Guide:Skyrim INI: Difference between revisions
No edit summary |
|||
Line 15: | Line 15: | ||
*''s''-prefix accepts a string value (usually text, but may contain numbers, punctuation--anything really). | *''s''-prefix accepts a string value (usually text, but may contain numbers, punctuation--anything really). | ||
*''u''-prefix (also ''ui'') accepts an unsigned value (any whole number, only positive or 0, without a decimal point, such as 5, 38, or 0). | *''u''-prefix (also ''ui'') accepts an unsigned value (any whole number, only positive or 0, without a decimal point, such as 5, 38, or 0). | ||
===Credits=== | |||
*Tannin for [[Mod Organizer|Mod Organizer's]] Configurator plugin, from which the majority of these values were retrieved. | |||
===INI Parameters by Section=== | ===INI Parameters by Section=== | ||
Line 2,494: | Line 2,497: | ||
<pre>uSurfaceFPS=</pre> | <pre>uSurfaceFPS=</pre> | ||
<br><br> | <br><br> | ||
[[Category:INI Guides]] | [[Category:INI Guides]] | ||
[[Category:Advanced Topics]] | [[Category:Advanced Topics]] |
Revision as of 02:50, May 24, 2015
A comprehensive and advanced guide for editing the "Skyrim.ini" file for n00bs and gurus alike -- by the S.T.E.P. Team
Guide Scope
This guide is intended to be the comprehensive reference to all parameters found within Skyrim.ini file for The Elder Scrolls V: Skyrim game. All of the user-configurable parameters contained within Skyrim.ini are listed and defined (or hopefully will be). Parameters are presented by INI section headings in the order that they appear by default within Skyrim.ini. Jump to a relevant INI section using the links below and navigate back to this "hub" using the link that appears at the top of each section page.
Skyrim.ini has 1127 settings separated into 56 sections. Each setting has lowercase prefix and a name. The name identifies what the setting modifies. The prefix determines what kind of value the setting can accept. Below is a list of the different prefixes and their meanings.
- b-prefix accepts a Boolean value of 1 (true) or 0 (false).
- f-prefix accepts a floating point numeral value (any rational number, positive or negative, with or without a decimal, such as 5, 0, or -38.0003).
- i-prefix accepts an integer value (any whole number, positive or negative, without a decimal point, such as 5, -38, or 0).
- r-prefix accepts a color value in RGB format (e.g. 93,216,234).
- s-prefix accepts a string value (usually text, but may contain numbers, punctuation--anything really).
- u-prefix (also ui) accepts an unsigned value (any whole number, only positive or 0, without a decimal point, such as 5, 38, or 0).
Credits
- Tannin for Mod Organizer's Configurator plugin, from which the majority of these values were retrieved.
INI Parameters by Section
[General]
bAlwaysActive
bAlwaysActive=(0,1)
bBackgroundLoadVMData
bBackgroundLoadVMData=(0,1)
bChangeTimeMultSlowly
bChangeTimeMultSlowly=(0,1)
bEnableBoundingVolumeOcclusion
bEnableBoundingVolumeOcclusion=(0,1)
bFixAIPackagesOnLoad
bFixAIPackagesOnLoad=(0,1)
bHealthRegenFromRacePlayerOnly
bHealthRegenFromRacePlayerOnly=(0,1)
bKeepDLStringBlocksLoaded
bKeepDLStringBlocksLoaded=(0,1)
bKeepPluginWhenMerging
bKeepPluginWhenMerging=(0,1)
bReconstructIDTags
bReconstructIDTags=(0,1)
bShowCheckMemoryOutput
bShowCheckMemoryOutput=(0,1)
bShowLoadingAreaMessage
bShowLoadingAreaMessage=(0,1)
bUseFaceGenPreprocessedHeads
bUseFaceGenPreprocessedHeads=(0,1)
bUseMovementBlockedPackage
bUseMovementBlockedPackage=(0,1)
bUseThreadedParticleSystem
bUseThreadedParticleSystem=(0,1)
bWarnOnMaterialCollisions
bWarnOnMaterialCollisions=(0,1)
fAutoDoorFadeSecs
fAutoDoorFadeSecs=
fBetaDeferredKillTimer
fBetaDeferredKillTimer=
fFlickeringLightDistance
fFlickeringLightDistance=
fNormalDoorFadeWait
fNormalDoorFadeWait=
fProcessListsUpdateHighFrameRate
fProcessListsUpdateHighFrameRate=
fStoryTellerQuestFindTime
fStoryTellerQuestFindTime=
iFPSClamp
iFPSClamp=
iNumBitsForFullySeen
iNumBitsForFullySeen=
iPreloadSizeLimit
This value used to be changed in combination with uGridsToLoad. The 1.9.32.0.8 official patch automatically adjusts this value, so this setting is no longer used.
iPreloadSizeLimit=
iRenderingThread2HWThread
iRenderingThread2HWThread=
sLanguage
This settings determines the language of the subtitle files to be used. The voice files used are determined upon the language chosen when the game was installed. It is typically in all caps.
sLanguage=(ENGLISH,FRENCH,GERMAN,ITALIAN,SPANISH,JAPANESE,CZECH,POLISH,RUSSIAN)
sMainMenuMovieIntro
sMainMenuMovieIntro=
sMainMenuMusic
sMainMenuMusic=
sStartingWorld
sStartingWorld=
sUnessentialFileCacheList
sUnessentialFileCacheList=
uExterior Cell Buffer
This value used to be changed in combination with uGridsToLoad. The 1.9.32.0.8 official patch automatically adjusts this value, so this setting is no longer used. Default is 36.
uExterior Cell Buffer=36
uGridsToLoad
This setting determines how much of the world is rendered around the player. This value may only be an odd number. Default is 5.
uGridsToLoad=(3,5,7,9,...)
uMainMenuMusicAttnmB
uMainMenuMusicAttnmB=
[Display]
bActorSelfShadowing
bActorSelfShadowing=(0,1)
bAllow20HairShader
bAllow20HairShader=(0,1)
bAllow30Shaders
bAllow30Shaders=(0,1)
bAllowPartialPrecision
bAllowPartialPrecision=(0,1)
bAllowScreenshot
Determines whether or not pressing the PrintScreen key will create a screenshot in-game in BMP format. The value is Boolean, and the default is 1.
bAllowScreenshot=(0,1)
bAutoViewDistance
bAutoViewDistance=(0,1)
bCompileOnRender
bCompileOnRender=(0,1)
bDecalsOnSkinnedGeometry
bDecalsOnSkinnedGeometry=(0,1)
bDo30VFog
bDo30VFog=(0,1)
bDoAmbientPass
bDoAmbientPass=(0,1)
bDoDiffusePass
bDoDiffusePass=(0,1)
bDoSpecularPass
bDoSpecularPass=(0,1)
bDoTallGrassEffect
bDoTallGrassEffect=(0,1)
bDoTestHDR
bDoTestHDR=(0,1)
bDoTexturePass
bDoTexturePass=(0,1)
bDynamicWindowReflections
bDynamicWindowReflections=(0,1)
bEquippedTorchesCastShadows
bEquippedTorchesCastShadows=(0,1)
bForce1XShaders
bForce1XShaders=(0,1)
bForceMultiPass
bForceMultiPass=(0,1)
bForcePow2Textures
bForcePow2Textures=(0,1)
bIgnoreResolutionCheck
bIgnoreResolutionCheck=(0,1)
bImageSpaceEffects
bImageSpaceEffects=(0,1)
bLODNoiseAniso
bLODNoiseAniso=(0,1)
bLoadMarkers
bLoadMarkers=(0,1)
bLowHealthIModEnabled
bLowHealthIModEnabled=(0,1)
bMTRendering
bMTRendering=(0,1)
bReportBadTangentSpace
bReportBadTangentSpace=(0,1)
bShowMarkers
bShowMarkers=(0,1)
bShowMenuTextureUse
bShowMenuTextureUse=(0,1)
bSimpleLighting
bSimpleLighting=(0,1)
bStaticMenuBackground
bStaticMenuBackground=(0,1)
bUse Shaders
bUse Shaders=(0,1)
bUseFakeFullScreenMotionBlur
bUseFakeFullScreenMotionBlur=(0,1)
bUseRefractionShader
bUseRefractionShader=(0,1)
bUseSunbeams
bUseSunbeams=(0,1)
fDecalLOD0
fDecalLOD0=
fDecalLifetime
fDecalLifetime=
fDefault1stPersonFOV
fDefault1stPersonFOV=
fDefaultFOV
fDefaultFOV=
fDefaultWorldFOV
fDefaultWorldFOV=
fEnvMapLOD1
fEnvMapLOD1=
fEnvMapLOD2
fEnvMapLOD2=
fEyeEnvMapLOD1
fEyeEnvMapLOD1=
fEyeEnvMapLOD2
fEyeEnvMapLOD2=
fGammaMax
fGammaMax=
fGammaMin
fGammaMin=
fLODNoiseMipBias
fLODNoiseMipBias=
fLandLOFadeSeconds
fLandLOFadeSeconds=
fLightLODDefaultStartFade
fLightLODDefaultStartFade=
fLightLODMaxStartFade
Default is 3500.0.
