STEP Modlist
The following is our current mod lists set up as a visual of how mods would be arranged under the Mod Picker top categories. We could always include the sub-categories, if desired. Mods within a section are listed alphabetically. The only exceptions made are for mods that require to be loaded early to due to heavy conflicts. For these types of mods, I suggest we include a separate section similar to our current Conflicting Graphics section or include them in the prework section. Mod with a "???" next to them are ones that I question where to appropriately place them and/or would like to here Mator's reasoning on these mod's placement.
Prework
I've included this for the base vanilla assets that are not technically mods.
- Dawnguard
- Hearthfire
- Dragonborn
First Responders
These are mods which cause major conflicts and need to be loaded before most other mods.
- Unofficial Skyrim Legendary Edition Patch
- High Resolution Texture Pack
- Unofficial High Resolution Patch
- STEP Optimized Vanilla Textures
Audiovisual
- Enhanced Lighting for ENB-LITE
- Improved Closefaced Helmets
- Relighting Skyrim
Character Appearance
- Appropriately Attired Jarls
- Consistent Older People
Fixes
- Clothing and Clutter Fixes
- Enchantment Reload Fix
- Modern Brawl Bug Fix
- Fuz Ro D-oh ???
- Invisibility Glitch Eyes Fix
Gameplay
- Better Dialogue Controls
- Complete Crafting Overhaul Remade
- Dead Body Collision
- Guard Dialogue Overhaul
- NARC ??? (My placement of this differs from MP because it's not really fixing anything broken, but rather enhancing gameplay and immersion...@Mator, you may want to reconsider this being a fix.)
- Ragdoll Paralysis
- Realistic Ragdolls and Force
- Smart Souls
- Trade and Barter
- Weapons and Armor Fixes (I chose Gameplay for this because it's doing more balancing than fixing)
- XPMS Extended ???
Items
Locations
- Cutting Room Floor
New Characters
Resources
- PapyrusUtil
- SKSE
Utilities
- ENBoost