[General]
bAlwaysActive
bAlwaysActive toggles the ability of the game to remain active when it is out of focus (i.e. if in a windowed mode setup, if one clicks outside the Skyrim window with this enabled, the game will not pause).
Default is 0.
bAlwaysActive=(0,1)
bAnimateDoorPhysics
bAnimateDoorPhysics may toggle something... but it is uncertain what. In testing, no difference was noticed.
Default is 0.
bAnimateDoorPhysics=(0,1)
bBackgroundLoadVMData
bBackgroundLoadVMData toggles the ability of the game to load Papyrus scripting virtual machine data in the background?
Default is 0.
bBackgroundLoadVMData=(0,1)
bBorderRegionsEnabled
bBorderRegionsEnabled toggles the ability to go outside the borders of a worldspace. It is recommended to be left on.
Default is 1.
bBorderRegionsEnabled=(0,1)
bCRTMemoryChecks
bCRTMemoryChecks is believed to be unused by the game.
Default is 0.
bCRTMemoryChecks=(0,1)
bCalculateArmorMeshAndTextureFileCounts
bCalculateArmorMeshAndTextureFileCounts is believed to be unused by the game.
Default is 1.
bCalculateArmorMeshAndTextureFileCounts=(0,1)
bChangeTimeMultSlowly
Default is 1.
bChangeTimeMultSlowly=(0,1)
bCheckCellOffsetsOnInit
bCheckCellOffsetsOnInit is believed to be unused by the game.
Default is 0.
bCheckCellOffsetsOnInit=(0,1)
bCheckPurgedTextureList
bCheckPurgedTextureList is believed to be unused by the game.
Default is 0.
bCheckPurgedTextureList=(0,1)
bCreate Maps Enable
bCreate Maps Enable is believed to be unused by the game.
Default is 0.
bCreate Maps Enable=(0,1)
bDebugSpectatorThreats
bDebugSpectatorThreats is believed to be unused by the game.
Default is 0.
bDebugSpectatorThreats=(0,1)
bDefaultCOCPlacement
Default is 0.
bDefaultCOCPlacement=(0,1)
bDirectionalMaterial
Default is 1.
bDirectionalMaterial=(0,1)
bDisableAllGore
bDisableAllGore toggles the ability of the game to show blood decals. Default is 0.
bDisableAllGore=(0,1)
bDisableDuplicateReferenceCheck
bDisableDuplicateReferenceCheck is believed to be unused by the game.
Default is 1.
bDisableDuplicateReferenceCheck=(0,1)
bDisableGearedUp
Default is 1.
bDisableGearedUp=(0,1)
bDisplayBoundingVolumes
Default is 0.
bDisplayBoundingVolumes=(0,1)
bEnableBoundingVolumeOcclusion
bEnableBoundingVolumeOcclusion toggles drawing objects that are not directly visible. It is recommended to be left on.
Default is 1.
bEnableBoundingVolumeOcclusion=(0,1)
bEnableFileCaching
Default is 0.
bEnableFileCaching=(0,1)
bExternalLODDataFiles
bExternalLODDataFiles is believed to be unused by the game.
Default is 1.
bExternalLODDataFiles=(0,1)
bFaceMipMaps
bFaceMipMaps is believed to be unused by the game.
Default is 1.
bFaceMipMaps=(0,1)
bFacegenDisableMorphs
Default is 0.
bFacegenDisableMorphs=(0,1)
bFixAIPackagesOnLoad
Default is 0.
bFixAIPackagesOnLoad=(0,1)
bFlyingMountFastTravelCruiseEnabled
bFlyingMountFastTravelCruiseEnabled was added with the official 1.8 patch.
Default is 0.
bFlyingMountFastTravelCruiseEnabled=(0,1)
bHealthRegenFromRacePlayerOnly
Default is 1.
bHealthRegenFromRacePlayerOnly=(0,1)
bKeepDLStringBlocksLoaded
Default is 0.
bKeepDLStringBlocksLoaded=(0,1)
bKeepILStringBlocksLoaded
Default is 1.
bKeepILStringBlocksLoaded=(0,1)
bKeepPluginWhenMerging
bKeepPluginWhenMerging is believed to be unused by the game.
