User:Fenris95/FO4 - Fenris' Mod Guide: Difference between revisions
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|MAIN=MicrofusionCell Position and Texture Fix}} | |MAIN=MicrofusionCell Position and Texture Fix}} | ||
'''Description''' :<br/> "Fix texture of microfusion cell - for realistic markings on it. And fix position in receiver." | '''Description''' :<br/> "Fix texture of microfusion cell - for realistic markings on it. And fix position in receiver." | ||
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Time to sort your mods one last time before we move onto textures. | Time to sort your mods one last time before we move onto textures. | ||
At this point I have | At this point I have 238 active plugins. Note that the maximum amount of active plugins is 255, so if you're nearing or over this amount just keep this in mind as we continue, and maybe remove a couple of the optional mods further up in this guide. If you try to start your game with over 255 active mods, it will simply fail to launch. | ||
Sorting your mods can also take a little while at this point, just let LOOT do it's thing. | Sorting your mods can also take a little while at this point, just let LOOT do it's thing. | ||
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At this point I advise you to start a new game and at least make sure that you can get to Sanctuary without crashing. | At this point I advise you to start a new game and at least make sure that you can get to Sanctuary without crashing. | ||
== Textures == | |||
[[File:389.png|360px]] | |||
Now it's time to install the texture mods, the mods that will make you go ^ each time you load up the game. |
Revision as of 08:38, May 31, 2017
Fenris' Personal Mod Guide / Setup
Because I'm gonna forget what to install in a year or two.
Title: Waiting on that part of my brain to come up with something decent.
Game
- Fallout 4 v1.9.4.0
DLC Required
- Wasteland Workshop
- Automatron
- Far Harbour
- Contraptions Workshop
- Vault-Tec Workshop
- Nuka-World
Introduction
If you're following this guide I'm going to make an ass of you and me and assume that you know what you're doing when it comes to modding Bethesda games.
I'll do my best to have the mods here ordered in a way that makes sense, though my usual install methodology is to go down the list of the top 100 mods and install them one after the other.
I tend to favor lore friendly mods that spice up the visuals, as well as grabbing as many lore friendly weapon and armour mods as I can fit into a load order.
I'll include reminders to run LOOT and to check that your game isn't derping out after each section.
Here's my PC's config if you're into that sort of thing, it's probably worth mentioning that this guide will favor high fidelity over FPS, with little to no compromises:
- CPU: Intel Core i5 4670K @ 4.2Ghz
- GPU: MSI GeForce GTX 980Ti @ 1440Mhz / 7Ghz
- RAM: 16GB Corsair Vengeance 1600Mhz CL9
- Mobo: MSI Z87-GD65 Gaming Motherboard
- SSDs: 2x Kingston HyperX 120GB RAID0
Using Kesta's flares and fancy mod sections.
Getting Started
First things first: Install the game
Whether via steam or some other platform, it's usually a good idea to install the game to a directory that isn't Steam's default.
That is to say, anywhere that isn't either C:\Program Files or C:\Program Files (x86).
Below is a small walkthrough of how to set up a secondary install location in Steam.
If you have a second hard drive or an SSD just for games, then you have no doubt done this already.
Drivers & Applications
Whilst the game is downloading, this is the perfect time to prepare the other applications that we're going to use.
Update your graphics card drivers
Choose a text editing program
There are a few choices here, the main two being Notepad++ and Sublime Text 3.
Once you have chosen a text editor you should set it as the default program to open both .ini and .txt files.
To do this go to your Fallout 4 directory and right click an ini file such as Fallout4_Default.ini, then select Open With > Choose another app.
Ensure that Always use this app to open .ini files is ticked, then scroll down the list and click More apps > Look for another app on this PC.
Point Windows to the editor's executable file.
For Notepad++ this is a file named notepad++.exe located in C:\Program Files (x86)\Notepad++
For Sublime Text this is a file named sublime_text.exe located in C:\Program Files\Sublime Text 3
Repeat this process for .txt files as well.
Next, install an archiving program like WinRAR
I've been using WinRAR forever, so it's just what I'm familiar with. It's available in 32bit and 64bit versions.
Another option is 7-zip, which is also available in 32bit and 64bit flavors.
Run the game for the first time
This will set up the necessary registry entries and will create two files in your documents inside of \Documents\My Games\Fallout4
- Fallout4.ini
- Fallout4Prefs.ini
Nexus Mod Manager
Mod Organizer 2 has frustrating problems when installing a mod with multiple options, the menus simply don't work on some mod installers so you'll be stuck with the default settings.
This is quite a shame as Mod Organizer 2 is more feature complete then NMM, and I prefer it greatly. NMM will work fine for our purposes however until Mod Organizer 2 is fixed.
You can download Nexus Mod Manager from this link.
- Install Nexus Mod Manager and point it to your Fallout 4 install directory, create a folder on the same drive as your Fallout 4 install that will hold all of your mods.
- When you first select Fallout 4 as the game to use with NMM, it will ask where to install your mods, and where to keep the install info. Choose the folder on the same drive as your Fallout 4 install.
- Go to the mods tab and under Categories, click Categories: expand all categories, this will just make it easier to see the mods that you're going to be downloading.
Next you're going to need to log into Nexus Mod Manager using your Nexus account. This will enable you to download mods over 2MB through NMM.
LOOT
LOOT is a tool that automates load order optimization, it is also able to tell you if a mod has dirty edits and needs cleaning. You are able to run it through Nexus Mod Manager.
Installation :
|
FO4Edit
FO4Edit is a powerful tool that has a myriad of features. We'll be using it to automate the cleaning process of mods with dirty edits.
Here's a guide for using xEdit to clean your mods.
Installation :
|
INI Tweaks
BethINI
Installation :
|
Manual Tweaks
Make a copy of 'Fallout4.ini' inside of \Documents\My Games\Fallout4 and name it 'Fallout4Custom.ini'; this is the file we will be editing.
Open Fallout4Custom.ini in your chosen text editor and scroll down to the [Interface] section. If you have played the game a lot before you can disable the tutorial messages by adding 'bShowTutorials=0' at the bottom of the section so that it looks like this:
[Interface] fSafeZoneX=15.0 fSafeZoneXWide=64.0 fSafeZoneXWide16x10=64.0 fSafeZoneY=15.0 fSafeZoneYWide16x10=36.0 bShowTutorials=0
We're going to improve the readability of the in-game console by adding a new section underneath the [MapMenu] section.
Copy this text and add it underneath 'uLockedTerrainLOD=32' in the [MapMenu] section:
[Menu] iConsoleSizeScreenPercent=65 iConsoleTextSize=16 rConsoleHistoryTextColor=153,160,153 rConsoleTextColor=255,255,255 rDebugTextColor=255,235,222
For the Immersive Maps mod to display in colour, we need to disable the effects of the Pipboy. To do this, add this section into Fallout4Custom.ini:
[Pipboy] bPipboyDisableFX=1
If you're interested in learning more about the different settings available in the .ini files, you can check out InsanePlumber's post here.
Extenders and Plugins
Fallout 4 Script Extender (F4SE)
This is an essential mod that continues the work from the Skyrim Script Extender.
Installation :
|
Shadow Boost
Shadow Boost dynamically controls the the shadow draw distance in Fallout 4 to attempt to keep you at a specified framerate.
Installation :
|
You can modify ShadowBoost.ini if you wish, however I find that the default settings work fine:
fTargetFramerate= - This setting determines your desired framerate, if you are playing with vsync or an fps lock enabled then be sure to keep it at least a couple fps lower than the maximum, otherwise the plugin won't increase the shadow draw distance when you reach that framerate. fDistChangeSpeed= - This setting determines how quickly the shadow distance will change. The safe range is between 0.5 and 5.0. fShadowDrawDistMin= - This setting determines the minimum distance that shadows will render. fShadowDrawDistMax= - This setting determines the maximum distance that shadows will render. Users with lower-end PCs may want to reduce this setting.
Essentials
These mods are here because they need to be installed before other mods further down this guide, installing them now will just make things easier later on.
For each of these mods, and the mods in each further section, the required files will usually be downloadable via Nexus Mod Manager by simply pressing the 'Download With Manager' button in the files tab of the mod.
The file or files to download will be specified as being under either the Main Files, Optional Files, or Update section of the files tab.
