Fallout3:Unofficial-Kelmych-1.0.0: Difference between revisions

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<center><br>
The following instruction changes have been made to the guide since the last update:
{{Fs|15px|''"You want to know about politics in Washington? Four words. Watch your back, Jack." - Admiral Greer''}}<br>
</center>
 
{{Notice|text=This guide is a constant work in progress. The Fallout 3 guide makes extensive use of material from EssArrBee's ''Fear and Loathing in New Vegas'' guide for modding Fallout New Vegas.
The guide uses 'UIO - UI Organizer'' for managing the installation of UI mods.}}<br><br>
[https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=N5TLCEMXY7KQU  https://www.paypalobjects.com/en_US/i/btn/btn_donate_LG.gif]<br>
{{fc|#e0dfff|Help support STEP! ALL donations are applied to operating expenses.}}<br>
 
{{Fc|Cyan|CHANGELOG:}} To see the {{Fc|Gold|Guide changelog}} click [[User:Kelmych/Fallout3_Changelog|here]]
{{Fc|Cyan|FORUMS:}} To visit the {{Fc|Gold|Clear and Present Danger forums}} click [http://forum.step-project.com/forum/88-clear-present-danger-fallout-3/ here]
{{Fc|Cyan|FORUMS:}} To visit the {{Fc|Gold|General feedback forum}} click [http://forum.step-project.com/topic/5758-general-feedback/ here]
{{Fc|Cyan|FORUMS:}} To visit the {{Fc|Gold|Support forum}} click [http://forum.step-project.com/forum/89-support/ here]
{{Fc|Cyan|HISTORY:}} You can check on revisions of the guide by clicking [http://wiki.step-project.com/index.php?title=User:Kelmych/Fallout3&action=history Here]
 
 
Recent Changes:<br>


February 3, 2018
February 3, 2018
Line 38: Line 23:
January 13, 2018
January 13, 2018
*# Updated installation instructions for [[#Dragonskin armor for FWE v2014|Dragonskin armor for FWE v2014]] to remove a reduction in carry weight
*# Updated installation instructions for [[#Dragonskin armor for FWE v2014|Dragonskin armor for FWE v2014]] to remove a reduction in carry weight
January 9, 2018
*# Added [[#A Decent Metro Map|A Decent Metro Map]]; Another optional metro map
*# Added [[#NMCs_Texture_Pack_For_New_Vegas|NMCs_Texture_Pack_For_New_Vegas]], for the Fallout 3 textures in this pack
*# Removed ''Operation Anchorage Retexture'' because it uses textures from  [[#NMCs_Texture_Pack_For_New_Vegas|NMCs_Texture_Pack_For_New_Vegas]] without permission
*# Removed ''The Pitt Retexture'' because it uses textures from  [[#NMCs_Texture_Pack_For_New_Vegas|NMCs_Texture_Pack_For_New_Vegas]] without permission
*# Removed ''Broken SteelRetexture'' because it uses textures from  [[#NMCs_Texture_Pack_For_New_Vegas|NMCs_Texture_Pack_For_New_Vegas]] without permission
*# Removed ''Point Lookout Retexture'' because it uses textures from  [[#NMCs_Texture_Pack_For_New_Vegas|NMCs_Texture_Pack_For_New_Vegas]] without permission


January 7, 2018
January 7, 2018
Line 80: Line 57:
*# Added [[#Old Barkskin|Old Barkskin]], improved benefits from this perk
*# Added [[#Old Barkskin|Old Barkskin]], improved benefits from this perk


November 11, 2017
*# Updated [[#Clean the Bethesda ESMs|Clean the Bethesda ESMs]] subsection to indicate that the guidance for cleaning the Bethesda ESMs is under review and more details will be provided shortly.
*# Updated version for [[#Wrye Flash|Wrye Flash]]
*# Updated version for [[#Wasteland Guards aka DC Defence|Wasteland Guards aka DC Defence]]
*# Added additional subsection in [[#User Recommended Mods|User Recommended Mods]] to list some mods added to the Nexus that might be worth adding to the guide after they are tested.


November 4, 2017
*# Updated [[#Clean the Bethesda ESMs|Clean the Bethesda ESMs]] subsection to remove the recommendation for cleaning the Bethesda ESMs.
*# Added [[#Jefferson - Rivet city crash fix|Jefferson - Rivet city crash fix]], fix for a rare but significant bug
*# Added [[#Radio Ownership Fix|Radio Ownership Fix]] , fixes ownership settings on some radios to prevent NPCs from becoming hostile
*# Added [[#Council Seat Fix|Council Seat Fix]], restores original reward for the River City Council Seat quest that was cut before release
*# Added [[#Point Lookout - Double Barrelled shotgun fix|Point Lookout - Double Barrelled shotgun fix]] changes the Point Lookout double barrelled shotguns to fire one barrel at a time
*# Added [[#Fixed Wasteland Scout Hat|Fixed Wasteland Scout Hat]], fixes and adds the original Fallout 3 scout hat
*# Updated installation instructions for [[#Games for Windows LIVE Disabler|Games for Windows LIVE Disabler]], this is not needed when using the GOG version of ''Fallout 3 GOTY''
*# Updated installation instructions for [[#Large Address Aware Enabler for FO3|Large Address Aware Enabler for FO3]], this is not needed when using the GOG version of ''Fallout 3 GOTY''
*# Updated [[#FO3 Collision Meshes|FO3 Collision Meshes]], addition to main file and updated BetterBoozeFix
*# Updated [[#Museum of History Expanded|Museum of History Expanded]], updated main file plus new optional file
*# Removed [[#Mator Smash|Mator Smash]] for now since the recent development and updates do not include FO3/FNV


{{TOC right|limit=4}}
September 2, 2017
= Introduction =
*# Added [[#Semi-transparent Door Glass|Semi-transparent Door Glass]], makes the windows in doors semi-transparent
== ''We were somewhere around Arlington...'' ==
Both '''Fallout 3''' and '''Fallout New Vegas''' have been out for a number of years now and there is a truly amazing community that has supported both games with really creative mods since the game's release. Fallout 3 was the last Bethesda RPG game that could be used without Steam. Recent Bethesda games need Steam even when the game is installed from a CD/DVD. Fallout 3 is usually considered the closest to typical Role Playing Game of the three Bethesda Fallout games (e.g., [http://kotaku.com/lets-rank-the-fallout-games-best-to-worst-611408965 see this review]). This guide covers mods and utilities for ''Fallout 3'', with a similar format, some similar content, and many similar mods, to the ''Fear and Loathing in New Vegas'' guide. for Fallout NV. <br>
The [https://www.youtube.com/playlist?list=PLlN8weLk86XhW4DeotXq0BvY4dBpnphVE ''Modding Fallout 3 : Start to Finish'' series of videos from GamerPoets] , especially the [https://www.nexusmods.com/fallout3/mods/22821 Modding Fallout 3 : My Way] videos and resources contains a large set of videos and associated resources on how to setup and mod Fallout 3.  Several of the individual videos are particularly important and will be referenced in this guide.<br>
Another series of videos, in this case about playing Fallout 3, from GamerPoets is the extensive [https://www.youtube.com/playlist?list=PLlN8weLk86Xh5ZP3pgVbbXEuHM_Plumtr ''Let's Roleplay Fallout 3 : Junktown Vendor'' series] which demonstrate what can be achieved today with Fallout 3 and modern computers; making use of mods from this guide.


This guide intends to provide a useful base set of mods for Fallout 3 that
August 7, 2017
* provide much more flexibility in configuring and managing mods than the vanilla game,
*# Updated version for [[#Collision Meshes|Collision Meshes]]
* improve the robustness of the game, and
* add interesting content that greatly improves the ''look and feel'' of the game and/or expands the gameplay, while remaining lore friendly and reasonably close to the vanilla game.  Mods with better quality items (resolution, accuracy of item model and textures) are always of interest, as long as the normal wear on textures remain consistent with the type of object; it's been a long time since the bomb dropped. For example:
# weapons and similar items will likely be well cared for;
# some scratches, dents, and corrosion are fairly common on many soft metal, paper, and plastic items; and
# clutter items will show relatively more wear and/or dirt.


Only the Game of the Year (GOTY) Edition will be supported, with all DLC required. Users without all the major DLC can still use the guide, but without a few  of the mods or patches. Like other guides on STEP, this guide uses Mod Organizer as its mod manager, LOOT for plugin sorting, and Wrye Flash to generate a Bashed Patch. Modding a Bethesda game adds a lot of additional interest and playability to the game, but takes a lot of time to achieve. It will take several days - and often longer - to follow the steps in this guide (and other STEP guides) including reading the important additional material about modding Bethesda games as well as the details of the individual mods being added.
July 12, 2017
*# Revised [[#Pre-Installation Checklist|Pre-Installation Checklist]], added a stronger warning against using game overlay programs.
*# Updated [[#xEdit|xEdit]] download location since the most recent version of xEdit is now always available in the FO3 Nexus site.


Fallout 3 has a reputation for poor stability, especially with Windows 7/8.1/10. This guide adds utilities and related fixes to improve stability and expand the effective memory available for the Fallout 3 executable. Fallout 3 works reasonably well with Windows 7/8.1/10, but not entirely bug-free as discussed on [http://wiki.tesnexus.com/index.php?title=Fallout_3_and_Win_7_64_Bit this web page] and [http://forum.step-project.com/topic/7553-is-fallout-3-compatible-with-windows-7/ this forum thread].  Nonetheless, some users still have significant problems getting Fallout 3 to work properly on modern computers and Windows OSs, especially Windows 10.. As the time in-game gets larger the stability decreases. Practices such as limiting autosaves and fast travel from or to interior areas like Megaton help reduce this deterioration. Like fast travel, using the console ''COC'' command bypasses the scripts used by the game to manage access to some interior areas in the game and can cause CTDs.
July 1, 2017
*# Added [[#DCRWAV-FWE Patch|DCRWAV-FWE Patch]], new patch created by a STEP FO3 forum user


Fallout 3 GOTY is available on a DVD, through ''Steam'', or  from [https://www.gog.com/ Good Old Games (GOG)]. The versions on DVD and from ''Steam'' are nearly identical, while the version from ''GOG'' includes some file updates, improved stability, and an updated set of INI configuration files. The guide covers some details of these differences.
June 5, 2007
*# Added new subsection [[#Compatibility Patches for the CPD Guide|Compatibility Patches for the CPD Guide]] for patches related to this guide; a pointer to updated patches is also provided
*# Updated [[#Run LOOT|Run LOOT]] with pointer to an updated LOOT userlist
*# Expanded [[#Merging Plugins|Merging Plugins]]


It is expected that most users will add many additional mods, and likely leave out some mods in this guide, based on their own particular interests; this guide is not intended as a list of all the interesting mods that might be added to Fallout 3.
June 2, 2017
== Guide Format ==
*# Added [[#Armor Repair Kits|Armor Repair Kits]], port of the FNV mod to FO3
Due to the somewhat whimsical nature of the original Fallout series, this guide will not take itself too seriously, but nonetheless a little more seriously than the highly irreverent Fallout 1 and 2; Fallout 3 is a little more serious than the previous Fallout games and even the follow-on "Fallout New Vegas", perhaps because of the Washington DC area setting.  The areas near the starting location for the game are more dangerous than the areas around the starting location for Fallout New Vegas. The early quests in Fallout 3 involve travel through dangerous areas with a lot of raiders who often attack as a group. The title of this guide, "Clear and Present Danger", reflects this danger. The theme is intended to reflect the overall impression of Fallout 3 as well as remaining true to the Fallout tradition.
*# Added [[#Megaton Clinic Reorganized|Megaton Clinic Reorganized]] remodelled clinic
*# Added [[#National Guard Armory Refurb|National Guard Armory Refurb]], armory overhaul with small expansion
*# Added [[#Museum of History Expanded|Museum of History Expanded]], small expansion of the Underworld
*# Added [[#FNV EVE Grenade And Mine Explosion|FNV EVE Grenade And Mine Explosion]], changes the grenade and frag mine visual effects to those in EVE
*# Updated installation instructions for [[#Auto axe Invisibility bug fix|Auto axe Invisibility bug fix]]
*# Updated installation instructions for [[#Fallout Food Package Retexture Compilation|Fallout Food Package Retexture Compilation]], removed unneeded plugin


This guide extends some of the concepts from other STEP guides including the [http://wiki.step-project.com/User:Essarrbee/FalloutNewVegas ''Fear and Loathing in New Vegas'' guide], the [http://wiki.step-project.com/User:Adonis_VII/TTW TTW guide], and the [http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition ''Skyrim Revisited''], [http://wiki.step-project.com/User:Darth_mathias/SRLE_Extended_Legacy_of_The_Dragonborn SRLE Extended: Legacy of The Dragonborn] , and [http://wiki.step-project.com/Pack:Explorers_Guide ''A Real Explorer's Guide to Skyrim''] guide (which emphasizes new locations) guides for Skyrim. The guide layout and even some mod descriptions from ''Fear and Loathing in New Vegas'' have been preserved whenever possible, and the guide notes mods that are similar in both games.
May 29, 2017
*# Removed [http://www.nexusmods.com/fallout3/mods/20044 Kentbury Way], incorporated into [[#Another Interior Mod|Another Interior Mod]]
*# Added [[#Another Interior Mod|Another Interior Mod]], adds several new locations and includes ''Kentbury Way''
*# Added [[#Glowing muck pools|Glowing muck pools]], adds some glow to radioactive pools
*# Added [[#Hi-Res Harold|Hi-Res Harold]], higher res version of Harold
*# Added [[#Auto axe Invisibility bug fix|Auto axe Invisibility bug fix]], changes meshes for auto axe (vs. those in U3FP)
*# Added [[#DCworld21 - Monticello Park|DCworld21 - Monticello Park]], adds cut space near Mason district
*# Revised [[#UHQ Terrain Overhaul|UHQ Terrain Overhaul]]; no longer available on Nexus, left in guide for those who already have it
*# Updated [[#FOSE|FOSE]] to include a reference to the Gamerpoets tutorial video on FOSE


The mods, utilities, and guidance in this guide are listed from top down. It's recommended that mods be installed in that order at least in the User Interface section. Most users will likely install many or perhaps all the mods, other than those noted as optional or alternative; experienced users might not want to use as many of these and will likely add other mods. Keep in mind, there are very specific directions to install the interface mods and those directions are very important to make sure there are no problems when starting ''Fallout 3''.
May 1, 2017
== Options across Systems with Different Capabilities ==
*# Updated version for [[#UF3P - Exotic Caravans|UF3P - Exotic Caravans]]; Project Beauty compatibility now integrated
We don't all have the same computer technology as the Enclave seems to have.
*# Updated version for [[#Free Commander XE|Free Commander XE]]
*# Updated installation instructions for  [[#WeaponModKits - FWE Talon Loot Crash Fix and Enclave Loot Crash Fix|WeaponModKits - FWE Talon Loot Crash Fix and Enclave Loot Crash Fix]] to eliminate a potential problem with LOOT sorting
*# Added [[#mr Handy Retexture |mr Handy Retexture ]]


The guide is intended for use across a range of different systems. Fortunately the base Fallout 3 game doesn't need a highly capable system. This guide expects that the minimum system has at least 1&nbsp;GB of VRAM and is capable of running more than just vanilla Fallout 3.  The vanilla textures in Fallout 3 (and even Fallout NV and Skyrim) are typically no larger than 512x512, and early mods had textures that were typically1Kx1K resolution or less. As systems and graphic cards have gotten more powerful some more recent mods that have been developed to provide better graphic quality. In addition to modest resolution textures this guide includes many high resolution texture mods with 2Kx2K textures, sometimes even 4kx4k.  Users can choose among alternative mods suitable for their systems. Perhaps the most VRAM intensive part of the game occurs when leaving Vault 101 since the game needs to load the entire area around Megaton. It a CTD occurs regularly there it might indicate that some textures need be reduced in size.
February 2, 2017
*# Updated [[#Creating a Bashed Patch|Creating a Bashed Patch]] for better clarity and to correct an error
*# Added [[#Merge Plugins|Merge Plugins]] placeholder section, to be expanded soon
*# Updated version for [[#A World Of Pain for Fallout 3 AWOP4FO3|A World Of Pain for Fallout 3 AWOP4FO3]]
*# Updated [[#User Recommended Mods|User Recommended Mods]]


This guide also discusses reducing the resolution of textures from mods so they can be used even on systems with smaller VRAM capability. such as some laptops with small graphics cards. The [[Guide:DDSopt/Fallout| ''Fallout DDSopt Quick-start guide'']] covers the use of ''DDSopt'' to reduce the sizes of textures of both the vanilla game textures and textures from mods, including some tools that simplify this process. This guide also indicates a few mods, with an ''Optimize'' indicator, that might be improved with optimization, even without texture resolution change. Unlike Skyrim, the vanilla game textures don't typically need optimization.
January 11, 2017
<!-- == What this guide is still lacking ==
*# Updated version for [[#xEdit|xEdit]]
# More INI tweaks for Fallout 3. There are a few in this guide, but the tweak guide mentioned below has more suggestions that haven't been tested yet.
*# Updated version for [[#Collision Meshes|Collision Meshes]]
# Texture selection: Roughly half of the vanilla Fallout 3 textures are replaced by textures provided by the mods in this guide. So far there have only been some spot comparisons of the textures for small items and weapons to determine which sets should be installed with higher priority.
*# Updated version for [[#UPDATED Unofficial Fallout 3 Patch|UPDATED Unofficial Fallout 3 Patch]]
# Bash tags for a few mods not currently in LOOT masterlist (when needed); when they are in LOOT they are automatically applied. Some of this is available in forum posts, and more of these are being provided to the LOOT team. The [[#Generate Tags for Wrye Bash|xEdit script for identifying potential bash tags in mods will be very helpful in increasing the list of tags.
*# Updated [[#INI Tweaks|INI Tweaks]] to use BethINI
# Details for a manually created compatibility patch(s), similar to that provided in SR:LE pack. Wrye Flash takes care of a great deal of mod compatibility problems in Fallout 3 but some manual patches will still likely be needed.  Mator Smash has the potential to greatly simplify the patching needed. In addition, some modders have or are creating weapon compatibility patches that should help reduce this problem.
# A glossary of terms such as that found in the [[Guide:Hardware#Terminology_2|STEP Hardware Guide]]. '''Suggestions of terms to be added are requested!'''<br>
All of the above will take a considerable period of time, especially since there are only a few forum participants helping to maintain this guide.-->
{{Notice Small|text=In order to keep this guide from being exceedingly long (or perhaps even more exceedingly long) the instructions for each mod are usually fairly short. This information isn't typically needed to install the mod correctly, but it is sometimes needed if the guide mentions user selected options. The documentation included in the mod and the description page at the mod download site may also provide useful information on how to use the mod in the game as well as any configuration needed.}}
== Legend ==
{{Indicator|8|16|#333333|#666666|#FFFFFF|Tool&nbsp;}} A utility used to configure or manage the game.
{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}} A useful mod or utility, but for various reasons not one that will be used by everyone. This includes mods that might cause performance problems on some systems or make sufficiently large changes to gameplay and/or lore friendliness that they might not be desired by all users of the guide.  <br>
{{Indicator|8|16|#006666|#669999|#A8C9A7|Core&nbsp;}} A utility used by this guide, or a mod whose presence is needed by other mods. Most Core mods (other than the ones affected by [[#UIO|UIO]] ) can be left out initially without any problems (except for losing the improved immersion and gameplay provided by these mods). <br>
{{Indicator|8|16|#E6E600|#B2B200|#1A1A00|Cleaning&nbsp;}} A mod that needs to be cleaned with [[#xEdit|xEdit]]
{{Indicator|8|16|#336699|#0099CC|#EEF0F2|LowRes&nbsp;}} Interior and exterior textures no larger than 1kx1k, exterior normal maps no greater than 512x512. Systems with 1&nbsp;GB VRAM should be able to use this mod without problems. LowRes includes textures with higher resolution than the vanilla game textures which are 512x512 or smaller. <br>
{{Indicator|8|16|#996633|#FF9900|#E0D1C2|MedRes&nbsp;}} Interior and other textures no greater than 2Kx2k with normal maps no greater than 1kx1k, exterior textures no larger than 1kx1k, exterior normal maps no greater than 512x512. Systems with 1.5&nbsp;GB VRAM or greater should be able to use these mods without noticeable problems; less capable systems may be able to use a few of these mods, the mods texture size should be reduced with ''DDSopt', or an alternate mod used with less demanding graphics. <br>
{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}} Mods with mostly 2kx2k textures and normal maps for interior or exterior textures. As with the medium resolution texture, there are similar options (including using the Fallout 3 vanilla textures) for those not able to use these mods without modifications.<br>
{{Indicator|8|16|#6600CC|#6666FF|#E0CCF5|Optimize&nbsp;}} Mods for which texture optimization might be useful<br>
= Prerequisites =
== Pre-Installation Checklist ==
Make sure that everything is ready to install before proceeding with this guide.
{{Warning Small|text=The Bethesda game engine for the TES and Fallout games, the ENB executable, and/or Mod Organizer, will have CTDs and other issues that are difficult to diagnose when background game overlay programs such as AMD Gaming Evolved, Nvidia Geforce Experience program, and Overwolf or some anti-virus programs such as BitDefender are used. These programs may claim compatibility but they are not; STEP users have gotten CTDs with all of these. See GrantSP's post [http://forum.step-project.com/topic/8985-mod-organizer-and-software-that-interferes-with-it/ here] for more details. The overlay program for the ''GOG'' version has not been extensively tested; it claims to not have these problems.}}


:# Make sure the ''Fallout 3 goty'' directory is clean from any other modding previously done.
January 4,2017
:#* One way that always works is to delete everything in the ''Fallout 3 goty'' folder except the Data folder; this will require redownloading the vanilla Fallout files.
*# Added alternate download source and instructions for DarnUI.
:#* Now open the Data folder and delete everything that is not a vanilla ESM or BSA from ''Fallout 3'' or the DLCs.
:#* Now go to ''Fallout 3 goty'' in Steam (or use ''GOG Galaxy'' if the ''GOG'  version is used) and verify game cache and all the necessary files will be downloaded.


:#* Those with the German "no gore" version of Fallout 3 GOTY need to do an additional step
November 6, 2016
These files are shipped through Steam:
*# Updated version for [[#New Vegas Anti-Crash|New Vegas Anti-Crash]], now fixes crashes from Windows 10 Anniversary Update and graphics card driver updates
  Fallout3.exe
*# Added [[#Cherry Bomb HD retexture and remodel|Cherry Bomb HD retexture and remodel]], higher resolution cherry bomb
  Fallout3.exe.cat
  Fallout3.exe.cfg
  Fallout3ng.exe
  Fallout3ng.exe.cat
  Fallout3ng.exe.cfg
To ensure that FOSE uses the correct "no gore" game files, rename the first three files to:
  _Fallout3.exe
  _Fallout3.exe.cat
  _Fallout3.exe.cfg
Then remove the ''ng'' from the three remaining files so MO will recognize them:
  Fallout3ng.exe --> Fallout3.exe
  Fallout3ng.exe cat--> Fallout3.exe.cat
  Fallout3ng.exe.cfg --> Fallout3.exe.cfg
  (Thanks to pStyl3 for providing the instructions for the "no gore" version of FO3)
:# Even though access to ''Games for Windows Live'' will be disabled when using the instructions in this guide, it includes files that are needed during installation. Get the most recent version of ''gfwliveetup.exe'' from [https://www.microsoft.com/en-us/download/details.aspx?id=5549 Microsoft] and run the executable to install it. This is not always needed with Fallout 3 installation, but without doing this Fallout 3 installation will fail with some recent Windows 10 updates.
:# Some of the reported problems with installing Fallout 3 in Windows 10 have been fixed in later Windows 10 releases, and the steps that follow in this paragraph might no longer be necessary, but there might still be some issues (maybe even some new ones). Delete any Fallout.ini and FalloutPrefs.ini (if present) in the "%USERPROFILE%\(My )Documents\My Games\Fallout3" folder. Windows 10 users have reported multiple problems with the initial setup of ''Fallout 3'' when trying to run the ''FalloutLauncher''. DanielCoffey reported "Windows 10 complained that FO3 was not a supported application the first time it was executed (to generate the .inis). The game started just fine however." User mcshame suggests it seems to be necessary to run the FalloutLauncher with administrator rights. Right click on FalloutLauncher.exe and select properties. Select the compatibility tab and select "run the program as administrator", click apply and ok. The ''FalloutLaunchershould be in the ''Fallout 3 Goty'' folder along with the Fallout 3 executable, but for some users it might be in the %USERPROFILE%\(My )Documents\My games\Fallout3 folder.<br>


Go to the "Fallout 3 GOTY" folder and start the Fallout launcher from there (NOT from inside Mod Organizer) so new ini files can be generated, and new or revised keys will be entered in the Windows registry for the game. This will allow the INIs to revert back to vanilla before starting. These INI files will be replaced later with revised versions during the INI settings process.
October 14, 2016
*# Added [[#Intro Street Bus and Dupont Alignment|Intro Street Bus and Dupont Alignment]] fixes inconsistent alignments
*# Added [[#DC Moods|DC Moods]], improved wasteland lighting and sky
*# Added [[#Point Lookout Reborn|Point Lookout Reborn]], adds locations and details to Point Lookout
*# Added [[#Boulevard of Broken Dreams|Boulevard of Broken Dreams]], adds 4 vendors to Pilgrims Landing
*# Added [[#Headwraps Galore|Headwraps Galore]], adds headwraps to Raider inventory
*# Added [[#Realistic Radiation Suits FO3|Realistic Radiation Suits FO3]], changes radiation protection as suit condition decreases
*# Updated installation instructions for  [[#The Wasteland Patch Collection|The Wasteland Patch Collection]] to add additional patches
*# Updated [[#Texture Optimization|Texture Optimization]] recommendations and description
*# Updated [[#User Recommended Mods|User Recommended Mods]], added some additional user recommended mods
*# Updated [[#Troubleshooting|Troubleshooting]], added some Windows 10 problems
September 5, 2016
*# Updated notes for [[#Ties that Bind - a narrative companion mod|Ties that Bind - a narrative companion mod]]; it disables the FWE Alternate Start


:# It is usually safe to set the ''Fallout 3'' launcher settings to max for the system being used to play the game. ''Fallout 3'' should be able to perform quite well on any modern hardware. The [https://www.nexusmods.com/fallout3/mods/69787 BethINI] mod is used in this guide for initial configuration; it works for most of the Bethesda Elder Scrolls and Fallout games. It detects system hardware and greatly simplifies the initial game configuration.
August 24, 2016
:# Make sure that DirectX on the PC has been updated to the most recent version; some of the software being installed like ENB can fail if the most recent version isn't installed. The game itself provides an older version of the DirectX end-user runtime software. The current english language version is available [https://www.microsoft.com/en-us/download/details.aspx?displayLang=en&id=35 here].
*# Updated installation instructions for [[#Exeter Type 3 Armor Fix|Exeter Type 3 Armor Fix]], added missing mods to list of requirements
:# Follow the guidance on setting up the display and video card in the STEP guide section on [http://wiki.step-project.com/STEP:2.10.0#1.E._Display_.26_Video_Card_Settings Display & Video Card Settings].
*# Updated [[#Using Fallout New Vegas Mods for High Resolution Clutter, etc.|Using Fallout New Vegas Mods for High Resolution Clutter, etc.]], with additional recommendations for installing ''Ojo Bueno Texture Pack for FNV''
== A Word About Gamebryo and Plugin Limits ==
*# Updated installation instructions for [[#Enhanced Blood Textures v2_22b|Enhanced Blood Textures v2_22b]] to provide a recommended option
The game engine for Fallout 3 has quite a few issues, but fortunately for most users of this game the limit of the number of plugins (*.esm and *.esp files) is a little less than 255, like most of the other Gamebryo-based Bethesda games except ''Fallout New Vegas''. The number of plugins in the mods recommended in this ''Fallout 3'' guide will always be well below the ~254 limit so users can add some other mods of their choosing, although it's possible to exceed the limit. Merging any mods that add new objects in each plugin (new FormIDs) can potentially cause significant compatibility problems with other mods that expect the separate (vs. merged) plugins as discussed in the [[Guide:Merging_Plugins|Merging Plugins mini-guide]]. When adding mods in beyond those in the Fallout 3 guide, be aware of the plugin cap and learn to use the [[User:Kelmych/Fallout3#Merge_Plugins|Merge Plugins]] when appropriate to lower the count on mods that have multiple plugins that won't cause compatibility problems when merged. This is the main reason that Wrye Flash is important, along with its conflict resolution for levelled lists, since the Bashed Patch will also lower plugin count. A new section on merging plugins will be added soon to this guide since many of the more recently added mods include plugins.
*# Updated installation instructions for [[#DIMONIZED TYPE3 female body|DIMONIZED TYPE3 female body]], added missing clothing file
== Utilities ==
*# Updated [[#User Recommended Mods|User Recommended Mods]], added some intial user recommended mods
There are a few tools that are necessary to mod Fallout 3 and they should be downloaded and installed before any modding starts. These utilities, as well as Steam itself (if the Steam version is used) or the GOGgames folder, should be installed in directories that are not subdirectories of any User Access Controlled (UAC) directories (e.g., Program Files, Program Files (x86)).
{{Video|sTFLb7LBWXo|Steam : Installation & Setup (by GamerPoets)|GamerPoets demonstrates Steam installation}}
If ''Steam'' is currently installed in a UAC directory [https://support.steampowered.com/kb_article.php?ref=7418-YUBN-8129| this page] provides instructions on how to easily move ''Steam'' and the games already installed by ''Steam''.


It is suggested that these utilities (other than Wrye Flash and FOSE) are not installed in subdirectories of the ''Steam'' or ''GOGgames'' directory including the game directory itself (''Steam\Steamapps\common\Fallout 3 goty'' if ''Steam'' is used) to keep the ''Steam'' or ''GOGgames'' and game directories as close to vanilla as possible. These utilities don't need to be in the game directory. When an SSD is used for the game directory the ''Mod Organizer\mods'' directory should also be installed on the SSD even if Mod Organizer is installed elsewhere; if Mod Organizer itself is installed in the game directory then the ''Mod Organizer\downloads'' directory should be on a HDD rather than in the ''Mod Organizer'' directory. All of the directories and subdirectories that store the game and utility programs should have file access set to allow ''Everyone'' full access (o prevent any potential UAC problems. A substantial portion of the game installation and utility usage problems with Bethesda games reported on the STEP forums are due to file access problems.
August 19, 2016
*# Updated notes for [[#xEdit|xEdit]], additional documentation references added
*# Updated [[#Using Fallout New Vegas Mods for High Resolution Clutter, etc.|Using Fallout New Vegas Mods for High Resolution Clutter, etc.]], replaced ''Ojo Bueno Objects V1'' with the updated version, ''Ojo Bueno Texture Pack for FNV''


Utilities, except for DDSopt (which needs administrative privilege to set some registry keys), should not be configured to use administrative privileges; Tannin (the author of MO) discussed this in [http://forum.step-project.com/topic/5280-mod-organizer-install-location-best-practice/?view=findpost&p=86907 this STEP forum post]. If it seems necessary to use administrative privileges there is likely to be an issue with the way file access is setup.
August 17, 2016
<!--
*# Added [[#Anchorage Holotapes|Anchorage Holotapes]]
===== [http://boss-developers.github.io BOSS] =====
*# Updated version for [[#LOOT|LOOT]]
* '''Author''': The BOSS Development Team
*# Updated version for [[#Free Commander XE|Free Commander XE]]
* '''Version''': v2.3.0
*# Updated version for [[#xEdit|xEdit]]
* '''Installation''': {{Video|CAXPy7cV1P0|BOSS Install Video|Works for Fallout 3 too.}}
*# Updated installation instructions for [[#Dynamic Weather|Dynamic Weather]]; corrected error
*# Updated notes for [[#Exeter Type 3 Armor Fix|Exeter Type 3 Armor Fix]] to list the Exeter plugins that can be disabled when this fix is used
*# Updated version and installation instructions for [[#Broken Steel Retexture|Broken Steel Retexture]]
*# Updated version and installation instructions for [[#Point Lookout Retexture|Point Lookout Retexture]]
*# Updated comments in the initial part of the guide on using Fast Travel or COC to mention that the primary potential issue is starting or ending in an interior space.
*# Removed [http://www.nexusmods.com/fallout3/mods/15314  FWE Talon Loot Crash Fix]; [[#WeaponModKits - FWE Talon Loot Crash Fix and Enclave Loot Crash Fix|WeaponModKits - FWE Talon Loot Crash Fix and Enclave Loot Crash Fix]] includes this fix
*# Updated installation instructions for [[#WeaponModKits - FWE Talon Loot Crash Fix and Enclave Loot Crash Fix|WeaponModKits - FWE Talon Loot Crash Fix and Enclave Loot Crash Fix]] to download the proper file
July 2, 2016
*# Reorganized the [[#Do You Feel Lucky?|Do You Feel Lucky?]] section on weapon mods for better clarity
*# Updated download site, installation instructions and notes for [[#20th Century Weapons|20th Century Weapons]] since the Game Front site is no longer available.


BOSS is the best way to sort the load order of any plugins for all the Bethesda games. Without it, the community would be lost. There is a drop down menu that allows switching between different games, so a different installation for ''New Vegas'', ''Fallout 3'', ''Oblivion'', or ''Skyrim'' is unnecessary.
June 12, 2016
 
*# Updated version for [[#LOOT|LOOT]]
===== [http://www.nexusmods.com/fallout3/mods/17026 BUM] =====
*# Updated version and installation instructions for [[#Wrye Flash|Wrye Flash]]
* '''Author''': Surazal
*# Updated installation instructions for [[#Fallout Mod Manager - FOMM - Fork|Fallout Mod Manager - FOMM - Fork]]; this utility is only needed for Windows XP systems
* '''Versions''': v6.7.2
 
Opens up BOSS userlist functions not available by using BOSS alone. Creating custom load orders or adding plugins not yet part of the masterlist is much easier with BUM. As with BOSS, only one copy of BUM is needed so a different installation for ''New Vegas'', ''Fallout 3'', ''Oblivion'', or ''Skyrim'' is unnecessary.
-->
 
<!-- ===== [http://www.nexusmods.com/fallout3/mods/20107 Fallout Mod Manager - FOMM - Fork] =====
{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}}
* '''Author''': Q Timeslip and kaburke
* '''Version''': v0.14.11.9
* '''Notes''': When Installing MODS with FOMM - Fork, they will go into Mod Organizer's "\Overwrite" folder. Follow the instructions for FOMM if used for a mod. This is a continuation of the FOMM development. This might allow the installation of mods that MO cannot handle with its external installer, but it is not needed with version 1.2.17 or higher of Mod Organizer. This utility is included in this guide ONLY for systems running Windows XP since MO 1.2.8 is needed when running Windows XP.-->
===== [http://www.nexusmods.com/fallout3/mods/637 xEdit] =====
{{Indicator|8|16|#333333|#666666|#FFFFFF|Tool&nbsp;}}{{Indicator|8|16|#006666|#669999|#A8C9A7|Core&nbsp;}}
* '''Author''': ElminsterAU, Hlp, Zilav and Sharlikran
* '''Version''': v3.2 . The most recent version of xEdit is now provided on each Nexus game site for which xEdit works. The version downloaded for FO3 will be named ''FO3Edit.exe'' in the downloaded archive.
* '''Notes''': It is recommended that the file named ''FO3Edit.exe'' should be renamed to ''xEdit.exe'' after copying the contents of the archive file into the ''xEdit'' folder. This single version of xEdit can then be used for all Bethesda games. Those using the most recent versions of the addon ''xEdit'' scripts such as those listed below NEED to use the most recent version of ''xEdit''.<br>
Used for cleaning mods and conflict resolution.
* '''Info''': As mentioned below, there are multiple guides and videos on using the xEdit tools for cleaning plugins. A [[Guide:XEdit|STEP guide for xEdit]] is available that provides details on the interface and commands in xEdit.  The older [http://newvegas.nexusmods.com/mods/38413/? ''FNVEdit Training Manual''] has useful examples on using xEdit that are still relevant; this remains the only official documentation on using ''xEdit''. A short introduction for TES5Edit (very similar to FO3Edit) is available [http://www.creationkit.com/Category:TES5Edit here].  A video by the TES5Edit author on using it for conflict resolution is {{Video|rqAvJKGdPbU|available here}}. A small STEP mini-guide on conflict resolution is available in the [http://wiki.step-project.com/Guide:Merging_Plugins Merging Plugins guide].<br>
xEdit can with used with TES3, TES4, TES5, FO3, FNV, and FO4.
Fallout 3 (and other Bethesda games) have a large set of data types in object records that can be confusing to most users. [https://github.com/TES5Edit/fopdoc/tree/master/Fallout3 This site] has a brief overview of many of the data types used for Fallout3. Equivalent sites are available with data type descriptions for other Bethesda games.
* '''Fallout NV Equivalent''': [http://newvegas.nexusmods.com/mods/34703/ FNVEdit]
* '''Installation''': Install a single version of xEdit for use with all the Bethesda games as described [http://wiki.step-project.com/Guide:Fallout#Setting_Up_Mod_Organizer here].  Download xEdit and then install in an ''xEdit'' folder in a separate folder (e.g., <code>D:\Games\xEdit</code>).
Some additional setup instructions for this utility will be carried out in the [[#Setting up Mod Organizer|Setting up Mod Organizer]] section below.
 
It would really be impossible to have a heavily modded game or a stable game without this amazing little tool. Essential for anyone wanting to mod a Bethesda game.
<!-- ===== [http://www.nexusmods.com/skyrim/mods/37981 Merge Plugins xEdit Script] =====
* '''Author''': matortheeternal
* '''Version''': 1.9
* '''Notes''': This mod provides a script that allows merging plugins for any of the xEdit utilities including ''FO3Edit''.
* '''Info''': {{Video|0S6cpCwTezE|Merge Plugins : Start to Finish (by GamerPoets)}}  Documentation and other very useful TES5Edit scripts created by Mator are available on the [https://github.com/matortheeternal/TES5EditScripts TES5EditScripts page]. There is also a beta version of a standalone version available that is faster.
* '''Installation''': Get ''Merge plugins v1.9''. Extract the contents of this mod into the folder used for ''FO3Edit 3.1.3'' or (recommended) ''xEdit 3.1.3''.
-->
===== [http://www.nexusmods.com/skyrim/mods/69905 Merge Plugins] =====
{{Indicator|8|16|#333333|#666666|#FFFFFF|Tool&nbsp;}}
* '''Author''': matortheeternal
* '''Version''': 2.1.3
* '''Notes''': This utility allows merging plugins for any Bethesda game comptible with xEdit.  It is a standalone successor to the previous xEdit merge script and is much faster. It supports merging plugins with FormIDs and NavMeshes. It is always best when merging mods with this script to preserve FormIDs so that old save games will still work with the merged mods, and so that future merges as the mods evolve . The current version of this utility handles FormID numbering automatically, and will generally preserve the FormIDs so the game will still be able to use current save games.
* '''Info''': {{Video|0S6cpCwTezE|Merge Plugins (by GamerPoets}}.  For support see the [http://forum.step-project.com/forum/99-mators-utilities-support/ STEP forum for Mator's Utilities Support].
* '''Installation''': Get the ''Merge plugins'' main file and extract the contents into a ''Merge Plugins'' folder inside the folder used for Game Utilities (e.g., ''D:\Games\Merge Plugins'').
 
While this utility isn't critical for ''Fallout 3'' since the number of plugins used isn't typically near the limit, it is useful whenever it is desirable to reduce the number of plugins.
===== [https://github.com/matortheeternal/TES5EditScripts TES5EditScripts] =====
{{Indicator|8|16|#333333|#666666|#FFFFFF|Tool&nbsp;}}{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}}
* '''Author''': matortheeternal
* '''Version''': 1/1/2016
* '''Requirements''':  xEdit utility from [http://www.nexusmods.com/fallout3/mods/637 FO3Edit] mod (FO3Edit renamed xEdit as mentioned above),.
* '''Fallout NV Equivalent''': the same utility, with separate settings for each game, works for Fallout 3, Fallout NV, TES4, and TES5 (but probably not Fallout 4 yet)
* '''Notes''': These utility xEdit scripts provide useful functions for viewing, editing, and creating plugin files using xEdit with Bethesda RPG games., primarily for experienced users of xEdit. The ''mtefunctions.pas'' script in this utility is needed for the [[#Generate Tags for Wrye Bash|Generate Tags for Wrye Bash]] below. The rest aren't critical but are often quite useful when working with plugins.
* '''Installation''': Get the 'TES5EditScripts-master.zip'' file by clicking the green ''Clone or download'' button on the upper right then clicking ''Download zip''. Extract the contents of this mod into the folder used for the xEdit executable (e.g., ''D:\Games\xEdit'').
<!-- ===== [https://github.com/matortheeternal/smash/releases Mator Smash] =====
{{Indicator|8|16|#333333|#666666|#FFFFFF|Tool&nbsp;}}{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}}
* '''Author''': Matortheeternal
* '''Version''': 0.4.1
* '''Fallout NV Equivalent''': the same utility, with separate settings for each game, works for Fallout 3, Fallout NV, TES4, and TES5 (but not Fallout 4 yet)
* '''Notes''': This is an alpha release of a utility to automatically generate a patch plugin. It is intended to eventually replace Wrye Bash; it will have much more capability. It is included in the guide for experienced users to begin testing; settings need to be created before most users will be able to use the utility and these experienced users can help create and test the settings. It will eventually also use an extended version of the bash tags. For support see the [http://forum.step-project.com/forum/99-mators-utilities-support/ STEP forum for Mator's Utilities Support].
* '''Installation''': Download the zip file and install it in a separate folder (e.g., D:\Games\Mator Smash\). Watch the video on the Original Post (OP) in the ''Mator Smash'' thread before using it. -->
===== [https://github.com/fireundubh/xedit-scripts#dubhfunctionspas Generate Tags for Wrye Bash] =====
{{Indicator|8|16|#333333|#666666|#FFFFFF|Tool&nbsp;}}{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}}
* '''Author''': fireundubh
* '''Version''': ?
* '''Requirements''':  FO3Edit/xEdit utility from [[#xEdit|xEdit]] mod, mtefunctions.pas script from [[#TES5EditScripts|TES5EditScripts]]
* '''Fallout NV Equivalent''': the same scripts work for Fallout 3, Fallout NV, TES4, and TES5 (but not Fallout 4 yet)
* '''Notes''': This tool is primarily intended for use by advanced users. The xEdit script generates bash tags for a plugin and optionally writes the tags into the plugin header. It determines all the bash tags that are potentially relevant to the mod. The resulting tags need manual review to make sure they are appropriate for the mod. If the tags are written into the header ''LOOT'' will not be able to detect plugin versions that haven't been cleaned, so clean each plugin before running this script if the tags are written to the header. It is recommended that the tags be added manually in [[#LOOT|LOOT]] to denote the recommended tags and, more importantly, in the bash tags window of  [[#Wrye Flash|Wrye Flash]] for each affected plugin instead of writing the tags to the header in xEdit.
* '''Installation''': Download the xedit-scripts-master.zip file shown on the page (use the ''Download ZIP'' button). Extract the files, and copy the files in the ''all'' folder and the ''lib'' folder into the ''Edit Scripts'' folder in the folder containing xEdit.exe.<br>
* '''Usage''': To use the script start xEdit (FO3Edit), right click and select ''None'', tick a single plugin, and click ''OK'' in xEdit. WHen xEdit finishes loading right click on the plugin being evaluated and select ''Apply Script'', then select the ''Generate Tags for Wrye Bash'' script. Select ''OK'' to the message about adding the tags to the header. The script will run and show which tags are to be added to the plugin header. When it is complete close xEdit and save the plugin.
===== [http://www.nexusmods.com/skyrim/mods/1334 Mod Organizer] =====
{{Indicator|8|16|#333333|#666666|#FFFFFF|Tool&nbsp;}}{{Indicator|8|16|#006666|#669999|#A8C9A7|Core&nbsp;}}
* '''Author''': Tannin
* '''Version''': v1.3.11 (those using Windows XP or Vista need to use v1.2.18)
* '''Installation''': To use MO for multiple games it must have multiple installs in different locations or folder names. Most users will likely put each install of MO into the game directory of each game that uses MO; if desired MO can actually be installed in any non UAC-controlled directory. The Mod Organizer\mods subdirectory, should always be installed on a fast drive (HDD or SSD).
* '''Notes''': There is some information to be aware of when installing Mod Organizer:
*# The newest version of Mod Organizer introduces a new system of handling mods not installed by Mod Organizer and the official DLC. They will now be listed in the left pane of MO and can be moved around so those files will become part of the file priority.
*$ Left Pane should have the official content listed first, without check boxes to tick and the category should say ''Non-MO''. Any mods installed in the Data folder will also be listed the same way.
'''Make sure to read the notice about the need for .NET Framework 3.5; without this MO will not work properly.'''  One possible symptom of this problem is that MO needs to be run as an administrator to work.
<!--*# The current version of MO handles almost all fomod scripts properly; but the resulting fomod GUI screens are fairly limited and can be confusing in some cases. In a few cases with fomod scripts MO might display an ''Archive Validation'' needed warning, but this should be bypassed as it isn't actually needed (Mo already provides this). This error might be gone in the most recent version of MO.-->
* '''Info''':  [http://wiki.step-project.com/Guide:Mod_Organizer Mod Organizer Guide]. <br>
{{RelatedVideos|
* {{Video|I-yJ_9uBUBQ|Mod Organizer : Installation (by Gamer Poets)|Works for Skyrim/FNV/FO3/Oblivion}}
* {{Video|j4ZQpzf_iAE|Mod Organizer Introduction (by Gopher)}}
}}
MO is a powerful mod manager that does not install mods into the game's data folder like other mod managers. Instead, MO uses a virtual directory which gives modders the ability to switch between profiles very easily without having to install and uninstall mods.
===== [http://www.nexusmods.com/fallout3/mods/21174/? FO3LODGen] =====
{{Indicator|8|16|#333333|#666666|#FFFFFF|Tool&nbsp;}}{{Indicator|8|16|#006666|#669999|#A8C9A7|Core&nbsp;}}
* '''Author''': Ehamloptiran Sheson and FNVEdit Team
* '''Version''': v3.1.2
* '''Notes''': This utility will be used to create significantly improved object LOD, at the possible expense of some performance loss. This installation step is just for the ''FO3LODGen'' tool. Other resource files from the mod will be installed later in the guide. If desired, the most recent version of xEdit (which is installed as part of the [[#xEdit|xEdit]] mod) has additional features that are useful during LOD generation.
* '''Fallout New Vegas Equivalent''': [http://www.nexusmods.com/newvegas/mods/58562 FNVLODGen]
* '''Installation''': This can be installed as a separate mod, or the existing xEdit.exe executable can be used (which is installed as part of the [[#xEdit|xEdit]] mod). If the existing xEdit.exe will be used for this capability (recommended approach), nothing needs to be downloaded or installed now.
If a separate installation is desired, make a folder named ''FO3LODGen'' in either the ''Fallout 3 Goty'' root folder or in the same directory as the ''FO3Edit'' or ''xEdit'' folder (e.g., D:\Games). Download the ''FO3LODGen 3.1.2'' file and extract the contents into this folder.
The installation of ''FO3LODGEN'' will be completed in the in the [[User:Kelmych/Fallout3#Setting up Mod Organizer|Setting up Mod Organizer]] section below.
 
This amazing tool allows users to regenerate LOD meshes and textures based on your installed mods.
{{Notice Small|size=67|text=The preferred method of installation is to have just one executable: xEdit.exe, and run the different tools by the use of parameters or switches added to MO's arguments field.}}
===== [https://loot.github.io LOOT] =====
{{Indicator|8|16|#333333|#666666|#FFFFFF|Tool&nbsp;}}{{Indicator|8|16|#006666|#669999|#A8C9A7|Core&nbsp;}}
* '''Author''': LOOT Team
* '''Version''': v0.12.1.0
* '''Installation''':
* '''Notes''': Mod Organizer has a sort button that uses an older version of ''LOOT'', but this updated mod is better and should be installed.
The installation of ''LOOT'' will be completed in the [[User:Kelmych/Fallout3#Setting up Mod Organizer|Setting up Mod Organizer]] section below.
* '''Info''':  {{Video|II35nNK8PWlw|LOOT : Load Order Optimisation Tool (by Gamer Poets)|Works for Skyrim/FNV/FO3/Oblivion}}
 
Originally BOSS v3.0, but it is so different that a new name was required.
===== [http://www.nexusmods.com/fallout3/mods/11336 Wrye Flash] =====
{{Indicator|8|16|#333333|#666666|#FFFFFF|Tool&nbsp;}}{{Indicator|8|16|#006666|#669999|#A8C9A7|Core&nbsp;}}
* '''Author''': valda and Sharlikran
* '''Version''': v31.7
* '''Notes''': This program is '''NOT''' optional as it is critical for automatically providing conflict resolution across plugins. The current version automatically imports Bash tags from the plugin header (SNAM record), the BOSS masterlist (no longer used with STEP guides), and from ''Data\Bash Patches\taglist.txt''. Automatic importing of the LOOT masterlist will happen eventually.
*  '''Fallout NV Equivalent''': [http://newvegas.nexusmods.com/mods/35003/ Wrye Flash NV]
* '''Installation''': Get ''Wrye Flash 31.6 - Standalone Executable'' and extract the Wrye Flash archive to your ''Fallout 3 goty'' directory so that the ''Mopy'' folder is in the ''Fallout 3 goty'' folder.
Additional setup instructions for this utility will be carried out in the [[User:Kelmych/Fallout3#Setting up Mod Organizer|Setting up Mod Organizer]] section below.
* '''Info''': The {{Video|wkmTZP1SyIA|Wrye Bash : Installation - Mod Organizer (by GamerPoets)}}  is for Wrye Bash in Skyrim but installing Wrye Flash in Fallout 3 is very similar.<br>
The [http://oblivionworks.sourceforge.net/readme/Wrye%20Bash%20General%20Readme.html General Readme] describes commonly used features, the [http://oblivionworks.sourceforge.net/readme/Wrye%20Bash%20Advanced%20Readme.html Advanced Readme] provides more details on the more complex features. Syntax and file formats are covered in the [http://oblivionworks.sourceforge.net/readme/Wrye%20Bash%20Technical%20Readme.html Technical Readme]. A pictorial guide for Wrye Bash in TES games is available [http://www.nexusmods.com/skyrim/mods/85782 here]; almost all of the content is also relevant to FO3. Other sources of information on Wrye Flash and Wrye Bash are listed on the Nexus page for this mod.
 
Wrye Flash is only going to be used for its Bashed Patch abilities to merge mods or parts of mods to increase compatibility while using many mods. It will eventually be replaced by expanded versions of Wrye Bash.
Someday compatibility patching of Bethesda games will be much simpler
===== [http://www.nexusmods.com/fallout3/mods/6510 Large Address Aware Enabler for FO3] =====
{{Indicator|8|16|#333333|#666666|#FFFFFF|Tool&nbsp;}}{{Indicator|8|16|#006666|#669999|#A8C9A7|Core&nbsp;}}
* '''Author''': NMC and MadBoris
* '''Version''': v1.0
* '''Notes''': The ''GOG'' version of ''Fallout 3 GOTY'' includes this fix so it should not be installed when using the ''GOG'' version
* '''Installation''': First, extract the contents of the archived utility to a new folder.
# Make a backup copy of the original ''Fallout 3.exe'' file in the ''Fallout 3 goty'' folder.
# Move ''Fallout 3.exe'' to this new folder.
# Double click ''START.BAT'' in this folder.
# Follow the instructions in the command window.
# The "large Address Aware'' flag in the ''Fallout 3.exe'' has now been set. Move this revised version of ''Fallout 3.exe''  back into the  ''Fallout 3 goty'' folder.


This utility is used to add the Large Address Aware flag to the Fallout 3 executable. Even though Fallout is a 32 bit program, this flag allows the operating system to use additional address space to support the program.  ''Fallout 3'' only allows for 2&nbsp;GB of RAM to be accessed by "Fallout3.exe"; this flag will allow up to 4&nbsp;GB of RAM to be accessed.
June 6, 2016
*# Updated installation instructions for [[#Better High Detail map and Icons|Better High Detail map and Icons]], 1.3.x versions of MO handle the fomod properly
*# Added [[#Gilbert Science Sets|Gilbert Science Sets]], better quality replacer
*# Added [[#HK G3 (FWE-IronSights compatible)|HK G3 (FWE-IronSights compatible)]], FWE and RH_Ironsights compatible HK3
*# Added [[#Bau Pet Supplies|Bau Pet Supplies]], new store in DC with pet supplies
*# Added [[#WeaponModKits - FWE Talon Loot Crash Fix and Enclave Loot Crash Fix|WeaponModKits - FWE Talon Loot Crash Fix and Enclave Loot Crash Fix]], provides a fix for an Enclave soldier problem along with [[#FWE Talon Loot Crash Fix|FWE Talon Loot Crash Fix]]
*# Added [[#OneTweak for FO3|OneTweak for FO3]] as an optional mod for use when an ENB isn't used
*# Added [[#Brisa Almodovar|Brisa Almodovar]], companion mod
*# Added [[#Ties that Bind - a narrative companion mod|Ties that Bind - a narrative companion mod]], narrative companion mod
*# Small update to [[#Creating a Bashed Patch|Creating a Bashed Patch]] on selecting initials for sorting
*# Added an experimental [[#Exeter Type 3 Armor Fix|Exeter Type 3 Armor Fix]] plugin to distribute Exeter clothing to NPCs and vendors
*# Updated [[#Known Plugin Issues|Known Plugin Issues]] for VATS tracer issues
*# Notes updated in [[#Marts Mutant Mod - RC 62|Marts Mutant Mod - RC 62]] to mention that the merged version doesn't need the additional plugins


Once the utility has run and added the flag, the folder for the utility is no longer needed and can be deleted since there will be no new versions of ''Fallout 3.exe''.
March 31, 2016
*# Updated version for [[#UPDATED Unofficial Fallout 3 Patch|UPDATED Unofficial Fallout 3 Patch]]
*# Added a [[#Add Bash Tags|Add Bash Tags]] section with material moved and updated from the  [[#Creating a Bashed Patch|Creating a Bashed Patch]] section.
*# Updated the [[#ENB Series|ENB Series]] section with Audley's comments on ENB and AA


If the OS being used for Fallout is a 64 bit OS no additional steps are needed. If a 32 bit OS is being used, some additional steps might be required depending on the OS being used. Typically no additional steps are needed except for 32 bit Windows XP. Details on this are provided in the READ ME.txt file included with the utility.
March 22, 2016
*# Updated the [[#Creating a Bashed Patch|Creating a Bashed Patch]] section


Note that having added this flag, the Fallout executable is no longer compatible with Games for Window Live. This is addressed with the next utility.
March 13, 2016
===== [http://www.nexusmods.com/fallout3/mods/1086 Games for Windows LIVE Disabler] =====
*# Added [[#TES5EditScripts|TES5EditScripts]]; useful scripts for xEdit, one of which is needed for the [[#Generate Tags for Wrye Bash|Generate Tags for Wrye Bash]] script
{{Indicator|8|16|#333333|#666666|#FFFFFF|Tool&nbsp;}}{{Indicator|8|16|#006666|#669999|#A8C9A7|Core&nbsp;}}
* '''Author''': Quarn (uploaded by Quazzy)
* '''Version''': v1.2.2
* '''Notes''': The ''GOG'' version of ''Fallout 3 GOTY'' includes this fix so it should not be installed when using the ''GOG'' version
* '''Installation''': Open the zip file, or extract the contents of the zip file, and double click ''Games for Windows LIVE Disabler.exe''. Click the ''Disable GFWL'' button, then exit.


This utility stops Fallout 3 from using the (now obsolete) xlive.dll used for connection to ''Games for Windows Live''. If GFWL is not disabled and the Fallout 3 executable has the LAA flag set, Fallout will have a CTD during launch. The FOSE extender discussed below is also incompatible with GFWL.
March 11, 2016
===== [http://www.nexusmods.com/skyrim/mods/5755 DDSopt] =====
*# Updated [[#Creating a Bashed Patch|Creating a Bashed Patch]] section with comments on using a script to generate the bash tags
{{Indicator|8|16|#333333|#666666|#FFFFFF|Tool&nbsp;}}{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}}
* '''Author''': Ethatron
* '''Version''': v0.8.0.upd4
* '''Notes''': Detailed information on installation, configuration, and use of ''DDSopt'' for ''Fallout 3'' can be found in the [[Guide:DDSopt/Fallout| ''Fallout DDSopt Quick-start guide'']].  Because of the similarities of the subdirectories of the Data folders in both "Fallout 3" and ''Fallout New Vegas'', the batch files included and described in the Fallout version of the ''DDSopt'' guide work equally well for both games. There is of course no requirement to use the batch files; the manual GUI described in the main portion of the [[Guide:DDSopt|DDSopt guide]] can always be used. Note that unlike other utilities in this guide, ''DDSopt'' needs administrative privileges since it saves configuration data in Windows registry keys. Using ''DDSopt''requires an understanding of texture file types.
* '''Installation''': The program is portable so it should be extracted to a folder that is easy to access, like D:\Games\DDSopt. It is typically easier to make a shortcut for the executable on the desktop and the program should be set to 'Run as Administrator'. The default ''ddsopt.ini'' needs to be changed, so get the latest version [http://wiki.step-project.com/Guide:DDSopt_%26_Texture_Overhauls/DDSoptINI here] and overwrite the ''ddsopt.ini'' in the ''DDSopt'' folder. The configuration parameters also need to be changed from default values; these changes are described in the ''DDSopt'' guide.


Needed when optimizing and/or reducing texture resolution.
March 9, 2016
===== [http://freecommander.com/en/downloads/ Free Commander XE] =====
*# Updated installation instructions for [[#Fallout 3 Redesigned - Formerly Project Beauty HD|Fallout 3 Redesigned - Formerly Project Beauty HD]] to use the merged plugin and to eliminate the unneeded compatibility plugins.
{{Indicator|8|16|#333333|#666666|#FFFFFF|Tool&nbsp;}}{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}}
*# Added new [[#Problems Using Game Support Applications from Video Card Vendors|Problems Using Game Support Applications from Video Card Vendors]] subsection to the [[#Troubleshooting|Troubleshooting]] section
* '''Author''': Marek Jasinski
*# Added new [[#Screen is Washed Out and Bright|Screen is Washed Out and Bright]] subsection to the [[#Troubleshooting|Troubleshooting]] section
* '''Version''': 32 bit Build 740
* '''Notes''': Allows viewing the full set of MO virtual mod files from the installed mods used by the fallout executable.
* '''Info''': See the [http://wiki.step-project.com/Guide:Mod_Organizer#Notable_Applications Mod Organizer guide] for more details on using this utility with Mod Organizer.
* '''Installation''': Download either the version with or without the help file and install.
<!-- NifSkope  at http://sourceforge.net/projects/niftools/files/nifskope/ , guide at http://cs.elderscrolls.com/index.php/NifSkope_Comprehensive_Guide-->
===== [http://www.nexusmods.com/fallout3/mods/5993 Fallout 3 Interface Color Changer] =====
{{Indicator|8|16|#333333|#666666|#FFFFFF|Tool&nbsp;}}{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}}
* '''Author''': SonicTTH
* '''Version''': v0.9
* '''Notes''': This standalone utility allows changing the Fallout 3 interface colors. Mod Organizer isn't used to install it. As an example of how this mod can be used, look at the Nexus description page for the [[User:Kelmych/Fallout3#Better_High_Detail_map_and_Icons|Better High Detail map and Icons]] mod where it suggests changing the Pipboy font color to make the maps easier to read.
== Setting up Mod Organizer ==
Now that all the programs necessary to mod ''Fallout 3'' are installed, it is time to set them up for installing mods and running ''Fallout 3'' with Mod Organizer. First, in case this has not already been done while following the earlier instructions in this guide, launch the game at least once by double clicking on ''Fallout launcher.exe'' in the ''Fallout 3 goty'' folder so the game configuration settings and some important registry values are set.


Several utilities have additional setup instructions in this section including [[#LOOT|LOOT]], [[#FO3Edit|FO3Edit]], [[#FO3LODGen|FO3LODGEN]], and [[#Wrye Flash|Wyre Flash]]. These steps are needed before the utilities will work with Mod Organizer.
March 5, 2016
*# Added new [[#LOOT Sorting & Patches|LOOT Sorting & Patches]] section with comments on using LOOT during installation of mods.
*# Updated installation optional instructions for [[#Advanced Recon Thermal Nightvision|Advanced Recon Thermal Nightvision]]
*# Updated installation instructions for [[#ENBoost|ENBoost]]
*# Updated installation instructions for [[#xEdit|xEdit]] to use the more recent FO4 url as the primary download url


# Start MO and click the Profiles button[[File:profiles MO.png]].
March 4, 2016
## Now highlight the Default profile, make sure Archive Invalidation is checked, and click [Copy].
*# Updated version in [http://wiki.step-project.com/User:Kelmych/Fallout3_INIs Fallout 3 INI Tweak Guide] for [http://wiki.step-project.com/User:Kelmych/Fallout3_INIs fINIp 3 (Fallout INI Project 3) ]; fixes error in Fallout.ini, don't forget to update Fallout.ini in MO profiles with the changes
## Name this new profile ''Vanilla Fallout''. This profile will include only the files present when the game is initially installed by Steam.
## Now highlight the ''Vanilla Fallout'' profile and click [Copy].
## Rename the new profile to the desired name (''Clear and Present Danger'' would be a good choice), and click [Okay], then [Close].
##* This procedure can be repeated for copying any profile in the future.
# Setup MO to download mods from the Nexus, follow the directions provided on the [http://wiki.step-project.com/Guide:Mod_Organizer#Downloading_mods Mod Organizer Guide], {{Video|3wETBPey1Ck|Linking to Nexus}}
# Click the Executables button[[File:Gear MO.png]] and set up the programs that will be run from the MO launcher using directions from the [http://wiki.step-project.com/Guide:Mod_Organizer#Third_Party_Programs Mod Organizer Guide], {{Video|SpeC9OSO3OI|Third Party Programs}}
#* For this guide add: ''LOOT'', ''xEdit'', ''FO3LODGen'', ''Wrye Flash'',  ''Merge Plugins'' (if installed), <!--''Mator Smash'' (if installed),--> and ''Free Commander XE'' (if installed),. Only add the ''GECK'' if you plan to create new mods, or merge conflicting Navmesh records from multiple plugins.
#** LOOT has one extra instruction to setup
#**# In the Executables menu select LOOT.
#**# Next to the ''Arguments'' text box, type "--game=Fallout3", without quotations.
#**# Click [Modify], then [Close].
#** FO3LODGen also needs an addition. In the Executables menu select or add (if needed) FO3LODGen.
#**#  If xEdit.exe is being used for this capability, in the ''Binary'' field, browse and select ''xEdit.exe''.
#**#  Then in the ''Arguments'' text box, type''-fo3 -lodgen -o:"D:\Games\FO3LODGenOutput" '' (use whatever path is chosen for the FO3LODGenOutput).
#**#  Note that any directory chosen for this argument cannot be in UAC-controlled space, the root ''Fallout 3 Goty'' folder, or the ''Mod Organizer'' folder used for FO3.
#**# Click [Modify], then [Close].
#***  If instead a separate FO3LODGEN is installed,
#**# In the ''Binary'' field, browse and select ''FO3LODGEN.exe''.
#**#  In the Arguments text box, type " -o:"D:\Games\FO3LODGenOutput" ", (use whatever path is chosen for the FO3LODGenOutput).
#**#  Note that any directory chosen for this argument cannot be in UAC-controlled space, the root ''Fallout 3 Goty'' folder, or the ''Mod Organizer'' folder used for FO3.
#**# Click [Modify], then [Close].
# Set up optional settings as desired:
## In the right pane of MO select the ''Archives'' tab, and make sure that the box is checked for ''Have MO Manage Archives''
## When using FO3LODGen this is unchecked, and then restored after FO3LODGen has completed
##
## Click the Settings button[[File:Wrench MO.png]], {{Video|XpNPIZzIX8c|General Settings}}.
## Choose style, language, mod folders, customize mod categories among other things.
## Select the ''Plugins'' tab, then highlight ''BSA Extractor''
## In the right hand window of the ''Tools'' box, change ''enabled'' to ''true'' if it isn't already set to this value
## This will cause MO to prompt when installing BSAs to ask whether they should be extracted.  
# Check that the official DLC is sorted correctly.
## In the left pane make sure the official DLC are listed as the first mods when sorted by priority, {{Video|__14CIMBXgQ?|Left Pane: Columns}}.
##* New users should have something that looks like the image [[:File:FO3-Unmanaged.png|here]].
##* Users updating from older versions of MO may have to drag the DLC into place. Put them at the top as shown in the image [[:File:FO3-Unmanaged.png|here]], but the rest of the mods will be listed underneath.
##* Fallout may or may not show as a mod in the left pane.