Default is 0.
bKeepPluginWhenMerging=(0,1)
bMultiThreadMovement
Default is 1.
bMultiThreadMovement=(0,1)
bParallelAnimUpdate
bParallelAnimUpdate is believed to be unused by the game.
Default is 0.
bParallelAnimUpdate=(0,1)
bPreCullActors
bPreCullActors toggles drawing actors that are not directly visible. It is recommended to be left on.
Default is 1.
bPreCullActors=(0,1)
bPreemptivelyUnloadCells
Default is 0.
bPreemptivelyUnloadCells=(0,1)
bPreloadIntroSequence
Default is 1.
bPreloadIntroSequence=(0,1)
bQueueWarnings
Default is 0.
bQueueWarnings=(0,1)
bReconstructIDTags
Default is 0.
bReconstructIDTags=(0,1)
bRunMiddleLowLevelProcess
bRunMiddleLowLevelProcess is believed to be unused by the game.
Default is 1.
bRunMiddleLowLevelProcess=(0,1)
bRunVTuneTest
bRunVTuneTest is believed to be unused by the game.
Default is 0.
bRunVTuneTest=(0,1)
bShowCheckMemoryOutput
bShowCheckMemoryOutput is believed to be unused by the game.
Default is 0.
bShowCheckMemoryOutput=(0,1)
bShowGunTarget
bShowGunTarget is believed to be unused by the game.
Default is 0.
bShowGunTarget=(0,1)
bShowLoadingAreaMessage
Default is 0.
bShowLoadingAreaMessage=(0,1)
bTaskletActorSceneGraphUpdates
bTaskletActorSceneGraphUpdates is believed to be unused by the game.
Default is 1.
bTaskletActorSceneGraphUpdates=(0,1)
bTaskletCellTransformsUpdate
Default is 1.
bTaskletCellTransformsUpdate=(0,1)
bTintMipMaps
bTintMipMaps is believed to be unused by the game.
Default is 0.
bTintMipMaps=(0,1)
bTrackAllDeaths
Default is 0.
bTrackAllDeaths=(0,1)
bUseBodyMorphs
Default is 1.
bUseBodyMorphs=(0,1)
bUseEyeEnvMapping
bUseEyeEnvMapping is believed to be unused by the game. bUseEyeEnvMapping may have toggled NPC eye reflections and specular highlights. This worked in Oblivion, but it does not work in Skyrim according to testing.
Default is 1.
bUseEyeEnvMapping=(0,1)
bUseFaceGenPreprocessedHeads
Default is 1.
bUseFaceGenPreprocessedHeads=(0,1)
bUseHardDriveCache
Enabling this option may cause stuttering.
Default is 0.
bUseHardDriveCache=(0,1)
bUseMovementBlockedPackage
Default is 0.
bUseMovementBlockedPackage=(0,1)
bUseMultibounds
Default is 1.
bUseMultibounds=(0,1)
bUseMyGamesDirectory
bUseMyGamesDirectory is believed to be unused by the game. bUseMyGamesDirectory may have toggled where the game will look for and place the game configuration and load order files. It was an Oblivion tweak, and it seems to have gone to Oblivion, since it does not work in Skyrim according to testing.
Default is 1.
bUseMyGamesDirectory=(0,1)
bUseOptimizedTextureLoading
bUseOptimizedTextureLoading is believed to be unused by the game.
Default is 1.
bUseOptimizedTextureLoading=(0,1)
bUseThreadedMorpher
bUseThreadedMorpher is believed to be unused by the game.
Default is 0.
bUseThreadedMorpher=(0,1)
bUseThreadedParticleSystem
bUseThreadedParticleSystem is believed to be unused by the game.
Default is 0.
bUseThreadedParticleSystem=(0,1)
bUseThreadedTempEffects
bUseThreadedTempEffects is believed to be unused by the game.
Default is 1.
bUseThreadedTempEffects=(0,1)
bWarnOnMaterialCollisions
Default is 0.
bWarnOnMaterialCollisions=(0,1)
bWarnOnMissingFileEntry
bWarnOnMissingFileEntry is believed to be unused by the game.
