Guide:SkyrimPrefs INI: Difference between revisions
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==== bDoHighDynamicRange ==== | ==== bDoHighDynamicRange ==== | ||
{{fc|#ff7878|It has been verified that this setting is completely placebo. The game does not recognize the setting at all. It does not appear in game-generated | {{fc|#ff7878|It has been verified that this setting is completely placebo. The game does not recognize the setting at all. It does not appear in the game-generated INI--only ones created by the Skyrim Launcher via the preset files, where its value for Low is 0, and Medium, High, and Ultra is 1.}} | ||
<pre>bDoHighDynamicRange=(0,1)</pre> | <pre>bDoHighDynamicRange=(0,1)</pre> | ||
Revision as of 01:40, June 5, 2015
A comprehensive and advanced guide for editing the "SkyrimPrefs.ini" file for n00bs and gurus alike -- by the S.T.E.P. Team
GUIDE FORUM THREAD
INI TWEAKING REFERENCE FORUM
SUPPORT FORUM
Skyrim INI Guide
Guide Scope
This guide is intended to be the comprehensive reference to all settings found within SkyrimPrefs.ini file for The Elder Scrolls V: Skyrim game. All of the user-configurable settings contained within SkyrimPrefs.ini are listed and defined (or hopefully will be). Settings are presented by INI section headings in the order that they appear by default within SkyrimPrefs.ini. Jump to a relevant INI section using the links below and navigate back to this "hub" using the link that appears at the top of each section page.
→ Default SkyrimPrefs INI (runtime 1.9.32.0.8)
The Settings
SkyrimPrefs.ini has 118 settings separated into 18 working sections. 11 of these are believed to be unused by the game, leaving 107 settings to tweak. 31 additional settings are mentioned here that are commonly placed in this file that do not do anything. Any additional settings not listed here are most likely invalid.
Credits
- Tannin for Mod Organizer's Configurator plugin.
- Sheson for some LOD settings.
INI Settings by Section
[Imagespace]
bDoDepthOfField
bDoDepthOfField toggles depth of field, a kind of blurring to imitate the human eye's perception. bDoDepthOfField is recommended to be enabled, but may be disabled for a slight performance gain.
Default is 1.
bDoDepthOfField=(0,1)
iRadialBlurLevel
This setting does not appear in game-generated INIs--only ones created by the Skyrim Launcher via the preset files, where Low and Medium is 0, High is 1, and Ultra is 2. It has been empirically verified that changing this setting in SkyrimPrefs.ini has no effect in game, but instead must be changed inside Skyrim.ini, otherwise the default value shall be used (which is 0). However, changing the setting in Skyrim.ini may induce CTD whenever radial blur is applied!
iRadialBlurLevel=(...,-1,0,1,...)
[Display]
bDeferredShadows
bDeferredShadows toggles deferred shadows.
Default is 1.
bDeferredShadows=(0,1)
bDrawLandShadows
bDrawLandShadows toggles the ability of land objects such as rocks and mountains to cast shadows. It can be disabled for a slight performance gain.
Default is 0
bDrawLandShadows=(0,1)
bDrawShadows
bDrawShadows is believed to be unused by the game. This may toggle shadows.
Default is 1.
bDrawShadows=(0,1)
bFXAAEnabled
bFXAAEnabled toggles an almost zero-cost approximation of antialiasing using the FXAA technique. Do not use with other forms of antialiasing.
Default is 0. Low, High, and Ultra presets are 0. Medium is 1.
bFXAAEnabled=(0,1)
bFloatPointRenderTarget
bFloatPointRenderTarget toggles the ability of lighting to be rendered using floating point (decimal) values rather than only integer values. This increases the precision of lighting. It comes with a medium performance impact, and is recommended to be set to 0 if not using ENB. If using ENB, bFloatPointRenderTarget must be set to 1.
Default is 0 (although default set by the game without the value present is 1).
bFloatPointRenderTarget=(0,1)
bFull Screen
bFull Screen toggles the ability of the game to be rendered fullscreen. This setting cannot be changed in-game.
Default is 0.
bFull Screen=(0,1)
bMainZPrepass
bMainZPrepass toggles ZPrepass. Enabling ZPrepass tells the game not to render certain object to try to increase performance. It is recommended to remain disabled and to use ENBoost's ZPrepass instead. If set to 1, ENBoost's ZPrepass may not work.
Default is 0.
bMainZPrepass=(0,1)
bShadowMaskZPrepass
bShadowMaskZPrepass toggles ZPrepass on the shadow mask. Enabling this tells the game not to render shadows on certain objects to try to increase performance, but seems to fail and instead make performance worse with a side effect of increasing the quality of the shadows that are rendered? It would seem that freeing those resources merely gave shadows more to work with, thereby increasing the quality of the shadows cast, and causing shadows to be set more frequently? It is recommended to remain disabled and to use ENBoost's ZPrepass instead. If set to 1, ENBoost's ZPrepass may not work.
Default is 0.
bShadowMaskZPrepass=(0,1)
bShadowsOnGrass
bShadowsOnGrass toggles the ability of objects to cast shadows upon grass. The grass itself does not cast shadows. If using ENB, this must be enabled. This may be disabled for a minor performance increase.
