[MAIN]
bCrosshairEnabled
bCrosshairEnabled toggles the crosshair. It is changeable in the in-game Settings > Display menu as Crosshair.
Default is 1.
bCrosshairEnabled=(0,1)
bGamepadEnable
bGamepadEnable toggles the use of a controller. Setting this to 1 fixes not being able to use a controller with the game. It is changeable in the in-game Settings > Gameplay menu as 360 Controller. bGamepadEnable's default value was changed in the official 1.3 patch to 0 (disabled) for no apparent reason.
Default is 0.
bGamepadEnable=(0,1)
bSaveOnPause
bSaveOnPause toggles the creation of autosaves at intervals of time specified by the length of fAutosaveEveryXMins. It is changeable in the in-game Settings > Gameplay menu as Save on Menu Character in combination with fAutosaveEveryXMins.
Default is 1.
bSaveOnPause=(0,1)
bSaveOnRest
bSaveOnRest toggles the creation of autosaves upon sleeping. It is changeable in the in-game Settings > Gameplay menu as Save on Rest.
Default is 1.
bSaveOnRest=(0,1)
bSaveOnTravel
bSaveOnTravel toggles the creation of autosaves upon traveling to different locations. It is changeable in the in-game Settings > Gameplay menu as Save on Travel.
Default is 1.
bSaveOnTravel=(0,1)
bSaveOnWait
bSaveOnWait toggles the creation of autosaves upon waiting. It is changeable in the in-game Settings > Gameplay menu as Save on Wait.
Default is 1.
bSaveOnWait=(0,1)
fHUDOpacity
fHUDOpacity sets the opacity of the HUD. It is changeable in the in-game Settings > Display menu as HUD Opacity.
Default is 1.
fHUDOpacity=(...,-0.0001,0,0.0001,...)
fSkyCellRefFadeDistance
fSkyCellRefFadeDistance sets the distance for neverfade objects (the references under a base element with the neverfade flag always show to maximum draw distance). fLODFadeOutMultSkyCell multiplies this value.
Default is 150000.
fSkyCellRefFadeDistance=(...,-0.0001,0,0.0001,...)