Default is 0.
bWarnOnMissingFileEntry=(0,1)
fAutoDoorFadeSecs
Default is 0.5.
fAutoDoorFadeSecs=(...,-0.0001,0,0.0001,...)
fBSTaskTime
Default is 2.
fBSTaskTime=(...,-0.0001,0,0.0001,...)
fBetaDeferredKillTimer
Default is 15.
fBetaDeferredKillTimer=(...,-0.0001,0,0.0001,...)
fCloakEffectUpdateInterval
Default is 0.5.
fCloakEffectUpdateInterval=(...,-0.0001,0,0.0001,...)
fDragonLandingForPlayerNavMeshSize was added with the official 1.8 patch.
Default is 250.
fDragonLandingForPlayerNavMeshSize=(...,-0.0001,0,0.0001,...)
fDragonLandingForPlayerSearchDist
fDragonLandingForPlayerSearchDist was added with the official 1.8 patch.
Default is 3000.
fDragonLandingForPlayerSearchDist=(...,-0.0001,0,0.0001,...)
fEncumberedReminderTimer
Default is 30.
fEncumberedReminderTimer=(...,-0.0001,0,0.0001,...)
fFastTravelFadeSecs
Default is 0.5.
fFastTravelFadeSecs=(...,-0.0001,0,0.0001,...)
fFlickeringLightDistance
Default is 1024.
fFlickeringLightDistance=(...,-0.0001,0,0.0001,...)
fFlyingMountDismountOffset
fFlyingMountDismountOffset was added with the official 1.8 patch.
Default is 30.
fFlyingMountDismountOffset=(...,-0.0001,0,0.0001,...)
fFlyingMountFastTravelArrivalHeight
fFlyingMountFastTravelDragonSpeed was added with the official 1.8 patch.
Default is 1000.
fFlyingMountFastTravelArrivalHeight=(...,-0.0001,0,0.0001,...)
fFlyingMountFastTravelDragonSpeed
fFlyingMountFastTravelDragonSpeed was added with the official 1.8 patch.
Default is 7000.
fFlyingMountFastTravelDragonSpeed=(...,-0.0001,0,0.0001,...)
fFlyingMountLandingRequestTimer
fFlyingMountLandingRequestTimer was added with the official 1.8 patch.
Default is 3.
fFlyingMountLandingRequestTimer=(...,-0.0001,0,0.0001,...)
fFlyingMountSlowestSpeedMult
fFlyingMountSlowestSpeedMult was added with the official 1.8 patch.
Default is 0.25.
fFlyingMountSlowestSpeedMult=(...,-0.0001,0,0.0001,...)
fFlyingMountTutorialMessageDelay
fFlyingMountTutorialMessageDelay was added with the official 1.8 patch.
Default is 15.
fFlyingMountTutorialMessageDelay=(...,-0.0001,0,0.0001,...)
fLoadGameFadeSecs
Default is 1.
fLoadGameFadeSecs=(...,-0.0001,0,0.0001,...)
fMasterFilePreLoadMB
fMasterFilePreLoadMB is believed to be unused by the game.
Default is 40.
fMasterFilePreLoadMB=(...,-0.0001,0,0.0001,...)
fNormalDoorFadeSecs
Default is 0.400000006.
fNormalDoorFadeSecs=(...,-0.0001,0,0.0001,...)
fNormalDoorFadeWait
Default is 0.0099999998.
fNormalDoorFadeWait=(...,-0.0001,0,0.0001,...)
fPlayerFlyingMountBaseTargetSpeed
fPlayerFlyingMountBaseTargetSpeed was added with the official 1.6 patch.
Default is 700.
fPlayerFlyingMountBaseTargetSpeed=(...,-0.0001,0,0.0001,...)
fPlayerFlyingMountFastBaseTargetSpeed
fPlayerFlyingMountFastBaseTargetSpeed was added with the official 1.8 patch.
Default is 1400.
fPlayerFlyingMountFastBaseTargetSpeed=(...,-0.0001,0,0.0001,...)
fPlayerFlyingMountNothingLoadingMult
fPlayerFlyingMountNothingLoadingMult was added with the official 1.8 patch.
Default is 10.
fPlayerFlyingMountNothingLoadingMult=(...,-0.0001,0,0.0001,...)
fPlayerFlyingMountTravelMaxHeight
fPlayerFlyingMountTravelMaxHeight was added with the official 1.8 patch.
