Guide:Oblivion INI/Display: Difference between revisions
Line 170: | Line 170: | ||
==== bShadowsOnGrass ==== | ==== bShadowsOnGrass ==== | ||
bShadowsOnGrass toggles the ability for shadows to be cast upon grass. | bShadowsOnGrass toggles the ability for shadows to be cast upon grass. Oblivion Reloaded users should leave this off. | ||
{{GallerySimple|id=bShadowsOnGrass|img=File:bShadowsOnGrass=0.jpg|caption=bShadowsOnGrass=0<br />(Default)}} | {{GallerySimple|id=bShadowsOnGrass|img=File:bShadowsOnGrass=0.jpg|caption=bShadowsOnGrass=0<br />(Default)}} | ||
Line 176: | Line 176: | ||
{{clear}} | {{clear}} | ||
Default is 0. | Default is 0. Recommended is 0. | ||
bShadowsOnGrass=(0,1) | bShadowsOnGrass=(0,1) | ||
Revision as of 21:40, July 17, 2016
[Display]
bActorSelfShadowing
bActorSelfShadowing toggles the ability of characters to cast shadows upon themselves.
Default is 0.
bActorSelfShadowing=(0,1)
bAllow20HairShader
bAllow20HairShader
Default is 1.
bAllow20HairShader=(0,1)
bAllow30Shaders
bAllow30Shaders
Default is 0.
bAllow30Shaders=(0,1)
bAllowPartialPrecision
bAllowPartialPrecision
Default is 1.
bAllowPartialPrecision=(0,1)
bAllowScreenShot
bAllowScreenShot
Default is 0.
bAllowScreenShot=(0,1)
bAutoViewDistance
bAutoViewDistance
Default is 0.
bAutoViewDistance=(0,1)
bDecalsOnSkinnedGeometry
bDecalsOnSkinnedGeometry
Default is 1.
bDecalsOnSkinnedGeometry=(0,1)
bDoActorShadows
bDoActorShadows
Default is 1.
bDoActorShadows=(0,1)
bDoAmbientPass
bDoAmbientPass
Default is 1.
bDoAmbientPass=(0,1)
bDoCanopyShadowPass
bDoCanopyShadowPass
Default is 1.
bDoCanopyShadowPass=(0,1)
bDoDiffusePass
bDoDiffusePass
Default is 1.
bDoDiffusePass=(0,1)
bDoImageSpaceEffects
bDoImageSpaceEffects
Default is 1.
bDoImageSpaceEffects=(0,1)
bDoSpecularPass
bDoSpecularPass
Default is 1.
bDoSpecularPass=(0,1)
bDoStaticAndArchShadows
bDoStaticAndArchShadows
Default is 0.
bDoStaticAndArchShadows=(0,1)
bDoTallGrassEffect
bDoTallGrassEffect
Default is 1.
bDoTallGrassEffect=(0,1)
bDoTexturePass
bDoTexturePass
Default is 1.
bDoTexturePass=(0,1)
bDrawShadows
bDrawShadows
Default is 0.
bDrawShadows=(0,1)
bDynamicWindowReflections
bDynamicWindowReflections
Default is 1.
bDynamicWindowReflections=(0,1)
bEquippedTorchesCastShadows
bEquippedTorchesCastShadows
Default is 0.
bEquippedTorchesCastShadows=(0,1)
bForce1XShaders
bForce1XShaders
Default is 0.
bForce1XShaders=(0,1)
bForceMultiPass
bForceMultiPass
Default is 1.
bForceMultiPass=(0,1)
bForcePow2Textures
bForcePow2Textures
Default is 0.
bForcePow2Textures=(0,1)
bFull Screen
bFull Screen
Default is 1.
bFull Screen=(0,1)
bFullBrightLighting
bFullBrightLighting
Default is 0.
bFullBrightLighting=(0,1)
bIgnoreResolutionCheck
bIgnoreResolutionCheck
Default is 0.
bIgnoreResolutionCheck=(0,1)
bLandscapeBlend
bLandscapeBlend
Default is 1.
bLandscapeBlend=(0,1)
bLocalMapShader
bLocalMapShader
Default is 1.
bLocalMapShader=(0,1)
bReportBadTangentSpace
bReportBadTangentSpace
Default is 0.
bReportBadTangentSpace=(0,1)
bShadowsOnGrass
bShadowsOnGrass toggles the ability for shadows to be cast upon grass. Oblivion Reloaded users should leave this off.