fLightLODMaxStartFade=
fLightLODMinStartFade
fLightLODMinStartFade=
fLightLODRange
fLightLODRange=
fLinePrimitiveWidth
fLinePrimitiveWidth=
fLowHealthIModInterval
fLowHealthIModInterval=
fLowHealthIModStrengthMax
fLowHealthIModStrengthMax=
fLowHealthIModStrengthMin
fLowHealthIModStrengthMin=
fMeshLODFadeTime
fMeshLODFadeTime=
fMipBias
fMipBias=
fNear1stPersonDistance
fNear1stPersonDistance=
fNearDistance
fNearDistance=
fNoLODFarDistanceMax
fNoLODFarDistanceMax=
fNoLODFarDistanceMin
fNoLODFarDistanceMin=
fNoLODFarDistancePct
fNoLODFarDistancePct=
fScopeScissorAmount
fScopeScissorAmount=
fShadowFadeTime
fShadowFadeTime=
fShadowLODDefaultStartFade
fShadowLODDefaultStartFade=
fShadowLODMaxStartFade
Default is 1000.0.
fShadowLODMaxStartFade=
fShadowLODMinStartFade
fShadowLODMinStartFade=
fShadowLODRange
fShadowLODRange=
fSkinnedDecalLOD0
fSkinnedDecalLOD0=
fSkinnedDecalLOD1
fSkinnedDecalLOD1=
fSkinnedDecalLOD2
fSkinnedDecalLOD2=
fSpecularLODDefaultStartFade
fSpecularLODDefaultStartFade=
fSpecularLODMaxStartFade
Default is 2000.0.
fSpecularLODMaxStartFade=
fSpecularLODMinStartFade
fSpecularLODMinStartFade=
fSpecularLODRange
fSpecularLODRange=
fSunShadowUpdateTime
fSunShadowUpdateTime=
fSunUpdateThreshold
fSunUpdateThreshold=
fTreesMidLODSwitchDist
fTreesMidLODSwitchDist=
iAdapter
iAdapter=
iAutoViewHiFrameRate
iAutoViewHiFrameRate=
iAutoViewLowFrameRate
iAutoViewLowFrameRate=
iAutoViewMinDistance
iAutoViewMinDistance=
iDebugTextLeftRightOffset
iDebugTextLeftRightOffset=
iDebugTextSubPage
iDebugTextSubPage=
iDebugTextTopBottomOffset
iDebugTextTopBottomOffset=
iLocation X
iLocation X=
iLocation Y
iLocation Y=
iNPatchNOrder
iNPatchNOrder=
iNPatchPOrder
iNPatchPOrder=
iNPatches
iNPatches=
iPresentInterval
iPresentInterval=
iShaderPackageMemoryCap
iShaderPackageMemoryCap=
iShadowMapResolutionPrimary
Default is 2048.
iShadowMapResolutionPrimary=
iTrilinearThreshold
iTrilinearThreshold=
sDebugText
sDebugText=
sScreenShotBaseName
sScreenShotBaseName=
uVideoDeviceIdentifierPart1
uVideoDeviceIdentifierPart1=
uVideoDeviceIdentifierPart2
uVideoDeviceIdentifierPart2=
uVideoDeviceIdentifierPart3
uVideoDeviceIdentifierPart3=
uVideoDeviceIdentifierPart4
uVideoDeviceIdentifierPart4=
[Audio]
bEnableAudio
bEnableAudio=(0,1)
bEnableAudioCache
bEnableAudioCache=(0,1)
fASFadeInTime
fASFadeInTime=
fASFadeOutTime
fASFadeOutTime=
fCollisionSoundHeavyThreshold
fCollisionSoundHeavyThreshold=
fDefaultMasterVolume
fDefaultMasterVolume=
fDialogueHeadPitchExaggeration
fDialogueHeadPitchExaggeration=
fDialogueHeadRollExaggeration
fDialogueHeadRollExaggeration=
fDialogueHeadYawExaggeration
fDialogueHeadYawExaggeration=
fHardLandingDamageThreshold
fHardLandingDamageThreshold=
fHighlightSpeechOverlap
fHighlightSpeechOverlap=
fMaxHighlightRadius
fMaxHighlightRadius=
fMenuModeFadeInTime
Default is 1.0.
fMenuModeFadeInTime=
fMenuModeFadeOutTime
Default is 3.0.
fMenuModeFadeOutTime=
fMinSoundVel
fMinSoundVel=
fMusicDuckingSeconds
Default is 6.0.
fMusicDuckingSeconds=
fMusicFinaleCrossFadeTimeIn
fMusicFinaleCrossFadeTimeIn=
fMusicFinaleCrossFadeTimeOut
fMusicFinaleCrossFadeTimeOut=
fMusicUnDuckingSeconds
Default is 8.0.
fMusicUnDuckingSeconds=
fNonDialogVoiceDucking
fNonDialogVoiceDucking=
fNonDialogVoiceDuckingFadeIn
fNonDialogVoiceDuckingFadeIn=
fNonDialogVoiceDuckingFadeOut
fNonDialogVoiceDuckingFadeOut=
fNonHighlightSpeechAtten
fNonHighlightSpeechAtten=
fRegionLoopFadeInTime
fRegionLoopFadeInTime=
fRegionLoopFadeOutTime
fRegionLoopFadeOutTime=
fRegionRandomSoundPlacementBase
fRegionRandomSoundPlacementBase=
fRegionSoundPlacementRandomOffset
fRegionSoundPlacementRandomOffset=
fRegionSoundPlacementZOffset
fRegionSoundPlacementZOffset=
fReverbTransitionTime
fReverbTransitionTime=
fWaterAudioFadeInSeconds
fWaterAudioFadeInSeconds=
fWaterAudioFadeOutSeconds
fWaterAudioFadeOutSeconds=
iCollisionSoundTimeDelta
iCollisionSoundTimeDelta=
iHighlightSpeechOverlap
iHighlightSpeechOverlap=
sAudioAPI
sAudioAPI=
sDeathCameraEffect
sDeathCameraEffect=
sMissingAssetSoundFile
sMissingAssetSoundFile=
uAsyncReadPriorityThreshold
uAsyncReadPriorityThreshold=
uAudioThreadSleepTimeGameMode
uAudioThreadSleepTimeGameMode=
uAudioThreadSleepTimeMenuMode
uAudioThreadSleepTimeMenuMode=
uMaxSizeForCachedSound
uMaxSizeForCachedSound=
uRegionSoundsAllowedPerUpdate
uRegionSoundsAllowedPerUpdate=
uStreamingThreshold
uStreamingThreshold=
uWaterAudioAmbientAttenuation
uWaterAudioAmbientAttenuation=
uWaterAudioAxisSamplePoints
uWaterAudioAxisSamplePoints=
uWaterAudioSamplePointsToUse
uWaterAudioSamplePointsToUse=
uiAudioHWThread
uiAudioHWThread=
uiInitialCacheSize
uiInitialCacheSize=
uiMaxAudioCacheSize
uiMaxAudioCacheSize=
[Grass]
bAllowCreateGrass
Default is 1.
bAllowCreateGrass=(0,1)
bAllowLoadGrass
Default is 0.
