SkyrimLE:Dynamic Distant Objects LOD

From Step Mods | Change The Game
Revision as of 16:34, September 11, 2015 by TechAngel85 (talk | contribs)

Dynamic Distant Objects LOD

by Sheson

Game:

SkyrimLE

Download:

Mod Group:

Not set

Baseline:

Medium

Links:

CR Patch:

{{{core}}}"{{{core}}}" is not recognized as a Boolean (true/false) value.

LW Patch:

{{{landw}}}"{{{landw}}}" is not recognized as a Boolean (true/false) value.

PP Patch:

{{{pp}}}"{{{pp}}}" is not recognized as a Boolean (true/false) value.

ENB Option:

{{{enb}}}"{{{enb}}}" is not recognized as a Boolean (true/false) value.

Template:ModAttributes

Warning-Logo.png

WARNING

This template is deprecated. Please revise markup to use Template:GallerySimple instead.

Guide/Version-Specific Mod Recommendations

Existing Guides
2.10.0
2.2.9.1
2.2.9.2
3.0.0
Type a version string using the format indicated by the placeholder text below. Copy/paste the intended guide version from the "Existing Guides" table above (if it exists) into the field below. For unofficial user-created guides, use the format indicated by the placeholder text. Editors: Please DO NOT use wiki headings inside of custom Recommendations and also avoid using templates if at all possible! Template calls add to the max threshold, and headings mess up the guide ToC.

Recommendations

Requirements

  1. Be sure you have the latest version of DynDOLOD.
  2. TES5Edit
  3. PapyrusUtil-Modders Scripting Utility Functions
  4. STEP Texture Compilation
  5. Setup TES5Edit with "-o:" argument. Instructions are here.
  6. Be sure the following line is in your Skyrim.ini or DynDOLOD will not fully process:
[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa


Installation

  1. If not already done so, download the main DynDOLOD file.
  2. Navigate to the downloaded file and extract it.
  3. Copy the contents of the TES5Edit folder in the archive to the TES5Edit folder; this folder is found wherever the user installed TES5Edit.
  4. In Mod Organizer, click the archive Archive MO.png button, select the downloaded archive, and click Open.
  5. Drag the Docs directory into the Data directory, so the DynDOLOD documentation can be seen from within MO.
  6. Right-click the Data directory, select Set data directory, and click [OK].
  7. Activate DynDOLOD by checking it in the left pane.


Generate LODs

Template:Notice

1. Ensure DynDOLOD.esp is the last plugin in your load order.
2. Run TES5Edit through Mod Organizer.
3. Click [OK] on the Master/Plugin Selection window.
4. Wait for "Background Loader: Finished" to be displayed at the bottom of the messages tab.
5. Right-click on DynDOLOD.esp in the left pane and select Apply Script.
6. In the drop-down box, choose DynDOLOD TexGen and click [OK].

Template:Notice Small

7. Wait for the script to run and close TES5Edit when finished.
8. Delete the contents of the Overwrite folder.
9. Navigate to the output folder (C:\TES5LODGenOutput from the TES5Edit setup), select the textures folder, right click and create an archive using 7zip.
10. In Mod Organizer, click the archive Archive MO.png button, select the archive, and click Open. "STEP LOD Textures" is recommended as a name for the mod.
11. Place it after DynDOLOD and activate it. Nothing should overwrite it.


Generate DynDOLOD

1. Find Birds and Flocks in your mod list and uncheck it if it is installed and active. Skipping this will cause the script to stop running. (STEP:Extended users only)
2. Run TES5Edit through Mod Organizer.
3. Hold down the Shift key and Click [OK] on the Master/Plugin Selection window.
4. Wait for "Background Loader: Finished" to be displayed at the bottom of the messages tab.
5. Right-click on DynDOLOD.esp in the left pane and select Apply Script.
6. In the drop-down box, choose DynDOLOD Worlds and click [OK]. Click [OK] to an intro window that appears.
7. In Select Worlds, right click in the box and choose Select all.
8. In Select Output Path, choose a location (it is recommended to use a folder on your desktop).
9. Click Medium (or your preferred preset).
10. Wait a really long time (generally between 30 minutes and 3 hours). Users with SSDs will take much less time even on High settings.
  • Watch a movie. Or read a book, because it is brain food.
  • Do NOT attempt to use TES5Edit while it works.

Template:Notice Small

11. Once the script is done, and assuming there are no errors, exit TES5Edit.
12. At the prompt, make certain only DynDOLOD.esp is ticked and click [OK].
13. Re-enable Birds and Flocks by clicking it in the left pane. (STEP:Extended users only)
14. Navigate to the output path chosen in step 8 above, highlight all folders within, and create an archive using 7zip.
15. In Mod Organizer, click the archive Archive MO.png button, navigate to the newly created archive, and click Open. "STEP DynDOLOD Output" is recommended as a name for the mod.
16. Enable DynDOLOD.esp in the Plugins tab. Make sure to run LOOT before starting Skyrim and let LOOT sort the DynDOLOD.esp plugin now that the masters have been added to it.

Template:Notice

Video play triangle.png
Related Video(s):