User:Adonis VII

From Step Mods | Change The Game

Starter instruction for a TTW...thing. This is not a guide to play the game 100%. Go look at Clear & Present Danger or Fear & Loathing if you want to play games NOW and have an awesome, stable time at it. Unless noted otherwise, this assumes you've followed the instructions in those mods. This is for promoting discussion on combining the Fallout 3 and Fallout NV mods, removing errors, forwarding fixes, and creating compatibility patches for a stable, optimized game. This will not deal with texture optimization, Kelmych would be much better for advice on that.


Fixes

TTW Fixes

TJ and team have compiled a compilation of UOFO3 and YUP specifically tailored for TTW. https://taleoftwowastelands.com/content/ttw-fixes-213-official-bugfix-pack-ttw?

OWB Sonic Emitter Projectile Fix

Haven't tested but it should work fine.

REPCONN Test Site Fixes

Haven't tested but it should work fine.

Yukichigai Unofficial Patch - YUP

Use TTW Fixes Instead.

Cut Content

New Vegas Uncut: the Moburma mods

A special version of Moburma uncut mods along with some others are being fixed and compiled into two downloads by TJ. Progress can be found https://taleoftwowastelands.com/content/new-vegas-uncut-moburma-mods

Location

Auto Gates (FO3) - NEW

Found here: https://taleoftwowastelands.com/content/auto-gates#comment-32994 Fixes:

[0E] AutoGates.esp \ Worldspace \ 0607EA1F <Wasteland>
Forward NNAM-Canopy Shadow
Bailey's Crossing Metro Opened (FO3)

Fixes

[0E] BaileysCrossingMetro.esp \ Worldspace \ 0607EA1F <Wasteland>
Forward NNAM-Canopy Shadows

TTW

[0E] BaileysCrossingMetro.esp \ Worldspace \ 0607EA1F <Wasteland>
Forward FULL-Name capital Wasteland


Fort Independence Redesigned (FO3)

Convert in FNVEdit with TTW Script
Forward the following:

Fixes:

[0E] FortIndependenceRedesigned.esp \ Worldspace \ 0601A267 <DCworld08>
Forward PNAM-Flags
Remove NAM2-Water
TTW Interiors

Found here: https://taleoftwowastelands.com/content/ttw-interiors
Fixes:

[0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0601A265 <DCworld10>
Forward PNAM-Flags
Remove NAM2-Water
[0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0601A267 <DCworld08>
Forward PNAM-Flags
Remove NAM2-Water
[0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0604C4D1 <MamaDolcesWorld>
Forward PNAM-Flags
Remove NAM2-Water
[0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0607EA1F <Wasteland>
Forward NNAM-Canopy Shadow
[0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0A000802 <DLC4Pointlookout>
Forward NNAM-Canopy Shadow
Kentbury Way - TTW

Install the converted version above.

Metro Carriage Interiors - TTW

Install the converted version above.

TTW Rivet City Merchants

TTW conversion found here: http://www.nexusmods.com/newvegas/mods/54853/?

Forward FULL-Name Capital Wasteland
Rivet City Realignment (FO3)

LOOT: load AFTER Rivet City Merchants With Point Lookout.esp

[0E] Rivet City Realignment.esp \ Worldspace \ 0607EA1F <Wasteland>
Forward XNAM-Canopy Shadow
[0E] Rivet City Realignment.esp \ Worldspace \ 0607EA1F <Wasteland>
Forward FULL-Name
Rockopolis Rebuilt (FO3)
[0E] RockopolisRebuilt.esp \ Worldspace \ 0607EA1F <Wasteland>
Forward NNAM-Canopy Shadow
[0E] RockopolisRebuilt.esp \ Worldspace \ 0607EA1F <Wasteland>
Forward FULL-Name Capital Wasteland
Temple of the Union Overhaul (FO3)

Fixes:

[0E] Temple of the Union Overhaul.esp \ Worldspace \ 0607EA1F <Wasteland>
Forward NNAM-Canopy Shadow