Default is 1.
bShadowsOnGrass=(0,1)
bTransparencyMultisampling
bTransparencyMultisampling toggles transparency antialiasing on textures for better quality. Recommended to be disabled for better performance.
Default is 0.
bTransparencyMultisampling=(0,1)
bTreesReceiveShadows
bTreesReceiveShadows toggles the ability of trees to cast shadows on themselves. It may be disabled for a slight performance gain.
Default is 0.
bTreesReceiveShadows=(0,1)
fDecalLOD1
fDecalLOD1 sets the initial distance that decals are shown on LOD?
Default is 1000.
fDecalLOD1=(...,-0.0001,0,0.0001,...)
fDecalLOD2
fDecalLOD2 sets the secondary distance that decals are shown on LOD?
Default is 1500.
fDecalLOD2=(...,-0.0001,0,0.0001,...)
fGamma
fGamma sets the gamma brightness. It is changeable in the in-game Settings > Display menu as Brightness.
Default is 1.
fGamma=(...,-0.0001,0,0.0001,...)
fInteriorShadowDistance
fInteriorShadowDistance sets the distance shadows are rendered indoors?
Default is 3000.
fInteriorShadowDistance=(...,-0.0001,0,0.0001,...)
fLeafAnimDampenDistEnd
fLeafAnimDampenDistEnd sets the ending distance leaves are animated?
Default is 4600.
fLeafAnimDampenDistEnd=(...,-0.0001,0,0.0001,...)
fLeafAnimDampenDistStart
fLeafAnimDampenDistStart sets the starting distance leaf animations are lessened?
Default is 3600.
fLeafAnimDampenDistStart=(...,-0.0001,0,0.0001,...)
fLightLODStartFade
fLightLODStartFade sets the distance when light will begin to fade. It is changeable in the in-game Settings > Display menu as Light Fade.
Default is 1000. Low is 200. Medium is 1000. High is 2500. Ultra is 3500.
fLightLODStartFade=(...,-0.0001,0,0.0001,...)
fMeshLODFadeBoundDefault
fMeshLODFadeBoundDefault sets something to do with meshes in LOD?
Default is 256.
fMeshLODFadeBoundDefault=(...,-0.0001,0,0.0001,...)
fMeshLODFadePercentDefault
fMeshLODFadePercentDefault sets the default percentage meshes fade?
Default is 1.2000000477.
fMeshLODFadePercentDefault=(...,-0.0001,0,0.0001,...)
fMeshLODLevel1FadeDist
fMeshLODLevel1FadeDist sets the distance meshes begin to fade in LOD?
Default is 4096. Low and Medium presets are 4096. High and Ultra presets are 1e+007.
fMeshLODLevel1FadeDist=(...,-0.0001,0,0.0001,...)
fMeshLODLevel1FadeTreeDistance
fMeshLODLevel1FadeTreeDistance sets the distance tree meshes begin to fade in LOD?
Default is 2844.
fMeshLODLevel1FadeTreeDistance=(...,-0.0001,0,0.0001,...)
fMeshLODLevel2FadeDist
fMeshLODLevel2FadeDist sets the distance meshes begin to fade even more in LOD?
Default is 3072. Low and Medium presets are 3072. High and Ultra presets are 1e+007.
fMeshLODLevel2FadeDist=(...,-0.0001,0,0.0001,...)
fMeshLODLevel2FadeTreeDistance
fMeshLODLevel2FadeTreeDistance sets the distance tree meshes begin to fade even more in LOD?
Default is 2048.
fMeshLODLevel2FadeTreeDistance=(...,-0.0001,0,0.0001,...)
fShadowBiasScale
There are many theories as to what fShadowBiasScale controls!
This may set the amount of shadowing applied to objects. Higher values produce less shadowing, and lower values produce more shadowing. Increasing this may help with shadows popping in at expense to the amount of shadowing.
Alternatively, this may set the distance at which mipmaps of the shadow map are used? It might have a cap at 1?
Alternatively, this may set the angle that shadows are aligned to surfaces.
Default is 1. Low is 0.5. Medium is 0.3. High is 0.25. Ultra is 0.15.
fShadowBiasScale=(...,-0.0001,0,0.0001,...)
fShadowDistance
fShadowDistance sets the distance of shadows. It may also proportionately affect the resolution of shadows.
Default is 2500. Low is 2000. Medium is 2500. High is 4000. Ultra is 8000.
fShadowDistance=(...,-0.0001,0,0.0001,...)
fShadowLODStartFade
fShadowLODStartFade sets the distance shadows begin to fade.
Default is 200.
fShadowLODStartFade=(...,-0.0001,0,0.0001,...)
fSpecularLODStartFade
fSpecularLODStartFade sets the distance specularity begins to fade. It is changeable in the in-game Settings > Display menu as Specularity Fade.
Default is 500. Low is 200. Medium is 500. High is 1000. Ultra is 2000.
fSpecularLODStartFade=(...,-0.0001,0,0.0001,...)
fTreesMidLODSwitchDist
fTreesMidLODSwitchDist sets the distance trees switch to their LOD versions?