Default is 0. Recommended is 0.
bShadowsOnGrass=(0,1)
bShowMenuTextureUse
bShowMenuTextureUse
Default is 1.
bShowMenuTextureUse=(0,1)
bStaticMenuBackground
bStaticMenuBackground
Default is 1.
bStaticMenuBackground=(0,1)
bUse Shaders
bUse Shaders
Default is 1.
bUse Shaders=(0,1)
bUseRefractionShader
bUseRefractionShader
Default is 1.
bUseRefractionShader=(0,1)
fDecalLifetime
fDecalLifetime
Default is 10.0000.
fDecalLifetime=(...,-0.0001,0,0.0001,...)
fDefaultFOV
fDefaultFOV
Default is 75.0000.
fDefaultFOV=(...,-0.0001,0,0.0001,...)
fEnvMapLOD1
fEnvMapLOD1
Default is 500.0000.
fEnvMapLOD1=(...,-0.0001,0,0.0001,...)
fEnvMapLOD2
fEnvMapLOD2
Default is 800.0000.
fEnvMapLOD2=(...,-0.0001,0,0.0001,...)
fEyeEnvMapLOD1
fEyeEnvMapLOD1
Default is 130.0000.
fEyeEnvMapLOD1=(...,-0.0001,0,0.0001,...)
fEyeEnvMapLOD2
fEyeEnvMapLOD2
Default is 190.0000.
fEyeEnvMapLOD2=(...,-0.0001,0,0.0001,...)
fGamma
fGamma
Default is 1.0000.
fGamma=(...,-0.0001,0,0.0001,...)
fGammaMax
fGammaMax
Default is 0.6000.
fGammaMax=(...,-0.0001,0,0.0001,...)
fGammaMin
fGammaMin
Default is 1.4000.
fGammaMin=(...,-0.0001,0,0.0001,...)
fLightLOD1
fLightLOD1
Default is 1000.0000.
fLightLOD1=(...,-0.0001,0,0.0001,...)
fLightLOD2
fLightLOD2
Default is 1500.0000.
fLightLOD2=(...,-0.0001,0,0.0001,...)
fNearDistance
fNearDistance
Default is 10.0000.
fNearDistance=(...,-0.0001,0,0.0001,...)
fNoLODFarDistanceMax
fNoLODFarDistanceMax
Default is 10240.0000.
fNoLODFarDistanceMax=(...,-0.0001,0,0.0001,...)
fNoLODFarDistanceMin
fNoLODFarDistanceMin
Default is 1700.0000.
fNoLODFarDistanceMin=(...,-0.0001,0,0.0001,...)
fNoLODFarDistancePct
fNoLODFarDistancePct
Default is 1.0000.
fNoLODFarDistancePct=(...,-0.0001,0,0.0001,...)
fShadowFadeTime
fShadowFadeTime
Default is 1.0000.
fShadowFadeTime=(...,-0.0001,0,0.0001,...)
fShadowLOD1
fShadowLOD1
Default is 200.0000.
fShadowLOD1=(...,-0.0001,0,0.0001,...)
fShadowLOD2
fShadowLOD2
Default is 400.0000.
fShadowLOD2=(...,-0.0001,0,0.0001,...)
fSpecualrStartMax
fSpecualrStartMax
Default is 1000.0000.
fSpecualrStartMax=(...,-0.0001,0,0.0001,...)
fSpecularLOD1
fSpecularLOD1
Default is 500.0000.
fSpecularLOD1=(...,-0.0001,0,0.0001,...)
fSpecularLOD2
fSpecularLOD2
Default is 800.0000.
fSpecularLOD2=(...,-0.0001,0,0.0001,...)
fSpecularStartMin
fSpecularStartMin
Default is 0.0000.
fSpecularStartMin=(...,-0.0001,0,0.0001,...)
iActorShadowCountExt
iActorShadowCountExt
Default is 2.
iActorShadowCountExt=(...,-1,0,1,...)
iActorShadowCountInt
iActorShadowCountInt
Default is 4.