Mod Organizer should now be installed and properly set up for modding from this point forward.
February 27, 2016
=== BSAs and Mod Organizer ===
*# Updated version for [[#Descriptive Icons for Fallout 3|Descriptive Icons for Fallout 3]]
Bethesda Software Archives (BSA) can be used to store mod files in an attempt to reduce file sizes. The added benefit is the reducing in file system fragmentation caused by having many loose, small files. The main problem with BSAs is, if there are loose files that need to be overwritten by a mod that is packaged in a BSA, then the BSA must be extracted. Loose files always 'win' over BSAs when the game loads the "Data" folder. Enter Mod Organizer. Using the 'Hide' feature of MO, it is easy to remove the loose file without much extra work from the user. This means that BSAs would only need to be extracted if the textures in the BSA need to be optimized.
*# Added [[#Extended Save Manager|Extended Save Manager]]; alternate autosave mod
*# Removed optional tag, moved position in guide, and updated Notes for [[#Millenia Assaultrifle Replacers RH WMK Patch|Millenia Assaultrifle Replacers RH WMK Patch]]
*# Removed optional tag, moved position in guide, and updated Notes for [[#AK-47 replacer|AK-47 replacer]]; used with above mod
*# Moved [[#Fallout 3 Radio Stutter Fix |Fallout 3 Radio Stutter Fix ]] to Troubleshooting section and expanded information to include Windows 10 issues
*# More update to the [[#Pre-Installation Checklist|Pre-Installation Checklist]] and the [[#INI Tweaks|INI Tweaks]] sections for Windows 10 based on comments from mcshame


<!-- There is a limit to how many characters are allowed by the game engine when loading BSAs. If the names of all the BSAs being loaded are more than 254 characters, the game will not load or if there are just too many files in the data folder directory, thrashing can take place which causes the game not to load either. This creates an issue that either causes users to rename BSAs or extract some of them to remain under the 255 character limit. Typically Fallout 3 can at best allow one additional unextracted BSA in addition to the vanilla BSAs. A workaround for this is included in the beta version of Mod Organizer 1.3, so this limitation will likely be removed once it has completed beta testing.
February 9, 2016
-->
*# Added [[#Merge Plugins|Merge Plugins]]; standalone version of Mator's merge plugins utility
The recommendation for extracting BSAs using Mod Organizer 1.3.x is that the vanilla Fallout 3 BSAs and the BSA in the Updated Unofficial Fallout 3 Patch be left unextracted. Extracting other mod BSAs is optional; some users prefer to extract all of these while others prefer to leave the BSAs alone. If the BSA contains resources that are only used by the mod providing the BSA then the BSA never needs to be extracted.
*# Removed [http://www.nexusmods.com/skyrim/mods/37981 Merge Plugins xEdit Script]; replaced by [[#Merge Plugins|Merge Plugins]]
*# Added [[#Generate Tags for Wrye Bash|Generate Tags for Wrye Bash]], xEdit script to generate bash tags
*# Added [[#Mator Smash|Mator Smash]], experimental utility to merge plugins while resolving conflicts


As part of the process in the last subsection the BSA extractor plugin in MO should be enabled; make sure this is true.
January 27, 2016
*# Changed name of ''FO3 Pack'' mod to [[#Collision Meshes|Collision Meshes]] and changed the installation order so it is installed after meshes from some other mods. The updated and expanded mod is now on Nexus.
*# Updated installation instructions for [[#T3TForFWE|T3TForFWE]] to include some additions for a manual compatibility patch
*# Added [[#Puce Moose Quest Mods - FWE|Puce Moose Quest Mods - FWE]]; provides new plugins for the Puce Moose quest mods that are balanced with FWE food and drink properties.
*# Updated installation instructions for [[#A Note Easily Missed|A Note Easily Missed]]
*# Updated installation instructions for [[#An Evening With Mister Manchester|An Evening With Mister Manchester]]
*# Updated installation instructions for [[#To sleep - perchance to dream|To sleep - perchance to dream]]
*# Updated installation instructions for [[#In the Shadow of the Swamp|In the Shadow of the Swamp]]
*# Updated installation instructions for [[#The Mantis Imperative|The Mantis Imperative]]


To view files the list of files in a BSA go to the ''Archives'' tab on the right MO pane and tick the checkbox for every BSA and any mod that overwrites a file will have an icon next to it on the left pane. If the BSA's file is the preferred file then just hide the file from the mod that overwrites it. Greyed out BSAs will be checked no matter what due to their plugin requiring that BSA to load, but it can still be extracted.
January 16, 2016
*# Added [[#MTC BigTownMissingRobots Fix|MTC BigTownMissingRobots Fix]]; fix not yet in UO3FP
*# Added [[#Brahmin Dairy Products - FWE|Brahmin Dairy Products - FWE]]; Brahmin Dairy Products rebalanced for use with FWE
*# Removed [[http://www.nexusmods.com/fallout3/mods/3809 Brahmin Dairy Products]; replaced by [[#Brahmin Dairy Products - FWE|Brahmin Dairy Products - FWE]]
*# Updated Notes for [[#BornAgain FO3 T51b Winterized PA Fix|BornAgain FO3 T51b Winterized PA Fix]]; added note that the fix isn't needed if [[#Winterized DX|Winterized DX]] is used.
*# Updated Notes for [[#Marts Mutant Mod - RC 62|Marts Mutant Mod - RC 62]]; added recommendation that this mod be used


The other option is to just extract all the BSAs from mods and put everything in the correct order in the left pane. Some people say one way is correct and some say the other is correct. If the advice is all or nothing, it is best to ignore it. Life is not black and white, it is gray. Extract when necessary. A good rule of thumb is to extract smaller BSAs and leave larger ones unextracted. Leave the Bethesda Fallout and DLC BSAs, BSAs from [http://wiki.step-project.com/User:Kelmych/Fallout3#UPDATED_Unofficial_Fallout_3_Patch UPDATED Unofficial Fallout 3 Patch], and the [http://wiki.step-project.com/User:Kelmych/Fallout3#DCInteriors_Project DCInteriors Project] BSA unextracted.
January 13, 2016
== INI Tweaks ==
*# Updated installation instructions for [[#ENBoost|ENBoost]] to avoid a potential key binding conflict
The INI tweaks for Fallout 3 are available  [http://wiki.step-project.com/User:Kelmych/Fallout3_INIs here].
*# Updated version for [[#UF3P - Exotic Caravans|UF3P - Exotic Caravans]]
== Extenders ==
*# Updated Notes for [[#More Perks|More Perks]]; Early Training perk doesn't seem to work
Fallout 3 will need to take advantage of several extenders to open up functionality for certain mods.
*# Updated Notes for [[#FWE - FO3 Wanderers Edition|FWE - FO3 Wanderers Edition]] to note that the FWE configuration menus are not available at the very beginning of the game.
==== [http://fose.silverlock.org/ FOSE] ====
*# Updated Notes for [[#MGs Neat Clutter|MGs Neat Clutter]] to discuss which texture mods should overwrite others
{{Indicator|8|16|#006666|#669999|#A8C9A7|Core&nbsp;}}
*# Added [[#BornAgain FO3 T51b Winterized PA Fix|BornAgain FO3 T51b Winterized PA Fix]]
* '''Author''': Ian Patterson, Stephen Abel and Paul Connelly.
*# Added [[#HR Armored Vault 101 Jumpsuit|HR Armored Vault 101 Jumpsuit]]; higher resolution vault 101 clothing
* '''Version''': v1.3 beta2
*# Added [[#Ultimate resolution landscape LODs and generator tes4ll|Ultimate resolution landscape LODs and generator tes4ll]]; provides more landscape LOD meshes and textures in addition to the static ones provided by TES3LODGen
* '''Fallout NV Equivalent''': [http://nvse.silverlock.org NVSE]  
*# Added new section for [[#Known Plugin Issues|Known Plugin Issues]]
* '''Info''': A tutorial for the Fallout 3 Script Extender is available in {{Video|e1c917FgQ-Q|this Gamerpoets video}}
* '''Installation''': Get ''Current beta version: v1.3 b2'' which will download ''fose_v1_3_beta2.7z'' . Extract the files from the archive into the ''Fallout 3 goty'' folder, NOT into the ''Data'' folder. The src folder and text files are not needed.
 
Without ''FOSE'', many mods that add incredible features to ''Fallout 3'' cannot be used. This is an essential mod for any gamer.
==== [http://www.nexusmods.com/fallout3/mods/21364 FalloutLauncher Replacer for Steam] ====
{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}}
* '''Author''': AlexxEG
* '''Version''': v1.3
* '''Requirements: ''Steam''
* '''Notes''': Replaces the vanilla Fallout Launcher with a version that allows Steam to launch Fallout 3 when using Mod Organizer. Steam functions such as overlays and time in game are supported. This is not used with the ''GOG'' version of ''Fallout 3''.
To use this, while Steam is running right click on ''Fallout 3 - Game of the Year Edition'' in Steam and select ''Play Game''. There are 3 choices; to use Mod Organizer enter ''3''. The MO GUI will appear and the game can be launched with FOSE.
* '''Installation''': Rename the vanilla Fallout Launcher to ''FalloutLauncher_ORG.exe''. Install this file in the Fallout 3 Goty folder. If Mod Organizer is not installed in ''Fallout 3 goty\Mod Organizer", right click on ''Fallout 3 - Game of the Year Edition'' in Steam and select ''Properties''. Select ''Set Launch Options'' and enter ''--mo "D:\Games\Mod Organizer\ModOrganizer.exe" ''; replace the path to Mod Organizer used for FO3 with the path for the system being used.
Select ''Properties'' again. Select ''Set Launch Options'' and enter ''--start mo''. This makes mo the default launcher for starting automatically.
==== [http://www.nexusmods.com/fallout3/mods/21337 OneTweak for FO3] ====
{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}}
* '''Author''': virusek , DirtyWeaselMedia
* '''Version''': v2.0.1.1.1
* '''Notes''': This is a port of the Skyrim One Tweak mod to FO3. If ENBoost is used (see below) then most One Tweak's capability isn't necessary since the ENB provides these capabilities. If an ENB isn't used the borderless window capability to allow Alt-Tab from Fallout 3 to the desktop and back could be useful.
=== ENB Series ===
For now, the following will only instruct the setup for ENBoost, a memory management feature added to ENBSeries to reduce the crashes and freezes related to the well-known system memory (RAM) limit of 32-bit applications like Fallout 3 and Fallout NV. Note that ENBoost does increase processor usage.
 
{{Warning|text=The wrapper version of ENB with Fallout 3 has been tried on a reasonable number of systems, but it is possible that  some systems will need the injector version instead of the preferred wrapper version.}}
 
As this guide grows, the section on ENB Series Graphics Modification will be expanded. Interested users should read the STEP [[Guide:ENB| ENB Guide]], discussions of specific ENBs in the [http://forum.step-project.com/forum/74-post-processor-suggestions-enb/  Post Processor Suggestions (ENB)] forum, and ENB use in the [http://forum.step-project.com/forum/57-enb-support/ ENB Support] forum. In addition, users with recommendations for specific ENBs for use in Fallout should post these as a thread in the [http://forum.step-project.com/forum/74-post-processor-suggestions-enb/  Post Processor Suggestions (ENB)] forum using a ''Fallout 3'' or ''Fallout NV'' thread tag.  Eventually there will just be separate pages for this guide linking to directions installation and use of different versions of ENB for Fallout, based on hardware and how the ENB Series Graphics are being used.<br>
If ENBs other than ENBoost are used the [http://www.nexusmods.com/skyrim/mods/24402 ENB Manager and Changer] is recommended since several alternative ENBs will likely need to be tested with Fallout 3 to find the most suitable one. {{Video|bhb1m1Pd_0c|Video}}<br>
There are also post processors available (e.g., Sweetfx) that don't use the files from the enb site. There isn't much information available on how these work with Fallout 3; typically these alternatives don't affect performance as much, but they also don't provide the memory boost capability which is the main use of ENB in this guide.
 
Using an ENB or ENBoost with Fallout 3 is optional for several reasons.
*# Some users find adding the d3d9.dll extender causes problems in Fallout 3; the game engine was developed for a very different version of Windows than is used now.
*# As discussed in this [http://forum.step-project.com/topic/10287-antialiasing-not-working-with-fallout-3-no-post-processor/#entry161993 forum post by Audley], while an ENB can potentially improve the graphics it removes the ability to use hardware antialiasing (AA). ENBs include software AA but for older games like Fallout 3 this isn't nearly as effective as hardware AA.
*# The graphics in Fallout 3 aren't a major challenge for modern video cards and ENBoost isn't always needed for Fallout 3, at least for systems capable of running Skyrim and similar games. Some users will prefer the game graphics when using an ENB, while others prefer to leave it out.
*# ENBs add processing load, and users who are do not see high VRAM usage may prefer to eliminate this.
===== [http://enbdev.com/download_mod_falloutnv.html ENBoost] =====
{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}}
* '''Author''': Boris Voronstov
* '''Version''': v0.278
* '''Notes''': Increases the memory available memory to the Fallout 3 program at the cost of a small decrease in performance. On some systems the performance decrease can be significant which can also lead to micro/macro-stutter. Systems with graphics cards that include large amounts of VFRAM should not need ENBoost.
* '''Installation''': There are multiple ENB recommendations for Fallout 3 for those who like the graphics proessing it adds, but ENBoost is usable by everyone. To install ENBoost:
Choose the latest version of ENB for Fallout 3/Fallout New Vegas, currently v0.278. Click the "v0.278" on the left side of the page, then click on the black arrow [[File:Down1.gif]] at the bottom left of the page to download.
As mentioned in the notes on this page, Boris recommends that hardware antialiasing be turned off, especially for AMD cards in the Catalyst Control Center, since this version of enb does not support the deferred rendering needed for antialiasing. However, most users have found that hardware antialiasing (especially MSAA) works better than the aliasing provided by ENB. For most graphic cards the STEP recommendation is to use hardware antialiasing..
Open the archive and the Wrapper folder then extract everything except the text files to the ''Fallout 3 goty'' folder.
Go to the ''Fallout 3 goty'' folder and open <code>enbseries.ini</code> in a text editor ([http://notepad-plus-plus.org/ Notepad++] would be an excellent text editor choice here).
Set the first line to <code>UseEffect=false</code>. Save and close.
Open <code>enblocal.ini</code> in a text editor, like Notepad++, and edit the following lines:
<code>[MEMORY]
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=  <-- Possible values include 128, 256, or 512. It may require some tweaking depending on system hardware, but 256 is a good starting point.
VideoMemorySizeMb=  <-- Should be set to VRAM amount, 1024, 2048, 3072, 4096, preferably as a multiple of 1024. This may require some tweaking to get right even if the number ends up different from the available VRAM. The recommended way for do this is to get the Vramtestsize.zip file from the enb site and use ''VramSozeDX9.exe'' to determine the Video memory size. Windows 8 and 10 limit the use of graphic memory with DirectX 9 applications to 4Gb, and this memory tool includes the effect of this limitation. An alternate way, but not as safe, to determine your total VRAM is by going to: "Control Panel --> Adjust screen resolution --> Advanced Settings" and notice the number in the field "Total Available Graphics Memory:". If Windows 8 or 10 is used keep this value to 4096 or smaller.
EnableCompression=true <-- Weaker systems may sometimes benefit from this setting being false.
AutodetectVideoMemorySize=false  <-- Should be set to false in order to set the VRAM manually.</code>
* Users with Nvidia Optimus enabled laptops may need to use the Injector version. Follow these instructions:
Use the above directions, except for extracting from the Wrapper folder, use the Injector folder and extract everything to the ''Fallout 3 goty' folder.
Follow all the other directions the same.
* To prevent problems in the game make sure that in the [Fix] section of ''enblocal.ini'':
FixTransparencyBugs=false
* Optional use of borderless window, follow these instructions. Note that a some users, especially those with dual monitors, have found that both settings below need to be disabled (false) for ENBoost to work properly, as mentioned in [http://forum.step-project.com/topic/8179-reducesystemmemoryusage-causing-performance-issues/ this thread]:
Open enblocal.ini in a text editor, like Notepad++, and edit the following lines:
<code>[WINDOW]
ForceBorderless=true
ForceBorderlessFullscreen=true</code>
Save and close. Both settings must be set to true for it to work correctly.
* Optional Anisotropic Filtering and Anti-Aliasing through ENBoost (not typically recommended by STEP as mentioned above) follow these instructions:
Open enblocal.ini in a text editor, like Notepad++, and edit the following lines:
<code>[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
[ANTIALIASING]
EnableEdgeAA=true
EnableAccumulativeAA=true
Save and close.
In Mod Organizer, click the plugin icon [[File:puzzle mo.png]] and select ''INI Editor''.
Change <code>iMultiSample=</code> and <code>iMaxAnisotropy=</code> to '0' in falloutpref.ini under <code>[Display]</code>.
Save and close. To use AF and AA with ENBoost, the games default AF and AA must be turned off.</code>
* To change the default key binding for ENBoost FPS monitoring from F4 to F6 to avoid conflicts with mods using F4, edit the line below to change the value from 115 to 117 (thanks to DanielCoffey) :
<code>[INPUT]
KeyFreeVRAM=117</code>
   
   
To change to a different key or to change other key bindings, see the Key Code Constants [https://msdn.microsoft.com/en-us/library/aa243025%28v=vs.60%29.aspx here].
January 6, 2016
Save and close.
*# Updated notes for [[#Powered Power Armor|Powered Power Armor]]
* Optional Proxy use through ENBoost, follow these instructions:
*# Updated the [[#Pre-Installation Checklist|Pre-Installation Checklist]] and the [[#INI Tweaks|INI Tweaks]] sections for Windows 10 based on comments from DanielCoffey
Open enblocal.ini in a text editor, like Notepad++, and edit the following lines:
<code>[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=other_d3d9.dll  <-- This should be set the name of the d3d9.dll that is being installed.</code>
Save and close.
Open the folder where the other injector is located and change the name of the d3d9.dll to what was put on the <code>Proxy Library</code> line.
Extract all the files to the ''Fallout 3 goty'' folder.
* '''Note''': A couple things to be aware of:
** If already using an ENB, disregard the installation of these files and since ENBoost is already included in ENB. The optional settings can be followed for users that need borderless window or help with setting up the AF and AA settings.
** If setting up the Proxy Library be sure to rename the d3d9.dll from the additional injector or it will overwrite the ENB d3d9.dll or conflict with it if the ENB d3d9.dll is already moved to the "exes" folder.
Additional information on ENB is available in the [[Guide:ENB|STEP ENB Guide]]


Users that are running out of memory may be able to solve their issues with ENBoost. Also, the borderless window function and setting up a proxy for using other AA methods may be of interest to others.
December 30, 2015
*# Updated installation instructions for [[#DCInteriors A Room With A View|DCInteriors A Room With A View]] to provide a fix for the incompatibility with FWE
*# Updated Notes for [[#RH_IronSights - FOSE|RH_IronSights - FOSE]]; ''RH_FWE_Bridge.esp'' is needed and was incorrectly shown as moving to ''Optional ESPs''.
*# Updated installation instructions for [[#The Wasteland Patch Collection|The Wasteland Patch Collection]] to reduce the confusion caused by plugins that are listed as masters that are not actually masters.
*# Updated [[#Cleaning Mod Plugins|Cleaning Mod Plugins]] to note that LOOT cleaning information isn't always correct
*# Updated installation instructions for [[#DarnUI Support for FWE|DarnUI Support for FWE]] to add some optional code that eliminates the greyed out Live! menu item.
*# Updated Notes for [[#Better High Detail map and Icons|Better High Detail map and Icons]] to cover some user problems
*# Updated installation instructions for [[#Advanced Recon Thermal Nightvision|Advanced Recon Thermal Nightvision]], move an additional plugin to Optional ESPs
*# Updated [[#Pre-Installation Checklist|Pre-Installation Checklist]] to add user comments on Windows 10 problems


Some user recommended ENBs for Fallout 3 include the following:
December 1, 2015
[http://www.nexusmods.com/newvegas/mods/54553 Eremotherium],
*# Updated instructions for [[#The Wasteland Patch Collection|The Wasteland Patch Collection]]; added installation details for the patches
[http://www.nexusmods.com/fallout3/mods/18881 Lone Wanderer],
[http://www.nexusmods.com/newvegas/mods/49882/? Enhanced Shaders],
[http://www.nexusmods.com/fallout3/mods/18107/? Midhrastic]
[http://www.nexusmods.com/fallout3/mods/20105/? Samsara]
[http://www.nexusmods.com/fallout3/mods/22099 Vivid Fallout 3 ENB]
Thanks to Brainfever, whitewolf87, Lonewolf, cstarkey42 for these recommendations
== Setup xEdit for cleaning FO3 Plugins ==
Before cleaning any FO3 plugins, the following steps are recommended. The ''Gamerpoets'' DLC cleaning video referenced below shows how to do this and viewing this is recommended.
# Start FO3Edit/xEdit in Mod Organizer. When the plugin list is shown change the selection to "none".
# Right click in the left window and select ''Other'' then ''Options''.
# Remove the checkmark from ''[FO3/FNV] Sort FLST'' if it is checked. Note that whenever an FO3Edit Merge Patch is being created this box must be checked; of course, these patches are rarely created.
# Select ''Cleaning'' and then remove any checks next to ''Set Z position'' and ''[FO3/FNV] Replace MSTT FormID with''
# Click ''OK'' and exit xEdit.
== Clean the Bethesda DLC ESMs ==
There are some small problems in the DLC ESMs, but cleaning them should wait until after the deleted navmesh records have first been removed from the ''ThePitt'' and ''Broken Steel'' ESMs; these records can cause CTDs in certain areas of Fallout 3. Roy Batty developed a straightforward way to remove the deleted navmesh records and to then clean the vanilla DLC ESMs using xEdit with the ''Option'' changes listed previously. The details of this are available in {{Video|69hyaD9Efvw|Modding Fallout 3 : My Way : Cleaning the DLC + Navmesh : 2 (by GamerPoets)|GamerPoets demonstrates removing FO3 deleted navmesh records and cleaning the DLC}}. As mentioned in the video, save a copy of the Original ESMs in a new folder.


Summarizing the cleaning part of the video:
November 22, 2015
Once the deleted navmesh files have been removed Start Mod Organizer.
*# Updated version for [[#FO3 Pack|FO3 Pack]]
Select "xEdit" from the drop down above the right pane and click {{ui|Run}}.
*# Updated instructions for [[#RobCo Certified|RobCo Certified]]
Right-click inside the file listing and select "None".
Check the box adjacent to Anchorage.esm and click {{ui|OK}}. Wait for the message "Background Loader: finished" to appear in the right pane.
Right-click Anchorage.esm and select "Apply Filter For Cleaning". Wait for the message "[Filtering Done]" to appear in the right pane.
Right-click Anchorage.esm and select "Remove Identical To Master Records". Wait for the message "[Removing Identical to Master records done]".
Right-click Anchorage.esm and select "Undelete and Disable References". Wait for the message "[Undeleting and Disabling References done]".
Click the [X] on the title bar to close xEdit.
Verify the box adjacent to Anchorage.esm is checked and also that "Backup Plugins" is checked then click {{ui|OK}}.
'''Repeat the process above for "ThePitt.esm", "BrokenSteel.esm", "PointLookout.esm", and "Zeta.esm". Select only one at a time.''' Do NOT attempt to clean Fallout3.esm itself.-->


Normally, when a file is cleaned through xEdit using Mod Organizer it is automatically moved back to its original mod folder and any generated files are moved to ''Mod Organizer Path\overwrite''. After cleaning the cleaned DLC ESM files will either be in the data folder, having replaced the original DLC ESMs, or the base Bethesda ESM files or the ''Mod Organizer Path\overwrite'' folder. The cleaned files should be moved to their own mod folder, as described in the GamerPoets video, to preserve a clean <code>Fallout 3 GOTY\Data</code> folder and the original ESM files restored from the backup folder to the ''Fallout 3 GOTY\Data'' folder. To achieve this, perform the following:
November 15, 2015
*# Updated version for [[#UPDATED Unofficial Fallout 3 Patch|UPDATED Unofficial Fallout 3 Patch]]
*# Updated version for [[#FO3Edit|FO3Edit]]
*# Updated version for [[#FO3LODGen|FO3LODGen]]
*# Updated version for [[#LOOT|LOOT]]
*# Updated version for [[#Mod Organizer|Mod Organizer]]
*# Updated version for [[#UF3P - Exotic Caravans|UF3P - Exotic Caravans]]
*# Updated version for [[#The Wasteland Patch Collection|The Wasteland Patch Collection]]
*# Updated instructions for [[#Big Town Overhaul|Big Town Overhaul]]; the mod is now optional because of the navmesh and other problems it introduces.
*# Updated isntallation instructions for [[#20th Century Weapons|20th Century Weapons]] based on some analysis by Deadmano
*# Updated isntallation instructions for [[#CRL9000 Sound Modification V046 - DLC Edition|CRL9000 Sound Modification V046 - DLC Edition]]; based on recommendations from Deadmano hide some of the sound folders
*# Updated isntallation instructions for [[#Improved Sound FX|Improved Sound FX]]; based on recommendations from Deadmano hide some of the sound folders
*# Updated isntallation instructions for [[#Home brewed sound pack|Home brewed sound pack]]; based on recommendations from Deadmano to make some changes to the sound folders


Close Mod Organizer.
October 21, 2015
Navigate to <Fallout 3 GOTY\Data> (or to the ''Mod Organizer Path\overwrite'' folder if that is where the cleaned DLC ESMs are located) and move the newly cleaned Bethesda ESM files to a new folder (e.g., <Mod Organizer Path>\mods\FO3 DLC - Cleaned>). Create a new archive file with these cleaned DLC ESMs and move this archive file to the ''<Mod Organizer Path>\downloads'' folder.
*# Updated version for [[#UPDATED Unofficial Fallout 3 Patch|UPDATED Unofficial Fallout 3 Patch]]
Navigate to the folder of original ESMs saved earlier and copy all of the original DLC ESM versions back to the <Fallout 3 GOTY\Data folder>.
*# Updated instructions for [[#The Crimson Caravan v1_3|The Crimson Caravan v1_3]] to include thommaal's solution to a conflict between a quest in this mod and [[#Big Town Overhaul|Big Town Overhaul]]
If desired, remove the FO3Edit Backups folder from <Mod Organizer Path>\Overwrite.


This process has restored the original game files to allow the game to run in a pristine vanilla state via Steam. When Mod Organizer is started again, a new mod will be added to the left pane called "Cleaned Vanilla ESMs", it must be activated for Mod Organizer to use them.
October 16, 2015
*# Updated instructions for [[#Clean the Bethesda ESMs|Clean the Bethesda ESMs]]


Start Mod Organizer.
September 25, 2015
Choose a profile (e.g., use a ''Vanilla FO3'' profile if there is one or create this if there isn't one yet)
*# Added two Fallout NV mods, ([http://www.nexusmods.com/newvegas/mods/59756 Neglected Clutters] and [http://www.nexusmods.com/newvegas/mods/57087 Holodisk ( Holotape ) - Retex]), to [[#Using Fallout New Vegas Mods for High Resolution Clutter, etc.|Using Fallout New Vegas Mods for High Resolution Clutter, etc.]]
Drag the newly created mod "FO3 DLC - Cleaned" right after the last of the Unmanaged DLC files in the left pane and activate it by checking the box.
== Cleaning Mod Plugins ==
Mods with plugins needing cleaning have a red indicator with the word ''Cleaning'' in this guide. The details of the specific plugins needing cleaning are often available in the ''LOOT'' report; however, sometimes the LOOT report has older data than that used in the guide.  To clean the dirty plugins from these mods, follow instructions for cleaning [[User:EssArrBee/FNVEdit Mod Cleaning|here]]. Cleaning plugins from a mods isn't any different than cleaning the vanilla plugins. It is always safest to first clean the ITM errors since cleaning these rarely causes a CTD. For some mods removing UDR errors causes a CTD, or might remove items from the game. Some plugins have some bad record entries; mods with such plugins will be noted. Plugins that should not be cleaned are also noted, typically with a red warning at the bottom of the guide entry for the mod. Cleaning a plugin with ''xEdit'' does not usually cause problems with the plugin; if ''xEdit'' does not detect any problems with a plugin the plugin will not be changed when exiting ''xEdit''.<br>
=== Comment on Cleaning Mods with xEdit ===
The guide include indicators when a mod has one or more plugins (esp or esm) that need to be cleaned with xEdit. The guide doesn't list the specific plugins to clean. Instead, the detailed information for plugins that need cleaning has been submitted to LOOT for inclusion in the Fallout 3 masterlist. As discussed in the [[User:Kelmych/Fallout3#Run_LOOT|Run LOOT]] section of the guide, when LOOT detects a plugin that needs cleaning it includes this information in the report it creates. The plugin detection is version sensitive, and only the dirty versions of mod plugins are included in the LOOT report.
When mod plugins are cleaned with ''xEdit'', the mods should be cleaned individually, and when ''xEdit'' is closed the plugin should be saved and ''Backup Plugins'' should be ticked. The previous version of the mod that was just cleaned will be saved in a ''FO3Edit Backups'' folder in ''Overwrite''. As described in [http://wiki.step-project.com/STEP:2.2.9#2.B._Clean_the_Update_ESM the STEP guide subsection on cleaning plugins] the following steps should be used:
After cleaning, there will be files in ''Overwrite'' (essentially a fake mod located at the bottom of the left pane if sorted by priority ascending) created by ''xEdit''.
Right-click ''Overwrite'' and select [Create Mod].
Name it ''FO3Edit Backups'' and click OK. This will create a new mod listing in the left pane for the ''FO3Edit Backups'' useful if the changes failed to be successful.
Each subsequent time ''xEdit'' is used to edit a file, open ''Overwrite'' and drag the ''FO3Edit Backups'' back to this mod. This will keep them in an organized and safe location. The files have no impact on the game.
Right-click the ''FO3Edit Backups'' mod and select [Ignore Missing Data] to remove the red X Big Red X MO.png flag.


:: Gopher has a great video on his Youtube channel about the basics of the xEdit mods (i.e., TES5Edit, FNVEdit, FO3Edit, and TES4Edit), [http://www.youtube.com/watch?v=qVKe51dRm2M&list=PL0E5E8CA384409B11&feature=share&index=5 here].
September 23, 2015
= Mod Installation =
*# Updated version for [[#Rivet City Realignment|Rivet City Realignment]]
Many mods on Nexus include mutliple files such as main files, updates, hotfixes, options, patches, and miscellaneous files. Typically the desired files are all installed into one mod folder; the installation instructions will mention when this isn't the case. The phrase ''Install the additional mod file using {{ui|Merge}}'' is used in this guide to indicate this. To do this install the main version of the mod, and copy the name used for the mod during installation. Then click the install icon and select the additional file to be installed. Paste the mod name that was just saved as the name of the mod then complete the install dialog, and when the next dialog box comes up select ''{{ui|Merge}}''.
*# Updated instructions for [[#Georgetown Expansion|Georgetown Expansion]]
== Loading Game Mods into MO ==
*# Updated instructions for [[#Dynamic Weather|Dynamic Weather]]
The preliminary tasks are complete and now the actual game mods are installed. These are listed in the installation order that would be used in Mod Organizer. The first set of mods are the ''Core Fixes'', the first set of mods in MO priority order (left pane). These are mods that are best to install at the very beginning.  Next  install the [[User:Kelmych/Fallout3#The_Need_for_UIO_-_User_Interface_Organizer|''The Need for UIO - User Interface Organizer'']] section mods. After this portion of the ''User Interface'' mods are installed and initially tested proceed with installing the rest of the mods starting with ''Supplemental UI''. The reason for this particular installation order with FO3 is the difficulty getting the mods that need ''UIO'' installed and working correctly, so it's best to do these as soon as possible. <br>
*# Updated instructions for [[#Wasteland clothing Hires retexture|Wasteland clothing Hires retexture]], added list of textures and meshes to remove based on input from Gazda
*# Updated instructions for [[#MGs Neat Clutter|MGs Neat Clutter]], added list of textures to remove based on input from Gazda
*# Updated instructions for [[#Robots HD Retexture|Robots HD Retexture]], added list of textures to remove based on input from Gazda
*# Updated instructions for [[#Retextured Clutter Collection|Retextured Clutter Collection]], changed installation order to make it prior to the NMC mod, added list of textures to remove based on input from Gazda
*# Updated instructions for [[#Better Clutter and Furniture Pack|Better Clutter and Furniture Pack]], added list of textures to remove based on input from Gazda


{{Notice|text=Downloading the mods in this guide and installing them with Mod Organizer can easily take 10-12 hours or more, so users might want to do the downloading and installation in stages.}} <br>
September 21, 2015
*# Added [[User:Kelmych/Fallout3_INIs#fINIp 3 (Fallout INI Project 3)|fINIp 3 (Fallout INI Project 3)]], installs proper Fallout INI files
*# Updated [[User:Kelmych/Fallout3_INIs|Fallout3_INIs]] based on adding fINIp 3


While installing the mods from this guide it is recommended that additional profiles be created in MO at multiple points during the installation. These profiles will prove invaluable when attempting to debug problems when additional mods are added to the game. There should be an initial MO profile with only the vanilla Fallout 3 assets as mentioned above. There should be a new profile added after the key fixes and UI mods have been installed, as mentioned below. There should also be a profile saved prior to adding the Gameplay mods. Other profiles after key sets of mods are installed in addition the three profiles previously mentioned will also prove quite useful.
September 20, 2015
*# Updated version for [[#The Wasteland Patch Collection|The Wasteland Patch Collection]]
*# Updated version for [[#Complete Vault Girl Interface Descriptive Icons For Fallout 3|Complete Vault Girl Interface Descriptive Icons For Fallout 3]]
*# Updated version for [[#Descriptive Icons for Fallout 3|Descriptive Icons for Fallout 3]]
*# Removed [http://www.nexusmods.com/fallout3/mods/11035 Crowded Cities v2]; replaced with next mod
*# Added [[#Crowded Cities Redux|Crowded Cities Redux]], fixed version of Crowded Cities
*# Added [[#Georgetown Expansion|Georgetown Expansion]], additional quest mod


The name of the mod in MO can be changed during installation or after the mod is installed. The default mod name in MO during installation uses the name of the file. Note that some mods or mod files have very long names, and others use names that are quite different than that of the mod itself. When appropriate the mod name in the left pane of MO can be changed during installation to a name that include the actual mod name and/or is shorter. Long mod names can sometimes cause a problem since there is a limit on the number of characters in the full path name of each file in the mod when installed in MO.
September 13, 2015
== Installation Guidelines ==
*# Updated version for [[#Collision Meshes FO3 Pack|Collision Meshes FO3 Pack]]
*# Updated version for [[#The Wasteland Patch Collection|The Wasteland Patch Collection]]


In many of the mod installation instructions you will see the phrase ''Install the additional mod file using {{ui|Merge}}. To do this install the main version of the mod, and copy the name of the mod used during installation. Then click the install icon and select the additional file to be installed. Paste the mod name that was just saved as the name of the mod then complete the install dialog, and when the next dialog box comes up select {{ui|Merge}}.
September 7, 2015
== LOOT Sorting & Patches ==
*# Added [[#Collision Meshes FO3 Pack|Collision Meshes FO3 Pack]], initial FO3 version of integrated, improved collision meshes
At any time during the mod installation process before stopping to benchmark and test Fallout 3 the LOOT tool should be used to sort plugin load order, as described at the end of this guide in the [[#Run LOOT|Run LOOT]] section,. This is necessary to ensure proper plugin priority order (load order), which can have a dramatic impact on the game (or at worst cause a CTD). It is important to do this at the end of installation of course, but also during installation when a new profile is created before testing Fallout 3 with the mods that have been installed so far.
*# Updated version for [[#The Wasteland Patch Collection|The Wasteland Patch Collection]]
# Launch [[#LOOT|LOOT]] via Mod Organizer by clicking on the "Sort" button or directly from the executables drop-down menu in MO.
*# Updated version for [[#Fallout Character Overhaul - NPC Edits GOTY|Fallout Character Overhaul - NPC Edits GOTY]]
# Examine the [[#LOOT|LOOT]] output carefully and look for any alerts or warnings and address each. The Plugins tab in MO (on the right side of the MO window) is where plugins can be activated/deactivated and sorted (either drag and drop or use Ctrl + Up/Down arrow keys to sort).
*# Updated notes for [[#ENBoost|ENBoost]] with comment on problems with the FixTransparencyBugs INI parameter
{{Notice Small|text=[[#LOOT|LOOT]] should  be run prior to launching the game every time a mod is installed which adds one or more plugins.|1}}
*# Added new subsection [[#Mod Changes to Support MMM|Mod Changes to Support MMM]], list of mods needing changes when MMM is used
== Core Fixes ==
*# Removed [[#Essentials Retex|Essentials Retex]]; textures aren't as good as those in other mods in the guide
The comprehensive patches for ''Fallout 3'' have seen many changes since release. There have been individual authors posting some small fixes and one major group that has tried to take on the task of fixing most of the bugs in ''Fallout 3''. Other than that, there are few other fixes and some excellent utilities to increase stability and performance.
*# Removed [http://www.nexusmods.com/fallout3/mods/12867 Tweaked Automat]; ''automat01.nif'' is causing a CTD near Arlington Library


===== [http://www.nexusmods.com/fallout3/mods/19122 UPDATED Unofficial Fallout 3 Patch] =====
September 2, 2015
{{Indicator|8|16|#006666|#669999|#A8C9A7|Core&nbsp;}}
*# Added comments on use of administrative privilege for utility mods
* '''Author''': BenWah and Hairylegs
*# Added comments on use of MO to manage archives (in the Archives tab)
* '''Version''': v2.3.2
*# Expanded the [[#Potential Quest and Location Mod Additions|Potential Quest and Location Mod Additions]] section by adding quests and separating the quests into Large quests and Small quests
* '''Note''': This is the most recent version of the unofficial patch for ''Fallout 3'' and is still being actively updated.
* ''Fallout NV Equivalent'': [http://newvegas.nexusmods.com/mods/51664/ Yukichigai Unofficial Patch - YUP] , main bugfix patch for Fallout NV
* '''Installation''': Get ''Mod Manager Version" of the main file and the optional "UUF3P - FWE Patch''. When relevant also get the desired non-English UF3P_ESM file. Install these with MO.
===== [http://www.nexusmods.com/newvegas/mods/53635/? New Vegas Anti-Crash] =====
{{Indicator|8|16|#006666|#669999|#A8C9A7|Core&nbsp;}}
* '''Author''': Queue
* '''Version''': v7.5.1.0
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/53635 New Vegas Anti-Crash], the same mod works in both Fallout versions.
* '''Requirements''': [[#FOSE|FOSE]]
* '''Note''': The Grass Rendering Distance INI tweak will not work without this mod. This updated version fixes the crash from the Windows 10 Anniversary Update and graphics card driver crash problems with the recent Nvidia and AMD updates.
* '''Installation''': After Installation, open the information pop up of this mod in the left pane of MO and go to the Filetree tab. Change the NVSE folder's name to FOSE. This will allow the mod to work with Fallout 3.


This mod helps with some of the offsets and structures the exception handling of ''Fallout 3'' to reduce crashes for the supported addresses. This mod will be updated frequently and should be followed for updates. Even though it was written for ''Fallout NV'' it will still work in ''Fallout 3''.
August 29, 2015
===== [http://www.nexusmods.com/fallout3/mods/8886 Fallout Stutter Remover] =====
*# Added [[#Zeta Turret and Drone Karma Fix|Zeta Turret and Drone Karma Fix]] for those using MMM
{{Indicator|8|16|#006666|#669999|#A8C9A7|Core&nbsp;}}
*# Added [[#The Wastland Patch Collection|The Wastland Patch Collection]], restores [[#UPDATED Unofficial Fallout 3 Patch|UPDATED Unofficial Fallout 3 Patch]] and  [[#FWE - FO3 Wanderers Edition|FWE - FO3 Wanderers Edition]]  subrecords not included in [[#Descriptive Icons for Fallout 3|Descriptive Icons for Fallout 3]]
* '''Author''': SkyRanger-1
*# Added [[#Riverside Cafe - The Silver Swan|Riverside Cafe - The Silver Swan]], small cafe on the Potomac across from Dukov's place
* '''Version''': v4.1.36
*# Updated [[#Creating a Bashed Patch|Creating a Bashed Patch]] to add a comment on NoMerge plugins (copied from the Fallout NV guide)
* '''Notes''': Heap replacement does not work with Fallout 3.
* '''Requirements''': [[#FOSE|FOSE]]
* ''Fallout NV Equivalent'': [http://newvegas.nexusmods.com/mods/34832/ New Vegas Stutter Remover], Fallout NV version of this mod by the same author
* '''Installation''': This mod is packaged incorrectly, follow these instructions:
During install right click ''Data'' and select "Set data directory".
This mod has an INI file that has some options users should be aware of. A recommended FSR INI file that has been tested by Roy Batty (TTW author) can be downloaded [https://www.nexusmods.com/fallout3/mods/22821?tab=files here in the ''Fallout Stutter Remover .ini file]. <br>
Alternatively, changes should made manually by right clicking FSR in the left pane of MO and select the ''INI-Files''. FOSE/plugins/sr_Fallout_Stutter_Remover.ini should be listed in the top left box, click it, and use the following to make changes accordingly:


Master section (Enable/Disable FSR functions):
August 28, 2015
<pre>Master = {
*# Updated version for [[#Existence 2_0 - Robot Radio|Existence 2_0 - Robot Radio]], removes undeleted navmesh and makes various improvements
        _comment = You can turn on or off each distinct feature from here.
*# Updated version for [[#CONELRAD 640-1240 - Civil Defense Radio|CONELRAD 640-1240 - Civil Defense Radio]]
        bManageFPS = 1
*# Updated version for [[#Flora Overhaul|Flora Overhaul]], new version of Forested edition (only change)
        bHookGetTickCount = 1
*# Updated version for [[#Descriptive Icons for Fallout 3|Descriptive Icons for Fallout 3]]
        _comment = This setting above is not in the original INI and can be ignored
*# Updated version for [[#WEP Uniques FWE|WEP Uniques FWE]]
        bHookCriticalSections = 1
*# Updated version for [[#UF3P - Exotic Caravans|UF3P - Exotic Caravans]]
        bHookLightCriticalSections = 1
*# Updated version for [[#UPDATED Unofficial Fallout 3 Patch|UPDATED Unofficial Fallout 3 Patch]]
        bHookHashtables = 1
*# Updated version for [[#FalloutLauncher Replacer for Steam|FalloutLauncher Replacer for Steam]]
        bReplaceHeap = 0
*# Removed [http://www.nexusmods.com/fallout3/mods/20548 Caravan Merchants Heal After Combat], now included in [[#UF3P - Exotic Caravans|UF3P - Exotic Caravans]]
        _comment = The line above is only needed for heap replacement, only for advanced users, detailed info in the readme
*# Removed [http://www.nexusmods.com/fallout3/mods/21117 Alien Captive Recorded Log 12 Fix], included in [[#UPDATED Unofficial Fallout 3 Patch|UPDATED Unofficial Fallout 3 Patch]]
bReplaceGetTickCount = 1
*# Removed [http://www.nexusmods.com/fallout3/mods/21326 Paladin Hoss - Initiate Pek Fix], included in [[#UPDATED Unofficial Fallout 3 Patch|UPDATED Unofficial Fallout 3 Patch]]
        bLogToConsole = 0
*# Added [[#Complete Vault Girl Interface|Complete Vault Girl Interface]], optional replacement of some Vault Boy references with a Vault Girl
        bFastExit = 1
*# Added [[#Complete Vault Girl Interface Descriptive Icons For Fallout 3|Complete Vault Girl Interface Descriptive Icons For Fallout 3]], optional replacement of some Vault Boy references with a Vault Girl
        bFlushLog = 1
*# Added [[#Fallout Character Overhaul - Races|Fallout Character Overhaul - Races]]; experimental FO3 version of FCO
        iSchedulingResolution = 1
*# Added [[#Fallout Character Overhaul - NPC Edits GOTY|Fallout Character Overhaul - NPC Edits GOTY]]; experimental FO3 version of NPCs from FCO
        bReplaceRandom = 1
*# Updated installation instructions for [[#RH_IronSights - FOSE|RH_IronSights - FOSE]], a file had been left out of the instructions
        bExperimentalStuff = 0   
*# Updated instructions for [[#Setting up Mod Organizer|Setting up Mod Organizer]]; fixed argument line for using TEs5Edit as FO3LODGen
        iMainHookPoint = 1
*# Updated instructions for [[#Rockopolis Rebuilt|Rockopolis Rebuilt]] to remove additional comment on cleaning
}</pre>
*# Updated instructions for [[#BSAs and Mod Organizer|BSAs and Mod Organizer]]; Mod Organizer 1.3.x removes the previous limitations
<!-- Experimental section (needed if using heap replacement algorithms #3, #5, or #6, more info during Heap section):
*# Updated notes for [[#FWE - FO3 Wanderers Edition|FWE - FO3 Wanderers Edition]] to cover why it is a core mod in the guide
<pre>Experimental = {
*# Updated notes for [[#Creating a Bashed Patch|Creating a Bashed Patch]] to add comments on sorting masters
iReduceLongSleep = 0
*# Updated notes for [[#Enhanced Weather - Rain and Snow v2 Hotfix|Enhanced Weather]] to discuss performanc problems with rain
bRemoveShortSleep = 0
*# Updated notes for [[#Marts Mutant Mod - RC 62|Marts Mutant Mod - RC 62]] to discuss configuring this mod to improve the game without making the game much too difficult
iThreadsFixedToCPUs = 0
bSuppressRandomSeeding = 0
bBenchmarkHeap = 0
bAlternateHeapHooks = 0
iHeapMainBlockAddress = 0
}</pre>-->
FPS section:
<pre>FPS_Management = {
bInject_iFPSClamp = 1
fMaximumFPS = 60
        _comment = For the line above, the default is 30, but should bet set to monitor refresh rate or either 1/2 or 1/3 refresh rate
fMinimumFPS = 20
iFPS_Report_Period = 4000
fExtraSleepPercent =0.05
}</pre>


Cannot recommend this plugin enough. In addition to the fix for the stutter bug, it can do so many more things. Many of them are really advanced for even advanced modders. To understand some of these functions a decent knowledge of software architecture and imperative, procedural, or declarative programming is required. This does not mean that those advanced features should be avoided. Overtime this section will expand with more details and suggestions for general users. Right now all the information is made directly from the readme which is the best source of information for the mod.
July 22, 2015
===== [https://www.nexusmods.com/newvegas/mods/61265 Ogg Vorbis Libraries] =====
*# Updated version for [[#Mod Organizer|Mod Organizer]], as well as the notes about MO
* '''Author''': KaneWright
*# Updated version for [[#LOOT|LOOT]]
* '''Version''': v2.0
*# Updated version for [[#ENBoost|ENBoost]]
* '''Notes''': Latest compiled Ogg Vorbis Libraries. The game uses it for decoding оgg audio format.
* ''Fallout NV Equivalent'':  same files are used for both FO3 and FNV
* '''Installation''': Make backup copies of the libogg.dll, libvorbis.dll and libvorbisfile.dll files (located in the main Fallout3 directory) then copy the new files into this directory overwriting the old ones.
== User Interface ==
The interface section will be the first section where mods that affect the actual in game elements are installed. The legacy support version of the external installer in MO should be able to handle all the scripted installer of mods like Fallout Wanderer's Edition (FWE).
=== UI Mods with Menus ===
==== The Need for UIO - User Interface Organizer ====
UI Organizer (UIO) is FOSE plugin that allows UI mods to be installed for FO3 without having rerun Unified HUD after each change to the UI section. It can also be installed with MO, instead of having to run it through FOMM, like Unified HUD. Install these mods in the specific order they are listed as well.  UIO is designed to be used so mods can be installed and uninstalled without having to worry if they have UI elements.
 
For the following section ''UIO - User Interface Organizer'' is required to combine the XML files to get the require effects from each mod. The older version of the guide using ''Unified HUD'' will be provided if  needed. '''Note that users who have already installed the UI mods do not need to change their MO profiles and installations until and unless they want to make changes to the UI mods being used.'''
 
<!--
''Fallout Mod Manager - Fork'' is the mod manager that supports the installer for ''Unified HUD''. After installation of each mod, the files will be placed in MO's Overwrite folder where they can be moved to their own mod folder.
-->
Install these mods in the specific order they are listed; this is important for the UI mods but not always important for other mods in the guide.
<!--
* For the following section if a mod does not say to specifically install with ''FOMM - Fork'', then use MO.
 
A word of caution for users that try add mods post install to this section, say ''JIP Selective Fire'' or ''Advanced Recon Thermal Nightvision''. When installing new mods and then having to rerun ''Unified HUD Project'', '''DO NOT''' deactivate it. Instead reactivate the mod and then move the files from the ''Overwrite'' folder to the Unified HUD Project folder. Otherwise files get deleted from MO's virtual directory and will cause many nightmares. Maybe even banishment, jail time, or death.
-->
{{Warning|text=From here to ''UIO - UI Organizer'', the guide is designed to be installed and left alone for the most part. Since UIO manages the menus at the time of game load, it is no longer necessary to reinstall all the UI mods if one mod changes. Moreover, the order of UI mods can be changed in MO when needed.}}
==== Base UI Mods ====
===== [http://ui.darnified.net/wip/F3/dui_f3a11.7z DarNified UI] =====
{{Indicator|8|16|#006666|#669999|#A8C9A7|Core&nbsp;}}
* '''Author''': DarN
* '''Version''': a11
* '''Notes''': Use the 7zip version available in the referenced download site when installing with Mod Organizer, not the fomod version available elsewhere. The hotfix version (f3a11_HF.7z) is not needed as it is already incorporated into"DarnUI_Support_for_FWE" which will be downloaded as part of the next mod. The [http://forums.bethsoft.com/topic/1085562-wipzbeta-darnified-ui-f3/ Author's Page] in the Bethesda forums has more details about the mod.
* ''Fallout NV Equivalent'': [http://ui.darnified.net/wip/DUIFONV/v1/DUINVv04.7z Darnified UI], the follow-on mod from DarN for Fallout NV
* '''Installation''': To install this mod with MO click [Manual], then [Okay] during the installation or the default installer will skip a very important file.
* '''Alternate Download''': This file is also available at [http://modsreloaded.com/darnified-ui-f3 ModsReloaded]
The alternate download is a combined archive of the fomod version and the hotfix. After downloading it unzip the '''dui_f3a11.zip''' from the DUI folder of the archive. Unzip the '''dui_f3a11.fomod''' to a temp location and rename the extension to *.7z. Move that file into MO's downloads folder and install as described above. As of 15th January 2017 it appears the original site is back in Darn's control and you should use that.
 
Even though this mod never made it out of beta it is still complete enough to be used for all interface text. Some other modders have also expanded the DarNified font to other parts of the game.
===== [http://www.nexusmods.com/fallout3/mods/2761 FWE - FO3 Wanderers Edition]  =====
{{Indicator|8|16|#006666|#669999|#A8C9A7|Core&nbsp;}}{{Indicator|8|16|#336699|#0099CC|#EEF0F2|LowRes&nbsp;}} {{Indicator|8|16|#E6E600|#B2B200|#1A1A00|Cleaning&nbsp;}}{{Indicator|8|16|#6600CC|#6666FF|#E0CCF5|Optimize&nbsp;}}
* '''Author''': FWE Team
* '''Version''': v6.03
* '''Requirements''': [[#FOSE|FOSE]], [[#DarNified UI|DarNified UI]], [[#Marts Mutant Mod - RC 62|Marts Mutant Mod - RC 62]] (if the MMM-related changes are made), CALIBR v1.4 (included with FWE)
* '''Notes''': More details about FWE are available on the [https://sites.google.com/site/fo3wanderersedition/ Fallout 3 Wanderers Edition site]. FWE configuration is discussed on the [[User:Kelmych/Fallout3#In Game Settings|In Game Settings]] section, the [[User:Kelmych/Fallout3_ControlPanelMenu_Settings|Control Panel Menu page]], and the [[User:Kelmych/Fallout3_hotkeys|Fallout 3 Hotkey guide]].
FWE is included as a core mod because it adds an extensive menu for customizing the gameplay parameters, and for the armor/weapon balancing it adds. If you are satisfied with the vanilla game parameters and if you don't use a lot of weapon mods FWE isn't as important. The biggest problem with the vanilla game parameters is that they are configured for the base game without the DLCs. The DLCs changed the PC level limit from 20 to 30, but they unfortunately didn't change the corresponding gameplay parameters.<br>
FWE provides new weapon and armor stats, and in some cases weapon models, for almost all the vanilla weapons and armor. It also adds many new weapons and armor.<br>
The FWE mod provides most of the settings menus for FO3. However, as DanielCoffey notes, these menus are not available until after exiting Vault101 or the Alternative Start shack. The menus for repairing limb damage aren't available until then; be careful with limb damage until then.<br>
The Alternate Start option included in FWE is not compatible with the [[#Ties that Bind - a narrative companion mod|Ties that Bind - a narrative companion mod]] which disables the Alternate start.
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/40040 Project Nevada], the follow-on mod from the FWE team for Fallout NV.
* '''Installation''': Download "FWE_Master_Release_6-0_-_Part_1", "FWE_Master_Release_6-0_-_PART_2 ", and "FWE_6-03a_HOTFIX_PATCH".
Install the first main file, ignoring the slowness of the installer.
Note that the MO version 1.2.18 or later can load the fomod GUI but a dialog box about Archive Validation will popup; click ''No'' to ignore this and continue. Be careful if unchecking any already checked boxes (the installer fails sometimes if this is done). Updated versions of most of the plugins are installed with the hotfix file. even if they weren't selected when installing the initial FWE PART 1 files with the Fomod menu.
{{FOMOD Instructions
|file=FWE_Master_Release_6-0_-_Part_1
|{{FomodPage
|FWE - Fallout 3 Wanderers Edition Setup
|{{Fieldset
|Core Components
|bullet=yes|Default}}  {{Fieldset
|DLC Compatibility Patches
|bullet=yes|Default}}  {{Fieldset
|Follower Plugins (Optional)
|bullet=yes|Default}}  {{Fieldset
|Optional Plugins
|bullet=yes|Default unless the optional VATS plugins are desired.}}
|button=yes
|buttonText=Install}} }}
Install Part 2 and the hotfix in that order (neither of which have an Fomod menu). The hotfix has new versions of most of the plugins. If desired, these two files can be installed using {{ui|Merge}} in MO so they overwrite the files installed with "FWE_Master_Release_6-0_-_Part_1".<br />
Download and then install with MO "Primary Needs Sound Disabler"
:This eliminates the annoying heartbeat sound when one or more of the primary need values is low.
Double click FWE - FO3 Wanderers Edition in the left pane of MO, and select the Optional ESPs tab.
Move at least one of the "FO3 Wanderers Edition - Optional Restore Tracers*" plugins, and at least one of the optional ''VATS'' plugins if they were both installed into ''Optional ESPs''. Unless the FWE alternate version of fast travel is desired (read the discussion about this in [[User:Kelmych/Fallout3#In Game Settings|In Game Settings]] before selecting this option) , move ''Alternate Travel.esp'' into ''Optional ESPs''<br />
Finally, download "DarnUI_Support_for_FWE"; this should not be installed with the rest of the FWE mod but instead needs to be installed as a separate mod just before ''UIO'', as indicated a little later in the guide. This is done so the menus from this file are in the proper place for the UIO mod installed later.
:The "DarnUI_Support_for_FWE" file includes an updated version of the DarNifiedUIF3.esp plugin (which already includes the DarNifiedUIF3 hotfix); this plugin will be used instead of the plugin from the DarNified F3 mod previously installed.
If [[#Marts_Mutant_Mod_-_RC_62|MMM]] is used, then when [[User:Kelmych/Fallout3#Creating_a_Bashed_Patch|Creating a Bashed Patch]] select "FO3 Wanderers Edition - Main File.esm", then right click the bash tags window in the lower right of the Wrye Flash window and remove ''Names''.
At some point after FWE is installed,  run xEdit and select ''FO3 Wanderers Edition - Main File.esm''. Expand the mod and select FormID List > 000B41FD VendorChests.
At the bottom is an LNAM-FormID entry which says [03003D42] < Error: Could not be resolved >. Remove this entry, then close xEdit saving ''FO3 Wanderers Edition - Main File.esm''.
 
Major overhaul of ''Fallout 3'' gameplay and equipment. Adds many new features from managing grenades to sprinting, bullet time, a Primary Needs feature and HUD for more "hardcore" immersion (incorporated into vanilla Fallout New Vegas by Bethesda), Portable Campsite, bottling water, and Roleplayer's Alternative Start.
===== [http://www.nexusmods.com/fallout3/mods/15641 Advanced Recon Trap Detection] =====
* '''Author''': Gopher
* '''Version''': v2.0
* '''Requirements''': [[#FOSE|FOSE]]
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/39476 Advanced Recon Trap Detection], the non-UI portions of trap detection were ported to this Fallout 3 mod.
* '''Installation''': Download ''Detect Traps v 2'' and ''Adv Recon Thermal Nightvision - Detect Traps Patch''. Install the first file with MO, then install the patch using {{ui|Merge}}; this mod does not add any menus but is needed for the next mod which does include the related menus.
 
This mod will add some very cool ways to detect traps.
===== [http://www.nexusmods.com/fallout3/mods/15653 Advanced Recon Thermal Nightvision] =====
* '''Author''': Gopher
* '''Version''': v5.2.1
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/39476 Advanced Recon Trap Detection] ( the UI portions of trap detection were ported to this Fallout 3 mod), [http://www.nexusmods.com/newvegas/mods/38328 Advanced Recon Thermal Nightvision] (portions of this mod were ported to this Fallout 3 mod), [http://www.nexusmods.com/newvegas/mods/40040 Project Nevada] for the Fallout NV guide the thermal nightvision in PN is used vs. Gopher's mod.
* '''Notes''': This ''Advanced Recon Thermal Nightvision'' mod adds thermal nightvision and also adds the UI portion of detecting traps. In conjunction with the next mod, this is very helpful when using darker interiors and nights.
* '''Installation''': Download ''Adv Recon Thermal Nightvision'' main file and install with MO. Also download ''Adv Recon Thermal Nightvision - FWE Patch'' and install with MO using {{ui|Merge}} to install this as part of the same mod as the main file.
 
The guide does not include a large number of plugins so merging plugins is rarely needed, and the bashed patch will typically merge two or three of the four plugins. If for some reason it is desired to merge the ESPs for the ''Advanced Recon Trap Detection'' mod can be merged by following these instructions created by user mcshame, adapted from the [http://wiki.step-project.com/User:Essarrbee/FalloutNewVegas Fear and Loating in New Vegas guide]; these instructions assume that [[#Merge_Plugins|Merge Plugins]] is used, and that both the ''Advanced Recon Trap Detection'' and ''Advanced Recon Thermal Nightvision'' mods have been installed:
Open Merge Plugins through MO and click [OK].
SHold control and and click {{ui|OK}} the following mods; note that the order of these four plugins does not matter:
{{Fc|white|Detect Traps - DLC.esp}}
{{Fc|white|Detect Traps - Perk.esp}}
{{Fc|white|Detect Traps - Traponator 4000.esp}}
{{Fc|white|Advanced Recon Tech - Detect Traps.esp}}
UNTICK "Copy general assets" in the Settings->Integration tab since the assets remain in the main MO mod which includes the esm plugin.
Open the Merges tab and right click " Detect Traps Merged" and goto "Plugins", then select "Check plugins for errors".
Right click "Detect Traps Merged" again and select "Build Merge".
Right click one of the highlighted plugins and goto "Add to merge", then select "<New Merge>".
In the popup, type the name of the merge and the plugin, then click [OK]. Detect Traps Merged is recommended for both.
It may not show in MO's left panel, so click the small tool icon dropdown above the left panel and select "Refresh".
When complete click [Close], then close Merge Plugins Standalone.
The mod now resides in the Detect Traps Merged folder.
Move the folder right below Advanced Recon Trap Detection mod and make sure it is ticked.
In the left pane of MO, double click Advanced Recon Trap Detection.
Now go to the "Optional ESPs" tab and move the "Detect Traps - DLC.esp", "Detect Traps - Perk.esp",  'Advanced Recon Tech - Detect Traps.esp', and "Detect Traps - Traponator 4000.esp" to the Optional ESPs box.
===== [http://www.nexusmods.com/fallout3/mods/15744 Advanced Recon Range Finder FO3] =====
* '''Author''': Gopher
* '''Version''': v1.2.1
* '''Requirements''': [[#FOSE|FOSE]]
* '''Notes''': This mod will add a range finder to scoped weapons up to 200 meters.
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/40051 Advanced Recon Range Finder], which was ported to Fallout 3.
===== [http://www.nexusmods.com/fallout3/mods/15003 Flashlight] =====
{{Indicator|8|16|#006666|#669999|#A8C9A7|Core&nbsp;}}
* '''Author''': documn
* '''Version''': 1.5
* '''Notes''': Flashlights seem more realistic than simply making the Pip-Boy light much brighter, but some users have problem getting this mod iworking and/or low framerate when the flashlight is turned on. Although it is a Core mod since it is affected by [[#UIO|UIO]], because of the the problems with it some users may prefer to use only a brighter Pip-Boy light.
* '''Requirements''': [[#FOSE|FOSE]]
* ''Fallout NV Equivalent'':  [http://www.nexusmods.com/newvegas/mods/39968 Flashlight NVSE], a similar but expanded mod for Fallout NV by a different author.
* '''Installation''': Install only the Flashlight-LOS.esp plugin.
 
Great mod to use with darker nights. This really helps navigate the wastes for users that do not want to always use the Advanced Recon Thermal Nightvision modes.
===== [http://www.nexusmods.com/fallout3/mods/15724 Dynamic Crosshair] =====
{{Indicator|8|16|#006666|#669999|#A8C9A7|Core&nbsp;}}
* '''Author''': ShadauxCat
* '''Version''': 1.6.0
* ''Fallout NV Equivalent'':  [http://www.nexusmods.com/newvegas/mods/40040 Project Nevada], which includes the dynamic crosshair mod functionality.
* '''Notes''': This mod dynamically resizes the circle or cross crosshair (whichever type is used) based on weapon accuracy.  This mod does not include the basic crosshair itself; a mod for this will be installed next.
* '''Installation''': Download [http://www.nexusmods.com/fallout3/download/78687 Dynamic Crosshair - Darnified UI] and install with MO.  Right click the mod in the left pane of MO and select ''Open in explorer''. Copy the "Custom.xml'' file'. Open the ''menus'' folder and add a new folder named ''prefabs''. Paste the "Custom.xml'' file into the new ''prefabs'' folder. Rename this version of ''Custom.xml'' in ''menus\prefabs\'' to ''DynamicCrosshair.xml''.
===== [http://www.nexusmods.com/fallout3/mods/14730 Antistars Assorted Add-ons] =====
* '''Author''': Antistar
* '''Version''': 1.0
* '''Requirements''': [[#FOSE|FOSE]]
* '''Notes''':  Stimpak Counter adds a counter to the HUD with the number of stimpaks in player inventory. If desired, the Minigun Sound Replacer mod can also be downloaded from this mod page and installed with MO.
* ''Fallout NV Equivalent'':  [http://www.nexusmods.com/newvegas/mods/49566 Stimpak Counter NV], ported from this Fallout 3 mod.
* '''Installation''': Download [http://www.nexusmods.com/fallout3/download/75293 Stimpak Counter] and install with MO.
===== [http://www.nexusmods.com/fallout3/mods/13361 Powered Power Armor]  =====
{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}}{{Indicator|8|16|#996633|#FF9900|#E0D1C2|MedRes&nbsp;}}{{Indicator|8|16|#E6E600|#B2B200|#1A1A00|Cleaning&nbsp;}}
* '''Author''': Imp of the Perverse
* '''Version''': 1.4gold
* '''Notes''': PPA expects a different value of the game timescale than the default value of 30.
The Nexus page states ''The mod is balanced for a timescale of around 4 or 5, but the power draw and rate of temperature change can be adjusted. Reducing them from their default values of 1 to the minimum of 0.05 will just about let you use this mod with a timescale of 30, though its not recommended."
Many users run Fallout 3 with a timescale of 20 (1 real hour = 20 game hours) or 5. Using a timescale lower than 5 (the FWE default) has been reported to cause problems.The timescale can be set in the FWE Control Menu as discussed in [[#In Game Settings|In Game Settings]], using the console, or in Wrye Flash when creating the bashed patch as discussed in [[#Creating a Bashed Patch|Creating a Bashed Patch]].
This mod is optional since some users don't want an extensive expansion to power armor and because of a known problem with invincible Enclave soldiers wearing power armor; the soldiers can't be targeted in VATS and have so many hit points they are unkillable. One user posted a script change to fix this on the Nexus site in 2014. A test version of this mod with the script change with the Geck installed is available [https://www.dropbox.com/s/z77o0qqea33c31y/FO3_Guide_test_plugins.7z?dl=0 here]. Use the ''Powered Power Armor.esp'' plugin in this file instead of the one in the mod. In addition, as mentioned in the [[#Fallout3_ControlPanelMenu_Settings|Fallout3_ControlPanelMenu_Settings]] page, Set Scaling to disabled in the Pipboy menu for PPA. Even when both of these changes are made there are reported problems with invincible Enclave soldiers.
* ''Fallout NV Equivalent'':  [http://www.nexusmods.com/newvegas/mods/37983 Powered Power Armor], follow-on from this Fallout 3 mod.
* '''Installation''': Download [http://www.nexusmods.com/fallout3/download/76015 Powered Power Armor 1_4 gold] and install with MO.
Download [http://www.nexusmods.com/fallout3/download/76055 PPA 1_4 gold Hotfix a] and [http://www.nexusmods.com/fallout3/download/76016 FWE 6 compatibility file] and when installing these merge them with MO into 'Powered Power Armor''.
 