bAllowLoadGrass=(0,1)
bDrawShaderGrass
bDrawShaderGrass=(0,1)
bGenerateGrassDataFiles
bGenerateGrassDataFiles=(0,1)
bGrassPointLighting
bGrassPointLighting=(0,1)
fGrassDefaultStartFadeDistance
fGrassDefaultStartFadeDistance=
fGrassFadeRange
fGrassFadeRange=
fGrassWindMagnitudeMax
fGrassWindMagnitudeMax=
fGrassWindMagnitudeMin
fGrassWindMagnitudeMin=
fTexturePctThreshold
fTexturePctThreshold=
fWaveOffsetRange
fWaveOffsetRange=
iGrassCellRadius
iGrassCellRadius=
iMaxGrassTypesPerTexure
iMaxGrassTypesPerTexure=
iMinGrassSize
iMinGrassSize=
[GeneralWarnings]
sGeneralMasterMismatchWarning
The text of the warning when a plugin(s) cannot find the correct master file(s). Value is a string.
sGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
[Archive]
bCheckRuntimeCollisions
bCheckRuntimeCollisions=(0,1)
bInvalidateOlderFiles
bInvalidateOlderFiles=(0,1)
bTrackFileLoading
bTrackFileLoading=(0,1)
bUseArchives
bUseArchives=(0,1)
iRetainDirectoryStringTable
iRetainDirectoryStringTable=
iRetainFilenameOffsetTable
iRetainFilenameOffsetTable=
iRetainFilenameStringTable
iRetainFilenameStringTable=
sArchiveList
sArchiveList=
sInvalidationFile
sInvalidationFile=
sResourceArchiveList
This is a list of BSAs to be loaded without a plugin. Do not touch this if Mod Organizer is handling BSAs. Value is a string.
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2
This is a continuation of the list of BSAs to be loaded without a plugin. Do not touch this if Mod Organizer is handling BSAs. Value is a string.
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
sResourceArchiveRetainFileNameList
sResourceArchiveRetainFileNameList=
[Combat]
bAimSights
bAimSights=(0,1)
bChainExplosionDebug
bChainExplosionDebug=(0,1)
bCombatPathSmoothing
bCombatPathSmoothing=(0,1)
bCombatPathSprinting
bCombatPathSprinting=(0,1)
bDebugCombat
bDebugCombat=(0,1)
bDebugCombatAimLocations
bDebugCombatAimLocations=(0,1)
bDebugCombatArea
bDebugCombatArea=(0,1)
bDebugCombatAttackRange
bDebugCombatAttackRange=(0,1)
bDebugCombatCoverReservations
bDebugCombatCoverReservations=(0,1)
bDebugCombatDetection
bDebugCombatDetection=(0,1)
bDebugCombatGroups
bDebugCombatGroups=(0,1)
bDebugCombatGroups2
bDebugCombatGroups2=(0,1)
bDebugCombatProjectileLOS
bDebugCombatProjectileLOS=(0,1)
bDebugCombatSearch
bDebugCombatSearch=(0,1)
bDebugCombatTargetLocations
bDebugCombatTargetLocations=(0,1)
bDebugCombatTargets
bDebugCombatTargets=(0,1)
bDebugCombatTextColorDark
bDebugCombatTextColorDark=(0,1)
bDebugCombatThreats
bDebugCombatThreats=(0,1)
bDebugCombatUnreachableLocations
bDebugCombatUnreachableLocations=(0,1)
bDisableCombatDialogue
bDisableCombatDialogue=(0,1)
bDisableNPCAttacks
bDisableNPCAttacks=(0,1)
bDismemberOneLimb
bDismemberOneLimb=(0,1)
bEncounterZoneTargetRestrict
bEncounterZoneTargetRestrict=(0,1)
bForceNPCsUseAmmo
bForceNPCsUseAmmo=(0,1)
bHazardDebug
bHazardDebug=(0,1)
bIronSightsZoomEnable
bIronSightsZoomEnable=(0,1)
bLaserSights
bLaserSights=(0,1)
bMagicDebug
bMagicDebug=(0,1)
bPlayHitLocationIdles
bPlayHitLocationIdles=(0,1)
bPlayStaggers
bPlayStaggers=(0,1)
bPlayerAlwaysStaggered
bPlayerAlwaysStaggered=(0,1)
bProjectileDebug
bProjectileDebug=(0,1)
bVATSProjectileDebug
bVATSProjectileDebug=(0,1)
f1PArrowTiltUpAngle
f1PArrowTiltUpAngle=
f1PBoltTiltUpAngle
f1PBoltTiltUpAngle=
f3PArrowTiltUpAngle
f3PArrowTiltUpAngle=
fAimChaseLookingMult
fAimChaseLookingMult=
fAimDownDegrees
fAimDownDegrees=
fAimUpDegrees
fAimUpDegrees=
fDeathForceCleared
fDeathForceCleared=
fDebugCombatProjectileLOSTime
fDebugCombatProjectileLOSTime=
fDebugCombatTextSize
fDebugCombatTextSize=
fDecapInitialSpeed
fDecapInitialSpeed=
fHitEffectThresholdMod
fHitEffectThresholdMod=
fHitEffectThresholdSevere
fHitEffectThresholdSevere=
fHitVectorDelay
fHitVectorDelay=
fIronSightsZoomDefault
fIronSightsZoomDefault=
fMagnetismHeadingMult
fMagnetismHeadingMult=
fMagnetismLookingMult
Default is 0.0.
fMagnetismLookingMult=
fMagnetismObjHeadingMult
fMagnetismObjHeadingMult=
fMagnetismObjLookingMult
fMagnetismObjLookingMult=
fMagnetismObjStrafeHeadingMult
fMagnetismObjStrafeHeadingMult=
fMagnetismStrafeBaseSpeed
fMagnetismStrafeBaseSpeed=
fMagnetismStrafeHeadingMult
Default is 0.0.
fMagnetismStrafeHeadingMult=
fMagnetismStrafeMaxDistance
fMagnetismStrafeMaxDistance=
fMinBloodDamage
fMinBloodDamage=
fMostCommonProjectileCollisionRadius1
fMostCommonProjectileCollisionRadius1=
fMostCommonProjectileCollisionRadius2
fMostCommonProjectileCollisionRadius2=
fMostCommonProjectileCollisionRadius3
fMostCommonProjectileCollisionRadius3=
fMountedAttackRange
fMountedAttackRange=
fProjectileDebugDuration
fProjectileDebugDuration=
iMaxHiPerfCombatCount
iMaxHiPerfCombatCount=
iShowHitVector
iShowHitVector=
[Papyrus]
bEnableLogging
Default is 0.
bEnableLogging=(0,1)
bEnableProfiling
bEnableProfiling=(0,1)
bEnableTrace
Default is 0.
bEnableTrace=(0,1)
bLoadDebugInformation
Default is 0.
bLoadDebugInformation=(0,1)
fArchiveInitBufferMB
fArchiveInitBufferMB=
fExtraTaskletBudgetMS
fExtraTaskletBudgetMS=
fPostLoadUpdateTimeMS
Default is 500.0.