iActorShadowCountInt=(...,-1,0,1,...)
iActorShadowExtMax
iActorShadowExtMax
Default is 10.
iActorShadowExtMax=(...,-1,0,1,...)
iActorShadowExtMin
iActorShadowExtMin
Default is 0.
iActorShadowExtMin=(...,-1,0,1,...)
iActorShadowIntMax
iActorShadowIntMax
Default is 10.
iActorShadowIntMax=(...,-1,0,1,...)
iActorShadowIntMin
iActorShadowIntMin
Default is 0.
iActorShadowIntMin=(...,-1,0,1,...)
iAdapter
iAdapter
Default is 0.
iAdapter=(...,-1,0,1,...)
iAutoViewHiFrameRate
iAutoViewHiFrameRate
Default is 40.
iAutoViewHiFrameRate=(...,-1,0,1,...)
iAutoViewLowFrameRate
iAutoViewLowFrameRate
Default is 20.
iAutoViewLowFrameRate=(...,-1,0,1,...)
iAutoViewMinDistance
iAutoViewMinDistance
Default is 2000.
iAutoViewMinDistance=(...,-1,0,1,...)
iDebugText
iDebugText
Default is 2.
iDebugText=(...,-1,0,1,...)
iDebugTextLeftRightOffset
iDebugTextLeftRightOffset
Default is 10.
iDebugTextLeftRightOffset=(...,-1,0,1,...)
iDebugTextTopBottomOffset
iDebugTextTopBottomOffset
Default is 10.
iDebugTextTopBottomOffset=(...,-1,0,1,...)
iLocation X
iLocation X
Default is 0.
iLocation X=(...,-1,0,1,...)
iLocation Y
iLocation Y
Default is 0.
iLocation Y=(...,-1,0,1,...)
iMaxDecalsPerFrame
iMaxDecalsPerFrame
Default is 10.
iMaxDecalsPerFrame=(...,-1,0,1,...)
iMaxLandscapeTextures
iMaxLandscapeTextures
Default is 0.
iMaxLandscapeTextures=(...,-1,0,1,...)
iMultiSample
iMultiSample
Default is 0.
iMultiSample=(...,-1,0,1,...)
iNPatchNOrder
iNPatchNOrder
Default is 0.
iNPatchNOrder=(...,-1,0,1,...)
iNPatchPOrder
iNPatchPOrder
Default is 0.
iNPatchPOrder=(...,-1,0,1,...)
iNPatches
iNPatches
Default is 0.
iNPatches=(...,-1,0,1,...)
iPresentInterval
iPresentInterval
Default is 1.
iPresentInterval=(...,-1,0,1,...)
iScreenShotIndex
iScreenShotIndex
Default is 0.
iScreenShotIndex=(...,-1,0,1,...)
iShadowFilter
iShadowFilter
Default is 0.
iShadowFilter=(...,-1,0,1,...)
iShadowMapResolution
iShadowMapResolution
Default is 256.
iShadowMapResolution=(...,-1,0,1,...)
iSize H
iSize H
Default is 480.
iSize H=(...,-1,0,1,...)
iSize W
iSize W
Default is 640.
iSize W=(...,-1,0,1,...)
iTexMipMapMinimum
iTexMipMapMinimum
Default is 0.
iTexMipMapMinimum=(...,-1,0,1,...)
iTexMipMapSkip
iTexMipMapSkip
Default is 0.
iTexMipMapSkip=(...,-1,0,1,...)
uVideoDeviceIdentifierPart1
uVideoDeviceIdentifierPart1
Default is 0.
uVideoDeviceIdentifierPart1=(0,1,2,...)
uVideoDeviceIdentifierPart2
uVideoDeviceIdentifierPart2
Default is 0.
uVideoDeviceIdentifierPart2=(0,1,2,...)
uVideoDeviceIdentifierPart3
uVideoDeviceIdentifierPart3
Default is 0.
uVideoDeviceIdentifierPart3=(0,1,2,...)
uVideoDeviceIdentifierPart4
uVideoDeviceIdentifierPart4
Default is 0.
uVideoDeviceIdentifierPart4=(0,1,2,...)
SScreenShotBaseName
SScreenShotBaseName
Default is ScreenShot
.
SScreenShotBaseName=string