Benchmark conditions: STEP 2.2.1 Guide
The following table provides means +/- standard deviations for:
- GPU temperature
- GPU load
- Dedicated VRAM (on-card memory) - This caps at 1,996 MB on my system due to crossfireX, which adds memory used on BOTH cards. Effective VRAM is still 1 GB.
- System VRAM (swapped-to-system memory) - lower is better, > 500 MB produces moderate/severe stuttering (on my system)
- FPS
Note that the windows background numbers are included in the first rows. This should be subtracted from all of the data following as a proxy for resources consumed only by Skyrim.
Assessment | Stat | GPU Temp. [?C] | GPU Load [%] | Dedicated VRAM [MB] | System VRAM [MB] | FPS |
---|---|---|---|---|---|---|
Windows background | Mean | 52.5 | 0.5 | 85.4 | 32.6 | n/a |
Std Dev | 0.7 | 0.9 | 8.6 | 0.5 | n/a | |
(1) After 1.F.2 Pure Vanilla HD Textures only |
Mean | 60.4 | 65.9 | 1,961.3 | 89.7 | 51.5 |
Std Dev | 1.6 | 7.5 | 21.6 | 12.6 | 8.6 | |
(2) After 2.D Fixes DDSopt, Vanilla HD Textures (1k Constr), no Vano89 |
Mean | 61.1 | 66.6 | 1,876.6 | 85.2 | 52.7 |
Std Dev | 1.4 | 7.6 | 8.8 | 64.6 | 7.7 | |
(3) After 2.D Fixes DDSopt, Vanilla HD Textures (1k Constr) |
Mean | 60.2 | 66.1 | 1,854.1 | 91.2 | 52.5 |
Std Dev | 1.7 | 7.6 | 78.0 | 10.3 | 8.1 | |
(4) After 2.E Interface DDSopt, Vanilla HD Textures (1k Constr) |
Mean | 61.0 | 65.7 | 1,868.4 | 88.9 | 52.6 |
Std Dev | 1.5 | 7.7 | 75.8 | 7.7 | 7.5 | |
(5) After 2.F Conflicting Graphics DDSopt, Vanilla HD Textures (1k Constr) |
Mean | 61.8 | 67.5 | 1,918.3 | 83.7 | 49.9 |
Std Dev | 1.3 | 5.9 | 37.8 | 6.7 | 8.3 | |
(6) After 2.F Conflicting Graphics DDSopt Vanilla HD (1k Constr, tweaked 2k overhauls) |
Mean | 61.0 | 66.8 | 1,970.0 | 93.8 | 49.0 |
Std Dev | 1.6 | 6.1 | 18.1 | 11.2 | 8.5 |