Last edited by DoubleYou on 8/8/2014
I got hooked initially when I was younger playing various old games Windows 95 style like Aliens Ate My Babysitter and Frogger. First addicting game I played was Age of Empires, and second was Railroad Tycoon II, which I pretty well mastered. I was away from games for awhile, than got hooked when I got my first computer which had a trial version of Fate pre-installed. I modded that a little, but not much. Then I found Skyrim, and modding really opened on a large scale, and here I am.
I am DoubleYou on STEP, Vuud on the Nexus, and DoubleYouEmSee on Steam.
My Laptop
I started modding Skyrim mainly because of the bugs. I used Nexus Mod Manager all the way up until early this year (2013). It took me awhile to add Wrye Bash to my list of tools, although I started using BOSS right away. Then TES5Edit came along and thanks to Gopher's video, I learned how to clean mods, and followed BOSS for when to clean dirty mods, etc. I found STEP in about May 2013, and started using some mods from it along with switching over to Mod Organizer. Quickly I found Skyrim Revisited and found even more must-have mods. Thanks to Skyrim Revisited, I learned how to use TES5Edit for more than the occasional cleaning job, and also started using BUM, Automatic Variants, and DDSopt. I'm still rather fuzzy on Creation Kit and scripts at the moment, but I currently have over 300 mods working perfectly together with over 200 esps and no conflicts, so I'm a happy modder.
Notes:
Version 4.8.x from here.
Qt 5 Compatibility: MO compiles and mostly runs correctly built with Qt 5.3 and VC++ 2013 but
1. Create user-config.jam in root directory for Boost (e.g. C:\code\boost_1_55_0) 2. Paste the following inside it:
# Configure specific Python version. using python : 2.7 : C:/Python27/python.exe : C:/Python27/include #directory that contains pyconfig.h : C:/Python27/libs #directory that contains python27.lib : <toolset>msvc ;
3. Open Command Prompt and run Bootstrap. 4. Run .\b2 toolset=msvc-10.0 --with-date_time --with-thread --with-python --user-config=user-config.jam --build-type=complete stage 5. Watch an episode of your favorite TV show while that is working.
.\b2 toolset=msvc-10.0 --with-date_time --with-thread --with-python --user-config=user-config.jam --build-type=complete stage
here?
This is text. This is the title
. How are you?
So how does Mod Organizer actually provides your modded setup to the game/program?
Mod Organizer does not actually create the virtual data folder. The virtual data folder actually never exists. Rather, Mod Organizer is simply a big fat liar. When you launch the game or application through Mod Organizer, Mod Organizer tells it a lie. It tells the game/program that the virtual data directory exists, and tells it where to find it. Once Mod Organizer has finished telling the program this lie, it does nothing. It has succeeded. The program believes Mod Organizer. Programs are very gullible. Mod Organizer doesn't have to stay active and constantly feed the program the lie. It tells it once, then leaves.
The nice thing about these programs is that they are not only very gullible, but also are great gossipers. They tell everyone else that they interact with the lie as well. This is why if you launch an application through Mod Organizer and then launch an application through that application, that application also shall see the nonexistent virtual data directory.
So what is the lie that it tells the game/program? It tells it that all the files active in the profile are in the data folder, and it tells it that all files in conflict in the real data folder do not exist. Of course, it never mentions the conflicting files, as the program might get suspicious of the lie if it did that. Technically, it also lies about your INI files, plugins.txt, etc., as well.
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