fPostLoadUpdateTimeMS=
fUpdateBudgetMS
fUpdateBudgetMS=
iMaxAllocatedMemoryBytes
iMaxAllocatedMemoryBytes=
iMaxMemoryPageSize
iMaxMemoryPageSize=
iMinMemoryPageSize
iMinMemoryPageSize=
uTraceStatusOfQuest
uTraceStatusOfQuest=
[VATS]
bVATSAllowNoKill
bVATSAllowNoKill=(0,1)
bVATSDisable
bVATSDisable=(0,1)
bVATSForceRanged
bVATSForceRanged=(0,1)
bVATSIgnoreProjectileTest
bVATSIgnoreProjectileTest=(0,1)
bVATSMultipleCombatants
bVATSMultipleCombatants=(0,1)
bVATSRangedSelective
bVATSRangedSelective=(0,1)
bVATSSmartCameraCheckDebug
bVATSSmartCameraCheckDebug=(0,1)
bVatsDebug
bVatsDebug=(0,1)
fVATSCastingAfterKillDelay
fVATSCastingAfterKillDelay=
fVATSFocus
fVATSFocus=
fVATSKillMoveEnd
fVATSKillMoveEnd=
fVATSLightAngle
fVATSLightAngle=
fVATSLightDistance
fVATSLightDistance=
fVATSLightElevation
fVATSLightElevation=
fVATSLightLevelMax
fVATSLightLevelMax=
fVATSLightLevelMin
fVATSLightLevelMin=
fVATSRangedLongDistance
fVATSRangedLongDistance=
fVATSRangedLowHealthPercent
fVATSRangedLowHealthPercent=
fVATSRangedPercentMin
fVATSRangedPercentMin=
fVATSRangedPercentSneakKill
fVATSRangedPercentSneakKill=
fVATSRangedPercentTargetNoThreat
fVATSRangedPercentTargetNoThreat=
fVATSRangedTargetLowLevelMult
fVATSRangedTargetLowLevelMult=
fVatsLightColorB
fVatsLightColorB=
fVatsLightColorG
fVatsLightColorG=
fVatsLightColorR
fVatsLightColorR=
[:Controls]
fKeyboardRepeatDelay
fKeyboardRepeatDelay=
fKeyboardRepeatRate
fKeyboardRepeatRate=
[Terrain]
fHDLODSnowThresholdAngle
fHDLODSnowThresholdAngle=
[SaveGame]
bAllowProfileTransfer
bAllowProfileTransfer=(0,1)
bAllowScriptedAutosave
bAllowScriptedAutosave=(0,1)
bAllowScriptedForceSave
bAllowScriptedForceSave=(0,1)
bCopySaveGameToHostOrMemStick
bCopySaveGameToHostOrMemStick=(0,1)
bDisableAutoSave
bDisableAutoSave=(0,1)
bDisplayMissingContentDialogue
bDisplayMissingContentDialogue=(0,1)
bOutputSaveGameScreenshot
bOutputSaveGameScreenshot=(0,1)
bUsePagedBuffers
bUsePagedBuffers=(0,1)
bUseSaveGameHistory
bUseSaveGameHistory=(0,1)
fAutosaveEveryXMins
fAutosaveEveryXMins=
iAutoSaveCount
iAutoSaveCount=
iSaveGameBackupCount
iSaveGameBackupCount=
sSaveGameGameVersionOutdated
sSaveGameGameVersionOutdated=
sSaveGameSafeMarkerID
sSaveGameSafeMarkerID=
[Decals]
bAllowDecalsOnAlpha
bAllowDecalsOnAlpha=(0,1)
bBackgroundInitializeGeometryDecals
bBackgroundInitializeGeometryDecals=(0,1)
bDecalMultithreaded
bDecalMultithreaded=(0,1)
bDecalOcclusionQuery
bDecalOcclusionQuery=(0,1)
bDecals
bDecals=(0,1)
bForceAllDecals
bForceAllDecals=(0,1)
bSkinnedDecals
bSkinnedDecals=(0,1)
fDebrisDecalTimer
fDebrisDecalTimer=
uMaxSkinDecalPerActor
uMaxSkinDecalPerActor=
uMaxSkinDecals
uMaxSkinDecals=
[Weather]
bFogEnabled
bFogEnabled=(0,1)
bPrecipitation
bPrecipitation=(0,1)
fAlphaReduce
fAlphaReduce=
fSunBaseSize
fSunBaseSize=
fSunGlareSize
fSunGlareSize=
sBumpFadeColor
sBumpFadeColor=
sEnvReduceColor
sEnvReduceColor=
sLerpCloseColor
sLerpCloseColor=
[GrabIK]
fDriveGain
fDriveGain=
[Controls]
bBackgroundMouse
bBackgroundMouse=(0,1)
bDampenPlayerControls
bDampenPlayerControls=(0,1)
bFreezeDirectionOnLargeDelta
bFreezeDirectionOnLargeDelta=(0,1)
bInvertMovementThumbstick
bInvertMovementThumbstick=(0,1)
bPlayerGraphFeedback
bPlayerGraphFeedback=(0,1)
bShowKinectDebugInfo
bShowKinectDebugInfo=(0,1)
fControllerBufferDepth
fControllerBufferDepth=
fControllerDampenTime
fControllerDampenTime=
fControllerSampleThreshold
fControllerSampleThreshold=
fDialogueHardStopAngle1P
fDialogueHardStopAngle1P=
fDialogueHardStopAngle3P
fDialogueHardStopAngle3P=
fDialogueSoftStopAngle1P
fDialogueSoftStopAngle1P=
fDialogueSoftStopAngle3P
fDialogueSoftStopAngle3P=
fDirectionalDeadzone
fDirectionalDeadzone=
fDualCastChordTime
fDualCastChordTime=
fFreezeDirectionDefaultAngleThreshold
fFreezeDirectionDefaultAngleThreshold=
fFreezeDirectionDefaultSpeedThreshold
fFreezeDirectionDefaultSpeedThreshold=
fGamepadHeadingSensitivityMax
fGamepadHeadingSensitivityMax=
fGamepadHeadingSensitivityMin
fGamepadHeadingSensitivityMin=
fGamepadHeadingXScale
fGamepadHeadingXScale=
fGamepadHeadingYScale
fGamepadHeadingYScale=
fHeadingAxisDeadzone
fHeadingAxisDeadzone=
fHorseClampAngle
fHorseClampAngle=
fHorseControlsDampenTime
fHorseControlsDampenTime=
fHorseHeadingMovementMult
fHorseHeadingMovementMult=
fHotKeyDelay
fHotKeyDelay=
fInitialPowerAttackDelay
fInitialPowerAttackDelay=
fInitialPowerBashDelay
fInitialPowerBashDelay=
fLThumbDeadzone
fLThumbDeadzone=
fLookGraphX1
fLookGraphX1=
fLookGraphX2
fLookGraphX2=
fLookGraphX3
fLookGraphX3=
fLookGraphX4
fLookGraphX4=
fLookGraphY1
fLookGraphY1=
fLookGraphY2
fLookGraphY2=
fLookGraphY3
fLookGraphY3=
fLookGraphY4
fLookGraphY4=
fMaxLookRampUpDelta
fMaxLookRampUpDelta=
fMaxMoveRampDownDelta
fMaxMoveRampDownDelta=
fMouseHeadingSensitivityMax
fMouseHeadingSensitivityMax=
fMouseHeadingSensitivityMin
fMouseHeadingSensitivityMin=
fMouseHeadingXScale
fMouseHeadingXScale=
fMouseHeadingYScale
fMouseHeadingYScale=
fMoveGraphX1
fMoveGraphX1=
fMoveGraphX2
fMoveGraphX2=
fMoveGraphX3
fMoveGraphX3=
fMoveGraphY1
fMoveGraphY1=
fMoveGraphY2
fMoveGraphY2=
fMoveGraphY3
fMoveGraphY3=
fMovementAxisDeadzone
fMovementAxisDeadzone=
fOutsideDialogueAngleRotationDampen
fOutsideDialogueAngleRotationDampen=
fPCDialogueLookSpeed
fPCDialogueLookSpeed=
fPCDialogueLookStart
fPCDialogueLookStart=
fPlayerThirdPersonDampenTime
fPlayerThirdPersonDampenTime=
fRThumbDeadzone
fRThumbDeadzone=
fReverseDirThreshold
fReverseDirThreshold=
fSprintStopThreshold
fSprintStopThreshold=
fSubsequentPowerAttackDelay