- MAIN FILES - Main
- OPTIONAL FILES - Optional
- UPDATES - Update
Armor and Weapon Keywords Community Resource (AWKCR)
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : "This resource accomplishes the following things:
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Armorsmith Extended
Files to download :
Description : "This mod does twelve things:
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Settlement Keywords Expanded
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : "Settlement Keywords Expanded is a continuation of Stuyk's framework. SKE is a mod authors resource and provides an alternative to adding items to the Bethesda vanilla menus. With SKE mod authors have more choices for their settlement items. More choices means less clutter in settlement menus. The file provided, SettlementKeywords.esm, will work with some SK mods. This mod doesn't alter any of the vanilla menus so it will not conflict with any DLC. Missing vanilla menus are only caused by outdated menu patches or outdated SK mods that have not been updated. A list of mods that should not be used with SKE is provided below." |
True Storms - Wasteland Edition (Thunder-Rain-Weather Redone)
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : Features :
|
Beantown Interiors Project
Files to download :
Description : Have you said to yourself "D*** the torpedoes, I am going into Downtown Boston or I'm heading to the coast!", only to find once you arrive that 99% of the shops and houses are all boarded up? Have you ever wondered "Why hasn't anyone looted these buildings in the last 200 years?" (Well 210 years to be exact, give or take the rotation of the earth and a few dings to my chronometer!) If so, then this mod is for you! The Beantown interiors project, the sister mod to Fallout 3's D.C. Interiors Project and Fallout New Vegas's N.V. Interiors Project, promises to bring many of the elements from my previous mods which you've come to know and love, into Fallout 4. I also hope to add more depth and, features, as my modding skills progress. This Mod opens up many of the boarded building for you to explore." |
Chem Redux
Files to download :
Description : |
Bug Fixes / Patches
Unofficial Fallout 4 Patch
Files to download :
Description : |
Achievements
Files to download :
Description : |
Dead Body Collision
Files to download :
Description : |
Realistic Death Physics - No Animations
Files to download :
Description : |
Faster Terminal Displays
Files to download :
Description : |
Survival Unlocker
Files to download :
Description : This mod restores:
This mod also allows you to return to the Survival difficulty if you had previously downgraded your difficulty. |
3rd Person Beard Fix
Files to download :
Description : |
Workshop Spotlight Fix
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : |
Rain of Brass
Files to download :
Description : Main version: Shells stay for 1 hour and are visible from weapons fired within 500 meters." |
Personal Vertibird Flight Altitude Fix
Files to download :
Description : Notes : |
Automatron DLC Legendary Drops (plus Legendary Clothing Loot)
Files to download :
Description : |
Less Annoying Berry Mentats
Files to download :
Description : |
Glowing Animals Emit Light
Files to download :
Description : This also fixes the Glowing Behemoths and Glowing Mutant Hounds, neither of which had actual glow maps. The Glowing Behemoth also has a radiation cloak like all other glowing variants." |
Companion Stealth Distance Fix (No Free Hugs) - Now with No Dogmeat in Crosshairs
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : |
Everyone's Best Friend (Dogmeat and Companion At Same Time - No Console - No Hack)
Files to download :
Description : Notes : |
Dogmeat - Doors are NOT for Dogs (No Door Opening)
Files to download :
Description : Notes : |
Nuka-World Bottle Scenery Fix
Files to download :
Description : |
Workshop Lightbulb Emittance Fix
Files to download :
Description : There are numerous problems with lights in Fallout 4, but this one was particularly frustrating because it was NOT related to power. In some areas, light bulbs, while receiving power and lighting up just fine will suddenly only emit an extremely dim, dull white light. Many have said this happens for them at The Castle, and for me the problem areas were Tenpines Bluff and Greygarden. The issue is -- as with previous Bethesda engines -- layers of blending effects will easily confuse the engine. The default Workshop lightbulb has alpha transparency on the bulb glass, with an internal filament component -- which could never be seen in-game anyway, and made the light node glitch and not emit in certain viewing situations." |
High Res DLC Black Face Fix
Files to download :
Description : |
Baby don't run away... (merchants stick to their stores)
Files to download :
Description : |
Elevator Buttons Fix (Contraptions)
Files to download :
Description : |
Keep Commonwealth Radiant quests within the Commonwealth
Files to download :
Description : |
Brotherhood Pilots Wear Bomber Jackets
Files to download :
Description : |
Settlement Attack DLC Fix
Files to download :
Description : Automatron:
Wasteland Workshop:
Far Harbor:
Until now in order to get one you had to give up the others. This mod combines the records so they will all happen will happen. For load order be sure you load it after any DLC. Build up your defenses, because your settlements are gonna need you." |
Lever Action Reload Fix (Another)
Files to download :
Description : |
Mirelurk Model Fix
Files to download :
Description : |
X-01 Armor Reposition Fix
Files to download :
Description : |
Nuka World Novatron Assaultron Torso Fix
Files to download :
Description : |
Piper Interview Restored
Files to download :
Description : |
Power Line Physics
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : |
Moddable Robot Settlers Compilation (Automatron)
Files to download :
Description : |
MicrofusionCell Fix
Files to download :
Description : |
Vault 81 Mole Rat Disease Fix
Files to download :
Description :
The root cause of each of these scenarios is a missing condition check on the "Give Disease" effect that Vault 81 Mole Rats carry. Rather than triggering the effect whenever the player is attacked, the effect triggers whenever ANYONE is attacked by an infected Mole Rat, and sometimes when the Disease effect is initiated. Since the effect is a script that manually applies the disease to the player, any attack by an infected Mole Rat on ANYTHING will give the player Mole Rat Disease." |
Fusion Generator Lights Fix
Files to download :
Description : |
CryoFreez Fix
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : |
Auto Doors
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : This mod addes craftable devices that will allow to automate your settlement doors. There are three main type of devices, some have few types:
All devices reevaluate it target door when crafted and/or replaced. Script will scan area for doors in short range, if there several door found it will calculate nearest. You can find this devices in Power->Miscellaneous category in workshop menu. Depending on chosen option while installation mod support vanilla doors, Homemaker's doors and Snap'n Build doors. Mod also support pre-made vanilla doors from locations: Red Rocket, Hangman's AlleySanctuary, Tempines Bluff, Outpost Zimonja, Egret Tours Marina, Warwick Homestead, The Castle, Bunker Hill, Taffington Boathouse, Covenant, Starlight Drive In, Sunshine Tidings Co-Op, The Slog, Spectacle Island, Croup Manor, Kingsport Lighthouse, Finch Farm, Coastal Cottage." |
Third Person Revolver Audio Fix
Files to download :
Description : |
1st to 3rd Person Forced Reload Fix
Files to download :
Description : This makes certain play styles, particularly trying to use scopes in 3rd person, unnecessarily painful and frequently lethal." |
Vault-Tec Workshop Overhaul
Files to download :
Description : Notes : |
Vanilla Reflection Maps
Files to download :
Description : Why, you ask? If you're like me and you use some degree of mods with new textures and an ENB, you might notice that Fallout 4 sometimes doesn't load in these reflection maps like it is supposed to. Even if you don't have any mods that feature chrome-looking things, you might at least notice that metal crates and Codsworth can sometimes look a bit dull. What? You mean I can just restart Fallout 4 and it'll work fine again? Whippee! But wait, what if it doesn't? What if chrome things show up a dull grey or oily black almost every time? Well, if you're worried about just that, this mod(?) is for you! GONE are the days of cruddy reflection map loading!" |
Weapon Rack Fixes
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : Here's a list of the weapons, and the racks they can go on in the default version:
Alongside the ones above, here's a list of the Nuka-World weapons, and the racks they can go on in:
|
Glass Glare Fix
Files to download :
Description : |
Wetness Shader Fix
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : Notes : |
Various Material Fixes
Files to download :
Description : So far this fix includes:
|
Sorting, Cleaning and Testing: Part 1
With all of those fixes out of the way as well as those essential mods that a lot of other mods shall be using, it's time to sort our load order, clean our current mods, and make sure that the game still runs.
- Load LOOT through Nexus Mod Manager from the Supported Tools menu.
- Click this button in the top right to automate the plugin sorting process:
- Once this is done hit apply and close LOOT.
- Load up FO4Edit.exe from the location you extracted it to.
- Right click on the list of plugins and then click 'Select None'.
- Tick DLCRobot.esm and then click 'Ok'. Only ever enable one plugin at a time in this list.
- Once the background loader is finished, right click DLCRobot.esm and then click 'Apply Filter for Cleaning'.
- When the filtering process is done, right click DLCRobot.esm again and then click 'Remove "Identical to master" Records'.
- Once this process is finished, right click the mod once more and then click 'Undelete and Disable References'.
- After this process completes, close out of FO4Edit and allow it to create a backup of the plugin you cleaned.
- Repeat this process for the following plugins:
- DLCWorkshop01.esm
- DLCCoast.esm
- DLCWorkshop02.esm
- DLCWorkshop03.esm
- DLCNukaWorld.esm
- ArmorKeywords.esm
- Armorsmith Extended.esp
- Armorsmith All DLCs Patch.esp
- Nuka World Bottle Fix.esp
- Merchants stick with store - Unique Settlers (except Ron).esp
- Vertibird Alt Fix.esp
- Vault-Tec Workshop Overhaul.esp
Interface
Full Dialogue Interface
Files to download :
Description : Notes : |
DEF_UI
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : DEF_HUD The HUD, or Head's Up Display, refers to the main game interface while adventuring. The HUD elements include HP, AP, Crit, XP, and Enemy HP meters, compass, dialogue, and messages. This mod allows customization of all of those elements. All elements can be moved, rotated and resized as desired. Some elements also have customization options like hiding parts of the element (HP tag on the HP meter for example). There is also an optional feature to show scrap components beneath items when looting. This feature requires either the included scrap tags file or a similar file from your sorting mod (like VIS). If you use the included scrap tags file it will override any mod that changes scrap items (weight, components, names, etc). This mod will conflict with any other mod that modifies the interface such as MyHUD or Pleasant UI, however all of the features provided by those mods can duplicated (and then some) with DEF_HUD. DEF_INV DEF_INV modifies the interface for container, barter and pipboy inventory screens with numerous improvements. Container and Barter screens have been increased in size to fill the screen. All of the remaining features require a sorting mod:
|
Unobtrusive Interface Preset for DEF_HUD
Files to download :
Description : |
Valdacil's Item Sorting
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description :
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LooksMenu
Files to download :
Description :
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Immersive maps 2K - 4K
Files to download :
Description : |
Zoom-out Extended for World Map - Unofficial Update for Fallout 4 1.7
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : However, following the instructions Zenotep kindly provided within the description of Zoom-out Extended, I've made a [1.7] compatible version that works for 4K maps" |
Sleep Or Save
Files to download :
Description : Wouldn't it be great if you could skip that early morning nap? You've only just woken up after all. That's where Sleep Or Save comes in. By adding a save function to beds it retains the "beds as a save point" functionality of survival mode, while making survival gameplay just a little more convenient. Features:
Save-O:
|
Quest Summary by Default - Spoiler-Free Quest Log
Files to download :
Description : |
Eating Off the Floor
Files to download :
Description : Well then this mod is for you! With Eating Off the Floor, you can quickly consume any food, drink, or medicine straight off the floor (or table, or wherever) without opening your inventory. Especially handy for you starving survivalists out there." |
Playstation 4 Buttons (Ps3 and Ps4)
Files to download :
Description : |
STATS Animations - Vault Girl (Not Vault Meat) (and.. Millianna)
Files to download :
Description : |
Modern Scope Reticles - Scope reticle overhaul
Files to download :
Description :
|
Immersive Main Menu
Files to download :
Description : |
Cartographers Map Markers (Fallout4 Edition) CMM
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : |
FallComplete - Automatically Track Quests - Locations - Magazines - Bobbleheads
Files to download :
Description : |
HUDFramework
Files to download :
Description : |
Immersive HUD - iHUD
Files to download :
Description : HUD when you need. HIDE when you don't. What does it let you do?
Description : |
Nameplates - Floating Healthbars
Files to download :
Description : |
Sorting, Cleaning and Testing: Part 2
Just as you did before, sort your load order using LOOT and run the game.
You can use my save below, or one you made before, to skip the intro of the game if you wish.