Default is 3600. Low and Medium presets are 3600. High is 5000. Ultra is 1e+007.
fTreesMidLODSwitchDist=(...,-0.0001,0,0.0001,...)
iAdapter
This setting does not appear in game-generated INIs--only ones created by the Skyrim Launcher via the preset files. It has been empirically verified that changing this setting in SkyrimPrefs.ini has no effect in game, but instead must be changed inside Skyrim.ini, otherwise the default value shall be used (which is 0). This can be confirmed by observing that setting it to 1 in Skyrim.ini will change the adapter from the default while removing or setting the value to 0 will cause the game to use the default adapter. Conversely, the same experiment shows that the default adapter is still used despite any value entered for it in SkyrimPrefs.ini.
Low, Medium, High, and Ultra presets are 0.
iAdapter=(...,-1,0,1,...)
iActorShadowCountExt
It has been verified that this setting is completely placebo. The game does not recognize the setting at all. It does not appear in game-generated INIs or in Launcher presets, however it appears to exist within the preset files, where its values for Low, Medium, and High presets are 2 and Ultra is 6.
iActorShadowCountExt=(...,-1,0,1,...)
iActorShadowCountInt
It has been verified that this setting is completely placebo. The game does not recognize the setting at all. It does not appear in game-generated INIs or in Launcher presets, however it appears to exist within the preset files, where its value for Low is 2, Medium and High is 4, and Ultra is 6.
iActorShadowCountInt=(...,-1,0,1,...)
iBlurDeferredShadowMask
iBlurDeferredShadowMask sets the amount of blurring applied to shadows. See also iShadowMaskQuarter. Lower values make sharper shadows. It is dependent upon bDeferredShadows being enabled. Higher values make softer shadows. Lowering this value may help reduce the aura or glow around the player. This should be set to at least 1 if using ENB shadows. The higher the value, the worse the performance. There is believed to be a soft cap at 32.
Default is 5. Low is 0. Medium is 1. High and Ultra presets are 3.
iBlurDeferredShadowMask=(...,-1,0,1,...)
iMaxAnisotropy
iMaxAnisotropy sets the level of anisotropic filtering. It is recommended to be set to 0 and force either driver AF or ENBoost AF in its place.
Default is 8. Low and Medium presets are 1. High is 8. Ultra is 16.
iMaxAnisotropy=(...,-1,0,1,...)
iMaxDecalsPerFrame
iMaxDecalsPerFrame sets the maximum number of decals displayed per frame.
Default is 10. Low is 0. Medium is 10. High is 30. Ultra is 100.
iMaxDecalsPerFrame=(...,-1,0,1,...)
iMaxSkinDecalsPerFrame
iMaxSkinDecalsPerFrame sets the maximum number of decals displayed on skin per frame. Dependent upon and should be a value equal to or less than iMaxDecalsPerFrame.
Default is 3. Low is 0. Medium is 3. High is 10. Ultra is 25.
iMaxSkinDecalsPerFrame=(...,-1,0,1,...)
iMultiSample
iMultiSample sets the level of antialising. Recommended to leave off and use other methods of AA such as SMAA.
Default is 0. Low is 1. Medium is 4. High is 8. Ultra is 16.
iMultiSample=(...,-1,0,1,...)
iPresentInterval
This setting does not appear in game-generated INIs--only ones created by the Skyrim Launcher via the preset files where its default is 1. It has been empirically verified that changing this setting in SkyrimPrefs.ini has no effect in game, but instead must be changed inside Skyrim.ini, otherwise the default value shall be used (which is 1). This can be confirmed by observing that setting it to 0 in Skyrim.ini will turn off VSync while removing or setting the value to 1 enables VSync. Conversely, the same experiment shows that VSync remains enabled despite any value entered for it in SkyrimPrefs.ini.
iPresentInterval=(...,-1,0,1,...)
iScreenShotIndex
iScreenShotIndex sets the number of the screenshot made when bAllowScreenshot is enabled in Skyrim.ini. It increases incrementally with each screenshot taken.
Default is 0.
iScreenShotIndex=(...,-1,0,1,...)
iShadowFilter
iShadowFilter sets the shadow filter to be used? 4 may cause CTD? 5 may be buggy? Possibly different variations of (bilinear?) filtering. There may only be 5?
Default is 3.
iShadowFilter=(...,-1,0,1,...)
iShadowMapResolution
iShadowMapResolution sets the resolution of shadows (in pixels?).