fSubsequentPowerAttackDelay=
fSubsequentPowerBashDelay
fSubsequentPowerBashDelay=
fTogglePOVDelay
fTogglePOVDelay=
fTriggerDeadzone
fTriggerDeadzone=
fZKeyDelay
fZKeyDelay=
iNumHotkeys
iNumHotkeys=
iNumLookGraphSettings
iNumLookGraphSettings=
iNumMoveGraphSettings
iNumMoveGraphSettings=
[BudgetCaps]
fMaxMsUsagePerFrame
fMaxMsUsagePerFrame=
fMsActiveRefCount
fMsActiveRefCount=
fMsActorRefCount
fMsActorRefCount=
fMsAnimatedObjectsCount
fMsAnimatedObjectsCount=
fMsDecalCount
fMsDecalCount=
fMsEmittersCount
fMsEmittersCount=
fMsGeometryCount
fMsGeometryCount=
fMsHavokTriCount
fMsHavokTriCount=
fMsLightCount
fMsLightCount=
fMsLightExcessGeometry
fMsLightExcessGeometry=
fMsParticlesCount
fMsParticlesCount=
fMsRefCount
fMsRefCount=
fMsTriangleCount
fMsTriangleCount=
fMsWaterCount
fMsWaterCount=
uActiveRefCount
uActiveRefCount=
uActiveRefCountInterior
uActiveRefCountInterior=
uActorMemoryBudgetCap
uActorMemoryBudgetCap=
uActorRefCount
uActorRefCount=
uActorRefCountInterior
uActorRefCountInterior=
uAnimatedObjectsCount
uAnimatedObjectsCount=
uAnimatedObjectsCountInterior
uAnimatedObjectsCountInterior=
uCityLODBudgetAdjustment
uCityLODBudgetAdjustment=
uDecalCount
uDecalCount=
uDecalCountInterior
uDecalCountInterior=
uEmittersCount
uEmittersCount=
uEmittersCountInterior
uEmittersCountInterior=
uGeometryCount
uGeometryCount=
uGeometryCountInterior
uGeometryCountInterior=
uGeometryMemory
uGeometryMemory=
uGeometryMemoryInterior
uGeometryMemoryInterior=
uHavokTriCount
uHavokTriCount=
uHavokTriCountInterior
uHavokTriCountInterior=
uLightCount
uLightCount=
uLightCountInterior
uLightCountInterior=
uLightExcessGeometry
uLightExcessGeometry=
uLightExcessGeometryInterior
uLightExcessGeometryInterior=
uLoadedAreaNonActorMemoryBudgetCap
uLoadedAreaNonActorMemoryBudgetCap=
uParticlesCount
uParticlesCount=
uParticlesCountInterior
uParticlesCountInterior=
uRefCount
uRefCount=
uRefCountInterior
uRefCountInterior=
uTextureMemory
uTextureMemory=
uTextureMemoryInterior
uTextureMemoryInterior=
uTriangleCount
uTriangleCount=
uTriangleCountInterior
uTriangleCountInterior=
uWastelandLODBudgetAdjustment
uWastelandLODBudgetAdjustment=
uWaterCount
uWaterCount=
uWaterCountInterior
uWaterCountInterior=
uWaterMemory
uWaterMemory=
uWaterMemoryInterior
uWaterMemoryInterior=
[Pathing]
fINIDetectDoorsForPathingTime
fINIDetectDoorsForPathingTime=
[RagdollAnim]
bFootIK
bFootIK=(0,1)
bGrabIK
bGrabIK=(0,1)
bLookIK
bLookIK=(0,1)
bPoseMatching
bPoseMatching=(0,1)
bRagdollAnim
bRagdollAnim=(0,1)
bRagdollFeedback
bRagdollFeedback=(0,1)
fAccelerationGain
fAccelerationGain=
fCameraDist
fCameraDist=
fDesiredVel
fDesiredVel=
fDetectionUpdateTimeSec
fDetectionUpdateTimeSec=
fFeedbackImpulseMult
fFeedbackImpulseMult=
fFeedbackOnOffGain
fFeedbackOnOffGain=
fFeedbackOnOffGainTimeMS
fFeedbackOnOffGainTimeMS=
fFeedbackTimeMS
fFeedbackTimeMS=
fHierarchyGain
fHierarchyGain=
fImpulseLimit
fImpulseLimit=
fPositionGain
fPositionGain=
fPositionMaxAngularVelocity
fPositionMaxAngularVelocity=
fPositionMaxLinearVelocity
fPositionMaxLinearVelocity=
fSnapGain
fSnapGain=
fSnapMaxAngularDistance
fSnapMaxAngularDistance=
fSnapMaxAngularVelocity
fSnapMaxAngularVelocity=
fSnapMaxLinearDistance
fSnapMaxLinearDistance=
fSnapMaxLinearVelocity
fSnapMaxLinearVelocity=
fVelocityDamping
fVelocityDamping=
fVelocityGain
fVelocityGain=
[Landscape]
bCurrentCellOnly
bCurrentCellOnly=(0,1)
fLandFriction
fLandFriction=
fLandTextureTilingMult
fLandTextureTilingMult=
iLandBorder1B
iLandBorder1B=
iLandBorder1G
iLandBorder1G=
iLandBorder1R
iLandBorder1R=
iLandBorder2B
iLandBorder2B=
iLandBorder2G
iLandBorder2G=
iLandBorder2R
iLandBorder2R=
sDefaultLandDiffuseTexture
sDefaultLandDiffuseTexture=
sDefaultLandNormalTexture
sDefaultLandNormalTexture=
[GethitShader]
fBlockedTexOffset
fBlockedTexOffset=
fBlurAmmount
fBlurAmmount=
fHitTexOffset
fHitTexOffset=
[Particles]
iMaxDesired
iMaxDesired=
[LOD]
bDisplayLODLand
bDisplayLODLand=(0,1)
fActorLODMax
fActorLODMax=
fActorLODMin
fActorLODMin=
fDistanceMultiplier
fDistanceMultiplier=
fFadeInThreshold
fFadeInThreshold=
fFadeInTime
fFadeInTime=
fFadeOutThreshold
fFadeOutThreshold=
fFadeOutTime
fFadeOutTime=
fItemLODMax
fItemLODMax=
fItemLODMin
fItemLODMin=
fLODBoundRadiusMult
fLODBoundRadiusMult=
fLODFadeOutActorMultCity
fLODFadeOutActorMultCity=
fLODFadeOutActorMultComplex
fLODFadeOutActorMultComplex=
fLODFadeOutActorMultInterior
fLODFadeOutActorMultInterior=
fLODFadeOutItemMultCity
fLODFadeOutItemMultCity=
fLODFadeOutItemMultComplex
fLODFadeOutItemMultComplex=
fLODFadeOutItemMultInterior
fLODFadeOutItemMultInterior=
fLODFadeOutObjectMultCity
fLODFadeOutObjectMultCity=
fLODFadeOutObjectMultComplex
fLODFadeOutObjectMultComplex=
fLODFadeOutObjectMultInterior
fLODFadeOutObjectMultInterior=
fLODFadeOutPercent
fLODFadeOutPercent=
fLODLandDropAmount
fLODLandDropAmount=
fLODLandVerticalBias
fLODLandVerticalBias=
fLODMultTrees
fLODMultTrees=
fLodDistance
fLodDistance=
fObjectLODMax
fObjectLODMax=
fObjectLODMin
fObjectLODMin=
fTalkingDistance
fTalkingDistance=
iFadeNodeMinNearDistance
iFadeNodeMinNearDistance=
[Menu]
iConsoleHistoryCharBufferSize
iConsoleHistoryCharBufferSize=
iConsoleSizeScreenPercent
iConsoleSizeScreenPercent=
iConsoleTextSize
iConsoleTextSize=
rConsoleHistoryTextColor
rConsoleHistoryTextColor=
rConsoleTextColor
rConsoleTextColor=
rDebugTextColor
rDebugTextColor=
[FaceGen]
bUseCustomizationMorphs
bUseCustomizationMorphs=(0,1)
bUseRaceMorph
bUseRaceMorph=(0,1)
uiNumActorsAllowedToMorph
uiNumActorsAllowedToMorph=