This mod provides some upgrades and improvements to Power Armor; the power armor it includes is much easier to use but needs to be balanced by a plugin installed later so it isn't so overpowered.
===== [http://www.nexusmods.com/fallout3/mods/18968 JIP Realistic Weapon Overheating] =====
* '''Author''': jazzisparis
* '''Version''': v0.74
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/49892 JIP Realistic Weapon Overheating], which was ported to Fallout 3.
* '''Installation''': Get the FOMOD version. During the installation there will be a pop-up, just click {{ui|OK}}.
{{MO tNote|After installation hide this file.|\menus\main\hud_main_menu.xml}}
 
This mod adds in weapon overheating so spray and pray is a little less easy in big fire fights. Also, adds to weapon degradation if the weapon is hot constantly.
===== [http://www.nexusmods.com/fallout3/mods/20012 JIP Selective-Fire] =====
{{Indicator|8|16|#006666|#669999|#A8C9A7|Core&nbsp;}}
* '''Author''': jazzisparis
* '''Version''': v0.81
* '''Notes''': Changes the firing mode of the guns in game. It is compatible with any gun added by mods, and has a menu to customize the options.
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/49478 JIP Selective-Fire], which was ported to Fallout 3.
* '''Installation''': Get the ''JIP Selective-Fire - FOMOD'' main file. During the installation there will be a pop-up, just click {{ui|OK}}.
 
Once you start using it you'll wonder how it's even possible to use a burst weapon without it, especially if ammo is limited
===== [http://www.nexusmods.com/fallout3/mods/20035 JIP Companions Command and Control] =====
* '''Author''': jazzisparis
* '''Version''': v0.92
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/50468/? JIP Companions Command and Control]
* '''Installation''': Download and install the main file with MO. If Companion Mods are used that this mod recognizes make sure to select these when installing. Click ''OK'' or ''Install'' in dialog boxes.
 
Does a ton of Companion stuff. It's so much that most people probably will not even use half the features.
===== [http://www.nexusmods.com/fallout3/mods/240 Smaller Crosshair] =====
{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}}
* '''Author''': ziher
* '''Version''': v1.1
* '''Notes''':  A crosshair mod is needed to work with [[#Dynamic Crosshair|Dynamic Crosshair]]. This particular mod provides a very simple crosshair. There are many optional crosshair mods (the ''Dynamic Crosshair'' mod description lists four of the many options) and no consensus among users. Choose whichever crosshair mod appeals to you and install a crosshair; this mod is just one possibility. If the [[Vanilla HUD Remastered|Vanilla HUD Remastered]] mod is used it will provide the crosshair and this mod is not needed.
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/40040 Project Nevada], provides this function for Fallout NV
* '''Installation''': Select one of the four crosshair options, download, and install with MO.
===== [http://www.nexusmods.com/fallout3/mods/2761 DarnUI Support for FWE]  =====
{{Indicator|8|16|#006666|#669999|#A8C9A7|Core&nbsp;}}
* '''Author''': FWE Team
* '''Version''': v6.02
* '''Requirements''': [[#FOSE|FOSE]], [[#DarNified UI|DarNified UI]], [[#FWE - FO3 Wanderers Edition|FWE - FO3 Wanderers Edition]]
* '''Notes''': This mod includes an updated version of the DarNifiedUIF3.esp plugin (which already includes the DarNifiedUIF3 hotfix) and several versions of DarNified UI menus modified for compatibility with FWE. It is installed just before installing ''UIO'' so the ''Menus\main\hud_main_menu.xml'' file from this mod overwrites any files from other UI mods with the same name. With most UI mods the installation order doesn't matter when using UIO, but a mod making extensive changes to ''hud_main_menu.xml'' as ''DarnUI'' does needs to be installed after the other UI mods that may also include generic versions of this file.  After UIO is installed and the game is started the first time with UIO installed, deactivating or uninstalling this mod will cause errors in the Pipboy UI. This mod will need to be reinstalled to fix the problem.
* '''Installation''': If this hasn't already been done, download "DarnUI_Support_for_FWE". Install this mod with MO. When installing this mod with MO, in some cases by default it will be named "FWE - FOE Wanderers Edition." It needs to have a separate name (e.g., ''DarnUI Support for FWE'') so it won't be merged with the rest of the ''FWE'' files; otherwise the UI will not work properly.<br>
''After the UI mods including UIO have been installed and tested''', if the user wants to eliminate the greyed out 'Live" menu entry, these changes provided by ''Himself'' can be used. Make a backup copy of the file being edited first.:
open Data\Menus\Options\start_menu.xml in this mod
find the code segment that says:
  </_isLIVE>
    <visible>
        <copy> &true; </copy>
        <onlyif>
        <not src="me()" trait="_isLIVE" />
        <or>
            <copy src="me()" trait="_isLIVE" />
            <and> <not src="globals()" trait="_sm_hideLIVE" /> </and>
            </or>
            </onlyif>
    </visible>
   
and replace with
  </_isLIVE>
    <visible>
        <copy> &true; </copy>
          <not src="me()" trait="_isLIVE" />
    </visible>
 
===== [https://www.nexusmods.com/newvegas/mods/63560 DarNified UI Font Dummies] =====
* '''Author''': Axonis
* '''Version''': v1.0
* '''Requirements''': [[#DarNified UI|DarNified UI]]
* '''Installation''': Install the ''Textures'' folder from the main file.
===== [https://www.nexusmods.com/fallout3/mods/22821 Fallout 3 My Way - Resources] =====
{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}}
* '''Author''': GamerPoets
* '''Version''': v1.0
* '''Requirements''': [[#FOSE|FOSE]], [[#DarNified UI|DarNified UI]], [[#Advanced Recon Thermal Nightvision|Advanced Recon Thermal Nightvision]], [[#DarNified UI Font Dummies|DarNified UI Font Dummies]]
* '''Notes''': These 2 optional settings files have not yet been tested for use with this guide. The ''GP Advanced Recon HUD Tweaks'' will probably work fine, but review the spoiler for ''GP DarN UI Settings'' on the description page to decide whether to use it. It makes changes to the UI that won't appeal to all users including removing some existing UI elements, and it isn't designed for use with some of the UI elements added by [[#FWE - FO3 Wanderers Edition|FWE - FO3 Wanderers Edition]]. It is, of course, also a good starting point for experienced users who want to make some changes in the UI. It can even be used to eliminate the need for [[#Adjustable HUD - aHUD|Adjustable HUD - aHUD]], as mentioned in {{Video|OHDU5P3hN_Q|Modding Fallout 3 : My Way: User Interface : 6 (by GamerPoets)|GamerPoets demonstrates adding UI mods to Fallout 3}}
* '''Installation''': Download and install the ''GP Advanced Recon HUD Tweaks'' and (if desired) the optional ''GP DarN UI Settings'' files.
===== [http://www.nexusmods.com/fallout3/mods/15886 Adjustable HUD - aHUD] =====
{{Indicator|8|16|#006666|#669999|#A8C9A7|Core&nbsp;}}
* '''Author''': Gopher
* '''Version''': v1.2.1
* '''Notes''': This mod allows moving HUD elements to different places on the screen. The installation instructions provided below change locations of some files from this mod so that the mod can be activated or deactivated in MO without causing UI problems.
* ''Fallout NV Equivalent'': [http://newvegas.nexusmods.com/mods/44757/ One HUD - oHUD], both aHUD and iHUD were ported to Fallout 3 from OneHUD
* '''Installation''': Download and install ''Adjustable HUD - Darnified''. <!--If aHUD is installed, or moved to a higher MO priority, after the '''first time''' that the game is started with UIO (see below) installed, the menus will not be properly setup. If this has happened aHUD will not be able to move menu items.  If this occurs, follow these instructions to allow ''aHUD'' to wotk properly:
Right click the Adjustable HUD mod in the left pane of MO, and select ''Open in explorer''
Open "menus\main" and copy the original version of "hud.main.menu.xml" from the archive version of aHUD into this folder.
Close the explorer window.
Open (double click) ''Overwrites'' in the left pane of MO and then open ''menus\main''. Delete the file: "hud.main.menu.xml.uio"
Close the explorer window.-->
Envoke the ''Information...'' window for the Adjustable HUD mod in the left pane of MO by either right-click -- ''Information...'' or double-clicking.
On the '''Filetree''' tab, open ''\menus\main'' and select ''hud_main_menu.xml''. Right-click this file and select ''Hide''.
Close the window.
Now right-click the Adjustable HUD mod and select ''Open in explorer''. Open '''menus\prefabs\aHUD''' and copy "hudtemplates_darn.xml"
In the '''prefabs''' folder create a new folder named ''darn'', then open this new folder.
Paste the "hudtemplates_darn.xml" file into this folder, then rename it "hudtemplates.xml".
It will then be used in the game instead of the version of this file in ''DarnUI Support for FWE''.
Close the explorer window.
===== [http://www.nexusmods.com/fallout3/mods/15790 Immersive HUD - iHUD] =====
{{Indicator|8|16|#006666|#669999|#A8C9A7|Core&nbsp;}}
* '''Author''': Gopher
* '''Version''': v2.3.1
* '''Notes''': This mod hides HUD elements when they are not needed.
* ''Fallout NV Equivalent'': [http://newvegas.nexusmods.com/mods/44757/ One HUD - oHUD], both aHUD and iHUD were ported to Fallout 3 from OneHUD
* '''Installation''': Download and install the main file with MO, and download and install ''Immersive HUD - Darnified FWE Patch'' using {{ui|Merge}} with MO.
<!--
===== [http://www.nexusmods.com/fallout3/mods/15771 Unified HUD Project] =====
* '''Author''': Gopher
* '''Version''': v1.9
* ''Fallout NV Equivalent'': [http://newvegas.nexusmods.com/mods/38961 Unified HUD Project - uHUD]
* '''Installation''': This mod requires installation with FOMM - Fork, follow these instructions:
Select FOMM from the executables dropdown in MO and run it.
When FOMM - Fork starts click [Package Manager].
From the Package Manager click [Add FOMod].
Select ''Unified HUD Project v1_9-15771-1-9.rar'' and click [Open].
Select ''Unified HUD Project'' from the Mod List and click [Activate].
When the installer pops up, click [Install].
When asked, click [Yes to all] then close FOMM - Fork.
In the left pane of MO, go to the bottom of the mod list and ''right click->Create Mod'' on "Overwrite".
Type in ''Unified HUD Project'' and click {{ui|OK}}. Drag the newly created mod folder right behind ''iHUD'' if need be.
Unified HUD allows including multiple HUD mods in the Fallout 3 HUD.
-->
===== [http://www.nexusmods.com/fallout3/mods/20867 UIO - UI Organizer] =====
{{Indicator|8|16|#006666|#669999|#A8C9A7|Core&nbsp;}}
* '''Author''': jazzisparis
* '''Version''': v1.00
* '''Requirements''': [[#FOSE|FOSE]], [[#DarNified UI|DarNified UI]]
* '''Note''': There may some files or folders in the ''Overwrite'' folder after exiting the game or after a crash. This is not a problem, those files can be ignored or deleted without issue, but it's best to move the ''uio'' and ''menus'' folders from ''Overwrite'' to the ''UIO'' mod folder. UIO will regenerate the primary menu file (''menus\main\hud_main_menu.xml'') every time the game loads. This menu file is placed in the folder of the highest priority mod that includes this file. For this guide that is the [[User:Kelmych/Fallout3#DarnUI Support for FWE|DarnUI Support for FWE]] mod. Since UIO needs to change this file every time the game starts, deactivating that mod or uninstalling it will cause Pipboy UI errors.
* '''Installation''': Get the main file and install with MO.
Note that UIO allows all the other UI mods to be activated/deactivated or reinstalled since it manages the data about mods with UI menus during game loading (vs. at game installation as was the situation with ''Unified HUD''). UIO even takes care of loading the ''INI tweaks'' needed for the ''DarNified UI'' mod.
If installing any mods not listed in this guide, check the mods Nexus page and the UIO Nexus page to see if those mods are supported by UIO so they can be installed before UIO. Any mod that is listed on the UIO page (and any mods that are added by using a file in the UIO ''menus\uio\public'' folder) has a ''menus\prefabs\'' folder with a mod-specific subfolder, and this subfolder includes an xml template file used to specify the actual mod-specific menu. UIO adds the subfolder names and the template file names at the bottom of the version of ''menus\main\hud_main_menu.xml'' with highest MO priority (which is the version that will be used in the game).
* ''Fallout NV Equivalent'':  [http://www.nexusmods.com/newvegas/mods/57174/? UIO - UI Organizer]
 
The next great HUD management mod.
<!--
To check whether the UI mods have been installed properly, compare the contents of the folders for each of the UI mods in <code>Mod Organizer\mods</code> with the file tree screenshots. The 3 screenshots of the file tree show the contents of each UI mod folder.
 
In addition, compare the contents of <code>Unified HUD\menus\prefabs\includes_HUDMainMenu.xml</code> with the associated screenshot.
[[File:FO3 UI mods File Tree part 1.jpg|150px|thumb|left|highslide=1:File Tree Screenshot for FO3 UI mods, part 1]]
[[File:FO3 UI mods File Tree part 2.jpg|150px|thumb|right|highslide=1:File Tree Screenshot for FO3 UI mods, part 2]]
[[File:FO3 UI mods File Tree part 3.jpg|150px|thumb|left|highslide=1:File Tree Screenshot for FO3 UI mods, part 3]]
[[File:UnifiedHUD xml file screenshot.jpg|100px|thumb|right|highslide=1:Unified HUD ''includes_HUDMainMenu.xml'' file contents]]
 
An example set of screenshots of the ''Mod Organizer\mods'' folders for the installed UI mods in this subsection that include menu folders is available [https://dl.dropboxusercontent.com/u/47858159/FO3%20UI%20mods%20folder%20screenshots.7z here]. These were taken after Unified HUD was installed.
-->
 
{{Sidebox|left|width=350px|Vault Boys Say...|[[File:VaultBoyIcon.png|left]]{{Fs|15px|...this would be a good place to start up Fallout 3 and see if everything is A-Okay.
:*  Copy the current MO profile to a new profile (e.g., ''Core Fixes and Base UI'') to use when you later want to test using only these mods, but continue using the ''Clear and Present Danger'' profile (or whichever profile is being used for the full guide installation).
:* Start the game, and load up a clean save. Then try the menu and if there is a pop-up message saying there is a problem, and also make sure that the DarNified UI is working properly. DarNified UI adds a small head icon on the bottom left of the second screen when launching, and if it is working the fonts on the screen will be different than the original ones. If there are problems check whether the install has been followed correctly.
:* Most of the problems will arise from not hiding the correct files listed from instructions above.}}
}}
<div style="clear: both;"></div>
 
=== Supplemental UI ===
The mods in the rest of the User Interface section do not change HUD elements, so they can be installed after UIO and do not require a specific install order.
===== [http://www.nexusmods.com/fallout3/mods/11326 Personal Achievements Log] =====
{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}}
* '''Author''': Bofra
* '''Version''': v1.2
* '''Notes''': Adds quest log entry for all the achievements earned by the player character. Some users like having these notifications and Pipboy quest log entries, especially since the achievements are not added to Steam when running Fallout 3 from Mod Organizer.
* '''Installation''': Install the mod using MO, then double click the mod in the left pant of MO, select the ''Optional ESPs'' tab, and move all the plugins except ''PAL - MERGED.esp'' to ''Optional ESPs''.
===== [http://www.nexusmods.com/fallout3/mods/3729 CASM] =====
{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}}
* '''Author''': Cipscis
* '''Version''': v1.2
* '''Requirements''':  [[#FOSE|FOSE]]
* '''Notes''': This mod replaces the buggy autosave system in vanilla Fallout 3. Use menu to customize. On some systems this mod can cause a combat bug where enemies jitter and jump, and take no damage. Because of this problem this is an optional mod since it won't work properly on all systems. However, on systems where the combat bug doesn't occur this is a highly recommended mod.
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/45652 CASM with MCM], follow-on to Fallout 3 version
 
Autosave ability to prevent losing progress if game crashes.
===== [http://www.nexusmods.com/fallout3/mods/19119 Extended Save Manager] =====
{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}}
* '''Author''': polbashkisneslo
* '''Version''': v1.2
* '''Requirements''':  [[#FOSE|FOSE]]
* '''Notes''': Like CASM above this mod replaces the buggy autosave system in vanilla Fallout 3.  Use menu to customize. Some users who have problems with CASM have reported that this mod works for them.
===== [http://www.nexusmods.com/fallout3/mods/2190 Centered Overhead 3P Camera] =====
{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}}
* '''Author''': PimpBot420
* '''Version''': v1.0
* '''Notes''': Some users use 3rd person view a lot, this mod will be very useful for them
* ''Fallout NV Equivalent'': [http://newvegas.nexusmods.com/mods/34744/ Centered 3rd Person Camera], somewhat more functionality than this Fallout 3 mod
 
Every game has a crappy over the shoulder camera and modders always fix that problem.
===== [http://www.nexusmods.com/fallout3/mods/20183 Fallout 3 - Enhanced Camera] =====
{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}}
* '''Author''': LogicDragon
* '''Version''': v1.4a
* '''Notes''': Other users play almost exclusively in 1st person, this mod will be very useful for them. Pick this mod or the one above.
* ''Fallout NV Equivalent'': [http://newvegas.nexusmods.com/mods/34744/ Centered 3rd Person Camera], somewhat more functionality than this Fallout 3 mod
===== [http://www.nexusmods.com/fallout3/mods/8302 Omnis Hi-Res Pip-Boy 3000 - FIXED] =====
{{Indicator|8|16|#006666|#669999|#A8C9A7|Core&nbsp;}}
* '''Author''': OmniDeath
* '''Version''': v1.0
* '''Fallout NV Equivalent''': [http://www.nexusmods.com/newvegas/mods/39859 Omnis Hi-Res Pip-Boy 3000] , Fallout NV equivalent to this mod by the same author
* '''Notes''': This Pipboy replacer is recognized by the game as equivalent to the vanilla Pip-boy unlike some of the alternate Pip-boy replacers. In game the Pip-Boy has a lot of wear but the alternative replacers such as [ ] have unrealistically minimal wear.
* '''Installation''': Install the mod using MO; note that the Data folder needed by MO is two levels deep.
If the english version of the game is not being used it is likely necessary to rename the folder name ''english'' in <code>textures\pipboy3000\pc\english</code> to whatever language version of the game is being used
If a controller is being used (vs. a mouse) then
Right click the mod in the left panel of MO and select ''Open in explorer''.
Change the name of the folder currently named ''pc'' to ''xbox''.
Close explorer.
 
Make that bling bling look good. Shout out to Brainfever for this one.
===== [http://www.nexusmods.com/fallout3/mods/16898 Better High Detail map and Icons] =====
* '''Author''': nisen
* '''Version''': v2.2
* '''Requirements''': [[#Omnis Hi-Res Pip-Boy 3000 - FIXED|Omnis Hi-Res Pip-Boy 3000 - FIXED]]
* '''Notes''': Pip-Boy map replacer that adds a highly detailed map and icons to the terrain for the Capital wasteland (excluding the DLC areas).The mod detects the Pip-boy mod during installation to determine which files to install. For vanilla or ''Omnis Hi-Res Pip-Boy 3000'' which have no plugin it uses the default map parameters, but if the plugins for ''Pipboy 2500'' or ''Pipboy Readius'' are detected the map parameters for these are used. This guide is based on using the Omnis Hi-Res Pip-Boy 3000 mod above (vs. Pipboy 2500, Pipboy Readius) for consistency with the Pip-Boy replacer used in the Fallout NV guide.  A Pip-boy replacer, if used, needs to be installed BEFORE installing this mod. If a Pip-boy replacer is installed or removed after installing "Better High Detail Maps and Icons" then the best approach is to remove the "Better High Detail Maps and Icons" mod in MO and then reinstall it.
Some users have problems installing or using this mod. For some users the maps may be larger than the Pipboy screen and may beed to be moved aroung using drag and drop to avoid hiding the information displayed at the upper part in pipboy worldmap screen. The [http://www.nexusmods.com/fallout3/mods/1789 Color Hi-Detailed map and icons] mod provides an alternative map with less resolution and simpler icons than those in this mod.
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/5860 Realistic World Map] is the closest equivalent as the maps in this mod are higher resolution than the ones for other FNV Pipboy map mods.
* '''Installation''': Mod Organizer should handle the Fomod included in this mod. There are a number of choices for map icons and mouse pointers; look at the options in the figures on the Nexus page to understand the choices as they are very hard to read on the fomod window. It is also possible to use the manual installation mode in MO to install the mod; instructions for this will be added to guide.
{{FOMOD Instructions
|file=Better High Detail Map and Icons
|{{FomodPage
|Options
|{{Fieldset
|Maps
|bullet=yes|8k with roads}}  {{Fieldset
|Map Screen Tweaks
|bullet=yes|Default recommended, some prefer 25% brighter}}
|button=yes
|buttonText=Next}} {{FomodPage
|Options
|{{Fieldset
|Map Markers
|bullet=yes|Custom Icons}}  {{Fieldset
|Recommended
|bullet=yes|Clean Pipboy Screens}}  {{Fieldset
|PC Markers
|bullet=yes|User choice}}  {{Fieldset
|Mouse Cursors Replacement
|bullet=yes|User choice}}
|button=yes
|buttonText=Install}} }}
If the crosshair from [[User:Kelmych/Fallout3#Small Crosshair|Small Crosshair]] is preferred (vs. the one from this mod), after installation, double click on the mod in the left pane of MO and select the ''Filetree'' tab. Open ''textures\interface'' and right click the ''interfaceshared0.dds'' file and select ''hide''. Close the window.
As mentioned on the Nexus mod page,
If the large 8K map is selected the Pipboy menu selections below the map in the Pipboy screen are difficult to activate.
To fix this when using the [[User:Kelmych/Fallout3#Omnis Hi-Res Pip-Boy 3000 - FIXED|Omnis Hi-Res Pip-Boy 3000 - FIXED]] mod:
Right click the mod in the left panel of MO and select ''Open in explorer''.
Using [http://notepad-plus-plus.org/ ''Notepad++''] (or an equivalently capable editor) open ''menus\main\map_menu.xml''.
In lines 149, 268, and 393 change ''660'' to ''650''.
Close the explorer window.
Note that if the Pipboy Readius, or Pip-Boy2500  mod is used instead of the Hi-Res Pip-Boy 3000 mod,
'''these line numbers and height values will be different'''.
If the line numbers are different and the [[User:Kelmych/Fallout3#Omnis Hi-Res Pip-Boy 3000 - FIXED|Omnis Hi-Res Pip-Boy 3000 - FIXED]] mod is being used,
the fomod script didn't detect the correct Pipboy replacer plugin.
The best approach is to uninstall and then reinstall this mod.
If a different Pipboy replacer is used the appropriate line numbers for this change will need to be determined.
The correct values for some other Pipboy replacer mods are available in posts on the forum threads for this guide.
Some users with the Omnis Pipboy 3000 have problems when using the directions above; Toosdey found a good setup (though they aren't dead on in line with the other pipboy menus) by putting lines 149, 268 and 393 to 625, and line 55 to 690 (instead of using the instructions above).
When this map mod is used some users find the text on the map more readable if the Pipboy HUD color is set to white;others prefer the Amber HUD color.
If the HUD color isn't already the desired color, in the ingame menu choose "Settings>Display" to change the Pipboy color.
===== [http://www.nexusmods.com/fallout3/mods/22036 No player marker or cursor on maps] =====
* '''Author''': compleCCity
* '''Version''': v1.00
* '''Notes''': As initially installed it removed the player marker. The {{Video|OHDU5P3hN_Q|Modding Fallout 3 : My Way: User Interface : 6 (by GamerPoets)|GamerPoets demonstrates adding UI mods to Fallout 3}} shows how to use [[#xEdit|xEdit]] to change the settings to keep the player marker but make it smaller. The video recommends a size of 15 for each of the four GMST records; this guide recommends using 20 for at least the cursor records for better visibility.
===== [http://www.nexusmods.com/fallout3/mods/15511 Remove Glare From Loading Screens] =====
* '''Author''': Tommy
* '''Version''': v1.000
===== [https://www.nexusmods.com/fallout3/mods/22821 Fallout 3 My Way - Resources (part 2)] =====
* '''Author''': GamerPoets
* '''Version''': v1.0
* '''Requirements''': [[#Fallout 3 - Enhanced Camera|Fallout 3 - Enhanced Camera]], [[#Better High Detail map and Icons|Better High Detail map and Icons]]
* '''Installation''': Download and install ''Pip Boy and Terminal Glare Gone'', ''GP Enhanced Camera ini Settings'', ''High Detail Map and Icons Map Button Fix''
===== [http://www.nexusmods.com/fallout3/mods/15918 no more dots] =====
{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}}
* '''Author''': MurZiCk
* '''Version''': v0.1
* '''Notes''': This mod removes that little dots which are connecting "You are here" map-marker and "Target" (usually quest) map-marker, making the Pipboy map less cluttered. This mod is not needed if ''High Detail Map and Icons Map Button Fix'' is used.
* ''Fallout NV Equivalent'': none, but this can likely be used with Fallout NV
===== [http://www.nexusmods.com/fallout3/mods/2446 More Map Markers] =====
{{Indicator|8|16|#006666|#669999|#A8C9A7|Core&nbsp;}}{{Indicator|8|16|#E6E600|#B2B200|#1A1A00|Cleaning&nbsp;}}
* '''Author''': Xyx
* '''Version''': v3
* '''Notes''': Very useful and essential mod. Choose "Skip download" in the popup message when starting a new game.
* ''Fallout NV Equivalent'': several are available, but none with as many markers as this mod.
 
Pip-Boy map will now have icons for all the major and most minor places once these locations are discovered.
===== [http://www.nexusmods.com/newvegas/mods/64102 Vanilla HUD Remastered] =====
* '''Author''': BmanBlazer
* '''Version''': v1.81
* '''Notes''': Updates HUD for 1080p and higher resolutions
* ''Fallout NV Equivalent'': same file works for both FO3 and FNV
* '''Installation''': <br>
{{FOMOD Instructions
|file=Vanilla HUD Remastered
|{{FomodPage
|Components
|{{Fieldset
|Required
|bullet=yes|VHR Core}}
{{Fieldset
|Select One
|bullet=yes|VHR Standalone}}
|button=yes|buttonText=Next}}
{{FomodPage
|Hardcore Compass
|{{Fieldset
|Select One
|bullet=yes|Normal Compass}}
|button=yes
|buttonText=Install}} }}
===== [https://www.nexusmods.com/fallout3/mods/16171 Enhanced User Interface] =====
* '''Author''': 2cooldays
* '''Version''': v1.0
* '''Notes''': Removes blur during game pauses
===== [http://www.nexusmods.com/newvegas/mods/35225 Faster Pipboy Faster] =====
* '''Author''': throttlekitty
* '''Version''': v1.0
* '''Notes''': Adds meshes that allow the Pipboy to open and close faster.
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/35225 Faster Pipboy Faster], same mod works for Fallout 3 and Fallout NV
===== [https://www.nexusmods.com/fallout3/mods/9793 Parkerized Pip-Boy] =====
* '''Author''': DonKnotts
* '''Version''': v1.3
* '''Notes''': The Pip-Boy LED indicator light and glove from this mod are used.
* ''Fallout NV Equivalent'': [https://www.nexusmods.com/newvegas/mods/37114 Parkerized Pip-Boy]
* '''Installation''': Download one selected LED file (e.g., ''Amber LED 4096'') and ''Matching Pip-Boy Glove Texture''. Install the LED file using ''Parkerized Pip-Boy'' for the mod name, and then install the glove file with {{ui|Merge}}.<br>
{{MO tNote|After installation in the ''textures\Pipboy3000\'' folder delete all files and folders except the following|\PC<br>pipboybtnglow01.dds<br>pipboyglove01.dds<br>pipboyglove01_n.dds}}
===== [https://www.nexusmods.com/fallout3/mods/10740 PiPBoy Light Mod] =====
{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}}
* '''Author''': Xionanx
* '''Version''': v1.0
* '''Notes''': Changes range and color of the Pip-Boy light. Use this if the [[#Flashlight|Flashlight]] mod is not used or if both are desired
* '''Installation''': During installation select only the ''PiPBoy Light Range x2.esp''.<br>
After installation see {{Video|OHDU5P3hN_Q|Modding Fallout 3 : My Way: User Interface : 6 (by GamerPoets)|GamerPoets demonstrates adding UI mods to Fallout 3}} for some recommended edits to the plugin.
===== [http://www.nexusmods.com/fallout3/mods/22808 High Quality Pip-Boy Icons] =====
* '''Author''': Genin32
* '''Version''': v3.0
* '''Notes''':  Adds higher resolution icon graphics for some of the Fallout 3 stats, skills, perks and apparel icons. These do not have the very important expanded text fields included in [[#Descriptive Icons for Fallout 3|Descriptive Icons for Fallout 3]] so they should be installed before that mod, even through the icons in this mod may have better resolution.
* '''Installation''': Download main file and optional file ''High Quality Pip-Boy Icons - DarNified UI''. Install main file with MO, then install the option using MO to {{ui|Merge}} it with the mod for the main file.
===== [http://www.nexusmods.com/fallout3/mods/21148 Descriptive Icons for Fallout 3] =====
{{Indicator|8|16|#006666|#669999|#A8C9A7|Core&nbsp;}}
* '''Author''': MistakenMystic, Deadmano
* '''Version''': v0.8
* '''Notes''':  Adds text descriptions and better icon graphics to almost all of the Fallout 3 Items
* '''Installation''': Download main file and optional files ''DIFF - Fallout Food Package Retexture Compilation'' and ''DIFF - Weapons Mod Expanded''. Install main file with MO, then install the two options using MO to {{ui|Merge}} it with the mod for the main file.
 
Now you can look at the items in your inventory in Fallout 3 and know what they are!
===== [http://www.nexusmods.com/fallout3/mods/15700 Hectrol Lockinterface Deluxe HighRes Retex] =====
* '''Author''': hectrol
* '''Version''': v1.0
* ''Fallout NV Equivalent'': [http://newvegas.nexusmods.com/mods/39945 Hectrol Lockinterface Deluxe HighRes Retex] , Fallout NV equivalent to this mod by the same author
* '''Installation''': Select the 1024 folder during installation
 
Wouldn't shooting locks be more fun? Oh well, this will help it look good.
===== [http://www.nexusmods.com/fallout3/mods/17054  Complete Vault Girl Interface] =====
{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}}
* '''Author''': tragiverse
* '''Version''': v2.0
* '''Notes''':  Replaces some references to Vault Boy with a Vault Girl reference, for those who use a female player character.
* '''Installation''': Download main file and update file ''Updated interface''. Install main file with MO, then install the update using MO to {{ui|Merge}} it with the mod for the main file.
===== [http://www.nexusmods.com/fallout3/mods/21663 Complete Vault Girl Interface Descriptive Icons For Fallout 3] =====
{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}}
* '''Author''': Deadmano
* '''Version''': v1.2
* '''Requirements: [[#Descriptive Icons for Fallout 3|Descriptive Icons for Fallout 3]], [[#Complete Vault Girl Interface|Complete Vault Girl Interface]];  [[#FWE - FO3 Wanderers Edition|FWE - FO3 Wanderers Edition]] (since it is assumed to be present)
* '''Notes''':  Adds Vault Girl text descriptions and UI icon graphicsto replace additional Vault Boy Fallout 3 Items
* '''Installation''': Download main file and the optional ''CVGI-DIFF3 FWE Patch v1'' file. Install the main file with MO then install the optional file using {{ui|Merge}} to combine it with the main file.
== Additional Fixes ==
===== [http://www.nexusmods.com/fallout3/mods/16924 Intro Street Bus and Dupont Alignment] =====
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* '''Author''':Some Chump
* '''Version''': v2
* '''Notes''': Adds street and bus from intro movie and changes the orientation of the GNR building to match the rear view in Dupont Circle; included in TTW guide.
* '''Installation''': Get the main file and install the ''DCStreet - BS.esp'' plugin with MO.
===== [http://www.nexusmods.com/fallout3/mods/5831 Rivet City Realignment] =====
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* '''Author''': Alystin
* '''Version''': v5.4
* '''Notes''': Changes the orientation of the Rivet City interior cells to match the exterior cells; recommended on Nexus page of [[#UPDATED Unofficial Fallout 3 Patch|UPDATED Unofficial Fallout 3 Patch]]
===== [http://www.nexusmods.com/fallout3/mods/20483 Scribe Yearling takes all Pre-War Books] =====
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* '''Author''': Yukichigai
* '''Version''': v1.0
* '''Notes''': Scribe Yearling now accepts both types of Pre-war Books
* '''Installation''':  Get and install the optional ''Yearling takes all Books - Brisa Almodovar edition'' if [[Brisa Almodovar|Brisa Almodovar]] is used otherwise use the main file
=====  [http://www.nexusmods.com/fallout3/mods/18234 FWE Alien Work Bench Fix] =====
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* '''Author''':masternetra
* '''Version''': vFINAL
* '''Requirements: [[#FWE - FO3 Wanderers Edition|FWE - FO3 Wanderers Edition]]
* '''Notes''': This adds FWE workbench scripts to the Alien Work Bench.
===== [http://www.nexusmods.com/fallout3/mods/4660 NPC-Confessor Cromwell has a Break ] =====
* '''Author''': Sharkoon66
* '''Version''': vlatest
* '''Installation''': Get the preferred version (English or German) and install with MO.
 
Confessor Cromwell in Megaton now sleeps and has a schedule; no longer preaches 24/7.
<!--===== [http://www.nexusmods.com/fallout3/mods/15314 FWE Talon Loot Crash Fix] =====
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* '''Author''': scooby
* '''Version''': 0.1
* '''Requirements: [[#FWE - FO3 Wanderers Edition|FWE - FO3 Wanderers Edition]] , [[#Weapon Mod Kits|Weapon Mod Kits]]
* '''Notes''': Fixes a crash bug that occurs while looting Talon NPCs. Use this mod or the next mod, not both.
* '''Installation''': Get the ''Talon Loot Crashfix for FWE with WMK'' file and install with MO.-->
===== [http://www.nexusmods.com/fallout3/mods/22109 WeaponModKits - FWE Talon Loot Crash Fix and Enclave Loot Crash Fix] =====
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* '''Author''': scooby, jinshi0
* '''Version''': 0.1
* '''Requirements: [[#FWE - FO3 Wanderers Edition|FWE - FO3 Wanderers Edition]] , [[#Weapon Mod Kits|Weapon Mod Kits]]
* '''Notes''': Fixes a crash bug that occurs while looting Talon NPCs and a bug with an immortal Enclave soldier. Note that it should not be placed at the bottom of the load order since it does not include record changes a number of other weapon mods. To get the full capability of this fix a manual patch is needed, but it is still useful without a manual patch. Spatvark points out that the NO RECORDS FLAG version eliminates a potential sorting problems with LOOT.
* '''Installation''': Get the ''WeaponModKits - FWE Talon Loot Crash Fix No RECORDS FLAG' file and install with MO.
===== [http://www.nexusmods.com/fallout3/mods/6685 MTC BigTownMissingRobots Fix] =====
* '''Author''': MauTheCrusher
* '''Version''': 1.0
* '''Notes''': Fixes a bug of missing robots in Big Town; recommended on Nexus page of [[User:Kelmych/Fallout3#UPDATED Unofficial Fallout 3 Patch|UPDATED Unofficial Fallout 3 Patch]]. This shouldn't be needed if [[User:Kelmych/Fallout3#Big Town Overhaul|Big Town Overhaul]] is used, but there are several issues with that mod.
===== [https://www.nexusmods.com/fallout3/mods/22086 Jefferson - Rivet city crash fix] =====
* '''Author''': Clearr
* '''Version''': Latest
* '''Notes''': Fixes a potential CTD when passing a Super Mutant camp between Rivet City and the Jefferson Memorial by removing a one of the Super Mutants.
===== [https://www.nexusmods.com/fallout3/mods/22821 Radio Ownership Fix Fixed] =====
* '''Author''': GamerPoets
* '''Version''': 1.0
* '''Notes''': Removes the ownership flag on 7 radios so that NPCs don't attack you for turning them off.
* '''Installation''': Download the ''Radio Ownership Fix Fixed'' file from the ''Fallout 3 My Way - Resources'' mod and install
===== [http://www.nexusmods.com/fallout3/mods/22821 Safe - Safe Regulator HQ] =====
* '''Author''': GamerPoets
* '''Version''': 1.0
* '''Notes''': Disables the two leveled spawns near the Regulator HQ so that the PC and the brahmin don't get attacked every time the PC goes to turn in fingers.
===== [https://www.nexusmods.com/fallout3/mods/22490 Council Seat Fix] =====
* '''Author''': AllYourFavorites
* '''Version''': 1.0
* '''Notes''': Changes the rewards for the unmarked Countil Seat quest in Rivet City for better gameplay balance by restoring the original rewards cut content.
== Quests (Optional but Recommended) ==
'''Let me make this very clear: this is your deal, not mine, so unless I have written authorization, this whole thing is over before it starts because I'm not going to be the only one left without a chair when the music stops. - Ritter'''
 
Nothing really breathes new life into a game like additional content. This section will add optional content mods to open up new areas and quests for users that have played through the game a few times and might be looking for something new. These aren't always as lore friendly as the other mods in the guide, but are reasonably so. '''Moreover, all quest mods are optional (but enjoyable)'''. Users with problems with the number of plugins (unusual, but a few users have this problem and we don't understand why) might want to avoid quest mods at least initially until they have done some plugin merging. Quests are installed early in installation process so that any resource changes, especially meshes or textures, they make to vanilla objects will be overwritten (when available) by higher quality versions installed by other mods.
=== Puce Moose Quest Mods ===
This series of 5 Fallout 3 mods was made by Puce Moose, and they are fairly unique among the mods for Fallout 3 and Fallout New Vegas. These are for the people that like the old school RPGs where quests require lots of reading and actually paying attention because quest markers are not part of the mix. Lots of detail is added to these mods and it is quite easy to overlook a lot of it, so keep an eye out. Puce Moose continued this type of mod in Fallout New Vegas with the multi-chapter [http://www.nexusmods.com/newvegas/mods/37172 Tales from the Burning Sands] mod whose total content is roughly comparable to the combination of the five Fallout 3 mods. Puce Moose quests add a number of useful recipes and associated items, and some new weapon types that are fairly unconventional. It is recommended that all the Puce Moose quests be installed at the beginning of the game, but that some quests be done in order as discussed below.
 
When you are in a Puce Moose interior location turn off all radio stations except when following the Mantis mod, and then use only the radio station from the Mantis mod.  A significant part of these mods are the audio clues and environmental sounds, which add a great deal of immersion to the quests and are important in solving the quests.


===== [http://www.nexusmods.com/fallout3/mods/4730 A Note Easily Missed] =====
July 21, 2015
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*# Updated installation instructions for [[#CONELRAD 640-1240 - Civil Defense Radio|CONELRAD 640-1240 - Civil Defense Radio]]; quest reset needed if updating version
* '''Author''': Puce Moose
*# Updated installation instructions for [[#Proper Power Armor Footsteps|Proper Power Armor Footsteps]] since they were incomplete
* '''Version''': v1.07
*# Updated installation instructions for [[#Tweaked Intercom|Tweaked Intercom]] for better clarity
* '''Installation''': Get ''A_Note_Easily_Missed_v107' and install it. If [[#Puce Moose Quest Mods - FWE|Puce Moose Quest Mods - FWE]] is used, no plugin cleaning is needed and in the left pane of MO double click the mod and move the plugin to ''Optional ESPs''.  
*# Updated notes section for most of the Lord Inquisitor ''tweaked'' mods to indicate they only add meshes.


This is the first of the Puce Moose quest mods, and it is best to complete this quest before starting the next Puce Moose quest mod.
July 20, 2015
===== [http://www.nexusmods.com/fallout3/mods/5630 An Evening With Mister Manchester]  =====
*# Updated version for [[#CONELRAD 640-1240 - Civil Defense Radio|CONELRAD 640-1240 - Civil Defense Radio]]
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*# Updated version for [[#Paradox Ignition presents Marts Mutant Mod Merged|Paradox Ignition presents Marts Mutant Mod Merged]]
* '''Author''': Puce Moose
*# Updated version for [[#UF3P - Exotic Caravans|UF3P - Exotic Caravans]]
* '''Version''': v1.81
*# Updated installation instructions for [[#Bornagain FO3 T51b|Bornagain FO3 T51b]], 4K version needs to be installed first
* '''Notes''':  After the main quest portion is complete and you have an ''MTS-400'', when the ''Options'' menu is open click the ''FWE toggle'' to on (i.e., ''1'').  It is also recommended that this quest, and the "A Note Easily Missed" quest, be completed fairly early in the game so some of the items from these quests will be available for use during the rest of the game. One in particular needs to be used a lot before unlocking an additional subquest and after that before it reaches its full potential.
*# Updated installation instructions for [[#MZ Samurai and combat female armor replacers|MZ Samurai and combat female armor replacers]], Optional file not needed
* '''Installation''': Get ''An_Evening_with_Mister_Manchester_v181'' and install it. If [[#Puce Moose Quest Mods - FWE|Puce Moose Quest Mods - FWE]] is used, no plugin cleaning is needed for the ''HeirApparent.esp'' plugin and in the left pane of MO double click the mod and move the plugin to ''Optional ESPs''.
The "FasterMorePowerfulMines.esp" plugin is optional but not recommended; it has compatibility problems with several other mods. Several of the changes it advocates will be incorporated in a future compatibility patch.
This mod includes another option for ''MTS-400 Paint Jobs''.
Wait until the main part of the quest is finished (you will hear clapping) to look at these to see if you prefer one of these vs. the default; if so:
Right click the mod in the left pane of MO, select ''Open in Explorer'', and open the ''Optional\MTS-400 Paint Jobs'' folder.
Open the folder for the selected paint job and right click ''PM2sentry.dds'' file selecting ''Copy''. Then go back to the ''textures\PM2'' folder for the mods and paste the file, saying yes to overwrite. This installs the selected MTS-400 texture.
 
This is the second of the Puce Moose quest mods, and it is best to complete this quest before engaging in the other Puce Moose quest mods.
===== [http://www.nexusmods.com/fallout3/mods/6921 To sleep - perchance to dream] =====
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* '''Author''': Puce Moose
* '''Version''': v1.061
* '''Notes''': It's a good idea to do this mod fairly early as it doesn't involve challenging combat and one of the objects from the quest needs to be used for a while to gain full capabilities.<br>
Two places have important quest objects on trees, and the mod expects the tree diameters comparable to those of the vanilla trees. When entering the ''Woods'' in this mod, if the Forested option was chosen for the [[User:Kelmych/Fallout3#Flora_Overhaul|Flora Overhaul]] mod, a fix is needed. Either disable ''Flora Overhaul'' until reaching the ''Hunters Shack'', or use [http://www.nexusmods.com/fallout3/mods/21434/? this small mod] by hishutup that redirects the tree mesh to a vanilla copy of ''deadtree05.nif''.
* '''Installation''': Get the main file ''To sleep - perchance to dream v106'' and install it with MO, then merge the update "To_sleep_-_perchance_to_dream_v1061" with the mod using MO. If [[#Puce Moose Quest Mods - FWE|Puce Moose Quest Mods - FWE]] is used, no plugin cleaning is needed for the plugin and in the left pane of MO double click the mod and move the plugin to ''Optional ESPs''.
 
This is the third of the Puce Moose quest mods. This quest can take a while to complete and typically requires coming back to the quest location several times. Thanks to hishutup for the compatibility fix for this mod.
===== [http://www.nexusmods.com/fallout3/mods/7268 In the Shadow of the Swamp] =====
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* '''Author''': Puce Moose
* '''Version''': v1.08
* '''Notes''': The optional ''PLFewerItems'' plugin is useful in reducing the overly generous loot in Point Lookout.<br>
Using this mod along with [[#Point Lookout Reborn|Point Lookout Reborn]] leaves a problem even when the associated TWPC patch for these mods is used. Poisonous Punga and Mutated Punga cannot be created; these are needed as part of several quests. The simplest solution is to use the console ('''~'') to add some of these these items to the player.
* '''Installation''': Get ''In_The_Shadow_of_the_Swamp_v108'' and install it with MO. If [[#Puce Moose Quest Mods - FWE|Puce Moose Quest Mods - FWE]] is used, no plugin cleaning is needed for the main ''PLweightadjust.esp'' plugin file and in the left pane of MO double click the mod and move the ''PLweightadjust.esp'' plugin to ''Optional ESPs''.
 
This is the fourth of the Puce Moose quest mods.
===== [http://www.nexusmods.com/fallout3/mods/12296 The Mantis Imperative] =====
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* '''Author''': Puce Moose
* '''Version''': v1.08
* '''Notes''':  This includes two separate quests, the Mantis Lab quest and the relatively short Jello quest. The next to last Mantis Lab subquest is frustrating because of some limitations of the Fallout engine as it was designed for creatures with vanilla combat capabilities vs. the modified combat capabilities added by FWE and mods like MMM; it can take many tries before succeeding (alternatively a little creativeness with console commands like ''tcl'' can be used to provide some assistance).
* '''Installation''': Get ''The_Mantis_Imperative_v1071'' and install it with MO. Get "The_Mantis_Imperative_v108_UPDATE_ONLY" and make sure to install the same folder as the main file and when asked click {{ui|Merge}}, not [Replace]. Also install "Nasty Zeta v101".  After installation in the left pane of MO double click the mod and move the ''The Mantis Imperative - SkillBooks.esp'', ''The Mantis Imperative - Combat.esp'', ''The Mantis Imperative - Medical.esp'' plugin, and ''The Mantis Imperative - XP.esp'' plugins to ''Optional ESPs''. These four plugins provide some rebalancing of the game but are not compatible with the other mods in this guide.<br>
If [[#Puce Moose Quest Mods - FWE|Puce Moose Quest Mods - FWE]] is used, no plugin cleaning is needed for the ''The Mantis Imperative - Jello.esp'' and ''The Mantis Imperative - Mantis.esp'' plugins and in the left pane of MO double click the mod and move these two plugins to ''Optional ESPs''. <br>
For 'NastyZeta101'' move ''The Mantis Imperative - FlatVATS.esp'' to ''Optional ESPs''. ''The Mantis Imperative - Nasty Zeta No Scaling.esp'' is optional, user choice.
*{{Fc|#FF0000|'''Cleaning Warning'''}}: Do not clean UDR records from ''The Mantis Imperative - Mantis.esp'', otherwise, the interior of Evergreen Mills will be unusable.
 
This is the fifth of the Puce Moose quest mods. It also includes several plugins to alter gameplay; these are generally incompatible with FWE. It is recommended that only the "The Mantis Imperative - Mantis", "The Mantis Imperative - Jello", and "The Mantis Imperative - Nasty Zeta No Scaling" plugins should be enabled; if installed the other plugins can be hidden.
===== [http://www.nexusmods.com/fallout3/mods/21964 Puce Moose Quest Mods - FWE] =====
* '''Author''': Puce Moose and DanielCoffey
* '''Version''': v1
* '''Requirements''': All the Puce Moose mods that are installed; choices are [[#A Note Easily Missed|A Note Easily Missed]], [[#An Evening With Mister Manchester|An Evening With Mister Manchester]], [[#To sleep - perchance to dream|To sleep - perchance to dream]], [[#In the Shadow of the Swamp|In the Shadow of the Swamp]], and [[#The Mantis Imperative|The Mantis Imperative]]. [[#FWE - FO3 Wanderers Edition|FWE - FO3 Wanderers Edition]]  should also be installed
* '''Notes''':  This mod provides replacement plugins for the Puce Moose quest mods. These plugins are cleaned and are balanced with the food and drink characteristics in [[#FWE - FO3 Wanderers Edition|FWE - FO3 Wanderers Edition]].
If all the Puce Moose mods are used get the ''Puce Moose - AIO - FWE ALL IN ONE'' main file and install with MO; otherwise install the optional mods for each Puce Moose mod used.
=== Other Recommened Quests ===
Robby Jackson: So, you just waded on in like John Wayne. Why'd you do it? What were you thinking, man?
Jack Ryan: I don't know. I wasn't thinking.
 
The list of quests below are ones that have been used by STEP Fallout 3 guide forum users and have not had any significant problems.
 
===== [http://www.nexusmods.com/fallout3/mods/5612 Existence 2_0 - Robot Radio] =====
* '''Author''': Macabre Productions
* '''Version''': v1.4
* '''Notes''':  A few of the clues are under rubble and can be quite difficult to get unless the player is in exactly the right position to notice them.
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/35330 Existence 2-0 -Robot Radio-] is a port of the quest to Fallout NV.
 
Interesting quest mod that uses a radio station to communicate clues to the player.
===== [http://www.nexusmods.com/fallout3/mods/13308 Vault 101 Revisited] =====
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* '''Author''': KineticKat
* '''Version''': v1.04
* '''Notes''': Popular mod that adds some quests late in the main game.
===== [http://www.nexusmods.com/fallout3/mods/12466 The Crimson Caravan v1_3] =====
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* '''Author''':  Azar
* '''Version''': v1.3
* '''Notes''': Adds new buildings and NPCs in Arefu, adds new quests in Arefu and for trading caravans. It increases VRAM usage in Arefu because of the added buildings and NPCs. There is a conflict between this mod and the area added by [[User:Kelmych/Fallout3#Big Town Overhaul|Big Town Overhaul]] if it is used. A Regulator Brahmin will get stuck in the Big Town fence during this quest. The solution created by thommaal for this problem is:
Get the reference.id of the brahmin by pointing the mouse at it while in the console. Move around the fence and type into the console:
  prid <reference.id>
  moveto player
The brahmin will teleport to the player at the other side of the fence and continue its run.
* '''Installation''': Get the ''Data Files v1_0 Beta - Required'' and ''Sound Files v1_0 Beta - Required'' main files and install with MO, using {{ui|Merge}} to install the 2nd file into the same mod in MO. When asked, extract the BSA. The other main file isn't needed.
===== [http://www.nexusmods.com/fallout3/mods/15686 Fixes for Crimson Caravan v1_3] =====
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* '''Author''': hikky71
* '''Version''': v3
* '''Notes''': Performance improvements and bug fixes for the Crimson Caravan.
* '''Installation''':
Download both main files ''Fixes Crimson Caravan v1.3'' and ''Fixes Crimson Caravan v1.3 MERGED''.
Install ''Fixes Crimson Caravan v1.3 MERGED'' with MO, then install ''Fixes Crimson Caravan v1.3'' using {{ui|Merge}} to install to the same mod.
When asked about the BSA say yes to expand it.
Double click the mod in the left pane of MO and select the ''Optional ESPs'' tab.
Move all the plugins except ''ArefuExpandedByAzar.esm'' and ''ArefuExpandedByAzar-Radio.esp'' to ''Optional ESPs''; if improved performance is needed also leave ''ArefuExpandedByAzar-FixOptFireBarrels.esp''.
Close the window and right click the mod and select "Open in explorer''. Move the meshes folder in ''FixVictoriasHair'' to the main folder, then delete ''FixVictoriasHair''. Close the window.
Make sure that ArefuExpandedByAzar.esm loads '''before''' DCInteriors_ComboEdition.esm; this is not the order that LOOT will normally use.
===== [http://www.nexusmods.com/fallout3/mods/17965 A World Of Pain for Fallout 3 AWOP4FO3] =====
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* '''Author''': djmystro
* '''Version''': v1.6
* '''Requirements''': [[#FWE - FO3 Wanderers Edition|FWE - FO3 Wanderers Edition]], the weapons are balanced based on this being present
* '''Notes''': Adds many new locations, enemies, and quests. Unlike AWOP in Fallout NV where AWOP scaled Stats and loot up much higher than other mods did, the rescaling of weapons, etc. in FO3 AWOP is consistent with those in FWE.
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/38719 A World Of Pain], large Fallout NV mod partially ported to FO3
===== [http://www.nexusmods.com/fallout3/mods/6068 RR Expanded] =====
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* '''Author''': Tubal
* '''Version''': v1.0
* '''Notes''': Adds more immersion and quests to Reilly's Rangers.
===== [http://www.nexusmods.com/fallout3/mods/8747/ Mothership Zeta Crew] =====
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* '''Author''': Nylonathathep
* '''Version''': v1.66
* '''Notes''': This very popular mod adds a new faction under your command, new equipment and items, and multiple subquests after the Mothership Zeta DLC missions are completed. It doesn't seem to have compatibility problems with the other Fallout mods in this guide. <!--better quality textures for this mod are found [https://yadi.sk/d/SPrFyvOiWW57g here] -->
===== [https://mega.nz/#!xoo2jagI!Z2gpo2aGjL5m3pVkMNQpjkT8BqIacDcujQeARNT8Ib0 Georgetown Expansion] =====
* '''Author''': AVirtualDuck, Deadmano
* '''Version''': v1.3
* '''Notes''': Adds large interior space, new NPCs, and several quests in Georgetown.
* '''Installation''': Choose either the version compatible with DC Interiors or the version without it and install with MO.
=== Potential Quest and Location Mod Additions and Large Quests ===
More Quests and Locations to be added after review!
Currently under consideration are some of the more popular quest and location mods; they have not been added since only one or fewer of the forum users have used these and reported on them. Many of these add challenging battles and enemies and interesting areas to explore; few if any of these add interesting puzzles like the Puce Moose quests mentioned earlier. The quests from the Fallout 3 Nexus are listed in rough order of popularity. The Nexus pages for most of these suggest they should be compatible with mods in the guide, and often with each other.
 
: [http://www.nexusmods.com/fallout3/mods/14449 The Institute]
: [http://www.nexusmods.com/fallout3/mods/10779 The Librarian - Orions gate]
: [http://www.nexusmods.com/fallout3/mods/9420 Firefly Ranch - Scary Quest Edition]
: [http://www.nexusmods.com/fallout3/mods/17399 Shadows and Dust - Tales from Southwest DC]
: [http://www.nexusmods.com/fallout3/mods/17694 New Office - Muldoon Electronics]
: [http://www.nexusmods.com/fallout3/mods/8080 A Little Mutant Problem]
: [http://www.nexusmods.com/fallout3/mods/17798 New Mall - Franklin Mall]
: [http://www.nexusmods.com/fallout3/mods/18179 Trenton Towers]
: [http://www.nexusmods.com/fallout3/mods/11283 A Trail of Crumbs]
 
: [http://www.nexusmods.com/fallout3/mods/21361 3DNPC Fallout Bundle]; extensive quest mod with variants available for Skyrim, Fallout NV, and Fallout 3. Latest update was in November 2017 (version 0.06). Some users with a lot of mods installed report problems with missing textures and meshes when using this mod. We do not yet know the cause of this problem.
 
: [http://www.moddb.com/mods/a-quest-for-heaven-1-secrets-from-the-past A Quest for Heaven 1 - Secrets from the past], a bit linear but popular
: [http://www.moddb.com/mods/a-quest-for-heaven-2-like-a-diamond-in-the-sky A Quest for Heaven 2 - Like a diamond in the sky], part 2 of ''Scorched Earth'' saga; description says it's likely incompatible ( based on gameplay) with mods that spawn extra monsters (this probably includes MMM) but forum discussions suggest it might not be.
: [http://www.moddb.com/mods/a-quest-for-heaven-3-deep-blue/#4796946 A Quest for Heaven 3 - Deep Blue], supposed to be compatible with FWE, MMM, etc.
: [http://www.nexusmods.com/fallout3/mods/21460 A Quest for Heaven Chapter Linker and delayer].
=== Potential Small Quests ===
These mods each include a series of small quests that are typically well suited to low level characters.
: [http://www.nexusmods.com/fallout3/mods/18976 Doctor Leskos Research]
== Covering the Capital Region Wasteland ==
=== Texture Overhauls ===
===== [http://www.nexusmods.com/fallout3/mods/17145 Hall Of Equipment]  =====
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* '''Author''': Deblazkez
* '''Version''': v.2
* '''Notes''': Like several other texture packs that came out soon after Fallout 3 was released, this pack is basically the vanilla textures processed with a sharpening filter that yields sharper but grainier textures. If you have performance problems with it leave it out.
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/44879 Hall Of Equipment]
* '''Installation''': Get the main file "Hall Of Equipment V2 All In One" and install.
 
It's a reasonable base to use and let other equipment mods overwrite.
===== [http://www.nexusmods.com/fallout3/mods/17158 Hall Of Weapons] =====
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* '''Author''': Deblazkez
* '''Version''': v.2
* '''Notes''': Like several other texture packs that came out soon after Fallout 3 was released, this pack is basically the vanilla textures processed with a sharpening filter to yield sharper but grainier textures. If you have performance problems with it leave it out.
* '''Installation''': Get the main file ''Hall Of Weapons V2 All In One'' and install.
 
This mod complements the Hall of Equipment mod by adding weapon textures.  It's a reasonable base to use and let other equipment mods overwrite.
===== [http://www.nexusmods.com/fallout3/mods/4457 Hi-Res Weapons and Ammo Textures] =====
* '''Author''': Quarn
* '''Version''': v1.2.0
* '''Notes''': Another mod, with higher resolution versions of vanilla meshes, in this case weapon and ammo meshes.  The plugin isn't needed.
* '''Installation''': Get main file and install with MO. After installation Double click the mod in the left MO pane and move the plugins to ''Optional ESPs''.
 
A good base to use and let other mods overwrite.
===== [http://www.nexusmods.com/fallout3/mods/8498 Better Clutter and Furniture Pack] =====
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* '''Author''': macintroll
* '''Version''': v0.1.2
* '''Notes''': Adds a large set of high resolution furniture and clutter retextures.
* '''Installation''': The mods are not packaged correctly. This can be corrected in one of two ways. First, download the two files. Then either:
Install one of the files with MO.
Install the second file and use {{ui|Merge}} when installing the second file to install in the same mod.
Right click the mod and select ''Open in Explorer''
Create a new ''textures'' folder
Move the ''clutter'' and ''furniture'' folder into the ''textures'' folder.
Close the Explorer window.
or
Install the first file choosing ''Manual''
Right-click on the '''data''' folder and ''Create a folder...'', name it ''textures''
Drag the incorrectly placed folders onto that new folder, then install the second file the same way.
Hide some texture files that overwrite textures from the ''Updated Unofficial Fallout 3 Patch'' that fix a vanilla UV map texture problem. Better clutter and furniture pack unfortunately uses the corrupted vanilla textures.
{{MO tNote|After installation hide the following files.|textures\clutter\junk\aislesign*.dds}}
{{MO tNote|Now delete some unused textures.|textures\clutter\bong<br>textures\clutter\skeleton\skeletonmelt*<br>textures\clutter\booksex*.dds<br>textures\clutter\humanskeletonmelt*.dds<br>textures\clutter\food\drinkingglass01_n.dds}}
===== [http://www.nexusmods.com/fallout3/mods/5408 Chrysalis billboard] =====
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* '''Author''': Autan Waspeez
* '''Version''': v1.0
<!--
===== [http://www.nexusmods.com/fallout3/mods/6402 Essentials Retex] =====
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* '''Author''': weijiesen
* '''Version''': v0.2
* '''Notes''': Higher resolution retextures of Ammo boxes, Medkits, Motorcycles, and Footlockers.
* '''Installation''': Get the three files (volumes 1, 2, and 3). Install one of the files with MO (naming it ''Essentials Retex''), then install the other two into the same file in MO by using {{ui|Merge}}.
-->
===== [http://www.nexusmods.com/fallout3/mods/13120 Improved Glass Bullet Impact] =====
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* '''Author''': Evandar
* '''Version''': v1.0
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/54483 HD Glass Impact Decals], similar FNV mod by different author
 
Adds much higher resolution bullet holes in glass.
===== [http://www.nexusmods.com/fallout3/mods/19931 Fallout 3 Hirezd] =====
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* '''Author''': EmeraldReign
* '''Version''': v1.22
* '''Notes''': Adds a set of high resolution retextures of various game weapons and Supermutants.
* '''Installation''': Get all the main files.
Install one of the main files with MO with file name "Fallout 3 Hirezd",
Then use the same file name and {{ui|Merge}} when installing the rest of the main files.
The optional files provide higher resolution textures and meshes; select these if the additional resolution and improved models are useful.
The 'Bullet Casings - Deluxe - 1k' and 'Supermutants - 4k Fawkes' files contain only meshes and textures.
The rest of the optional files add plugins along with the meshes and textures; these plugins are not merged into the bashed patch.
Download the selected optional files, and install with MO using {{ui|Merge}} to combine them with the rest of the ''Fallout 3 Hirezd'' files.
 