None of the interface mods will need cleaning.
Gameplay
Grab and Eat All-in-One
Files to download :
Description : This mod solve the problem for our Sole Survivor. It adds EAT/DRINK/USE/EQUIP buttons that let you grab the item and eat/drink/use/equip in real time. No need to pick it up and open the inventory. With this mod, you can grab some food and eat, grab some chems and get high and grab your shotgun to shoot trespassers in the face!" |
Pre War Safes
Files to download :
Description : |
Dynamic Flora Harvesting
Files to download :
Description : |
Lowered Weapons
Files to download :
Description : |
Milk That Brahmin - A Milk Mini-Overhaul
Files to download :
Description : |
Real Dogmeat Armor
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : |
Multiple Floors Sandboxing
Files to download :
Description : Do you have a nice custom home that has multiple floors in the same cell(i.e. no loading doors), and you want your NPCs to move up and downstairs more? This little tweak should address that need." |
QuickTrade
Files to download :
Description : QuickTrade is intelligent enough to make sure Trade is only available when these merchants are actually offering vendor services (i.e. merchants that have knocked off work for the night won't have a Trade option)." |
Realistic Survival Damage
Files to download :
Description : |
Live Dismemberment
Files to download :
Description : Notes : Ensure that only 'Live Dismemberment - Regular.esp' is enabled. Disable these plugins:
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Campsite - Simple Wasteland Camping (and HD Sleeping Bags)
Files to download :
Description : Campsite adds craftable / carryable tents & sleeping bags (new meshes and HD textures in several colors, including camos), cloth wall, fires, lanterns, and cooking pot, each with their own unique gameplay dynamics, sounds, interactivity, and animations. Simple enough for light play, detailed enough to make you feel involved." |
Nuka-World Monorail Tram Fast Travel
Files to download :
Description : Well, not any longer! After your very first visit to Nuka-World, any returning trips from the Commonwealth will give you a prompt when activating the monorail controls, asking if you want to Travel to Nuka-World -OR- Travel to Nuka-World (Fast). Selecting the Fast option will fade the game out and play the monorail departure/arrival sounds, and you'll fast travel to the tram station in Nuka-World." |
The Mobile Mechanic - Portable Workbenches and Junk Scrapping
Files to download :
Description : The Mobile Mechanic adds a craftable, portable workbench, with new meshes and textures, which allows you to do any kind of crafting, anywhere you want, including the ability to scrap junk into its core components, so you don’t have to lug around a bunch of heavy junk. It also includes a portable Power Armor bench! The sole survivor can craft mechanical turrets and all sorts of other high tech stuff, so I don’t think it’s unreasonable to believe they can use a screwdriver! This is all balanced by way of the fact that the player can only craft things using resources or mods in their inventory, and that the bench itself and the additionally required crafting kits all have some weight to them, forcing you to be conscious of using up all your carry weight." |
Killable Children
Files to download :
Description : |
Visible Weapons - 3rd Person Holster
Files to download :
Description : Visible Weapons lets you link up weapon and weapon model. Once linked, they function as one item. When inactive, weapon models won't show in your Apparel inventory. That's right! Once you equip a linked weapon it shows up on your body!" |
Dynamic Muzzle Shadows
Files to download :
Description : |
Lore-Friendly Immersive Realistic Chalk Components Expanded and Extended HD 4K
Files to download :
Description : |
Longer Power Lines
Files to download :
Description : |
Easy Hacking
Files to download :
Description : |
PipBoyShadows
Files to download :
Description : |
Exploding Eyebots
Files to download :
Description : |
No Combat Boundaries
Files to download :
Description : |
Search and Destroy - Extended Combat Range and Stealth Searches
Files to download :
Description : |
Lone wanderer fast travel
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : You will find the motorcycle at the robotics disposal yard in the little building. Before you can use it you'll have to repair it (after you repair it, it will be moved outside). Once you've repaired it you can travel to any of the currently 38 locations you have discovered. The far harbor expansion adds an additional 13 locations. The nuka world expansion adds an additional 12 locations." |
Scarcity - Destructible Power Armor and More
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : Maybe now there can be some meaning and purpose to the ten jillion PA suits around the Commonwealth. Fusion cores are also more rare, and will have a random charge - not be "almost always 100% and sometimes 50%." (I did not edit cells or touch the various placed cores.) So why use it now? Scarcity's Power Armor is much more protective than Vanilla PA, preventing more damage from reaching the player, and grants immunity to poison and acid, when in good condition. But as its condition degrades, so does its protection. A completely banged-up suit of Scarcity armor will protect you less than Vanilla PA. And it will cost you more to repair. You can no longer fix the most advanced infantry weapon ever created by slapping 4 tin cans together. Instead of "4 steel," repair requirements have been made meaningful, using better components. Power Armor will protect you well - as long as you maintain it well. And maintaining it will no longer be trivial. For example: if any piece goes red, then the suit's seals are broken, you get a warning alarm, and you lose the poison/acid immunity (along with the decreased damage resistance)." |
Better Generators
Files to download :
Description : |
Realistic Bullets - Velocity and Gravity
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : I received request to upload this to Nexus, So here it is. Works with .esp only, no external assets needed. This mod adds more realistic Velocities and Gravitational drop to your bullets! No more hitting the target instantly, With this mod Bullet actually take time to travel to the target and are effected by gravity!" |
Timescale Defaults to 6 (when leaving Vault 111)
Files to download :
Description : For those that don't know – Timescale affects how quickly time passes in the game. e.g. with the vanilla value of 20, for every minute of real world time, 20 minutes pass in the game." |
Move (Get Out the Way)
Files to download :
Description : It increases the distance traveled by followers or NPCs when you bump into them, and cuts the reaction time in half. Tired of Dogmeat blocking doorways? Settlement clogged with loiterers? Try this mod!" |
Rich Merchants
Files to download :
Description : Now in three variants, the norma Rich Merchants with 10000 caps, the Rich Merchants Less Caps with 2000 caps and the Very Rich Merchants with 30000 caps. The 30000 caps variant works perfectly and does not have the Skyrim bug were you could'nt get the monies when the merchant had more than 32K. It modifyes the base calculation so it should work for all merchants of weapons, armors and medical supplies. Now settler merchants included." |
Better Companions
Files to download :
Description : Features This mod does the following to the companions:
All companions are supported, including DLC." |
Concealed Armors
Files to download :
Description : The armor pieces affected are limited to the 5 armor pieces (chest, legs, and arms) of all the armor categories (leather, raider, metal, combat, synth) as well as the DC Guard Armor. It works for all 3 tiers of each armor, and it works fine with legendaries. The armor pieces will stay invisible no matter who is wearing them so you can outfit your settlers in heavy combat armor without ruining their outfits. This mod also adds armor appearance downgrading. You can change the appearance of a heavy armor piece to its medium or light version while leaving its stats the same. Think of it as partially concealed armor. The medium armor can be also changed to its light armor version." Install Instructions :
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Sorting, Cleaning and Testing: Part 3
Once again, sort your load order with LOOT.
Clean the following plugins with FO4Edit:
- Realistic Survival Damage.esp
- Campsite-Full-Sleep.esp
- No Combat Boundaries.esp
Run the game and load your last save. If the game loads without issue then you have correctly followed this guide so far! Continue on to the next part champ.
Immersion
Yeah yeah, it's cool to hate on immersion mods that take it too far. Hopefully these don't, princess.
Immersive Vendors
Files to download :
Description : Features :
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Pip-Boy Flashlight (Pipboy - Power Armor - Lamp Overhaul)
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : |
Long Range Bullet Holes
Files to download :
Description : |
Subway Runner
Files to download :
Description : The maps are fully nav meshed and companion friendly. I recommend using companion whistle to keep them close, especially if you are using more the one companion. This mod is large and modifies some world spaces to allow access to the subway network. I to care to avoid settlement locations and areas that could conflict with other mods. To gain access to Good Neighbour you must complete the quest “The Big Dig” otherwise the station is inaccessible from the surface. I did this as 3rd rail is often used by other modders as a player home." |
Diamond City Auto Close Gate
Files to download :
Description : This mod only runs after you have first encountered Diamond City and opened the gate." |
Immersive Drumlin Diner
Files to download :
Description : As we all know, the vanilla version is completely bare and makes no actual sense on how the residents are inhabiting this area. This simple overhaul changes the approach to the Drumlin Diner faction & area, adding immersive detail and a backstory to bring it all together. This mod only edit's the Drumlin Diner cell & faction, and may conflict with others that do so as well." |
Publick Occurrences Expanded
Files to download :
Description : Publick Occurrences Expanded is a simple immersion mod that adds extra news articles from Piper's travels with the Sole Survivor. Simply check in with Nat (at Publick Occurrences in Diamond City) to find Three Dog esque reports on your deeds. This mod is best enjoyed from the start of a new campaign, so you don't get all of the articles at once. Features:
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Light Radius Redux
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : Changes : 53 light sources altered in total, including those that are unlocked via schematic (Automatron wall spotlight for example). Most notable are the Wasteland Workshop street lights, Vault-Tec Workshop fluorescent lights, Wasteland Workshop string lights, Wasteland Workshop fire barrel, etc. Everything was altered to suit a game with dark nights, with logical and hopefully realistic lighting." |
Needles hurt
Files to download :
Description : This mod is beyond simple, contains no scripts, and adds a single effect to all the stimpacks in the game. I would describe it as bbarely noticible, but immersive at the best of times." |
Vault 81 Close Door
Files to download :
Description : This mod only works when the first vault 81 intro quest is completed (Gained access to Vault 81 and talked to the overseer)." |
Vault-Tec Historical Preservation Initiative
Files to download :
Description :
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First Person Messages
Files to download :
Description : "You are carrying too much.", "You aren't strong enough to do that.", "Your family hates you.", "You're fat." Well, fear not! This little mod changes the messages you get to first person. Never again shall you have the game telling you what you are and what you are doing. Now you will think these messages to yourself. "The Brotherhood hates me.", "I'm hungry.", "<sigh> I'm still fat." With this update I was able to find a lot of the missing messages that I had been looking for. No STRING files were abused or otherwise penetrated for this functionality. I will be doing a full update when the GECK drops in April to clean up any issues that I may come across with this mod. This mod was inspired by "Think To Yourself Messages" for Skyrim by VorpalBlades. None of VorpalBlades' resources were used or harmed in the making of this mod. Built by me with FO4Edit. Enjoy!" |
Charismatic Eyewear
Files to download :
Description : Sole exception is the Gas Mask With Goggles since it hides your face, it shouldn't add any Charisma. (still +1 PER) This mod also changes "Liam's Glasses" to have a custom object effect (+2 INT, +1 PER and +1 CHR). If you use the Automatron file, it adds +1 CHA and PER to the mechanist helmet. You also now can wear eyewear with the Sentry Bot and Assaultron Helmet." |
Hydrating SURVIVAL Beverages
Files to download :
Description :
How it works:
Current Hydrating Drinks (Ice Cold):
REQUIRES FAR HARBOR PAST THIS POINT
REQUIRES NUKA-WORLD PAST THIS POINT
Current Hydrating Drinks (Regular):
REQUIRES FAR HARBOR PAST THIS POINT
REQUIRES NUKA-WORLD PAST THIS POINT
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Radio Reverb Fix
Files to download :
Description : It also slightly amplifies the volume of the music." |
Reverb and Ambiance Overhaul
Files to download :
Description :
parameters as the player tails, rather than the more muted vanilla style. This really makes gun battles lively and loud, especially indoors.