[Actor]
bUseNavMeshForMovement=(0,1)
fNotVisibleNavmeshMoveDist=
fVisibleNavmeshMoveDist=
[Kinect]
fKinectMaxAllyTradeDistance
fKinectMaxAllyTradeDistance=
fKinectMinConfidence
fKinectMinConfidence=
fKinectMinReportConfidence
fKinectMinReportConfidence=
fKinectMinReportShoutConfidence
fKinectMinReportShoutConfidence=
fKinectMinRuleConfidence
fKinectMinRuleConfidence=
fKinectMinShoutConfidence
fKinectMinShoutConfidence=
[CameraPath]
bRecord
bRecord=(0,1)
bStart
bStart=(0,1)
iFPS
iFPS=
iTake
iTake=
sDirectoryName
sDirectoryName=
sNif
sNif=
sOffsetID
sOffsetID=
[Camera]
bDisableAutoVanityMode
bDisableAutoVanityMode=(0,1)
bDragonCameraTargetPlayer
bDragonCameraTargetPlayer=(0,1)
bRecord
bRecord=(0,1)
bReturnTo1stPersonFromVanity
bReturnTo1stPersonFromVanity=(0,1)
bStart
bStart=(0,1)
f1st3rdSwitchDelay
f1st3rdSwitchDelay=
f1stPitchOffsetMouseFollowSpeed
f1stPitchOffsetMouseFollowSpeed=
f1stPitchOffsetMouseMaxLag
f1stPitchOffsetMouseMaxLag=
f1stPitchOffsetMultOffAccel
f1stPitchOffsetMultOffAccel=
f1stPitchOffsetMultOffMaxSpeed
f1stPitchOffsetMultOffMaxSpeed=
f1stPitchOffsetMultOnAccel
f1stPitchOffsetMultOnAccel=
f1stPitchOffsetMultOnMaxSpeed
f1stPitchOffsetMultOnMaxSpeed=
f1stPitchOffsetTarget
f1stPitchOffsetTarget=
fActorFadeOutLimit
fActorFadeOutLimit=
fAutoVanityIncrement
fAutoVanityIncrement=
fAutoVanityModeDelay
fAutoVanityModeDelay=
fCameraCasterBleedOutSize
fCameraCasterBleedOutSize=
fCameraCasterSize
fCameraCasterSize=
fCameraCasterTargetSize
fCameraCasterTargetSize=
fCharControllerCheckHeightOffset
fCharControllerCheckHeightOffset=
fChaseCameraMaxAngle
fChaseCameraMaxAngle=
fChaseCameraSpeed
fChaseCameraSpeed=
fCollisionRecoveryMinDist
fCollisionRecoveryMinDist=
fCollisionRecoverySpeed
fCollisionRecoverySpeed=
fDefaultAutoVanityZoom
fDefaultAutoVanityZoom=
fDragonCameraDollyTime
fDragonCameraDollyTime=
fDragonMaxAngleBeforeTurn
fDragonMaxAngleBeforeTurn=
fFirstPersonDisablePOVLerpDPS
fFirstPersonDisablePOVLerpDPS=
fFirstPersonSittingAngleLimit
fFirstPersonSittingAngleLimit=
fFirstPersonSittingRotationSpeed
fFirstPersonSittingRotationSpeed=
fFreeCameraRotationSpeed
fFreeCameraRotationSpeed=
fFreeCameraRunSpeed
fFreeCameraRunSpeed=
fFreeCameraTranslationSpeed
fFreeCameraTranslationSpeed=
fFreeCameraTriggerDeadzone
fFreeCameraTriggerDeadzone=
fFreeRotationSpeed
fFreeRotationSpeed=
fFurnitureCameraAngle
fFurnitureCameraAngle=
fFurnitureCameraZoom
fFurnitureCameraZoom=
fHorseDismountYawCorrection
fHorseDismountYawCorrection=
fHorseMaxAngleBeforeTurn
fHorseMaxAngleBeforeTurn=
fLookingSpeed
fLookingSpeed=
fMinCurrentZoom
fMinCurrentZoom=
fMouseWheelZoomIncrement
fMouseWheelZoomIncrement=
fMouseWheelZoomMinDelta
fMouseWheelZoomMinDelta=
fMouseWheelZoomSpeed
fMouseWheelZoomSpeed=
fOverShoulderCombatAddY
fOverShoulderCombatAddY=
fOverShoulderCombatPosX
fOverShoulderCombatPosX=
fOverShoulderCombatPosZ
fOverShoulderCombatPosZ=
fOverShoulderDragonAddY
fOverShoulderDragonAddY=
fOverShoulderDragonPosX
fOverShoulderDragonPosX=
fOverShoulderDragonPosZ
fOverShoulderDragonPosZ=
fOverShoulderHorseAddY
fOverShoulderHorseAddY=
fOverShoulderHorsePosX
fOverShoulderHorsePosX=
fOverShoulderHorsePosZ
fOverShoulderHorsePosZ=
fOverShoulderPosX
fOverShoulderPosX=
fOverShoulderPosZ
fOverShoulderPosZ=
fPitchZeroBlendTime
fPitchZeroBlendTime=
fPitchZoomOutMaxDist
fPitchZoomOutMaxDist=
fShoulderDollySpeed
fShoulderDollySpeed=
fThumbstickZoomSpeed
fThumbstickZoomSpeed=
fTweenCamRotAngle
fTweenCamRotAngle=
fTweenCamRotClosingSpeed
fTweenCamRotClosingSpeed=
fTweenCamRotSpeed
fTweenCamRotSpeed=
fTweenCamZoomFOVMod
fTweenCamZoomFOVMod=
fTweenCamZoomSpeed
fTweenCamZoomSpeed=
fVanityModeMaxDist
fVanityModeMaxDist=
fVanityModeMaxDistFlyMult
fVanityModeMaxDistFlyMult=
fVanityModeMinDist
fVanityModeMinDist=
fVanityModeMinDistFly
fVanityModeMinDistFly=
fWorkbenchCameraPitch
fWorkbenchCameraPitch=
fWorkbenchCameraTranslateX
fWorkbenchCameraTranslateX=
fWorkbenchCameraTranslateY
fWorkbenchCameraTranslateY=
fWorkbenchCameraTranslateZ
fWorkbenchCameraTranslateZ=
fWorkbenchCameraYaw
fWorkbenchCameraYaw=
fWorkbenchCameraZoom
fWorkbenchCameraZoom=
iAnimatedTransitionMillis
iAnimatedTransitionMillis=
iBleedoutTransitionMillis
iBleedoutTransitionMillis=
iFPS
iFPS=
iHorseTransitionMillis
iHorseTransitionMillis=
iTake
iTake=
sDirectoryName
sDirectoryName=
sNif
sNif=
sOffsetID
sOffsetID=
[SpeedTree]
fLocalTreeMipMapLODBias
fLocalTreeMipMapLODBias=
fLODTreeMipMapLODBias
fLODTreeMipMapLODBias=
[BSPathing]
fFindClosestEdgesRadius
fFindClosestEdgesRadius=
[MAIN]
bEnableLipLookup
bEnableLipLookup=(0,1)
bPrimitivesOn
bPrimitivesOn=(0,1)
bUseWaterHDR
bUseWaterHDR=(0,1)
fLowPerfCombatantVoiceDistance
fLowPerfCombatantVoiceDistance=
fMapWorldTargetTransitionTime
fMapWorldTargetTransitionTime=
fQuestScriptDelayTime
fQuestScriptDelayTime=
iDetectionHighNumPicks
iDetectionHighNumPicks=
iLastHDRSetting
iLastHDRSetting=
iMaxQuestObjectives
iMaxQuestObjectives=
sControlsDefinitionFile
sControlsDefinitionFile=
sControlsRemapFile
sControlsRemapFile=
sGamepadDefinitionFile
sGamepadDefinitionFile=
sKeyboardDefinitionFile
sKeyboardDefinitionFile=
sMouseDefinitionFile
sMouseDefinitionFile=
sSaveGameScreenshotName
sSaveGameScreenshotName=
[Dialogue]
fDialogueRotationPitchOffset
fDialogueRotationPitchOffset=
fDialogueRotationSecs
fDialogueRotationSecs=
[BackgroundLoad]
bBackgroundCellLoads
bBackgroundCellLoads=(0,1)
bBackgroundLoadLipFiles
bBackgroundLoadLipFiles=(0,1)
bLoadBackgroundFaceGen
bLoadBackgroundFaceGen=(0,1)
bLoadHelmetsInBackground
