Guide:Skyrim INI/Landscape: Difference between revisions
(Created page with "== [Landscape] == ==== bCurrentCellOnly ==== {{fc|#c0c840| bCurrentCellOnly is believed to be unused by the game.}} Default is 0. <pre>bCurrentCellOnly=(0,1)</pre> ==== fLa...") |
|||
Line 14: | Line 14: | ||
Default is 3. | Default is 3. | ||
<pre>fLandTextureTilingMult=(...,-0.0001,0,0.0001,...)</pre> | <pre>fLandTextureTilingMult=(...,-0.0001,0,0.0001,...)</pre> | ||
Toggle Borders displaying an outline of the cell border. The line is broken into two segments with the color of the yellow segment controlled by iLandBorder1B, iLandBorder1G, and iLandBorder1R and the color of the black segment controlled by iLandBorder2B, iLandBorder2G, and iLandBorder2R. | |||
[[File:2015-08-23_00001.jpg]] | |||
==== iLandBorder1B ==== | ==== iLandBorder1B ==== | ||
Sets the Blue color component of the first segment of the line outlining land borders when the Toggle Borders (TB) console command is used to display land borders. This can be a value between 0 and 255. | |||
Default is 0. | Default is 0. | ||
<pre>iLandBorder1B=(...,-1,0,1,...)</pre> | <pre>iLandBorder1B=(...,-1,0,1,...)</pre> | ||
==== iLandBorder1G ==== | ==== iLandBorder1G ==== | ||
Sets the Green color component of the first segment of the line outlining land borders when the Toggle Borders (TB) console command is used to display land borders. This can be a value between 0 and 255. | |||
Default is 255. | Default is 255. | ||
<pre>iLandBorder1G=(...,-1,0,1,...)</pre> | <pre>iLandBorder1G=(...,-1,0,1,...)</pre> | ||
==== iLandBorder1R ==== | ==== iLandBorder1R ==== | ||
Sets the Red color component of the first segment of the line outlining land borders when the Toggle Borders (TB) console command is used to display land borders. This can be a value between 0 and 255. | |||
Default is 255. | Default is 255. | ||
<pre>iLandBorder1R=(...,-1,0,1,...)</pre> | <pre>iLandBorder1R=(...,-1,0,1,...)</pre> | ||
==== iLandBorder2B ==== | ==== iLandBorder2B ==== | ||
Sets the Blue color component of the second segment of the line outlining land borders when the Toggle Borders (TB) console command is used to display land borders. This can be a value between 0 and 255. | |||
Default is 0. | Default is 0. | ||
<pre>iLandBorder2B=(...,-1,0,1,...)</pre> | <pre>iLandBorder2B=(...,-1,0,1,...)</pre> | ||
==== iLandBorder2G ==== | ==== iLandBorder2G ==== | ||
Sets the Green color component of the second segment of the line outlining land borders when the Toggle Borders (TB) console command is used to display land borders. This can be a value between 0 and 255. | |||
Default is 0. | Default is 0. | ||
<pre>iLandBorder2G=(...,-1,0,1,...)</pre> | <pre>iLandBorder2G=(...,-1,0,1,...)</pre> | ||
==== iLandBorder2R ==== | ==== iLandBorder2R ==== | ||
Sets the Red color component of the second segment of the line outlining land borders when the Toggle Borders (TB) console command is used to display land borders. This can be a value between 0 and 255. | |||
Default is 0. | Default is 0. | ||
<pre>iLandBorder2R=(...,-1,0,1,...)</pre> | <pre>iLandBorder2R=(...,-1,0,1,...)</pre> |
Revision as of 22:33, August 23, 2015
[Landscape]
bCurrentCellOnly
bCurrentCellOnly is believed to be unused by the game.
Default is 0.
bCurrentCellOnly=(0,1)
fLandFriction
Default is 2.5.
fLandFriction=(...,-0.0001,0,0.0001,...)
fLandTextureTilingMult
Default is 3.
fLandTextureTilingMult=(...,-0.0001,0,0.0001,...)
Toggle Borders displaying an outline of the cell border. The line is broken into two segments with the color of the yellow segment controlled by iLandBorder1B, iLandBorder1G, and iLandBorder1R and the color of the black segment controlled by iLandBorder2B, iLandBorder2G, and iLandBorder2R.
iLandBorder1B
Sets the Blue color component of the first segment of the line outlining land borders when the Toggle Borders (TB) console command is used to display land borders. This can be a value between 0 and 255.
Default is 0.
iLandBorder1B=(...,-1,0,1,...)
iLandBorder1G
Sets the Green color component of the first segment of the line outlining land borders when the Toggle Borders (TB) console command is used to display land borders. This can be a value between 0 and 255.
Default is 255.
iLandBorder1G=(...,-1,0,1,...)
iLandBorder1R
Sets the Red color component of the first segment of the line outlining land borders when the Toggle Borders (TB) console command is used to display land borders. This can be a value between 0 and 255.
Default is 255.
iLandBorder1R=(...,-1,0,1,...)
iLandBorder2B
Sets the Blue color component of the second segment of the line outlining land borders when the Toggle Borders (TB) console command is used to display land borders. This can be a value between 0 and 255.
Default is 0.
iLandBorder2B=(...,-1,0,1,...)
iLandBorder2G
Sets the Green color component of the second segment of the line outlining land borders when the Toggle Borders (TB) console command is used to display land borders. This can be a value between 0 and 255.
Default is 0.
iLandBorder2G=(...,-1,0,1,...)
iLandBorder2R
Sets the Red color component of the second segment of the line outlining land borders when the Toggle Borders (TB) console command is used to display land borders. This can be a value between 0 and 255.
Default is 0.
iLandBorder2R=(...,-1,0,1,...)
sDefaultLandDiffuseTexture
Default is Dirt02.dds
.
sDefaultLandDiffuseTexture=string
sDefaultLandNormalTexture
Default is Dirt02_N.dds
.
sDefaultLandNormalTexture=string