less tinny and easier to understand." |
Hide Helmet in Dialogue Mod or Face Reveal Mod
Files to download :
Description : |
Craftable Cats
Files to download :
Description : There's eight colors/breeds to choose from - tortie, white, Siamese, black tux, orange tabby, Russian blue, and calico, plus the vanilla grey tabby - and you can scrap them for cat meat, bone, and fertilizer. (Don't do this to living ones, you monster.) The textures are still somewhat crude, but will do for now. For some reason the icons still won't appear. I've added two craftable bowls to trigger animations - one for drinking and one for sunning (aka just laying there). They may help people with issues with cats walking off and drowning." |
To Cook a Cat - A Fallout Recipe
Files to download :
Description : |
Sorting, Cleaning and Testing: Part 4
Congratulations on making it this far. This guide has taken almost 60 hours of work at this point, and as you'll see by the time I've finished that there's a lot more to go.
It's that time again to run LOOT and clean the mods that I list below:
- Vault81Etiquette.esp
- Vault-Tec Historical Preservation Initiative.esp
Now run the game and make sure it still works.
Sound / Music
Sound Effects
Cinematic Sounds - Complete Collection
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : This is simply a collection of all of my "Cinematic Sounds" mods and comes in two different downloads... [Explosives] Sounds Covered:
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Quieter Settlements
Files to download :
Description : Sounds Changed:
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Towbie's Realistic Weapon Sounds
Files to download :
Description : In the current version it replaces the following:
Notes : Personally I don't use this mod, I like most of the vanilla weapon sounds and I don't feel that this mod improves on them, it just makes them different. |
Louder Rainy Sound
Files to download :
Description : |
Radiant Birds
Files to download :
Description : Install Instructions :
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Radiant Birds (Less Radiant)
Files to download :
Description : |
Quiet Dogmeat Paws
Files to download :
Description : |
BetterVertibirdSound
Files to download :
Description :
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Energy Weapon Sounds
Files to download :
Description : The Laser Rifle sound is the same as my other mod, but everything else has been remade from the ground up." |
P.A.M.S - Power Armor Movement Sounds
Files to download :
Description : |
Misc
True 3D Sound for Headphones
Voice
Aggressive synth voice overhaul
Files to download :
Description :
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Followers Aren't Loot Critics
Files to download :
Description : |
Music
Dynamic Music Overhaul
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : |
Digital Nightmare - Dark Apocalyptic Soundtrack
Files to download :
Description : |
Musical Lore - Wasteland Edition (Soundtrack Mod By Nir Shor)
Files to download :
Description : |
Radio
OLD WORLD RADIO - BOSTON
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Installation :
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More Where That Came From - Diamond City Radio Edition
Files to download :
Description : The mod also disables Travis's introductions and segues into the default songs. Otherwise, Travis would tell you he's about to play Grandma Plays the Numbers and then play something else. Hopefully you've played the game enough to know all his song-specific jokes. Travis will continue to report the news as usual." |
Elvani's Track Pack for Diamond City Radio
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : |
Jetfuel Radio Standalone
Files to download :
Description : You get 46 brand new songs and an in-universe host." |
Existence 2.0
Files to download :
Description : Read the features section for more information on what was contained in the Fallout 3 and New Vegas version of the mod -- and what is to come in further releases for Fallout 4! Features : This mod adds a new radio station to your Pip-Boy 3000. 'Existence 2.0' is hosted by Junket, an unknown model of robot wrought with perpetual existential angst and a general malaise toward the wasteland's current Existence. Jaded with this bleak world, it broadcasts 'experimental ambient terror' music across the wasteland to echo 'humanity's new existence 2.0', and shares it's views on survival and what is 'being'. Backstory revealing it's past and intentions are revealed throughout the broadcasts. >>>Now I will play another track<<< The station contains over 180 minutes of original music across 50 tracks. Over 45 minutes of new broadcast material featuring Junket, such as: intros, dream diary entries, and handy proverbs on surviving in the wasteland.Help Junket out by completeing the quest you receive by listening to an important broadcast; with rewards such as new music added to the playlist.Brand new cell featuring the Existence 2.0 broadcast studio, choked full of background information on the station's lore, including the ability to chat indirectly with the robot host, Junket. Welcome to your Existence 2.0 >>>Do not go to sleep<<< |
Reneer's Radio Mod
Files to download :
Description : |
Blues Radio - Standalone Station with 100 Tracks
Files to download :
Description : The atmosphere while exploring the wasteland is enhanced in a really unique way while listening to these old blues songs. I've also made slight adjustments to each track to make them sound more tinny, like they're actually being played through the pipboy. I believe this enhances the atmosphere even further." |
Boston Pirate Radio - Anarchist Raider Punk
Files to download :
Description : All songs acquired through reputable public sources -- either rare unreleased recordings, demos, rough cuts, or simply stuff from the catalogs of bands like Crass or the Avengers whose performances have been made public on Archive.org." Installation : |
Sorting, Cleaning and Testing: Part 5
You know the drill by now, sort with LOOT and then clean this mod:
- JetfuelRadio.esp
Player Homes
Basement Living - Bunker and Basement Player Homes (with standalone Workshops)
Files to download :
Description : Basement Living adds 10 completely standalone basements & bunkers (interior cells) each with their own standalone workshops and craftable door hatches, allowing you to place/enter into them from any settlement you choose. They work just like Home Plate, so you can tear-down and decorate them however you like! This was done carefully, and methodically, and does not alter ANY existing settlements or interiors whatsoever, nor does it require any batch files, god mode, or other workarounds. They're mostly copies of vanilla cells, so you may recognize a few. I found a couple cool unused cells and copied those too, adding a few things and lighting touches. Every interior features a fusebox with 100 power, and a control panel to disable/enable the default lighting, fog effects, and trash/debris! It may not seem like it, but this was three weeks of work to get all the elements set up and working (including replacing lots of floors and walls!) **WHEW!** NO BATCH FILES. NO GOD MODE. NO RE-ASSIGNED SETTLEMENTS. FULLY STANDALONE. These are real interior cells you will 'zone' into, just like vanilla interiors, which makes them a safe place from enemies, weather, and settlers when you feel the need to get away. They act just like a player home. There is a lot of stuff by default to scrap in each location to get you started, and it's easy to just climb up the hatch and grab materials from your main Settlement Workshop if you need more. This uses vanilla keywords, and as such is fully compatible with Settlement Keywords. Hatches to "teleport" to the basements are under the Special category. I may change where they are in the menu if there is enough feedback, or require Blueprints in your inventory to keep it clean. How It Works :
Locations :
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Faction Housing Overhaul - Railroad HQ
Files to download :
Description : Mod adds a room for the player to use in the Railroad HQ, and links all the workstations there together so they have cloud storage. Features :
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Faction Housing Overhaul - Prydwen Quarters
Files to download :
Description : Features : Your room now has all basic workstations
A MIRROR TO CHANGE YOUR APPEARANCE.
General Info :
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Faction Housing Overhaul - The Castle
Files to download :
Description : It's a very basic room, albeit pretty. It only has a kitchen area, bed and some storage and so on. How to get in : The old General in the tunnels has the key (OBVIOUSLY), get the key when you loot his armour. General Features :
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Faction Housing Overhaul - Vault 81
Files to download :
Description : It also adds a gym, a laundry room and a shower area for maximum immersion (like holy crap these poor people didn't have showers or washing machines). In order for V81 to actually be a viable player home, I also added all workbenches (cooking, chem, armor, weapon and power armour) and made Alexis have more than 100 caps on her. If you want to also have Armoursmith Workbench and Weaponsmith workbench from AWKCR, use the alternative version that adds those too. The room has 2 magazine racks, a Bobblehead stand (shelf) and lots of storage. Features :
General Info :
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Faction Housing Overhaul - Institute Director's Quarters
Files to download :
Description : Mod overhauls the Director's Quarters in the Institute. It adds all workstations, storage, a bed and tons of shiny clutter. Features :
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Marlborough Mansion
Files to download :
Description : The idea and request for this came from one of my Patreon supporters." |
Thirty-Yard Bunker
Files to download :
Description : Mod adds a small highly detailed bunker in the fields of Diamond City (see screenshots), it's yours for the taking, no jumping through hoops to get it, just walk on in. Features :
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Outfield Retreat - Diamond City RV Player Home
Files to download :
Description : Not for the claustrophobic or people who want to display 50 power armours...
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Sanctuary Bunker Player Home
Files to download :
Description : (see screenshot for location, it's well hidden) Want to live in your old home in Sanctuary Hills but the gorramn Quincy survivors keep bumming in your house? This mod gives you some privacy, and cover from the extreme wasteland weathers as well. Nate was preparing for the worst, as they didn't know about the Vault admission until the day of the nukes, so he made preparations for a shelter to take his family to. Codsworth kept the place nice and clean for two centuries and it's there just waiting for you. No need to sleep in your neighbours crappy dirt cellar or a house full of holes. Nate also left behind some sweet goodies in a footlocker so you can start the game with something better than a pipe pistol. Features :
Navmeshed, as usual, what do you take me for, a hopeless newbie? Cleaned with xEdit as well" |
Rockin' Red Rocket
Files to download :
Description : This mod turns the garage into an interior cell. It means it's behind a load door and unaffected by weather.