bLoadHelmetsInBackground=(0,1)
bSelectivePurgeUnusedOnFastTravel
bSelectivePurgeUnusedOnFastTravel=(0,1)
bUseBackgroundFileLoader
bUseBackgroundFileLoader=(0,1)
bUseMultiThreadedFaceGen
bUseMultiThreadedFaceGen=(0,1)
bUseMultiThreadedTrees
bUseMultiThreadedTrees=(0,1)
iPostProcessMilliseconds
iPostProcessMilliseconds=
iPostProcessMillisecondsEditor
iPostProcessMillisecondsEditor=
iPostProcessMillisecondsLoadingQueuedPriority
iPostProcessMillisecondsLoadingQueuedPriority=
iPostProcessTaskWarningMilliseconds
iPostProcessTaskWarningMilliseconds=
[bLightAttenuation]
bOutQuadInLin
bOutQuadInLin=(0,1)
bUseConstant
bUseConstant=(0,1)
bUseLinear
bUseLinear=(0,1)
bUseQuadratic
bUseQuadratic=(0,1)
fConstantValue
fConstantValue=
fLinearRadiusMult
fLinearRadiusMult=
fLinearValue
fLinearValue=
fQuadraticRadiusMult
fQuadraticRadiusMult=
fQuadraticValue
fQuadraticValue=
uLinearMethod
uLinearMethod=
uQuadraticMethod
uQuadraticMethod=
[Interface]
bShowCrosshair
bShowCrosshair=(0,1)
bShowHUDMessages
bShowHUDMessages=(0,1)
bShowInventory3D
bShowInventory3D=(0,1)
bShowSubtitleSpeakerName
bShowSubtitleSpeakerName=(0,1)
bShowTutorials
bShowTutorials=(0,1)
bUseAllNonDefaultLoadScreensFirst
bUseAllNonDefaultLoadScreensFirst=(0,1)
bUseFuzzyPicking
bUseFuzzyPicking=(0,1)
bUserClosesLoadingMenu
bUserClosesLoadingMenu=(0,1)
bWriteTranslationFile
bWriteTranslationFile=(0,1)
fActivatePickLength
fActivatePickLength=
fActivatePickRadius
fActivatePickRadius=
fBookDistance
fBookDistance=
fBookLight2DiffuseColorB
fBookLight2DiffuseColorB=
fBookLight2DiffuseColorG
fBookLight2DiffuseColorG=
fBookLight2DiffuseColorR
fBookLight2DiffuseColorR=
fBookLight2DimmerValue
fBookLight2DimmerValue=
fBookLight2Radius
fBookLight2Radius=
fBookLight2X
fBookLight2X=
fBookLight2Y
fBookLight2Y=
fBookLight2Z
fBookLight2Z=
fBookLightDiffuseColorB
fBookLightDiffuseColorB=
fBookLightDiffuseColorG
fBookLightDiffuseColorG=
fBookLightDiffuseColorR
fBookLightDiffuseColorR=
fBookLightDimmerValue
fBookLightDimmerValue=
fBookLightRadius
fBookLightRadius=
fBookLightX
fBookLightX=
fBookLightY
fBookLightY=
fBookLightZ
fBookLightZ=
fBookOpenTime
fBookOpenTime=
fBookPosHeightPercentage
fBookPosHeightPercentage=
fBookPosWidthPercentage
fBookPosWidthPercentage=
fBookXRotation
fBookXRotation=
fCrafting3DItemPosX
fCrafting3DItemPosX=
fCrafting3DItemPosXWide
fCrafting3DItemPosXWide=
fCrafting3DItemPosY
fCrafting3DItemPosY=
fCrafting3DItemPosYWide
fCrafting3DItemPosYWide=
fCrafting3DItemPosZ
fCrafting3DItemPosZ=
fCrafting3DItemPosZWide
fCrafting3DItemPosZWide=
fCrafting3DItemScale
fCrafting3DItemScale=
fCrafting3DItemScaleWide
fCrafting3DItemScaleWide=
fDebugFontSize
fDebugFontSize=
fFadeToBlackFadeSeconds
fFadeToBlackFadeSeconds=
fGamepadCursorSpeed
fGamepadCursorSpeed=
fInterfaceTintB
fInterfaceTintB=
fInterfaceTintG
fInterfaceTintG=
fInterfaceTintR
fInterfaceTintR=
fInventory3DBoundRadiusScale
fInventory3DBoundRadiusScale=
fInventory3DItemPosScale
fInventory3DItemPosScale=
fInventory3DItemPosScaleWide
fInventory3DItemPosScaleWide=
fInventory3DItemPosX
fInventory3DItemPosX=
fInventory3DItemPosXWide
fInventory3DItemPosXWide=
fInventory3DItemPosY
fInventory3DItemPosY=
fInventory3DItemPosYWide
fInventory3DItemPosYWide=
fInventory3DItemPosZ
fInventory3DItemPosZ=
fInventory3DItemPosZWide
fInventory3DItemPosZWide=
fInventory3DItemRotMouseSpeed
fInventory3DItemRotMouseSpeed=
fInventory3DItemRotSpeed
fInventory3DItemRotSpeed=
fInventory3DItemZoomScale
fInventory3DItemZoomScale=
fInventory3DItemZoomSpeed
fInventory3DItemZoomSpeed=
fInventory3DItemZoomX
fInventory3DItemZoomX=
fInventory3DItemZoomY
fInventory3DItemZoomY=
fInventory3DItemZoomZ
fInventory3DItemZoomZ=
fInventoryLight2DiffuseColorB
fInventoryLight2DiffuseColorB=
fInventoryLight2DiffuseColorG
fInventoryLight2DiffuseColorG=
fInventoryLight2DiffuseColorR
fInventoryLight2DiffuseColorR=
fInventoryLight2DimmerValue
fInventoryLight2DimmerValue=
fInventoryLight2Radius
fInventoryLight2Radius=
fInventoryLightDiffuseColorB
fInventoryLightDiffuseColorB=
fInventoryLightDiffuseColorG
fInventoryLightDiffuseColorG=
fInventoryLightDiffuseColorR
fInventoryLightDiffuseColorR=
fInventoryLightDimmerValue
fInventoryLightDimmerValue=
fInventoryLightRadius
fInventoryLightRadius=
fInventoryMenuLight2X
fInventoryMenuLight2X=
fInventoryMenuLight2Y
fInventoryMenuLight2Y=
fInventoryMenuLight2Z
fInventoryMenuLight2Z=
fInventoryMenuLightX
fInventoryMenuLightX=
fInventoryMenuLightY
fInventoryMenuLightY=
fInventoryMenuLightZ
fInventoryMenuLightZ=
fJournalLongRepeatRate
fJournalLongRepeatRate=
fJournalShortRepeatRate
fJournalShortRepeatRate=
fLargeActivatePickLength_G
fLockCenterOffset
fLockCenterOffset=
fLockMaxAngle
fLockMaxAngle=
fLockPositionX
fLockPositionX=
fLockPositionY
fLockPositionY=
fLockPositionYWide
fLockPositionYWide=
fLockPositionZ
fLockPositionZ=
fLockRotCenterOffsetX
fLockRotCenterOffsetX=
fLockRotCenterOffsetZ
fLockRotCenterOffsetZ=
fLockRotationSpeed
fLockRotationSpeed=
fLockpickLightDiffuseColorB
fLockpickLightDiffuseColorB=
fLockpickLightDiffuseColorG
fLockpickLightDiffuseColorG=
fLockpickLightDiffuseColorR
fLockpickLightDiffuseColorR=
fLockpickLightDimmerValue
fLockpickLightDimmerValue=
fLockpickLightRadius
fLockpickLightRadius=
fLockpickLightX
fLockpickLightX=
fLockpickLightY
fLockpickLightY=
fLockpickLightZ
fLockpickLightZ=
fMagic3DItemPosScale
fMagic3DItemPosScale=
fMagic3DItemPosScaleWide
fMagic3DItemPosScaleWide=
fMagic3DItemPosX
fMagic3DItemPosX=
fMagic3DItemPosXWide
fMagic3DItemPosXWide=
