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SkyRem Home: Information about the SkyRem Guide. Preparation: Start here to ensure proper installation, settings, and Tools are setup. How Tos: Reference guides for utilizing tools. Core Guide: This section focuses on Stability, Performance, Mechanics, and Content mods. Extended Guide: This section contains optional mods that build on the core of SkyRem. Visuals Guide: This section focuses on Aesthetic mods. Final Steps: The final steps to complete, including in-game MCM Setup prior to starting your journey. Discord: Discord Channel for all things SkyRem (Guide and Mods). Patreon: Support SkyRem development via Patreon. PayPal: Support with a one-time donation via PayPal. Trello: See guide development progress on Trello.
CLEAN MOD
The latest verion of SSEEdit is now able to clean mods in a single step using the QuickAutoClean executable.
How do you know a mod needs to be clean? LOOT will generally identify the mod has having ITMs or UDRs which can be fixed with this method.
To Clean a Mod: - Open MO2. - Select SSEEdit QuickAutoClean in the executables drop-down box and click [Run]. - In the mod list that opens, check the mod that you want to clean and click [OK]. - SSEEdit will run for a few moments. Once you see the the completed message, Close SSEEdit. - In the final pop-up, make sure the mod you cleaned is selected so it will save.
If you need to clean multiple plugins, you will need to do so one at a time. Simply repeat this process with each mod.
EXTRACT BSA
BSAs (Bethesda Archive files) contain .......
There are several options to extract a BSA file.
Allow MO2 to extract BSAs during install: - Open the Configure settings and workarounds (wrench and driver icon) and go to the [Plugins] tab. - In the upper-left window, click [BSA Extractor]. - In the window directly to the right, update [enabled] to [true].
With this set to true, any mod you install that contains a BSA will prompt you whether to extract it or not. If a mod is tagged
, select [Yes]. If not, select [No]. The downside to this method is you have to remember to turn this on and off, or you have to answer the prompt every time a mod is installed containing a BSA, the majority of which you do not need to extract. I prefer to keep it enabled and sacrifice the time of one additional click.
Extract BSA within MO2: - Click the [Archives] tab in the right pane. - Locate the BSA you want to extract. Right-click it and select [Extract]. - Navigate to the location you want to extract the BSA (extract to the mods folder). - Delete the BSA. This option is good as you do not have to remember to turn a setting on/off or constantly be asked, but the navigating to the mods folder can be even slower, and you must delete/hide the BSA afterwards.
Utilize external BSA extractor. I will not be covering these, but there are a couple out there. Their respective pages provide all the information you need to install and utilize the tool.
OPTIMIZE NIF
One of the most common causes of CTDs - Meshes. This step needs to be done with any mod flagged or
. The problem is that NIF files (mesh files) need to be optimized to be used with SSE (if you are using LE mods containing NIFs).
Optimize NIF Files: - Navigate to your Tools/Asset Optimizer folder. - Run [Cathedral_Assets_Optimizer.EXE]. - Click [Open Directory], navigate to the mods folder, and click [Select Folder]. - You only need the [Textures] and [Meshes] options checked, with [Necessary optimization] selected. - Click [Run]. - When complete, simply close the window.
PORT MOD
Mods that are flagged
need to be completely converted to SSE. This is a two step process.
Fix the Form Number (from 43 to 44): - In MO2, use the executables drop-down to run the [Creation Kit]. - Once open, select [File] and [Data] in the tool bar. - In the window that comes up, double click the mod you are converting, and click [Set as Active] and [OK]. - This may take a few moments to load. Ignore any errors that show in the additional window. - After the mod is loaded as the active load, all you need to do is re-save the file ([File] and [Save]. - Exit CK.
Optimize Assets: - Use the procedure above for optimizing NIFs. - If the mod has a BSA, check the [BSA] option with [Extract old BSA] and [Create BSA] checked. - Exit optimizer when complete.
MERGE MODS
Run zEdit > Select zMerge > Start Session
Click Create Merge > Details Tab - Name (see card) > Plugins Tab - Check mods to merge - OK. Click Build.
Exit. Refresh MO2. Check botom. Move to bottom of Step, activate. Use MO2 to deactivate plugins in merge. Move on.
- How To Optimize NIFs
- How To Port
Install the mod as normal. Open the mod in CK (Open CK >> File > Data >> Check esp to port and click Set as Active File. Once open, click Save and exit. Use Asset Optimizer for meshes.