Default is 1024. Low is 512. Medium is 1024. High is 2048. Ultra is 4096.
iShadowMapResolution=(...,-1,0,1,...)
iShadowMapResolutionPrimary
It has been verified that this setting is completely placebo. The game does not recognize the setting at all. It does not appear in game-generated INIs or in Launcher presets. Its origin is from the SkyrimPrefs.ini file that resides inside the extra Skyrim directory inside the main Skyrim directory, where it is set to 2048.
iShadowMapResolutionPrimary=(...,-1,0,1,...)
iShadowMapResolutionSecondary
It has been verified that this setting is completely placebo. The game does not recognize the setting at all. It does not appear in game-generated INIs or in Launcher presets. Its origin is from the SkyrimPrefs.ini file that resides inside the extra Skyrim directory inside the main Skyrim directory, where it is set to 1024.
iShadowMapResolutionSecondary=(...,-1,0,1,...)
iShadowMaskQuarter
iShadowMaskQuarter sets the clarity or crispness of shadows. Higher is crisper. See also iBlurDefferedShadowMask. Lowering this value may help reduce the aura or glow around the player, and also increase performance. There is believed to be a soft cap at 32. The way this does this may be a form of aliasing, and perhaps values of 1-3 multisample and values of 4 and higher supersample?
Alternatively, this may set how many quarters of an object are being visually aligned to the players viewpoint where 3 = 75% standard and 4 is 100% with a soft cap at 4.
Default is 4. Low and Medium presets are 3. High and Ultra presets are 4.
iShadowMaskQuarter=(...,-1,0,1,...)
iShadowMode
iShadowMode sets the shadow mode to be used? 4 may be buggy in some areas, particularly around waterfalls which may be either too-bright or too dark? There may only be 5?
Default is 3.
iShadowMode=(...,-1,0,1,...)
iShadowSplitCount
It has been verified that this setting is completely placebo. The game does not recognize the setting at all. It does not appear in game-generated INIs or in Launcher presets. Its origin is from the SkyrimPrefs.ini file that resides inside the extra Skyrim directory inside the main Skyrim directory, where it is set to 2.
iShadowSplitCount=(...,-1,0,1,...)
iSize H
iSize H sets the height of the monitor resolution in pixels. This setting cannot be changed in-game.
Default is 480.
iSize H=(...,-1,0,1,...)
iSize W
iSize W sets the width of the monitor resolution in pixels. This setting cannot be changed in-game.
Default is 640.
iSize W=(...,-1,0,1,...)
iTexMipMapMinimum
iTexMipMapMinimum sets the minimum mipmap for textures to be used.
Default is 0.
iTexMipMapMinimum=(...,-1,0,1,...)
iTexMipMapSkip
iTexMipMapSkip sets the texture quality (determined by the number of mipmaps to skip).
Default is 0. Low quality is 2. Medium quality is 1. High quality is 0. Low preset is 1. Medium, High, and Ultra presets are 0.
iTexMipMapSkip=(...,-1,0,1,...)
iWaterMultiSamples
iWaterMultiSamples sets the level of antialising applied to the water. Recommended to leave off and use other methods of AA such as SMAA.
Default is 0. Low and Medium presets are 1. High and Ultra presets are 4.
iWaterMultiSamples=(...,-1,0,1,...)
sD3DDevice
sD3DDevice appears to only be used by the Skyrim Launcher to detect the correct preset. It has been verified that it is not used by the game itself, just the Launcher. If Skyrim is not using the correct graphics card, fix that elsewhere (i.e., the driver).
sD3DDevice="Name of Graphics Card"
[Grass]
b30GrassVS
b30GrassVS toggles DirectX 3 filters on grass visuals???
Default is 0. Low and Medium are 0. High and Ultra presets are 1.
b30GrassVS=(0,1)
fGrassMaxStartFadeDistance
fGrassMaxStartFadeDistance sets the maximum distance grass can go before fading.
Default is 7000.
fGrassMaxStartFadeDistance=(...,-0.0001,0,0.0001,...)
fGrassMinStartFadeDistance
fGrassMinStartFadeDistance sets the minimum distance grass can go before fading.
Default is 400.
fGrassMinStartFadeDistance=(...,-0.0001,0,0.0001,...)
fGrassStartFadeDistance
fGrassStartFadeDistance sets the distance grass will begin to fade. It is changeable in the in-game Settings > Display menu as Grass Fade.
Default is 3500. Low is 0. Medium is 3000. High is 5000. Ultra is 7000.
fGrassStartFadeDistance=(...,-0.0001,0,0.0001,...)
[Water]
bUseWaterDepth
bUseWaterDepth toggles the depth effect to water.
Default is 1.
bUseWaterDepth=(0,1)
bUseWaterDisplacements
bUseWaterDisplacements toggles water displacement.
Default is 1.
bUseWaterDisplacements=(0,1)
bUseWaterReflections
bUseWaterReflections toggles water reflections.
Default is 1.
bUseWaterReflections=(0,1)
bUseWaterRefractions
bUseWaterRefractions toggles water refractions.
Default is 1.
bUseWaterRefractions=(0,1)
iWaterReflectHeight
iWaterReflectHeight sets the height of water reflections.
Default is 512.
iWaterReflectHeight=(...,-1,0,1,...)
iWaterReflectWidth
iWaterReflectWidth sets the width of water reflections.
Default is 512.
iWaterReflectWidth=(...,-1,0,1,...)
[MAIN]
bCrosshairEnabled
bCrosshairEnabled toggles the crosshair. It is changeable in the in-game Settings > Display menu as Crosshair.