The power armour workbench inside is mainly for leaving your armour at when you come home. It cannot be used for crafting as the animation is blocked by a wall. But if you activate it, it will move the power armour into the frame so it's all parked nice and tucked away. I made this mod for myself, so it reflects my visions and preferences. It may not be for everyone. The house is also full of items related to the game so it's more like an end-game house but you can get it any time, really. Additional Features :
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The Starlight Storeroom Player Home - Better Homes and Bunkers Vol. 1
Files to download :
Description : This mod adds an interior cell player home to the large storeroom behind the screen at the Starlight Drive-In. The vanilla door to the room has been replaced by a load door that connects to the player home interior cell." |
The Oberland Station Basement Player Home - Better Homes and Bunkers Vol. 2
Files to download :
Description : This mod adds a loading door to the base of the railroad tower at the Oberland Station settlement. After you gain access to settlement, the door unlocks granting you access to the interior cell. Until you control the settlement, the door to the interior cell will remain locked and inaccessible. The Oberland Station Basement is decorated with many railroad-themed items drawing inspiration from being a railroad fan my entire life as well as having nearly a decade of railroad service working as a train dispatcher. That's "railroad" as in trains, not the FO4 faction!" |
The Slog Diner Player Home - Better Homes and Bunkers Vol 3
Files to download :
Description : This mod converts the abandoned diner adjacent to the Slog settlement into a furnished and functional interior cell player home. After you gain access to the settlement, the door unlocks granting you access to the interior cell. Until you control the settlement and activate the workshop, the door to the interior cell will remain locked and inaccessible. The Slog Diner is decorated with pretty much everything you’d expect to see in a vintage American diner. I’ve created lots of custom design signage with glorious 4K textures to capture that vintage diner feel. I’ve even included guest checks on the counter and dinnerware with the diner’s logo." |
The Goodneighbor Condo Player Home
Files to download :
Description : To gain ownership of the Condo, you must purchase the property deed from Daisy. The deed is found in the Misc. section of her inventory. This will add the key to your inventory and you’ll then be able to unlock the doors. A note on the Condo front door will give you more details. The purchase price will vary depending on your character’s Charisma and Barter skills. Location : The Goodneighbor Condo is located in Goodneighbor (obviously) on the main square opposite the Third Rail entrance." |
The Overboss Hideaway Player Home (Nuka World)
Files to download :
Description :
Once you unlock the safe and add the Overboss Hideaway Key to your inventory, your Pip Boy map is updated with a map marker showing the Hideaway location. Go there, unlock the door and enjoy your new home. The mod promo video below will show you exactly what you need to do to get the key. The Overboss Hideaway comes with a little backstory concerning Overboss Colter (your predecessor as Nuka World Overboss) and his connection with the house. It can be learned about by reading his journal entries on the Book Store Terminal inside the player home. Location : The Overboss Hideaway is located in Nuka World at the abandoned bookstore located south of the Nuka World Transit Station, and to the northeast of Evan’s Home. Yeah, I know it’s located on the ass-end of Nuka World but I made this mod for my own game after finding the location and thinking it would make a great player home. I thought the elevated entrance was pretty cool, and decided to make use of it. The out-of-the way location gave rise to the little bit of lore I added to the terminal journal entries. Because this mod was made for my own game, it suites my tastes and gameplay." |
Nuka World Fizztop Grille Enhancements
Files to download :
Description : That being said, I’ve focused my work on the interior cell where I spend most of my time in-game, and have only made a few tweaks to the exterior patio cell. While this is not a full-blown player home renovation, I would consider Fizztop Grille Enhancements to be something along the lines of “Player Home Lite.” I’ve added some features that should have been included by default, as well other features for my own game. When I finally started playing the Nuka World DLC, I was a bit surprised and rather disappointed at how Bethesda seems to have dropped the ball in setting the Fizztop Grille up as a player home. None of the workbenches were linked, and the beds didn’t even give the Well Rested bonus. I decided at the very least, to link all the workbenches (interior and exterior) and fix the beds to give the Well Rested bonus. After that, I sort of got carried away and Fizztop Grille Enhancements is the result." |
Cambridge Bungalow Player Home
Files to download :
Description : Then the bombs fell. Get the key, and the house is yours. In the tradition of player home mods from Fallout 3 and Fallout: New Vegas, I present the Cambridge Bungalow. The Cambridge Bungalow is a small player home packed with scripted interactive features and designed with an eye towards Survival mode and Fallout: FROST playthroughs. Location : The Cambridge Bungalow is located in the north end of Cambridge, right across the street from the Plumber’s Secret unmarked location, and just behind Wattz Consumer Electronics." |
Dauntless
Files to download :
Description : G'day, as you may be aware, my modding repertoire has to date been somewhat lacking in terms of creating something truly unique. I decided that my previous mod, Moses' Bunker while a great start to modding FO4, wasn't what I truly wanted a player home mod to be. Therefore I had an idea after playing through the Far Harbour DLC and being fascinated by 'The Vessel' in the nucleus. I thought This would make a perfect player home if done right. After many weeks of trial and error I am proud to present 'Dauntless' as a player home that aims to achieve just that. EDIT: I'm appreciating all the feedback and im glad theres been some helpful suggestions that i've been working into, and updating the mod over time. I would like to add a function to send companions/settlers to the sub to act as a 'crew' but my scripting knowledge is very limited so keep that in mind. Any help would be appreciated! Features :
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Sorting, Cleaning and Testing: Part 6
Sort your mods with LOOT, and then clean these mods:
- Eli_Faction Housing Overhaul - Railroad HQ.esp
- Eli_MarlboroughHouse.esp
- Eli_Rockin Red Rocket.esp
- Eli_Faction Housing Overhaul - V81.esp
- Eli_Faction Housing Overhaul - The Castle.esp
- RRTV_GoodneighborCondo.esp
- RRTV_OverbossHideaway.esp
- RRTV_FizztopGrilleEnhancements.esp
- RRTV_CambridgeBungalow.esp
- RRTV_HomesAndBunkers_Starlight.esp
- RRTV_HomesAndBunkers_Oberland.esp
- RRTV_HomesAndBunkers_Slog.esp
- MosesSubmarine.esp
Misc
Bobble Girl - with Slooty Vault Suit
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : |
Quests
Combat Zone Restored
Files to download :
Description :
It does not restore the Drinking Buddy quest to the Combat Zone because I'm not sure there's enough of that remaining in the files as is to do so. The bartender also doesn't work, so it's bring your own booze." |
Concussion
Files to download :
Description : Final version! Again, no hints or images. It's just an interesting little adventure. If you want to know more, you have to play. I guarantee it to be "different". It's not easy. You can start it with a note on the Diamond City "Bounty Board." |
Egret's Secret
Files to download :
Description : Go in, that's what its for. Be forewarned it isn't for the faint hearted. I won't tell you what to expect in there. I won't show you pictures. No hints or spoilers from me. So , don't ask. Adds backstory and a little adventure. If you are worried about quality check out my other mods. They have pictures and nice spoilery descriptions. You will need all of the DlC's except the texture pack. Remember I warned you. Take heed of the image above. Have fun." |
Sunshine Township........a tragedy.
Files to download :
Description : I was always a little unhappy with Sunshine tidings Co Op. It's such a nice spot. Great for a settlement. Even companions remark how nice it is there. But what about those shacks? And those broken porches, yuck! You can't fix them and you cant scrap them? Well, fret no more. I have a solution for you! I got rid of those eyesores. I replaced them with houses. Nice lore friendly houses with good roofs and working doors. You can still build in them just like before. All the scrapable items and enemies are now in the houses instead of shacks. The magazine is still right where it should be. You may have already made a settlement here and think its too late to use this. Well I'm not saying it'll be perfect but the houses are in the same places as the shacks and are the same height from the ground. Add to that the fact that the new houses are close to the same size as the shacks and the end result is you should only need to tweak anything that you built. Pretty cool! Why is it a tragedy? Well, I leave that to you to discover for yourself. Exploration will be rewarded. I promise you that. Will conflict only with mods altering the buildings in Sunshine Tidings. Nothing else! Guaranteed absolutely clean and error free by Fo4 edit standards. Enjoy." |
Jamaica Overland Express
Files to download :
Description : |
Welcome to Goodneighbor
Files to download :
Description : This Mod Adds:
Quests:
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Ending Epilogue Restored
Files to download :
Description : First complete the main quest for the minutemen, leaving the BoS intact. Then you will first find a note in Maxson's quarter's which will lead you to another note in the observation/air traffic control tower on the vertibird flight deck. Due to how the scripts work, you must leave and return to the Prydwen." |
A Cannibal In Concord
Files to download :
Description : A Cannibal in Concord offers a new house location in Concord. If you're the type of person who likes to run & gun, THIS MOD IS NOT FOR YOU! Instead you will be looking around, moving objects etc to find your way through the house. This mod is based off a real cannibal by the name Albert Fish. Some of the short stories you'll find are made up, but some are quotes from the man himself (slightly altered to fit in with the lore). This mod is now feature complete. The basement is now unlocked and free for you to explore. Enjoy!" |
Skip DIMA memories - Far Harbor
Files to download :
Description : |
Minutemen Supply Caches
Files to download :
Description : This mod adds a sub-quest experience after you reach the end of the quest, by giving you a key to find and collect all the supply caches found throughout the commonwealth all having there own map markers and fast travel if you happen to stumble upon them before the quest,as with plans to add more locations and caches - this will sure to bring some reward and sense of accomplishment as you find these throughout the world. I have placed them in places also in which i felt there was no reward pay off in the area, such as Wildwood Cemetery. The caches are settlement based, so they will contain within them various supplies such as wood - steel and cloth. Along with ammo and others. Basic foundations have been added to the mod, and more unique and varied items are to be added in the future." |
Revolted The retro minigame
Files to download :
Description : Revolted (the future of gaming) has many features which include Three dimensional Graphics, Mono sound, poly processing and Next level artificial intelligence. Revolted is teh next level of challenge, bad guys are really mean, bullets give you damage, toxic waste is toxic and the language at times borders on inappropriate." |
Bountiful Boards
Files to download :
Description : This mod does a couple of things related to bounties:
This mod adds some time between quests appearing. I felt that having them pop up one right after another broke a little of the immersion of having these posted by real people. Now, around 24 in-game hours must pass before a second one pops up. This mod also allows a second bounty quest to be accepted while the first is outstanding. This was done so that you can keep two in your journal while you quest your way across the commonwealth until you get close to the spot with the quest. Third, it adds new bounties to break up the monotony of only getting a few of them repeatedly.