===== [http://www.nexusmods.com/fallout3/mods/18101 MGs Neat Clutter] =====
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* '''Author''': Mental Gear
* '''Version''': v1.0
* '''Notes''': Medium resolution retextures of more than 100 items. A lot of these textures have less wear and dirt than the vanilla and [[#NMCs_Texture_Pack_for_FO3|NMCs_Texture_Pack_for_FO3]] textures and are thus less lore friendly, but there are also many with better resolution and quality than vanilla or NMC textures. Some users prefer this pack because of the better resolution (and less-lore-friendly reduced wear/dirt) while others prefer the NMC textures. There is no evaluated texture list available which allows selective use of these textures. Since the NMC textures are closer to vanilla, this mod is typically placed so that any corresponding NMC textures overwrite these. If the textures from this mod are preferred, or if a lower resolution version of the NMC textures is used, simply move this mod to have a higher MO profile number than the NMC mod.
* ''Fallout NV Equivalent'':  [http://www.nexusmods.com/newvegas/mods/42551 MGs Neat Clutter Retextures ], comparable FNV mod by the same author
* '''Installation''': Get the main file and install with MO.
{{MO tNote|After installation hide the following files.|textures\weapons\1handMelee}}
{{MO tNote|Delete the following file(s) and/or folder(s).|textures\architecture\paradisefalls<br>textures\clutter\aircraftservice<br>textures\clutter\casino<br>textures\clutter\displaycase<br>textures\clutter\lights<br>textures\clutter\repairkit<br>textures\dungeons\industrial<br>textures\landscape<br>textures\clutter\fence\nv*.dds<br>textures\clutter\acunit*.dds<br>textures\clutter\hooverdammap*.dds<br>textures\clutter\meterbox*.dds<br>textures\clutter\umbrella.dds<br>textures\clutter\ventbox*.dds<br>textures\dungeons\office\offdoormetal*.dds<br>textures\dungeons\office\offdoorwood*.dds<br>textures\clutter\office\bulletinboard03*.dds<br>textures\furniture\bench01*.dds<br>textures\furniture\gamorrahbed01*.dds<br>textures\furniture\dinertable01*.dds}}
===== [http://www.nexusmods.com/fallout3/mods/6894 Retextured Clutter Collection] =====
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* '''Author''': ObsidianStag
* '''Version''': vfinal
* '''Notes''': Higher resolution retexture of many clutter items.
* '''Installation''': Get the main file and install with MO. This mod has alternate versions for some of the textures, but for some textures other mods with higher resolution textures are recommended for these textures.
{{MO tNote|Hide or delete.|\textures\clutter\cashregister.dds<br>\textures\clutter\cashregister_n.dds<br>\textures\clutter\cashregister_bronze_aged.dds<br>\textures\clutter\cashregister_silver.dds<br>\textures\clutter\cashregister_silver_aged.dds<br>\textures\clutter\firstaidkit01.dds<br>\textures\clutter\firstaidkit01_No_Blood.dds<br>\textures\clutter\office\globe*.*<br>\textures\clutter\hamradio\*.* except hamradio_g.dds<br>\textures\clutter\Holodisk\*.* except holodisk_m.dds}}
{{MO tNote|Choose one each of the following changes.|delete \textures\clutter\office\coffeemaker01_ornate_n.dds or<br> delete \textures\clutter\office\coffeemaker01_n.dds and rename \textures\clutter\office\coffeemaker01_ornate_n.dds to \textures\clutter\office\coffeemaker01_n.dds<br>delete \textures\clutter\junk\telephone01_No_Stickers.dds<br>or delete \textures\clutter\junk\telephone01.dds and rename \textures\clutter\junk\telephone01_No_Stickers.dds to \textures\clutter\junk\telephone01.dds}}
Look at [http://static-1.nexusmods.com/15/mods/120/images/6894-2-1369534451.gif coffeepot images]
{{MO tNote|In \textures\clutter\office\ rename one of the following to coffeemaker01.dds and hide or delete the rest.|\textures\clutter\office\coffeemaker01_bunn.dds<br>\textures\clutter\office\coffeemaker01_bunn_rust.dds<br>\textures\clutter\office\coffeemaker01_krups.dds<br>\textures\clutter\office\coffeemaker01_krups_rust.dds<br>\textures\clutter\office\coffeemaker01_ornate.dds<br>\textures\clutter\office\coffeemaker01_ornate_rust.dds}}
===== [http://www.nexusmods.com/fallout3/mods/8260 Mothership Zeta DLC Retextured] =====
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* '''Author''': weijiesen
* '''Version''': v1.0
* '''Installation''': Get main file. Install with MO, and when MO asks if the BAIN installer should be used answer ''Yes'', then check the options to be installed.
If desired the ''Abomination Heartbeat'' folder can be included.
===== [http://www.nexusmods.com/fallout3/mods/12056 NMCs_Texture_Pack_for_FO3] =====
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* '''Author''': NeilMc_NMC
* '''Version''': v1.0
* '''Notes''': There are four sizes of this high quality texture pack. The Performance pack is a mix of different sized textures matched together quite well. The large is mostly 1K with some 2k and 4k textures, which may be too much for a heavily modded setup except with graphics cards having >1&nbsp;GB VRAM. The Maximum version is best used with graphic cards with at least 2&nbsp;GB VRAM.
* ''Fallout NV Equivalent'': [http://newvegas.nexusmods.com/mods/43135 NMCs Texture Pack For New Vegas], follow-on mod for FNV
* '''Installation''': There are four different versions of the mod, each in an individual file. Most users should choose the Performance version; users with more VRAM should choose a higher resolution version. If the Large texture pack is used download ''NMC_ FO3_Texture_Pack_Large_Patch'' and install using MO to {{ui|Merge}} with the installed NMC texture pack.
 
This largest texture pack for ''Fallout 3'' is a great base to build from.
===== [http://www.nexusmods.com/fallout3/mods/13000 Citadel Retextured] =====
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* '''Author''': xclear
* '''Version''': v1.0
* '''Notes''': This replaces the Citadel textures from ''NMC's Texture Pack'' with improved versions, for systems with sufficient VRAM.
* '''Installation''': Get the ''Medium Res Pack'', which has 2Kx2K textures,  and install with MO.
 
An alternate version of the Citadel textures.
<!--===== [ UHQ Terrain Overhaul] =====
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* '''Author''': printerkop
* '''Version''': v1.0
* ''Fallout NV Equivalent'': [http://newvegas.nexusmods.com/mods/39755 OJO BUENO High Quality Texture Workshop], mod for FNV by different author that provides HQ/UHQ terrain/landscape as well as game objects
* '''Notes''': This mod is no unfortunately no longer available on Nexus; it is included here since many users already have it. This replaces many of the  landscape textures from ''NMC's Texture Pack'' with high quality and even higher resolution versions, for systems with sufficient VRAM.  There are 3 versions each with a different resolution; all are high resolution. It does not include mipmaps for the textures to save VRAM, at the cost of performance. Generally the recommendation is to use ''DDSopt'' to optimize the textures without changing the texture resolution; this will add the missing mipmaps.
* '''Installation''': Get the main file with desired resolution and install with MO. Get optional "Woodsiding for Houses and Rubblepiles" if desired. There are 4 texture choices as shown in the screenshots included in this file. The file isn't packaged for easy installation with MO so when installing it is necessary to navigate to and select the ''Data'' folder for the desired texture option. Use {{ui|Merge}} when installing to combine with the main file.
 
An alternate complete high resolution terrain retexture, sadly no longer available on Nexus-->
===== [http://www.nexusmods.com/fallout3/mods/2952 Hi-Res Vault Door Panels] =====
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* '''Author''': Superabound
* '''Version''': vlatest
* '''Notes''': This replaces the vault door textures with versions that are higher resolution than those in ''NMC's Texture Pack'', for systems with sufficient VRAM.
* '''Installation''': Get the ''Hi-Res VaultDoorPanels -repack'', which still needs repacking before installation.
Extract the archive file into a folder, and then extract the ''Data.rar'' file into the same folder.
Delete ''Data.rar''. Archive the contents of this folder into a new file named "Hi-Res VaultDoorPanels", or rename the folder "Hi-Res Vault Door Panels" and move the folder to the ''Mod Organizer\mods'' folder.
If the file was re-archived install it with MO.
=== DLC Retexture ===
<!--QuazarX aka MagnesiumFire has created a set of seven mods which provide new high quality replacements for the landscape and architecture models in the five DLC, some of the textures from [[#NMCs_Texture_Pack_for_FO3 |NMCs_Texture_Pack_for_FO3]], as well as most of the robot textures in the game. The models are intended to complement and be used with the [[#NMCs_Texture_Pack_for_FO3 |NMCs_Texture_Pack_for_FO3]] which also needs to be installed.  For the most part the textures and meshes in these seven mods are ones not provided by any other mod. The mods can be downloaded using the links provided below. If additional information about the mods is desired, the readme files or the mod pages with information about the mods on ''modgames.net'' (both of which are in Russian), so some users who want this information will need a translator (e.g., Google Translate) .
 
All seven replacer mods have two versions, a Normal version with a maximum of 2Kx2K textures and an Ultra version with most textures at 2Kx2K, some of which are uncompressed, and a few at even higher resolution. The Ultra versions of the textures contain both uncompressed and DirectX compressed textures, so optimizing and reducing the resolution of the textures in the Ultra versions needs to be done with some care to preserve the graphic quality. Using ''DDSopt'' with the ''Constraints'' tab value for ''Tangent-space-normal-maps'' to R5G6B5 and the ''Tangent-space-normal-maps with specularity'' set to A4R4G4B4 and the resolution-limit values set to 2048x2048 should be adequate for this (a new screenshot with these constraints will be added to the Fallout DDSopt guide. Those needing greater texture size reduction should also see whether the ''Normal'' version is adequate for their needs.
 
===== [http://www.mediafire.com/download/d1c1vp8g1jbgb8y/Operation+Anchorage.7z Operation Anchorage Retexture] =====
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* '''Author''': QuazarX aka MagnesiumFire
* '''Version''': v1.5
* '''Notes''': This mod provides a high quality replacement of many of the Anchorage DLC landscape and architecture meshes and textures.
* '''Installation''': There are two versions of version 1.5 of this mod, Normal and Ultra. Most users should choose the Normal version which has some 2Kx2K textures, but most of the textures are lower resolution.
 
===== [http://www.mediafire.com/download/boi3u7tgqan5htt/ThePitt.7z The Pitt Retexture] =====
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* '''Author''': QuazarX aka MagnesiumFire
* '''Version''': v1.5
* '''Notes''': This mod provides a high quality replacement of many of the Pitt DLC landscape and architecture meshes and textures.
* '''Installation''': There are two versions of the mod, Normal and Ultra. Most users should choose the Normal version which has some 2Kx2K textures, but most of the textures are lower resolution.
 
===== [http://www.mediafire.com/download/fwksyu0v6auw32u/BrokenSteel.7z Broken Steel Retexture] =====
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* '''Author''': QuazarX aka MagnesiumFire
* '''Version''': v1.5.1
* '''Notes''': This mod provides a high quality replacement of many of the Broken Steel DLC landscape and architecture meshes and textures.
* '''Installation''': There are two versions of version 1.5 of this mod, Normal and Ultra. Most users should choose the Normal version which has some 2Kx2K textures, but most of the textures are lower resolution. After this is installed get the version 1.5.1 update from [https://www.dropbox.com/s/v5ft2l4ri9xb6jp/BrokenSteel%20v1.5.1%20update.rar?dl=0 Adonis_VII dropbox] and install with MO using {{ui|Merge}} to overwrite existing meshes and textures.
 
===== [http://www.mediafire.com/download/ql238cvbl494re3/PointLookout.7z Point Lookout Retexture] =====
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* '''Author''': QuazarX aka MagnesiumFire
* '''Version''': v1.5.1
* '''Notes''': This mod provides a high quality replacement of many of the Point Lookout DLC landscape and architecture meshes and textures.
* '''Installation''': There are two versions of version 1.5 of this mod, Normal and Ultra. Most users should choose the Normal version which has some 2Kx2K textures, but most of the textures are lower resolution. After this is installed get the version 1.5.1 update from [https://www.dropbox.com/s/g5ufu4i65wwimll/PointLookout%20v1.5.1%20update.rar?dl=0  Adonis_VII dropbox] and install with MO using {{ui|Merge}} to overwrite existing meshes and textures.-->
===== [https://yadi.sk/d/hdprwCDcWxKzD Mothership Zeta Retexture] =====
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* '''Author''': QuazarX aka MagnesiumFire
* '''Version''': v1.5
* '''Notes''': This mod provides a high quality replacement of many of the Mothership Zeta DLC landscape and architecture meshes and textures.
* '''Installation''': There are two versions of the mod, Normal and Ultra. Most users should choose the Normal version which has some 2Kx2K textures, but most of the textures are lower resolution.
===== [https://www.nexusmods.com/newvegas/mods/43135 NMCs_Texture_Pack_For_New_Vegas] =====
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* '''Author''': NMC
* '''Version''': v1.0
* ''Fallout NV Equivalent'': This mod contains textures and meshes for both Fallout NV and Fallout 3.
* '''Notes''': This mod includes many textures created for Fallout New Vegas that are better than the equivalent NMC Fallout 3 textures, and also contains many high resolution textures that replace vanilla Fallout 3 DLC textures and some meshes.
* '''Installation''': For details see {{Video|1ULbI9gmW7Y|Modding Fallout 3 : My Way : Texture Base : 7 (by GamerPoets)|GamerPoets demonstrates installing Fallout 3 textures}}<br>
Download the 3 '' NMCs Textures NV LARGE Pack'' files (or the 2 '' NMCs Textures NV Medium Pack'' files if preferred), the ''NMC_Large_Texture_Pack_NV_Patches'' file (if the Large pack is used), and the ''NMCs Texture pack WASHEDOUTWASTELAND Large and Medium'' file. Install the first file to an ''NMC's Textures NV'' mod and install the additional files to the mod using {{ui|Merge}}.
{{MO tNote|After installation Remove the following FNV-only textures and folders:|
Folders:<br>
textures\interface<br />
textures\architecture\yangtzewarmemorial<br>
textures\architecture\vault22<br>
textures\architecture\novac<br>
textures\architecture\primm<br>
textures\architecture\nipton<br>
textures\architecture\mormonfort<br>
textures\architecture\mojave outpost<br>
textures\architecture\jacobstown<br>
textures\architecture\hooverdam<br>
textures\architecture\helios_one<br>
textures\architecture\\goodsprings<br>
textures\architecture\bouldercity<br>
textures\architecture\bittersprings<br>
textures\architecture\repconhq<<br>
textures\architecture\mccarran<br>
textures\architecture\legion<br>
textures\landscape\nv_rocks<br>
textures\clutter\mojaveexpress_dropbox<br>
textures\clutter\nv_rrsign<br>
textures\clutter\signnv<br>
textures\clutter\casino<br>
textures\clutter\jacobstown<br>
textures\dungeons\nv_craftsmanhomesinterior<br>
textures\dungeons\nv_goodsprings<br>
textures\dungeons\nv_casino<br>
textures\dungeons\nv_jtown<br>
textures\dungeons\nvcampgolfcourse<br>
textures\dungeons\nv_ushome<br>
textures\dungeons\nv_ss<br>
textures\dungeons\nvgamorrah<br>
textures\dungeons\nvhooverdam<br>
textures\dungeons\nvlucky38<br>
textures\vehicles\nvtrainengine<br>
textures\trees\nv_jtown_trees<br>
meshes\architecture\repconhq<br>
 
Files:<br>
textures\architecture\ParadiseFalls\ParadiseFallsEdgeTrim01.dds<br>
textures\architecture\ParadiseFalls\ParadiseFallsEdgeTrim01_n.dds<br>
textures\clutter\GenericSafe01.dds<br>
textures\clutter\junk\FireHoseReel.dds<br>
textures\clutter\junk\FireHoseReel_em.dds<br>
textures\clutter\junk\FireHoseReel_n.dds<br>
textures\landscape\LOD<br>
 
All files in the texture folder and its subfolders with names nv*.dds<br>
}}
 
Thanks to GamerPoets for providing the information on how to use these textures in FO3
=== Lighting ===
===== [http://www.nexusmods.com/fallout3/mods/8069 Fallout Street Lights] =====
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* '''Author''': SpeedyB64 and RW2112
* '''Version''': v2.0
* '''Notes''': Adds a bunch of lights to the wasteland. The plugin should be loaded just before the vanilla BrokenSteel.esm; LOOT is already configured to do this.
* '''Installation''': Get the main file and install with MO.
The mod includes recommendations for Fallout.ini settings. These can be installed in ''Fallout.ini'' as discussed [[User:Kelmych/Fallout3_INIs|here]], or they can be installed as mod-specific INIs.  If the mod-specific approach is used, open the {{Fc|#ddd|'''Information'''}} window for this mod and select the ''INI-Files'' tab. Right click in the bottom-left window labelled ''Ini Tweaks'' and select '''Create Tweak'''. Place a check in the selector beside it and add to the right-hand window the settings from the mod's description, ensuring you add to the top the section heading '''[Display]'''. Now when this mod is active those settings will be added to your ''Fallout.ini''.
 
The added lights help with the darker nights in Enhanced Weather.
===== [http://www.nexusmods.com/fallout3/mods/7875 Megaton Lighting Overhaul] =====
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* '''Author''': Leaping Lizard
* '''Version''': v1.0
* '''Installation''': Get the main file and install with MO.
 
Adds lights to Megaton. This helps with the darker nights in Enhanced Weather.
===== [http://www.nexusmods.com/fallout3/mods/16787 Realistic Interior Lighting Merged] =====
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* '''Author''': Robert01 and Hairylegs 22
* '''Version''': v1.1
* '''Notes''': This version of the mod replaces the plugins from [http://www.nexusmods.com/fallout3/mods/9250 Realistic Interior Lighting] with a single merged plugin.
Adds Interior lights to Fallout 3. [http://www.nexusmods.com/newvegas/mods/35794 Interior Lighting Overhaul] is working on a Fallout 3 version, but until it's done use this.
=== Weather and Sky Improvements ===
===== [http://www.nexusmods.com/fallout3/mods/6170 Enhanced Weather - Rain and Snow v2 Hotfix] =====
* '''Author''': Skingrad24
* '''Version''': v2.0b
* '''Notes''': Enhanced Weather is an excellent weather overhaul that works well with Dynamic Weather. It adds rain and snow storms (snow in winter only) and makes the nights fairly dark. It also includes higher resolution night sky and moon textures than those in vanilla. Make sure that the ''Enchanced Weather - Radioactive Rain and Snow Plugin'' in never active; it causes far too many problems.High rain can cause performance problems in less capable systems; the [http://www.nexusmods.com/fallout3/mods/17227 Anti-CPU stress For -Enhanced Weather - Rain and Snow v2] mod might prove useful but problems with using it have been reported.
* '''Installation''':
Get and install only the "RECCOMANDED Enhanced Weather - Rain and Snow v2  hotfix b Fomod Package- FULL DO NOT DOWNLOAD ANYTHING ELSE-6170" main file
Choose only the "Weather Sounds in interiors" option.
Ignore the error message about not finding the file.
When installation is complete, double click the mod in the left pane of MO and select the ''Optional ESPs'' tab.
Move ''Enhanced Weather - REBOOT.esp'' and ''Enhanced Weather - Rain and Snow in Fallout.esp'' to ''Optional ESPs''.
 
What color do you think the moon and stars would be through an atmosphere that went through a nuclear war? I think it would be rainbow colored.  Shout out to green_edge for the sky and moon texture information.
===== [http://www.nexusmods.com/fallout3/mods/10607 Dynamic Weather] =====
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* '''Author''': Xepha
* '''Version''': v3.0
* '''Notes''': In conjunction with Enhanced Weather this mod adds rain, sand storms, more weather variation, and sneak bonuses that depend on weather conditions.
* '''Installation''': The file is not packaged in a way that it can easily be installed.
Install the mod normally with MO, and get the optional "Dynamic Weather - Green Tint Remover" file installing it on top of the main file with {{ui|Merge}}
Right click the mod in the left pane of MO, select ''Open in Explorer'', and open the ''Optional Files'' folder.
Open the "Dynamic Weather - Weather Machine" folder and drag all the files to the top level ''Dynamic Weather'' folder.
Do the same for the ''Dynamic Weather - Sandstorms'', ''Dynamic Weather - Rain'', and ''Dynamic Weather - Dynamic Sneak Bonus'' folders.
Open the ''Dynamic Weather - DLC'' folder and drag the ''Xepha's Dynamic Weather - Main + DLC Merged.esp'' to the top level ''Dynamic Weather'' folder.
Go back to the top level folder and delete the ''Optional Files'' folder and Xepha's Dynamic Weather - Main.esp.
Close the Explorer window.
Double click the mod in the left pane of MO and select the ''Optional ESPs'' tab.
Move the ''Xepha's Dynamic Weather - Weather Machine (Quest Added).esp''  to Optional ESPs, the quest takes place in an area that is much too dangerous for low level players. Move either ''Xepha's Dynamic Weather - Weather Machine (Vendor Added).esp'' or "Xepha's Dynamic Weather - Weather Machine (Start Game Added).esp''to Optional ESPs; for systems with limited CPU and GPU capability use only the ''Start Game added'' version of this plugin.
Move either ''Xepha's Dynamic Weather - Sandstorms + Armor Damage (FOSE).esp'' or ''Xepha's Dynamic Weather - Sandstorms.esp'' to Optional ESPs.
When running LOOT make sure that the Green tint remover plugin is very close to last.
===== [http://www.nexusmods.com/fallout3/mods/19191 DC Moods]  =====
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* '''Author''': MonsterMonkey
* '''Version''': v2.1
* '''Notes''': Better wasteland lighting and sky for more consistent and realistic mood
* '''Installation''': Get the ''DC Moods 2-1'',''Point Lookout Moods 1-1'', and ''The Pitt Moods'' files and install with MO.
===== [http://www.nexusmods.com/fallout3/mods/10047 EMODs_Nightsky_Version2]  =====
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* '''Author''': EMOD
* '''Version''': v2
* ''Fallout NV Equivalent'': none, but this can likely be used with Fallout NV
* '''Notes''': Higher resolution night sky than that provided by [[User:Kelmych/Fallout3#Enhanced Weather|Enhanced Weather]].
===== [http://www.nexusmods.com/fallout3/mods/18995 Size Variable HD Moon Cycle Textures] =====
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* '''Author''': NickKen
* '''Version''': v1.0
* ''Fallout NV Equivalent'': none, but this can likely be used with Fallout NV
* '''Notes''': This mod changes the apparent moon size during the moon cycle, and has higher resolution textures than the moons in [[User:Kelmych/Fallout3#Enhanced Weather|Enhanced Weather]]. The author suggests using [[User:Kelmych/Fallout3#krzymar Moon Size Tweak|krzymar Moon Size Tweak ]] with this mod.
===== [http://www.nexusmods.com/fallout3/mods/572 krzymar Moon Size Tweak] =====
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* '''Author''': krzymar
* '''Version''': v0.2.0
* ''Fallout NV Equivalent'': This mod also works in Fallout NV.
* '''Notes''': Tiny optional mod that sets the iMasserSize game setting which controls moon size; the parameter change can also easily be added manually to a patch file, or this mod can be merged with the xEdit Merge script. If a different moon size is desired at all, 120% is recommended.
* '''Installation''': After installation double click on mod in the left pane of MO and select ''Optional ESPs'' tab. Move all plugins except the plugin with preferred moon size to ''Optional ESPs''.
=== Location, Location, Location ===
As Karnak the Magnificent (yes, the people in Fallout 3 would remember him) would say, this is an answer to the question "What are the three most important factors in determining house value". In this guide it denotes the section for mods that provide improvents to places in the game that add to immersion,  including towns, cities, and buildings.
<!--===== [http://www.nexusmods.com/fallout3/mods/22523 Another Interior Mod] =====
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* '''Author''': Wastelandloner
* '''Version''': v1
* '''Notes''': Adds interior structure to multiple buildings in the Capitol wasteland inicluding the Kentbury homes east of the Bethesda ruins.
* '''Installation''': After installation remove the ''Vid Shop'' which overlays a room from [[#In the Shadow of the Swamp|n the Shadow of the Swamp]]. To do so:
Open ''xEdit'', select only this mod, and click {{ui|OK}}.
For this plugin expand ''Cell'', then ''Block 9''. Remove sub-block 2.
Now expand ''Worldspace'', ''0000003C'', ''00002DB4'', and ''Persistent''. Remove FormID xx0208F6 where xx is the plugin index of this mod.
Exit ''xEdit'', saving this mod.
-->
===== [http://www.nexusmods.com/fallout3/mods/20504 Arlington House Restoration]=====
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* '''Author''': dSinuev2
* '''Version'''1.1
* '''Notes''': This mod changes the Arlington House interior and exterior to more closely match the actual house. The 1.1 version changes the interiors, so if version 1.0 was used previously make a clean save (save the game, remove this mod, make a save without the mod, then install the new version). There is a small conflict with [[User:Kelmych/Fallout3#Flora_Overhaul|Flora Overhaul]] (a ghost tree in front)
===== [http://www.nexusmods.com/fallout3/mods/15685 Auto Gates ] =====
* '''Author''': WillieSea
* '''Version''': v1.3
* '''Notes''': This mod automatically opens and closes the gates at Megaton, Paradise Falls, Rivet City, Citadel and both Little Lamplight Gates and the Tenpenny Tower.
===== [http://www.nexusmods.com/fallout3/mods/19758 Baileys Crossing Metro Opened] =====
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* '''Author''': chucksteel
* '''Version''': v1.0
* '''Notes''': This mod opens the Metro Station at Bailey's Crossroads so it can be used, instead of a building door, to enter the Operation Anchorage area.
* '''Installation''': Get the main file and install with MO.
===== [http://www.nexusmods.com/fallout3/mods/19473  Bau Pet Supplies] =====
* '''Author''': Jokerine
* '''Version''': v1.00
* '''Notes''': This mod adds a Pet Store in the Dupont East region.
* '''Installation''': Get the main file, and the optional file if a lower difficulty lock is desired. Iinstall the main file with MO, and if the optional ESP is used install it using Merge so it replaces the original ESP.
===== [http://www.nexusmods.com/fallout3/mods/11020 Better Rivet City Church] =====
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* '''Author''': me i guess
* '''Version''': v1.0
* '''Notes''': This mod improves the Rivet City Church, and adds high res clothing for the priest.
===== [http://www.nexusmods.com/fallout3/mods/13229 Big Town Overhaul] =====
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* '''Author''': MizunoTakarai
* '''Version''': vlatest
* '''Notes''': This mod merges some Big Town mods and adds new resources, fixing some bugs in Big Town and making it more like a place where people live. The High resolution textures affect very few items so this should not cause VRAM problems for any systems. This mod is included but only as an option and not recommended because it added many navmesh problems when it expanded the town boundaries as well as some other problems it introduces. Many of these issues still remain and affect other mods. As pointed out by thommaal, there is a conflict between this mod and [[#The Crimson Caravan v1_3|The Crimson Caravan v1_3]]. A solution is available in the notes for that mod. There are no fixes, however, for the other problems listed by krclark in [http://forum.step-project.com/topic/5758-general-feedback/page-48#entry146106 this post].
* '''Installation''': Get only the ''Optional - Gang Store'' optional file and install it; the main file is not needed.
===== [http://www.nexusmods.com/fallout3/mods/21841 Boulevard of Broken Dreams] =====
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* '''Author''': bethjunkie
* '''Version''': v1.0
* '''Notes''': This mod improves Pilgrims Landing in Point Lookout by adding additional vendors. [[#The Wasteland Patch Collection|The Wasteland Patch Collection]] includes a patch to make the added food items compatible with FWE.
===== [http://www.nexusmods.com/fallout3/mods/11046 Canterbury Commons Interiors] =====
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* '''Author''': Ripple
* '''Version''': v1.3
* '''Notes''': Small overhaul that adds interiors and some NPCs to three Canterbury Commons buildings.
===== [http://www.nexusmods.com/fallout3/mods/5573 DCInteriors Project] =====
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* '''Author''': chucksteel
* '''Version''': v2.9.1
* '''Requirements: [[#Marts Mutant Mod - RC 62|Marts Mutant Mod - RC 62]] if the optional MMM patch is used
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/43534 NVInteriors Project], an equivalent mod by the same author.
* '''Installation''': Get ''DCInteriors_combo Edition Total Merge-5573-1-9-1.7z'' and install with MO. If the optional [[#Marts Mutant Mod - RC 62|Marts Mutant Mod - RC 62]] mod is used, also download and install with MO the ''MMM_DCinteriors Patch''.
 
This mod adds many new interiors to the game for exploration and looting. Fits perfectly into the game world.
===== [http://www.nexusmods.com/fallout3/mods/20959 DCInteriors A Room With A View] =====
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* '''Author''': chucksteel
* '''Version''': v1.0
* '''Requirements: [[#DC Interiors Project|DC Interiors Project]]
* '''Notes''': Adds a new player home to Rivet City with great views of the Capitol Wasteland, and a quest to be able to use the room. If the ''Those'' quest has been completed or if the ''DC Interiors'' ''Drunken Gnomes Quest'' has been started this mod will not work properly.
The mod makes small changes to the Megaton and Tenpenny player homes which currently make them incompatible with FWE bobblehead changes. Until a patch is available, make sure that ''DCInt_ARoomWithAView.esp'' is loaded before ''FO3 Wanderers Edition - Main File.esp'' to preserve the functionality of the Bobblehead displays in the two homes. This will eliminate Gnome storage in these two homes. The LOOT userlist rules referenced at the end of this guide include this rule addition.
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/56752 NV InteriorsProject A Room With A View], an equivalent mod by the same author.
===== [http://www.nexusmods.com/fallout3/mods/22579 DCRWAV-FWE Patch] =====
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* '''Author''': Korinel
* '''Version''': v1.00
* '''Requirements: [[#DC Interiors Project|DC Interiors Project]], [[#DCInteriors A Room With A View|DCInteriors A Room With A View]], [[#FWE - FO3 Wanderers Edition|FWE - FO3 Wanderers Edition]]
* '''Notes''': Provides a compatibility fix for the scripts on the bobblehead stands in the two vanilla FO3 player houses in Megaton and Tenpenny Suites, and allows the player home in [[#DCInteriors A Room With A View|DCInteriors A Room With A View]] to work nicely with them. It should be installed if the 3 required mods are used.
===== [http://www.nexusmods.com/fallout3/mods/22487 DCworld21 - Monticello Park] =====
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* '''Author''': SuBNeRoCL
* '''Version''': v1.1
* '''Notes''': Adds Monticello Park, a cut worldspace located west of Mason District. As part of this addition some existing buildings were moved, notably the Arlington library.
===== [http://www.nexusmods.com/fallout3/mods/19988 Metro Carriage Interiors] =====
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* '''Author''': Wastelandloner
* '''Version''': v2.5
* '''Notes''': This mod adds interiors and loot to Metro Cars and some Monorail cars.
* '''Installation''': Install the main file with MO.
{{MO tNote|change the following folder name to \textures\Water.|\Textures\Metro Textures}}
===== [http://www.nexusmods.com/fallout3/mods/19951 Museum Halls of Today] =====
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* '''Author''': Wastelandloner
* '''Version''': v2
* '''Notes''': This mod adds four new interior cells in the Museum of Technology Halls of Today wing.
<!--
===== [http://www.nexusmods.com/fallout3/mods/4736 Busworld] =====
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* '''Author''': summel
* '''Version''': v1.05d
* '''Notes''': This optional mod adds interiors and some loot to buses, and a small quest. The mod isn't especially robust and sometimes causes problems. We are looking into getting an updated version without these problems from a Russian website.
* '''Installation''': Get the main file ''Busworld Base'' and optional ''puzzle box sound'' file. Install main file with MO and the optional file on top of it using {{ui|Merge}}.
 
===== [http://www.nexusmods.com/fallout3/mods/13064 Busworld - Better English Translation] =====
* '''Author''': summel pintocat and Gribbleshnibit8
* '''Version''': v1.05d
* '''Notes''': This mod provides an improved plugin for ''Busworld'' with bugs fixes and better translation to English.
* '''Installation''': Get the main file ''Busworld Better English 1-06 NON-exploding'' and install with MO on top of the ''Busworld'' mod using {{ui|Merge}}.
-->
===== [http://www.nexusmods.com/fallout3/mods/17939 Fort Independence Redesigned] =====
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* '''Author''': angelenesdreams
* '''Version''': v1.1
* '''Notes''': This mod improves the Outcasts HQ to make it look it is actually in use.
===== [http://www.nexusmods.com/fallout3/mods/22405 Megaton Clinic Reorganised] =====
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* '''Author''': pitabox987
* '''Version''': v1.1
* '''Notes''': This mod makes small improvements to the clinic and makes movement more efficient.
===== [http://www.nexusmods.com/fallout3/mods/22174 Museum of History Expanded] =====
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* '''Author''': pitabox987, vegaswanderer
* '''Version''': v3.0
* '''Notes''': This mod expands the chop shop and parts of the Underworld.
* '''Installation''': Install the main file and the optional ''Museum of Technology Generator Room''
===== [http://www.nexusmods.com/fallout3/mods/19891 Point Lookout Reborn] =====
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* '''Author''': Jcro25
* '''Version''': v2.4
* '''Notes''': Point Lookout is the spookiest location in the game.This mod adds locations, content, and short quests to Point Lookout, and along with [[#In the Shadow of the Swamp|In the Shadow of the Swamp]] makes Point Lookout much more immersive. Fortunately [[#The Wasteland Patch Collection|The Wasteland Patch Collection]] provides a patch to make these two mods compatible.
* '''Installation''': Get the main file and install with MO.
===== [http://www.nexusmods.com/fallout3/mods/20843 Potomac Steamworks] =====
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* '''Author''': TheSpiritofNewReno
* '''Version''': v1.0
* '''Notes''': This mod restores some cut content and adds new content for the Potomac Steamworks near Anacostia Crossing
===== [http://www.nexusmods.com/fallout3/mods/8769 Rockopolis Rebuilt] =====
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* '''Author''': Jokerine
* '''Version''': v1.0
* '''Notes''': This mod adds a small expansion to Rockopolis so it doesn't seem as insignificant.
* '''Installation''':  Get only the '' Rockopolis Rebuilt 1_1 '' optional file and install it; the main file is not needed.
===== [http://www.nexusmods.com/fallout3/mods/21628 Riverside Cafe - The Silver Swan] =====
* '''Author''': TheSpiritofNewReno
* '''Version''': v1.0
* '''Notes''': This mod adds a small cafe across the Potomac river from Dukov's Place
* '''Installation''':  Get main file and install it; then get the update and use {{ui|Merge}} in MO to add the update to the mod in MO. Double click the mod in the left pane of MO, select ''Optional ESPs'', and move ''RiversideCafe.esp'' to ''Optional ESPs''.<br> Open the mod ''Information'' window and on the ''Filetree'' tab rename "Sound/Voice/RiversideCafe.esp" to "Sound/Voice/RiversideCafe.esm" so the voices work.
===== [https://www.nexusmods.com/fallout3/mods/5559 Teaser Trailer Ruin] =====
* '''Author''': SomeChump
* '''Version''': v1.0
* '''Notes''': Adds the house seen in the teaser trailer, (skeleton on couch watching TV)
 
Thanks to GamerPoets video for recommending this
===== [http://www.nexusmods.com/fallout3/mods/19242 Temple of The Union Overhaul] =====
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* '''Author''': Theo Clarke
* '''Version''': v1.0
* '''Notes''': The Temple of the Union always seemed disappointingly small given its role in the game. This mod adds some items and furniture so it seems more realistic.
* '''Installation''': Install the mod with MO.
Right click the mod and select ''Open in Explorer''.
Add a new folder ''textures'', and move the ''freedomrifle'' folder into the ''textures'' folder.
Close the explorer window.
===== [http://www.nexusmods.com/fallout3/mods/7831 Washington Monument BoS Outpost] =====
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* '''Author''': Urge
* '''Version''': v1.0
* '''Notes''': This mod adds some items and furniture so the BoS Outpost in the Washington Monument will seem more realistic.
=== Plants & Stuff ===
Chernobyl, only a few decades removed from the second biggest nuclear meltdown in history, is completely covered in vegetation, radioactive vegetation, but still covered in the stuff. The point being that nuclear war would allow for plants to just cover the wasteland and make the world feel much less empty and devoid of life. Hopefully this section can address that problem.
===== [http://www.nexusmods.com/fallout3/mods/19864 Flora Overhaul] =====
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* '''Author''': vurt
* '''Version''': v1.5
* ''Fallout NV Equivalent'': [http://newvegas.nexusmods.com/mods/39856 Flora Overhaul], an equivalent mod by the same author.
* '''Notes''': Version 1.5 changes only the Forested edition.
* '''Installation''': The preferred options are the Forested or Dead versions, but the Total Devastation and especially the Lite versions have much less effect on performance. The Dead version has less impact on performance than the Forested version.
Install the main file version of choice normally.
<!--*{{Fc|#FF0000|'''Cleaning Warning'''}}: Do not clean this mod, otherwise, the game will crash on startup.-->
 
Of course, this is the best floral mod for FO3. Did you expect anything less from Vurt?
=== Environment Improvements ===
===== [http://www.nexusmods.com/fallout3/mods/9208 Raider Grafitti Re-done] =====
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* '''Author''': macintroll
* '''Version''': v0.1
===== [http://www.nexusmods.com/fallout3/mods/17743 Improved LOD Noise Texture] =====
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* '''Author''': Cyberlazy
* '''Version''': v1.00
* ''Fallout NV Equivalent'': [http://newvegas.nexusmods.com/mods/46451/ Improved LOD Noise Texture], the same noise texture also works in Fallout NV.
 
This is one of those mods that you did not know you needed until you had it and now you cannot play without it.
===== [http://www.nexusmods.com/fallout3/mods/15575 C93 - Distant LOD Rock Fix for NMCs Texture Pack] =====
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* '''Author''': Cag93
* '''Version''': v1
* ''Requirements'': [[#NMCs_Texture_Pack_for_FO3|NMCs_Texture_Pack_for_FO3]]
* '''Notes''': If FO3LODGen is used to generate LOD then this mod should not be used.
 
This makes the distant rocks darker to better match the rock textures in the NMC texture pack.
===== [http://www.nexusmods.com/fallout3/mods/16160 Laurens Bathroom Poetry]  =====
{{Indicator|8|16|#336699|#0099CC|#EEF0F2|LowRes&nbsp;}}{{Indicator|8|16|#E6E600|#B2B200|#1A1A00|Cleaning&nbsp;}}
* '''Author''': lauren_dr
* '''Version''': v1
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/41961 Laurens Bathroom Poetry], a port of this FO3 mod to FNV
 
Some say this will be the highest form of art in the future. Others say ehhh...
===== [http://www.nexusmods.com/fallout3/mods/21899 Ultimate resolution landscape LODs and generator tes4ll] =====
* '''Author''': Gruftikus
* '''Version''': v5.14
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/61035 Ultimate resolution landscape LODs and generator tes4ll]
* '''Notes''': This is the FO3 version of a Work in Progress landscape LOD generator including premade meshes and textures. As mentioned by user Turkeys, there is more information on using this mod on the Fallout NV Nexus mod page, [http://wiki.step-project.com/Guide:Mod_Organizer_Oblivion the Mod Organizer Oblivion guide on STEP], and in the [http://forum.step-project.com/topic/9452-landscape-lod-generator-tess4ll-and-mo/ STEP discussion thread for Landscape LOD Generator tess4ll and MO].
* '''Installation''':  For now the installation instructions will only cover using the premade meshes and textures. Download the ''Meshes'' file, one of the two color map files, and one of the two Normalmaps files. Install with MO.
== People and Mutants ==
=== ''"Looking good, Billy Ray."''  ===
''"Feeling Good, Louis"'' Sorry to change up the movie references, but it works. The vanilla bodies in Bethesda games tend to be weird and ugly. Lucky for us some excellent modders have made much better bodies to conquer the wasteland with. Exeter not only offers a version of the Type3 female body by Dimon99, but also redid all the meshes for female outfits. On the other side Nivea has taken over Robert's Males body replacer, so all the bases are covered for just about every character.
 
Note that this guide, and most other guides on the STEP site, doesn't provide recommendations on mods/mod configurations that are NSFW, such as non-underwear male body replacers or Type 3 female body replacers, or information on the compatibility between the mods in the guide and NSFW mods/mod configurations. There is, of course, a lot of information on this available at other sites.
=== Body mods ===
===== [http://www.nexusmods.com/fallout3/mods/6341 Fallout 3 Redesigned - Formerly Project Beauty HD] =====
{{Indicator|8|16|#006666|#669999|#A8C9A7|Core&nbsp;}}{{Indicator|8|16|#336699|#0099CC|#EEF0F2|LowRes&nbsp;}}
* '''Author''': Dracomies and SpaceOden
* '''Version''': v2.74.2
* '''Notes''': The Fallout 3 version is primarily the older Project Beauty mod, with some recent additions. Both the Fallout 3 and Fallout NV mods are still under development.  If ''MMM'' and/or ''EVE'' is used, one of the recent [[User:Kelmych/Fallout3#Blackened|''Blackened'']] plugins will be used to provide compatibility for this mod, otherwise the older [[User:Kelmych/Fallout3#Fallout_Interoperability_Program_-_FOIP|''FOIP - Project Beauty and FWE'']] plugin should be used.
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/56312 New Vegas Redesigned 3], enhanced FNV mod from FO3 mod
* '''Installation''': Download the ''FO3 Redesigned HD'' main file. Click the normal install icon in MO and select this mod. Select ''Manual'' and untick the three plugins, untick the ""Compatibility'' folder, and click ''OK'' to install the mod.
{{MO tNote|After installation|Move the ''Project Beauty.esm'' plugin from the ''Optional Merged Version'' to the main window.}}
If the Fallout Character Overhaul mod is used the ''Fallout Character Overhaul NPCs Patch'' file must also be downloaded and loaded. Note that using both Fallout 3 Redesigned and Fallout Character Overhaul may cause problems.
 
This mod changes the heads of NPCs to provide a more natural appearance; it doesn't affect the bodies.
===== [http://www.nexusmods.com/fallout3/mods/20004 Fallout Character Overhaul - Races] =====
{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}}
* '''Author''': Drumber
* '''Version''': v2.0
* '''Notes''':  This FO3 version currently provides only the edits to Races; the NPC edits are in a different mod (see below). Compatibility with Fallout 3 Redesigned is still experimental and requires using the ''Fallout Character Overhaul NPCs Patch'' in Fallout 3 Redesigned. This mod, and the next FCO mod, are included only for those who want the improved NPC faces from FCO and are willing to experiment with patch editing in xEdit to make this work. Most users will want to wait until the non-beta release of the two FCO mods.
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/54460 Fallout Character Overhaul], the FO3 version is a recent port of the FNV mod.
* '''Requirements''': [[#Fallout 3 Redesigned - Formerly Project Beauty HD|Fallout 3 Redesigned]]
 
The FNV version is a great character edit of just about every NPC in game. Amazing amount of time and dedication went into this mod. Once Version 3.0 of the FNV version is available the Fallout 3 version will likely also be usable.
===== [http://www.nexusmods.com/fallout3/mods/21642 Fallout Character Overhaul - NPC Edits GOTY] =====
{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}}
* '''Author''': Drumber and DarkSoulDuck
* '''Version''': v.4
* '''Notes''':  This FO3 version provides edits for the FO3 vanilla and DLC NPCs. Compatibility with Fallout 3 Redesigned is still experimental and requires using the ''Fallout Character Overhaul NPCs Patch'' in Fallout 3 Redesigned. This mod, and the previous FCO mod, are included only for those who want to test and evaluate the improved NPC faces from FCO and are willing to experiment with patch editing in xEdit and other mod problems to make this work. Most users will want to wait until the non-beta release of the two FCO mods.
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/54460 Fallout Character Overhaul], the FO3 version is a recent port of the FNV mod.
* '''Requirements''': [[#Fallout 3 Redesigned - Formerly Project Beauty HD|Fallout 3 Redesigned]], [[#Fallout Character Overhaul - Races|Fallout Character Overhaul - Races]]
===== [http://www.nexusmods.com/fallout3/mods/19163 LiL - An Eye Improvement Mod] =====
{{Indicator|8|16|#336699|#0099CC|#EEF0F2|LowRes&nbsp;}}
* '''Author''': EmeraldReign
* '''Version''': v0.3
 
Amazing eyes retextures, works great with Fallout 3 Redesigned.
===== [http://www.nexusmods.com/fallout3/mods/2579 Whiter Teeth] =====
{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}} {{Indicator|8|16|#336699|#0099CC|#EEF0F2|LowRes&nbsp;}}
* '''Author''': Luchaire
* '''Version''': v1.0
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/35730 Whitened Teeth], similar FNV mod by different author inspired by this FO3 mod.
===== [http://www.nexusmods.com/fallout3/mods/14862 Type 3 Underwear Replacer] =====
{{Indicator|8|16|#006666|#669999|#A8C9A7|Core&nbsp;}}
* '''Author''': Exeter
* '''Version''': v1.0
* '''Fallout NV Equivalent''': [http://www.nexusmods.com/newvegas/mods/3482 Type3 Body and Armor replacer], related FNV mod by same author that also includes clothing with the body replacer.
* '''Version''': v3.51
* '''Notes''':  Type 3 female body replacer with underwear ; this is the same body used in the [[User:EssArrBee/FalloutNewVegas|''Fear and Loathing in New Vegas'' guide]]  for Fallout NV. The [#DIMONIZED TYPE3 female body|DIMONIZED TYPE3 female body] mod listed next also includes a body replacer, but this guide uses only the textures and not the body replacer from that mod since the body replacer is NSFW.
===== [http://www.nexusmods.com/fallout3/mods/4280 DIMONIZED TYPE3 female body] =====
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* '''Author''': Dimon99
* '''Version''': v3.51
* '''Notes''': Users with 1GB VRAM or less might want to reduce the textures sizes to a maximum of 1Kx1K using DDSopt. If doing so make sure that any uncompressed textures remain uncompressed in either R8G8B8 or R5G6B5 format (vs. being converted to a DirectX compressed format).
* ''Fallout NV Equivalent'': [http://modsreloaded.com/dimonized-type3-body DIMONIZED Type3 Body Official Release], Dimon99's FO3 body ported to FNV.
* '''Installation''': Only the body textures and clothing from this mod are being used since Exeter's body mod doesn't include them.
Download only ''TYPE3_V2_TEXTURE_pack"'', ''TYPE3RAIDERTEXTURESfull'', and ''ADDON TYPE3clothesV3''
Install ''TYPE3_V2_TEXTURE_pack" with MO, using the ''TYPE3 V2 TEXTURES'' folder as the ''Data'' folder.
Install ''TYPE3RAIDERTEXTURESfull'' with MO, choosing either the ''RAIDER TRIBAL TATTOOS'' or ''RAIDER PHOENIX BODY PAINT'' folder as the ''Data'' folder, {{ui|Merge}} this with the previous file.
Install ''-ADDON TYPE3clothesV3'' with MO, using {{ui|Merge}} with the previous file.
 
Female body textures, including raider tattoos, and clothing from the one of the best body replacer mod creators.
=== Male Body Replacers ===
There are two major male body replacer mods for Fallout 3, Roberts and Breeze's.  The [[User:EssArrBee/FalloutNewVegas|''Fear and Loathing in New Vegas'' guide]] uses the Roberts body, and most ''Fallout 3'' users should also be able to use the ''Fallout 3'' version of this body replacer. Users have reported problems with both of the male body replacers. There are many reports of periodic or persistent black rectangles on some NPCs; I've had problems with Moriarty's body myself. There are a few reports of problems at the junction of the male head and body. There are generally fewer reported problems with the Roberts body, but some users have more success with Breeze's body. Breeze's body replacer is also included since it may work better for some users. The male clothes and armor in this guide should work with either male body; Breeze's Males (version 1.4 or higher) should be compatible with Robert's body RFM3.2 (the one used in this guide).
 
Use of the two alternative male body replacers below. Both are labeled as ''Core'' since one of the two should be used for compatibility with the male clothing and armor in this guide.
===== [http://www.nexusmods.com/fallout3/mods/3671 Roberts Male Body] =====
{{Indicator|8|16|#006666|#669999|#A8C9A7|Core&nbsp;}}
* '''Author''': Sickleyield
* '''Version''': v2.0
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/54731 Roberts Male Body], an equivalent mod with the same body by the same author.
* '''Notes''': If black bars are showing on male bodies in game, check in MO that no mod other than the ''Bornagain armor mods'', [[#Ghouls Hires retexture|Ghouls Hires retexture']],[[#KDS Feral Ghoul Retextures High Resolution|KDS Feral Ghoul Retextures High Resolution]], or [[#Wasteland Scout for Type3 and BFM|Wasteland Scout for Type3 and BFM]] overwrite ''Roberts Males''.
* '''Installation''': Get the ''RMF32'',  ''Armor Quick Fix'', and ''Lucas Simms Armor Fix''.
Install the main file, then install the 2 patches on top of the main file selecting {{ui|Merge}}, not [Replace].
The rest of these instructions will install a male body with underwear.
Right click the mod in the left pane of MO, select ''Open in Explorer'', and open the ''Data\meshes\characters\_male\'' folder.
Delete the existing ''upperbody.nif'' file.
The file includes six body type options, plus some variants, including the default "malebase".
Choose a body style (base, biker, marathoner, muscular, runner, or emaciated) then:
Open the subfolder for the selected male body type.
Copy "upperbody2.nif" to the ''Data\meshes\characters\_male\'' folder.
Note that "upperbody3.nif", or (when present) ''uppderbody4.nif'' have different underwear styles and can alternately be chosen.
Change the name of the file that was just copied to "upperbody.nif".
Close the Explorer window.
If an African character is used, then double click the mod in the left pane of MO and open ''meshes''. Hide ''lefthandpipboyglove.nif'' and ''lefthandpipboyglove1st.nif''. Otherwise the left hand might be displayed as white.
 
''Robert's Males'' is the best male body made for Fallout games.  Too bad he never finished his Skyrim body replacer.
===== [http://www.nexusmods.com/fallout3/mods/4719 Breezes FO3 Males] =====
{{Indicator|8|16|#006666|#669999|#A8C9A7|Alternate Core&nbsp;}}
* '''Author''': Breeze58200
* '''Version''': v1.6d
* '''Requirements: [[#Marts Mutant Mod - RC 62|Marts Mutant Mod - RC 62]] if the optional MMM raider textures are desired
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/35451 Breezes New Vegas Males], ported from FO3 to FNV
* '''Notes''': This Breeze mod provides a male body and a few additional armor and clothing pieces compatible with the Breeze's and  Roberts (RFM32) male body replacers; the optional armor and clothing is added later in this guide.
If MMM is being used, MMM should be installed prior to installing this mod since additional MMM Raider textures will be installed if MMM is detected.
* '''Installation''':
Download the ''bzFO3MalesV1dot6d'' and ''bzsyArmorFixesV2dot2'' main files and, if desired, the  'bzsyArmorFixLingerieV1dot0'' optional file.
{{FOMOD Instructions
|file=bzFO3MalesV1dot6d
|{{FomodPage
|Breezes FO3 Male Body Replacer
|{{Fieldset
|Installation Options
|bullet=yes|Default mesh: Underwear; Default skin texture: user choice; Armour to install: user choice; Install body suits: Install}}
|button=yes
|buttonText=Install}} }}
 
Install ''bzsyArmorFixesV2dot2' with MO; the external FOMM installer will be used by MO for this.
If the optional ''bzsyArmorFixLingerieV1dot0'' fix is used install it using MO, and {{ui|Merge}} it with the main file containing the male body replacer.
Double click the mod in the left pane of MO and select the ''Optional ESPs'' tab. Move the plugin to the ''Optional ESPs'' tab; it isn't needed (as pointed out by hishutup).
=== Creatures ===
===== [http://www.nexusmods.com/fallout3/mods/16654 K9 Breeds - Random dog breeds for Fallout 3]  =====
{{Indicator|8|16|#996633|#FF9900|#E0D1C2|MedRes&nbsp;}}
* '''Author''': hikky71
* '''Version''': v1.1
* '''Notes''': Randomizes the appearance for nearly all dogs (except Dogmeat) so there are 40 variants of how dogs look in the game.
* '''Installation''': Get the main file and install with MO.
 
Now all dogs won't be exactly the same!
===== [http://www.nexusmods.com/fallout3/mods/21257 Its a Dogs World - Dog Texture Overhaul]  =====
{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}}{{Indicator|8|16|#996633|#FF9900|#E0D1C2|MedRes&nbsp;}}
* '''Author''': Nivea
* '''Version''': v1.0
* '''Notes''': Provides higher resolution textures for the normal dog in Fallout 3.
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/59020 Its a Dogs World - Dog Texture Overhaul], FNV mod is the same as the FO3 mod
* '''Installation''': Select one of the three main files and install with MO; the ''DogsWorldTextureOverhaulFO3_Optimized_V1_0'' version is recommended.
 
Man's best friend will look better
===== [http://www.nexusmods.com/fallout3/mods/21308 Brahmin Variant Redux - Fallout 3]  =====
{{Indicator|8|16|#E6E600|#B2B200|#1A1A00|Cleaning&nbsp;}}{{Indicator|8|16|#996633|#FF9900|#E0D1C2|MedRes&nbsp;}}
* '''Author''':  Latexschlampe
* '''Version''': v2.4
* '''Notes''': Randomizes the healthiness of and horns on Brahmins.
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/58871 Brahmin Variant Redux], FNV mod was ported to FO3 by same author
===== [http://www.nexusmods.com/fallout3/mods/18681 Ghouls Hires retexture]  =====
{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}}
* '''Author''': Macintroll
* '''Version''': v1.3
* '''Requirements''': Type 3 female body and Breeze's or Roberts male body
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/49449 Ghouls Hires retexture], equivalent FNV mod to FO3 mod
* '''Installation''': Get '''ONLY''' the ''Ghoul retexture for Breeze Male Body replacer'' optional file. The main file is not needed.
 
Great little retexture of the Ghouls. Shout out to Brainfever for suggesting this mod.
===== [http://www.nexusmods.com/fallout3/mods/10023 Hi-Res Harold]  =====
{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}}
* '''Author''': Daggoth
* '''Version''': v1.0
* '''Notes''': Replaces Harold and his heart with much higher resolution version (2Kx2K) for systems with sufficient VRAM
===== [http://www.nexusmods.com/fallout3/mods/16886 KDS Feral Ghoul Retextures High Resolution]  =====
{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}}
* '''Author''': KDStudios
* '''Version''': v1.0
* '''Installation''': Get the 2048 resolution version and install with MO.
 
The Ghouls will now look much more like rotting, radiation ridden zombies, and that is a good thing.
===== [http://www.nexusmods.com/fallout3/mods/18500 Vandr HD Creatures]  =====
{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}}
* '''Author''': Vandrerer
* '''Version''': v1.0
* '''Notes''': Replaces many of the creatures with much higher resolution versions for systems with sufficient VRAM; overwrites creatures from ''Hirezd''.
 
The Creatures will now look even more menacing.
===== [http://www.nexusmods.com/fallout3/mods/8721 FAWKES Re-texture HiRes]  =====
{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}}
* '''Author''': macintroll
* '''Version''': v0.1
* '''Notes''': Replaces the textures for the ''Fawkes'' NPC and clothing with much higher resolution versions, for systems with sufficient VRAM.
===== [http://www.nexusmods.com/fallout3/mods/22430 mr Handy Retexture]  =====
{{Indicator|8|16|#996633|#FF9900|#E0D1C2|MedRes&nbsp;}}
* '''Author''': d7
* '''Version''': v1
* '''Notes''': Includes new meshes and retextures for mister Handy and mister Gutsy robots.
* '''Installation''':  Download and install the main file or optional ROBCO file. The ROBCO version uses a plugin while the standard version does not need one.
===== [http://www.nexusmods.com/fallout3/mods/18894 Swampfolk Backwater Retexture]  =====
{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}}
* '''Author''': DeathclawAlpha
* '''Version''': v1
* '''Notes''': Replaces the Point Lookout DLC creatures with much higher resolution versions for systems with sufficient VRAM.
 
The Swamp Creatures will now also look much more menacing.
===== [http://www.nexusmods.com/fallout3/mods/20321 Glowing Ghouls - FO3] =====
* '''Author''': Unlived_Cheetah
* '''Version''': v1.1
* '''Requirements: [[#Marts Mutant Mod - RC 62|Marts Mutant Mod - RC 62]] if the optional MMM file is used
* '''Notes''': Adds a glow (light source) to the Glowing One ghouls.
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/55827 Glowing Ghouls], similar FNV mod by a different author
* '''Installation''': Get the ''Glowing Ghouls - FO3'' main file (if the optional MMM mod is used get ''Glowing Ghouls - MMM Version'' instead) and install with MO.
 
The Glowing One ghouls will now actually glow!
===== [http://www.nexusmods.com/fallout3/mods/18878 Feral Ghouls - Biohazard - Fallout 3 Edition] =====
* '''Author''': DeathclawAlpha
* '''Version''': v1
* '''Notes''': Adds higher resolution retexture of ghouls from 2 DLCs
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/49925 Feral Ghouls - Biohazard Retexture], similar FNV mod by a different author
* '''Installation''': Get the  2 optional files and install them with MO
 
=== ''If you'll be my bodyguard...''===
''...[http://youtu.be/uq-gYOrU8bA I can be your long lost pal.]'' The wasteland can be a lonely hellhole that leads you to soul crushing depression and complete shellshock. It is probably better if you partner up and spread the misery with a friend. Also, in this section are mods that cover the other NPCs in game until more companions are added so a new section makes sense.
 
The guide authors haven't used any companion mods myself so some suggestions here would be useful. Too often when using companions, the companion(s) rush ahead inappropriately into combat, and protecting the companions becomes the primary task. The companion-like entity from the second Puce Moose quest mod (slight hint) doesn't do this and is thus sometimes preferred.
 
Three popular companion mods are listed below as optional mods.
===== [http://www.nexusmods.com/fallout3/mods/19941 Ties that Bind - a narrative companion mod] =====
{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}}
* '''Author''': TheFourWing
* '''Version''': v2.5final
* '''Notes''': Adds a companion Amanda. A lot of the interaction is near the beginning of the game so it's best to be in the very early part of the when this is installed. This mode disables the Alternate Start option in [[#FWE - FO3 Wanderers Edition|FWE - FO3 Wanderers Edition]], so if this mod is used Alternate Start is not available.
* '''Installation''': Get the main file and 2 updates and, if desired, the Alternate Appearance file. Install the main file with MO and install the rest of the files using {{ui|Merge}}. Make sure that the corresponding [[#JIP Companions Command and Control|JIP Companions Command and Control]] plugin is activated when using this.
 
===== [http://www.nexusmods.com/fallout3/mods/14448 Brisa Almodovar] =====
{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}}
* '''Author''': RickerHK
* '''Version''': 1.30
* '''Requirements''': [[#FOSE|FOSE]], all DLCs
* '''Notes''': Adds a companion Brisa Almodovar.
* '''Installation''': Get the main file and update file. Install the main file with MO and install the update using {{ui|Merge}}. Make sure that the corresponding [[#JIP Companions Command and Control|JIP Companions Command and Control]] plugin is activated when using this.
 
===== [http://www.nexusmods.com/fallout3/mods/712 RobCo Certified]  =====
{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}}{{Indicator|8|16|#336699|#0099CC|#EEF0F2|LowRes&nbsp;}}{{Indicator|8|16|#E6E600|#B2B200|#1A1A00|Cleaning&nbsp;}}
* '''Author''': Talkie Toaster
* '''Version''': v2.5final
* '''Requirements''':  [[#FOSE|FOSE]]
* '''Notes''': Popular mod that allows using robots as companions as well as repairing and improving robots. There are some issues with this mod especially with the Zeta DLC; workarounds are available. The ''Companion Core.esm'' plugin makes a significant change to reduce the audio levels of equip/unequip sounds for armor. To remove this changes see [http://forum.step-project.com/topic/8274-companion-coreesm-disables-armor-equipuequip-sounds/ this forum thread] by BugsBugme for details.
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/43331 RobCo Certified - New Vegas], port of FO3 mod to FNV with some expansion
* '''Installation''': Get the main file and the optional ''RobCo Certified v2 Patch Pack''.
If desired get the optional ''CuteUnits Side Mod'' and/or the ''RobCo Certified Mechanists Edition v2-01'' files (these two options are reported to have some issues and might cause problems if used).
Install the main file with MO. Install the selected optional files with MO using {{ui|Merge}} to keep these in one file.
After installation, double click the mod in the left pane of MO and select the ''Optional ESPs'' tab.
Move ''RobCo Certified v2 Omnipatch.esp'', ''RobCo Certified v2 EVE.esp'', ''RobCo Certified v2 Impervious FWE.esp'', and ''RobCo Certified v2 Impervious.esp'' to ''Optional ESPs'''; this version of ''RobCo Certified v2 Omnipatch.esp'' and ''RobCo Certified v2 EVE.esp'' can be deleted if desired since they will never be used.
If ''EVE'' is used, move ''RobCo Certified v2 Zeta Addon.esp'', ''RobCo Certified v2 Version Updater.esp'', and ''RobCo Certified v2 FWE.esp'' to ''Optional ESPs''. A newer version of the Omnipatch will be installed when the EVE mod is installed.
===== [http://www.nexusmods.com/fallout3/mods/13428 RobCo Certified Texture]  =====
{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}}{{Indicator|8|16|#336699|#0099CC|#EEF0F2|LowRes&nbsp;}}
* '''Author''': Squirm and pintocat
* '''Version''': v1.0
* '''Requirements''': [[#RobCo Certified|RobCo Certified]]
* '''Notes''': This optional mod replaces the RobCo Certified textures with better quality versions.
* '''Installation''': Get the main file. The folder path for the ''RobCo'' option is incorrect. Choosing that option will result in an empty installation. Prior to installation open the archive file with 7zip, open the ''Robco'' folder, change the name of the ''Creatures'' folder to ''meshes'', then close the file.
Install with MO, choosing one texture style during installation. If the fomod window doesn't show up properly, click the ''MO Settings'' icon, 'Plugins'' tab, and select the ''Fomod installer''. Change ''prefer'' to ''false'', then install this mod. The fomod window should now display properly. After installation change this parameter back to ''true''.
== Poosh ==
Not sure you're gonna make it, but that sure is a pretty shade of red. Make sure that some of the special effects look special with this section.
===== [http://www.nexusmods.com/fallout3/mods/20452 Animated Fan] =====
* '''Author''': KiCHo666
* '''Version''': v1.2
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/56093 Animated Fan], the FO3 mod is a port of the FNV mod .
* '''Installation''': Install the mod, then double click it in the left pane of MO and move the plugin to ''Optional ESPs''; it isn't needed.
 
Just a nice little mod that adds in something nice to a world of garbage. One thing though, where are all the power cords?
<!--
===== [http://www.nexusmods.com/fallout3/mods/18833 Better Posture] =====
* '''Author''': JW1
* '''Version''': v1.0
* ''Fallout NV Equivalent'': [http://newvegas.nexusmods.com/mods/50804 Better Posture]
 
Stand up straight soldier!
-->
===== [http://www.nexusmods.com/fallout3/mods/21294 Dust Mote and Fluid Drip Effects HD] =====
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* '''Author''': Deanoman
* '''Version''': v1.0
* '''Notes''': Higher resolution dust and drips.
===== [http://www.nexusmods.com/fallout3/mods/21244 HD Mist]  =====
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* '''Author''': Ramccoid and Adoni7
* '''Version''': v1.0
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/58955 HD Mist], equivalent mod by same author
* '''Notes''': Higher resolution mist than vanilla.
===== [http://www.nexusmods.com/fallout3/mods/20143 Ragdoll Overhaul FO3 Edition] =====
* '''Author''': KiCHo666
* '''Version''': v1.1
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/55075 Ragdoll Overhaul] equivalent FNV mod by same author.
* '''Installation''': Get the ''Ragdoll Overhaul FO3 ULTIMATE NO COLLISION'' main file and install it; tsc0815 reports that the regular version causes the torso part of humanoids to not be targetable in VATS.
 
For a game with as much killing as Fallout, proper ragdolls are a must. Shout out to whoever suggested this originally.
===== [http://www.nexusmods.com/fallout3/mods/7670 Fallout3 Re-Animated] =====
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* '''Author''': Alendor
* '''Version''': v2.2.1
* '''Notes''': This mod will fix many of the weird looking animations that the vanilla game has with weapon animations; it primarily includes rifle animations.
* '''Installation''': Get the "Release v0_22" main file and the update "Idle_Revisions2_-_Fixed". Install the main file with MO, then install the update using {{ui|Merge}}.
===== [http://www.nexusmods.com/fallout3/mods/8593 Holster animations and models] =====
* '''Author''': Kenkuro
* '''Version''': v1.2.0
* '''Notes''': This mod will add animations for using holsters.
* '''Installation''': Get the "1HM-wastelander" main file (or another main file if preferred) and the update to v1.2. Install the main file with MO, then install the update using {{ui|Merge}}.
===== [http://www.nexusmods.com/fallout3/mods/20053 HD Smoky Fire and Explosions for FO3]  =====
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* '''Author''': Deanoman
* '''Version''': v1.0
* '''Notes''': This mod adds retextured smoke, fire and explosion effect textures. Some resources were used from the Skyrim mod "Ultimate HD Fire Effects."
* ''Fallout NV Equivalents'': [http://www.nexusmods.com/newvegas/mods/54619 HD Smoky Fire and Explosions], FNV follow-on mod;
===== [http://www.nexusmods.com/fallout3/mods/20977 Impact] =====
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* '''Author''': mamelukturbo
* '''Version''': v1.0
* '''Notes''': This mod adds weapon projectile sound and visual impact effects when the projectile hits an object. It can use significant computer/GPU resources and possible performance decrease on less capable systems. It also adds resources which replace some EVE resources if EVE is used. The main plugin provides much of the benefit of the mod. To get the full functionality of the mod a manual patch is needed that include the decal record added by this mod along with the other weapon object record changes from other mods. The patch files on the Nexus page don't include all the needed record changes, and aren't recommended for use with this guide.
* '''Requirements''': none for base mod,
* ''Fallout NV Equivalents'': [http://www.nexusmods.com/newvegas/mods/54619 Impact], FO3 mod is port of equivalent FNV mod
* '''Installation''': Choose the performance version desired for the main file and install with MO. If the ''Michael Bay'' version isn't used get the ''Water Splash Texture for Basement Dweller and Gaming Rig'' optional file and install with MO, using {{ui|Merge}} to combine with the installed main file. When specific patches are developed so the weapons in this guide can use the impact decals from this mod, instructions for the optional patches will be provided later.
<!--Get the ''RH_Ironsights-FWE-WMK-All DLCs patch'' and install with MO, merging the file using {{ui|Merge}} in MO.-->
== The Most Dangerous Game ==
=== Exeter's Type 3 Female Armor and Outfits ===
Exeter provides the largest set of armor and clothing for the Type 3 female body in the Fallout series. The mods below include a portion of these. Some of these replace vanilla armor or clothing. Many provide new clothing or armor types. Some of these new armors and clothing have unfortunately not yet been incorporated by Exeter into a plugin that adds these to the levelled lists used to equip NPCs and provide vendor inventory. These are instead available in some containers available near the beginning of the game. Some users understandably feel this breaks immersion and don't use these clothing or armor mods. One mod is included which will potentially fix this, removing the containers and adding the clothing to various inventories.
===== [http://www.nexusmods.com/fallout3/mods/12653 Type3 Armor Replacers] =====
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* '''Author''': Exeter
* '''Version''': v2.0
* '''Requirements''': [[#DIMONIZED TYPE3 female body|DIMONIZED TYPE3 female body]]
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/34825 Type3 Body and Armor Replacer]  an equivalent mod by the same author.
* '''Installation''': Install the ''T3 armors and outfits- full release'' main file.  Install the ''Charmer with stockings'', ''FOV patch'', ''Patch for Combat armor'', ''Patch for v2'', ''V2 Business suit patch'' update files; during install click {{ui|Merge}}, not [Replace] when asked.
 