TTW:

[0E] Temple of the Union Overhaul.esp \ Worldspace \ 0607EA1F <Wasteland>
Forward FULL-Name Capital Wasteland
--UrgeWashingtonBoS.esp--

Fixes:

[0E] UrgeWashingtonBoS.esp \ Worldspace \ 060C617E <WashMonTop>
Forward PNAM-Flags
Remove NAM2-Water

Texture Overhauls

Essentails Redux (FO3)
Better Clutter and Furniture Pack (FO3)
Retextured Clutter Collection (FO3)

DDSopt: 28 textures missing mipmaps

Hall of Equipement (FO3)
Hall of Equipment X2 (FNV)
MG's NCR Pack (FNV) (FO3 is completely overwritten)
HQ Terrain Overhaul (FO3)

DDSopt: 1366 textures missing mipmaps

NMC's (TTW)

Instructions Here
DDSopt: 2122 textures missing mipmaps

C93 - Distant LOD for NMC's (FO3)
PcoBueno Texture Pack (FNV)
Mothership Zeta DLC Retextured (FO3)
DLC Retextured (FO3)
Textures Over Time (FNV)

Environment

Citadel Retextured (FO3)
Hectrol FX Dustrom Deluxe (FNV)
Hectrol Tumbleweed (FNV)
Hires Raider Graffiti (FNV)
Improved LOD Noise (FNV)
Lauren's Bathroom Poetry

Clean FO3 edition in FO3Edit.
Convert FO3 edition in FNVEdit with TTWConversion Script
Forward the following fixes in each version:

Laurens_Bathroom_poetryv1(FO3)

[0E] Laurens_Bathroom_poetry_V1.esp \ Cell \ Block 8 \ Sub-Block 8 \ 06029034 <EverGreenMillsBazaar>

Forward XCMO - Music Type

LaurensBathroompoetry.esp(FNV)

[0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 1 \ Sub-Block 6 \ 000F4025 <CampMCTermInt02> \ Temporary \ 000FB2C0
Foward DATA-Position/Rotation
[0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 5 \ Sub-Block 8 \ 00124099 <NelsonBarracks01>
Forward DATA-FLAGS


Run Merge Script v1.75 in FNVEdit.
Copy Textures & Meshes from FO3 & FNV versions to a single folder along with merged LaurenBathroompoetry.esp
Archive with 7zip and name file Lauren's Bathroom Poetry - TTW

Raider Graffiti Redone (FO3)

Vurt's Flora Overhaul (TTW)

Enneract has done a conversion that can be found here for both wastelands: https://taleoftwowastelands.com/content/vurts-flora-overhaul-ttw-edition

Creatures

  • Improved Robots Textures (FNV)
  • Robots HD Retexture (FO3)
  • Fawkes Retexture Hi-Res (FO3: Hide skin texture
  • FO3 Hirezd - Supermutants (FO3)
  • FO3 Hirezd - Supermutants - 4 Fawkes (FO3)
  • Ghoul Hires Retexture for Breeze (FO3)
  • Swampfolk Backwater Retexture (FO3)
  • KDS Feral Ghoul Retexture (FO3)
  • Robot Revolution HD - Protectron (FO3)
  • Vandr HD Creatures (FO3)
  • AmidianBorn Book of Water - Book of Flesh (FNV)
  • Feral Ghoul Retexture (FNV)
  • Hectrol ED-E Deluxe (FNV)
  • Super Mutant Mesh Replacer (FNV)

Clutter & Misc

Better Booze (FO3)
Bear Trap Retextured (FO3)
Hectrol Lockinterface Deluxe (FNV)
Hectrol Mailbox Delux (FNV)
Hi-Res Chems and Health Re-Texture (FNV)
Magazine Redux (FNV)
Minimod - High Resolution Newspapers (FNV)
Money Higher Quality Retex (FNV)
New Toys - Cars

Hide .esp. If new texture is desired do nothing else. If dirty texture is used (recommended) then follow instructions
Hide:
Meshes/RNX/