Default is 1.
bCrosshairEnabled=(0,1)
bGamepadEnable
bGamepadEnable toggles the use of a controller. Setting this to 1 fixes not being able to use a controller with the game. It is changeable in the in-game Settings > Gameplay menu as 360 Controller.
Default is 0.
bGamepadEnable=(0,1)
bSaveOnPause
bSaveOnPause toggles the creation of autosaves at intervals of time specified by the length of fAutosaveEveryXMins. It is changeable in the in-game Settings > Gameplay menu as Save on Menu Character in combination with fAutosaveEveryXMins.
Default is 1.
bSaveOnPause=(0,1)
bSaveOnRest
bSaveOnRest toggles the creation of autosaves upon sleeping. It is changeable in the in-game Settings > Gameplay menu as Save on Rest.
Default is 1.
bSaveOnRest=(0,1)
bSaveOnTravel
bSaveOnTravel toggles the creation of autosaves upon traveling to different locations. It is changeable in the in-game Settings > Gameplay menu as Save on Travel.
Default is 1.
bSaveOnTravel=(0,1)
bSaveOnWait
bSaveOnWait toggles the creation of autosaves upon waiting. It is changeable in the in-game Settings > Gameplay menu as Save on Wait.
Default is 1.
bSaveOnWait=(0,1)
fHUDOpacity
fHUDOpacity sets the opacity of the HUD. It is changeable in the in-game Settings > Display menu as HUD Opacity.
Default is 1.
fHUDOpacity=(...,-0.0001,0,0.0001,...)
fSkyCellRefFadeDistance
fSkyCellRefFadeDistance sets the distance for neverfade objects (the references under a base element with the neverfade flag always show to maximum draw distance). fLODFadeOutMultSkyCell multiplies this value.
Default is 150000.
fSkyCellRefFadeDistance=(...,-0.0001,0,0.0001,...)
[Interface]
bDialogueSubtitles
bDialogueSubtitles toggles subtitles for important dialogue. It is changeable in the in-game Settings > Display menu as Dialogue Subtitles.
Default is 0.
bDialogueSubtitles=(0,1)
bGeneralSubtitles
bGeneralSubtitles toggles subtitles for all dialogue. It is changeable in the in-game Settings > Display menu as General Subtitles.
Default is 0.
bGeneralSubtitles=(0,1)
bShowCompass
bShowCompass toggles the compass.
Default is 1.
bShowCompass=(0,1)
fMouseCursorSpeed
fMouseCursorSpeed sets the speed of the mouse cursor (AKA lock sensitivity). It is changeable in the in-game Settings > Gameplay menu as Lock Sensitivity.
Default is 1.
fMouseCursorSpeed=(...,-0.0001,0,0.0001,...)
[GamePlay]
bShowFloatingQuestMarkers
bShowFloatingQuestMarkers toggles floating quest markers. It is changeable in the in-game Settings > Gameplay menu as Show Floating Markers.
Default is 1.
bShowFloatingQuestMarkers=(0,1)
bShowQuestMarkers
bShowQuestMarkers toggles quest markers?
Default is 1.
bShowQuestMarkers=(0,1)
iDifficulty
iDifficulty sets the game difficulty. It is changeable in the in-game Settings > Gameplay menu as Difficulty. 0 is easy. 1 is apprentice. 2 is adept. 3 is expert. 4 is master. 5 is legendary.
Default is 2 (adept).
iDifficulty=(...,-1,0,1,...)
[Controls]
bAlwaysRunByDefault
bAlwaysRunByDefault toggles the ability of the character to always run by default.
Default is 1.
bAlwaysRunByDefault=(0,1)
bGamePadRumble
bGamePadRumble toggles controller vibration. It is changeable in the in-game Settings > Gameplay menu as Vibration.
Default=1
bGamePadRumble=(0,1)
bInvertYValues
bInvertYValues toggles the ability of the the mouse to be inverted over the y-axis (up and down movement). It is changeable in the in-game Settings > Gameplay menu as Invert Y.
Default is 0.
bInvertYValues=(0,1)
bMouseAcceleration
It has been verified that this setting no longer does anything. The game does not recognize it at all. It probably was removed in an official patch due to its unpopularity. It does not appear in game-generated INIs or in Launcher presets. Its origin appears to be from the SkyrimPrefs.ini file that resides inside the extra Skyrim directory inside the main Skyrim directory, where it is set to 1. It used to toggle the ability of the mouse to accelerate.
bMouseAcceleration=(0,1)
bUseKinect
bUseKinect toggles the use of Kinect.
Default is 0.
bUseKinect=(0,1)
fGamepadHeadingSensitivity
fGamepadHeadingSensitivity sets the controller heading sensitivity.
Default is 1.8999999762.
fGamepadHeadingSensitivity=(...,-0.0001,0,0.0001,...)
fMouseHeadingSensitivity
fMouseHeadingSensitivity sets the mouse heading sensitivity.
Default is 0.0125000002.
fMouseHeadingSensitivity=(...,-0.0001,0,0.0001,...)
[Particles]
iMaxDesired
iMaxDesired sets the maximum amount of particles to be rendered.