For these new quests and their rewards, I added a mechanic that I felt was more immersive than placing caps on the body of the target. Instead, you will find the reward somewhere in Diamond City after you kill the target." |
Spare Railroad When Playing As Brotherhood
Files to download :
Description : Talk to Kells as normal and choose either "Do they all have to die?" or "Why is the Railroad such a threat?", which gives you a variety of 3 very hard speech checks. Pass one of them and he will reluctantly end the quest." |
The Agency - Prologue
Files to download :
Description : What Does This Mod Contain:
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Maxwell's World
Files to download :
Description : Now, the park lies open, shrouded in legend and danger. A thousand myths say that Maxwell hid a treasure, deep inside the control center of the park, just waiting to be reclaimed by some wasteland. Unfortunately, a thousand more myths say that something happened to Maxwell’s World. They tell tales of shambling skeletons in the park that attack anything in sight, robots that find you and force-feed you hot dogs, of the rides coming to life and devouring those inside. There are some that say that Maxwell traded his soul to keep the park running, and not even the apocalypse stopped that. All anyone knows, is that whoever enters Maxwell’s World, never leaves. Because the park isn’t just open. It’s alive. Maxwell’s World is my horror quest mod for Fallout 4, that finds the Sole Survivor trapped in the twisted amusement park known as Maxwell’s World. Teaming up with a group of survivors, the player leads a last ditch expedition through the park, in an attempt to uncover just what happened to the park, and how to escape. Maxwell’s World features an emphasis on multiple paths and resource management! The park is malicious and out to claim your soul, and will happily give you cursed resources to further than end. Carefully manage what you’ve brought with you, or take the plunge and use the tainted weapons and aid that Maxwell gives you! Aspects of the quest change based on your dialogue as well. Take sides among your companions, learn their histories, uncover secrets, and watch as the end of park changes to match your perspective! Features :
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Ransacked Relays and Shuddersome Subways
Files to download :
Description : Features :
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Atomic Radio and Tales from the Commonwealth
Files to download :
Description :
Quests :
Miscellaneous Quests and Encounters :
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Vault 1080
Files to download :
Description : Features:
Locating the mod in-game:
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Locations
Better The Third Rail
Files to download :
Description : This mod adds more authentic NPCs and many new details to improve overall pub atmosphere and immersive gaming experience." |
Better Goodneighbor
Files to download :
Description : So, what is new?
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Better Skylanes Flight 1981 Crash-site
Files to download :
Description : |
Better Atom Cats Garage
Files to download :
Description : |
Better UFO Crash Site
Files to download :
Description : |
Better Skylanes Flight 1665
Files to download :
Description : So, what is new in this mod?
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Better Boston Airport
Files to download :
Description : |
A Sensible Prydwen Overhaul
Files to download :
Description : |
A Sensible Prydwen Overhaul
Files to download :
Description : |
Diamond City Expansion
Files to download :
Description : |
Vault Tec in Concord
Files to download :
Description : |
Vault Tec in Concord
Files to download :
Description : |
N.E.S.T Survival Bunkers v1.3
Files to download :
Description : Failed to secure a golden ticket into a vault? Government propaganda got you scared for your families survival? Well don't worry! Our N.E.S.T Shelters are being rolled out across the United States. Thanks to government funding, we can offer full construction of your very own shelter! Want a small box room for you and four children? Done! Want to be locked in underground with your wife? Done! Fancy breeding a small cat army to colonize the remains of your country? Done! We offer construction of basic designs, as well as custom specifications. Each shelter will require monthly payments following construction. (rates may vary in line with size, components, resources, inflation, nuclear annihilation) Government subsidies allow payments to be stretched over long periods of time. This way you can carry on living the American dream, safe in the knowledge that you might not get home in time to use your personal bunker, but your wife and kids should be fine! Order Today!" |
Stumble Upon Interiors
Files to download :
Description : Enjoy the laidback atmosphere of Coltrane's Bar! Check in to see if Grandma Flora in Cambridge has got everything under control! Stumble Upon Interiors is a collection of new, immersive interiors added to the Commonwealth. There's no quests tied to these places, and none will have mapmarkers; they are all made to be stumbled upon while traversing the Commonwealth. I've tried to make them all atmospheric and interesting to explore in their own ways, and I've also aimed to get the interiors relatively close to vanilla Fallout 4 in terms of loot, lighting and encounters. More interiors will hopefully be added with time. As of version 1.3 this mod adds 7 new interiors to the Commonwealth:
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Sorting, Cleaning and Testing: Part 7
Sort with LOOT you sloot. Then clean these mods:
- CombatZoneRestored.esp
- WelcometoGoodneighbor.esp
- Cannibal.esp
- Minutemen Supply Caches.esp
- 90sgame.esp
- BacktotheFuture.esp
- FamilyProblems.esp
- TheExperiment.esp
- GoneFeral.esp
- TheAgency.esp
- MaxwellsWorl.esp
- RansackedRelay.esp
- 3DNPC_FO4_DLC.esp
- TrainBar.esp
- CrimeTown.esp
- PlaneWreck.esp
- AtomCatGarage.esp
- UFOCrashSite.esp
- DeadAirplane.esp
- BetterBostonAirport.esp
- A Sensible Prydwen Overhaul.esp
- Stm_DiamondCityExpansion.esp
- VaultTecConcord.esp
- NEST_BUNKER_PROJECT.esp
Characters
Caliente's Beautiful Bodies Enhancer -CBBE-
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : These meshes have a total of over 21k vertices - compared to the vanilla body's modest 1750 - for optimal smoothness. In tests there have been no reports of these high-poly meshes causing any slow down, but may still be too much for weaker systems to use, so be warned. Included in the main installer are bodies, textures, all vanilla and DLC outfits, and BodySlide addons for the body and outfits. There are also morph files for the body and the outfits included, which are used for in-game morphing with LooksMenu or other script mods. Options : Please note that these shapes are what you get when the very centre of the weight/body morph triangle is selected. The shape will then morph according to where ever you select in the triangle, just as the vanilla body does.
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BodySlide and Outfit Studio
Files to download :
Description : Unprecedented flexibility coupled with marvelous ease of use allows you to have all the outfits and shapes you've ever dreamed of. For the latest updates, known issues and more, check out the sticky comment and the changes tab! Note: As of version 3.8 of BodySlide, this utility requires OpenGL 3.3. If your card does not support this (cards that meet the minimum system requirements for Skyrim should), you should not update BodySlide until you can get a better card. BodySlide
Outfit Studio
Physics
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Ponytail Hairstyles by Azar v2.5a
Files to download :
Description : |
Wasteland Salon - Hair Texture Improvement Mod
Files to download :
Description : So here is my mod to improve the contrast and variation of the vanilla hair textures. Now with optional brighter version!" |
Lots More Female Hairstyles
Files to download :
Description : |
XCE - Xenius Character Expansion
Files to download :
Description : Includes contents of the following mods, in one add-on:
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No More Glowing Mouths
Files to download :
Description : There is an extra mesh that gets attached to the mouth for shadowing/simulated subsurface, with an effect material that renders a color gradient that retains its emission color regardless of the light. So, I just cut that gradient alpha way down. The insides of mouths are a tiny bit darker overall, but it looks more real IMO and you don't have the glow-in-the-dark mouth." |
New Outfits / Accessories
Clothes
JC - Shirt and Jeans
Files to download :
Description : |
Proto Vault Suit
Files to download :
Description : |
Accessories
Rad-Ban Eyewear Inc.
Files to download :
Description : In the unforeseen event of *ahem* Total Atomic Annihilation, The Rad-Ban lenses employ a Nuka-Tech® radiation application that produces a small field around the user, minimizing the effects of radiation. WOW! SCIENCE!" |
Functional wedding rings
Files to download :
Description : Now I have an answer: keep them of course! They are useful. Player's ring grants +1 to Strength and Endurance to the wearer. |
Tomb Raider Accessories (AWKCR-AE)
Files to download :
Description : |
Tactical Flashlights
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : Each light has been added to armor vendors, or you can craft them at a chemistry station under "UTILITY". Different bulbs and armor mods can be crafted at any armor workbench. Each item has also been distributed to various factions across the wasteland! Atmosphere :
Customization :
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K-9 Harness -- Tactical Body Armor and Backpack for Dogmeat
Files to download :
Description : Side pouches, and a backpack can be added to give Dogmeat extra carrying capacity. For extra protection, Ballstic Weave can also be added. If you download the Armorsmith Extended version, more linings and options will be available.
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Survivalist Go-Bags
Files to download :
Description : |
Armour
The Mercenary - Pack
Files to download :
Description : The mercenary outfit designed to give the Gunners leaders the fearsome look, it comes with three variants (light, medium, Heavy) all could be upgraded through the work bench, you also could change the armor colors and customize it to your liking. all the armor pieces that fit on top of The Mercenary works as a layered armor, you could also use it on top of vanilla underarmor. The lower ranks of the Gunners have there own outfits and Gear too. and bare in mind that you could use vanilla layered armors with any of the above so you have better customization options. Wastelander outfits had been added to NPC's level list and you also could buy most of the outfits from commonwealth vendors. The Rebel old design have been updated with slightly better textures, rigging and proportions. also there are 3 more variants with head gears and scarf. B-90 and SNCR also had same updates. you can still craft them from Armorsmith Extended bench." |
Eli's Armour Compendium
Files to download :
Description : These items are (mostly) made by mashing up and recolouring vanilla items, so most of them are very lore-friendly and blend into the world well. General Infos :
Muffler, Scarf, Eyeglasses, most t-shirt based outfits, Armoured and Unarmoured Jumpsuit and the Institute Casual Outfit
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Raider Overhaul WIP
Files to download :
Description : |
Raider Overhaul - Valdacil's Item Sorting (VIS) - Compatibility Patch
Files to download :
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Description : |
Wasteland Sniper by Hothtrooper44
Files to download :
Description : I always loved the look of big hoods on armor - and for a sniper, one with some ghillie esque 3D camo attached. I went on to create camo patterns for the major terrain types present in the Commonwealth. The armor was given plenty of storage for lots of ammo and long nights, along with a few other sniper/spy type attachments. I put it all together with the new big hood and there you have it - The Wasteland Sniper suit was born! Features :
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Adventurer Outfit
Files to download :
Description : The female outfit is compatible with both Vanilla and CBBE textures.