This is the non-nude version of the armor meshes to go along with the Type 3 female body replacer. Vanilla body type is really weird looking in the Fallout series, and Type3 is the solution for females.
===== [http://www.nexusmods.com/fallout3/mods/7682 Point Lookout outfits for Type 3] =====
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* '''Author''': Exeter
* '''Version''': v1.0
* '''Requirements''': [[#DIMONIZED TYPE3 female body|DIMONIZED TYPE3 female body]]
===== [http://www.nexusmods.com/fallout3/mods/8344 MZ Outfits for Type3] =====
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* '''Author''': Exeter
* '''Version''': v1.0
* '''Requirements''': [[#DIMONIZED TYPE3 female body|DIMONIZED TYPE3 female body]]
* '''Installation''': Get the main file and the spacesuit patch. Install the main file and then use {{ui|Merge}} when installing the patch.
===== [http://www.nexusmods.com/fallout3/mods/8208 Pittraider replacer for Type3] =====
* '''Author''': Exeter
* '''Version''': v1.0
* '''Requirements''': [[#DIMONIZED TYPE3 female body|DIMONIZED TYPE3 female body]]
===== [http://www.nexusmods.com/fallout3/mods/13280 Type3 Leather Armors] =====
* '''Author''': Exeter
* '''Version''': v1.0
* '''Requirements''': [[#DIMONIZED TYPE3 female body|DIMONIZED TYPE3 female body]]
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/39598 New Vegas Type3 Leather Armors]  an expanded mod by the same author.
===== [http://www.nexusmods.com/fallout3/mods/9167 Type3 Businesswear] =====
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* '''Author''': Exeter
* '''Version''': v2.0
* '''Requirements''': [[#DIMONIZED TYPE3 female body|DIMONIZED TYPE3 female body]]
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/39962 New Vegas Tattered Business Suits for Type 3]  a port of the FO3 mod by the same author.
* '''Installation''': Get the main file and the FOV patch. Install the main file and then use {{ui|Merge}} when installing the patch.
===== [http://www.nexusmods.com/fallout3/mods/8828 MZ Samurai and combat female armor replacers] =====
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* '''Author''': Exeter
* '''Version''': v1.0
* '''Requirements''': [[#DIMONIZED TYPE3 female body|DIMONIZED TYPE3 female body]]
* '''Installation''': Get the main file and with MO; the optional file is already incorporated.
===== [http://www.nexusmods.com/fallout3/mods/8754 Freebooter Armor for Type3] =====
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* '''Author''': Exeter
* '''Version''': v1.0
* '''Requirements''': [[#DIMONIZED TYPE3 female body|DIMONIZED TYPE3 female body]]
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/38198 NVTribal Armor for Type 3 and Breeze]  a port of the FO3 mod by the same author.
* '''Installation''': Get the main file and the update file. Install the main file and then use {{ui|Merge}} when installing the update file.
===== [http://www.nexusmods.com/fallout3/mods/16230 Neck Seam Concealer Chains] =====
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* '''Author''': Exeter
* '''Version''': v1.0
* '''Requirements''': [[#DIMONIZED TYPE3 female body|DIMONIZED TYPE3 female body]]
* '''Notes''': Optional mod with chains to conceal neck seams for both male and female bodies
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/48841 Neck Seam Concealer Necklaces and Chains]; updated version of the FNV mod that was ported to FO3
=== Additional Exeter Armor ===
The optional Type 3 clothing and armor from these mods is a bit more revealing than those in the previous Exeter mods
===== [http://www.nexusmods.com/fallout3/mods/7848 Raider Armor for Type3] =====
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* '''Author''': Exeter
* '''Version''': v1.0
* '''Requirements''': [[#DIMONIZED TYPE3 female body|DIMONIZED TYPE3 female body]]
* '''Installation''': Get the main file and the 3 optional files. Install the main file and then use {{ui|Merge}} when installing the optional files.
===== [http://www.nexusmods.com/fallout3/mods/7566 Type3 Tribal female replacer] =====
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* '''Author''': Exeter
* '''Version''': vLatest
* '''Requirements''': [[#DIMONIZED TYPE3 female body|DIMONIZED TYPE3 female body]]
* '''Installation''': Get the main file and the optional file. Install the main file and then use {{ui|Merge}} when installing the optional file.
===== [http://www.nexusmods.com/fallout3/mods/9633 Blackrock Shooter for Type3] =====
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* '''Author''': Exeter
* '''Version''': v1.2
* '''Requirements''': [[#DIMONIZED TYPE3 female body|DIMONIZED TYPE3 female body]]
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/36100 Blackrock Shooter- NV Style for Type 3]  a port of the FO3 mod by the same author.
* '''Installation''': Get the ''Alternative Blackrock Outfits'' main file and the ''FOV patch'' update file. Install the main file and then use {{ui|Merge}} when installing the patch file.
===== [http://www.nexusmods.com/fallout3/mods/5208 Trooper Outfits for Type3] =====
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* '''Author''': Exeter
* '''Version''': v1.0
* '''Requirements''': [[#DIMONIZED TYPE3 female body|DIMONIZED TYPE3 female body]]
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/43303 Desert Militia Outfits for Type 3]  a port of the FO3 mod by the same author.
* '''Installation''': Get the main file and the ''FOV patch'' update file. Install the main file and then use {{ui|Merge}} when installing the patch file.
===== [http://www.nexusmods.com/fallout3/mods/5580 Refugee clothing for Type3] =====
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* '''Author''': Exeter
* '''Version''': v1.0
* '''Requirements''': [[#DIMONIZED TYPE3 female body|DIMONIZED TYPE3 female body]]
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/38014 Refugee Outfits for Type 3]  a port of the FO3 mod by the same author.
* '''Installation''': Get the main file and the ''FOV patch'' update file. Install the main file and then use {{ui|Merge}} when installing the patch file.
===== [http://www.nexusmods.com/fallout3/mods/9258 Madlax outfits for Type3] =====
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* '''Author''': Exeter
* '''Version''': v1.6
* '''Requirements''': [[#DIMONIZED TYPE3 female body|DIMONIZED TYPE3 female body]]
* '''Installation''': Get the main file and the ''FOV patch'' update file. Install the main file and then use {{ui|Merge}} when installing the patch file.
=== Other Clothing and Light or Medium Armor ===
===== [http://www.nexusmods.com/fallout3/mods/4719 Breezes FO3 Males Optional Clothing] =====
{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}}
* '''Author''': Breeze58200
* '''Version''': v1.6d
* '''Requirements''': Male body replacer compatible with Breeze (1.4+) or Roberts (RMF32) male body
* '''Notes''': This mod also includes a body replacer (Breeze's) which is already included in the guide as an option. This entry is for three separate additional clothing files that are compatible with the Roberts (RFM32) or Breeze's 1.6d males body replacer being used.
* '''Installation''': Download the ''bzsyArmorFixesPointLookoutV1dot0'' and one or both of the optional files: ''bzFatiguesV1dot0'' and ''bzJocksV1dot0''.
Install the Point Lookout armor file and any optional files using MO.
Note that the Point Lookout armor replaces vanilla armor and does not overwrite any armor from mods in this guide.
===== [http://www.nexusmods.com/fallout3/mods/22260 Headwraps Galore] =====
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* '''Author''': CelticGirl
* '''Version''': v1.2
* '''Notes''': This mod adds 6 different headwraps to Raider's inventory. It includes 20 different headwraps whcih can be used to replace any of the 6 default headwraps.
* '''Installation''': Get the main file and install with MO.<br>
After installation if an alternate headwrap is desired open one of the folders in the ''Headwrap Catalof\More Headwraps'' folder and copy the contents of the desired default headwrap folder into one of the six default headwrap folders in the ''textures\HeadwrapsGalore'' folder.
===== [http://www.nexusmods.com/fallout3/mods/6103 Wasteland Scout for Type3 and BFM] =====
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* '''Author''': Exeter
* '''Version''': v2.0
* '''Requirements''': [[#DIMONIZED TYPE3 female body|DIMONIZED TYPE3 female body]], and Breeze or Roberts male body
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/40566 NVScout Outfits for Type3 and Breeze]  a port of the FO3 mod by the same author.
* '''Installation''': Get the main file and 2 update file. Install the main file and then use {{ui|Merge}} when installing the update files.
Wasteland Scout outfits for Type 3 female body and Breeze (or Roberts RFM32) male body.
===== [http://forum.step-project.com/index.php?app=core&module=attach&section=attach&attach_id=1453 Exeter Type 3 Armor Fix] =====
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* '''Author''': safakdilbaz
* '''Version''': v1.0
* '''Requirements''': [[#DIMONIZED TYPE3 female body|DIMONIZED TYPE3 female body]], [[#Type3 armors and outfits|Type3 armors and outfits]], [[T3 Madlax Outfits|T3 Madlax Outfits]], [[#Type3 and BFM Scout outfits|Type3 and BFM Scout outfits]], [[#Trooper Outfits for Type3|Trooper Outfits for Type3]], [[#Refugee clothing for Type3|Refugee clothing for Type3]], [[#Blackrock Shooter for Type3|Blackrock Shooter for Type3]], [[#Point Lookout Outfits for Type 3|Point Lookout Outfits for Type 3]], [[#Type3 Leather Armors|Type3 Leather Armors]], [[#Type3 Businesswear|Type3 Businesswear]], [[#Merc Adventurer Armor|Merc Adventurer Armor]], [[#Neck Seam Concealer Chains|Neck Seam Concealer Chains]], and [[#Freebooter armor for Type 3|Freebooter armor for Type 3]].
* '''Notes''': This mod provides a beta patch plugin which removes the containers with Exeter clothing and adds the clothing to levelled lists and vendor inventory. This fixes the gameplay problem of a container in Springvale with high level Exeter armor. IIn addition, if this plugin is used the clothing and armor mods listed in the Requirements row above need to be installed. Note that any associated plugins for these mods should be moved to ''Optional ESPs'' for each of the related mods.
* '''Installation''':  Download the main file, install in MO below (higher priority) all of the associated clothing and armor mods mentioned above.
===== [http://www.nexusmods.com/fallout3/mods/13155 Merc Adventurer Armor] =====
* '''Author''':d_ivanov
* '''Version''': v1.0
* '''Requirements''': [[#DIMONIZED TYPE3 female body|DIMONIZED TYPE3 female body]], and Breeze or Roberts male body
* '''Installation''': Install main file with MO. Plugins for English and Russian are included, so hide the plugin that isn't being used.
Adds male and female Merc Adventurer Armor to the inventory of several merchants.
===== [http://www.nexusmods.com/fallout3/mods/22283 Realistic Radiation Suits FO3] =====
* '''Author''':Chrispm84
* '''Version''': v1.0
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/57348 Real Radiation Suits]
* '''Notes''':  Changes the radiation suits to provide greated maximum protection, with decreasing protection as the suit condition decreases.
* '''Installation''': Install main file with MO. In the FOMOD choose only the radiation suiit, unless for some reason the other two options seem interesting.
===== [http://www.nexusmods.com/newvegas/mods/54478 Wasteland clothing Hires retexture] =====
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* '''Author''': Macintroll
* '''Version''': v1.3A
* '''Requirements''': [[#DIMONIZED TYPE3 female body|DIMONIZED TYPE3 female body]], and Breeze or Roberts male body
* '''Notes''': Scratch-made clothing to replace FO3 and FNV vanilla clothing.
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/54478 Wasteland clothing Hires retexture], same mod for FO3 and FNV
* '''Installation''': Download the main file. Install with MO.
{{MO tNote|When installing do not install the following FNV-only file(s) and/or folder(s):|
textures\clothes<br />
textures\effects<br />
textures\nv*<br />
textures\armor\1950stylesuit<br />
textures\armor\arcadesdoctor<br />
textures\armor\boomers<br />
textures\armor\bosscribe\outfitf0*.dds(or else use as an alternative to outfitf.dds)<br />
textures\armor\bosscribe\outfitm0*.dds(or else use as an alternative to outfitm.dds)<br />
textures\armor\cass<br />
textures\armor\greatkhans<br />
textures\armor\hooverdamjumpsuit<br />
textures\armor\lucassimms\outfitmNCR.dds (or else use it as an alternative to outfitm.dds)<br />
textures\armor\memphiskid<br />
textures\armor\metalarmormkii<br />
textures\armor\petrochicojumpsuit (or else use the contents as an alternative to \dlcanch\armor\armyjumpsuit\outfitf.dds and outfitm.dds)<br />
textures\armor\powdergang<br />
textures\armor\preordvault<br />
textures\armor\rangerarmor<br />
textures\armor\repconjumpsuit (or else use the contents as an alternative to those in \dlcanch\armor\armyjumpsuit\)<br />
textures\armor\vaulthelmet<br />
textures\armor\vivavegas<br />
textures\armor\wastelandclothing02\._outfitm.psd<br />
textures\armor\wastelandclothing03\._outfitm.psd<br />
meshes\armor\powdergang<br />
meshes\armor\headgear\boomerhat03.nif<br />
meshes\armor\headgear\vaultsecurityhelmet\m\vaultsecurityhelmet_skinned.nif<br />
meshes\armor\metalarmor\m\oufitm - Copy.nif<br />
meshes\armor\vaultscientist\._f}}
===== [http://www.nexusmods.com/fallout3/mods/21887 HR Armored Vault 101 Jumpsuit] =====
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* '''Author''': Ellise
* '''Version''': v1.0
* '''Notes''': Higher resolution Vault 101 clothing
* '''Installation''': Get one of the two main files (''HR Armored Vault 101 Jumpsuit_2k'' is recommended) and install with MO.
===== [https://www.nexusmods.com/fallout3/mods/10579 Fixed Wasteland Scout Hat] =====
* '''Author''': Stygs
* '''Version''': v1.0
* '''Notes''': This small mod fixes the Fallout 3 Wasteland Scout Hat models in the game. The current mod version does not add them to inventories so the console must be used to get the hats.
* '''Installation''': Install the mod and then use the following console commands to equip the hat:
player.agerace -3 (or use children race mod)
player.additem 00074952
player.equipitem 00074952
=== Power Armor ===
===== [http://www.nexusmods.com/fallout3/mods/6365 Enclave DX] =====
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* '''Author''': weijiesen
* '''Version''': v1.0
* '''Notes''': This include 4kx4k textures. Users with 1GB VRAM or less using this mod might want to reduce the textures sizes to a maximum of 1Kx1K using DDSopt, and those with more VRAM might want to reduce these to a maximum 2Kx2K. If the ''Enclave Power Armors Retextured'' mod is used these armors are overwritten.
* ''Fallout NV Equivalent'': [http://newvegas.nexusmods.com/mods/48068 DX Series armors for NV]  port of FO3 mod to FNV by the same author.
* '''Installation''': Get either the non-high res version ''Enclave Standard'', or  for high-res ''Enclave DX G'' and ''Enclave Pulse''.
Install the desired version; if using high-res install ''Enclave Pulse'' with {{ui|Merge}} on top of ''Enclave DX G''.
===== [http://www.nexusmods.com/fallout3/mods/6776 Hellfire DX] =====
{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}}{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}}
* '''Author''': weijiesen
* '''Version''': v0.9
* '''Notes''': This include 4kx4k textures. Users with 1GB VRAM or less using this mod might want to reduce the textures sizes to a maximum of 1Kx1K using DDSopt, and those with more VRAM might want to reduce these to a maximum 2Kx2K. If the ''Enclave Power Armors Retextured'' mod is used these armors are overwritten.
* ''Fallout NV Equivalent'': [http://newvegas.nexusmods.com/mods/48068 DX Series armors for NV]  port of FO3 mod to FNV by the same author.
* '''Installation''': Get ''Hellfire DX - Cinder'' install with MO.
===== [http://www.nexusmods.com/fallout3/mods/18370 Enclave Power Armors Retextured] =====
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* '''Author''': d_seven aka id2301
* '''Version''': v1
* '''Notes''': This provides a little cleaner looking armor than the Enclave DX and Hellfire DX armors above, and is preferred by the Fallout 3 guide forum participants including Cabal (author of the Bornagain armor series)! It is used instead of these two mods for some of the power armors.
* '''Installation''': Get the ''EPA'' and ''Hellfire'' files, install one with MO and install the other using {{ui|Merge}} so they are in the same mod in MO.
 
You too can wear big bad Enclave power armor.
===== [http://www.nexusmods.com/fallout3/mods/6520 Tribal DX] =====
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* '''Author''': weijiesen
* '''Version''': v1.0
* '''Notes''': Users with 1GB VRAM or less using this mod might want to reduce the textures sizes to a maximum of 1Kx1K using DDSopt.
* ''Fallout NV Equivalent'': [http://newvegas.nexusmods.com/mods/48068 DX Series armors for NV]  port of FO3 mod to FNV by the same author.
* '''Installation''': Get ''Tribal DX - 2048 res -' and install with MO.
===== [http://www.nexusmods.com/fallout3/mods/6167 Winterized DX] =====
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* '''Author''': weijiesen
* '''Version''': v0.5
* '''Notes''': This include 4kx4k textures. Users with 1GB VRAM or less using this mod might want to reduce the textures sizes to a maximum of 1Kx1K using DDSopt, and those with more VRAM might want to reduce these to a maximum 2Kx2K.
* ''Fallout NV Equivalent'': [http://newvegas.nexusmods.com/mods/48068 DX Series armors for NV]  port of FO3 mod to FNV by the same author.
* '''Installation''': Get ''Winterized DX'', ''NEEDED MESHES'', and ''DX Compatibility''
Install ''Winterized DX'' , then install ''NEEDED MESHES'' with {{ui|Merge}} on top of ''Winterized DX''.
Then install ''DX Compatibility'' on top using {{ui|Merge}} to replace the esp plugin.
===== [http://www.nexusmods.com/fallout3/mods/7626 Tesla Power Armor DX] =====
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* '''Author''': weijiesen
* '''Version''': v0.5
* '''Notes''': This include 4kx4k textures. Users with 1GB VRAM or less using this mod might want to reduce the textures sizes to a maximum of 1Kx1K using DDSopt, and those with more VRAM might want to reduce these to a maximum 2Kx2K.
* ''Fallout NV Equivalent'': [http://newvegas.nexusmods.com/mods/48068 DX Series armors for NV]  port of FO3 mod to FNV by the same author.
* '''Installation''': Get the high-res ''Tesla Power Armor DX'' and ''Helmet bluish eyes'' or the normal res ''Tesla PA DX''.
Install the desired version; if using high-res install ''Helmet bluish eyes'' with {{ui|Merge}} on top of ''Tesla Power Armor DX''.
===== [http://www.nexusmods.com/fallout3/mods/18220 Bornagain Combat Armor] =====
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* '''Author''': EmeraldReign and Cabal120
* '''Version''': v1.02
* ''Fallout NV Equivalent'': [http://newvegas.nexusmods.com/mods/48068 Bornagain Combat Armor]  an equivalent mod by the same author.
* '''Installation''': Lite versions: Get the "BornagainCombatArmor2048" and "BornagainAnchorageCombatArmor2048" and install '''''separately'''''  with MO. Get the optional "BornagainGhoulCombatArmor4096" and "BornagainZetaCombatArmor4096" and install if desired; for most users without 3-4&nbsp;Gb VRAM these two need to be optimized with ''DDSopt'' to reduce the texture size.
 
Combat armor is big, bulky, and makes soldiers look ridiculous, which is the most accurate representation of combat armor. This will just make it look more big, bulky, and ridiculous.
===== [http://www.nexusmods.com/fallout3/mods/14123 Bornagain FO3 T51b] =====
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* '''Author''': CaBaL
* '''Version''': 3.00000
* '''Notes''': A port of a book of steel armor from FNV to FO3.
* ''Fallout NV Equivalent'': [http://newvegas.nexusmods.com/mods/39873/ aMidianBorn NV Book Of Water],
* '''Installation''': Download and install the ''bornagain t51b power armor 4096 res'' (to get the meshes needed), then download the ''bornagain t51b power armor 2048 res'' optional file and install using {{ui|Merge}} into the same mod so the textures from the 2048 version overwrite the 4096 ones.
 
More big, bulky power armor but with high quality textures.
===== [http://www.nexusmods.com/fallout3/mods/20042 BornAgain FO3 T51b Winterized PA Fix] =====
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* '''Author''': Vitalsine
* '''Version''': 1.0
* '''Notes''': Note that this mod is not needed if the excellent [[#Winterized DX|Winterized DX]] mod is used; it is included in the guide for those few who don't use the Winterized DX mod because of it's high resolution textures. This small mod fixes a problem with the Winterized armor in the Anchorage DLC by replacing the vanilla armor with armor from the [[#Bornagain FO3 T51b|Bornagain FO3 T51b]] mod. An alternate fix (mentioned by panzersharkcat in the Nexus posts for this mod) is to add a patch plugin that makes a small change to the Winterized T-51b texture plugin so the glow map and environment map point to files from the bornagain mod as described [http://s53.photobucket.com/user/achtung81/media/BornAgainT-51bAnchorageTextureFix.png.html here]. The alternate fix avoids potential changes to the armor stats. Note, as mentioned above, that using the Winterized DX mod (vs. this fix mod) is the recommended solution.
* '''Installation''': If the mod itself is being used, install the main file from the mod with MO. Otherwise follow the instructions to create a patch plugin, or add the changes to an existing patch plugin.
===== [http://www.nexusmods.com/fallout3/mods/16882 Bornagain fo3 t45d power armor] =====
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* '''Author''': weijiesen
* '''Author''': CaBaL
* '''Version''': 3
* '''Notes''': A port of a book of steel armor from FNV to FO3.
* ''Fallout NV Equivalent'': [http://newvegas.nexusmods.com/mods/39873/ aMidianBorn NV Book Of Water],
* '''Installation''': Install the "bornagain fo3 t45d 4096  huge v3 fixed" main file and then install the optional ''bornagain fo3 t45d 2048  mid v3'' using {{ui|Merge}}
 
More big, bulky power armor but with high quality textures.
===== [http://www.nexusmods.com/fallout3/mods/16199 Bornagain Fo3 Outcast] =====
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* '''Author''': weijiesen
* '''Author''': CaBaL
* '''Version''': 3
* '''Notes''': A port of a book of steel armor from FNV to FO3.
* ''Fallout NV Equivalent'': [http://newvegas.nexusmods.com/mods/39873/ aMidianBorn NV Book Of Water]
* '''Installation''': Install the main file "Bornagain Fo3 outcast MAIN", "helmet fix", and the optional "Bornagain Fo3 outcast low res" (to reduce texture size to 2Kx2K).
During install click {{ui|Merge}}, not [Replace], when asked.
 
Yet again more big, bulky power armor but with high quality textures.
=== Not Quite Power Armor, but Close ... ===
===== [http://www.nexusmods.com/fallout3/mods/10183 Dragonskin Tactical Outfit] =====
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* '''Author''': Antistar
* '''Version''': v1.1.
* '''Requirements''':  [[#FOSE|FOSE]]
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/36152 Dragonskin Tactical Outfit], FNV port of this FO3 mod
* '''Installation''': Install main file with MO, and install optional "DTO Bonus Pack v1_0_2" file using {{ui|Merge}}
 
Armor loosely based on the real Dragon Skin body armor apparently in use today by elite troops; includes Camo package options.
May be a bit overpowered, but the FWE compatibility plugin (installed later) helps reduce this.
===== [http://www.nexusmods.com/fallout3/mods/5605 Dark_Maggots Chinese Stealth Armor Retexture] =====
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* '''Author''': dark_maggot
* '''Version''': 1.2
* '''Notes''': One of the best retextures of the Chinese Stealth armor
* ''Fallout NV Equivalent'': [http://newvegas.nexusmods.com/mods/37040 DarkMaggots Chinese Stealth Armor Retextures],
* '''Installation''': Get ''Dark_Maggots Stealth Armor Blue Visor Retextures'' armor and ''Dark_Maggots Stealth Armor Normals Map Fix Update 2''. Install the main file then install the normals map fix 2 on top of this using {{ui|Merge}}.
 
Sneak around the Capital wasteland in style.
== Do You Feel Lucky? ==
"Well, do you punk? America may be dead and gone, but the 2nd Amendment is alive and well in the Capital Region, so make sure that rifle is real nice and shiny when you stand your ground."
 
'''Perhaps I'm supposed to kill you with this bat! - Ernesto Escobero'''
 
"Shoot him, Ryan. Shoot him before he figures out what I'm saying" - John Clark
 
There are many useful weapon mods for FO3 that add more weapons, different weapon stats, higher resolution textures and models, and additional capabilities (primarily the capabilities to add mods to weapons and for weapon aiming in the first person view). Unfortunately the mods that provide one new feature like better textures and models don't always support all the additional desired weapon features. Mods in the [[User:Kelmych/Fallout3#|Compatibility Patches]] section help with this compatibility, but in many cases choices still need to be made for which feature combinations can be included on any particular weapon. Some of the weapon mods below support the Weapon Mod kits mod and a few support the RH_Ironsights mod; these are noted in the mod requirements when relevant. Users will need to select which features (texture quality, Weapon Mod kit compatibility, RH_Ironsight compatibility, FWE weapon stats comptaibility) are important when installing the weapon mods below. There is even another option for weapon modability that isn't in the guide, namely the [https://mega.co.nz/#!6VRVyTLJ!lQ9k4zXw3DZmQqSTCr3hc60leM4-5tNmelt6vwUu8EI Book of Earache] which replaces most of the vanilla weapons with versions that use a different approach than WMK for adding mods like scopes. For that reason the mods in the weapon section are not all compatible with each other.
==== Weapon Enhancements ====
These weapon enhancements can be used with vanilla weapons and by many of the weapon mods in the rest of this weapons section
===== [http://www.nexusmods.com/fallout3/mods/11684 eXcalibr - ammo eXpansion pack]  =====
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* '''Author''': Earache42
* '''Version''': v2.3
* '''Requirements''': CALIBR (installed as part of [[#FWE - FO3 Wanderers Edition|FWE - FO3 Wanderers Edition]] )
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/39981 CaliberX]  a port of the mod to FNV.
* '''Notes''':  Currently few of the weapons in the guide are configured to use the graphics from this mod. A mod will be added that allows changing the bullet graphics to use the models fron this mod.
* '''Installation''': Get and install the "eXcalibr_Ammo_Pack_v2-3_Full_FOMOD" main file.
If the external fomod installer is used (not typically needed with MO 1.3.x) there are two ''Override'' options; do not install these.
After the main mod is installed install the "Weapons patch for 20th Century Weapons" and {{ui|Merge}} it with the main file.
Double click the mod in the left pane of MO and move ''CALIBR.esm'' to ''Optional ESPs''; FWE provides this plugin.
 
The greatest bullet graphics mod ever created.
===== [http://www.nexusmods.com/fallout3/mods/3388 Weapon Mod Kits] =====
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* '''Author''': antistar
* '''Version''': v1.1.9
* '''Requirements''':  [[#FOSE|FOSE]]
* '''Notes''':  WMK adds replacement models (meshes) for most of the vanilla weapons in the game. These allow using up to three weapons mods for each weapon. However, the optional ''WMK AA-12 Combat Shotgun replacer'' is particularly ugly and is not recommended for installation. There are other WMK compatible combat shotguns included in this guide that are much more realistic and better looking.
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/39651 Weapon Mods Expanded - WMX], expanded version of the FO3 mod for FNV.
* '''Installation''': Get the ''Weapon Mod Kits'' main file, and the 5 WMK-DLC compatibility patches. Follow these installation instructions:
Install the ''Weapon Mod Kits'' file normally.
Install each of the 5 WMK-DLC compatibility patches, selecting {{ui|Merge}}, not [Replace].
===== [http://www.nexusmods.com/fallout3/mods/6938 RH_IronSights - FOSE] =====
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* '''Author''': Rogue Hallow
* '''Version''': vbeta
* '''Notes''': RH_IronSights replaces many of the models (meshes) for the vanilla weapons with new versions, and also adds many new weapons. All of these allow using sights to aim in a first person view. The new weapons are added to levelled lists so they can be available in loot or by vendors.
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/35161 RH IronSights - New Vegas],  FO3 mod ported to FNV. Vanilla FNV includes basic Ironsight capability.
* '''Requirements''':  [[#FOSE|FOSE]], [[#FWE - FO3 Wanderers Edition|FWE - FO3 Wanderers Edition]]  (if the optional FWE bridge is used), [[#EVE - Energy Visual Enhancements|EVE - Energy Visual Enhancements]] (if the optional EVE plugins are used)
* '''Installation''': Get the merged plugin version of RH Ironsights from the [http://www.nexusmods.com/fallout3/mods/16787 Paradox Ignition page].
This version has a single merged plugin which merges all the plugins except for the compatibility plugins.
Install this with MO. Then on the original mod page get the "RH_IronSights - FO3RA Bridge" file, the 'RH_IronSights - FWE Bridge'', and the ''RH_IronSights - WMK Bridge'' files (The "RH_Ironsights - EVE Bridge" optional file is not needed even if EVE is used). Install the three optional files with MO. Once it is installed, double click the mods in the left pane of MO and select the ''Optional ESPs'' tab. Move the ''RH_WMK_Bridge.esp'' plugin to Optional ESPs; only the meshes and textures from the associated optional file are needed. This plugin is replaced by an expanded plugin from [[#RH_IronSights FWE- WMK compatible|RH_IronSights FWE- WMK compatible]].
<!--If the "RH_Ironsights - EVE Bridge" optional file is used, after the plugin has been cleaned with xEdit a test container should be removed before using the plugin in the game.
Run xEdit, selecting only the "RH_Ironsights - EVE Bridge" plugin.
Click on the + sign next to the plugin name to expand the plugin.
Right click on Container and select Remove to delete the Container object.
Right click on Worldspace and select Remove to delete the Worldspace object.
Close xEdit and save the plugin and backup.
-->
The 10mm pistol forces use of the specific vanilla textures rather than other textures that overwrite the vanilla textures (e.g., for this guide the Millenia textures overwrite the vanilla ones). To use the correct textures, use a fix posted by Vicky1357 on the Nexus mod page forum:
Start xEdit and select the ''RH_IRONSIGHT.esm'' plugin.
Expand the plugin by clicking on the ''+'' sign, and then expand ''texture set"
Scroll down and highlight ''00025B81 1stPerson10mmPistolTexture''
In the right pane of xEdit, change "TX00 - Base Image / Transparency" to "Weapons\1HandPistol\1stPerson10mmPistol.dds''
This redirects the Ironsights master to use the texture with the highest priority in MO, which in this case is Millenia's.
Remove the entries at "TX01 .." and "TX 02.." via rightclick -> Remove
Close xEdit, saving the ''RH_IRONSIGHT.esm'' plugin.
 
''RH_IronSights'' adds what should have been in ''Fallout 3'' at launch, namely iron sights, or the ability to look down your weapon when aiming in first person. A basic Ironsights capability is included in ''Fallout New Vegas''. Thanks to Satur9 for the info on the 10mm weapon texture fix.
===== [https://www.nexusmods.com/fallout3/mods/7378 Point Lookout - Double Barrelled shotgun fix] =====
* '''Author''': Feltorn Von Dentai
* '''Version''': v2
* '''Notes''': Makes the double barrelled shotguns found in Point Lookoout fire one shell at a time instead of both; you get two shots before you have to reload. Effects all non-modded double barrelled shotguns found in Point Lookout.
===== [https://www.nexusmods.com/fallout3/mods/22821 DeNerfing Colonel Autumn's Laser Pistol] =====
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* '''Author''': GamerPoets
* '''Version''': v1.0
* '''Notes''': Replaces the revised pistol from ''Broken Steel'' with the original more powerful pistol from the base game.
* '''Installation''': Download the ''DeNerfing Colonel Autumn's Laser Pistol' file from the ''Fallout 3 My Way - Resources"" mod and install
===== [https://www.nexusmods.com/fallout3/mods/22833 Deathclaw Gauntlet Man Opener Armor Piercing Effect Restored] =====
* '''Author''': CivisRomanus
* '''Version''': v1.0
* '''Notes''': Restores Armor Piercing effect to Deathclaw Gauntlet and Man Opener (The Pitt).
==== Miscellaneous New Weapons ====
===== [http://modsreloaded.com/19th-and-20th-century-weapons 20th Century Weapons] =====
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* '''Author''': Einherjrar
* '''Version''': v5.12
* '''Requirements''': CALIBR (installed as part of [[#FWE - FO3 Wanderers Edition|FWE - FO3 Wanderers Edition]])
* '''Notes''': This mod includes replacements for a few vanilla weapons (BB gun, M61, Red Ryder BB gun, Missile Launcher) and adds a large set of additional weapons including many not included in any other Fallout 3 mod. It is labelled as optional since many users don't feel the need to add so many new weapons to the game, and because there are problems with a few of the weapons it introduces. It was previously on the Nexus, and later on Game Front, but is unfortunately no longer on either.  Version 5.1 of the mod is provided in the link above, and the version 5.12 update is available on the ''Files'' tab of the same mod page. This mod includes a large set of plugins that include the word ''ALIVE''. These plugins are intended to replace almost all of the weapons in containers and used by NPCs in the game with ones from this mod. This can cause significant balance problems so it is recommended that all the plugins that include ''ALIVE'' be eliminated during installation, alternatively they can be moved to ''Optional ESPs'' after installation.<br>
Fortunately there are 2 mods in the [[User:Kelmych/Fallout3#Compatibility_Patches|Compatibility Patches]] section that balance this mod's weapon stats with those of other mods in this guide, so the ''ALIVE'' mods are not used or needed to distribute the weapons to vendors and NPS.
* ''Fallout NV Equivalent'': the mod is still in development for Fallout NV; see [http://modsreloaded.com/20th-century-weapons-nv 20th Century Weapons NV]
* '''Installation''': Select the download option on the '19th and 20th Century Weapons''  page to get the version 5.1 main file ''20thCW_19thCW_v5_1.rar''. Also download the 5.12 update file ''_20thCW_19thCW_v5_12.rar''  [http://modsreloaded.com/file1440.html here], and get the [http://modsreloaded.com/file1417.html ''Better Weapon Changing Scripts''] file. This plugin a plugin fixes a bug by retaining weapon condition when adding/removing scopes, silencers, etc. vs. fully repairing the weapon when doing this.
<!-- If the ''50 Percent Quieter Sounds'' option is desired, move this ''sound'' folder into the ''20thCentuary Weapons - 5.12 (MainRelease)\Data'' folder either before installing or during the MO installation. Ignore ''XCalibr Compatibility Patch (Optional)''.
Note that these two additions are not available in the version of the mod at ''Mods Reloaded''. -->
Install the main file ''20thCW_19thCW_v5_1.rar'' with MO, unchecking ''Calibr.esm'' and all the plugin files with ''ALIVE'' in the name so these are not installed. Install the update ''_20thCW_19thCW_v5_12.rar'' with MO using ''Merge'' to replace some textures in the main file. Also install it with MO using {{ui|Merge}} to put the plugin into the Mod Organizer mods folder for this mod along with the rest of the files for the mod. Then install ''19th_and_20th_Century_weapon_conditions.rar'' with MO using ''Merge'' to add it to the mod package in MO. <br>
Deadmano recommends removing the M18 Smoke Grenade from the base plugin and the other plugins that modify this weapon because of multiple problems.
 
Adds a large set of varied 20th Century Weapons.
===== [http://www.nexusmods.com/fallout3/mods/3484 Plasma Rifles Awesomefied] =====
* '''Author''': MadCat221
* '''Version''': v2.01a
* '''Requirements''': [[#Weapon Mod Kits|Weapon Mod Kits]] if WMK version is used
* '''Notes''': Changes the sounds and textures for the vanilla Plasma Rifle.
* ''Fallout NV Equivalent'': [http://newvegas.nexusmods.com/mods/35678 Plasma Rifles Awesomefied],  FO3 mod ported to FNV.
* '''Installation''': Install the main file with MO. The mod includes two plugins and only one should be used. After installation double click the mod in the left pane of MO and select the ''Optional ESPs'' tab. Move ''PlasmaRifleAwesomefied.esp'' to ''Optional esps''. This leaves ''PlasmaRifleAwesomefiedWMK.esp'' to be used in the game.
 
This mod improves the appearance and sounds of the plasma rifle.
===== [http://www.nexusmods.com/fallout3/mods/8340 EVE - Energy Visual Enhancements] =====
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* '''Author''': weijiesen
* '''Version''': v0.99
* '''Notes''': EVE replaces all the vanilla energy weapons with new versions, and also adds many new energy weapons. EVE's splashy graphic effects can produce fairly large transient VRAM usage spikes which can cause CTDs with less capable graphics cards, so this mod is optional. If used, make sure that the system is capable of handling the scripting and VRAM usage; this isn't likely to a problem with any modern desktop graphics card. It also requires several compatibility mods to integrate it into the wasteland in a balanced way. There are a number of small errors in the plugin that need to fixed.
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/42666 EVE - Essential Visual Enhancements] , expanded version of the FO3 mod for FNV.
* '''Installation''': Get the ''EVE 099'' Main file and install with MO.
If [[#RobCo_Certified|RobCo Certified]] is used, get the ""RobCo Certified Omnipatch for Paradox EVE'' optional file, and install with MO.
 
EVE is just better at energy weapons than anything else. Many great modders contributed to the project and that means it is essential to any mod list.
===== [http://www.nexusmods.com/fallout3/mods/22148 FNV EVE Grenade And Mine Explosion] =====
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* '''Author''': weijiesen, Legendary000
* '''Version''': v1.1
* '''Requirements''': [[#EVE - Energy Visual Enhancements|EVE - Energy Visual Enhancements]], [[#FWE - FO3 Wanderers Edition|FWE - FO3 Wanderers Edition]] (if the compatibility patch for this mod and FWE is used)
* '''Notes''': Changes the grenade and frag mine visual effects to those in EVE
* '''Installation''': Get and install the main file, then get and install the optional file using ''Merge''
If FWE is being used then install, as a separate mod or part of this mod, the ''EVE Grenade - FWE Patch.esp'' from the ''FO3_Guide_test_plugins.7z file'' available [https://www.dropbox.com/s/z77o0qqea33c31y/FO3_Guide_test_plugins.7z?dl=0 here] will be added later in the guide. This patch uses FWE values for explosions along with the EVE visual effects from this mod.
===== [http://www.nexusmods.com/fallout3/mods/22085  HK G3 (FWE-IronSights compatible)] =====
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* '''Author''': FRCassoulet
* '''Version''': v1.1.1
* '''Notes''':  Adds a new H&K G3 rifle that is balanced with FWE weapons and is compatible with RH_Ironsights. Note that this is not added to levelled lists so it is not in loot or vendor inventory, and is found in only one place.
* '''Installation''': Download the ''HK G3 FWE AND IRONSIGHTS Version'' file and install with MO.
===== [http://www.nexusmods.com/fallout3/mods/18137 AKS-74U] =====
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* '''Author''': Millenia
* '''Version''': v1.3a
* '''Notes''':  Adds a standalone AKS-74U; the plugin provides leveled list integration.
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/55008 Weapons of the New Millenia]  portions of the FNV mod were ported to FO3.
=== Zealotlees New Weapons ===
These mods provide some interesting new weapons, especially the Adaptive Combat Rifle, with improved textures and more flexible gameplay. Some of the weapons can be configured to be compatible with RH_Ironsights. Some include weapon mods, but these mods are not compatible with Weapon Mod Kits.
===== [http://www.nexusmods.com/fallout3/mods/11611 Zealotlees ACR - Adaptive Combat Rifle] =====
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* '''Author''': Zealotlee
* '''Version''': v1.23
* '''Notes''': Adds a new Combat Assault Rifle that can be modified without a workbench to switch barrel length (affects accuracy, firing rate), camouflage, and mods like a scope. The scripts in this mod may distribute more of these weapons to NPCs than desired.
* '''Requirements''':  [[#FOSE|FOSE]]
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/36050 ACR adaptive combat rifle],  FO3 mod partially ported to FNV.
* '''Installation''': If the mods following this aren't used follow these instructions; otherwise the related mod shown below replaces this mod so it isn't necessary to install it at all. If installing it: Get the "ACR V 1_2" main file and "ACR V 1_23" update. Install main file with MO, then install the update using {{ui|Merge}}. In the left pane of MO double click the mod, select the Optional ESPs tab, and move ''ZL-ACR.esp'' to Optional ESPs.
 
Highly versatile rifle that can be modified for different situations
===== [http://www.nexusmods.com/fallout3/mods/18120 Zealotlee Adaptive Combat Rifle Script Bugfix] =====
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* '''Author''': Zealotlee, One_eyebrow_priest
* '''Version''': v1.25
* '''Requirements''': [[#FOSE|FOSE]], [[#Zealotlees ACR - Adaptive Combat Rifle|Zealotlees ACR - Adaptive Combat Rifle]],  [[#FWE - FO3 Wanderers Edition|FWE - FO3 Wanderers Edition]].
* '''Notes''': Fixes scripting bugs in the ZL-ACR plugin. The mod includes the full original mod plus an updated plugin, and an updated plugin for compatibility with FWE.  It is not necessary to install the original ACR mod when using this mod. Zealotlee suggests using this version of the mod. The FWE compatibility plugin isn't fully compatible with the ''KDS Zealotlees ACR with Ironsights'' mod, and the FWE weapon parameters need some revisions.
===== [http://www.nexusmods.com/fallout3/mods/17748 KDS Zealotlees ACR with Ironsights] =====
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* '''Author''': KDStudios
* '''Version''': v1
* '''Requirements''': [[#Zealotlees ACR - Adaptive Combat Rifle|Zealotlees ACR - Adaptive Combat Rifle]],  [[#FOSE|FOSE]], [[#RH_Ironsights - FOSE|RH_Ironsights - FOSE]]
* '''Notes''': Adds Ironsights to Zealotlee's Adaptive Combat Rifle Assault Rifle, replaces plugin.
* ''Fallout NV Equivalent'': none, but the meshes from this mod might be usable in Fallout NV.
* '''Installation''': If following this guide, install the main file with MO.  Then double click the mod in the left pane of MO, select ''Optional ESPs'', and move ''ZL-ACR.esp'' to ''Optional ESPs''. The meshes from this mod will be used with the plugin from the previous mod and the revised compatibility mod for ACR and FWE (see Compatibility mod section of this guide).
===== [http://www.nexusmods.com/fallout3/mods/3759 SVD Dragunov] =====
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* '''Author''': Zealotlee
* '''Version''': v1.21
* '''Requirements''': CALIBR (installed as part of [[#FWE - FO3 Wanderers Edition|FWE - FO3 Wanderers Edition]].)
* '''Notes''': Adds a SVD Dragunov rifle to the game as well as a unique version called The People's Dragunov.
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/39883 ZL Armaments - A Wasteland Arsenal],  expanded FNV mod based on FO3 mod
* '''Installation''': Get the "SVD Dragunov 1_21 Full" main file and "CALIBR Add-On V3" option. Install main file with MO, then install the update using {{ui|Merge}}.  In the left pane of MO double click the mod, select the ''Optional ESPs'' tab, and move ''ZL-SVD.esp'' to Optional ESPs.
===== [http://www.nexusmods.com/fallout3/mods/5431 Zealotlees MP5 Pack] =====
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* '''Author''': Zealotlee
* '''Version''': v1.32
* '''Requirements''': CALIBR (installed as part of [[#FWE - FO3 Wanderers Edition|FWE - FO3 Wanderers Edition]].)
* '''Notes''': Adds a MP5A4 SMG, a MP5K SMG and a MP5SD5 SMG. The scripts in this mod may distribute more of these weapons to NPCs than desired.
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/39883 ZL Armaments - A Wasteland Arsenal],  expanded FNV mod based on FO3 mod
* '''Installation''': Get the "MP5 Pack V 1_31" main file and the ''MP5 Pack V 1_32 PATCH'' update. Install main file with MO, and install the update with {{ui|Merge}} to combine it into the mod folder. In the left pane of MO double click the mod, select the ''Optional ESPs'' tab, and move ''CALIBR.esm'' to ''Optional ESPs'' (or delete it as it isn't needed).
===== [http://www.nexusmods.com/fallout3/mods/17749 KDS Zealotlees MP5 Pack with Ironsights] =====
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* '''Author''': KDStudios
* '''Version''': v1
* '''Requirements''': [[#RH_Ironsights - FOSE|RH_Ironsights - FOSE]]
* '''Notes''': Adds Ironsights to Zealotlee's MP5 Pack, replaces the plugin and 3 meshes.
* ''Fallout NV Equivalent'': none, but the meshes from this mod might be usable in Fallout NV.
* '''Installation''': Install the main file with MO.
=== Vanilla Weapon Retextures ===
The rest of the weapons mods are ones that provide remodels and/or retextures for vanilla weapons. Two major sets of retextures are included, one by Cristopher Wallace and one by Millenia. The last subsection also includes some mods that use Millenia textures but also provide WMK and/or RH_Ironsights compatibility, unlike the other Millenia retexture mods.<br>
The notes for these mods mention which vanilla weapons are replaced. Note some of the weapon mods in the [[#Weapon Enhancements|Weapon Enhancements]] section as well as the [[FWE - FO3 Wanderers Edition|FWE - FO3 Wanderers Edition]] mod also provide new models, textures, and/or stats for the vanilla weapons.
=== Millenia's Weapon Retextures ===
Millenia is the premier weapon texture designer for weapons in the Bethesda games.  A large set of weapons have been developed for Fallout NV, and some of these have been ported back to Fallout 3. The Fallout NV Millenia weapons typically support the Fallout NV ''Weapons Mods Expanded (WMX)'' mod that allows weapon enhancements, and are standalone weapons vs. replacements for vanilla weapons. The Fallout 3 versions ported from FNV replace vanilla weapons, and don't support the equivalent Fallout 3 [[User:Kelmych/Fallout3#Weapon_Mod_Kits|Weapon Mod Kits]] mod. These use different meshes than the vanilla weapons, so the Millenia textures can't be used with WMK meshes without some graphic editing or use of some Fallout NV Millenia textures that support WMK meshes. There is currently [[User:Kelmych/Fallout3#RH_IronSights_-_FOSE|RH_IronSights - FOSE]] support for only five of the Millenia weapons.
 
The plugins for these weapons replace the vanilla textures with the much better Millenia textures; unfortunately using these means that some common Fallout 3 weapons have no WMK support and limited ''RH_Ironsights'' support. The Millenia weapon mods are optional for this reason. Solutions for this are only available for a few of these weapon mods; see the last subsection of weapon mods.
===== [http://www.nexusmods.com/fallout3/mods/18133 FO3-WRP - Weapon Retexture Project] =====
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* '''Author''': Millenia
* '''Version''': v1.0
* '''Notes''': This includes six weapons ported from Fallout NV; all are replacements for vanilla FO3 weapons (10mm pistol, 10mm SMG, 44 Magnum, Sniper Rifle, Hunting rifle, Sawed Off Shotgun).
* ''Fallout NV Equivalent'': [http://newvegas.nexusmods.com/mods/38285 Weapon Retexture Project - WRP], portions of the FNV mod were ported to FO3.
* '''Installation''': Install ''Fallout_3_Weapon_Retexture_Project'' main file.
 
There is not a whole lot to say about this mod that has not already been said. Millenia is a gun nut who is also the best texture artist making mods ever. We are just lucky that he was making mods and not scooped up by a studio earlier.
===== [http://www.nexusmods.com/fallout3/mods/18743 32 revolver Millenia replacer] =====
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* '''Author''': Millenia
* '''Version''': v0.1
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/49293 Smith and Wesson M10 38 special], this FO3 mod uses the textures from this FNV mod.
* '''Notes''':  This replaces the vanilla .32 revolver with Millenia's S&W Model 10 revolver.
* '''Installation''':  Install the mod (which has only the plugin). Download the FNV equivalent mod,  [http://www.nexusmods.com/newvegas/mods/49293 Smith and Wesson M10 38 special].
{{MO tNote|After this download|Copy the ''Meshes'', ''Sound'',  and ''Textures'' folders from the ''Smith and Wesson M10 38 special'' FNV mod into the mod folder for this FO3 mod.}}
===== [http://www.nexusmods.com/fallout3/mods/18506 Combat Shotgun replacer] =====
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* '''Author''': Millenia
* '''Version''': v1.0
* '''Notes''': Retexture of the vanilla Combat Shotgun
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/55008 Weapons of the New Millenia]  portions of the FNV mod were ported to FO3.
===== [http://www.nexusmods.com/fallout3/mods/18401 Mauser C96 replacer] =====
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* '''Author''': Millenia - Ben Bolton
* '''Version''': v1.0
* '''Notes''': Replaces the vanilla Chinese Pistol with Millenia's Mauser C96.
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/48317 Mauser C96]  FNV mod ported to FO3.
===== [http://www.nexusmods.com/fallout3/mods/18481 AK-47 replacer] =====
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* '''Author''': Millenia
* '''Version''': v1.0
* '''Notes''': Replaces the vanilla Chinese Rifle with Millenia's AK-47. The resources, but not the plugin, are needed If the [[#Millenia Assaultrifle Replacers RH WMK Patch|Millenia Assaultrifle Replacers RH WMK Patch]] mod is used.
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/55008 Weapons of the New Millenia] , portions of the FNV mod were ported to FO3.
===== [http://www.nexusmods.com/fallout3/mods/19608 Millenias FO3 Weapons Fixed Iron Sights] =====
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* '''Author''': Millenia and VWgolfR1
* '''Version''': vLatest
* '''Requirements''': RH_Ironsights
* '''Notes''': Revises Millenia's AK-47, AKS-74U, Combat Shotgun Replacer, and Mauser C96 replacer with meshes that are compatible with the RH Ironsights mod. It does introduce some clipping when using 3rd person view with Mausers and AK-47. There are compatibility issues for these weapon mods across Weapon Mod Kits, FWE, and the 4 Millenia mods. A custom patch will be needed to resolve them (We're working on it).
* '''Installation''':  Install the mod with MO. MO will ask if it is a BAIN file; click all options except ''screenshots'', then click OK and it will install the mod.
===== [http://www.nexusmods.com/fallout3/mods/20945 Millenia's weapons for FWE] =====
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* '''Author''': Ghostwise
* '''Version''': v1
* '''Requirements''':  [[#Weapon Retexture Project|Weapon Retexture Project]], [[#FWE - FO3 Wanderers Edition|FWE - FO3 Wanderers Edition]]
* '''Notes''': This patch mod changes the stats of the Millenia weapons to be consistent with the stats of similar FWE weapons. These weapons are not compatible with WMK enhancements.
* '''Installation''':  Install the main file with MO.
==== Christopher Wallace Weapon Retextures ====
Christopher Wallace is retexturing all the vanilla weapons not already covered by Millenia.  Most are available in the ''Weapon Enhancement Pack'' at the end of this subsection, but a few textures from the individual weapon retexture mods are still used to replace textures in ''EVE''. Thanks to Adonis_VII for finding these. The textures are higher resolution  than vanilla ones, and the normal maps are half resolution uncompressed which yields even better looking textures. These replacer textures are listed as compatible with WMK, and a few of the vanilla replacers are compatible with RH_Ironsights, but it's possible some additional changes may be needed for some weapons. These are not always compatible with the changes made by some of the other mods in the weapon section of this guide.
===== [http://www.nexusmods.com/fallout3/mods/21152 Laser Rifle Hi-Res Retexture] =====
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* '''Author''': ChristopherWallace
* '''Version''': v1.0
* '''Notes''': Replaces the textures for the vanilla Laser Rifle.
* ''Fallout NV Equivalent'': These textures can also be used in Fallout NV or Tales of Two Wastelands (TTW); some repackaging is needed when used for FNV.
* '''Installation''': Download the ''Laser Rifle Hi-Res Retexture'' main file if EVE is not used or the ''Laser rifle retexture EVE Version'' file if EVE is used. Install with MO.
===== [http://www.nexusmods.com/fallout3/mods/21156 Hi-Res Laser Pistol Retexture] =====
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* '''Author''': ChristopherWallace
* '''Version''': v1.0
* '''Notes''': Replaces the textures for the vanilla Laser Pistol.
* ''Fallout NV Equivalent'': These textures can also be used in Fallout NV or Tales of Two Wastelands (TTW); some repackaging is needed when used for FNV.
* '''Installation''': Download the ''Laser Pistol Hi-Res Retexture'' main file if EVE is not used or the ''Laser pistol retexture EVE Version'' file if EVE is used. Then install the file.
===== [http://www.nexusmods.com/fallout3/mods/21161 Hi-Res Plasma Rifle Retexture] =====
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* '''Author''': ChristopherWallace
* '''Version''': v1.0
* '''Notes''': Replaces the textures for the vanilla Plasma Rifle.
* ''Fallout NV Equivalent'': These textures can also be used in Fallout NV or Tales of Two Wastelands (TTW); some repackaging is needed when used for FNV.
* '''Installation''': Download version 1.2 or 1.3 of main files if EVE is not used or one of the two optional files for EVE if EVE is used. Then install the file.
===== [http://www.nexusmods.com/fallout3/mods/21167 Gauss Rifle Hi-Res Retexture] =====
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* '''Author''': ChristopherWallace
* '''Version''': v1.0
* '''Notes''': Replaces the textures for the vanilla Gauss Rifle.
* ''Fallout NV Equivalent'': These textures can also be used in Fallout NV or Tales of Two Wastelands (TTW); some repackaging is needed when used for FNV.
* '''Installation''': Download the ''Gauss Rifle Texture Replacement'' main file if EVE is not used or the ''Gauss Rifle Texture for EVE (NO GLOWING RINGS)'' file if EVE is used. Then install the file.
===== [http://www.nexusmods.com/fallout3/mods/21245 Weapon Enhancement Pack] =====
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* '''Author''': ChristopherWallace, Madcat221
* '''Version''': v1.0
* '''Requirements''': [[#Weapon Mod Kits|Weapon Mod Kits]] (for some of the vanilla weapons), [[#RH_Ironsights - FOSE|RH_Ironsights - FOSE]] (for 6 of the vanilla weapons)
* '''Notes''': Large set of texture replaces for many vanilla regular and unique weapons, including  WMK compatibility and RH_Ironsights (vanilla ordinary weapons only). This replaces some of the individual weapon texture replacer mods that ChristopherWallace created, although for some reason it does not replace all of the textures in a few of these individual weapon replacer mods.<br>
The two unique weapons patch files each include a plugin, and the Stats changes in these plugins are compatible with vanilla unique weapons Stats and not with the FWE changes to these. They are compatible with WMK but don't seem to be compatible with RH_Ironsights. If a [[User:Kelmych/Fallout3#Blackened|Blackened]] patch is used to provide FWE weapon compatibility then these weapons will use FWE Stats; getting RH_Ironsights compatibility may require a manually generated patch unless it is feasible to identify bash tags for the WEP plugins that eliminate this incompatibility.
* ''Fallout NV Equivalent'': The vanilla ordinary weapon textures can also be used in Tales of Two Wastelands (TTW) and may be useful in Fallout NV; some repackaging is needed when used for FNV. The vanilla unique textures might also be usable.
* '''Installation''': Download the main file, ''WEP RH Irons Patch'', ''WEP WMK Uniques for the Pitt'', and ''WEP WMK Uniques v1a''.
Install the main file with MO then install the  ''WEP RH Irons Patch'' file using {{ui|Merge}}.
The other two files can be installed separately or using {{ui|Merge}} depending on preference;
One approach is to install each of the two unique replacement textures in a separate mod file that included both of the unique weapon patches and their plugins.
===== [http://www.nexusmods.com/fallout3/mods/21262 WEP Uniques FWE] =====
* '''Author''': Arkngt
* '''Version''': v1.4
* '''Requirements''': [[#Weapon Enhancement Pack|Weapon Enhancement Pack]], [[#Weapon Mod Kits|Weapon Mod Kits]], [[#FWE - FO3 Wanderers Edition|FWE - FO3 Wanderers Edition]]. ''RH_Ironsights'' is not supported for the unique weapons in [[User:Kelmych/Fallout3#Weapon Enhancement Pack|Weapon Enhancement Pack]]
* '''Installation''': Download ''WEP WMK Uniques FWE'' and  ''WEP WMK Uniques for the Pitt FWE'' and, if desired, ''WMK Uniques for FWE_EVE Addon''. Install with MO.
=== Miscellaneous Vanilla and FWE Weapon Retextures, Remodels, Revisions ===
Optional weapon mods that at least some users will find interesting. These provide weapons with better compatibility with WMK, RH_Ironsights, and FWE.
===== [http://www.nexusmods.com/fallout3/mods/3879 Shishkebab retexture] =====
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* '''Author''': macintroll
* '''Version''': v0.1
* ''Fallout NV Equivalent'': These textures can also be used in Tales of Two Wastelands (TTW) and may be useful in Fallout NV; some repackaging is needed when used for FNV.
* '''Notes''':  Replaces the vanilla Shiskebab textures
===== [http://www.nexusmods.com/fallout3/mods/15440 FWE Iron sights 8 Included] =====
* '''Author''': Wo cao
* '''Version''': v8
* '''Requirements''':  [[#FWE - FO3 Wanderers Edition|FWE - FO3 Wanderers Edition]] , [[#RH_IronSights - FOSE|RH_IronSights - FOSE]]
* '''Notes''': Adds some RH_Ironsights compatible meshes for FWE weapons, in this case the Lewis and M9 PPk12 rifles added by FWE.
* '''Installation''': Download ''Lewis MKII'' and ''M9 PPK12 YK32''. If mods in the [[User:Kelmych/Fallout3#Compatibility_Patches|Compatibility Patches]] section are used for RH_Ironsights compatibility with FWE weapons only these two meshes from this mod are needed. If the compatibility patches are not used the meshes from this mod may be needed if ''RH_Ironsights'' capability is desired for the other FWE weapons covered by this mod. Install the selected files with MO.
===== [http://www.nexusmods.com/fallout3/mods/20982 Millenia Assaultrifle Replacers RH WMK Patch] =====
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* '''Author''': kublajkan
* '''Version''': v1.0
* '''Requirements''': [[#FOSE|FOSE]], [[#Weapon Mod Kits|Weapon Mod Kits]], [[#RH_IronSights - FOSE|RH_IronSights - FOSE]], [[#AK-47 replacer|AK-47 replacer]],  [http://www.nexusmods.com/newvegas/mods/51087 HK G3SG1] , [[#FWE - FO3 Wanderers Edition|FWE - FO3 Wanderers Edition]].
* '''Notes''': This patch mod provides replacers for the vanilla Assault rifle and Chinese Assault rifle. These use the Millenia weapon textures and are also compatible with RH_Ironsights and WMK. It's the only weapon replacer mod using Millenia textures that is also compatible with RH Ironsights, Weapon Mod Kits, and balanced for FWE.
* '''Installation''':  Install the ''AssaultrifleReplacersRHIronsightsWMKFWE'' main file with MO. Download the main file from Millenia's Fallout NV [http://www.nexusmods.com/newvegas/mods/51087 HK G3SG1] rifle.
{{MO tNote|After this download|Copy the ''Meshes'', ''Sound'', and ''Textures'' folders from the FNV ''HK G3SG1'' mod into the mod folder for this FO3 mod.}}
This mod requires that the [[#AK-47 replacer|AK-47 replacer]] mod has already been installed (at a lower Mod Organizer priority). If this mod is used move the plugin for the AK-47 replacer to ''Optional ESPs''.
 