Default is 750.
iMaxDesired=(...,-1,0,1,...)
[SaveGame]
fAutosaveEveryXMins
fAutosaveEveryXMins sets the time between autosaves made on a timer in minutes if bSaveOnPause is enabled. It is changeable in the in-game Settings > Gameplay menu as Save on Menu Character in combination with bSaveOnPause.
Default is 15.
fAutosaveEveryXMins=(...,-0.0001,0,0.0001,...)
[AudioMenu]
All of these settings can and should be changed in the in-game Settings > Audio menu.
fAudioMasterVolume
fAudioMasterVolume sets the master volume level. It is changeable in the in-game Settings > Audio menu as Master Volume. It has a soft cap at 1.
Default is 1.
fAudioMasterVolume=(0,0.0001,...)
fVal#
See the beginning of this section. This sets the volume of this particular section of sound. It has a soft cap at 1.
uID#
See the beginning of this section. This identifies the sound group to be modified in the corresponding fVal#.
[Clouds]
fCloudLevel0Distance
fCloudLevel0Distance is believed to be unused by the game.
Default is 16384.
fCloudLevel0Distance=(...,-0.0001,0,0.0001,...)
fCloudLevel1Distance
fCloudLevel1Distance is believed to be unused by the game.
Default is 32768.
fCloudLevel1Distance=(...,-0.0001,0,0.0001,...)
fCloudLevel2Distance
fCloudLevel2Distance is believed to be unused by the game.
Default is 262144.
fCloudLevel2Distance=(...,-0.0001,0,0.0001,...)
fCloudNearFadeDistance
fCloudNearFadeDistance is believed to be unused by the game.
Default is 9000.
fCloudNearFadeDistance=(...,-0.0001,0,0.0001,...)
[General]
bEnableStoryManagerLogging
bEnableStoryManagerLogging toggles story manager logging?
Default is 0.
bEnableStoryManagerLogging=(0,1)
fBrightLightColorB
It has been verified that this setting is completely placebo. The game does not recognize the setting at all. It does not appear in game-generated INIs or in Launcher presets. Its origin is from the SkyrimPrefs.ini file that resides inside the extra Skyrim directory inside the main Skyrim directory, where it is set to 1.
fBrightLightColorB=(...,-0.0001,0,0.0001,...)
fBrightLightColorG
It has been verified that this setting is completely placebo. The game does not recognize the setting at all. It does not appear in game-generated INIs or in Launcher presets. Its origin is from the SkyrimPrefs.ini file that resides inside the extra Skyrim directory inside the main Skyrim directory, where it is set to 1.
fBrightLightColorG=(...,-0.0001,0,0.0001,...)
fBrightLightColorR
It has been verified that this setting is completely placebo. The game does not recognize the setting at all. It does not appear in game-generated INIs or in Launcher presets. Its origin is from the SkyrimPrefs.ini file that resides inside the extra Skyrim directory inside the main Skyrim directory, where it is set to 1.
fBrightLightColorR=(...,-0.0001,0,0.0001,...)
iStoryManagerLoggingEvent
iStoryManagerLoggingEvent sets the event for storry manager logging?
Default is -1.
iStoryManagerLoggingEvent=(...,-1,0,1,...)
[TerrainManager]
bShowLODInEditor
bShowLODInEditor is believed to be unused by the game.
Default is 0.
bShowLODInEditor=(0,1)
fBlockLevel0Distance
fBlockLevel0Distance sets the maximum distance for object LOD level 4 (higher levels are farther away).
Default is 20480. Low is 15000. Medium is 20480. High is 25000. Ultra is 35000.
fBlockLevel0Distance=(...,-0.0001,0,0.0001,...)
fBlockLevel1Distance
fBlockLevel1Distance sets the maximum distance for object LOD level 8 (higher levels are farther away).
Default is 32768. Low is 25000. Medium is 32768. High is 40000. Ultra is 70000.
fBlockLevel1Distance=(...,-0.0001,0,0.0001,...)
fBlockMaximumDistance
fBlockMaximumDistance sets the maximum distance for object LOD level 16 (higher levels are farther away).
Default is 100000. Low is 75000. Medium is 100000. High is 150000. Ultra is 250000.
fBlockMaximumDistance=(...,-0.0001,0,0.0001,...)
fSplitDistanceMult
fSplitDistanceMult sets the distance multiplier for landscape LOD levels.
Default is 0.75. Low is 0.4. Medium is 0.75. High is 1.1. Ultra is 1.5.
fSplitDistanceMult=(...,-0.0001,0,0.0001,...)
fTreeLoadDistance
fTreeLoadDistance sets the maximum distance that tree LOD is loaded.
Default is 25000. Low is 12500. Medium is 25000. High is 40000. Ultra is 75000.
fTreeLoadDistance=(...,-0.0001,0,0.0001,...)