Default is 400.
fPlayerFlyingMountTravelMaxHeight=(...,-0.0001,0,0.0001,...)
fPlayerFlyingMountTravelMinHeight
fPlayerFlyingMountTravelMinHeight was added with the official 1.8 patch.
Default is 200.
fPlayerFlyingMountTravelMinHeight=(...,-0.0001,0,0.0001,...)
fProcessListsUpdateHighFrameRate
Default is 30.
fProcessListsUpdateHighFrameRate=(...,-0.0001,0,0.0001,...)
fProcessListsUpdateLowFrameRate
Default is 10.
fProcessListsUpdateLowFrameRate=(...,-0.0001,0,0.0001,...)
fProcessListsUpdateTimeMax
Default is 5.
fProcessListsUpdateTimeMax=(...,-0.0001,0,0.0001,...)
fProcessListsUpdateTimeMin
Default is 0.5.
fProcessListsUpdateTimeMin=(...,-0.0001,0,0.0001,...)
fStoryTellerQuestFindTime
Default is 2.
fStoryTellerQuestFindTime=(...,-0.0001,0,0.0001,...)
iAIThread1HWThread
Default is 3.
iAIThread1HWThread=(...,-1,0,1,...)
iAIThread2HWThread
Default is 5.
iAIThread2HWThread=(...,-1,0,1,...)
iEnumRefsAllowedPerFrame
Default is 1.
iEnumRefsAllowedPerFrame=(...,-1,0,1,...)
iFPSClamp
iFPSClamp aligns the FPS of gameplay to that of your actual fps. It makes all game actions happen at a speed of your FPS divided by this value. If you get 60 fps and set this to 2, the game animations and everything will be 30 times as fast as normal, with accompanying bugs. If used, it is best to set it at a little under your current FPS. It is recommended to leave this at its default 0 so that the game speed always is the same speed as your FPS.
Default is 0.
iFPSClamp=(0,1,2,...)
iFlyingMountSlowestQueuedRefCount
iFlyingMountSlowestQueuedRefCount was added with the official 1.8 patch.
Default is 250.
iFlyingMountSlowestQueuedRefCount=(...,-1,0,1,...)
iHWThread1
iHWThread1 is believed to be unused by the game.
Default is 4.
iHWThread1=(...,-1,0,1,...)
iHWThread2
iHWThread2 is believed to be unused by the game.
Default is 4.
iHWThread2=(...,-1,0,1,...)
iHWThread3
iHWThread3 is believed to be unused by the game.
Default is 4.
iHWThread3=(...,-1,0,1,...)
iHWThread4
iHWThread4 is believed to be unused by the game.
Default is 5.
iHWThread4=(...,-1,0,1,...)
iHWThread5
iHWThread5 is believed to be unused by the game.
Default is 5.
iHWThread5=(...,-1,0,1,...)
iHWThread6
iHWThread6 is believed to be unused by the game.
Default is 5.
iHWThread6=(...,-1,0,1,...)
iIntroSequencePriority
Default is 3.
iIntroSequencePriority=(...,-1,0,1,...)
iLargeIntRefCount
Default is 1000.
iLargeIntRefCount=(...,-1,0,1,...)
iLowProcessingMilliseconds
Default is 2.
iLowProcessingMilliseconds=(...,-1,0,1,...)
iNumBitsForFullySeen
Default is 248.
iNumBitsForFullySeen=(...,-1,0,1,...)
iNumHWThreads
Default is 4.
iNumHWThreads=(...,-1,0,1,...)
iPreloadSizeLimit
iPreloadSizeLimit used to be changed in combination with uGridsToLoad. The 1.9.32.0.8 official patch automatically adjusts this value, so this setting is no longer used.
Default is 26214400.
iPreloadSizeLimit=(...,-1,0,1,...)
iRenderingThread1HWThread
iRenderingThread1HWThread is believed to be unused by the game.