Who wouldn't want an Assault Rifle with Millenia's textures that also provides WMK and RH Ironsights support.
== I Can See Clearly Now ==
Fallout 3 was built to run on the computers available in 2008; the computers available now support the processing to display higher quality versions of the various items seen in the game.
=== Packrat Mentality ===
Let's be honest, there is a ton of ugly, rundown crap in the wasteland. This section will help that crap look as good as possible.
===== [http://www.nexusmods.com/fallout3/mods/15704 Detailed Collisions] =====
* '''Author''': by Alexx378
* '''Version''': 0.0.5
* '''Notes''': This mod changes the collision meshes of many game static items, making them much smaller.
* ''Fallout NV Equivalent'': this mod can also be used with Fallout NV.
===== [http://www.nexusmods.com/fallout3/mods/19949 Precision Collision - Clutter] =====
* '''Author''': by KSte41k
* '''Version''': 0.8
* '''Notes''': This mod changes the collision meshes of many game clutter and ammo items, making them much smaller. The weapon meshes from this mod aren't used as they interfere with weapon mesh changes from other mods.
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/54455 Precision Collision - Clutter NV], ported from FO3 to FNV by same author
* '''Installation''': Get main file and install with MO.
{{MO tNote|After installation set the following to hidden.|\meshes\weapons<br>\meshes\clutter\office\fan01.nif}}
===== [http://www.nexusmods.com/fallout3/mods/5553 Books Debunked] =====
* '''Author''': odin_ml
* '''Version''': v1.0
* '''Installation''': Get the main file and install with MO.
* '''Notes''': Fixes the UV mapping of all book meshes so that the books can have a different texture on the back side of the book.
===== [http://www.nexusmods.com/fallout3/mods/3976 BatteriesPlus] =====
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* '''Author''': Staggeron
* '''Version''': v1.3
* '''Notes''': Higher resolution retextures of batteries.
* '''Installation''': Get the main file and dearchive it using 7zip.
Select the battery model desired for the small energy cell (choose one of files starting with "BatteriesPlus-SmECell-") from the ''BatteriesPlus'' folder;
other mods provide a better cell texture for the other two battery types (file types starting with "BatteriesPlus-MFCell-" and "BatteriesPlus-9volt-").
Copy the desired battery fomod files into the MO install directory. Install the fomod files for the selected battery with MO.
===== [http://www.nexusmods.com/fallout3/mods/15960 Chems and Meds Re-Texture Pack] =====
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* '''Author''': Kevkas
* '''Version''': v1.0
* '''Notes''': Higher resolution retextures of Chems and Meds.
===== [http://www.nexusmods.com/newvegas/mods/61186 Cherry Bomb HD retexture and remodel ] =====
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* '''Author''': legandalfo
* '''Version''': v Latest
* '''Notes''': Higher resolution retexture of cherry bomb (from a Fallout NV mod).
* ''Fallout NV Equivalent'': this Fallout NV file also works in FO3
===== [http://www.nexusmods.com/fallout3/mods/8602 Vertibird Re-textured] =====
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* '''Author''': macintroll
* '''Version''': v0.1
* '''Notes''': Higher resolution textures for the Vertibird with several alternate texture choices.
* '''Installation''': Choose one of the three main files and install with MO, selecting one of the textures in the file.
The mods are not packaged correctly.
Right click the mod and select ''Open in Explorer''
Create a new ''textures'' folder
Move the ''vehicles'' folder into the ''textures'' folder.
Close the Explorer window.
===== [http://www.nexusmods.com/fallout3/mods/19514 Skill Books Hi-Res Retexture] =====
{{Indicator|8|16|#336699|#0099CC|#EEF0F2|LowRes&nbsp;}}
* '''Author''': 6IX
* '''Version''': v1.0
* '''Notes''': Good retexture of skill books (1kx1k) with two extra books.
* '''Installation''': Get the main file, "Wasteland Survival Guide Hi-Res Retexture" , and the optional ''Paradise Lost - Unique Texture and Icon'' and install with MO, using {{ui|Merge}} to create a single file.
===== [http://www.nexusmods.com/fallout3/mods/22026 Auto axe Invisibility bug fix ] =====
{{Indicator|8|16|#336699|#0099CC|#EEF0F2|LowRes&nbsp;}}
* '''Author''': Prensa
* '''Version''': v1.0
* '''Notes''': Better auto axe meshes, some improvements vs. those in  [[#UPDATED Unofficial Fallout 3 Patch|UPDATED Unofficial Fallout 3 Patch]]
* '''Installation''': Get and install the main file, and if UHQ is used get and install the optional file merged with the main file.
===== [http://www.nexusmods.com/fallout3/mods/11748 Bear Trap Retextured] =====
{{Indicator|8|16|#336699|#0099CC|#EEF0F2|LowRes&nbsp;}}
* '''Author''': konji
* '''Version''': v1.00
* '''Notes''': Better resolution bear trap
 
It's always nice to clearly see what is causing you so much pain.
===== [http://www.nexusmods.com/fallout3/mods/626 Better Booze] =====
{{Indicator|8|16|#336699|#0099CC|#EEF0F2|LowRes&nbsp;}}
* '''Author''': CptJoker and odin_ml
* '''Version''': v0.2b
* '''Notes''': Higher resolution retexture of booze bottles.
* '''Installation''': Get the "Full Bar", "Wine Addon", and "Bottle Mesh Addon" files.
The mod is packaged for manual installation so mod managers can't easily use it.
It can be repackaged to make it easier to install, or it can be installed with MO with a lot of traversing through folders and multiple MO installation passes through the mod.
To repackage the mod:
Create a folder named ''Better Booze''.  Open ''Full Bar'' with an archiver like 7-zip.
Into ''Better Booze'' copy a ''textures'' folder from one of the Vodka subfolders, one of the Beer subfolders, and a ''textures'' folder from each of the two whiskey subfolders. Now open the ''Wine-addon'' file with an archiver and into ''Better Booze'' copy one ''textures'' folder from a subfolder of the Red and White folders. Then open the ''Bottle Mesh Addon'' file with an archiver and copy the ''meshes'' folder into the ''Better Booze'' folder. Archive the resulting ''Better Booze'' folder and install with MO.
===== [http://www.nexusmods.com/fallout3/mods/19000 Gilbert Science Sets] =====
{{Indicator|8|16|#996633|#FF9900|#E0D1C2|MedRes&nbsp;}}
* '''Author''': Jokerine
* '''Version''': v3.00
* '''Notes''': Higher resolution retexture of Gilbert Science Sets. Use V3 if Fireside Colors is desired, otherwise use v2.
* '''Installation''': Get the selected main file and install with MO.
===== [http://www.nexusmods.com/fallout3/mods/21285 Germantown Sign Texture] =====
{{Indicator|8|16|#996633|#FF9900|#E0D1C2|MedRes&nbsp;}}
* '''Author''': Deanoman
* '''Version''': v1.0
* '''Notes''': Higher resolution Germantown Police HQ sign.
===== [http://www.nexusmods.com/fallout3/mods/21572 Glowing muck pools] =====
{{Indicator|8|16|#336699|#0099CC|#EEF0F2|LowRes&nbsp;}}
* '''Author''': jet4571
* '''Version''': v1.0
* '''Notes''': Adds green glow to radioactive muck pools
===== [http://www.nexusmods.com/fallout3/mods/18979 Retextured Labels - Food - Abraxo - Detergent] =====
{{Indicator|8|16|#336699|#0099CC|#EEF0F2|LowRes&nbsp;}}
* '''Author''': Jokerine
* '''Version''': v1.00
* '''Notes''': Higher resolution retexture of several labels.
* '''Installation''': Get the main file and install with MO; get one each of the detergent and cleaner optional files and install using {{ui|Merge}}. Get the High-Res Sugar Bombs and install using {{ui|Merge}} (right click on the 1024 folder and choose Set data directory for those using High Res textures, or 512 for others).
===== [http://www.nexusmods.com/fallout3/mods/18734 New Toys - Cars] =====
{{Indicator|8|16|#336699|#0099CC|#EEF0F2|LowRes&nbsp;}}
* '''Author''': Ranx31
* '''Version''': v1.0
* '''Notes''': Higher resolution meshes and textures for toy car. Mod includes 4 new car variants, but the guide is using only the replacer.
* ''Fallout NV Equivalent'': same mod works with both games
* '''Installation''': Install main file with MO, then double click on mod in left pane of MO and move ''New Toys - Cars.esp'' to ''Optional Esps''.
===== [http://www.nexusmods.com/fallout3/mods/1794 Pre-War Money Retexture] =====
{{Indicator|8|16|#336699|#0099CC|#EEF0F2|LowRes&nbsp;}}
* '''Author''': RedRoomService
* '''Version''': v1.0F
* ''Fallout NV Equivalent'': [http://newvegas.nexusmods.com/mods/36718 Pre-War Money Retexture],  FO3 mod ported to FNV.
* '''Installation''': Choose "$5 Light Distress" during the installer.
 
Money will survive the apocalypse and this mod will make sure it does it in style.
<!--
===== [http://www.nexusmods.com/fallout3/mods/12867 Tweaked Automat] =====
{{Indicator|8|16|#336699|#0099CC|#EEF0F2|LowRes&nbsp;}}
* '''Author''': Lord Inquisitor
* '''Version''': v1.2
* '''Notes''': Higher resolution meshes for Automat
* ''Fallout NV Equivalent'': same mod works for both games
* '''Installation''': Install main file with MO, then double click on mod in left pane of MO and move ''AutomatScriptRemoved.esp'' to ''Optional Esps''.
-->
===== [http://www.nexusmods.com/newvegas/mods/40329 Tweaked Cashregister] =====
{{Indicator|8|16|#336699|#0099CC|#EEF0F2|LowRes&nbsp;}}
* '''Author''': Lord Inquisitor
* '''Version''': v1.0
* '''Notes''': Higher resolution meshes and textures for Cashregister.
* ''Fallout NV Equivalent'': same mod works for both games
===== [http://www.nexusmods.com/newvegas/mods/37255 Tweaked Chems Replacer] =====
{{Indicator|8|16|#336699|#0099CC|#EEF0F2|LowRes&nbsp;}}
* '''Author''': Lord Inquisitor
* '''Version''': v1.0
* '''Notes''': Higher resolution meshes and textures for chems.
* ''Fallout NV Equivalent'': same mod works for both games
===== [http://www.nexusmods.com/fallout3/mods/10246 Tweaked Coffee Maker] =====
{{Indicator|8|16|#336699|#0099CC|#EEF0F2|LowRes&nbsp;}}
* '''Author''': Lord Inquisitor
* '''Version''': v1.0
* '''Notes''': Higher resolution meshes for Coffee Maker
* ''Fallout NV Equivalent'': same mod works for both games
===== [http://www.nexusmods.com/fallout3/mods/12353 Tweaked Generator] =====
{{Indicator|8|16|#336699|#0099CC|#EEF0F2|LowRes&nbsp;}}
* '''Author''': Lord Inquisitor
* '''Version''': v1.0
* '''Notes''': Higher resolution meshes for Generator.
* ''Fallout NV Equivalent'': same mod works for both games
===== [http://www.nexusmods.com/fallout3/mods/10003 Tweaked Intercom] =====
{{Indicator|8|16|#336699|#0099CC|#EEF0F2|LowRes&nbsp;}}
* '''Author''': Lord Inquisitor
* '''Version''': v1.0
* '''Notes''': Higher resolution meshes for Intercom. The mod needs repackaging after installation.
* ''Fallout NV Equivalent'': same mod works for both games
* '''Installation''': Get main file and start the installation with MO.
Expand "Intercom01 14-11-2009" then expand "Lord inquisitor", then expand "NIF".
Right click on "NIF" and create 3 directories called "Meshes", "Clutter" and "Consoles".
Drag the intercom01.nif file into the Consoles folder.
Drag the Consoles folder into the Clutter folder then drag the Clutter folder into the Meshes folder. Set the NIF directory as data directory and complete the MO installation.
===== [http://www.nexusmods.com/fallout3/mods/12349  Tweaked Powerfist]=====
{{Indicator|8|16|#336699|#0099CC|#EEF0F2|LowRes&nbsp;}}
* '''Author''': Lord Inquisitor
* '''Version''': v1.0
* '''Notes''': Higher resolution meshes for Powerfist.
* ''Fallout NV Equivalent'': same mod works for both games
===== [http://www.nexusmods.com/fallout3/mods/10212  Tweaked Wrench]=====
{{Indicator|8|16|#336699|#0099CC|#EEF0F2|LowRes&nbsp;}}
* '''Author''': Lord Inquisitor
* '''Version''': v1.0
* '''Notes''': Higher resolution meshes for Wrench.
* ''Fallout NV Equivalent'': same mod works for both games
* '''Installation''': Get main file and install with MO.
<!--
===== [http://www.mediafire.com/download/9rc2cd9s2f1cxa3/NMC+0.9.7z Optimization and BugsFix] =====
{{Indicator|8|16|#996633|#FF9900|#E0D1C2|MedRes&nbsp;}}{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}}
* '''Author''': QuazarX aka MagnesiumFire
* '''Version''': v0.9
* '''Requirements''': [[#NMCs_Texture_Pack_for_FO3|NMCs_Texture_Pack_for_FO3]]
* '''Notes''': This mod provides high quality replacements for some of the textures in [[#NMCs_Texture_Pack_for_FO3 |NMCs_Texture_Pack_for_FO3]],.
* '''Installation''': There are two versions of the mod, Normal and Ultra. Most users should install the Normal version which has some 2Kx2K textures, but most of the textures are lower resolution. The mod includes two additional optional folders, ''cavesULTRANormal'' and ''LandULTRANormal'', which contain uncompressed 2Kx2K tangent space normal maps for some of the textures. With systems having at least 2&nbsp;Gb VRAM these can also be installed using {{ui|Merge}}; if this is done it is recommended that the textures be optimized using the instructions at the beginning of [[User:Kelmych/Fallout3#DLC Retexture|DLC Retexture]].
-->
===== [http://www.nexusmods.com/fallout3/mods/21130 Fallout Food Package Retexture Compilation] =====
{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}}{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}}
* '''Author''': majormodder
* '''Version''': v3.0
* '''Notes''': Collection of high res food packages that can optionally be used if the system can tolerate the increased VRAM and GPU usage. The texture resolution is 2Kx2K for most, 4Kx4K for some which is a bit high.
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/59232 Fallout Food Package Retexture Compilation], equivalent mod by same author
* '''Installation''': Get the ''Food compilation dirty set uncompressed'' file and install with MO. Move the ''majormodder's Junk Food to Barbeque Crisps.esp'' to Optional ESPs.
===== [http://www.nexusmods.com/fallout3/mods/21305 Acoraito HD Textures Pack] =====
{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}}
* '''Author''': acoraito
* '''Version''': v.latest
* '''Notes''': Collection of high res clutter items (currently 6) that can optionally be used if the system can tolerate the increased VRAM and GPU usage. For the textures common to both this mod and the one above it, the ones in this mod are preferred. The texture resolution in the main file is 2Kx2K which is a bit high for clutter items.  The 1k optional sets a more appropriate resolution for three of these items.
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/59194 Acoraito HD Textures Pack], equivalent mod by same author
* '''Installation''': Get the ''Acoraito HD Textures Pack 2k'' main file and ''Acoraito HD Textures Pack 1k'' optional file. Install the main file with MO and install the optional using {{ui|Merge}} in MO to allow the 1k textures to replace the equivalent 2K versions.
===== [http://www.nexusmods.com/fallout3/mods/15657 Skykappas Water Bottles] =====
{{Indicator|8|16|#336699|#0099CC|#EEF0F2|LowRes&nbsp;}}
* '''Author''': Skykappa - Johssy
* '''Notes''': Higher resolution retexture of water bottle.
* '''Installation''': Get the no esp version and install with MO.
===== [http://www.mediafire.com/download/9mqm5fdo27tg8r6/Robots+HD+Retexture.7z Robots HD Retexture] =====
{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}}
* '''Author''': QuazarX aka MagnesiumFire
* '''Version''': v1.0
* '''Notes''': This mod provides a high quality replacement models for many of the robots and turrets in Fallout 3 and the DLC. Adonis_VII has provided [https://imgur.com/a/JEoU0 images] that compare the robot models from this mod with those in other mods.
* '''Installation''': First install the ''Data'' folder which provides the main mod.<!-- Then install the same mod again but this time choose the ''DC Interiors Patch'' (which provides high quality retextures of the robotic toys in [[# DCInteriors_Project| DCInteriors Project]]. Install this using {{ui|Merge}} to combine this with the previously installed main portion of the mod.-->
Remove the following textures identical to those in vanilla Fallout 3 and some unused textures
{{MO tNote|Delete the following.|\textures\creatures\protectron\decals.dds<br>
textures\creatures\protectron\decals_n.dds<br>\
textures\creatures\protectron\protectron(army)_em.dds<br>
textures\creatures\protectron\protectron(bosoutcast)_em.dds<br>
<!--textures\dcinttextures\junk\protectron(army).dds<br>
textures\dcinttextures\junk\protectron(army)_n.dds<br>
textures\dcinttextures\junk\protectron(bosoutcast).dds<br>
textures\dcinttextures\junk\protectron(bosoutcast)_n.dds<br>
textures\dcinttextures\junk\protectronglassbos.dds-->}}
If desired, this step can be repeated to install a 4kx4k ''Liberty Prime'' replacement, but some users who want to use this option will want to first reduce the size of the textures with ''DDSopt'' before installing. If you wish to install the ''Liberty Prime'' replacement, select "no" when asked to install as a bain installer, then expand "Liberty HD Retexture" and right click on "Либерти 4096" and choose set as the data folder.


If the optional ''EVE'' mod is used
July 14, 2015
{{MO tNote|Hide or delete.|textures\creatures\sentrybot\sentrybot_g.dds<br>textures\creatures\sentryturret\sentryturret_g.dds<br>textures\creatures\mistergutsy\mistergutsyweapons_n.dds<br>textures\creatures\mistergusty\mistergutsyweapons.dds}}
*# The [[#Vanilla Weapons|Vanilla Weapons]] subsection was moved to be after [[#EVE - Energy Visual Enhancements|EVE - Energy Visual Enhancements]] to get the correct texture replacements
===== [http://www.nexusmods.com/fallout3/mods/18902 Robot Revolution HD - Protectron] =====
*# Updated installation instructions for [[#20th Century Weapons Reborn eXCaliberized with additional patches|20th Century Weapons Reborn eXCaliberized with additional patches]] to include the RH_Ironsights patch
{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}}
*# Updated installation instructions for [[#Hi-Res Weapons and Ammo Textures|Hi-Res Weapons and Ammo Textures]] to remove an unnecessary plugin
* '''Author''': OpenSaucer
*# Updated installation instructions for [[#Breezes FO3 Males|Breezes FO3 Males]] to remove an unnecessary plugin
* '''Version''': v1.1
*# Updated installation instructions for [[#DCInteriors Project|DCInteriors Project]] to add the MMM patch
* '''Notes''': High res (2kx2k) retexture of Protectrons for systems with sufficient VRAM.  Adonis_VII suggests installing this after the other robot retextures.
*# Updated installation instructions for [[#Metro Carriage Interiors|Metro Carriage Interiors]]; changed a folder name to correct name (Water)
===== [http://www.nexusmods.com/fallout3/mods/19276 Nuka-Cola Hi-Res Retexture] =====
*# Updated installation instructions for [[#UPDATED Unofficial Fallout 3 Patch|UPDATED Unofficial Fallout 3 Patch]] to remove a potential CTD in Vernon Square
{{Indicator|8|16|#336699|#0099CC|#EEF0F2|LowRes&nbsp;}}
*# Updated notes for [[#RobCo Certified|RobCo Certified]] for a fix to the quiet equip/equip sounds added by this mod
* '''Author''': 61X
* '''Version''': v1.3
* '''Notes''': Higher resolution (1kx1k) Nuka-cola


Do you really drink these? Seriously! What do you have against water? Are you trying to become a night light?
July 4, 2015
===== [http://www.nexusmods.com/fallout3/mods/13036 Schematics] =====
*# Added [[User:Kelmych/Fallout3#UF3P - Exotic Caravans|UF3P - Exotic Caravans]], more protection for trader caravans
{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}}
*# Updated installation instructions for [[User:Kelmych/Fallout3#Marts Mutant Mod - RC 62|Marts Mutant Mod - RC 62]], remove the tougher traders plugin
* '''Author''': bloodbearer
*# Updated installation instructions for [[User:Kelmych/Fallout3#Descriptive Icons for Fallout 3|Descriptive Icons for Fallout 3]], updated plugin
* '''Version''': v2
*# Updated [[User:Kelmych/Fallout3#Creating a Bashed Patch|Creating a Bashed Patch]] to add an additional tweak setting and also more details about bash tags
* '''Notes''':  Higher resolution schematics. The added plugin provides diversity (7 different schematic variations) and is mergable by Wrye Bash.
*# Updated [[User:Kelmych/Fallout3#Run LOOT|Run LOOT]]; an updated userlist.yaml is available.
===== [http://www.nexusmods.com/newvegas/mods/55228  Teddy Bear Retextures] =====
*# Removed [http://www.nexusmods.com/fallout3/mods/21121 US Assault Rifle Retexture], included in Weapon Enhancement Pack
{{Indicator|8|16|#996633|#FF9900|#E0D1C2|MedRes&nbsp;}}{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}}
* '''Author''':  MisterGibson
* '''Version''': v1.0
* '''Notes''': * While there is already a Teddy Bear replacement texture in MGNeatClutter, the pink teddy bear version in this mod is way better (hint ... [http://breakingbad.wikia.com/wiki/Pink_Teddy_Bear ''Breaking Bad'']):
* ''Fallout NV Equivalent'': Fallout NV mod also works for Fallout 3
* '''Installation''':  When installing with MO select ''Pink Bear'' then select the desired resolution version.
===== [http://www.nexusmods.com/fallout3/mods/18196 Tiny Marie Retexture for The Pit] =====
{{Indicator|8|16|#996633|#FF9900|#E0D1C2|MedRes&nbsp;}}
* '''Author''': faeriexdecay
* '''Version''': v1
* '''Notes''':  Higher resolution baby from the Pitt
* '''Installation''': Get ''Tiny Marie Retexture for The Pitt - Large'' file (or the lower res version if preferred for better performance) and install with MO.
===== [http://www.nexusmods.com/fallout3/mods/15699 Hectrol Vintage Radio Deluxe HighRes Retex] =====
{{Indicator|8|16|#996633|#FF9900|#E0D1C2|MedRes&nbsp;}}
* '''Author''': hectrol
* '''Version''': v2.00
* ''Fallout NV Equivalent'': [http://newvegas.nexusmods.com/mods/39871 Hectrol Vintage Radio Deluxe HighRes Retex], FO3 mod ported to FNV.
* '''Installation''': Get main file and install with MO.


Another great Hectrol retexture.
July 1, 2015
===== [http://www.nexusmods.com/fallout3/mods/12378 Bobbleheads Retextured]  =====
*# Added [[User:Kelmych/Fallout3#FWE Alien Work Bench Fix|FWE Alien Work Bench Fix]]
{{Indicator|8|16|#336699|#0099CC|#EEF0F2|LowRes&nbsp;}}
*# Added [[User:Kelmych/Fallout3#Potomac Steamworks|Potomac Steamworks]], restores cut content plus some additions
* '''Author''': konji
*# Added [[User:Kelmych/Fallout3#Chrysalis billboard|Chrysalis billboard]], better quality texture
* '''Version''': v1.00
*# Added [[User:Kelmych/Fallout3#Schematics|Schematics]], higher resolution plus 7 different variants of schematics
* '''Notes''': Higher res (512x512), weathered bobbleheads in white or black
*# Added [[User:Kelmych/Fallout3#Tiny Marie Retexture for The Pitt|Tiny Marie Retexture for The Pitt]], higher res baby
* '''Installation''': Get the main file and use ''manual'' option when installing with MO.
*# Updated [[User:Kelmych/Fallout3#Potential Quest and Location Mod Additions|Potential Quest and Location Mod Additions]], added more potential mods; hopefully users will try and review some of these
Uncheck one of the versions (white or black) and drag the ''meshes'' folder to the checked selection.
Right click the checked version and select ''Set data folder'', the click ''OK''
===== [http://www.nexusmods.com/fallout3/mods/19485 Weathered Bobblehead Case]  =====
{{Indicator|8|16|#996633|#FF9900|#E0D1C2|MedRes&nbsp;}}
* '''Author''': Jokerine
* '''Version''': v1.1
* '''Notes''': Weathered version of the bobblehead display.
* '''Installation''': Get the main file and install with MO.
===== [http://www.nexusmods.com/fallout3/mods/21946 Collision Meshes] =====
* '''Author''': KaneWright
* '''Version''': beta_05_oct_2017
* '''Requirements''':  [[#UPDATED Unofficial Fallout 3 Patch|UPDATED Unofficial Fallout 3 Patch]], [[#Precision Collision - Clutter|Precision Collision - Clutter]], [[#PBetter Booze|Better Booze]], and [[#Fallout Food Package Retexture Compilation|Fallout Food Package Retexture Compilation]] when the optional files are used
* '''Notes''': This mod changes the collision meshes of many game static items, making them much smaller.
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/59149 Collision Meshes] by MadAce and KaneWright
* '''Installation''': Get the main file (1.52) and install with MO. Get the ''update CollisionMeshes FO3 1.5.2 to Beta_05_oct_2017'', and the optional files ''BetterBoozeFix'', ''FalloutFoodPackageRetextureCompilationFix'', ''PrecisionCollisionClutterFix' and use {{ui|Merge}} when installing to combine with the main mod in MO.
===== [http://www.nexusmods.com/fallout3/mods/22663 Semi-transparent Door Glass] =====
* '''Author''': KaneWright
* '''Version''': 1.0
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/61326 Semi-transparent Door Glass]
* '''Notes''': This mod makes the door window and small window under door semitransparent for vanilla doors (but not for mods that add doors with windows).
=== Using Fallout New Vegas Mods for High Resolution Clutter, etc. ===
Even the mods listed above only provide improved resolution textures for a portion of the objects in Fallout 3. For those with sufficient VRAM, a few Fallout New Vegas mods can be used to provide high resolution versions of items. The following is a list of mods with such textures. Some of the mods need some small packaging changes before use in Fallout 3. Remove all the folders that are Fallout NV specific, and if a texture duplicates an existing high resolution Fallout 3 mod textures then don't use that texture from the New Vegas mod. The NMC texture mod and a few other texture replacers in this guide include many but not all the textures in the mods below, but the versions in the mods below might still be preferred if enough VRAM is available:


Some useful high resolution textures can be found in:
June 28, 2015
{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}}
*# Added [[User:Kelmych/Fallout3#Mothership Zeta Crew|Mothership Zeta Crew]], popular quest mod
* [http://www.nexusmods.com/newvegas/mods/40513 Hectrol Mailbox Deluxe HighRes Retex]
*# Updated installation instructions for [[User:Kelmych/Fallout3#To sleep - perchance to dream|To sleep - perchance to dream]] with another alternative for the tree diameter problem
* [http://www.nexusmods.com/newvegas/mods/40223 Hectrol Vegas Sewer Deluxe HighRes Retex]
*# Updated installation instructions for [[User:Kelmych/Fallout3#fFlora Overhaul|Flora Overhaul]]; removed warning about cleaning
* [http://www.nexusmods.com/newvegas/mods/40817 Hectrol Mystic Chessboard Deluxe HighRes Retex]
* [http://www.nexusmods.com/newvegas/mods/40792 Money Higher Quality Retex]; has higher resolution Nuka Cola bottle caps than those in the Fallout 3 mods in this guide
{{MO tNote|Install only the following|
textures\clutter\junk\NukaColaCap*.dds<br>meshes\clutter\junk\nukacolacap.nif}}
* [http://www.nexusmods.com/newvegas/mods/57087 Holodisk ( Holotape ) - Retex];
This mod has a larger variety of high resolution holodisk replacements than those available in FO3 mods. To use it choose and download one of the three variants (aluminum, dirty, or iron); aluminum ones seem best. The file includes a folder ''@option - colors'' with 3 color variations that can be used instead of the ''textures\clutter\holodisk\holodisk.dds''; if one of these options is used rename it and replace the current texture in the mod.
* [http://www.nexusmods.com/newvegas/mods/59756 Neglected Clutter and Other Things - Retex]; get the ''Neglected Clutters'' main file.
{{MO tNote|Install using manual option in MO, select only the following textures and meshes (those used in FO3)| textures\clutter\questitems\tenpennyrugs01.dds<br>
textures\clutter\office\folder01.dds<br>
textures\clutter\office\folder01_n.dds<br>
textures\clutter\junk\whetstone.dds<br>
textures\clutter\junk\whetstone_n.dds<br>
textures\clutter\holodisk\passcard01.dds<br>
textures\weapons\1handminedrop\1stpersonbottlecapmine.dds<br>
textures\weapons\1handminedrop\bottlecapmine.dds<br>
meshes\clutter\office\folder01.nif}}


{{Indicator|8|16|#996633|#FF9900|#E0D1C2|MedRes&nbsp;}}{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}}
June 25, 2015
* [http://www.nexusmods.com/newvegas/mods/39755 OJO BUENO Texture Pack]
*# Added [[User:Kelmych/Fallout3#Weathered Bobblehead Case|Weathered Bobblehead Case]], weathered bobblehead case
This mod provides a large set of Fallout textures and meshes. Versions at three resolutions are available. Choose one of the ''Ojo Bueno Texture Pack for FNV'' files based on system capabilities and download. There have been some initial comparisons of these with mod textures from other mods in this guide. If this mod is used the recommended priority (installation) order for this mod is either just before or after [[#NMCs_Texture_Pack_for_FO3|NMCs_Texture_Pack_for_FO3]] depending on which mods textures are preferred when there are conflicts. The NukaCola-Ojo.esp is optional; it apparently allows the Nuka Cola machine to be destroyed.
*# Added [[User:Kelmych/Fallout3#Bobbleheads Retextured|Bobbleheads Retextured]], weathered bobbleheads
.
*# Added [[User:Kelmych/Fallout3#Alien Captive Recorded Log 12 Fix|Alien Captive Recorded Log 12 Fix]]
{{MO tNote|Unselect during installation or remove after installation the following FNV-only and non-preferred textures and meshes:|
*# Updated version for [[User:Kelmych/Fallout3#Fallout Food Package Retexture Compilation|Fallout Food Package Retexture Compilation]]
meshes\architecture folder<br>
*# Updated installation instructions for [[User:Kelmych/Fallout3#NMCs_Texture_Pack_for_FO3|NMCs_Texture_Pack_for_FO3]], added optional file
meshes\clutter\junk folder<br>
*# Updated instructions for [[User:Kelmych/Fallout3#C93 - Distant LOD Rock Fix for NMCs Texture Pack|C93 - Distant LOD Rock Fix for NMCs Texture Pack]]; not needed if FO3LODGen is used
meshes\clutter\nvwoodbarrel folder<br>
*# Added a new section for [[User:Kelmych/Fallout3#User Recommended Mods|User Recommended Mods]], initial mods will be added shortly
meshes\clutter\school folder<br>
meshes\clutter\questitems folder<br>
meshes\clutter\vendingmachine folder except nvendingmachine.nif<br>
meshes\creatures folder<br>
meshes\landscape folder<br>
meshes\scol folder<br>
meshes\vehicles\deathcar.nif<br>
meshes\vehicles\nv_truck.nif<br>
textures\architecture\goodsprings folder<br>
textures\architecture\nipton folder<br>
textures\architecture\noso folder<br>
textures\architecture\novac folder<br>
textures\architecture\paradisefalls folder<br>
textures\architecture\repcon folder<br>
textures\architecture\westside folder<br>
textures\clutter\billiards\pooltable_m.dds<br>
textures\clutter\fence folder<br>
textures\clutter\jukebox\jbscreen_n.dds<br>
textures\clutter\junk\gscrate.dds<br>
textures\clutter\junk\sscratetall.dds<br>
textures\clutter\junk\sscratetall_n.dds<br>
textures\clutter\mojaveexpress_dropbox folder<br>
textures\clutter\nvwoodbarrel folder<br>
textures\clutter\questitems folder<br>
textures\clutter\ssvendingmachine folder<br>
textures\clutter\dinotoy.dds<br>
textures\clutter\dinotoy_n.dds<br>
textures\creatures folder<br>
textures\dlc04 folder<br>
textures\dlcanch folder<br>
textures\effects folder contents except shinybright_e.dds, shinydull_e.dds<br>
textures\electrocity folder<br>
textures\Landscape folder (if desired; some users prefer the landscape textures from other FO3 mods in the guide)
textures\Landscape\lod folder<br>
textures\Landscape\nv_rocks folder<br>
textures\Landscape\roads\roadwasteland01_lod.dds<br>
textures\Landscape\roads\roadwasteland01_lod_n.dds<br>
textures\Landscape\roads\roadwastelandstrip01.dds<br>
textures\Landscape\trees folder<br>
textures\Landscape\asphaltstrip.dds<br>
textures\Landscape\limestone*.dds<br>
textures\Landscape\muck*.dds<br>
textures\Landscape\scrubdirtstripgreennv01.dds<br>
textures\Landscape\scrubdirtstripnv01.dds<br>
textures\terminals folder<br>
<!--textures\vehicles\death*.dds<br>
textures\vehicles\mobile*.dds<br>
textures\vehicles\nv*.dds<br>
textures\vehicles\truck*.dds -->
textures\vehicles folder (NMC vehicles are better)
}}
Thanks to Garda for contibuting to the list of exclusions, and to cstarkey42, drav666, and Adonis_VII for some initial texture comparisons


If desired, choose one of the Vending Machine update files and install
June 19,2015
== Ewww! Gross! ==
*# Added [[User:Kelmych/Fallout3#FalloutLauncher Replacer for Steam|FalloutLauncher Replacer for Steam]] which allows Steam to be used with Mod Organizer.
"It's a bad one...I think you better send over the video camera..." - U.S. coast guard<br>
*# Updated [[User:Kelmych/Fallout3#Steam Overlays not available in Fallout 3|Steam Overlays not available in Fallout 3]] for use of the new extender mentioned above.
*# Updated installation instructions for [[User:Kelmych/Fallout3#Acoraito HD Textures Pack|Acoraito HD Textures Pack]]
*# Updated version for [[User:Kelmych/Fallout3#ENB|ENB]]
*# Added [[User:Kelmych/Fallout3#Free Commander XE|Free Commander XE]] utility program
*# Added Free Commander XE in [[User:Kelmych/Fallout3#Setting up Mod Organizer|Setting up Mod Organizer]]
*# Updated installation instructions for [[User:Kelmych/Fallout3#Adjustable HUD - aHUD|Adjustable HUD - aHUD]] to allow this mod to be activated and deactivated without causing UI errors
*# Updated installation instructions for [[User:Kelmych/Fallout3#JIP Realistic Weapon Overheating|JIP Realistic Weapon Overheating]] to allow this mod to be activated and deactivated without causing UI errors
*# Updated notes for [[User:Kelmych/Fallout3#DarnUI Support for FWE|DarnUI Support for FWE]] to mention that deactivating this mod causes UI errors when using this guide and UIO
*# Updated notes for [[User:Kelmych/Fallout3#UIO - UI Organizer|UIO - UI Organizer]]
*# Moved the [[User:Kelmych/Fallout3#Poosh|Poosh]] section so meshes from weapon and armor mods have higher priority
*# Updated installation instructions for [[User:Kelmych/Fallout3#Precision Collision - Clutter|Precision Collision - Clutter]] to hide an additional texture
*# Updated installation instructions for [[User:Kelmych/Fallout3#20th Century Wpns -Plus- Reborn for FWE 603 ..|20th Century Wpns -Plus- Reborn for FWE 603 ..]]; none of the plugins from this mod are needed since [[User:Kelmych/Fallout3#20th Century Weapons Reborn eXCaliberized with additional patches|20th Century Weapons Reborn eXCaliberized with additional patches]] was added


Some like lots of gore in the game and others, well, just don't. This section features optional mods for both; most users won't use either of these. There are mods to provide higher resolution gore and blood, as well as a few mods that reduce how much of these you will see (these, unsurprisingly, are lower resolution). Choose one optional subsection or the other (or leave the game as it is)! The game itself allows setting the level or gore, but these add some better graphics to support it.
June 10, 2015
=== Yes, I '''can''' handle the truth! ===
*# Added [[User:Kelmych/Fallout3#WEP Uniques FWE|WEP Uniques FWE]], FWE patches for the Weapon Enhancement Project weapons
If these aren't enough gore and blood for you, you're one sick puppy!
*# Added [[User:Kelmych/Fallout3#Paladin Hoss - Initiate Pek Fix|Paladin Hoss - Initiate Pek Fix]]
*# Added [[User:Kelmych/Fallout3#Feral Ghouls - Biohazard - Fallout 3 Edition|Feral Ghouls - Biohazard - Fallout 3 Edition]], higher res retexture of ghouls from 2 DLCs
*# Added [[User:Kelmych/Fallout3#Dust Mote and Fluid Drip Effects HD|Dust Mote and Fluid Drip Effects HD]]
*# Added [[User:Kelmych/Fallout3#Fallout Food Package Retexture Compilation|Fallout Food Package Retexture Compilation]], High res retextures
*# Added [[User:Kelmych/Fallout3#Acoraito HD Textures Pack|Acoraito HD Textures Pack]], High res retextures
*# Added [[User:Kelmych/Fallout3#Brahmin Variant Redux - Fallout 3|Brahmin Variant Redux - Fallout 3]], brahmin variations
*# Added [[User:Kelmych/Fallout3#IMPACT|IMPACT]], adds weapon projectile sound and visual impact effects when the projectile hits an object
*# Modified instructions for [[User:Kelmych/Fallout3#Better High Detail map and Icons|Better High Detail map and Icons]] with some alternate instructions for moving the map that wokss better for some users


===== [http://www.nexusmods.com/fallout3/mods/16927  Retex_Gorycorpseparts]  =====
June 1, 2015
{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}}{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}}
*# Added [[User:Kelmych/Fallout3#Germantown Sign Texture|Germantown Sign Texture]], higher resolution texture for this sign
* '''Author''': kj666
*# Added [[User:Kelmych/Fallout3#FWE Talon Loot Crash Fix|FWE Talon Loot Crash Fix]]
* '''Version''': v01.0
*# Added [[User:Kelmych/Fallout3#20th Century Weapons Reborn eXCaliberized with additional patches|20th Century Weapons Reborn eXCaliberized with additional patches]], provides updated and additional balance updates for the 20th century weapons and adds back some cut weapons
* '''Notes''': Gory corpses with much better resolution.
*# Modified instructions for [[User:Kelmych/Fallout3#20th Century Wpns -Plus- Reborn for FWE 603 ...|20th Century Wpns -Plus- Reborn for FWE 603 ...]], removed the use of several plugins that are not needed based on the above mod
===== [http://www.nexusmods.com/fallout3/mods/16933  Retex_Brahmincorpsetrap]  =====
{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}}{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}}
* '''Author''': kj666
* '''Version''': v0.9
* '''Notes''': Brahmin corpses in traps at high resolution.
* '''Installation''': Get normal or rotting (double ewww) main file and install with MO.
===== [http://www.nexusmods.com/fallout3/mods/101 Enhanced Blood Textures v2_22b]      =====
{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}}{{Indicator|8|16|#336699|#0099CC|#EEF0F2|LowRes&nbsp;}}
* '''Author''': dDefinder
* '''Version''': v2.22b
* ''Fallout NV Equivalent'': [http://newvegas.nexusmods.com/mods/34917 Enhanced Blood Textures for NV v2_22c] , expanded version of the FO3 mod for FNV.
* '''Installation''': Get the merged plugin version (currently version 1.2) of Enhanced Blood Textures from the [http://www.nexusmods.com/fallout3/mods/16787 Paradox Ignition page]. This version provides a single merged plugin which merges all the plugins. Install the main file When installing choose one of the folders in the 'More Gore FWE" folder. The ''More Gore + DLCs + FWE'' option is recommended, but users may prefer reduced or greater effects can select one of the alternate options. Note that the plugin provided by all of the options ncludes at least some of the optional gore-related plugins; if even less gore is desired the original mod can be used at the cost of more plugins.


Probably the only blood mod for ''Fallout 3'' that matters, but it can cause performance problems with some older laptop and desktop systems due to a significant increase in VRAM and script usage over short time periods.
May 30, 2015
===== [http://www.nexusmods.com/fallout3/mods/16940  Retex_Gore]  =====
*# Added [[User:Kelmych/Fallout3#FO3LODGen|FO3LODGen]]; tool to generate new object LOD including new textures and mod added objects.
{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}}{{Indicator|8|16|#CCA300|#FFDB4D|#24476B|HighRes&nbsp;}}
*# Added [[User:Kelmych/Fallout3#FO3LODGen|FO3LODGen]] to the tools with additional setup instructions in the  [[User:Kelmych/Fallout3#Setting up Mod Organizer|Setting up Mod Organizer]] section
* '''Author''': kj666
*# Added a [[User:Kelmych/Fallout3#Generating_LOD_with_FO3LODGen|Generating LOD with FO3LODGen]] subsection in the [[User:Kelmych/Fallout3#Post Installation Checklist|Post Installation Checklist]] section
* '''Version''': v0.9
* '''Notes''': Gore with much better resolution.
=== Did I tell you that I faint at the sight of blood? ===


===== [http://www.nexusmods.com/fallout3/mods/7318  Gore No More] =====
May 25, 2015
{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}}{{Indicator|8|16|#336699|#0099CC|#EEF0F2|LowRes&nbsp;}}
*# Added [[User:Kelmych/Fallout3#HD Mist|HD Mist]], higher resolution mist
* '''Author''': Arwen_Eve
* '''Version''': v1.1
* ''Fallout NV Equivalent'': [http://newvegas.nexusmods.com/mods/41944 No Gore] , similar FNV mod by a different author.
* '''Installation''': Get Gore_No_More main file and install with MO.


Greatly reduces the amount of gore in game.
May 23, 2015May 23, 2015
===== [http://www.nexusmods.com/fallout3/mods/7400  Less Blood - Better Decals] =====
*# Added [[User:Kelmych/Fallout3#Weapon Enhancement Pack|Weapon Enhancement Pack]]; large set of high resolution replacement textures for vanilla ordinary and unique weapons
{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}}{{Indicator|8|16|#336699|#0099CC|#EEF0F2|LowRes&nbsp;}}
*# Removed [http://www.nexusmods.com/fallout3/mods/21136 .32 Pistol Hi-Res Retexture], included in Weapon Enhancement Pack
* '''Author''': Arwen_Eve
*# Removed [http://www.nexusmods.com/fallout3/mods/21137 Chinese Assault Rifle Hi-Res Retexture], included in Weapon Enhancement Pack
* '''Version''': v1.0
*# Removed [http://www.nexusmods.com/newvegas/mods/57068 Replace textures for the original Railway Rifle], included in Weapon Enhancement Pack
* '''Installation''': Get Less_Blood main file and install with MO.
*# Added [[User:Kelmych/Fallout3#FWE Iron sights 8 Included|FWE Iron sights 8 Included]] for 2 additional RH_Ironsights compatible meshes for FWE weapons
*# Added [[User:Kelmych/Fallout3#IShishkebab retexture|Shishkebab retexture]]; higher resolution textures than those from ''MG's Neat Clutter''
*# Added [[User:Kelmych/Fallout3#K9 Breeds - Random dog breeds for Fallout 3|K9 Breeds - Random dog breeds for Fallout 3]], randomises appearance of dogs
*# Added [[User:Kelmych/Fallout3#Its a Dogs World - Dog Texture Overhaul|Its a Dogs World - Dog Texture Overhaul]]; higher resolution dog texture
*# Updated [[User:Kelmych/Fallout3#Wrye Flash|Wrye Flash]] to version 31.2
*# Updated [[User:Kelmych/Fallout3#LOOT|LOOT]] to version 0.7
*# Modified instructions for [[User:Kelmych/Fallout3#Rockopolis Rebuilt|Rockopolis Rebuilt]]; a cleaning warning was added for a possible problem
*# Some additional cases were added to the Troubleshooting section


Greatly reduces the amount of blood in game.
May 12, 2015
== In the Wasteland No One Can Hear You Scream ==
*# Updated [[User:Kelmych/Fallout3#Paradox Ignition presents Marts Mutant Mod Merged|Paradox Ignition presents Marts Mutant Mod Merged]], version 1.2 now available
Oh wait... that's space. Anyways, there are some annoying sounds in the wasteland, but this section will help with that.
*# Modified installation instructions for [[User:Kelmych/Fallout3#Marts Mutant Mod - RC 62|Marts Mutant Mod - RC 62]] for better clarity
*# Modified installation instructions for [[User:Kelmych/Fallout3#Blackened|Blackened]] for better clarity


===== [http://www.nexusmods.com/fallout3/mods/20625 Proper Power Armor Footsteps] =====
May 8, 2015
* '''Author''': Plecy
*# small changes in several installation instructions and guide text were added to correct small errors or for better clarity
* '''Version''': v1.0
*# Removed [[User:Kelmych/Fallout3#krzymar HI-RES Moon|krzymar HI-RES Moon]], moon mod added below is better
* '''Notes''': adds six new replacement sounds that sound more like heavy armor footsteps
*# Added [[User:Kelmych/Fallout3#Size Variable HD Moon Cycle Textures|Size Variable HD Moon Cycle Textures]], moon size in the sky varies throughout the month
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/37294 Power Armor Soundified], related mod that provides pneumatic-sounding power armor footstep sounds in FNV. There are also other similar mods in FNV.
*# Added [[User:Kelmych/Fallout3#EMODs_Nightsky_Version2|EMODs_Nightsky_Version2]], higher resolution night sky textures
* '''Installation''': Download the main file, and start the installation with MO. Decide which version is desired, the ''-5 decibels'' version or the ''standard'' version. Expand the desired version and then right click the ''Data'' folder in the mod and select ''Set as data folder''. Complete the MO installation.
*# Added [[User:Kelmych/Fallout3#no more dots|no more dots]] removes quest dots to target location on Pipboy map
*# Modified installation instructions for [[User:Kelmych/Fallout3#Better High Detail map and Icons|Better High Detail map and Icons]]  to improve clarity


===== [http://www.nexusmods.com/fallout3/mods/12602 Ambient Wasteland 2] =====
May 7, 2015
* '''Author''': Leviathan1753
*# Added [[User:Kelmych/Fallout3#Replace textures for the original Railway Rifle|Replace textures for the original Railway Rifle]], HD replacement textures for the Railway rifle
* '''Version''': v1.1
*# Added [[User:Kelmych/Fallout3#Detailed Collisions|Detailed Collisions]], improved meshes for static items to reduce collisions
* ''Fallout NV Equivalent'': [http://newvegas.nexusmods.com/mods/40183 Ambient Wasteland 2]  port to FNV of FO3 mod.
*# Modified installation instructions for [[User:Kelmych/Fallout3#Precision Collision - Clutter|Precision Collision - Clutter]], removing some meshes that are not needed
* '''Notes''': The WAV version is the best solution for Audiophiles, sorry no FLAC. The MP3 version is the best solution for everyone else.
*# Modified installation instructions for [[User:Kelmych/Fallout3#20th Century Wpns -Plus- Reborn for FWE 603 ...|20th Century Wpns -Plus- Reborn for FWE 603 ...]] to hide a folder that would otherwise cause overwrite of one of the files from the Railway rifle texture replacement mod.
* '''Installation''': Download the desired version and install with MO. If the WAV version is used, after installing the main file with MO install "Ambient Wasteland 2 Wav Patch" using {{ui|Merge}}.


Adds many new ambient sounds to the wasteland.
May 3, 2015
===== [http://www.nexusmods.com/fallout3/mods/17849 Sounds From The Wasteland (aka eerie ambient)] =====
*# Added [[User:Kelmych/Fallout3_INIs|Fallout 3 INI Tweaks]], moved the INI Tweaks to a new subguide with more details
* '''Author''': ncrlover
* '''Version''': v1.1
* '''Notes''': This is intended to supplement ''Ambient Wasteland 2'' by adding additional sounds not included in that mod.
* '''Installation''': Get main file and install with MO.


More ambient sounds for the wasteland.
May 2, 2015
===== [http://www.nexusmods.com/fallout3/mods/12209 Home brewed sound pack] =====
*# [[User:Kelmych/Fallout3#Pre-Installation Checklist|Pre-Installation Checklist]] updated to include additional display and video card configuration information
* '''Author''': Meclizine
*# Added [[User:Kelmych/Fallout3#Male Body Replacer|Male Body Replacer]] subsection with a short discussion on the two alternate male body replacers and the problems that have been noted with them.
* '''Version''': v1.2
*# Installation instruction for [[User:Kelmych/Fallout3#Weapon Mod Kits|Weapon Mod Kits]] changed to eliminate the optional ugly AA-12 shotgun.
* '''Notes''': Additional sound effects replacers not in the other sound mods.
*# Added [[User:Kelmych/Fallout3#Breezes FO3 Males|Breezes FO3 Males]] as an alternate male body replacer
* '''Installation''': Get main file and install with MO.
*# Added [[User:Kelmych/Fallout3#Breezes FO3 Males Optional Clothing|Breezes FO3 Males Optional Clothing]]
Deadmano recommends the following changes for sounds that are not as quite as good as what they replace:
*# Modified  [[User:Kelmych/Fallout3#Marts Mutant Mod - RC 62|Marts Mutant Mod - RC 62]], added change when Breezes's male body replacer is used
{{MO tNote|Hide the following folders.|sound\fx\fst\conc_broken\land<br>Sound\fx\fst\conc_broken\run<br>sound\fx\fst\conc_broken\sneak<br>sound\fx\fst\conc_broken\walk}}
*# Updated  [[User:Kelmych/Fallout3#Fixes for Crimson Caravan v1_3|Fixes for Crimson Caravan v1_3]], new version with new installation instructions
{{MO tNote|Replace some sounds with other ones.|Copy the run and walk sounds from the conc_solid folder into conc_broken and simply rename each sound to the conc_broken equivelant, i.e: conc_solid\run\left\fst_conc_solid_run_01.wav would become conc_broken\run\left\fst_conc_broken_run_01.wav etc.}}
*# Modified installation instructions for [[User:Kelmych/Fallout3#The Crimson Caravan v1_3|The Crimson Caravan v1_3]]
{{MO tNote|Hide the following folders.|sound\fx\fst\conc_solid\land<br>sound\fx\fst\conc_solid\sneak<br>sound\fx\fst\dirt\land<br>sound\fx\fst\grass\sneak<br>sound\fx\fst\gravel\sneak}}
===== [http://www.nexusmods.com/fallout3/mods/627 Improved Sound FX] =====
* '''Author''': dDefinder
* '''Version''': v1.3
* '''Notes''': A rebalance of many weapon sounds and other game sounds.
* ''Fallout NV Equivalent'': [http://newvegas.nexusmods.com/mods/35293 Improved Sound FX v0821] expanded port to FNV of FO3 mod.
* '''Installation''': Get the main file "Improved Sounds FX v13" and if desired the ''Lower Gunshot Volume'' optional file.  Install the main file using MO, then if lower volume sounds are desired install the optional file using {{ui|Merge}}.
After installation, Deadmano recommends hiding the following folders as the sounds are not as quite as good as what they replace
{{MO tNote|Hide the following folders in sound\fx\wpn\.|alienblaster<br>gatlinglaser<br>minigun<br>misslelauncher<br>pistol_10mm<br>pistol_10mm_silenced<br>pistol22<br>pistol32<br>pistol44magnum<br>pistollaser<br>pistolplasma<br>rifleassault<br>rifleassaultg3<br>riflehunting<br>riflelaser<br>riflelincolns<br>rifleplasma<br>riflerailway<br>riflesmg<br>riflesniper<br>shotguncombat<br>shotgundoublebarrel<br>shotgunsawed<br>teslacannon<br>WMK}}
===== [http://www.nexusmods.com/fallout3/mods/613 CRL9000 Sound Modification V046 - DLC Edition] =====
* '''Author''': Crawlius
* '''Version''': v046
* '''Notes''': The mod provides better quality weapon sounds for Fallout weapons.
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/35429 CRL9000 Sound Modification for New Vegas - V041], port to FNV of FO3 mod.
* '''Installation''': Get the main file "CRL9000 Sound Modification V046" and optional "DLC Weapons Soundpack". For reduced volume sounds get the main file "CRL9000_Quieter_Edition_-_045-613" and optional files "CRL9000_Quieter_Edition_-_DLC-613" and "Incremental Update - 045 to 046". If the regular volume sounds are used the incremental update isn't needed.
Install the selected main file with MO, then install the optional file(s) using {{ui|Merge}}.
After installation, Deadmano recommends hiding the following folders as the sounds are not as quite as good as what they replace:
{{MO tNote|Hide the following folders in sound\fx\wpn\.|alienblaster<br>minigun<br>pistollaser
<br>rifleassault<br>rifleassaultg3<br>riflegauss<br>riflelincolns<br>riflesniper}}
===== [http://www.nexusmods.com/fallout3/mods/13055  Fallout 3 - HD Audio Overhaul] =====
* '''Author''': Morwyn Kelm
* '''Version''': v1.21
* '''Notes''': HD background ambiance music and some HD sounds that many users like.
More and better quality ambiance music for the wasteland, alternative to the vanilla ones. You might prefer these.
==  Gotta have my tunes! ==
Even after a war everyone still wants to hear the music they like. This section provides some mods with new or expanded radio stations.<br>
The [[#Fallout 3 Radio Stutter Fix|Fallout 3 Radio Stutter Fix]] section near the end of the guide discusses potential solutions for stutter in the Pipboy radio stations.
===== [http://www.nexusmods.com/fallout3/mods/6104 CONELRAD 640-1240 - Civil Defense Radio] =====
{{Indicator|8|16|#006666|#669999|#A8C9A7|Core&nbsp;}}
* '''Author''': Macabre Productions
* '''Version''': v1.4
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/35061 CONELRAD 640-1240 - Civil Defense Radio], port to FNV of FO3 mod by same author.
* '''Installation''': Get main file and install with MO.
If you upgrade to a new version you need to either do a clean install or reset the quest that this mod uses.
Open the console (using the ~ character).
Type in the console command "resetquest xx000EA6" without the quotes, replacing xx with the plugin index of the mod.
Return to the game. The Conelrad station will appear shortly.


Great list of songs that fit right into the Fallout universe.
April 22, 2015
===== [http://www.nexusmods.com/fallout3/mods/14946 GNR Enhanced] =====
*# Added [[User:Kelmych/Fallout3#Enclave Power Armors Retextured|Enclave Power Armors Retextured]]
{{Indicator|8|16|#006666|#669999|#A8C9A7|Core&nbsp;}}
*# Updated version of [[User:Kelmych/Fallout3#Descriptive Icons for Fallout 3|Descriptive Icons for Fallout 3]]
* '''Author''': Raptre
*# Removed [http://www.nexusmods.com/fallout3/mods/2896 Pipboy Item Descriptions Mod] , DIFF provides this capability
* '''Version''': v1.2
*# Removed [http://www.nexusmods.com/fallout3/mods/430 Fallout 3 Item Descriptions], DIFF provides this capability
* '''Notes''': Adds 100 new songs and some bug fixes (many not in the Unofficial Fallout 3 Patch) & enhancements for the GNR story line
*# Removed  [http://www.nexusmods.com/fallout3/mods/5288 Fallout 3 DLC Item Descriptions], DIFF provides this capability
* '''Installation''': Get main mod and update, install main file with MO and update using {{ui|Merge}}


You don't want to miss your favorite DJ ,do you?
April 17, 2015
===== [http://www.nexusmods.com/fallout3/mods/10900 Radio Active] =====
*# Added [[User:Kelmych/Fallout3#Hi-Res Plasma Rifle Retexture|Hi-Res Plasma Rifle Retexture]]; more high res retextures of vanilla weapons
{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}}
*# Added [[User:Kelmych/Fallout3#Gauss Rifle Hi-Res Retexture|Gauss Rifle Hi-Res Retexture]]
* '''Author''': tortured Tomato
* '''Version''': v2
* '''Notes''': Have not looked at or listened to ingame. Has an ingame menu, this <u>may</u> need to be remapped.
* '''Installation''': Download and install the following:
:*Radio Active - Core Files ENG v2
:*Compilation A
:*Compilation B
:*Compilation C
:*Compilation D - Prewar Classics 1950 Music For Your Radio


<span style="border-bottom: solid 1px">Remapping the M key (taken directly from the mod page)</span>
April 15, 2015
#launch the game with FOSE
*# Updated version of [[User:Kelmych/Fallout3#Plasma Rifles Awesomefied|Plasma Rifles Awesomefied]]
#open the console ( ~ or ^ )
*# Added [[User:Kelmych/Fallout3#US Assault Rifle Retexture|US Assault Rifle Retexture]]
#type in ' Set RAMKey to Number ', without the quotes
*# Added [[User:Kelmych/Fallout3#.32 Pistol Hi-Res Retexture|.32 Pistol Hi-Res Retexture]]
#For the Number enter a valid key-number you found here -> use the Dec values
*# Added [[User:Kelmych/Fallout3#Chinese Assault Rifle Hi-Res Retexture|Chinese Assault Rifle Hi-Res Retexture]]
#test the new key to ensure that the menu is working (if not, you may have to reload a savegame)
*# Added [[User:Kelmych/Fallout3#Laser Rifle Hi-Res Retexture|Laser Rifle Hi-Res Retexture]]
;Example: For assigning the menu key to L, type ' Set RAMKey to 38 ' into the console
*# Added [[User:Kelmych/Fallout3#Hi-Res Laser Pistol Retexture|Hi-Res Laser Pistol Retexture]]


Early to Mid-1900s classic music. Should fit Fallout very well.
April 7, 2015
===== [http://www.nexusmods.com/fallout3/mods/10147 Radio Neutron] =====
*# Added [[User:Kelmych/Fallout3#Millenia Assaultrifle Replacers RH WMK Patch|Millenia Assaultrifle Replacers RH WMK Patch]] that patches the Millenia AK47 to be compatible with RH_Ironsights and WMK.
{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}}
*# Added [[User:Kelmych/Fallout3#Descriptive Icons for Fallout 3|Descriptive Icons for Fallout 3]], provides a very large set of icons with text for FO3 items for the Pipboy.
* '''Author''': roquefort
* '''Version''': v1.00
* '''Installation''': Download and install the main file with MO.


Yet another Early to Mid 1900s classic music. Hishutup feels that classic music fits Fallout very well.
March 27, 2015
== Gameplay ==
*# Added [[User:Kelmych/Fallout3#Patches List|Patches List]] to simplify selecting among some of the optional patch files mentioned in the guide
The mods add to game immersion and fun.
===== [http://www.nexusmods.com/fallout3/mods/22122 Anchorage Holotapes] =====
* '''Author''':  pitabox987
* '''Version''': v1.1
* '''Notes''': Adds some holotapes in the Anchorage DLC that were cut.
* '''Installation''': Download ''Anchorage VSS Facility Holotapes'' for the full set of cut holotapes or ''VSS Facility Reconstructed Audio Log'' to get only the holotapes that don't contain significant violence. Iinstall with MO.
===== [http://www.nexusmods.com/fallout3/mods/22541 Armor Repair Kits] =====
{{Indicator|8|16|#336699|#0099CC|#EEF0F2|LowRes&nbsp;}}
* '''Author''': Antistar,  FreedomFighter4
* '''Version''': v1.0.1
* '''Requirements''':  [[#FOSE|FOSE]]
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/36744 Armour Repair Kits]  equivalent FNV mod to FO3 mod.
* '''Installation''': Use manual installation and uncheck ''Armor Repair Kits - FO3.esp'' during installaiton.


Allows player to repair armor just like weapons. Fixes up the equipped piece of armor with the lowest condition. Finally available for FO3!
February 25, 2015
===== [http://www.nexusmods.com/fallout3/mods/14994 Better Balanced Backpacks] =====
*# Added [[User:Kelmych/Fallout3#Personal Achievements Log|Personal Achievements Log]] as an optional mod
{{Indicator|8|16|#336699|#0099CC|#EEF0F2|LowRes&nbsp;}}
*# Added [[User:Kelmych/Fallout3#FAWKES Re-texture HiRes|FAWKES Re-texture HiRes]]; higher resolution ''Fawkes'' NPC/clothing
* '''Author''': Chesko
*# Expanded installation instructions for [[User:Kelmych/Fallout3#Fallout 3 Hirezd|Fallout 3 Hirezd]]
* '''Version''': v1.1
*# added an additional Fallout New Vegas mod for Nuka Cola caps in [[User:Kelmych/Fallout3#Using Fallout New Vegas Mods for High Resolution Clutter, etc.|Using Fallout New Vegas Mods for High Resolution Clutter, etc.]]
* '''Notes''': Adds backpacks, using the Blackhawk textures, balanced for use with the harshest weight setting of FWE. These are sold at a shack in Springvale; pack selection depends on player level.
*# Updated version for [[User:Kelmych/Fallout3#Wrye Flash|Wrye Flash]]
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/35034 BlackWolfBackpacks New Vegas] closest equivalent FNV mod, doesn't include the same balancing
* '''Installation''': Download and install the mod with MO, the "fomod'' folder should be deleted.
===== [http://www.nexusmods.com/fallout3/mods/5253 Delay DLC] =====
{{Indicator|8|16|#E6E600|#B2B200|#1A1A00|Cleaning&nbsp;}}
* '''Author''': 4th of Eleven
* '''Version''': v1.0
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/42033 Delay DLC - TTW], equivalent FNV mod to FO3 mod.
* '''Notes''': This mod reduces the size of the region over which you receive messages about starting the DLC. One user had a problem with the plugin for The Pitt DLC; the detection radius was too small and it didn't reliably add the radio signal when the player character was close.
* '''Installation''': Install "Delay DLC". Double clicking the mod and moving ''Delay ThePitt + Anchorage.esp'' and ''DelayThePitt.esp'' to ''Optional ESPs'' is recommended so these plugins aren't used.
===== [http://www.nexusmods.com/fallout3/mods/21953 Brahmin Dairy Products - FWE] =====
{{Indicator|8|16|#336699|#0099CC|#EEF0F2|LowRes&nbsp;}}
* '''Author''': Smosh and DanielCoffey
* '''Version''': v2.3
* '''Requirements''':  [[#FWE - FO3 Wanderers Edition|FWE - FO3 Wanderers Edition]] (this mod expects this to be used)
* '''Notes''': Adds milk, cheese, smoothies, and cheesecake from Brahmin to the game. This version of the mod is rebalanced for use with the Primary Needs functions in FWE. The original Brahmin Dairy Products mod is not needed when using this mod.
* '''Installation''': Get main file and install with MO.
=====  [http://www.nexusmods.com/fallout3/mods/6005 J3Xified Driveable Motorcycle] =====
{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}}{{Indicator|8|16|#E6E600|#B2B200|#1A1A00|Cleaning&nbsp;}}
* '''Author''': J3X (original mod by VeliV)
* '''Version''': v0.3.5
* '''Notes''': Add a drivable motorcycle that can be used to travel rapidly through the wasteland vs. using the game's Fast Travel or the optional ''FWE''-provided motorcycle.
* '''Installation''': Download the main file and update. Install the main file, then install the update using {{ui|Merge}}.
===== [https://www.nexusmods.com/fallout3/mods/273 Old Barkskin] =====
{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}}
* '''Author''': daisho
* '''Version''': v1.0
* '''Notes''': This mod changes the perk `Barkskin´ from the quest in Oasis to match the Fallout 3 Collector´s Guide.
===== [http://www.nexusmods.com/fallout3/mods/6190 More Perks] =====
{{Indicator|8|16|#006666|#669999|#A8C9A7|Core&nbsp;}}
* '''Author''': dree74 aka Kyung-Bum Lee
* '''Version''': v2.3.7
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/35979 More Perks], follow-on mod for FNV
* '''Notes''': The Early Training perk doesn't seem to work properly; the Anchorage DLC provides Power Armor training so this perk isn't especially important.
* '''Installation''': Get the main file, the five DLC optional files, and "More Perks Req 1_3_5" optional file.
Follow these instructions:
Install the main file, the five DLC optional files, and "More Perks Req 1_3_5" optional file. Make sure each mod goes into "More Perks" and select {{ui|Merge}} when asked.
In Mod Organizer's left pane double-click the mod and in the pop-up box select the ''Optional ESPs'' tab.
Move all the plugins into the ''Optional ESPs'' box.  There should be no plugins left from this mod after following the above directions.
The next mod will install a merged ESP for the ''More Perks'' mod.


This excellent mod will give many new perks to players that are every bit as good or better than the vanilla perks.
February  19, 2015
===== [http://www.nexusmods.com/fallout3/mods/16787 Paradox Ignition presents More Perks] =====
*# Removed [http://www.nexusmods.com/fallout3/mods/2053 Dialogue Tweaks] ; it causes bugs in some main vanilla quests
{{Indicator|8|16|#006666|#669999|#A8C9A7|Core&nbsp;}}
*# Updated instructions for [[User:Kelmych/Fallout3#Better clutter and furniture pack|Better clutter and furniture pack]] to hide some corrupted textures in the mod
* '''Author''': Paradox Ignition (robert01 and hairylegs222)
* '''Version''': v1.0 (Sept. 27, 2014 version)
* ''Fallout NV Equivalent'': [http://www.nexusmods.com/newvegas/mods/44204 More Perks Merged], (one of the files on the NVEC page) equivalent mod for FNV by same author (hairylegs222)
* '''Installation''': In the Files tab of the "Paradox Ignition presents The Mergers" page get the ''More Perks Merged'' file and install with MO using {{ui|Merge}} into the More Perks mod above.


