO4
|
NOTE: The output paths are defined in the TexGen/DynDOLOD GUI and NOT in the MO executable configurations.