Guide:Fallout4Prefs INI/Display: Difference between revisions
Line 275: | Line 275: | ||
Default is TAA. Recommended to leave it blank and use SMAA via ReShade. | Default is TAA. Recommended to leave it blank and use SMAA via ReShade. | ||
sAntiAliasing= | sAntiAliasing= | ||
sAntiAliasing=FXAA | |||
sAntiAliasing=TAA | |||
==== sD3DDevice ==== | ==== sD3DDevice ==== |
Revision as of 07:37, April 17, 2016
[Display]
bAllowShadowcasterNPCLights
bAllowShadowcasterNPCLights
Default is 0.
bAllowShadowcasterNPCLights=(0,1)
bBorderless
bBorderless toggles the window borders off and on. Setting it to 1 will remove the window borders.
Default is 0.
bBorderless=(0,1)
bComputeShaderDeferredTiledLighting
bComputeShaderDeferredTiledLighting
Default is 1.
bComputeShaderDeferredTiledLighting=(0,1)
bEnableWetnessMaterials
bEnableWetnessMaterials
Default is 1.
bEnableWetnessMaterials=(0,1)
bForceIgnoreSmoothness
bForceIgnoreSmoothness
Default is 0.
bForceIgnoreSmoothness=(0,1)
bFull Screen
bFull Screen toggles the ability of the game to be rendered fullscreen. This setting cannot be changed in-game.
Default is 0.
bFull Screen=(0,1)
bMaximizeWindow
bMaximizeWindow
Default is 0.
bMaximizeWindow=(0,1)
bPrecipitationOcclusion
bPrecipitationOcclusion
Default is 1.
bPrecipitationOcclusion=(0,1)
bSAOEnable
bSAOEnable
Default is 1.
bSAOEnable=(0,1)
bSinglePassDirShadow
bSinglePassDirShadow
Default is 1.
bSinglePassDirShadow=(0,1)
bTopMostWindow
bTopMostWindow
Default is 0.
bTopMostWindow=(0,1)
bVolumetricLightingEnable
bVolumetricLightingEnable
Default is 1.
bVolumetricLightingEnable=(0,1)
bVolumetricLightingForceCasters
bVolumetricLightingForceCasters
Default is 0.
bVolumetricLightingForceCasters=(0,1)
fBlendSplitDirShadow
fBlendSplitDirShadow
Default is 100.0000.
fBlendSplitDirShadow=(...,-0.0001,0,0.0001,...)
fDirShadowDistance
fDirShadowDistance
Default is 3000.0000.
fDirShadowDistance=(...,-0.0001,0,0.0001,...)
fInteriorMeshLODLevel1FadeDist
fInteriorMeshLODLevel1FadeDist
Default is 2600.0000.
fInteriorMeshLODLevel1FadeDist=(...,-0.0001,0,0.0001,...)
fInteriorMeshLODLevel2FadeDist
fInteriorMeshLODLevel2FadeDist
Default is 1950.0000.
fInteriorMeshLODLevel2FadeDist=(...,-0.0001,0,0.0001,...)
fLeafAnimDampenDistEnd
fLeafAnimDampenDistEnd
Default is 4600.0000.
fLeafAnimDampenDistEnd=(...,-0.0001,0,0.0001,...)
fLeafAnimDampenDistStart
fLeafAnimDampenDistStart
Default is 3600.0000.
fLeafAnimDampenDistStart=(...,-0.0001,0,0.0001,...)
fLocalShadowMapHalveEveryXUnit
fLocalShadowMapHalveEveryXUnit (normally shows as flocalShadowMapHalveEveryXUnit, but it is case insensitive)
Default is 750.0000.
flocalShadowMapHalveEveryXUnit=(...,-0.0001,0,0.0001,...)
fMaxFocusShadowMapDistance
fMaxFocusShadowMapDistance
Default is 450.0000.
fMaxFocusShadowMapDistance=(...,-0.0001,0,0.0001,...)
fMeshLODFadeBoundDefault
fMeshLODFadeBoundDefault
Default is 256.0000.
fMeshLODFadeBoundDefault=(...,-0.0001,0,0.0001,...)
fMeshLODFadePercentDefault
fMeshLODFadePercentDefault
Default is 1.2000.
fMeshLODFadePercentDefault=(...,-0.0001,0,0.0001,...)
fMeshLODFadeScalar
fMeshLODFadeScalar
Default is 1.0000.
fMeshLODFadeScalar=(...,-0.0001,0,0.0001,...)
fMeshLODLevel1FadeDist
fMeshLODLevel1FadeDist
Default is 3500.0000.
fMeshLODLevel1FadeDist=(...,-0.0001,0,0.0001,...)