It's a standalone outfit and doesn't replace any of the game files/outfits. You can use it on your character, any follower or settler." |
Randomized Diamond City Guard Outfits
Files to download :
Description : This adjusts the outfit for the Diamond City guards to use leveled lists for their Helmets, Left Arm Pieces, and Right Arm Pieces. They have a 1/3 chance of getting their default full helmet, 1/3 chance of getting the more open light helmets that were rarely used in the vanilla game, and a 1/3 chance of not having a helmet. They have a 1/4 chance of getting a full armor piece, 1/4 chance of getting just a shoulder piece, 1/4 chance of getting just a forearm piece, and 1/4 chance of not getting any arm equipment. Using this mod will make it clear why Bethesda gave all of the DC guards the same helmet, despite the variations existing. They have a very limited number of faces available, and the majority of the guards use the same face. It is a little bit disconcerting, so if things like that bother you, I wouldn't recommend the mod." |
Varied Diamond City Guards
Files to download :
Description : This will be the first of a series of mods that expand the faces for generic goons and soldiers, so stay tuned. I'm in the process of making one for raiders and gunners, and will then move on to the minutemen, railroad agents, coursers, etc. Since this mod only edits a lvlchar list, it is compatible with all mods that edit armor lists or change the stats of DC guards. This is purely cosmetic. You'll still want a mod that opens up their helmets, I recommend Randomized Diamond City Guard Outfits by darthbdaman." |
Sorting, Cleaning and Testing: Part 8
Sort with LOOT and then clean these mods:
- NukaRadBans.esp
- RaiderOverhaul.esp
- Radier Overhaul - AE Patch.esp
- Eli Armor Compendium AE Patch.esp
Run the game and make sure it still works.
Settlements
Sim Settlements
Files to download :
Description : This mod aims to completely change the way you think about settlements. You'll now be able to create detailed, living places with minimal effort. The ultimate goal: making every settlement a unique and awesome looking Fallout city, with perks and rewards that help you at every stage of the game. The Why One of the biggest problems with Fallout 4, is just how disconnected the Settlement system feels from the rest of the game. Settlements lack that Bethesda game feel of exploration and progression, and so there's not much incentive to actually use the system. It also feels bizarre that you have to micromanage all these people, and personally plant seeds and decide where people sleep - you're their leader, not their mother! You're supplying these people with security and tons of resources, why can't they kick in and help out with building up the city? The How In version 1.0, this mod adds the start of that vision by allowing you to place down zones (ala Sim City) that will make your settlers create buildings of the appropriate type in that zone. It includes a series of systems to help bring your settlements to life, and make them more dynamic and interesting to engage with. Randomization Buildings are chosen at random and filled with random things depending on how you zoned an area. Using the basic types of Agricultural (farms), Commercial (stores), Industrial (factories), and Residential (homes) - you create a basic outline for your settlement using the workshop system and the settlers will handle the rest. Version 1.0 includes a large selection of buildings with even more on the way! Upgrades Every building has multiple levels of upgrades that can be unlocked over time to keep you coming back to re-explore your own settlements and find out what's changed. Dynamic Needs [Optional]: To help make settlements more interesting, the basic needs of your settlers change over time, making keeping them happy more of a challenge, raids less predictable, and the upgrade unlocks feel like they were earned. Living Cities No longer will all of your settlers share the same boring life story, some of them will be flagged with interesting backgrounds, likes, hobbies, and quirks that play out in a visual story in their homes to make them stand out and feel like a unique and important person. Clutter throughout homes and some shops is chosen randomly both at creation and periodically when you visit them to really make them feel lived in. Furniture markers are placed throughout the homes and buildings so your settlers spend less time clumped up waiting for something to do and instead engage with your settlement. Rewards To make the system even more worth it beyond the visual reward of the above systems, a tax system is in place to ensure the settlements can have a huge impact on your gameplay. In a future patch, tons of unlocks will be added in the form of special buildings and settler inventions that you can use while you're out conquering the wasteland!" |
Working Food Planters
Files to download :
Description : This means you don't have to have dirt in your settlement to actually get some food. These can be placed on most even surfaces." |
OCDecorator - Static Loot
Files to download :
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Description : |
Place Everywhere
Files to download :
Description : |
Brighter Settlement Lights
Files to download :
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Description : |
Functional Displays - Display Your Collection (The Original Display DLC)
Files to download :
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Description :
"Were you disappointed when you found out the gunboard in the opening menu, wasn't in game?
I was. So I did something about it.
Countless hours later, and days of my life lost, I brought much needed displays to the wasteland! Functional Displays allows you to display your collections of weapons, loot, armor, etc.
It originally started with crude gun racks, and evolved into a much larger mod all about displaying your collections.
I did my best to organize and sort what can go where, but ultimately, there's just way too much, so for some cases, it is generalized, so if you can fit it, you can display it." }}
Do It Yourshelf - clutter for shelves and bookcases
Files to download :
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Important Install Instructions :
Description : |
Snappable Junk Fences
Files to download :
Description : The following wall types have additionally snap nodes for floors:
This changes will affect all vanilla fences placed anywhere in the game (even those in raider camps). I don't think the 5% will have such a huge effect on them though, so you would probably not notice. All fences and guard towers that you have already placed in your settlements will automatically being updated." |
Increased Build Limit Enhanced 4K
Files to download :
Description : |
Overhaul
Horizon v1.0
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Important NoteIf you install this mod, disable or uninstall each of these mods in Nexus Mod Manager:
Also disable these mods in your plugin list:
Use Eli's AE patch by Rusey instead, it can be found under the Optional Files section of her Armour Compendium mod. Description"Horizon completely overhauls Fallout 4 in an effort to rebalance and expand the entire game. It contains thousands of changes and a large assortment of brand new additions. The goal is to make Fallout's gameplay more challenging, balanced, and interesting throughout your entire playthrough. Exploration, crafting, and survival, are key aspects of the Fallout games. Unfortunately they sometimes quickly fall to the wayside and become boring, uneventful, and lose their purpose after a few levels. Horizon attempts to reclaim these aspects, by making your entire playthrough more challenging and interesting. Horizon is created for and balanced around Survival Mode, but it can technically be played without it. I have included 4 optional difficulty modes so that Fallout players of all skill levels can enjoy survival mode and the changes Horizon introduces. FeaturesFirst, be aware that Horizon is meant to be an entire Fallout 4 replacement overhaul, and not a "drop in" mod. Horizon is designed to be played over an entire playthrough from start to finish, and not intended to be removed in the middle (or added to an existing save game.) The mod covers almost every aspect of gameplay, with a large assortment of features:
Health ManagementOne of the biggest features of Horizon is all of the healing and survival changes. Eliminating all the free/easy healing makes the game much more immersive and strategic. You can no longer be healed for free from sleeping, eating, and level-ups. In Horizon, the player's health pool is somewhat larger than normal, but enemies will wear you (and your supplies) down. The fact that it's much harder to regain that health back in Horizon, means you need to make better choices. All healing (except doctors) is now fixed-values, which means that the larger health pool won't be directly effecting heals themselves. This is what allows the healing system in Horizon to work so well. I believe this creates a much more intense survival experience. Instead of just getting "1-shot from full health and reloading your save game", you gain more time to re-evaluate your situation immediately, and respond to it.
Doctors are completely overhauled in Horizon. They offer a brand new menu-driven system, where you are now charged for exactly the amount of curing you need. The menu system also allows you to cure EVERTHING at once, or specific conditions if you wish. A full report of your Doctor's Bill is given beforehand, so you can see the prices of everything. The full list of all documented changes are contained in the Health Management article. SurvivalAlthough it can be used in any difficulty, Horizon is built for Survival Mode. It makes many adjustments to smooth out your survival experience, as well as makes some things more challenging. New methods of curing individual illnesses are added to the game, giving you more flexibility.
Radiation is also more difficult to remove, so avoiding it is best. Doctors will be a primary source of curing large amounts of radiation, but you can still use items such as RadAway for curing smaller amounts when you're out in the field. Poison damage is overhauled in Horizon. The duration of poisons are greatly extended, but it will no longer kill you quickly. Antidotes can be purchased or crafted, and doctors can also cure poisons. Poison resist is much smaller now, but these smaller amounts can be very effective. Fire and Cryo damage is also changed. Fire-based weapons usually do real "Fire" damage now, with separate Fire resistances. These resists are also in very small amounts, but can be very effective. Horizon also reduces some annoyances, like making you eat and drink so frequently. Instead, eating 1-3 cooked meals for the day (like a big dinner), and you'll be good to go until tomorrow. However, gaining nourishing food and water takes much more effort now. Most pre-war food and crops will have high radiation and little nutritional value. Ideally you want to aim for real cooked meals. If you lack the skills to hunt and cook your own food, you can always try buying some, or relying on what you find from exploring. Because healing and radiation are more difficulty now, I also remove some needless annoyances such as chems/stims making you thirsty or hungry. These types of things are just unnecessary when the rest of the game is balanced better. As you can see from the banner, all icons are also color coded specifically to help you identify buffs and debuffs better. Horizon's UI colors are best viewed if you use a pale colored UI theme (or something close to white.) TrainingThe leveling progression is much different in Horizon. Reaching level 30 is roughly like reaching level 60 in vanilla FO4. However, everything is rescaled around this. Try not to compare it directly to vanilla FO4, because the entire system works differently. Even though you are getting half the levels for your time spent, you will get bonus perk points every 5 levels to help customize your character just as much as before. Every 5 levels you can invest in a new rank of the VANS perk to receive 5 bonus points for training. Almost every perk is tweaked, balanced, or overhauled in one way or another. My goal is to make so many perks actually feel useful, that you almost have trouble deciding what to take. Which is exactly the type of thing you want in a perk system for any game. Some perks are completely redesigned to offer a new purpose:
Weapons perks are overhauled to provide a better system of customizing your combat training. While each perk is focused on specific weapons, many of these perks have benefits that can be used for a wider range of weaponry. Rank 3 of each of these weapon perks, unlocks the corresponding Focused Specialization.