This entire section is not even recognized by the game executable. It and its possible settings are listed here for completion's sake.
fCoverSideHighAlpha
It has been verified that fCoverSideHighAlpha is completely placebo. The game does not recognize the setting at all. It does not appear in game-generated INIs or in Launcher presets. Its origin is from the SkyrimPrefs.ini file that resides inside the extra Skyrim directory inside the main Skyrim directory, where it is set to 0.8.
fCoverSideHighAlpha=(...,-0.0001,0,0.0001,...)
fCoverSideLowAlpha
It has been verified that fCoverSideLowAlpha is completely placebo. The game does not recognize the setting at all. It does not appear in game-generated INIs or in Launcher presets. Its origin is from the SkyrimPrefs.ini file that resides inside the extra Skyrim directory inside the main Skyrim directory, where it is set to 0.65.
fCoverSideLowAlpha=(...,-0.0001,0,0.0001,...)
fEdgeDistFromVert
It has been verified that fEdgeDistFromVert is completely placebo. The game does not recognize the setting at all. It does not appear in game-generated INIs or in Launcher presets. Its origin is from the SkyrimPrefs.ini file that resides inside the extra Skyrim directory inside the main Skyrim directory, where it is set to 10.
fEdgeDistFromVert=(...,-0.0001,0,0.0001,...)
fEdgeFullAlpha
It has been verified that fEdgeFullAlpha is completely placebo. The game does not recognize the setting at all. It does not appear in game-generated INIs or in Launcher presets. Its origin is from the SkyrimPrefs.ini file that resides inside the extra Skyrim directory inside the main Skyrim directory, where it is set to 1.
fEdgeFullAlpha=(...,-0.0001,0,0.0001,...)
fEdgeHighAlpha
It has been verified that fEdgeHighAlpha is completely placebo. The game does not recognize the setting at all. It does not appear in game-generated INIs or in Launcher presets. Its origin is from the SkyrimPrefs.ini file that resides inside the extra Skyrim directory inside the main Skyrim directory, where it is set to 0.75.
fEdgeHighAlpha=(...,-0.0001,0,0.0001,...)
fEdgeLowAlpha
It has been verified that fEdgeLowAlpha is completely placebo. The game does not recognize the setting at all. It does not appear in game-generated INIs or in Launcher presets. Its origin is from the SkyrimPrefs.ini file that resides inside the extra Skyrim directory inside the main Skyrim directory, where it is set to 0.5.
fEdgeLowAlpha=(...,-0.0001,0,0.0001,...)
fEdgeThickness
It has been verified that fEdgeThickness is completely placebo. The game does not recognize the setting at all. It does not appear in game-generated INIs or in Launcher presets. Its origin is from the SkyrimPrefs.ini file that resides inside the extra Skyrim directory inside the main Skyrim directory, where it is set to 10.
fEdgeThickness=(...,-0.0001,0,0.0001,...)
fLedgeBoxHalfHeight
It has been verified that fLedgeBoxHalfHeight is completely placebo. The game does not recognize the setting at all. It does not appear in game-generated INIs or in Launcher presets. Its origin is from the SkyrimPrefs.ini file that resides inside the extra Skyrim directory inside the main Skyrim directory, where it is set to 25.
fLedgeBoxHalfHeight=(...,-0.0001,0,0.0001,...)
fObstacleAlpha
It has been verified that fObstacleAlpha is completely placebo. The game does not recognize the setting at all. It does not appear in game-generated INIs or in Launcher presets. Its origin is from the SkyrimPrefs.ini file that resides inside the extra Skyrim directory inside the main Skyrim directory, where it is set to 0.5.
fObstacleAlpha=(...,-0.0001,0,0.0001,...)
fPointSize
It has been verified that fPointSize is completely placebo. The game does not recognize the setting at all. It does not appear in game-generated INIs or in Launcher presets. Its origin is from the SkyrimPrefs.ini file that resides inside the extra Skyrim directory inside the main Skyrim directory, where it is set to 2.5.
fPointSize=(...,-0.0001,0,0.0001,...)
fTriangleFullAlpha
It has been verified that fTriangleFullAlpha is completely placebo. The game does not recognize the setting at all. It does not appear in game-generated INIs or in Launcher presets. Its origin is from the SkyrimPrefs.ini file that resides inside the extra Skyrim directory inside the main Skyrim directory, where it is set to 0.7.
fTriangleFullAlpha=(...,-0.0001,0,0.0001,...)
fTriangleHighAlpha
It has been verified that fTriangleHighAlpha is completely placebo. The game does not recognize the setting at all. It does not appear in game-generated INIs or in Launcher presets. Its origin is from the SkyrimPrefs.ini file that resides inside the extra Skyrim directory inside the main Skyrim directory, where it is set to 0.35.
fTriangleHighAlpha=(...,-0.0001,0,0.0001,...)
fTriangleLowAlpha
It has been verified that fTriangleLowAlpha is completely placebo. The game does not recognize the setting at all. It does not appear in game-generated INIs or in Launcher presets. Its origin is from the SkyrimPrefs.ini file that resides inside the extra Skyrim directory inside the main Skyrim directory, where it is set to 0.2.
fTriangleLowAlpha=(...,-0.0001,0,0.0001,...)
[Trees]
bRenderSkinnedTrees
bRenderSkinnedTrees toggles skinned trees.