Default is 0.
iRenderingThread1HWThread=(...,-1,0,1,...)
iRenderingThread2HWThread
Default is 1.
iRenderingThread2HWThread=(...,-1,0,1,...)
iUpdateDetectionsAllowedPerFrame
Default is 100.
iUpdateDetectionsAllowedPerFrame=(...,-1,0,1,...)
sCharGenQuest
Default is 0003372b
.
sCharGenQuest=string
sEssentialFileCacheList
sEssentialFileCacheList is probably is an alternative loading system for game data. This should be a list of files with each entry separated by commas. It appears to load BSAs and ESMs. An example value found: Data\Skyrim.esm, Data\Skyrim - Meshes.bsa, Data\Skyrim - Textures.bsa, Data\Skyrim - Animations.bsa, Data\Skyrim - Misc.bsa, Data\Skyrim - Shaders.bsa, Data\Skyrim - Interface.bsa, Data\Skyrim - Sounds.bsa
Default is blank.
sEssentialFileCacheList=Data\Filename1, Data\Filename2, ...
sIntroMovie
sIntroMovie is believed to be unused by the game. sIntroMovie may set an intro movie; however, it does not seem to trigger anywhere at startup upon testing, so it most likely is never used.
Default is blank.
sIntroMovie=string
sIntroSequence
sIntroSequence sets the intro sequence movie(s) where by default the Bethesda Logo shows up. Additional movies may be added in sequence using commas. Leaving it blank will skip it.
Default is BGS_LOGO.BIK
.
sIntroSequence=movie_1.bik,movie_2.bik
sLanguage
sLanguage sets the language of the subtitle files to be used. The voice files used are determined upon the language chosen when the game was installed. It is typically in all caps. Default is ENGLISH
.
sLanguage=string
sLocalMasterPath
sLocalMasterPath is believed to be unused by the game.
Default is Data\
.
sLocalMasterPath=string
sLocalSavePath
Default is Saves\
.
sLocalSavePath=string
sMainMenuMovieIntro
Default is blank.
sMainMenuMovieIntro=string
sMainMenuMusic
Default is \Data\Music\Special\MUS_MainTheme.xwm
.
sMainMenuMusic=string
sStartingCell
Default is blank.
sStartingCell=string
sStartingCellX
Default is blank.
sStartingCellX=string
sStartingCellY
Default is blank.
sStartingCellY=string
sStartingWorld
Default is blank.
sStartingWorld=string
sTestFile1
Default is Skyrim.ESM
.
sTestFile1=string
sTestFile2
Default is blank.
sTestFile2=string
sTestFile3
Default is blank.
sTestFile3=string
sTestFile4
Default is blank.
sTestFile4=string
sTestFile5
Default is blank.
sTestFile5=string
sTestFile6
Default is blank.
sTestFile6=string
sTestFile7
Default is blank.
sTestFile7=string
sTestFile8
Default is blank.
sTestFile8=string
sTestFile9
Default is blank.
sTestFile9=string
sTestFile10
Default is blank.
sTestFile10=string
sUnessentialFileCacheList
sUnessentialFileCacheList is probably is a caching system for unessential game data (game data that is the game can technically run without). This should be a list of files with each entry separated by commas. It appears to load BSAs and possibly ESMs. An example value found: Data\Skyrim - Voices.bsa, Data\Skyrim - VoicesExtra.bsa
Default is blank.
sUnessentialFileCacheList=string
uExterior Cell Buffer
uExterior Cell Buffer is automatically adjusted by taking the value from uGridsToLoad, adding one, and squaring the result. Setting this manually is not recommended. Negative values cause CTD. Default is 36.
uExterior Cell Buffer=(0,1,2,...)
uGridsToLoad
uGridsToLoad sets how much of the world is rendered around the player. The value may only be an odd number that is 5 or higher. Values below 5 will be rounded up to 5. Even numbers shall be rounded up to the higher odd number (e.g., a value of 6 becomes 7). Negative values cause CTD. It is recommended to be left at its default value. Higher values will likely bug out the game over time. Default is 5.
uGridsToLoad=(5,7,9,...)
uInterior Cell Buffer
Negative values cause CTD. Default is 3.
uInterior Cell Buffer=(0,1,2,...)
uMainMenuMusicAttnmB
Default is 1200.
uMainMenuMusicAttnmB=(0,1,2,...)
uMainMenuMusicFadeTimeMS
Default is 1500.
uMainMenuMusicFadeTimeMS=(0,1,2,...)