Focused Specializations are a new system that allows you to focus on one particular area of combat. Once you choose a specialization, you can untrain it, but it has a high cost.
EconomyHorizon's loot system is very detailed, and covers a large array of containers and NPCs. Many new items are added to the game to increase the feel that you're in a living world. Containers often contain more appropriate loot. Locked containers also give more appropriate bonus loot based on the type of container (safes, ammo boxes, etc.) Horizon also gives purpose to some crafting ingredients that weren't widely used before, adding more diversity to hunting down materials. Certain junk items are even converted into real crafting ingredients (such as tools), instead of just being scrap. The economy of the Commonwealth actually feels more like a real thing now. Caps are much more valuable than they were in vanilla Fallout 4. Many items and services (such as doctors) are more expensive, and you will often find yourself actually needing to use them occasionally now. You may even need to buy cooked food and water, something that probably was rarely ever done before. Ammo is very expensive, and more difficult to find. You will most likely find yourself buying ammo wherever and whenever you can. You may want to consider a wider range of weaponry to make use of different ammo. Ammo crafting is now available in Horizon too. CombatThe first thing you need to understand with Horizon is that combat is rebuilt from the ground up. I started with player damage at a standard 1.0x multiplier, and rebalanced the entire game around it to create smoother and more fluid gameplay from level 1 to 40+. One of the main goals with Horizon is to reduce (or eliminate) any bloated scaling from leveling and buffs/perks (for both NPC and player.) In Horizon, many NPCs scale with your level, and should be more challenging throughout your entire playthrough. The problem is, simply changing NPCs to match your level is not a real method to scale NPCs. Horizon has a custom scaling system that actually adjusts the resistances and damage of NPCs dynamically based on your level. Humans and humanoids are the primary users of this scaling system (not every type of NPC uses it though.) The reason Horizon does this, is to attempt to eliminate the problem of having low level NPCs in zones lingering around and becoming WAY too easy later on. My custom scaling system will allow these NPCs to at least attempt to put up a fight regardless of how many levels you have on them. Because of the fact that health is more difficult to regain, NPCs should sometimes be dealt with cautiously.
NPC vulnerabilities are more drastic and varied in some cases now (i.e. Headshots on humans deal more damage, etc.) Some enemies also have brand new vulnerabilities. For example, a Protectron has a heavily armored torso that absorbs a high amount of damage, but it's flimsy legs and combat inhibitor are it's weak points. Deathclaws are another example, where their armored parts are even more armored now, but their weak points take extra damage. This puts more emphasis on aiming well and using tactics. Critical damage is completely overhauled. Critical damage is much lower, but can still be built up with perks and bonuses. Critical hits can also occur outside of VATS now, depending on the perks you invest in. Sneak attacks are also greatly reduced, mainly because of targeted vulnerabilities adding more damage. Overall, they are much more reasonable, without completely unbalancing combat. In vanilla FO4, ridiculously high sneak attacks were possible, but part of the problem was that NPCs also had bloated health (and the DLCs kept adding even MORE to that.) Horizon fixes both of these problems. Many NPCs are also given more variety in their loot drops. For example, Raiders (and raider-based loot containers) drop more appropriate loot that raiders might have. Raiders and synths have a chance to drop a damaged weapon instead of a functional weapon. Damaged weapons are junk items that can be scrapped for useful "weapon parts." Some creatures now drop new parts that can be scrapped into rare materials (ex: Deathclaws.) Aside from adding more immersive flavor to looting, these items also fill in gaps for giving rewards for creatures that normally felt like they weren't even worth the ammo. Keep in mind that while Horizon tries to add a lot of realistic elements to the Fallout world, it's not an "ultra realism" mod. I try to balance a good sense of realism with challenging gameplay. There's just some things that I believe don't work well if you try to make them too realistic. WeaponryMany weapons and weapon mods are rebalanced in Horizon. Weapon damage in Horizon is based on a slightly more realistic "damage per hit" rather than "damage per second", because of the fact that ammo is much harder to acquire now. Automatic receivers are now much closer in damage to semi-auto. Some weapons that felt underpowered (like Submachine Guns) were brought up to a usable status. Weapons like the .38 pipe gun, remain low damage at low levels, but higher level receivers will allow it to be upgraded much better now. Some weapons receivers are completely replaced.. bringing new options to fill gaps. I've specifically hand selected only certain weapons to have special receivers, to create variety and specific purposes for each weapon. Having too many ammo conversions on every weapons would make everything feel too stale and lack variety in weapons. Robotics LabThe Robotics Lab is a new crafting station, used to craft tools, parts, electronics, and settlement ingredients. Ideally, you will want one of these early on in your main settlement. A few useful items are:
Contracted Work There's a special category in the Robotics Lab (and Weapons Lab) called "CONTRACTED WORK." This category allows you to bypass the perk requirement for crafting certain objects. But it comes at a cost.. normally requiring caps and extra ingredients. The concept is that a skilled artisan makes the item for you (i.e. could be a settler, etc.) if you lack the skill to make it yourself. Weapons LabThe Weapons Lab is a new crafting station, used to construct/disassemble ammo and explosives, and build weapons. Horizon has it's own carefully balanced ammo crafting system. Everything is based on the average damage per shot of each round. Ultimately it should feel fair for any ammo type crafted, including explosives. The special ingredients required to make ammo can come from loot drops, vendors, scrapping junk, or scrapping other ammo.
Cargo BotsCargo Bots are a system I created to deal with transporting junk (or anything) back to your settlements remotely. You can call a Cargo Bot using a consumable device from any location. Simply interact with the Cargo Bot, and you can open it's inventory and have it send items back to your "Scrap Storage" container (which can be accessed from any settlement.) The Cargo Bot theme also extends to a new wearable piece of armor called an "Alpha Wrist Device." Each slot you upgrade, will add a stealthed Cargo Bot that increases your carry weight. Different slots require different perks and factions. This can be a great system for those who wish to extend their total carry weight, but want an immersive reason for doing so. Caravan TravelThe Caravan Travel system offers an immersive way to travel to other settlements. It consists of a "Supply" system, that needs to be restocked in order to travel. The system is very easy to use. The amount of supplies that are consumed, is based on the distance you travel. There are 2 objects you can craft for this: an outdoor hub, and an indoor radio console. SettlementsHorizon has an array of new settlement objects to expand your options. Resource Management Table
Water Purifiers
Command Mailbox
New defenses were added
I've created a few new decorated vendor meshes that I've always wanted to see
More settlement objects and information can be found in the Settlements and Crafting article. Settlement ProgressionThis new system is designed to make building and advancing settlements more interactive and goal-oriented. BETA NOTE: This particular system is still under construction Each level of progression grants new rewards and unlocks additional new settlement objects. One of the goals of this system, is to give builders extra materials they require to build up the elements that aren't directly gameplay related (such as walls, floors, etc.) Wood, concrete, and steel can be produced to continue building up your empire. I plan to continue to add quest objectives and side missions that are more interactive in future updates. NEW: The Command Table
NEW: Main progression quest line: "The Commonwealth United"
NEW: (Perk) Trailblazer
New resource production objects unlock as you gain ranks of Trailblazer:
More detailed info on the progression system is contained in the Crafting article. Is Horizon For Me?Horizon is aimed at players who enjoy the survival aspects of Fallout, however it can be enjoyed by players of all skill levels. I have included varying difficulty levels so that any player can enjoy Survival Mode and all the changes Horizon brings. There are 5 difficulty levels to choose from during installation:
Please note that this is NOT a "customize your own difficulty" mod. Everything is hardcoded to be balanced for a reason. The main customization of this mod will come from the difficulty settings, and a few addons. If you're looking for a more challenging survival feel.. this mod is for you. If you're not a hardcore player or heavily experienced with FO4, don't feel embarrassed to use "Novice" or "Wanderer" difficulty. It's still challenging. I want to have difficulty settings that allow everyone to enjoy all the changes I added with Horizon. If you're finding "Novice" difficulty to still be too hard, feel free to send me a message, and I'll try making adjustments to this difficulty mode. Survival Tips
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Sorting, Cleaning and Testing: Part 9
Sort with LOOT and clean these mods:
- FunctionalDisplays-Collectibles.esp
- Z_Horizon.esp
- Z_Horizon_DEFUI.esp
- Z_Horizon_DLC_All.esp
- Z_Horizon_Patch_RaiderOverhaul.esp
NPCs
Better Settlers
Files to download :
![]() WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
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Super Mutant Redux v1.1
Files to download :
Description : WARNING: |
Weapons
Unique Uniques - Unique Weapons Redone
Files to download :
Description : Unique Unique replaces all "unique" weapons (those weapons that are just renamed versions of normal weapons) in game with unique appearances and effects. Over 30 weapons are replaced with new models, textures, and effects! What's more, uniques now behave like Kremvh's Tooth. The actual "unique" part of the weapon is a mod that can be detatched and put on other weapons, similar to Kremvh's Tooth. Also included is a brief system that uniqueifies any weapons you haven't gotten yet, and places unique mods down for any unique weapons you already found. Features :
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The M2216 Standalone Assault Rifle
Files to download :
Description : With this weapon, we the Government and through us the People, will once again reclaim our old world." |
M3D - Sig Sauer P220
Files to download :
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DOOMBASED Weapons Merged
Files to download :
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Description : |
Sorting, Cleaning and Testing: Part 10
Time to sort your mods one last time before we move onto textures.
At this point I have 238 active plugins. Note that the maximum amount of active plugins is 255, so if you're nearing or over this amount just keep this in mind as we continue, and maybe remove a couple of the optional mods further up in this guide. If you try to start your game with over 255 active mods, it will simply fail to launch.
Sorting your mods can also take a little while at this point, just let LOOT do it's thing.
- SuperMutantOverhaul.esp
- UniqueUniques.esp
At this point I advise you to start a new game and at least make sure that you can get to Sanctuary without crashing.
Textures
Now it's time to install the texture mods, the mods that will make you go ^ each time you load up the game.