Default is 1.
bRenderSkinnedTrees=(0,1)
uiMaxSkinnedTreesToRender
uiMaxSkinnedTreesToRender sets the maximum amount of skinned trees that can be rendered.
Default is 40.
uiMaxSkinnedTreesToRender=(0,1,2,...)
[Decals]
bDecals
bDecals does not appear in game-generated INI--only ones created by the Skyrim Launcher via the preset files, where Low is 0 and Medium, High, and Ultra are 2. It has been empirically verified that changing this setting in SkyrimPrefs.ini has no effect in game, but instead must be changed inside Skyrim.ini, otherwise the default value shall be used (which is 1).
bDecals=(0,1)
bSkinnedDecals
bSkinnedDecals does not appear in game-generated INI--only ones created by the Skyrim Launcher via the preset files, where Low is 0 and Medium, High, and Ultra are 2. It has been empirically verified that changing this setting in SkyrimPrefs.ini has no effect in game, but instead must be changed inside Skyrim.ini, otherwise the default value shall be used (which is 1).
bSkinnedDecals=(0,1)
uMaxDecals
uMaxDecals sets the maximum number of decals.
Dependent upon:
- bDecals=1 in Skyrim.ini
Default is 100. Low is 0. Medium is 100. High is 250. Ultra is 1000.
uMaxDecals=(0,1,2,...)
uMaxSkinDecals
uMaxSkinDecals does not appear in game-generated INI--only ones created by the Skyrim Launcher via the preset files, where Low is 0, Medium is 35, High is 50, and Ultra is 100. It has been empirically verified that changing this setting in SkyrimPrefs.ini has no effect in game, but instead must be changed inside Skyrim.ini, otherwise the default value shall be used (which is 35).
uMaxSkinDecals=(0,1,2,...)
uMaxSkinDecalsPerActor
uMaxSkinDecalsPerActor does not appear in game-generated INI--only ones created by the Skyrim Launcher via the preset files, where Low is 0, Medium is 20, High is 40, and Ultra is 60. It has been empirically verified that changing this setting in SkyrimPrefs.ini has no effect in game, but instead must be changed inside Skyrim.ini, otherwise the default value shall be used (which is 20).
uMaxSkinDecalsPerActor=(0,1,2,...)
[LOD]
fLODFadeOutMultActors
fLODFadeOutMultActors sets the actor fade distance. It is changeable in the in-game Settings > Display menu as Actor Fade.
Default is 6. Low is 2.5. Medium is 3. High is 6. Ultra is 15.
fLODFadeOutMultActors=(...,-0.0001,0,0.0001,...)
fLODFadeOutMultItems
fLODFadeOutMultItems sets the item fade distance. It is changeable in the in-game Settings > Display menu as Item Fade.
Default is 3. Low is 1. Medium is 2.5. High is 7.5. Ultra is 15.
fLODFadeOutMultItems=(...,-0.0001,0,0.0001,...)
fLODFadeOutMultObjects
fLODFadeOutMultObjects sets the object fade distance. It is changeable in the in-game Settings > Display menu as Object Fade.
Default is 5. Low is 2.5. Medium is 3.5. High is 4.5. Ultra is 15.
fLODFadeOutMultObjects=(...,-0.0001,0,0.0001,...)
fLODFadeOutMultSkyCell
fLODFadeOutMultSkyCell sets the multiplier against fSkyCellRefFadeDistance for the distance that neverfades fade.
Default is 1.
fLODFadeOutMultSkyCell=(...,-0.0001,0,0.0001,...)
[Launcher]
bEnableFileSelection
bEnableFileSelection toggles the ability of the Skyrim Launcher to have Data greyed out and unclickable or active and accessible. Setting it to 1 will allow Data to be accessed in the Launcher. It is not toggleable in the Launcher, so one must add the line manually. It has been verified that it is not used by the game itself, just the launcher.
Default is 0.
bEnableFileSelection=(0,1)
bShowAllResolutions
bShowAllResolutions toggles the ability of the Skyrim Launcher to show all resolutions. It is toggleable in the GUI. It has been verified that it is not used by the game itself, just the launcher.
bShowAllResolutions=(0,1)
uLastAspectRatio
uLastAspectRatio tells the aspect ratio last shown in the Skyrim Launcher. 3 is widescreen 16:9. 4 is widescreen 16:10. 1 is standard 4:3 or 5:4. It has been verified that it is not used by the game itself, just the launcher.
uLastAspectRatio=(4,3,1)
[BlurShaderHDR]
bDoHighDynamicRange
It has been verified that this setting is completely placebo. The game does not recognize the setting at all. It does not appear in the game-generated INI--only ones created by the Skyrim Launcher via the preset files, where its value for Low is 0, and Medium, High, and Ultra is 1.
bDoHighDynamicRange=(0,1)
[BlurShader]
bUseBlurShader
It has been verified that this setting is completely placebo. The game does not recognize the setting at all. It does not appear in game-generated INIs--only ones created by the Skyrim Launcher via the preset files, where its value for all three is 0.
bUseBlurShader=(0,1)