  • New Toys - Cars.esp
  • Textures/interface
  • Textures/RNX/Toys/ToyCar01.dds
  • Textures/RNX/Toys/ToyCarA.dds
  • Textures/RNX/Toys/ToyCarA_n.dds
  • Textures/RNX/Toys/ToyCarB.dds
  • Textures/RNX/Toys/ToyCarB_n.dds
  • Textures/RNX/Toys/ToyCarC.dds
  • Textures/RNX/Toys/ToyCarC_n.dds
  • Textures/RNX/Toys/ToyCarD.dds


Rename

  • Textures/RNX/Toys/ToyCar01-Dirty.dds --> ToyCar01.dds


The resulting files should be:

  • Meshes/clutter/junk/ToyCar01.nif
  • Textures/RNX/Toys/ToyCar01.dds (renamed Dirty)
  • Textures/RNX/Toys/ToyCar01_n.dds
Ojo Bueno Nuka-Cola

The destruction .esp doesn't seem to work with machines in the Capital wasteland. TTW may be in the works.

Pre-War Money Retexture
Shovel Retex (FNV)
Skykappas Water Bottles (FO3)
Skill Books Hi-Res Retexture (FO3)

Paradise Lost needs conversion

The Ultimate Cigarette Retexture (FNV)
The Ultimate Fire Gecko Egg Retex (FNV)
Tweaked Automat (FO3)

.esp for open/close animation neeeds to be converted

Tweaked Cashregister (FNV)
Tweaked Chems Replacer (FO3)
Tweaked Coffee Maker (FO3)
Tweaked Generator (FO3)

I need to find a better matching texture to make the buttons more apparent than is current in the above textures.

Tweaked Intercom (FO3)
Tweaked Wrench (FO3)
Urban Food Re-Tex (FNV)

Armor

ALR - Aptoms Legion Retextured (FNV)
aMidianBorn NV Book of Steel (FNV)
Bornagain Combat Armor (FNV)
Bornagain Fo3 Outcast (FO3)

Hise .esp. It would need to be converted and patched to work with PN.

Enclave DX - Galaxy Pulse (FO3)
Hellfire DX - Cinder (FO3)
Ghoul Mask Rigged (FNV)

Completely redone Ghoul Mask working as an actual mask. Made for FNV, I'm trying to edit the .esp to make it work correctly on the TTW mask (It changes the texture, but leaves the head hollow on the TTW version).

NCR Civilian Clothing (FNV)
NCR Tropper Overhaul (FNV)

Supermutant Armor Retextured HiRes (FO3) NEW

Tesla Power Armor DX (FO3)
The Legacy of X13 (FNV)
Tribal DX (FO3)

Hide .esp. It would need to be converted and patched to work with PN.

Wasteland Clothing HD (FNV)
Winterized DX (FO3)

Weapons

= Hirezd - weapons (non-deluxe)

Shishkebab the Retexture (FO3)
Weapon Retexture Project (FNV)
357 Revolver Reretextured (FNV)
Single Shotgun reretexture (FNV)
Bozar Retexture (FNV)
WRP - New 12_7 mm SMG
GRA WRP Patch
LAER Retexture
HD One Hand Melee
Fire Axe - Retextured
EVE

TTW edition by RoyBatty can be found here: https://taleoftwowastelands.com/content/ttw-eve

Available Patches:

  • Project Beauty
  • FNV Redesigned 2
  • TTW-WMX
  • TTW-Reputations
  • CRWTTW
  • TTW-MMM
  • AWOP-FO3
  • AWOP-FNV

IMPACT

It works but a TTW edition or patch needs to be made to effect FO3 weapons.

The almighty Roy is making patches for this to work.

Needed Patches:

  • TTW-WMX
  • TTW weapons
  • Project Nevada

WMX

TTW edition of WMX by RoyBatty can be found here: https://taleoftwowastelands.com/content/ttw-wmx

Available Patches:

  • EVE

Lighting

Electro-city (FNV)

[0E] ELECTRO-CITY - CompletedWorkorders.esm \ Ingestible
Remove \Ingestible (It conflicts with Cateye fixes for TTW)

AI script for the borrowed powderganger also needs to be forwarded.