Merged plugin version of ''More Perks'' from the mod above. Reduces load order immensely.
February 15, 2015
<!--===== [http://www.nexusmods.com/fallout3/mods/11035 Crowded Cities v2] =====
*# Updated installation instructions for [[User:Kelmych/Fallout3#RH_IronSights - FOSE|RH_IronSights - FOSE]] to remove the use of the RH_Ironsights to EVE Bridge patch
{{Indicator|8|16|#E6E600|#B2B200|#1A1A00|Cleaning&nbsp;}}
*# Updated installation instructions for [[User:Kelmych/Fallout3#20th Century Weapons|20th Century Weapons]] to add an alternate download site
* '''Author''': Volek
*# Updated installation instructions for [[User:Kelmych/Fallout3#Blackened|Blackened]] to use the new optional RH_Ironsights patch
* '''Version'''2.2
*# The ''userlist.yaml'' file mentioned in the [[User:Kelmych/Fallout3#Run LOOT|Run LOOT]] section was updated
* '''Notes''': This mod creates over 70 different Wastelander NPCs who spawn all over the settlements. This version fixes some problems with the original mod [http://www.nexusmods.com/fallout3/mods/11035 Crowded Cities v2].
* '''Installation''': Install the v22 main file with MO, choose one of the two optional plugins and hide the other one.
Unfortunately this mod gives some characters white bodies. To fix this, Wrye Flash can be used to esmify the mod or:
Run xEdit from MO selecting only the plugin used from this mod.
In the left panel of xEdit, click the ''plus'' sign next to the CrowdedCities plugin used to show the records in the mod.
Select the ''File Header'' record.
In the ''Record Flags'' row, right click the blank area to the right of the vertical line.
When the xEdit warning comes up, answer ''Yes'' (the green box).
Put a check in the ''ESM'' box (the top box). There will now be ''ESM'' in the ''Record Flags'' and in the ''ESM'' line underneath it.
Click the ''x'' in the upper right corner to close ''xEdit''. Make sure the box for ''Backup Plugins'' is checked, and save the mod.
Now run MO and double click the ''Crowded Cities'' mod. Select the ''Filetree'' tab, select the plugin, right click and select ''Rename''.
Change ''esp'' in the plugin name to ''esm''.
Select ''Close'' in the lower right corner.
The mod is now a master plugin (.esm) and the white body problem will be gone.
The plugin will now load with the other master files at the beginning of the load order in the right panel of MO.
-->
===== [http://www.nexusmods.com/fallout3/mods/21671 Crowded Cities Redux] =====
* '''Author''': Volek, Deadmano
* '''Version''': 1
* '''Notes''': The [http://www.nexusmods.com/fallout3/mods/21671 original Crowded Cities mod] creates over 70 different Wastelander NPCs who spawn all over the settlements. This version of the mod repairs some problems with the original mod.
* '''Installation''': Get the ''Crowded Cities Redux v1'' file from the [http://www.nexusmods.com/fallout3/mods/21671 The Wasteland Patch Collection] page and install the main file with MO.
===== [http://www.nexusmods.com/fallout3/mods/18112 Wasteland Guards aka DC Defence] =====
* '''Author''': djmystro
* '''Version''': 2.0
* '''Notes''': This mod adds over 50 guard NPCs spread around settlements and towns to protect the inhabitant NPCs.
===== [http://www.nexusmods.com/fallout3/mods/21458 UF3P - Exotic Caravans] =====
* '''Author''': Alo Bautist
* '''Version''': 3.0
* '''Notes''': This mod provides additional protection for the trader caravans that roam the wasteland.
* '''Installation''': Download the main file and install one of the two esm plugins with MO. The standard version is recommended; the other version makes the guards unkillable. Both plugins include changes for compatibility with Project Beauty.
==== Choose only one of the next three Metro Map mods ====
All of the Metro map mods below have some flaws. ''A Useful Metro Map'' shows the entrance locations and has fairly accurate locations for the stations, but reveals way too much information about alternate paths between stations that can break immersion.  ''Metro Map Replacer'' has the look and feel of actual Metro maps, but station locations can be inaccurate and the entrance locations are not shown so navigating between places in the game often requires drawing a separate paper map that adds the details not available in this map. ''A Decent Metro Map'', like ''Metro Map Replacer'', looks a lot like actual DC Metro maps. It has more information and a few small spoilers (e.g., ''Irradiated Metro'') but doesn't include some of the major paths between stations that didn't exist before the bomb like ''A Useful Metro Map'' does. One option would be to start the game with the ''A Decent Metro Map'' or perhaps ''Metro Map Replacer'', and after discovering most of the station entrances and alternate paths between stations replace this mod with the ''A Useful Metro Map'' if needed to avoid having to draw a paper map.
===== [http://www.nexusmods.com/fallout3/mods/22852 A Decent Metro Map]  =====
{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}}{{Indicator|8|16|#996633|#FF9900|#E0D1C2|MedRes&nbsp;}}
* '''Author''': arzoni
* '''Version''': v1.0
* '''Notes''' . It has more detail
===== [http://www.nexusmods.com/fallout3/mods/20005 A Useful Metro Map]  =====
{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}}{{Indicator|8|16|#996633|#FF9900|#E0D1C2|MedRes&nbsp;}}
* '''Author''': krimin_killr21
* '''Version''': v1.2.1.2
* '''Notes''': The only Metro map that shows all the subway entrances and station locations with reasonable accuracy. Unfortunately it also shows the alternate paths between stations added after the bomb, which can break immersion.
* '''Installation''': Get ''Version 1_2_1_2 - Realistic Version'' and install with MO.
===== [http://www.nexusmods.com/fallout3/mods/19174 Metro Map Replacer] =====
{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}}{{Indicator|8|16|#996633|#FF9900|#E0D1C2|MedRes&nbsp;}}
* '''Author''': Pitchblend
* '''Version''': v1.01
* '''Notes''': The only Metro map mod with the look and feel of the maps in actual Metro stations. The stations locations on this map are not exactly where they are in game, and it doesn't show above ground entrance locations. With this map it can be very difficult to determine how to get to places in DC.
=== Marts Mutant Mod and Associated Mods ===
===== [http://www.nexusmods.com/fallout3/mods/3211 Marts Mutant Mod - RC 62] =====
{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}}{{Indicator|8|16|#996633|#FF9900|#E0D1C2|MedRes&nbsp;}}
* '''Author''': Martigen
* '''Version''': v1.oRC62
* '''Notes''': This excellent mod makes creatures and NPCs use better AI. Many of the better compatibility patches listed in the guide require that this mod is used, so it is recommended that it be used. The default MMM parameters make the game significantly more difficult, but these can easily be changed. MMM adds better Creature/NPC AI as well as much tougher creatures/NPCs. It is, however, very configurable and by setting most of the configurable parameters close to the vanilla game settings it is possible to use MMM to provide an improved game without making the game excessively difficult.
* '''Installation''': Download the main file "Marts Mutant Mod 1-RC61 FOMOD Ready" and the update file with some replacement plugins "MMM-6_2-update".
Install the main mod with MO; it should handle the MMM fomod. This mod has MANY options, so it is recommended that the user first read the "README - Mart's Mutant Mod.txt", "README - Mart's Mutant Mod - Increased Spawns.txt", and "README - Mart's Mutant Mod - FAQ.txt" to determine how to configure the mod. After the main mod is installed, install the update with {{ui|Merge}} to overwrite the replaced plugins.<br>
<!-- Note that FWE provides some protection for traders, but the optional ''Mart's Mutant Mod - Tougher Traders'' plugin provides even greater protection if this is considered necessary. Most users install only the FWE-based protection.-->
Double click the mod in the left pane of MO and move the following plugins into ''Optional ESPs''; these aren't needed since they are included in the merged plugin in the next mod that is installed or else they are covered by FWE:
Mart's Mutant Mod.esm
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Master Menu Module.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Zones Respawn.esp
If Breeze's male body replacer is used also hide the following four files in the ''textures\MMMF3\characters\raider'' folder so these raider textures from the Breeze's male body mod will replace them:
upperbodymaleTAT1.dds, upperbodymaleTAT2.dds, upperbodymaleTAT3.dds, upperbodymaleTAT4.dds


This very popular mod is the premier mod in Fallout 3 for adding additional and varied enemies, created by one of best known mod creators. Unfortunately it was never ported to Fallout NV, much to the disappointment of its many fans. Install this optional mod if you want a significant challenge with tougher and more varied enemies and the system can handle the additional VRAM and scripting.
February 10, 2015
==== Mod Changes to Support MMM ====
*# Removed  [http://www.mediafire.com/download/9rc2cd9s2f1cxa3/NMC+0.9.7z Optimization and BugsFix] until there is some indication that the textures taken from [[User:Kelmych/Fallout3#NMCs_Texture_Pack_for_FO3|NMCs_Texture_Pack_for_FO3]] are used with the author's permission
Changes and/or patches need to be made for several mods in the guide when MMM is used. The changes or patches are described in the entries for each of the affected mods:
* [[#DCInteriors Project|DCInteriors Project]]
* [[#Fallout 3 Redesigned - Formerly Project Beauty HD|Fallout 3 Redesigned - Formerly Project Beauty HD]]
* [[#FWE - FO3 Wanderers Edition|FWE - FO3 Wanderers Edition]]
* [[#Breezes FO3 Males|Breezes FO3 Males]], MMM must be installed before this
* [[#Glowing Ghouls - FO3|Glowing Ghouls - FO3]]
==== MMM Support Mods ====
The rest of the mods in this subsection are needed if MMM is used; they are labelled optional only for those not using MMM.
===== [http://www.nexusmods.com/fallout3/mods/16787 Paradox Ignition presents Marts Mutant Mod Merged] =====
{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}}
* '''Author''': Paradox Ignition (robert01 and hairylegs222)
* '''Version''': v1.3
* '''Requirements''': [[#Marts Mutant Mod - RC 62|Marts Mutant Mod - RC 62]]
* '''Notes''': Merged plugin for ''Marts Mutant Mod'' above. MMM cannot be used without this plugin.
* '''Installation''': Before the updated mod is installed the author suggests going to an interior space and waiting four days, then create a saved game and exit (If this is part of an initial installation of MMM this does not need to be done.).
Install with MO. This can be combined with the original mod by using {{ui|Merge}} during installation or it can be installed as a separate mod.
===== [http://www.nexusmods.com/fallout3/mods/9010 MMMF3 Type3 Raider Texture Fix] =====
{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}}{{Indicator|8|16|#996633|#FF9900|#E0D1C2|MedRes&nbsp;}}
* '''Author''': EmeraldReign
* '''Version''': v1.0
* '''Requirements''': [[#Marts Mutant Mod - RC 62|Marts Mutant Mod - RC 62]]
* '''Notes''': Replacement for some MMM mod female raider textures using textures from the Dimonized Type3 Body (above).
===== [http://www.nexusmods.com/fallout3/mods/11711 Alternate Female Raider Skins for Type3 - TypeV - MMMF3] =====
{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}}{{Indicator|8|16|#996633|#FF9900|#E0D1C2|MedRes&nbsp;}}
* '''Author''': Volek
* '''Version''': v1.0
* '''Requirements''':[[#Marts Mutant Mod - RC 62|Marts Mutant Mod - RC 62]]
* '''Notes''': Replacement for some Dimonized Type3 Body female body textures for MMM with dirty or tattooed textures.
* '''Installation''': Choose either the base skin or tattooed skin file and install with MO.
===== [http://www.nexusmods.com/fallout3/mods/21118 Zeta Turret and Drone Karma Fix] =====
{{Indicator|8|16|#cc6699|#CC0099|#F0D1E0|Optional&nbsp;}}
* '''Author''': DeJuanNOnley
* '''Version''': v1.1
* '''Requirements''': [[#Marts Mutant Mod - RC 62|Marts Mutant Mod - RC 62]]
* '''Notes''': UUF3P includes the vanilla version of this mod. This version provides the MMM changes for support drones.
* '''Installation''': Install with MO. When the FOMOD window is shown choose the MMM merged version of the mod.
== Compatibility Patches ==
'''I didn't sign up for this.'''
''' This is someone's bullshit political agenda. Who authorized this?''' - Jack Ryan.


But you must persevere to the end, knowing that only then can you proceed with your head held high!
January 30, 2015
*# Added [[User:Kelmych/Fallout3#Auto Gates|Auto Gates]]; adds automatic gates for multiple sites
*# Added [[User:Kelmych/Fallout3#Baileys Crossing Metro Opened|Baileys Crossing Metro Opened]]; allows using Metro entrance to get to Operation Anchorage starting site
*# Added [[User:Kelmych/Fallout3#Museum Halls of Today|Museum Halls of Today]]; adds 4 interior cells to Museum of Technology
*# Revised installation instructions for  [[User:Kelmych/Fallout3#FO3 Item Descriptions|FO3 Item Descriptions]] to fix packaging problem


You didn't really think that after installing so many mods you wouldn't need to add a bunch of compatibility patch mods, did you! Seriously? Just be happy that almost all the compatible patches you need are already available! Many of them weren't available until years after the game was released.
January 29. 2015
*# Added [[User:Kelmych/Fallout3#Canterbury Commons Interiors|Canterbury Commons Interiors]]; adds 3 interiors and NPCs to Canterbury Commons
*# Added [[User:Kelmych/Fallout3#DCInteriors A Room With A View|DCInteriors A Room With A View]]; adds player home in Rivet City with great views


Now you probably think that when these are installed all the compatibility issues will be fixed. This is where the pointer to the xEdit manual is usually provided so you can learn how to build additional compatibility patches (in case you forgot to ask it's [http://www.nexusmods.com/fallout3/mods/8629/ here])<br>
January 28, 2015
The end of this section has a list of which patches in this subsection are used for different combinations of Fallout 3 mods. The patch mods listed cover many but not all of the incompatibilities. Weapon mod compatibility is especially challenging with WMK, RH_Ironsights, Impact and various retexture mods making changes across the records in the weapon objects and in the meshes of the weapon models.<br />
*# Added [[User:Kelmych/Fallout3#Optimization and BugsFix|Optimization and BugsFix]]; replaces some of the [[User:Kelmych/Fallout3#NMCs_Texture_Pack_for_FO3 |NMCs_Texture_Pack_for_FO3]] textures with improved versions
=== Patches ===
<!--
===== [http://www.nexusmods.com/fallout3/mods/20555 Busworld and DCInteriors compatibility patch] =====
* '''Author''': front210
* '''Version''': v1.0
* '''Notes''': This mod adds compatibility between Busworld and the DC Interiors Project.
* '''Installation''': Get the main file and install with MO.
-->
===== [http://www.nexusmods.com/fallout3/mods/18639 Ammunition Schematics for FWE-WMK-CRAFT-Full CalibrV1_4] =====
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* '''Author''': Highlander4242
* '''Version''': v1.30
* '''Requirements''': [[#FWE - FO3 Wanderers Edition|FWE - FO3 Wanderers Edition]] (includes CALIBR), [[#Weapon Mod Kits|Weapon Mod Kits]] , [[#CRAFT|CRAFT]]
* '''Notes''': Provides compatibility so ammunition for FWE and WMK weapons can be created at a workbench.
* '''Installation''':  Download and install "CALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT-V1_3" mainfile with MO. Either remove the Calibr.esm plugin during installation or after installation move this plugin to ''Optional ESPs'' in MO.


===== [http://www.nexusmods.com/fallout3/mods/16591 PPA and FWE Armor Balancer] =====
January 29. 2015
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*# Added [[User:Kelmych/Fallout3#Canterbury Commons Interiors|Canterbury Commons Interiors]]; adds 3 interiors and NPCs to Canterbury Commons
* '''Author''': lanceuppercut47
*# Added [[User:Kelmych/Fallout3#DCInteriors A Room With A View|DCInteriors A Room With A View]]' adds player home in Rivet City with great views
* '''Version''': v1.5
* '''Requirements''': [[#Powered Power Armor|Powered Power Armor]],  [[#FWE - FO3 Wanderers Edition|FWE - FO3 Wanderers Edition]].
* '''Notes''': Provides compatibility between PPA and FWE so the PPA armor stats are more consistent with those of FWE armor.
* '''Installation''':  Download and install "PPA-FWE-Balance_1point5" with MO. After installation move ''PPA - FWE TalonExtraArmor.esp'' to ''Optional ESPs'' unless the [http://www.nexusmods.com/fallout3/mods/5483  ''Expanded Talon Company''] mod is used.
===== [http://www.nexusmods.com/fallout3/mods/20874 Dragonskin armor for FWE v2014] =====
* '''Author''': Ghostwise
* '''Version''': v1
* '''Requirements''':  [[#FWE - FO3 Wanderers Edition|FWE - FO3 Wanderers Edition]]., [[#Dragonskin Tactical Armor|Dragonskin Tactical Armor]]
* '''Notes''': Modifies the statistics of the gear in Dragonskin Tactical Armor for better balance with the armor in FWE.
* '''Installation''':  Download and install ''Dragonskin_for_FWE_2014'' with MO. After installation open xEdit and select the ''Dragonskin_for_FWE_2014.esp'' plugin then select {{ui|OK}}.  Click the ''+'' sign next to ''Object Effect'' to see the records. Remove FormID xx01EE9C where xx is the plugin index.<br>
This record reduces the carrying weight of the Combat Backpack from [[#Dragonskin Tactical Armor|Dragonskin Tactical Armor]]. Overly harsh restrictions on carry weight and unfortunately encourages many players to use Fast Travel to a player home to manage inventory. Frequent use of Fast Travel will eventually cause game stability problems.
===== [http://www.nexusmods.com/fallout3/mods/12751 T3TForFWE] =====
* '''Author''': The 3rd Type
* '''Version''': v1.0
* '''Requirements''':  [[#FWE - FO3 Wanderers Edition|FWE - FO3 Wanderers Edition]]. (includes CALIBR), [[#Zealotees MP5 Pack,|Zealotees MP5 Pack,]] [[#SVD Dragonov|SVD Dragonov]]
* '''Notes''': Balances statistics of Zealotee's weapons mods for compatibility with FWE version 5. Some work is needed to update some of the parameters for better compatibility with FWE 6. For the Adaptive Combat Rifle a test version of ACRforFWE is available [https://www.dropbox.com/s/z77o0qqea33c31y/FO3_Guide_test_plugins.7z?dl=0 FO3 Guide Test Plugins] that includes changes to support using the ironsights from ''RH_Ironsights'' with the ACR, and also some small changes in weapon statistics for better consistency with those of weapons in FWE 6.03 as well as other weapon mods.
* '''Installation''':  Download and install ''ZLArmsForFWE'' with MO.  In the left pane of MO double click the mod, select the ''Optional ESPs'' tab, and move ''ACRforFWE.esp'' to Optional ESPs. If the alternate version of ''ACRforFWE'' is used install it and use the plugin.
To maintain compatibility with [[# RH_IronSights - FOSE| RH_IronSights - FOSE]] ''xEdit'' can be used to add records to a compatibility patch that loads after this mod (this is typically done as part of an overall manually created compatibility patch that loads just before the bashed patch from ''Wrye Flash''):
xx000ea7 MP5A4 SMG - DNAM - Flags1 - remove the Don't Use 1st Person IS Animations
xx000ea9 MP5K SMG - DNAM - Grip Animation - change back to Handgrip1 instead of DEFAULT
xx000eaa MP5SD5 SMG - DNAM - Flags1 - remove the Don't Use 1st Person IS Animations
where ''xx'' is the plugin vload index for the ''ZL-MP5'' plugin from the [[#Zealotlees MP5 Pack|Zealotlees MP5 Pack]] mod. (thanks to DanielCoffey for these changes)
A plugin that includes these changes, ''ZL-MP5_fix.esp'' is included in the downloadable [https://www.dropbox.com/s/z77o0qqea33c31y/FO3_Guide_test_plugins.7z?dl=0 FO3 Guide Test Plugins]. Load the plugin just before the ''Bashed Patch'', then run [[#Wrye Flash|Wrye Flash]] and the plugin will be deactivated and its data will be included in the ''Bashed Patch''.
===== [http://www.nexusmods.com/fallout3/mods/18668 20th Century Wpns -Plus- Reborn for FWE 603 ...] =====
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* '''Author''': Highlander4242
* '''Version''': v1.73RC
* '''Requirements''':  [[#FOSE|FOSE]], 20th Century Weapons,  [[#FWE - FO3 Wanderers Edition|FWE - FO3 Wanderers Edition]] (including CALIBR installed as part of FWE), [[#eXcalibr - ammo eXpansion pack|eXcalibr - ammo eXpansion pack]]
* '''Notes''': Provides compatibility among 20th Century Weapons, FWE, CALIBR, and eXcalibr Munitions. This patch is listed as optional since it is not needed by those not using the main 20th century weapons mod. The patch plugin has a few bad entries but these don't seem to significantly affect the bashed patch, but don't expect all weapons to behave properly. The full name of all the mods in this section are quite long and can cause problems during installation if the full name of the mod file is used as the mod name in MO; using a shorter version of this name during installation is recommended.
* '''Installation''':
1. Get the "20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_Full_Version" main file and the update ''20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_HotFix-Update-3''.
Install main file with MO, and install the update file into the same mod folder (using {{ui|Merge}}). None of the plugins are needed ( The next mod includes updated versions of the records from the main plugin.) so they can all be moved to the ''Optional ESPs'' folder.
Four of the plugins can be deleted if desired (Calibr.esm and plugins with ''Alive(Chinese Ghoul)'', ''ALIVE (Test Container)'' and ''ALIVE(SuperMutant)'' in the name)
After installation right click the mod in the left pane of MO, select ''Open in explorer'', and copy the ''Fx'' folder in ''Sounds'' to the ''Sound'' folder where it will be merged with other sounds. Close the explorer window.
Double click the mod in the left pane of MO, select the ''Filetree'' tab, and open the <code>textures\weapons</code> folder.
Also Hide the ''2handrifle'' folder.
2. If the "RH Ironsights" mod is being used also get the optional additional "20th_Century_Weapons -Plus- Reborn_v1_70RC-18668_Ironsights_v1_1_Full_Version". The update is no longer needed since it is included in the next mod.
Install the main file as a separate mod with MO, then double click the mod and move the plugin to "Optional ESPs". The next mod includes updated versions of the records from this plugin.
<!-- Get the optional "xCALIBR_ammo_Override_v1_01_for_20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC" and install as an separate mod with MO. This adds xCalibr features to all Ammunition for 20th -Plus- Reborn.-->


===== [http://www.nexusmods.com/fallout3/mods/21259 20th Century Weapons Reborn eXCaliberized with additional patches] =====
January 28, 2015
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*# Added [[User:Kelmych/Fallout3#Optimization and BugsFix|Optimization and BugsFix]]; replaces some of the [[User:Kelmych/Fallout3#NMCs_Texture_Pack_for_FO3 |NMCs_Texture_Pack_for_FO3]] textures with improved versions
* '''Author''': arahat
* '''Version''': v1.00
* '''Requirements''':  [[#FOSE|FOSE]], 20th Century Weapons,  [[#FWE - FO3 Wanderers Edition|FWE - FO3 Wanderers Edition]]., Calibr v14, eXcalibr Munitions v2.3, [[#RH_Ironsights - FOSE|RH_Ironsights - FOSE]], 20th Century Wpns -Plus- Reborn for FWE 603 ...
* '''Notes''': Provides some improvements to the abandoned ''20th Century Wpns -Plus- Reborn for FWE 603 ..'' mod with improved FWE balance, better integration of xCalibr projectile graphics and stats, and an addon with 20th century weapons that were cut in the ''Reborn ...'' mod. It removes the need to include some of the plugins from the older mod. This patch is listed as optional since it is not needed by those not using the main 20th century weapons mod. There are still remaining issues with some of the 20th century weapons even when using this patch, althoguh it does make many improvements and fixes.
* '''Installation''': Get the ''20th Century Weapons Reborn xCALIBRized_StandaloneVersion'' (file 4), ''20th Century Weapons Reborn xCALIBR With RHIronsights Patch'' (file 3a), and ''20th Century Weapons Reborn - Cut Weapons addon'' (file 5) files. Install the file 4 with MO, then install the other two files either to their own mod or to the same MO mod by using {{ui|Merge}}. If installed separately, File 3a should be higher in load order (load later) than File 4 so that the 20th Century weapons with RH_Ironsights compatible models (meshes) will be available in the game.


===== [http://www.nexusmods.com/fallout3/mods/21671 The Wasteland Patch Collection] =====
January 24, 2015
* '''Author''': Deadmano
*# Expanded the [[User:Kelmych/Fallout3#Revised BSAs and Mod Organizer|Revised BSAs and Mod Organizer]] section comments on extracting mod BSAs
* '''Version''': v1.4
*# Expanded [[User:Kelmych/Fallout3#Pre-Installation Checklist|Pre-Installation Checklist]] to include instructions for German ''no gore'' version of FO3
* '''Notes''': This mod includes a set of patches to improve mod compatibility; many of these patches address compatibility among mods in this guide. For example, one of the patches restores some subrecords from [[#UPDATED Unofficial Fallout 3 Patch|UPDATED Unofficial Fallout 3 Patch]] and  [[#FWE - FO3 Wanderers Edition|FWE - FO3 Wanderers Edition]] that are not included in [[#Descriptive Icons for Fallout 3|Descriptive Icons for Fallout 3]]. If multiple patches are installed from this mod it is recommend that [[#Merge Plugins xEdit Script|Merge Plugins xEdit Script]] is used to combine the patches in the mod to reduce plugin count.
*# Small addition to [[User:Kelmych/Fallout3#Puce Moose Quest Mods|Puce Moose Quest Mods]] section on when to install mods
Since the patches are loaded after the bashed patch to prevnt problems with Wrye Bash, any FormID list or Leveled List subrecords from other mods not included in lists contained in the patches will need to be manually inserted into these lists with xEdit or they won't be used. Pne example of this is that the Zealotlees ACR won't be in the list of weapons available to Supermutants.
*# Added pointer in [[User:Kelmych/Fallout3#LOOT|LOOT]] section to a LOOT userlist for use with this guide
The TWPC patches add all the plugins needed by a patch to the list of master plugins for a patch even though some of these are not actually master plugins. This was done to help users remember which plugins are needed for use of the patch even through some aren't actually master files. This has unfortunately caused a lot of confusion among users of the patches. These show up in MO when you right click the plugin in the right pane of MO. Some of them like ''diff.esp'' are not actually masters so the game itself ignores this addition. Since they are not actually masters the game itself will ignore this addition. If desired, open a TWPC plugin in xEdit, right click and use the Clean Masters command it will remove these falsely-labeled master plugins that are not actually masters.  There is no need to try to add these additions elsewhere with ''Wrye Flash'' or ''xEdit''. These falsely-labeled master plugins can safely be eliminated (if desired) when merging plugins with [[#Wrye Flash|Wrye Flash]] or in the plugins included when using the [[#Merge Plugins|Merge Plugins]] utility.
*# Added [[User:Kelmych/Fallout3#Millenia's weapons for FWE|Millenia's weapons for FWE]]; balances the Millenia weapons with FWE weapon stats
* '''Installation''': Download ''The Wasteland Patch Collection V1.4'' and use the Fomod window to install selected patches. The patches to use depend on which mods are installed. The STEP patch at the end is the most comprehensive patch in the collection. To use it, and thus get the most benefit from the collection, requires that several options in this guide are installed.
*# Added [[User:Kelmych/Fallout3#Better Balanced Backpacks|Better Balanced Backpacks]]; adds new backpacks with stats compatible with FWE weight settings
*# updated version number of [[User:Kelmych/Fallout3#Mod Organizer|Mod Organizer]]
*# Removed  [http://www.nexusmods.com/fallout3/mods/20549 Creature Companion Fixes] since it seems to be fully incorporated in the most recent UUFO3P.


Some users prefer to not use [[#20th Century Weapons|20th Century Weapons]] since there are so many weapons added, and because there are problems with some of the weapons. Until Deadmano provides an alternate version for some of the major patches in TWPC, a patch that includes [[#20th Century Weapons|20th Century Weapons]] can be installed. The plugins from the [[#20th Century Weapons|20th Century Weapons]] mod also need to be installed temporarily; after the editing they can be removed. Open ''xEdit'' and select only the desired patch. After ''xEdit''' loads any record in the patch that includes a master record from [[#20th Century Weapons|20th Century Weapons]] can be removed. When all of these records are removed, run the ''Clean Masters'' command in ''xEdit'' on the patch plugin and the master reference to [[#20th Century Weapons|20th Century Weapons]] will be removed. As mentioned, this will require having the [[#20th Century Weapons|20th Century Weapons]] plugin installed while editing with xEdit, but once this is complete it can be disabled.
January 21, 2015
*# Added [[User:Kelmych/Fallout3#Tweaked Automat|Tweaked Automat]] higher resolution meshes and textures
*# Added [[User:Kelmych/Fallout3#Tweaked Cashregister|Tweaked Cashregister]] higher resolution meshes and textures
*# Added [[User:Kelmych/Fallout3#Tweaked Chems Replacer|Tweaked Chems Replacer]] higher resolution meshes and textures
*# Added [[User:Kelmych/Fallout3#Tweaked Coffee Maker|Tweaked Coffee Maker]] higher resolution meshes and textures
*# Added [[User:Kelmych/Fallout3#Tweaked Generator|Tweaked Generator]] higher resolution meshes and textures
*# Added [[User:Kelmych/Fallout3#Tweaked Intercom|Tweaked Intercom]] higher resolution meshes and textures
*# Added [[User:Kelmych/Fallout3#Tweaked Powerfist|Tweaked Powerfist]] higher resolution meshes and textures
*# Added [[User:Kelmych/Fallout3#Tweaked Wrench|Tweaked Wrench]] higher resolution meshes and textures
*# Added [[User:Kelmych/Fallout3#New Toys - Cars|New Toys - Cars]] higher resolution meshes and textures
*# Updated version number for [[User:Kelmych/Fallout3#Wrye Flash|Wrye Flash]]
*# Added Instructions for optimizing Fallout mods to [[Guide:DDSopt/Fallout| ''Fallout DDSopt Quick-start guide'']]
*# Added initial list of recommended Fallout 3 mods for optimization to [[Guide:DDSopt/Fallout| ''Fallout DDSopt Quick-start guide'']]
*# Added new indicator for mods that get noticeable benefit from ''DDSopt'' optimization
*# Added recommendations for making multiple MO profiles during installation to aid in later debugging


The FOMOD choices in the example below are based on installing all the mods and optional mods in this guide covered by The Wasteland Patch Collection. If some of the mods in the guide are not installed information is provided on how to modify the choices. Don't check a box unless all the mods mentioned for the box aren't installed. Even then some boxes are unchecked because another larger patch already includes all the necessary changes.
January 20, 2015
*# Expanded installation instructions for [[User:Kelmych/Fallout3#20th_Century_Weapons|20th Century Weapons]] for better clarity
*# Expanded installation instructions for [[User:Kelmych/Fallout3#Fallout_3_Redesigned_-_Formerly_Project_Beauty_HD|Fallout 3 Redesigned - Formerly Project Beauty HD]] for better clarity
*# Revised installation instructions for [[User:Kelmych/Fallout3#20th Century Wpns -Plus- Reborn for FWE 603 ...|20th Century Wpns -Plus- Reborn for FWE 603 ...]]
*# Expanded information on ENB options and provided pointers to ENB information on the STEP site.
*# Added pointers to the pages with Configuration and Hotkey information to [[User:Kelmych/Fallout3#FWE_-_FO3_Wanderers_Edition|FWE - FO3 Wanderers Edition]] ; this will later be done for other mods.
*# Added [[User:Kelmych/Fallout3#J3Xified Driveable Motorcycle|J3Xified Driveable Motorcycle]] as an alternative to Fast Travel


{{FOMOD Instructions
January 17, 2015
|file=The Wasteland Patch Collection
*# Changed installation instructions for  [[User:Kelmych/Fallout3#An_Evening_With_Mister_Manchester|An Evening With Mister Manchester]]; recommendation for installing "FasterMorePowerfulMines.esp" was eliminated since the plugin interferes with several compatibility patches.
|{{FomodPage
*# Updated the [[User:Kelmych/Fallout3#Texture_Optimization|Texture Optimization]] section to discuss using the improved version 2.8 batch files for optimizing the vanilla Fallout 3 textures.
|Options
*# Separated the weapons mods by Millenia into a separate subsection named [[User:Kelmych/Fallout3#Millenia's Weapons|Millenia's Weapons]].
|{{Fieldset
*# Revised the instructions for [[User:Kelmych/Fallout3#RH_IronSights_-_FOSE|RH_IronSights - FOSE]] to add instructions to allow the 10mm pistol to use replacer textures.
|20th Century Weapons Reborn eXCaliberized Patches
*# Updated installation instructions for [[User:Kelmych/Fallout3#Robots_HD_Retexture|Robots HD Retexture]] to list specific textures to be hidden if ''EVE'' is used.
|Select none unless using 20th Century weapons but not the Cut Weapons}} {{Fieldset
*# Updated [[User:Kelmych/Fallout3#BSAs_and_Mod Organizer|BSAs and Mod Organizer]] to add some specific recommendations on which BSAs to leave as unextracted.
|20th Century Weapons Reborn eXCaliberized - Cut Weapons Patches
|bullet=yes|20CWRECW + WMK + R1FWC + UUF3P + FWE (If 20th Century Cut Weapons are used)}}
|button=yes
|buttonText=Next}} {{FomodPage
|Options
|{{Fieldset
|Better Balanced Backpacks Patches
|bullet=yes|BBB + UUF3P + FWE}}  {{Fieldset
|Boulevard of Broken Dreams Patches
|bullet=yes|(select, guide includes mod)}}  {{Fieldset
|Breezes FO3 Males Patches
|Don't select (guide uses mod but not the plugin)}}  {{Fieldset
|Better River City Church Patches
|bullet=yes|(select, guide includes mod)}}  {{Fieldset
|Bornagain Fo3 Outcast Patches
|bullet=yes|BFO + MMM + EVE + UUF3P + FWE (Select based on whether MMM &/or EVE optional mods installed)}} {{Fieldset
|Brahmin Variant Redux Patches
|bullet=yes| (select, guide includes mod)}}  {{Fieldset
|Chems and Med Re-Texture Pack Patches
|bullet=yes |select, guide includes mod)}}  {{Fieldset
|Clean Pure Water Mod Patches
|Don't select, mod not used in guide}}  {{Fieldset
|Descriptive Icons for Fallout 3 Patches
|Select only if STEP Patch (at end of patch list) isn't used}}  {{Fieldset
|DC Moods Patches
|bullet=yes|(select, guide includes mod)}}  {{Fieldset
|Georgetown Expansion Patches
|bullet=yes|(select, guide includes mod)}}  {{Fieldset
|Human Flesh Addiction Patches
|Don't select, mod not used in guide}}  {{Fieldset
|HD Real World Water Patches
|Don't select, mod not used in guide}}  {{Fieldset
|K9 Breeds Patches
|bullet=yes|K9B + MMM + UUF3P + FWE (assuming MMM is used, otherwise use other patch)}} {{Fieldset
|Marts Mutant Mod Patches
|bullet=yes|(select, guide includes mod)}}  {{Fieldset
|Plasma Rifle Awesomized Patches
|Don't select, patch uses different version of plugin than the one used in guide}}  {{Fieldset
|Point Lookout Reborn Patches
|bullet=yes|(select both patches, guide includes mods)}}  {{Fieldset
|Radioactive Bites and Stings Patches
|Don't select, mod not used in guide}}  {{Fieldset
|Realistic Lighting (Paradox Ignition Merged) Patches
|bullet=yes|(select, guide includes mod)}}  {{Fieldset
|Reillys Rangers Expanded Patches
|bullet=yes|RRE + PB + FWE}} {{Fieldset
|The Mantis Imperative Patches
|bullet=yes|(select, guide includes mod)}}  {{Fieldset
|Weapon Mod Kits Patches
|Select only if STEP Patch (at end of patch list) isn't used}}  {{Fieldset
|Winterized DX Patches
|bullet=yes|(WD+DIFF3+UUF3P+FWE}}  {{Fieldset
|Fallout 3 STEP Patches
|Select if the associated optional mods are used, provides compatibility for a large set of mods in guide}} }}
}}


As recommended, put all the selected TWPC patches at the end of the load order after the bashed patch. Don't use LOOT to sort these.<br>
January 14, 2015
* If the Winterized DX and/or Bornagain Fo3 Outcast patches are used make sure they are lower in the load order than the STEP patch.
*# Added [[User:Kelmych/Fallout3#Kentbury Way|Kentbury Way]]; adds interiors to six houses
* If the Point Lookout Reborn mod is used set the load order to put the PLR-UUF3P-ISS patch plugin after the RIL-UUF3P-DM patch plugin to get the wasteland lighting from [[#Point Lookout Reborn|Point Lookout Reborn]] and [[#In the Shadow of the Swamp|In the Shadow of the Swamp]] mods<br>
*# Added [[User:Kelmych/Fallout3#Operation_Anchorage_Retexture|Operation Anchorage Retexture]]
As suggested, merging the patches is an excellent idea to reduce the number of plugins. Note that someTWPC patches have a few conflicts with other TWPC patches.
*# Added [[User:Kelmych/Fallout3#Broken_Steel_Retexture|Broken Steel Retexture]]
*# Added [[User:Kelmych/Fallout3#The_Pitt_Retexture|The Pitt Retexture]]
*# Added [[User:Kelmych/Fallout3#Point_Lookout_Retexture|Point Lookout Retexture]]
*# Added [[User:Kelmych/Fallout3#Mothership_Zeta_Retexture|Mothership Zeta Retexture]]
*# Added [[User:Kelmych/Fallout3#Robots_HD_Retexture|Robots HD Retexture]]
*# Changed installation order of [[User:Kelmych/Fallout3#Robot_Revolution_HD_-_Protectron|Robot Revolution HD - Protectron]]


=== Conditional Patches List ===
January 12, 2015
Since determining which patch to use from the FOIP, RH_Ironsight patch, and Blackened choices below can be confusing, a list provided depending on which mods are used.
*# Added a note to [[User:Kelmych/Fallout3#The_Mantis_Imperative|The Mantis Imperative]] about not removing UDR records from the ''The Mantis Imperative - Mantis.esp'' when cleaning the plugin with FO3Edit.
The following list provides the name of the Blackened ,RH_Ironsights, or FOIP patches that should be used depending on mods used. Note, use the patches from only '''one''' of the rows below:<br />
<br />
#<big>Mods: FWE, Project Beauty (Fallout 3 Redesigned)</big>:
#:Use patches from [[#Fallout_Interoperability_Program_-_FOIP|FOIP - Project Beauty and FWE]]
#<big>Mods: FWE, Project Beauty (Fallout 3 Redesigned), Weapon Mod Kits</big> :
#:Use patches from [[#Fallout_Interoperability_Program_-_FOIP|Fallout Interoperability Program - FOIP]]
#:*"FOIP - Project Beauty and FWE"
#:*"FOIP - Weapon Mod Kits and FWE 6-03"
#<big>Mods:  FWE, Project Beauty (Fallout 3 Redesigned), Weapon Mod Kits, RH_Ironsights</big>:
#:Use patches from [[#Fallout_Interoperability_Program_-_FOIP|Fallout Interoperability Program - FOIP]]
#:*"FOIP - Project Beauty and FWE"
#:and [[#RH_IronSights_FWE-_WMK_compatible|RH_IronSights FWE- WMK compatible]]
#:*"RH_IronSights FWE- WMK compatible"
#<big>Mods: FWE, Project Beauty (Fallout 3 Redesigned), Weapon Mod Kits, RH_Ironsights, MMM</big>:
#:Use patches from [[#Blackened|Blackened]]
#:*"Blackened FWE - MMM - Project Beauty"
#:and [[#RH_IronSights_FWE-_WMK_compatible|RH_IronSights FWE- WMK compatible]]
#:*"RH_IronSights FWE- WMK compatible"
#<big>Mods: FWE, Project Beauty (Fallout 3 Redesigned), Weapon Mod Kits, RH_Ironsights, EVE</big>:
#:Use patches from [[#Blackened|Blackened]]
#:*"Blackened FWE - EVE - Project Beauty"
#:*"Blackened RH_Ironsights - FWE - EVE"
#:and [[#RH_IronSights_FWE-_WMK_compatible|RH_IronSights FWE- WMK compatible]]
#:*"RH_IronSights FWE- WMK compatible"
#<big>Mods: FWE, Project Beauty (Fallout 3 Redesigned), Weapon Mod Kits, RH_Ironsights, EVE, MMM</big>:
#:Use patches from [[#Blackened|Blackened]]
#:*"Blackened FWE - MMM - EVE - Project Beauty"
#:*"Blackened RH_Ironsights - FWE - EVE"
#:and [[#RH_IronSights_FWE-_WMK_compatible|RH_IronSights FWE- WMK compatible]]
#:*"RH_IronSights FWE- WMK compatible"
<br />
<br />


=== Conditional Mods ===
January 10, 2015
Determine which and what patches to install from the list above.
*# Updated the version of [[User:Kelmych/Fallout3#Mod_Organizer|Mod Organizer]] to 1.2.17 and modified the notes about the problems with handling fomod scripts.
*# Updated the notes in [[User:Kelmych/Fallout3#FWE_-_FO3_Wanderers_Edition|FWE - FO3 Wanderers Edition]] since MO is again able to install this mod.
*# Updated the notes for  [[User:Kelmych/Fallout3#LOOT|LOOT]] and [[User:Kelmych/Fallout3#Wrye_Flash|Wrye Flash]]; Wrye Flash doesn't automatically import bash tags from LOOT. This is expected to be added in the next ''Wrye Flash'' update.


===== [http://www.nexusmods.com/fallout3/mods/17757 RH_IronSights FWE- WMK compatible] =====
*January 9, 2015
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*# Added note to [[User:Kelmych/Fallout3#Merge_Plugins_xEdit_Script|Merge_Plugins xEdit Script]] about the beta for version 1.8
* '''Author''': stabbycarrot
*# Added note to the [[User:Kelmych/Fallout3#Mod_Organizer|Mod Organizer]] about the problems with handling fomod scripts in v1.2.16 . At a minimum this affects the installation of [[User:Kelmych/Fallout3#FWE_-_FO3_Wanderers_Edition|FWE - FO3 Wanderers Edition]].
* '''Version''': vlatest
*# Added note to [[User:Kelmych/Fallout3#Powered_Power_Armor|Powered Power Armor ]] about an alternate plugin with a revised script intended to remove a bug.
* '''Requirements''': [[#FWE - FO3 Wanderers Edition|FWE - FO3 Wanderers Edition]]., [[#Weapon Mod Kits|Weapon Mod Kits]], [[#RH_Ironsights - FOSE|RH_Ironsights - FOSE]] (original version or the recommended Paradox Ignition merged version).
*# Added some comments to the [[User:Kelmych/Fallout3#Better_High_Detail_map_and_Icons|Better High Detail map and Icons]] instructions for a fix when the MO installer doesn't provide the correct Fomod GUI.
* '''Notes''': This mod allow iron sights to be used with all FWE modded weapons without messing up their damage values.
*# Added note to [[User:Kelmych/Fallout3#T3TForFWE|T3TforFWE]] about alternate plugin
* '''Installation''':  Download and install the ''ESP'' patch file with MO.
*# Added [[User:Kelmych/Fallout3#Metro_Carriage_Interiors|Metro Carriage Interiors]], adds interiors to some Metro and Monorail cars
This mod combines the "WeaponModKits - FWE Master Release" plugin from "FOIP - Weapon Mod Kits and FWE 6-03" and the "RH_WMK_Bridge" plugin from RH_Ironsights, so those two plugins are no longer needed.
*# Removed  [http://www.nexusmods.com/fallout3/mods/4736 Busworld] since ''Metro Carriage Interiors'' seems to be much more stable than ''Busworld''.
===== [http://www.nexusmods.com/fallout3/mods/4968 Fallout Interoperability Program - FOIP] =====
*# Updated installation instructions for [[User:Kelmych/Fallout3#Zealotlees_MP5_Pack|Zealotlees MP5 Pack]]
* '''Author''': Mezmorki
* '''Version''': various
* '''Notes''': This mod contains patches for many of the most popular FO3 mods with conflicts.
* '''Requirements''': Mods in this guide including  [[#FWE - FO3 Wanderers Edition|FWE - FO3 Wanderers Edition]],  [[#Weapon Mod Kits|Weapon Mod Kits]], and [[#Fallout 3 Redesigned - Formerly Project Beauty HD|Fallout 3 Redesigned - Formerly Project Beauty HD]]
* '''Installation''': If [[#RH_Ironsights - FOSE|RH_Ironsights - FOSE]] is not used download "FOIP - Weapon Mod Kits and FWE 6-03" and install the ''WeaponModKits - FWE Master Release.esp'' patch plugin. If neither of the optional mods ''EVE'' or ''MMM'' is being used, download and install "FOIP - Project Beauty and FWE", otherwise use patches from [[#Blackened|Blackened]] for Project Beauty instead.
===== [http://www.nexusmods.com/fallout3/mods/18173 Blackened] =====
* '''Author''': BlackRampage
* '''Version''': v3.3
* '''Requirements''': Optional mods in this guide (EVE and/or MMM) and several other mods including  [[#FWE - FO3 Wanderers Edition|FWE - FO3 Wanderers Edition]]., [[#DC Interiors Project|DC Interiors Project]], [[#RH_Ironsights - FOSE|RH_Ironsights - FOSE]], and [[#Fallout 3 Redesigned - Formerly Project Beauty HD|Fallout 3 Redesigned - Formerly Project Beauty HD]]
* '''Notes''': This mod is the major source of compatibility patches when the optional mods ''EVE'' and/or ''MMM'' are used. It also has other useful patches. The patches from this mod are regularly updated, so these are preferred over patches from FOIP unless neither ''EVE'' or ''MMM'' is used. Blackened patches that use [[User:Kelmych/Fallout3#Marts Mutant Mod - RC 62|Marts Mutant Mod - RC 62]] expect the Paradox Ignition merged plugin version of the ''MMM'' plugin.
There are 21 GMST ITMs in patches that include MMM, but these are used to make sure that MMM functions properly in spite of other mods that may also be used. Don't remove these.
If ''EVE'' is used make sure that the ''Blackened RH_Ironsights - FWE - EVE'' patch is downloaded and installed.
* '''Installation''': Choose and download the desired patches, including the  ''Blackened RH_Ironsights - FWE - EVE'' patch if ''EVE'' is used and, if  either ''MMM'' or ''EVE'' is used, download one of the other patches that includes FWE and Project Beauty. Install the desired patches with MO; if multiple Blackened patches are used the installation order doesn't typically matter, except make sure the ''Blackened RH_Ironsights - FWE - EVE'' patch (if used) is installed last.
*{{Fc|#FF0000|'''Cleaning Warning'''}}: Do not clean the ITM records from the patches that include MMM.
=== Compatibility Patches for the CPD Guide ===
There are several compatibility patches for this guide in the [https://www.dropbox.com/s/z77o0qqea33c31y/FO3_Guide_test_plugins.7z?dl=0 FO3_Guide_test_plugins.7z] file. The readme in this archive describes the available patches and how to use them. More plugins will be added to this file, and when this happens there will be a changelog entry.
== User Recommended Mods ==
This section will include a list of forum user recommended mods that other users may want to include in their game. The mods included in this section will either be reasonably lore friendly (e.g., the textures included are not too clean) but don't quite fit the criteria for inclusion in the main guide, or have not yet been sufficiently tested for inclusion in the guide.<br>
[http://www.nexusmods...t3/mods/14947; Enclave Radio Enhanced];<br>
[http://www.nexusmods...t3/mods/21195 Quieter Nuka-Cola Sign];<br>
[http://www.nexusmods.com/fallout3/mods/18622 Beards of Fallout];<br>
[http://www.nexusmods.com/fallout3/mods/591 Whats Your Brand - cigarette texture megapack];<br>
[http://www.nexusmods.com/fallout3/mods/11474 Helmet POV]; Project Nevada (FNV) style overlays and visual effects<br>
[http://www.nexusmods.com/fallout3/mods/16439 Helm Pov 2]; Project Nevada (FNV) style overlays and visual effects<br>
[http://www.nexusmods.com/fallout3/mods/21596 Rustic Grass - Retexture], alternative to [[#Flora Overhaul|Flora Overhaul]]<br>
[http://www.nexusmods.com/fallout3/mods/21794 Pistols Fix for RH_Ironsights];<br>
[http://www.nexusmods.com/fallout3/mods/21909 New posters billboards and more];<br>
[http://www.nexusmods.com/fallout3/mods/21363 Alternative Megaton Lighting],<br>
[http://www.nexusmods.com/fallout3/mods/22234 Proper Drinking at Sinks];<br>
[http://www.nexusmods.com/fallout3/mods/21936 Metal Boxes Replacer]; replaces metal boxes with cardboard boxes<br>
[http://www.nexusmods.com/fallout3/mods/22168 FCM - Final Courier Mod];<br>
[http://www.nexusmods.com/fallout3/mods/22222 Wasteland Grave Digger];<br>
[http://www.nexusmods.com/fallout3/mods/17703 Billboard Camps], location mod;<br>
[http://www.nexusmods.com/fallout3/mods/20278 Vault 101 Revisited-James Room];<br>
[http://www.nexusmods.com/fallout3/mods/22265 Three Dog's Toaster], quest mod;<br>
Thanks to dreamer1986, Garda, MagikMonster, MosAnted, nameerf, Turkeys, for these recommendations


[http://www.nexusmods.com/fallout3/mods/20536 Caustic's Recommended Mod and Utility List] includes some recommendations that might be useful additions to the guide, at least for some users:
* January 8, 2015
[http://www.nexusmods.com/fallout3/mods/18156 Realistic Bullet Speed - WMK Supported ]<br>
*# Updated the version of [[User:Kelmych/Fallout3#JMod_Organizer|Mod Organizer]] to 1.2.16; this version now includes improved script support for FOMM scripts.
[http://www.nexusmods.com/fallout3/mods/3412 Echo_UseYourGloves]; fixes glove visualization issue<br>
*# Removed ''Mod Organizer - Legacy Script Support'' since it is no longer available; version 1.2.16 of [[User:Kelmych/Fallout3#JMod_Organizer|Mod Organizer]] now includes a similar capability
[http://www.nexusmods.com/fallout3/mods/4565 Colored PipBoy screen-glow]<br>
*# Added [[User:Kelmych/Fallout3#Dragonskin_armor_for_FWE_v2014|Dragonskin armor for FWE v2014]]; a more up-to-date FWE compatibility patch for DTO
[http://www.nexusmods.com/fallout3/mods/4541 Belt Feed Miniguns]; improved minigum meshes and other resources<br>
*# Modified the installation instructions for [[User:Kelmych/Fallout3#T3TForFWE|T3TForFWE]] to remove the use of the ''AntistarDTOForFWE'' patch for [[User:Kelmych/Fallout3#Dragonskin_Tactical_Armor|Dragonskin Tactical Armor]] since this patch is replaced by a more recent alternative (see above).


Some other recent mods that look interesting but have not yet been tested for inclusion in the guide include:
* January 6, 2015
[https://www.nexusmods.com/fallout3/mods/22713 Rockopolis 2.00]
*# Changed instructions for [[User:Kelmych/Fallout3#Adjustable_HUD_-_aHUD|Adjustable HUD - aHUD]] so that the additions it makes to ''hudtemplates.xml'' are preserved when [[User:Kelmych/Fallout3#JUIO_-UI_Organizer|UIO - UI Organizer]] runs. Hopefully when a new version of ''UIO'' is released these added instructions won't be needed.
[https://www.nexusmods.com/fallout3/mods/21401 Fallout 3 Optimization Overhaul], primarily for those with low VRAM
*# Moved the instructions for potentially creating a merged plugin for [[User:Kelmych/Fallout3#Advanced_Recon_Trap_Detection|Advanced Recon Trap Detection]] to occur after the instructions for  [[User:Kelmych/Fallout3#Advanced_Recon_Thermal_Nightvision|Advanced Recon Thermal Nightvision]] since FO3Edit needs both mods to be installed before creating the merged plugin.
[https://www.nexusmods.com/fallout3/mods/22672 10th Anniversary Overhaul ONE-STOP (10thAn)], another approach to optimization for reducing the game's VRAM needs
*# Small update to the [[User:Kelmych/Fallout3#What_this_guide_is_still_lacking|What this guide is still lacking]] section
[https://www.nexusmods.com/fallout3/mods/21801 RH_IronSights_Cool_Lasers]
[https://www.nexusmods.com/fallout3/mods/17320 Cool Lasers HD 1_07]
[https://www.nexusmods.com/fallout3/mods/12487 FWE_WMK_xCALIBR_compatibility_patch]; adds the xCalibr bullet models to many weapons in FO3, but using it will require a patch of a few subrecords in many records in some TWPC weapon patches
<!--=== Patching Every Mod ===
Well, almost every mod. There are a few ways to patch conflicts and every different way gets used with a mod list this long. Wrye Flash provides an excellent patcher that not only merges records to solve mod conflicts, but also can merge mods to eliminate plugins entirely. That does not mean it solves every conflict, so some must be done manually with xEdit. This section will cover the manual patching that needs to be done with explicit instructions for users. These instructions will be usable for everyone regardless of their knowledge of xEdit.
-->
== Merging Plugins ==
Typically Fallout 3 doesn't need to use merging of plugins to reduce plugin count. However, a few users have reported problems with the number of plugins in their game. This section will provide recommendations on which plugins are easiest to merge using [https://www.nexusmods.com/skyrim/mods/69905 Merge Plugins] for those with this problem; note that most users do not need to merge any plugins. The best initial candidates are the DLC plugins from mods that use individual plugins for each DLC, and mods that include a number of added optional plugins. Some of the relevant mods are:
* [[#FWE - FO3 Wanderers Edition|FWE - FO3 Wanderers Edition]]
* [[#Weapon Mod Kits|Weapon Mod Kits]]
* [[#Powered Power Armor|Powered Power Armor]] (Note that this is now an optional mod because of a game executable problem with tokens, causing the Invincible Enclave Soldier issue with this mod)
* [[#Dynamic Weather|Dynamic Weather]]
* [[#Advanced Recon Trap Detection|Advanced Recon Trap Detection]] (as mentioned previously in the guide)


The next recommendation will be for merging plugins from [[#The Wasteland Patch Collection|The Wasteland Patch Collection]]; these are a little harder to merge since there are conflicts among a few of the patches so the load order of the patches is important when merging.
* December 31, 2014
*# Updated installation instructions for [[User:Kelmych/Fallout3#Dynamic_Crosshair|Dynamic Crosshair]], and also moved the installation of a basic crosshair to be right after this mod in the guide.
*# Added [[User:Kelmych/Fallout3#Metro Map Replacer|Metro_Map_Replacer]] as an optional Metro map replacement mod
*# Added some additional optional mods with Type 3 armor and clothing from Exeter
*# Added [[User:Kelmych/Fallout3#Bornagain_fo3_t45d_power_armor|Bornagain fo3 t45d power armor]]; inadvertently left out


The guide adds many location mods, because they add immersion to the game and usually do not add any compatibility problems. When choosing mods to merge these are unfortunately poor candidates. Merging mods with Navmesh records is much more complex than merging mods without these, so it is recommended that mods with Navmesh records not be included in merges.<br>
* December 30, 2014
= Post Installation =
*# Changed guide to use ''UIO - UI Organizer'' vs. ''Unified HUD'' for managing the installation of UI mods.
== Texture Optimization ==
*# Updated instructions for all mods in the main UI section for use with ''UIO - UI Organizer''.
''Fallout 3'' can benefit somewhat from optimization of both vanilla and mod textures. The FO3 textures use fairly simple compression (e.g., DXT1) for the most part, so optimizing the textures does not provide as much improvement as it does with Skyrim. Optimized Mod textures to reduce texture sizes can potentially be even more important for users with low and mid range systems that do not have a lot of VRAM available. Texture optimization for FO3 will be provided on separate pages, but for users familiar and comfortable with using DDSopt it is useful (but not critical) to perform the procedure is to ensure maximum performance and stability. Texture optimization has advanced significantly since Fallout 3 was released, and even using DDSopt for just replacing the mipmaps with better quality versions and changing texture compression to a more appropriate format can provide benefits. DDSopt isn't easy to use so many users will skip this. There is one mod on the Nexus that provides optimized vanilla textures, but it has not been evaluated.
*# Updated the version numbers and file descriptions of all the UI mods developed by Gopher since these were modified to make use of  ''UIO - UI Organizer''.
*# Added [[User:Kelmych/Fallout3#JIP_Companions_Command_and_Control|JIP Companions Command and Control]]
*# Added [[User:Kelmych/Fallout3#JUIO_-UI_Organizer|UIO - UI Organizer]]
*# Removed [http://www.nexusmods.com/fallout3/mods/15771 Unified HUD Project]; replaced by [[User:Kelmych/Fallout3#JUIO_-UI_Organizer|UIO - UI Organizer]]
December 9, 2014
*# Added  [[#Radio_Active|Radio Active]]; additional radio mod noted.


If problems with textures occur after optimization is performed snap a screenshot and report it in the [http://forum.step-project.com/topic/1786-missing-blackpurple-texture-report-it-here/ DDSopt] thread or the [http://forum.step-project.com/topic/5753-bad-texture-report-it-here/ F&L] thread. This will make the process better since the offending textures can be added to the ddsopt.ini for exclusion.
* December 7, 2014
*# Added a note in the [[#Gotta_have_my_tunes.21|Gotta have my tunes!]] section.
*# Added  [[#Radio_Neutron|Radio Neutron]]; additional radio mod noted.


First, follow the [[Guide:DDSopt/Fallout| ''Fallout DDSopt Quick-start guide'']] for vanilla texture optimization. There are still many vanilla textures not overwritten by mods in F&L, so optimization can help performance by correcting mip levels and saving textures in correct formats. Be sure to get the correct batch files for Fallout and not the Skyrim batch files. Currently Fallout batch files are at v2.8 and Skyrim are v2.77. Also, make sure to get the latest ddsopt.ini which is universal for all games.
* December 6, 2014
*# Added  [[User:Kelmych/Fallout3#Mod Organizer - Legacy Script Support|Mod Organizer - Legacy Script Support]]; when this is installed FOMM - Fork is no longer needed.
*# Removed [http://www.nexusmods.com/fallout3/mods/19112 Robco Certfied FIX for Paradox EVE users]; a newer version of the patch is available on the [http://www.nexusmods.com/fallout3/mods/8340 EVE - Energy Visuals Enhanced] page
*# Updated instructions for mods that previously needed FOMM - Fork to remove these steps from the instructions
*# Updated [[User:Kelmych/Fallout3#Wrye_Flash|Wrye Flash]]; version 30.5 now available
*# Updated instructions for [[User:Kelmych/Fallout3#32_revolver_Millenia_replacer|32 revolver Millenia replacer]] again to make them clearer.
*# Updated instructions for [[User:Kelmych/Fallout3#20th_Century_Weapons|20th Century Weapons]] again to make them clearer.
*# Updated instructions for [[User:Kelmych/Fallout3#RobCo_Certified|RobCo Certified]] to fix some errors.
*# Added a new section [[User:Kelmych/Fallout3#Gotta have my tunes!|Gotta have my tunes!]] for optional radio station mods
*# Test versions of fixes for ''Powered Power Armor'' and the ''Adaptive Combat Rifle'' are available in the forum.


The version 2.8 Fallout vanilla batch files remove more files from optimization than the previous batch file version. If the vanilla textures were previously optimized using the older batch files or manually using the ''DDSopt'' GUI it is not necessary to redo the optimization. Instead, do the following to remove the textures that should not or do not need to be optimized:
* December 5, 2014
Make sure that Mod Organizer is not running
*# Updated instructions for [[User:Kelmych/Fallout3#RobCo_Certified|RobCo Certified]] for better clarity.
Move the six folders with optimized vanilla textures from the <code>Mod Organizer\mods</code> folder to a new <code>Vanilla Extracted</code> folder inside an otherwise empty working folder.
*# Updated instructions for [[User:Kelmych/Fallout3#Big_Town_Overhaul|Big Town Overhaul]]; revised for clarity
Download the batch files archive version 2.8 from the [[Guide:DDSopt/Fallout| ''Fallout DDSopt Quick-start guide'']] .
*# Updated instructions for [[User:Kelmych/Fallout3#eXcalibr_-_ammo_eXpansion_pack|eXcalibr - ammo eXpansion pack]]; revised for clarity
Extract the ''2_Fallout_Pre-optimization_NoSort_2.8.bat'' file to the working folder.
*# Updated instructions for [[User:Kelmych/Fallout3#32_revolver_Millenia_replacer|32 revolver Millenia replacer]] for better clarity.
Run this batch file. A new <code>Vanilla Optimizable</code> folder will be created.
*# Updated instructions for [[User:Kelmych/Fallout3#Millenias_FO3_Weapons_Fixed_Iron_Sights|Millenias FO3 Weapons Fixed Iron Sights]] for better clarity.
Move the six folders with optimized vanilla textures from the new <code>Vanilla Optimizable</code> folder back to the <code>Mod Organizer\mods</code> folder.
*# Updated instructions for [[User:Kelmych/Fallout3#20th_Century_Weapons|20th Century Weapons]] for better clarity.
The working folder and its contents can now be deleted.
*# Updated instructions for [[User:Kelmych/Fallout3#EVE_-_Energy_Visual_Enhancements|EVE - Energy Visual Enhancements]]; the optional patch when using RobCo Certified was added to the instructions.
*# Updated instructions for [[User:Kelmych/Fallout3#Arlington_House_Restoration|Arlington House Restoration]]; removed reference to optional file
*# Updated instructions for [[User:Kelmych/Fallout3#Delay_DLC|Delay DLC]]; to remove another plugin.
*# Updated instructions for [[User:Kelmych/Fallout3#Crowded Cities v2|Crowded Cities v2]]; instructions to change plugin to an esm were modified
*# Updated Instructions in the [[User:Kelmych/Fallout3#Run LOOT |Run LOOT ]] section to recommend using FO3Edit to clean plugins in mods that the guide says need cleaning but LOOT doesn't mention need cleaning; LOOT hasn't added all the cleaning instructions yet.


The six optimized archive files (or folders) of vanilla Fallout 3 textures from Fallout 3 GOTY should be loaded in Mod Organizer near the top in the installation (left) pane just after the cleaned vanilla Fallout 3 ESM files so the optimized textures overwrite the equivalent textures from the vanilla BSAs. Textures that were not optimized will be taken from the vanilla BSAs.
* November 30, 2014
*# Updated instructions for [[User:Kelmych/Fallout3#Advanced_Recon_Thermal_Nightvision|Advanced Recon Thermal Nightvision]] for better clarity.
*# Updated instructions for [[User:Kelmych/Fallout3#FWE_-_FO3_Wanderers_Edition|FWE - FO3 Wanderers Edition]]; revised for clarity
*# Updated instructions for [[User:Kelmych/Fallout3#Better_High_Detail_map_and_Icons|Better High Detail map and Icons]]; revised for clarity
*# Updated instructions in the [[User:Kelmych/Fallout3#Fallout.ini Tweaks|Fallout.ini Tweaks]] section to include an additional tweak recommended when  [[User:Kelmych/Fallout3#Flora_Overhaul|Flora Overhaul]] is used
*# Updated Instructions in the [[User:Kelmych/Fallout3#Comment_on_Cleaning_Mods_with_FO3Edit|Comment on Cleaning Mods with FO3Edit]] section to include use of LOOT in reporting plugins that need cleaning


The  [[Guide:DDSopt/Fallout| ''Fallout DDSopt Quick-start guide'']] also includes recommendations for optimizing some Fallout 3 mods to improve graphic quality and reduce GPU and VRAM usage. It also includes some batch files that may be useful to reduce some of the tedious steps involved in optimizing mods.
* November 2, 2014
*# Added [[User:Kelmych/Fallout3#Millenias_FO3_Weapons_Fixed_Iron_Sights|Millenias FO3 Weapons Fixed Iron Sights]], provides Ironsights compatibility for 4 of Millenia's weapon replacers. Note that a custom patch will be needed to get the correct record values for all these weapons (this is true even before this mod is added)
*# Added [[User:Kelmych/Fallout3#RR_Expanded|RR Expanded]], adds immersion and quests to Reilly's Rangers
*# Updated version for [[User:Kelmych/Fallout3#Merge_Plugins_xEdit_Script|Merge Plugins xEdit Script]] to version 1.75
*# Updated version for [[User:Kelmych/Fallout3#UPDATED_Unofficial_Fallout_3_Patch|UPDATED Unofficial Fallout 3 Patch]] to version 1.8
*# Updated version for [[User:Kelmych/Fallout3#MParadox_Ignition_presents_More_Perks|Paradox Ignition presents More Perks]] to version 1.2, adds the fan suggested perks from More Perks
*# Updated instructions for [[User:Kelmych/Fallout3#Enhanced_Blood_Textures_v2_22b|Enhanced Blood Textures v2_22b]] to get the updated version of the merged plugin from ''Enhanced Blood Textures Merged'' which fixes the problem with the plugin being false flagged as an esm.
*# Updated instructions for [[User:Kelmych/Fallout3#Advanced_Recon_Trap_Detection|Advanced Recon Trap Detection]]; revised instructions for merging plugins
*# Updated instructions for [[User:Kelmych/Fallout3#Fallout_3_Redesigned_-_Formerly_Project_Beauty_HD|Fallout 3 Redesigned - Formerly Project Beauty HD]], to include the details of selecting the correct subfolder and plugins to install
*# Updated instructions for [[User:Kelmych/Fallout3#Roberts_Male_Body|Roberts Male Body]]; revised instructions to eliminate a problem with white hands on an African character
*# Updated instructions for [[User:Kelmych/Fallout3#BatteriesPlus|BatteriesPlus]]; revised instructions for better clarity
*# Updated instructions for [[User:Kelmych/Fallout3#Animated_Fan|Animated Fan]]; revised instructions to hide the plugin which is unnecessary
*# Updated instructions for [[User:Kelmych/Fallout3#Essentials_Retex|Essentials Retex]]; revised instructions for clarity to include all three files
*# Updated instructions for [[User:Kelmych/Fallout3#FWE_-_FO3_Wanderers_Edition|FWE - FO3 Wanderers Edition]] to remove the ''names'' bash tag if MMM is used
*# Updated instructions for [[User:Kelmych/Fallout3#To_sleep_-_perchance_to_dream|To sleep - perchance to dream]]; partial incompatibility with  [[User:Kelmych/Fallout3#Flora_Overhaul|Flora Overhaul]]
*# Updated instructions for [[User:Kelmych/Fallout3#Better_Booze|Better Booze]], added instructions for repackaging
*# Instructions for [[User:Kelmych/Fallout3#Run_LOOT|Run LOOT]] were revised for simpler entry of manual ordering instructions
*# Test versions of fixes for ''Powered Power Armor'' and the ''Adaptive Combat Rifle'' are available in the forum.


