User:TechAngel85/Sandbox: Difference between revisions

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= STEP Modlist =
= STEP Modlist =
The following is our current mod lists set up as a visual of how mods would be arranged under the Mod Picker top categories. We could always include the sub-categories, if desired. Mods within a section are listed alphabetically. The only exceptions made are for mods that require to be loaded early to due to heavy conflicts. For these types of mods, I suggest we include a separate section similar to our current Conflicting Graphics section or include them in the prework section. Mod with a "{{fc|unknown|???}}" next to them are ones that I question where to appropriately place them and/or would like to here Mator's reasoning on these mod's placement.
The following is our current mod lists set up as a visual of how mods would be arranged under the Mod Picker top categories. We could always include the sub-categories, if desired. Mods within a section are listed alphabetically. The only exceptions made are for mods that require to be loaded early to due to heavy conflicts (I've dubbed this section 'First Responders' for the time being). For these types of mods, I suggest we include a separate section similar to our current Conflicting Graphics section. Mods with a "{{fc|unknown|???}}" next to them are ones that I question where to appropriately place them within the categories and/or would like to here Mator's reasoning on the placement of these mods.


== Prework ==
== Downloadable Content ==
I've included this for the base vanilla assets that are not technically mods.
I've included this for the base vanilla assets that are not technically mods.


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== Audiovisual ==
== Audiovisual ==


* EASIER LOCKPICKING
* Enhanced Lighting for ENB-LITE
* Enhanced Lighting for ENB-LITE
* High Quality 3D Map
* Improved Closefaced Helmets
* Improved Closefaced Helmets
* Main Menu Spinning Emblem
* Relighting Skyrim
* Relighting Skyrim
*  
* Skyrim Skill Interface Re-Texture
*  
*  
*  
*  
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* Better Dialogue Controls
* Better Dialogue Controls
* Better MessageBox Controls
* Complete Crafting Overhaul Remade
* Complete Crafting Overhaul Remade
* Dead Body Collision
* Dead Body Collision
* Disease Descriptions
* Guard Dialogue Overhaul
* Guard Dialogue Overhaul
* Immersive HUD
* KenMOD Time On Loading Screen
* Lore-Based Loading Screens
* Main Font Replacement
* NARC {{fc|unknown|???}} (My placement of this differs from MP because it's not really fixing anything broken, but rather enhancing gameplay and immersion...@Mator, you may want to reconsider this being a fix.)
* NARC {{fc|unknown|???}} (My placement of this differs from MP because it's not really fixing anything broken, but rather enhancing gameplay and immersion...@Mator, you may want to reconsider this being a fix.)
* Ragdoll Paralysis
* Ragdoll Paralysis
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* Smart Souls
* Smart Souls
* Trade and Barter
* Trade and Barter
* Viewable Faction Ranks
* Weapons and Armor Fixes (I chose Gameplay for this because it's doing more balancing than fixing)
* Weapons and Armor Fixes (I chose Gameplay for this because it's doing more balancing than fixing)
* XPMS Extended {{fc|unknown|???}}
* XPMS Extended {{fc|unknown|???}}
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* PapyrusUtil
* PapyrusUtil
* SKSE
* SKSE
*  
* SkyUI
*  
*  
*  
*  
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* ENBoost
* ENBoost
*  
* RaceMenu
*  
*  
*  
*  

Revision as of 21:16, April 30, 2017

STEP Modlist

The following is our current mod lists set up as a visual of how mods would be arranged under the Mod Picker top categories. We could always include the sub-categories, if desired. Mods within a section are listed alphabetically. The only exceptions made are for mods that require to be loaded early to due to heavy conflicts (I've dubbed this section 'First Responders' for the time being). For these types of mods, I suggest we include a separate section similar to our current Conflicting Graphics section. Mods with a "???" next to them are ones that I question where to appropriately place them within the categories and/or would like to here Mator's reasoning on the placement of these mods.

Downloadable Content

I've included this for the base vanilla assets that are not technically mods.

  • Dawnguard
  • Hearthfire
  • Dragonborn


First Responders

These are mods which cause major conflicts and need to be loaded before most other mods.

  • Unofficial Skyrim Legendary Edition Patch
  • High Resolution Texture Pack
  • Unofficial High Resolution Patch
  • STEP Optimized Vanilla Textures


Audiovisual

  • EASIER LOCKPICKING
  • Enhanced Lighting for ENB-LITE
  • High Quality 3D Map
  • Improved Closefaced Helmets
  • Main Menu Spinning Emblem
  • Relighting Skyrim
  • Skyrim Skill Interface Re-Texture


Character Appearance

  • Appropriately Attired Jarls
  • Consistent Older People


Fixes

  • Clothing and Clutter Fixes
  • Enchantment Reload Fix
  • Modern Brawl Bug Fix
  • Fuz Ro D-oh ???
  • Invisibility Glitch Eyes Fix


Gameplay

  • Better Dialogue Controls
  • Better MessageBox Controls
  • Complete Crafting Overhaul Remade
  • Dead Body Collision
  • Disease Descriptions
  • Guard Dialogue Overhaul
  • Immersive HUD
  • KenMOD Time On Loading Screen
  • Lore-Based Loading Screens
  • Main Font Replacement
  • NARC ??? (My placement of this differs from MP because it's not really fixing anything broken, but rather enhancing gameplay and immersion...@Mator, you may want to reconsider this being a fix.)
  • Ragdoll Paralysis
  • Realistic Ragdolls and Force
  • Smart Souls
  • Trade and Barter
  • Viewable Faction Ranks
  • Weapons and Armor Fixes (I chose Gameplay for this because it's doing more balancing than fixing)
  • XPMS Extended ???


Items


Locations

  • Cutting Room Floor


New Characters


Resources

  • PapyrusUtil
  • SKSE
  • SkyUI


Utilities

  • ENBoost
  • RaceMenu