fMeshLODLevel1FadeTreeDistance
fMeshLODLevel1FadeTreeDistance
Default is 2844.0000.
fMeshLODLevel1FadeTreeDistance=(...,-0.0001,0,0.0001,...)
fMeshLODLevel2FadeDist
fMeshLODLevel2FadeDist
Default is 2000.0000.
fMeshLODLevel2FadeDist=(...,-0.0001,0,0.0001,...)
fMeshLODLevel2FadeTreeDistance
fMeshLODLevel2FadeTreeDistance
Default is 2048.0000.
fMeshLODLevel2FadeTreeDistance=(...,-0.0001,0,0.0001,...)
focusShadowMapDoubleEveryXUnit
focusShadowMapDoubleEveryXUnit
Default is 450.0000.
focusShadowMapDoubleEveryXUnit=(...,-0.0001,0,0.0001,...)
fShadowBiasScale
fShadowBiasScale
Default is 1.0000.
fShadowBiasScale=(...,-0.0001,0,0.0001,...)
fShadowDistance
fShadowDistance
Default is 3000.0000.
fShadowDistance=(...,-0.0001,0,0.0001,...)
fTessFactorMaxDistanceScale
fTessFactorMaxDistanceScale
Default is 100.0000.
fTessFactorMaxDistanceScale=(...,-0.0001,0,0.0001,...)
iDirShadowSplits
iDirShadowSplits
Default is 2.
iDirShadowSplits=(...,-1,0,1,...)
iMaxAnisotropy
iMaxAnisotropy
Default is 16.
iMaxAnisotropy=(...,-1,0,1,...)
iMaxDecalsPerFrame
iMaxDecalsPerFrame
Default is 40.
iMaxDecalsPerFrame=(...,-1,0,1,...)
iMaxFocusShadows
iMaxFocusShadows
Default is 1.
iMaxFocusShadows=(...,-1,0,1,...)
iMaxFocusShadowsDialogue
iMaxFocusShadowsDialogue
Default is 4.
iMaxFocusShadowsDialogue=(...,-1,0,1,...)
iMaxSkinDecalsPerFrame
iMaxSkinDecalsPerFrame
Default is 8.
iMaxSkinDecalsPerFrame=(...,-1,0,1,...)
iPresentInterval
iPresentInterval
Default is 1.
iPresentInterval=(...,-1,0,1,...)
iScreenShotIndex
iScreenShotIndex sets the number of the screenshot made when bScreenshotToFile is enabled in Fallout4.ini. It increases incrementally with each screenshot taken.
Default is 0.
iScreenShotIndex=(...,-1,0,1,...)
iShadowMapResolution
iShadowMapResolution
Default is 2048.
iShadowMapResolution=(...,-1,0,1,...)
iSize H
iSize H sets the height of the game resolution in pixels. This setting cannot be changed in-game.
Default is 720.
iSize H=(...,-1,0,1,...)
iSize W
iSize W sets the width of the game resolution in pixels. This setting cannot be changed in-game.
Default is 1280.
iSize W=(...,-1,0,1,...)
iTiledLightingMinLights
iTiledLightingMinLights
Default is 40.
iTiledLightingMinLights=(...,-1,0,1,...)
iVolumetricLightingQuality
iVolumetricLightingQuality
Default is 0.
iVolumetricLightingQuality=(...,-1,0,1,...)
sAntiAliasing
sAntiAliasing sets the kind of anti-aliasing (AA) used. Leaving it blank disables AA. FXAA (Fast Approximate Anti-Aliasing) costs little performance, but blurs the image, albeit not as much as TAA. TAA (Temporal Anti-Aliasing) costs more performance than FXAA, reduces more jaggies, but can cause flickering at places. TAA can be further modified via the various fTAA- settings in Fallout4.ini > Display, but does not improve much.
Default is TAA. Recommended to leave it blank and use SMAA via ReShade.
sAntiAliasing= sAntiAliasing=FXAA sAntiAliasing=TAA
sD3DDevice
sD3DDevice appears to only be used by the Fallout 4 Launcher to detect the correct preset. It has been verified that it is not used by the game itself, just the Launcher. If Fallout 4 is not using the correct graphics card, fix that elsewhere (i.e., the driver).
sD3DDevice="Name of Graphics Card"
uiOrthoShadowFilter
uiOrthoShadowFilter
Default is 3.
uiOrthoShadowFilter=(0,1,2,...)
uiShadowFilter
uiShadowFilter
Default is 3.
uiShadowFilter=(0,1,2,...)
uPipboyTargetHeight
uPipboyTargetHeight
Default is 700.
uPipboyTargetHeight=(0,1,2,...)
uPipboyTargetWidth
uPipboyTargetWidth
Default is 876.
uPipboyTargetWidth=(0,1,2,...)