<!-- Second, follow the instructions for the [[User:EssArrBee/Fear_and_Loathing_Texture_Optimization|F&L Texture Optimization]]. This will provide the process for optimizing a set of mods for performance reasons. This can significantly increase FPS in areas that need it the most, such the Strip, Freeside, and Novac. Exterior textures from Poco Bueno and NMCs Texture Pack can be 2048x2048 resolution and severely impact performance in outdoor locations. This is not such a problem indoors, so the DDSopt batch files can separate out the exterior color maps and normal maps into separate folders where they can be reduced in size to 1024x1024 resolution for systems that need to increase performance.
* October 21, 2014
-->
*# Updated instructions for [[User:Kelmych/Fallout3#Better_High_Detail_map_and_Icons|Better High Detail map and Icons]],  
*# Updated instructions for [[User:Kelmych/Fallout3#BatteriesPlus|BatteriesPlus]], removed instructions for installing the 9v cell
*# Updated instructions for [http://www.nexusmods.com/fallout3/mods/18120 Zealotlee Adaptive Combat Rifle Script Bugfix] ; the esp should not be hidden
*# Updated instructions and installation order for  [http://www.nexusmods.com/fallout3/mods/613 CRL9000 Sound Modification V046 - DLC Edition]
*# Updated instructions for ''Creating a Bashed Patch'' to include changing the Bash Tags; note that version 30.4 is still recommended.


== Post Installation Checklist ==
* October 10, 2014
"Let the Games Begin" (Patriot Games)
*# Updated instructions for [[User:Kelmych/Fallout3#Realistic_Interior_Lighting|Realistic Interior Lighting]], to note that only the merged plugin is needed
*# Updated instructions for [[User:Kelmych/Fallout3#Big_Town_Overhaul|Big Town Overhaul]], only one file is needed
*# Updated instructions for [[User:Kelmych/Fallout3#Temple_of_The_Union_Overhaul|Temple of The Union Overhaul]], to put the rifle texture in the proper folder
*# Updated instructions for [[User:Kelmych/Fallout3#Better_clutter_and_furniture_pack|Better clutter and furniture pack]], to put the  mod textures in the proper folder
*# Updated instructions for [[User:Kelmych/Fallout3#Vertibird_Re-textured|Vertibird Re-textured]], to put the mod textures in the proper folder and to install later (higher priority) so the textures are not overwritten
*# Updated instructions for [[User:Kelmych/Fallout3#Better_High_Detail_map_and_Icons|Better High Detail map and Icons]], Pipboy HUD color needs to be set to white
*# Updated instructions for [[User:Kelmych/Fallout3#Delay_DLC|Delay DLC]], to suggest not installing the plugin for The Pitt as it's unreliable.
*# Updated instructions for [[User:Kelmych/Fallout3#20th_Century_Weapons|20th Century Weapons]], added comment to remove the xCALIBR plugin since it is provided elsewhere.
*# Updated instructions for [[User:Kelmych/Fallout3#BatteriesPlus|BatteriesPlus]], removed instructions for installing the MF cell
*# Moved [[User:Kelmych/Fallout3#Skykappas_Water_Bottles|Skykappas Water Bottles]] to install later (higher priority) so the textures are not overwritten
*# Moved [[User:Kelmych/Fallout3#Nuka-Cola_Hi-Res_Retexture|Nuka-Cola Hi-Res Retexture]] to install later (higher priority) so the textures are not overwritten
*# Moved [[User:Kelmych/Fallout3#Retex_Gore|Retex_Gore]] to install later (higher priority) so the textures are not overwritten
*# Removed [http://www.nexusmods.com/fallout3/mods/3194 Sandbag Retexture] since NMC has better textures
*# Removed [http://www.nexusmods.com/fallout3/mods/3394 Hi-Res Historical Documents] since textures are already in the Better Clutter and Furniture Pack
*# Removed  [http://www.nexusmods.com/fallout3/mods/20004 Fallout Character Overhaul - Races]  since it is currently incompatible with Fallout Redesigned and provides only the new races, so it needs another mod to work with it that makes use of these races. When the NPC changes become available this mod will likely be added back to the guide
*# Entries specific to this guide for a ''LOOT'' ''userlist.yaml'' are now provided to augment the ''LOOT'' ''masterlist''; see the [[User:Kelmych/Fallout3#Run_LOOT|Run LOOT]] section.


# Run LOOT.
* October 5, 2014
# Create Bashed Patch
*# Updated [[User:Kelmych/Fallout3#Mod_Organizer|Mod Organizer]], updated to version 1.2.14
*# Updated instructions for [[User:Kelmych/Fallout3#Better_High_Detail_map_and_Icons|Better High Detail map and Icons]], to make it clear the the instructions are based on using the Omnis Pip-Boy mod
*# Updated instructions for [[User:Kelmych/Fallout3#Fallout_Stutter_Remover|Fallout Stutter Remover]], the bHookLightCriticalSections and bReplaceGetTickCount  parameters were missing in the ini file instructions


=== Run LOOT ===
* October 2, 2014
Open LOOT through Mod Organizer and sort the mod list. LOOT does not have Unrecognized Plugins since it uses computer algorithms to sort the files, but check the plugin order and use LOOT to look at conflicting plugins and to move plugins when needed. LOOT will remember these changes for future runs. The video {{Video|zOocsSaj0fs|LOOT : Load Order Optimisation (by GamerPoets)}} is for Skyrim but the steps are the same in Fallout 3.
*# Updated [[User:Kelmych/Fallout3#New_Vegas_Anti-Crash|New Vegas Anti-Crash]], version 7.2.1 works with Fallout 3
*# Updated instructions for [[User:Kelmych/Fallout3#Advanced_Recon_Thermal_Nightvision|Advanced Recon Thermal Nightvision]] to make it clear the FWE Update optional file is also installed


LOOT uses a file named <code>userlist.yaml</code> located in <code>%USERPROFILE%\AppData\Local\LOOT\Fallout3</code> that contains any local changes to the LOOT masterlist. A version of this file for use with this guide is available [https://www.dropbox.com/s/c3mrtjft1c4lw3w/CPD_LOOT_Userlist.7z?dl=0 here]. The <code>userlist.yaml</code> file extracted from this download can be copied to that location, or if a user has already created entries in <code>userlist.yaml</code> the data in this file can be added to the existing <code>userlist.yaml</code>. The file for the guide includes recent updates to Bash tags and plugin cleaning needs, and some plugin order data designed specifically for users of this guide. The Bash tag and mod cleaning data will gradually show up in the LOOT masterlist, while the plugin order data will not as it is specific to this guide. The file for this guide will be updated frequently since a new script is available that makes identifying useful Bash tags much easier, so if you use this file check the guide to regularly to see if it has been updated. The most recent update was 2/3/2018.
* September 30, 2014
<!--
*# Updated [[User:Kelmych/Fallout3#Merge_Plugins_xEdit_Script|Merge Plugins xEdit Script]],
LOOT needs some some manual inputs to get the mods correctly sorted for this guide. Using the LOOT UI make the following additions:
*# Updated [[User:Kelmych/Fallout3#Blackened|Blackened]], all plugins using MMM were updated to use the new merged MMM plugin.
''FO3 Wanderers Edition - Main File.esp'' is after ''FasterMorePowerfulMines.esp'', ''GlowingGhouls.esp'', and ''The Mantis Imperative - Mantis.esp''.
*# Updated instructions for [[User:Kelmych/Fallout3#RH_IronSights_-_FOSE|RH_IronSights - FOSE]], additional instructions were added to fix the RH_EVE_Bridge plugin.
UUF3P - FWE Patch.esp is after FO3 Wanderers Edition - Main File.esp
*# Removed [http://www.nexusmods.com/fallout3/mods/13301 Canterbury Commons Overhaul], mod does not work properly when it has been cleaned
If MMM is used but not EVE: Blackened FWE + MMM + Project Beauty.esp afterUUF3P - FWE Patch.esp and WeaponModKits - FWE Master Release.esp
If MMM and EVE are used: Blackened FWE + MMM + EVE + Project Beauty.esp afterUUF3P - FWE Patch.esp and WeaponModKits - FWE Master Release.esp.
-->
There may be a few plugins that are not yet in the masterlist. If a mod has a cleaning indicator in the guide and LOOT does not mention that one or more plugins need cleaning, it is recommended that the xEdit cleaning process is used on plugins in the mod in case they need cleaning.
=== Add Bash Tags ===
The Bashed Patch is almost as versatile for ''Fallout 3'' as it is for ''Oblivion''. This means that many options exist to manage the merge of game objects into the Bashed Patch. Bash Tags provide information to Wrye Bash on which object types from a plugin should potentially overwrite objects from later loading plugins. Many of the plugins from mods in this guide have been added to LOOT with the appropriate  bash tags, so these tags should shown in LOOT and be added to Wrye Flash. Unfortunately the current Wrye Flash doesn't read the LOOT masterlist to get bash tags.<br>
Documentation on bash tags can be found in  [http://oblivionworks.sourceforge.net/readme/Wrye%20Bash%20Advanced%20Readme.html#patch Section 5 of the Wrye Bash Advanced Readme].
There are several ways to provide bash tags for use in ''Wrye Flash'':
*# Manually copy the bash tags shown in the LOOT display into ''Wrye Flash''. Run ''Wrye Flash'' through MO. Select a plugin and right click in the ''Bash Tags'' window in the lower right hand part of the ''Wrye Flash'' window. A list of all the allowable bash tags will be shown. Click on the tags desired; the selected ones will have a check mark beside the tag name.<br>
*# Run FO3Edit using MO. Manually add the desired bash tags to the end of the SNAM field in the plugin header for each plugin for which tags are being entered. The tag format when entering it into the SNAM field in the header is is the tag name surrounded by two sets of bracer characters.<br>
*# Run FO3Edit, select ''None'' and then checkmark the plugin to be evaluated. The [[#Generate Tags for Wrye Bash|Generate Tags for Wrye Bash]] script for FO3Edit can be used to determine all the bash tags that the individual plugin might need. If desired it can add these tags to the plugin header so Wrye Flash can directly read them. If changing the plugin isn't desired then note the tags and enter them into ''Wrye Flash'' using the manual approach described above.The script might add tags that shouldn't be added since they would cause Wrye Flash to overwrite records from some more desirable plugins, but in many cases this is not a problem.
For example, it is usually best to have only [[#Fallout 3 Redesigned - Formerly Project Beauty HD|Fallout 3 Redesigned - Formerly Project Beauty HD]] use the '''Eyes'', 'NPCFaces'', ''R.Mouth'', and ''R.Teeth'', bash tags so the facial changes it provides are not overwritten. Of course, if mods are used that are suppoed to override these Project Beauty entries for selected NPCs then use these tags for those mods.<br>


LOOT doesn't currently include bash tag recommendations for the DLC. It is recommended that bash tags be added to Wrye Flash manually for the DLC.  Point Lookout should get one tag (''Names'') and  Broken Steel should get several (''Actors.ACBS'', ''Actors.AIPackages'', ''C.Water'', ''Delev'', ''Factions'', ''Graphics'', ''Relev'', ''Stats''). The other DLCs don't need any bash tags.The [[#Generate Tags for Wrye BashGenerate Tags for Wrye Bash]] script can be used with the Fallout 3 DLC, but this changes the DLC plugins so it isn't the best option.<br>
* September 27, 2014
=== Creating a Bashed Patch ===
*# Added [[User:Kelmych/Fallout3#Paradox_Ignition_presents_Marts_Mutant_Mod_Merged|Paradox Ignition presents Marts Mutant Mod Merged]], new merged plugin for Marts Mutant Mod.
If you add a lot of mods to a Bethesda game you need a bashed patch if the mods being added are trying to replace parts of the content provided in vanilla game or provided by another mod. If you add mods that are self contained and don't use a lot of the content in the vanilla game you don't typically need a bashed patch. An FO3Edit Merged Patch uses the data from the last loading plugin for the object type, and its compatibility patches aren't as versatile as the bashed patch. Documentation on bashed patches can be found in [http://oblivionworks.sourceforge.net/readme/Wrye%20Bash%20General%20Readme.html#patch section 6 of the Wrye Bash General Readme] and [http://oblivionworks.sourceforge.net/readme/Wrye%20Bash%20Advanced%20Readme.html#patch Section 5 of the Wrye Bash Advanced Readme].
*# Added [[User:Kelmych/Fallout3#Proper_Power_Armor_Footsteps|Proper Power Armor Footsteps]] adds new audio replacer files for power armor footsteps
The two major situations for which a bashed patch is needed are:
*# Updated [[User:Kelmych/Fallout3#Paradox_Ignition_presents_More_Perks|Paradox Ignition presents More Perks]], new update with a single file
* if you have an object (e.g., a new weapon) from a mod and another mod wants to change a few characteristics (e.g., the damage caused) then you need a bashed patch unless the second mod duplicated all the data from the first mod and replaced only the damage caused. This isn't common; usually the second mod provides incomplete data about the object. Without the bashed patch the game uses only the incomplete data from the second mod. This is the typical behavior when using the FO3Edit Merged Patch which does not include any automated conflict resolution.
*# Several problems and solutions were added to the [[User:Kelmych/Fallout3#Troubleshooting|Troubleshooting]] section of this guide.
* If you have an object (e.g., a new weapon) and you want it distributed to vendors, to NPCs for their use, and in loot from containers then you often need a bashed patch to properly add the object to the lists maintained in the game so the object is actually given randomly to some NPCs, is added to the inventory of each relevant individual vendor, and is randomly found in containers.<br>
*# The [[User:Kelmych/Fallout3#Pre-Installation_Checklist|Pre-Installation Checklist]] section of this guide was expanded.
This video {{Video|W1Es06MtAZM|Wrye Bash : Bashed Patch - Mod Organizer (by Gamer Poets)}} is for Wrye Bash in Skyrim but the steps are very similar.
The bashed patch provides this function for some object types, but not all, and some properties of an object, but not all.<br>
To create a bashed patch first go to the directory where MO is installed and open the ''mod'' folder. Create a new mod folder with the folder name using "Bashed Patch," followed by the current profile name (e.g., <code>Bashed Patch, Clear and Present Danger</code>"). Now copy the ''Bashed Patch, 0.esp'' from the ''Fallout 3 goty\Mopy\templates\'' folder to the folder that was just created in MO's ''mods'' folder.
Start Mod Organizer, activate the new mod containing the blank bashed patch in the left pane of MO.  Make sure that in the right pane that ''Bashed Patch, 0.esp'' is at the bottom of the right pane of MO.
Now run Wrye Flash through Mod Organizer.
In all the Bethesda RPG games prior to Skyrim, date/time was used for ordering mods. That's why you see the relative old times on plugins even for recent plugins. The "need to reset times" dialog box in Wrye Flash will often show up when starting Wrye Bash. Locking times means no that load order sorting is allowed; this is included in Wrye Flash for use when Wrye Flash is also the mod manager. Wrye Flash and LOOT need to change times to sort the plugins, so ''Lock Times'' should be disabled in Wrye Flash.  This is discussed in more detail in the [http://oblivionworks.sourceforge.net/readme/Wrye%20Bash%20General%20Readme.html#load Load Order] section of the Wrye Bash General Readme.
If there are any plugins that don't have the desired bash tags, select the plugin then right click in the lower right ''Bash Tags'' window and check or uncheck the tags until the tags are correct. As previously mentioned, Wrye Flash will automatically import bash tag data from several locations but the LOOT masterlist is not currently one of these locations. A new page of bash tags will be added soon, or a line will be added to the mods, that can be used with xEdit to add the proper bash tags to plugin headers.
Wrye Flash can indicate that the masters for a particular mod are not ordered properly. This happens fairly often, but can be fixed fairly easily. First, note which plugins have this problem. Once a good plugin order has been determined, load the plugins into xEdit. For each plugin that has misordered masters:
  highlight the plugin iin xEdit
  right click to plugin and select ''Sort Masters''
When this has been done for all the mods with misordered masters, close xEdit and accept the changes.
 
To create a bashed patch, when Wrye Flash is started right click "Bashed Patch,0.esp" and select ''Rebuild Patch''.
If there is a pop-up that saying certain mods will be disabled because they are mergeable, click [Yes]. If not, disregard.
In the Bashed Patch menu in the left pane it is recommended that ALL boxes are checked '''except''' the following:
*Alias Mod Names
*Replace Form IDs
*Import Actors: Animations
*Import Script Contents
*Globals
*Tweak Assorted
*Tweak Names
The first four items in the list above are not used by Wrye Flash. Globals includes the Timescale parameter, but FWE already includes this so it isn't needed unless FWE isn't used (see the [http://wiki.step-project.com/User:Kelmych/Fallout3_ControlPanelMenu_Settings Fallout 3 Control Panel Menu Settings subguide]).
''Tweak Names'' can be left checked if a user wants to have Wrye Flash change items names for easier sorting (vs. using a mod to provide this capabilty).
  For Tweak Settings tick Combat: Auto Aim Fix;
Briefly enjoy the large set of importable tags while sighing since Skyrim has so few in Wrye Bash, at least currently (although this is improving) .Begin hoping WB adds updated versions of all these (and more) for the Fallout 4 (and the rumored Fallout NV 2 if it happens!)
Now go through all the sections that are checked and make sure to tick every check box in the right pane that you see except:
For Import Names leave Fallout3.esm unticked.


If desired, change Inventory Quantity Prompt to a value other than 4;
* September 26, 2014
Select Terminal Speed Adjustment and then right click and set to 'x 6';
*# Updated [[User:Kelmych/Fallout3#Arlington_House_Restoration|Arlington House Restoration]], new version requires a clean save
Some users like to select the added initials to simplify sorting; note that this can cause problems with some mods and patches.
*# Updated [[User:Kelmych/Fallout3#ENBoost|ENBoost]], new version changes the d3d9.dll and some ENB files but not <code>enbseries.ini </code>or <code>enblocal.ini</code>
If locations names for some discovered locations aren't showing on the Pipboy map, change ''Compass: POI Recognition'' to ''0.25''; this fixes the issue but will also show undiscovered locations at greater distances. Leave this at default if there aren't any issues with location discovery.
Click Build Patch and wait for it to finish. Wrye Flash should take care of everything from here and ask to activate itself if that is needed.
After building the Bashed Patch you will notice that the names of all plugins merged into the patch appear green. Those have been merged into the Bashed Patch and deactivated. In addition to those, there are potentially a few mods that appear purple. These have not been merged into the Bashed Patch due to being flagged NoMerge, but have been deactivated during the process and must be manually re-enabled in order to work as intended. Click the checkbox to the left of these mods (make sure there is a check in the box next to each rather than a dot) in order to reactivate them.
<!--Currently there aren't any plugins in the guide which use the NoMerge tag.--><br>
When done close Wrye Flash.
It's recommended that each MO profile that uses a bashed patch includes a mod folder for a bashed patch unique to the profile (e.g., <code>Bashed Patch, "Profile name"</code>") with "Profile name" replaced by the actual name of the profile. If the based patch is not already in such a folder:
In the left pane of MO, go to the bottom of the mod list and ''right click->Create Mod'' on "Overwrite".
Type in ''Bashed Patch - <Profile Name>'' and click {{ui|OK}}. There is no specific place to put the new folder since it is only a plugin with some files that are irrelevant and LOOT will sort it.
Once the folder is created, a new Bashed Patch can be generated again and again without having to transfer the Bashed Patch from the "Overwrite" folder repeatedly.
<!--
=== Using an FO3Edit Merged Patch ===
An xEdit merged patch can be used if that is preferred over the Bashed Patch. The merged patch doesn't provide the same selective compatibility as Wrye Flash when using the appropriate bash tags. This guide has tested and recommends the bashed patch using the bash tags provided by ''LOOT'' and [[#Generate Tags for Wrye BashGenerate Tags for Wrye Bash]], but some prefer the xEdit merged patch. There are many YouTube videos on this.
-->
=== Generating LOD with FO3LODGen (Optional) ===
The previous installation steps included only the main FO3LODGen file and the tool setup in MO.  In the steps in this section the resource files are downloaded and installed, and ''FO3LODGen'' is used to create the Objects LOD. ''FO3LODGen'' will make more objects in the distance visible, making the game seem much more realistic. There is a potential performance cost for this, so after following the steps below to create and add the generated object LOD test the game to make sure the performance loss isn't too great.
===== [http://www.nexusmods.com/fallout3/mods/21174/? FO3LODGen] =====
* '''Author''': Ehamloptiran Sheson and xEdit Team
* '''Version''': v3.1.2
* '''Fallout New Vegas Equivalent''': [http://www.nexusmods.com/newvegas/mods/58562/? FNVLODGen]
* '''Installation''': Now download and install with MO the ''FO3LODGen Resources'' main file and the optional file corresponding to the version of [[User:Kelmych/Fallout3#Flora Overhaul|Flora Overhaul]] used.


In MO, go to the archives tab and make sure "Have MO manage archives" is Unchecked when using ''FO3LODGen''.
* September 20, 2014
FO3LODGen does not use Mod Organizer to manage the resources inside archives.
*# Added [[User:Kelmych/Fallout3#A_World_Of_Pain_for_Fallout_3_AWOP4FO3|A World Of Pain for Fallout 3 AWOP4FO3]], quest mod that adds new locations, enemies, quests
Leaving it checked would potentially cause FO3LODGen to miss some resources.
*# New optional file for [[User:Kelmych/Fallout3#Dynamic_Weather|Dynamic Weather]] added that reduces the game's green tint.
The normal recommended setting for FO3 is to have MO manage archives (Checked),
*# Revised ControlPanelMenuSettings with FWE and Powered Power Armor additions
so when finished with FO3LODGen change this settings back to the default value.
*# Error in the Blackened patches noted
Launch FO3LODGen through MO. After a moment of processing a window will popup.
*# Additional troubleshooting information added
On the left pane, select the worldspace(s) for which you wish to generate LOD.  Typically all worldspaces are selected.
On the right side make sure ''Objects LOD'' is checked and that ''Tree LOD'' is unchecked.
Click Generate.
When ''FO3LODGen'' has finished the message "LOD Generator: finished (you can close this application now)." will be shown. Close the program.
Go to the location used when adding ''FO3LODGen'' to the list of MO Executables (e.g., D:\Games\FO3LODGenOutput).
Create an archive file named ''Generated LOD'' with the ''meshes'' and ''textures'' folders created by ''FO3LODGen'', and install with MO.
It should be the last mod (mod with highest priority value) in the left pane of MO.
  If there are changes, additions, or deletions of mods with significant static objects or LOD files, then prior to rerunning FO3LODGen the contents of the temporary storage folder (e.g., D:\Games\FO3LODGenOutput) should be deleted, and the old version of ''Generated LOD'' should be removed. A new version should be created after rerunning FO3LODGen.
=== In Game Settings ===
Two significant problems in the vanilla game that this guide attempts to address are:
* Configuration: When adding DLC that increased the character level cap Bethesda did not revise the vanilla configuration values to allow the game to remain interesting and challenging when the player level exceeds 20 (the FWE mod is the primary tool for extensive configuration capability to adjust the parameters to fix this and other gameplay configuration); and
* Immersion and balance: Bethesda games are balanced only for the default game difficulty setting. The simplistic method used for the vanilla difficulty settings in all the Bethesda games arbitrarily changes the damage the player receives and that the player causes to NPCs. On the harder difficulty settings it might take many 10's of hits to kill an NPC while the player is killed by a single critical hit. This is very unrealistic and not immersive. The game difficulty is best set to ''Normal'' or ''Hard'' to provide reasonable balance. The mods in this guide are designed for game difficulty no higher than ''Hard'', especially any mods that increase NPC and creature difficulty. Setting it to ''Very Hard'' makes NPCs and Creatures too powerful without providing other changes for balance.


Configuring the game for the desired difficulty and balance is, of course, much more complicated than setting a single game difficulty parameter. A Control Panel menu settings page with a suggested list of settings for Control Panel menu settings comments to improve game balance and menu settings for those mods that provide menus for customizing the experience. Thi  is available in the [http://wiki.step-project.com/User:Kelmych/Fallout3_ControlPanelMenu_Settings Fallout 3 Control Panel Menu Settings subguide]. The menus in Fallout 3 are shown as items with square brackets in the Pipboy Item menus (e.g., [FWE Control Panel]) in the Apparel menu. These Fallout 3 Control Panel menus are much less fancy than the Mod Configuration Menu (MCM) menus available in Fallout New Vegas and Skyrim, but they do allow easy access to many of the parameters for the mods.<br>
* September 17, 2014
In the main Game Settings menus make sure that in the game settings all the Autosave options are turned OFF. An alternate set of game options generated by Ghostwise that provides a little less challenging option selections is available [http://wiki.step-project.com/User:Ghostwise  here]. STEP has a new MCM template for use with menu settings like this and the current settings page needs to be redone using this template.
*# Added [[User:Kelmych/Fallout3#MMMF3_Type3_Raider_Texture_Fix|MMMF3 Type3 Raider Texture Fix]], changes some female raider textures in MMM
*# Added [[User:Kelmych/Fallout3#Alternate_Female_Raider_Skins_for_Type3_-_TypeV_-_MMMF3|Alternate Female Raider Skins for Type3 - TypeV - MMMF3]], changes some female raider textures in MMM to dirty or tattooed
*# Added [[User:Kelmych/Fallout3#Vertibird_Re-textured|Vertibird Re-textured]], changes Vertibird textures
*# Revised instructions for ''Powered Power Armor'' and the ''Adaptive Combat Rifle''. Fixes will be provided shortly for these.
*# A ''LOOT'' ''Userlist'' specific to this guide will be provided shortly to augment the changes in the ''LOOT'' ''masterlist''.


Hotkeys for Fallout 3, including those added by mods in this guide, are listed in the [http://wiki.step-project.com/User:Kelmych/Fallout3_hotkeys Fallout 3 Hotkey guide].
* September 14, 2014
*# Added [[User:Kelmych/Fallout3#Zealotlee_Adaptive_Combat_Rifle_Script_Bugfix|Zealotlee Adaptive Combat Rifle Script Bugfix]], fixes scripting bugs for the ACR, one of the more interesting weapons in FO3
*# Changed instructions for all the mods related to Zealotlees ACR.
*# Initial work on a revised compatibility patch for FWE and Zealotlees ACR.


The [[#FWE - FO3 Wanderers Edition|FWE - FO3 Wanderers Edition]] mod provides a large set of configuration settings to allow customizing the game; the main reason it is a Core mod in the guide. It includes an alternate fast travel plugin that disables fast travel and instead provides a motorcycle for the player to travel much faster than usual. Some users like to have Fast Travel disabled for better immersion, while others prefer to leave it enabled but use it sparingly. For those who want a motorcycle for more realistic fast travel but don't want to completely remove the Fast Travel capability in the game, the [[User:Kelmych/Fallout3#J3Xified_Driveable_Motorcycle|J3Xified Driveable Motorcycle] mod can be used; note that this mod isn't especially robust.
* September 13, 2014
*# Added [[User:Kelmych/Fallout3#Busworld|Busworld]], adds interiors to buses
*# Added [[User:Kelmych/Fallout3#Busworld_-_Better_English_Translation|Busworld - Better English Translation]]
*# Added [[User:Kelmych/Fallout3#Busworld_and_DCInteriors_compatibility_patch|Busworld and DCInteriors compatibility patch]]
*# Added [[User:Kelmych/Fallout3#Rockopolis_Rebuilt|Rockopolis Rebuilt]], small expansion of Rockopolis
*# Added [[User:Kelmych/Fallout3#RobCo_Certified|RobCo Certified]],as an optional companion mod
*# Added [[User:Kelmych/Fallout3#KDS_Zealotlees_ACR_with_Ironsights|KDS Zealotlees ACR with Ironsights]], allows Ironsights with ACR
*# Added [[User:Kelmych/Fallout3#KDS_Zealotlees_ACR_with_Ironsights|KDS Zealotlees MP5 Pack with Ironsights]], allows Ironsights with MP5 Pack
*# Added [[User:Kelmych/Fallout3#RobCo_Certified_Texture|RobCo Certified Texture]], optional textures for RobCo Certified
*# Added [[User:Kelmych/Fallout3#Robco_Certfied_FIX_for_Paradox_EVE_users|Robco Certfied FIX for Paradox EVE users]], updated patch for users of the optional RobCo Certified mod and EVE
*# Changed instructions for Better High Quality Map and Icons, Fallout 3 Interface Color Changer, Troubleshooting comments
*# Updated the version number for EVE.
*# Updated the ControlPanelMenu_Settings file.


If any user would like to have their settings listed, just look at the menu settings page linked below and format it the same way. Also, only include mods that are listed in this guide and make sure the URL is correct. It is very simple, after the "http://wiki.step-project.com" add "/User:<Username>/Fallout3_ControlPanelMenu_Settings". That is all that's needed to start a menu settings page; when finished just link it in the forum or send a PM to Kelmych and it will get added below for other users to see.
* September 11, 2014
*# Unremoved [[User:Kelmych/Fallout3#Creature_Companion_Fixes|Creature Companion Fixes]], portions of mod were not included in Updated Unofficial Fallout 3 Patch
*# Removed [http://www.nexusmods.com/fallout3/mods/442 Enhanced Night Sky], included in Enhanced Weather
*# Added [[User:Kelmych/Fallout3#Fallout_3_DLC_Item_Descriptions|Fallout 3 DLC Item Descriptions]]
*# Added [[User:Kelmych/Fallout3#Fallout_3_Interface_Color_Changer|Fallout 3 Interface Color Changer]]
*# Added [[User:Kelmych/Fallout3#Fixes_for_Crimson_Caravan_v1_3|Fixes for Crimson Caravan v1_3]]
*# Added [[User:Kelmych/Fallout3#The_Crimson_Caravan_v1_3|The Crimson Caravan v1_3]]
*# Changed instructions for Enhanced Weather, Puce Moose Quest mods overview, An Evening with Mister Manchester, Pipboy Item Descriptions, Existence 2.0, MMM, krzymar HI-RES Moon, Advanced Recon Trap Detection, and Blackened.
*# Added note about the Fallout 3 Radio Stutter Fix
*# Bash tag recommendations removed. LOOT has been incorporating the bash tag recommendations I've created, along with the plugin cleaning results, so the bash tags should be automatically be applied when you use LOOT. In addition, and specific plugins needing cleaning will be noted.
*# Changed cleaning indicator color to yellow so it is more noticeable


=== Controller Support ===
* September 5, 2014
Fallout New Vegas and Fallout 3 support the Xbox 360 controller natively, but there is no way to change the default button settings other than switching two button's commands. This is a problem when using mods like Project Nevada that add in new hotkeys or for users that have any other type of controller. To solve this issue, the best option is to use an emulator or wait until a modder figures out how to fix the whole thing (which is being worked on, so there is hope). There are some Nexus mods that purport to do this, but they have not been tested with the mods in this guide. The link below is for a page that will have instructions to setup Xpadder with an Xbox 360 controller and some other instructions for users with different gamepads to create their own profiles. User that are using other emulators can create their own wiki pages and they will be linked to from here.
*# Added [[User:Kelmych/Fallout3#Vault_101_Revisited|Vault 101 Revisited]]
[[User:EssArrBee/Fear_and_Loathing_Xpadder|Xpadder Setup]]
*# Added [[User:Kelmych/Fallout3#Temple_of_The_Union_Overhaul|Temple of The Union Overhaul]]
*# Added [[User:Kelmych/Fallout3#Canterbury_Commons_Overhaul|Canterbury Commons Overhaul]]
*# Added [[User:Kelmych/Fallout3#Washington_Monument_BoS_Outpost|Washington Monument BoS Outpost]]


The [http://www.nexusmods.com/fallout3/mods/20152 Fallout 3 - Full Xbox 360 Controller Support With Console Usage ] mod might also be useful. It has not been tested by STEP forum users yet.
* September 3, 2014
*# Added [[User:Kelmych/Fallout3#Caravan Merchants Heal After Combat|Caravan Merchants Heal After Combat]]
*# Added [[User:Kelmych/Fallout3#Fallout_3_-_Enhanced_Camera|Fallout 3 - Enhanced Camera]]
*# Updated [[User:Kelmych/Fallout3#UPDATED_Unofficial_Fallout_3_Patch|UPDATED Unofficial Fallout 3 Patch]]
*# Updated [[User:Kelmych/Fallout3#Fort_Independence_Redesigned|Fort Independence Redesigned]]
*# Updated [[User:Kelmych/Fallout3#Retextured_Labels_-_Food_-_Abraxo_-_Detergent|Retextured Labels - Food - Abraxo - Detergent]]
*# Note [[User:Kelmych/Fallout3#CASM|CASM]], some systems have a bug with this mod
*# Note [[User:Kelmych/Fallout3#SVD_Dragunov|SVD Dragunov]], changed installation instructions
*# Removed [http://www.nexusmods.com/fallout3/mods/15795 Mesmetron and Enslavement Fixes], included in UUF3P
*# Removed [http://www.nexusmods.com/fallout3/mods/20498 Protectron Fixes], included in UUF3P
*# Removed [http://www.nexusmods.com/fallout3/mods/15891 The Pitt Fixes], included in UUF3P
*# Removed [http://www.nexusmods.com/fallout3/mods/20531 Vault 106 Fixes], included in UUF3P
*# Removed [http://www.nexusmods.com/fallout3/mods/20551 Tenderizer Fix], included in UUF3P
*# Removed [http://www.nexusmods.com/fallout3/mods/20549 Creature Companion Fixes - Dogmeat - RL-3 - Fawkes ], included in UUF3P
*# Removed [http://www.nexusmods.com/fallout3/mods/19759 Franklin Metro Raider Bug Fix], included in UUF3P
*# Removed [http://www.nexusmods.com/fallout3/mods/18946 Sleep in Megatons Common House], included in UUF3P
* Added comment about using High resolution Ojo Bueno and Hectrol Fallout New Vegas mods in Fallout 3
* changed vanilla ESM cleaning instructions


This Fallout New Vegas thread on a [http://forum.step-project.com/topic/6017-darnui-modmod-for-fearloathing-v02a-0917/ modified version of DarnUI for controllers] might also be useful.
* August 30, 2014
* Added indicator for mods that have plugins in need of cleaning with FO3Edit


=== Optimize Field of View (FOV) ===
* August 28, 2014
It is suggested that [http://wiki.step-project.com/STEP:2.2.9#3.B.1._Optimize_Field_of_View_.28FOV.29 these steps in the STEP guide] be followed in Fallout 3 to make the game FOV consistent with the monitor aspect ratio.
*# Added [[User:Kelmych/Fallout3#Mauser_C96_replacer|Mauser C96 replacer]], inadvertently left off
*# Added [[User:Kelmych/Fallout3#Franklin_Metro_Raider_Bug_Fix|Franklin Metro Raider Bug Fix]].


== Troubleshooting ==
* August 27, 2014
=== Failure to Launch Fallout 3 using MO ===
*# Added [[User:Kelmych/Fallout3#Big_Town_Overhaul|Big Town Overhaul]].
Some problems that can cause the game to fail during launch with FOSE when using MO
*# Added [[User:Kelmych/Fallout3#Fort_Independence_Redesigned|Fort Independence Redesigned]].
* The Fallout Launcher needs to be run outside MO once to setup .ini files and registry entries. This is especially important if Fallout 3 is installed in an alternate directory with Steam (e.g., on an SSD) since the registry keys might still point to a Fallout 3 GOTY directory on HDD in the same <code>\Steamapps\common\</code> folder where other Steam games are located.
*# Added [[User:Kelmych/Fallout3#LOOT|LOOT]].
* Steam needs to installed outside of any UAC directories (e.g., C:\Program Files (x86)\ is a UAC directory)
*# Removed: [http://boss-developers.github.io BOSS], no longer maintained
* If the LAA flag is added to Fallout3.exe, GFWL need to be disabled.
*# Removed: [http://www.nexusmods.com/fallout3/mods/17026 BUM], BOSS is no longer maintained
* The multi-core Fallout.ini tweak may be needed; it has been neededed for many system
* If you have too many unextracted BSAs (based in total character count of the BSA names) there is a problem in MO 1.2.18 (which is expected to be resolved in MO 1.3). As a general guideline, extract all small BSAs from mods.
* If any of the plugins in the right pane of MO show a warning symbol, then some required plugins are missing or are out of order. Make sure that LOOT has been run before launching the game if any mods have been added; this will ensure that there are no errors with required plugins caused by these plugins being in an incorrect load order.
* If you are using ENB, including the ENBoost utilities in this guide, the game can fail to launch or load if the most recent version of the DirectX end-user runtime software isn't installed. The current version of the DirectX end-user runtime software is available [http://www.microsoft.com/en-US/download/details.aspx?id=35 here].  
* If you have the Steam version of FO3 GOTY, check the Steam\steamapps directory for the appmanifest_22370.acf file; if you don't have the english version the number won't be 22370. Make sure the entries in this text file seem correct. Select the [[File:Wrench MO.png]] icon (Settings} and then the ''Workarounds'' tab. Compare the id number with the ''Steam App ID'' in this window. These should be the same.
* Determine the CRC-32 value for the ''Fallout3.exe'' file in the ''Steam/steamapps/common/Fallout 3 Goty'' directory after the [[User:Kelmych/Fallout3#Large Address Aware Enabler for FO3|Large Address Aware Enabler for FO3]] fix has been used on this file. If you have the english version of FO3 Goty it should be ''CF353836''; if you don't get this value there may be problems with getting FO3 to work with MO. We are still not sure why and how this happens since Steam should be supplying the same file to all users with the same Steam App ID. Try using the ''Verify Integrity of Game Cache'' command in the Steam ''Fallout 3-Game of the Year Edition - Properties'' menu to make sure that the game files have not been modified. After this is done the LAA fix will need to be reapplied to the ''Fallout3.exe'' file.
* Check the INI files being used to make sure that the folder and path names match the actual locations. Some users have recently had problems with these names in the main Fallout3 INI files or the MO INI files having small errors.
* For users of the non-English version of Fallout 3 there seems to be a problem with MO (or any mod manager) being able to hook Steam to allow the game to launch with FOSE. This is discussed in [http://forum.step-project.com/topic/6079-mod-organizer-fose-installing-with-fo3-goty/ this forum thread] with some potential solutions in [http://forum.step-project.com/topic/3726-user-a-rod-wanted-a-way-to-have-the-steam-overlay-in-fallout-3/ this thread].


=== Fallout 3 Radio Stutter Fix ===
* August 26, 2014
Some players experience problems with stutter when the radio stations play music, and there isn't any stutter when the DJ is speaking.  [http://wiki.tesnexus.com/index.php/Radio_stutter_fix This wiki page] on the Nexus wiki has a good summary of potential solutions. Fallout 3 was designed when Windows XP was in use, and there can be problems using more recent versions of Windows. Some users have found the CCCP Codec pack eliminates this problem, while others have had success with some of the other codec options mentioned on this Nexus page.  <br>[http://www.nirsoft.net/utils/installed_codec.html This utility] can be used to see which codecs are installed on the system.<br>
*# Added [[User:Kelmych/Fallout3#Better_Rivet_City_Church|Better Rivet City Church]].
As most of the suggestions are based on Windows 7 or older OS versions, Windows 10 users in particular may need to consider using '''Option D''' and applying the ''MADFilter''codec instead of some of the simpler solutions. Users @DanielCoffey & @Rebel47 have both reported success with that method.
*# Added [[User:Kelmych/Fallout3#LiL_-_An_Eye_Improvement_Mod|LiL - An Eye Improvement Mod]].
*# Added [[User:Kelmych/Fallout3#Whiter_Teeth|Whiter Teeth]].
*# Removed: [http://www.nexusmods.com/fallout3/mods/3660 FireLightFix], included in Updated Unofficial Fallout 3 Patch


=== Game Launches in Some Profiles or Fails shortly after Launch ===
* August 25, 2014
In construction. Feel free to add to this section.
*# Added [[User:Kelmych/Fallout3#More_Map_Markers|More Map Markers]].
*# Added [[User:Kelmych/Fallout3#Dark_Maggots_Chinese_Stealth_Armor_Retexture|Dark_Maggots Chinese Stealth Armor Retexture]].
*# Added [[User:Kelmych/Fallout3#Enclave_DX|Enclave DX]].
*# Added [[User:Kelmych/Fallout3#Hellfire_DX|Hellfire DX]].
*# Added [[User:Kelmych/Fallout3#Tribal_DX|Tribal DX]].
*# Added [[User:Kelmych/Fallout3#Winterized_DX|Winterized DX]].
*# Added [[User:Kelmych/Fallout3#Tesla_Power_Armor_DX|Tesla Power Armor DX]].
*# Added [[User:Kelmych/Fallout3#GNR_Enhanced|GNR Enhanced]].
*# Added [[User:Kelmych/Fallout3#Wasteland_clothing_Hires_retexture|Wasteland clothing Hires retexture]].
*# Added [[User:Kelmych/Fallout3#Centered_Overhead_3P_Camera|Centered Overhead 3P Camera]].
*# Added [[User:Kelmych/Fallout3#Creature_Companion_Fixes_-_Dogmeat_-_RL-3_-_Fawkes|Creature Companion Fixes - Dogmeat - RL-3 - Fawkes]].
*# Added [[User:Kelmych/Fallout3#Tenderizer_Fix|Tenderizer Fix]].
*# Removed: [http://www.nexusmods.com/fallout3/mods/18833 Better Posture] , overwritten by Fallout reanimated
*# Removed: [http://www.nexusmods.com/fallout3/mods/3876 Better HiRes Skill Books] , alternate mod has better resolution
*# Removed: [http://www.nexusmods.com/fallout3/mods/357 KTs_Centercamera] , replaced by better mod
*# updated [[User:Kelmych/Fallout3#Wrye_Flash|Wrye Flash]] to new Standalone Installer version and simplified installation instructions


One common problem is that the Fallout.ini and FalloutPrefs.ini can have incorrect values, causing a wide variety of problems. To get the values in these two files back to the default values, do the following (from EssArrBee):
* August 23, 2014
Start by deleting the INIs. Go to the Documents\My Games\Fallout3 and delete the two vanilla INIs.
*# Added [[User:Kelmych/Fallout3#DIMONIZED_TYPE3_female_body|DIMONIZED TYPE3 female body]], for female body textures.
Then start the game launcher normally from Steam (not MO).
*# Added [[User:Kelmych/Fallout3#Citadel_Retextured|Citadel Retextured]].
Now go into the ''Mod Organizer\profiles\<profile name>'' folder used for Fallout 3 and delete the INIs.
*# Added [[User:Kelmych/Fallout3#UHQ_Terrain_Overhaul|UHQ Terrain Overhaul]].
Then start the launcher from MO, but don't start the game. Setup your settings for graphics.
*# Added [[User:Kelmych/Fallout3#Vandr_HD_Creatures|Vandr HD Creatures]].
Try starting the game up normally as before with FOSE and see if there are still problems.
*# Added [[User:Kelmych/Fallout3#Swampfolk_Backwater_Retexture|Swampfolk Backwater Retexture]].
*# Added [[User:Kelmych/Fallout3#Glowing_Ghouls_-_FO3|Glowing Ghouls - FO3]].
*# Added [[User:Kelmych/Fallout3#Robot_Revolution_HD_-_Protectron|Robot Revolution HD - Protectron]].
*# Added [[User:Kelmych/Fallout3#Skill Books_Hi-Res_Retexture|Skill Books Hi-Res Retexture]].
*# Added [[User:Kelmych/Fallout3#Bear_Trap_Retextured|Bear Trap Retextured]].
*# Added [[User:Kelmych/Fallout3#Nuka-Cola_Hi-Res_Retexture|Nuka-Cola Hi-Res Retexture]].
*# Added [[User:Kelmych/Fallout3#A_Useful_Metro_Map|A Useful Metro Map]].
*# Added [[User:Kelmych/Fallout3#Sounds_From_The_Wasteland|Sounds From The Wasteland]].
*# Added [[User:Kelmych/Fallout3#Fallout_3_-_HD_Audio_Overhaul|Fallout 3 - HD Audio Overhaul]].
*# Added [[User:Kelmych/Fallout3#Home_brewed_sound_pack|Home brewed sound pack]].
*# Added [[User:Kelmych/Fallout3#Retex_Gore|Retex_Gore]].
*# Added [[User:Kelmych/Fallout3#Retex_Gorycorpseparts|Retex_Gorycorpseparts]].
*# Added [[User:Kelmych/Fallout3#Retex_Brahmincorpsetrap|Retex_Brahmincorpsetrap]].
*# Added [[User:Kelmych/Fallout3#Gore_No_More|Gore No More]].
*# Added [[User:Kelmych/Fallout3#Less_Blood_-_Better_Decals|Less Blood - Better Decals]].
*# Added [[User:Kelmych/Fallout3#Hi-Res_Vault_Door_Panels|Hi-Res Vault Door Panels]].
*# Added [[User:Kelmych/Fallout3#HD_Smoky_Fire_and_Explosions_for_FO3|HD Smoky Fire and Explosions for FO3]].
*# Added [[User:Kelmych/Fallout3#Arlington_House_Restoration|Arlington House Restoration]].
*# Added [[User:Kelmych/Fallout3#NPC-Confessor_Cromwell_has_a_Break|NPC-Confessor Cromwell has a Break]].
*# added a lot of mods suggested by Brainfever plus some additional ones
*# added initial bash tag additions, fixed some instructions


After updating Mod Organizer to 1.3.8, some users have reported that the game crashes on the main menu. Allowing Mod Organizer to manage archives has addressed the issue for some:
* August 20 2014
In Mod Organizer's right pane, click the Archives tab.
*# Added [[User:Kelmych/Fallout3#The Pitt Fixes|The_Pitt_Fixes]].
Check "Have MO manage archives."
*# Added [[User:Kelmych/Fallout3#Vault_106_Fixes|Vault 106 Fixes]]
Check all of the vanilla / DLC .bsa files, if they are not already checked.
*# New indicators added to denote the approximate resolution of the textures provided in mods.
Verify that Fallout - Invalidation.bsa is at the top of the archive list. If it is not, see the [[#Archive Invalidation problems|Archive Invalidation problems]] section below.


This problem can also result from a variety of load order issues, commonly caused by running Wrye Flash with the Lock Times feature enabled. Try the following:
* August 19, 2014
Launch Wrye Flash with Mod Organizer.
*# Added [[User:Kelmych/Fallout3#Sleep_in_Megatons_Common_House|Sleep in Megatons Common House]].
In Wrye Flash, make sure the Mods tab is selected.
*# Added [[User:Kelmych/Fallout3#Mothership Zeta DLC Retextured|Mothership Zeta DLC Retextured]], higher resolution Zeta mothership.
Just below the tabs is the File column bar. Right-click it, and uncheck Lock Times if it is not already unchecked.
Close Wrye Flash and run LOOT, ideally with the provided [https://www.dropbox.com/s/c3mrtjft1c4lw3w/CPD_LOOT_Userlist.7z?dl=0 userlist.yaml] file loaded.
Create/rebuild your bashed patch by carefully following the [[#Creating a Bashed Patch|provided instructions]].
=== CTD when leaving Vault 101 ===
Perhaps the most VRAM intensive part of the game occurs when leaving Vault 101 since the game needs to load the entire area around Megaton. It a CTD occurs regularly there it might indicate that some textures need be redueced in size.
=== Archive Invalidation problems ===
If there are problems with textures not being loaded properly, make sure that Archive Validation is properly setup as discussed in [http://forum.step-project.com/topic/8172-mos-archive-invalidation-not-working/ this support thread].  
* Make sure that the ''Archive Validation'' box is checked for the current profile.
* Make sure that in the ''Archives'' tab of right pane of MO the first file listed is ''Fallout - Invalidation.bsa'' and the box is checked. If ''Have MO manage archives'' is checked (the typical case) the file is greyed out but should still be checked.
If there are problems with these two steps see the referenced thread.
=== Failures in Loading a Game Save or Going through a Door ===
Welcome to the world of the Gamebryo engine where everything is almost properly implemented.
* Try again; sometimes it works!
* Try loading an earlier saved game; when this succeeds then load the desired saved game
* Try using a profile with fewer mods to see if that profile can successfully load the desired save game; if this happens the engine is having some problems with your mod set. You can try eliminating a few to see if it makes a difference
* Sometimes eliminating the d3d9.dll used for ENBoost allows the saves to load. You can try adding it back into the ''Fallout 3 GOTY'' folder later to see if there is still a problem. This problem happens more often when loading quicksaves vs. full saves.
* If there is a lot of disk activity from other programs on the system while the game is loading this problem happens more frequently
* Spend vast amounts of time searching the internet for potential solutions. Nearly all of these will not work. Almost all of the solutions that involve changes to Fallout.ini or FalloutPrefs.ini are snake oil; they don't actually work and in some cases can cause other problems.
=== Problems Using Game Support Overlay Applications and some Anti-Virus Tools ===
Game support applications provide useful capabilities but are unfortunately not compatible with Bethesda RPG games, Mod Organizer, and/or the ENB executable. The AMD Gaming Evolved application introduces multiple problems including cursor problems when multiple monitors are used. The MSI Gaming applications  for Nvidia cards can cause an overly bright screen, making the game unplayable. Overwolf causes CTDs. It is recommended that these applications should not not running when playing Bethesda RPG games including Fallout 3. Some anti-virus programs such as BitDefender can cause similar problems. See GrantSP's post [http://forum.step-project.com/topic/8985-mod-organizer-and-software-that-interferes-with-it/ here] for more details.
=== Screen is Washed Out and Bright ===
This is caused by a game engine problem in both ''Fallout 3'' and ''Fallout NV''.  To fix this turn the Pipboy light on and off several times and the problem should go away. This can also be caused by a Game Support app (e.g., the MSI game app for Nvidia cards) provided by the video card manufacturer; see the discussion on this above.
=== Steam Overlays not available in Fallout 3 ===
Unfortunately Steam overlays are not typically available when a mod manager is used to start Fallout 3. This is a known Steam bug that is unlikely to be fixed by Bethesda or Valve. One workaround that does seem to work is [[User:Kelmych/Fallout3#FalloutLauncher Replacer for Steam|FalloutLauncher Replacer for Steam]] described earlier in this guide. Other workarounds are discussed in [http://forum.step-project.com/topic/3726-user-a-rod-wanted-a-way-to-have-the-steam-overlay-in-fallout-3/ this forum thread].
=== Windows 10 OS, Game starts but screen stays black ===
Sometimes when using Windows 10 the game starts but the screen stays black. Usually this is easily fixed by exiting the game using the Task Manager, then restarting the game.
=== Crashes with Windows 10 Anniversary Update ===
The games crashes while loading for some users when the Windows 10 Anniversary Update (Windows 10 version 1607) is installed. For many users this seems to be an incompatibility between the graphics driver, especially NVidia, and the updated Windows 10 OS. Some users with this problem find that reverting to an older version of the graphics driver fixes the problem. Using the most recent version of [[#New Vegas Anti-Crash|New Vegas Anti-Crash]] should also fix the problem while allowing use of the Windows 10 Anniversary Update and recent Nvidia and AMD graphics driver updates.
See the [http://forum.step-project.com/topic/11383-fallout-3-fnv-windows-10-warning/ Fallout 3 / FNV / Windows 10 Warning! ] thread for more details.
=== Known Plugin Issues ===
This section includes a list of known problems with plugin records that are not handled by bash tags or the compatibility mods in this guide.
* Drinks like Purified Water do not quench thirst when Primary Needs are enabled in FWE, and there is no bash tag that covers this. Any fixes will need to be provided in a separate patch plugin loading after the bashed patch. A plugin providing these patches is included in [https://www.dropbox.com/s/z77o0qqea33c31y/FO3_Guide_test_plugins.7z?dl=0 here]. See the [http://forum.step-project.com/topic/9714-bash-tag-for-purified-water-fwe-behaviour/ Bash tag for Purified Water FWE behaviour?]  support thread).<br>
* Tracers do not work properly in VATS and this causes projectile animation problems. See [http://forum.step-project.com/topic/10635-vats-projectiles-glitches/  this thread] for a discussion of the problem.<br>
* When using the clothing and armor replacers in this guide there is often a neck seam problem where the body texture below the neck does not match the texture in the face above the neck line. There is no known solution; hopefully someone will determine the cause and recommend a solution. This problem is discussed in the [http://forum.step-project.com/topic/10080-how-to-troubleshoot-texture-problems/ How to troubleshoot texture problems?] forum thread.<br>


== Credits ==
* August 18, 2014
{{Fc|#5d6744|You}}, yes you for keeping the Fallout 3 community going for this long (since October 2008).<br>
*# Added [[User:Kelmych/Fallout3#ENBoost|ENBoost]]. provides additional system memory to Fallout 3 game.
{{Fc|#5d6744|EssArrBee}}- For the incredible "Fear and Loathing in New Vegas" guide as well as assistance with this guide<br>
{{Fc|#5d6744|Brainfever }}- for testing, new mods, and providing recommendations on a lot of high resolution mods to add to the guide.<br>
{{Fc|#5d6744|hishutup }}- for extensive and meticulous guide fixes and for providing recommendations on mods to add to the guide.<br>
{{Fc|#5d6744|Adonis_ VII}}- for mod recommendations, mods to add to this guide from The Two Wastelands (TTW) mods, and additions to instructions in the guide based on the STEP TTW guide.<br>
{{Fc|#5d6744|GrantSP}}- for tireless assistance to users having problems with this guide as well as other aspects of Fallout 3 installation and setup.<br>
{{Fc|#5d6744|Deadmano}}- for his efforts in recommendations for the guide and improving the compatibility of mods for Fallout 3<br>
{{Fc|#5d6744|Gamerpoets}}- for providing an extensive set of videos on setup and use of Fallout 3<br>
{{Fc|#5d6744|STEP}}- for being one the best communities on the internet, gaming or not<br>
{{Fc|#5d6744|The Nexus}}- for hosting all the mods<br>
{{Fc|#5d6744|The Modders}}- for making their excellent contributions, really cannot say enough good things about them<br>
Creators of useful, balanced Fallout 3 mod guides with sufficient detail to be useful, especially [http://arwenevecom.ipage.com/Fallout/FO-mods.htm Arwen's Guide] and the [http://www.nexusmods.com/fallout3/mods/20153 ULTIMATE Fallout 3 Setup and Mod Guide] (also available [http://steamcommunity.com/sharedfiles/filedetails/?id=149946772 here with more user comments].<br>
There are some names missing, and new ones to add in the future, but they will get added later ;)
{{#css:User:Kelmych/Fallout3.css}}

Revision as of 07:23, February 4, 2018

Template:PageBackground The following instruction changes have been made to the guide since the last update:

February 3, 2018

January 30, 2018

January 15, 2018

    1. Removed National Guard Armory Refurb, mod made significant changes to vanilla gameplay; these were not mentioned in Nexus page

January 13, 2018

January 7, 2018

January 3, 2018

January 1, 2018

November 11, 2017

November 4, 2017

September 2, 2017

August 7, 2017

July 12, 2017

    1. Revised Pre-Installation Checklist, added a stronger warning against using game overlay programs.
    2. Updated xEdit download location since the most recent version of xEdit is now always available in the FO3 Nexus site.

July 1, 2017

June 5, 2007

June 2, 2017

May 29, 2017

May 1, 2017

February 2, 2017

January 11, 2017

January 4,2017

    1. Added alternate download source and instructions for DarnUI.

November 6, 2016

October 14, 2016

September 5, 2016

August 24, 2016

August 19, 2016

August 17, 2016

July 2, 2016

    1. Reorganized the Do You Feel Lucky? section on weapon mods for better clarity
    2. Updated download site, installation instructions and notes for 20th Century Weapons since the Game Front site is no longer available.

June 12, 2016

June 6, 2016

March 31, 2016

March 22, 2016

March 13, 2016

March 11, 2016

March 9, 2016

March 5, 2016

March 4, 2016

February 27, 2016

February 9, 2016

January 27, 2016

January 16, 2016

January 13, 2016

January 6, 2016

December 30, 2015

December 1, 2015

November 22, 2015

November 15, 2015

October 21, 2015

October 16, 2015

September 25, 2015

September 23, 2015

September 21, 2015

September 20, 2015

September 13, 2015

September 7, 2015

September 2, 2015

    1. Added comments on use of administrative privilege for utility mods
    2. Added comments on use of MO to manage archives (in the Archives tab)
    3. Expanded the Potential Quest and Location Mod Additions section by adding quests and separating the quests into Large quests and Small quests

August 29, 2015

August 28, 2015

July 22, 2015

July 21, 2015

July 20, 2015

July 14, 2015

July 4, 2015

July 1, 2015

June 28, 2015

June 25, 2015

June 19,2015

June 10, 2015

June 1, 2015

May 30, 2015

May 25, 2015

    1. Added HD Mist, higher resolution mist

May 23, 2015May 23, 2015

May 12, 2015

May 8, 2015

May 7, 2015

May 3, 2015

May 2, 2015

April 22, 2015

April 17, 2015

April 15, 2015

April 7, 2015

March 27, 2015

    1. Added Patches List to simplify selecting among some of the optional patch files mentioned in the guide

February 25, 2015

February 19, 2015

February 15, 2015

    1. Updated installation instructions for RH_IronSights - FOSE to remove the use of the RH_Ironsights to EVE Bridge patch
    2. Updated installation instructions for 20th Century Weapons to add an alternate download site
    3. Updated installation instructions for Blackened to use the new optional RH_Ironsights patch
    4. The userlist.yaml file mentioned in the Run LOOT section was updated

February 10, 2015

January 30, 2015

January 29. 2015

January 28, 2015

January 29. 2015

January 28, 2015

January 24, 2015

January 21, 2015

January 20, 2015

January 17, 2015

    1. Changed installation instructions for An Evening With Mister Manchester; recommendation for installing "FasterMorePowerfulMines.esp" was eliminated since the plugin interferes with several compatibility patches.
    2. Updated the Texture Optimization section to discuss using the improved version 2.8 batch files for optimizing the vanilla Fallout 3 textures.
    3. Separated the weapons mods by Millenia into a separate subsection named Millenia's Weapons.
    4. Revised the instructions for RH_IronSights - FOSE to add instructions to allow the 10mm pistol to use replacer textures.
    5. Updated installation instructions for Robots HD Retexture to list specific textures to be hidden if EVE is used.
    6. Updated BSAs and Mod Organizer to add some specific recommendations on which BSAs to leave as unextracted.

January 14, 2015

January 12, 2015

    1. Added a note to The Mantis Imperative about not removing UDR records from the The Mantis Imperative - Mantis.esp when cleaning the plugin with FO3Edit.

January 10, 2015

    1. Updated the version of Mod Organizer to 1.2.17 and modified the notes about the problems with handling fomod scripts.
    2. Updated the notes in FWE - FO3 Wanderers Edition since MO is again able to install this mod.
    3. Updated the notes for LOOT and Wrye Flash; Wrye Flash doesn't automatically import bash tags from LOOT. This is expected to be added in the next Wrye Flash update.
  • January 8, 2015
    1. Updated the version of Mod Organizer to 1.2.16; this version now includes improved script support for FOMM scripts.
    2. Removed Mod Organizer - Legacy Script Support since it is no longer available; version 1.2.16 of Mod Organizer now includes a similar capability
    3. Added Dragonskin armor for FWE v2014; a more up-to-date FWE compatibility patch for DTO
    4. Modified the installation instructions for T3TForFWE to remove the use of the AntistarDTOForFWE patch for Dragonskin Tactical Armor since this patch is replaced by a more recent alternative (see above).
  • December 31, 2014
    1. Updated installation instructions for Dynamic Crosshair, and also moved the installation of a basic crosshair to be right after this mod in the guide.
    2. Added Metro_Map_Replacer as an optional Metro map replacement mod
    3. Added some additional optional mods with Type 3 armor and clothing from Exeter
    4. Added Bornagain fo3 t45d power armor; inadvertently left out
  • December 30, 2014
    1. Changed guide to use UIO - UI Organizer vs. Unified HUD for managing the installation of UI mods.
    2. Updated instructions for all mods in the main UI section for use with UIO - UI Organizer.
    3. Updated the version numbers and file descriptions of all the UI mods developed by Gopher since these were modified to make use of UIO - UI Organizer.
    4. Added JIP Companions Command and Control
    5. Added UIO - UI Organizer
    6. Removed Unified HUD Project; replaced by UIO - UI Organizer

December 9, 2014

  • October 10, 2014
    1. Updated instructions for Realistic Interior Lighting, to note that only the merged plugin is needed
    2. Updated instructions for Big Town Overhaul, only one file is needed
    3. Updated instructions for Temple of The Union Overhaul, to put the rifle texture in the proper folder
    4. Updated instructions for Better clutter and furniture pack, to put the mod textures in the proper folder
    5. Updated instructions for Vertibird Re-textured, to put the mod textures in the proper folder and to install later (higher priority) so the textures are not overwritten
    6. Updated instructions for Better High Detail map and Icons, Pipboy HUD color needs to be set to white
    7. Updated instructions for Delay DLC, to suggest not installing the plugin for The Pitt as it's unreliable.
    8. Updated instructions for 20th Century Weapons, added comment to remove the xCALIBR plugin since it is provided elsewhere.
    9. Updated instructions for BatteriesPlus, removed instructions for installing the MF cell
    10. Moved Skykappas Water Bottles to install later (higher priority) so the textures are not overwritten
    11. Moved Nuka-Cola Hi-Res Retexture to install later (higher priority) so the textures are not overwritten
    12. Moved Retex_Gore to install later (higher priority) so the textures are not overwritten
    13. Removed Sandbag Retexture since NMC has better textures
    14. Removed Hi-Res Historical Documents since textures are already in the Better Clutter and Furniture Pack
    15. Removed Fallout Character Overhaul - Races since it is currently incompatible with Fallout Redesigned and provides only the new races, so it needs another mod to work with it that makes use of these races. When the NPC changes become available this mod will likely be added back to the guide
    16. Entries specific to this guide for a LOOT userlist.yaml are now provided to augment the LOOT masterlist; see the Run LOOT section.
  • October 5, 2014
    1. Updated Mod Organizer, updated to version 1.2.14
    2. Updated instructions for Better High Detail map and Icons, to make it clear the the instructions are based on using the Omnis Pip-Boy mod
    3. Updated instructions for Fallout Stutter Remover, the bHookLightCriticalSections and bReplaceGetTickCount parameters were missing in the ini file instructions
  • September 26, 2014
    1. Updated Arlington House Restoration, new version requires a clean save
    2. Updated ENBoost, new version changes the d3d9.dll and some ENB files but not enbseries.ini or enblocal.ini
  • September 20, 2014
    1. Added A World Of Pain for Fallout 3 AWOP4FO3, quest mod that adds new locations, enemies, quests
    2. New optional file for Dynamic Weather added that reduces the game's green tint.
    3. Revised ControlPanelMenuSettings with FWE and Powered Power Armor additions
    4. Error in the Blackened patches noted
    5. Additional troubleshooting information added
  • September 14, 2014
    1. Added Zealotlee Adaptive Combat Rifle Script Bugfix, fixes scripting bugs for the ACR, one of the more interesting weapons in FO3
    2. Changed instructions for all the mods related to Zealotlees ACR.
    3. Initial work on a revised compatibility patch for FWE and Zealotlees ACR.
  • September 11, 2014
    1. Unremoved Creature Companion Fixes, portions of mod were not included in Updated Unofficial Fallout 3 Patch
    2. Removed Enhanced Night Sky, included in Enhanced Weather
    3. Added Fallout 3 DLC Item Descriptions
    4. Added Fallout 3 Interface Color Changer
    5. Added Fixes for Crimson Caravan v1_3
    6. Added The Crimson Caravan v1_3
    7. Changed instructions for Enhanced Weather, Puce Moose Quest mods overview, An Evening with Mister Manchester, Pipboy Item Descriptions, Existence 2.0, MMM, krzymar HI-RES Moon, Advanced Recon Trap Detection, and Blackened.
    8. Added note about the Fallout 3 Radio Stutter Fix
    9. Bash tag recommendations removed. LOOT has been incorporating the bash tag recommendations I've created, along with the plugin cleaning results, so the bash tags should be automatically be applied when you use LOOT. In addition, and specific plugins needing cleaning will be noted.
    10. Changed cleaning indicator color to yellow so it is more noticeable
  • August 30, 2014
  • Added indicator for mods that have plugins in need of cleaning with FO3Edit
  • August 20 2014
    1. Added The_Pitt_Fixes.
    2. Added Vault 106 Fixes
    3. New indicators added to denote the approximate resolution of the textures provided in mods.
  • August 18, 2014
    1. Added ENBoost. provides additional system memory to Fallout 3 game.