Some other bugs, particularly with how the base was removed. Has issues with Vurts. I'd just recommend use Street Lights TTW instead.

Interior Lighting Overhaul (FNV/TTW)

LOOT: Load AFTER TTW - Realistic Interior Lighting.esp

Patch needs to be made for TTWInteriors instead of NVInteriors. TTWPatch (covers new TTW only cells) is out of date, though there is a fix. I'll have to look at it. FO3 version is apparently in the works.

Megaton Lighting Overhaul (FO3)

Convert in FNVEdit with TTW Conversion Script and you're done!

Old World Blues Path Lighting (FNV)

Works as is.

Realistic Interior Lighting (TTW)

Grab the merged file found here: https://taleoftwowastelands.com/content/conversion-realistic-interior-lighting
Works as is.

Available Patches:

  • TTW Interiors

Realistic Wasteland Lighting (TTW)

RoyBatty has done gone and combined both FO3 and FNV versions of the mod, and included Yuki's Fiend of the Night perk fix. https://taleoftwowastelands.com/content/ttw-realistic-wasteland-lighting

[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0014C723 <BoulderCityWorld>
Forward ONAM-World Map offset Data
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0601561C <DCStreet02>
Forward NAM2 - Water
Forward NAM2 - Lod Water Type
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0601A265 <DCworld10>
Forward Parent
Remove NaAM2 - Water
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0601A267 <DCworld08>
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0601E37F <GNRroofWorld>
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 060271C0 <MonumentWorld>
Forward Parent
Remove NAM2 - Water
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0607EA1F <Wasteland>
Forward NNAM - Canopy Shadow
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 060C617E <WashMonTop>
Forward Parent
Remove NAM2 - Water
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 07000E28 <DLC02AnchorageBattle>
Forward Unknown #` (ConcBroken)
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0A000802 <DLC4Pointlookout>
Forward NNAM - Canopy Shadows

Street Lights (FO3/TTW)

Grab either the stand alone (if you want to use ElectroCity) or the combined version Here (Recommended)

Street Lights - FO3 only

[0E] streetlights.esm \ Worldspace \ 06015145 <CitadelWorld>
Forward Parent
Forward DNAM - Land DATA
Removed MNAM-MapData
[0E] streetlights.esm \ Worldspace \ 0601A265 <DCworld10>
Forward Parent
Removed NAM2 - Water
[0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F61F
[0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F620
[0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F636
[0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F678
[0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F679
[0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -1 \ 0601F666 <TheMallNtnlArchives>
[0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -1 \ 06022EF6
[0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -1 \ 06022F10
Forward XCLR - Regions
[0E] streetlights.esm \ Worldspace \ 0601A267 <DCworld08>
Forward Parent
Remove Nam2 - Water
[0E] streetlights.esm \ Worldspace \ 0607EA1F <Wasteland>
Forward NNAM - Canopy Shadow

Street Lights - TTW

[0E] streetlights.esm \ Worldspace \ 06015145 <CitadelWorld>
Forward Parent
Forward DNAM - Land Data (0->-2048)
Remove MNAM - Map Data
[0E] streetlights.esm \ Worldspace \ 0601A265 <DCworld10>
Forwart Parent
Removed NAM2 - Water
[0E] streetlights.esm \ Worldspace \ 0601A267 <DCworld08>
Forward Parent
Remove NAM2 - Water
[0E] streetlights.esm \ Worldspace \ 0607EA1F <Wasteland>
Forward NNAM - Canopy Shadow

Gameplay

Delay DLC - TTW

Choose TTW edition.

Extended Dialogue - Vulpes

Works as is.

Nipton Fires Extinguished

Works as is.

Roleplayers Alternative Start Fallout New Vegas

DO NOT USE WITH TTW

Tutorial Killer

DO NOT USE WITH TTW