fMagic3DItemPosY
fMagic3DItemPosY=
fMagic3DItemPosYWide
fMagic3DItemPosYWide=
fMagic3DItemPosZ
fMagic3DItemPosZ=
fMagic3DItemPosZWide
fMagic3DItemPosZWide=
fMaxSubtitleDistance
fMaxSubtitleDistance=
fMenuKeyRepeatLong
fMenuKeyRepeatLong=
fMenuKeyRepeatShort
fMenuKeyRepeatShort=
fMinSecondsForLoadFadeIn
fMinSecondsForLoadFadeIn=
fNoteDistance
fNoteDistance=
fPackratRatio
fPackratRatio=
fPickMouseRotationSpeed
fPickMouseRotationSpeed=
fPickRotationSpeed
fPickRotationSpeed=
fPlayerBodyEditDistance
fPlayerBodyEditDistance=
fPlayerFaceEditDistance
fPlayerFaceEditDistance=
fPlayerRotationAngle
fPlayerRotationAngle=
fPlayerZoomTime
fPlayerZoomTime=
fRSMCameraLookAtPercent
fRSMCameraLookAtPercent=
fRSMLookAtOnGain
fRSMLookAtOnGain=
fSafeZoneX
fSafeZoneX=
fSafeZoneXWide
fSafeZoneXWide=
fSafeZoneY
fSafeZoneY=
fSafeZoneYWide
fSafeZoneYWide=
fSleepFaderTime
fSleepFaderTime=
fTweenLongRepeatRate
fTweenLongRepeatRate=
fTweenShortRepeatRate
fTweenShortRepeatRate=
fUIAltLogoModel_TranslateX_G
fUIAltLogoModel_TranslateY_G
fUIAltLogoModel_TranslateZ_G
fUICameraNearDistance
fUICameraNearDistance=
fUILogoModel_AutoRotateSpeed
fUILogoModel_FadeSecs
fUILogoModel_MouseThreshold
fUILogoModel_MouseToPanSpeed
fUILogoModel_MouseToRotateSpeed
fUILogoModel_MouseToZoomSpeed
fUILogoModel_RotationPauseDuration
fUILogoModel_ThumbstickToPanSpeed
fUILogoModel_ThumbstickToRotateSpeed
fUILogoModel_ThumbstickToZoomSpeed
fUIMistMenu_CameraFOV_G
fUIMistMenu_CameraLookAtX_G
fUIMistMenu_CameraLookAtY_G
fUIMistMenu_CameraLookAtZ_G
fUIMistMenu_CameraX_G
fUIMistMenu_CameraY_G
fUIMistMenu_CameraZ_G
fUIMistMenu_DefaultLogoNIFScale
fUIMistMenu_LogoOnscreenPanThresholdX
fUIMistMenu_LogoOnscreenPanThresholdY
fUIMistMenu_LogoOnscreenZoomMaxFOV
fUIMistMenu_LogoOnscreenZoomMinFOV
fUIMistMenu_LogoOnscreenZoomThresholdFar
fUIMistMenu_LogoOnscreenZoomThresholdNear
fUIMistModel_FadeOutTime
fUIMistModel_RotateZ_G
fUIMistModel_TranslateX_G
fUIMistModel_TranslateY_G
fUIMistModel_TranslateZ_G
fUIPlayerSceneLight2DiffuseColorB
fUIPlayerSceneLight2DiffuseColorB=
fUIPlayerSceneLight2DiffuseColorG
fUIPlayerSceneLight2DiffuseColorG=
fUIPlayerSceneLight2DiffuseColorR
fUIPlayerSceneLight2DiffuseColorR=
fUIPlayerSceneLight2DimmerValue
fUIPlayerSceneLight2DimmerValue=
fUIPlayerSceneLight2Radius
fUIPlayerSceneLight2Radius=
fUIPlayerSceneLight2X
fUIPlayerSceneLight2X=
fUIPlayerSceneLight2Y
fUIPlayerSceneLight2Y=
fUIPlayerSceneLight2Z
fUIPlayerSceneLight2Z=
fUIPlayerSceneLight3DiffuseColorB
fUIPlayerSceneLight3DiffuseColorB=
fUIPlayerSceneLight3DiffuseColorG
fUIPlayerSceneLight3DiffuseColorG=
fUIPlayerSceneLight3DiffuseColorR
fUIPlayerSceneLight3DiffuseColorR=
fUIPlayerSceneLight3DimmerValue
fUIPlayerSceneLight3DimmerValue=
fUIPlayerSceneLight3Radius
fUIPlayerSceneLight3Radius=
fUIPlayerSceneLight3X
fUIPlayerSceneLight3X=
fUIPlayerSceneLight3Y
fUIPlayerSceneLight3Y=
fUIPlayerSceneLight3Z
fUIPlayerSceneLight3Z=
fUIPlayerSceneLightDiffuseColorB
fUIPlayerSceneLightDiffuseColorB=
fUIPlayerSceneLightDiffuseColorG
fUIPlayerSceneLightDiffuseColorG=
fUIPlayerSceneLightDiffuseColorR
fUIPlayerSceneLightDiffuseColorR=
fUIPlayerSceneLightDimmerValue
fUIPlayerSceneLightDimmerValue=
fUIPlayerSceneLightRadius
fUIPlayerSceneLightRadius=
fUIPlayerSceneLightX
fUIPlayerSceneLightX=
fUIPlayerSceneLightY
fUIPlayerSceneLightY=
fUIPlayerSceneLightZ
fUIPlayerSceneLightZ=
fUIRaceSexLight2DiffuseColorB
fUIRaceSexLight2DiffuseColorB=
fUIRaceSexLight2DiffuseColorG
fUIRaceSexLight2DiffuseColorG=
fUIRaceSexLight2DiffuseColorR
fUIRaceSexLight2DiffuseColorR=
fUIRaceSexLight2DimmerValue
fUIRaceSexLight2DimmerValue=
fUIRaceSexLight2Radius
fUIRaceSexLight2Radius=
fUIRaceSexLight2X
fUIRaceSexLight2X=
fUIRaceSexLight2Y
fUIRaceSexLight2Y=
fUIRaceSexLight2Z
fUIRaceSexLight2Z=
fUIRaceSexLightDiffuseColorB
fUIRaceSexLightDiffuseColorB=
fUIRaceSexLightDiffuseColorG
fUIRaceSexLightDiffuseColorG=
fUIRaceSexLightDiffuseColorR
fUIRaceSexLightDiffuseColorR=
fUIRaceSexLightDimmerValue
fUIRaceSexLightDimmerValue=
fUIRaceSexLightRadius
fUIRaceSexLightRadius=
fUIRaceSexLightX
fUIRaceSexLightX=
fUIRaceSexLightY
fUIRaceSexLightY=
fUIRaceSexLightZ
fUIRaceSexLightZ=
fUnlockDoorDelay
fUnlockDoorDelay=
iFavoriteItemQueueSize
iFavoriteItemQueueSize=
iMaxViewCasterPicksFuzzy
iMaxViewCasterPicksFuzzy=
iMaxViewCasterPicksGamebryo
iMaxViewCasterPicksGamebryo=
iMaxViewCasterPicksHavok
iMaxViewCasterPicksHavok=
iSubtitleSpeakerNameColor
iSubtitleSpeakerNameColor=
rUIMistMenu_AmbientXNegRGB
rUIMistMenu_AmbientXPosRGB
rUIMistMenu_AmbientYNegRGB
rUIMistMenu_AmbientYPosRGB
rUIMistMenu_AmbientZNegRGB
rUIMistMenu_AmbientZPosRGB
sCreditsFile
sCreditsFile=
sCreditsFileFrench
sCreditsFileFrench=
sForcedLoadScreenEditorID
sForcedLoadScreenEditorID=
sPosePlayerRaceSexMenu
sPosePlayerRaceSexMenu=
sUIMistMenu_DefaultLogoCameraPath
uMaxCustomItemNameLength
uMaxCustomItemNameLength=
uTicksToWait
uTicksToWait=
[LightingShader]
fDecalLODFadeEnd
fDecalLODFadeEnd=
fDecalLODFadeStart
fDecalLODFadeStart=
fEnvmapLODFadeEnd
fEnvmapLODFadeEnd=
fEnvmapLODFadeStart
fEnvmapLODFadeStart=
fEyeEnvmapLODEnd
fEyeEnvmapLODEnd=
fRefractionLODFadeEnd
fRefractionLODFadeEnd=
fRefractionLODFadeStart
fRefractionLODFadeStart=
fSpecularLODFadeEnd
fSpecularLODFadeEnd=
fSpecularLODFadeStart
fSpecularLODFadeStart=
[FootIK]
bFootPlacementOn
bFootPlacementOn=(0,1)
bRigidBodyController
bRigidBodyController=(0,1)
fAnkleOffset
fAnkleOffset=
fControllerTetherLen
fControllerTetherLen=
fFootPlantedGain
fFootPlantedGain=
fFootRaisedGain
fFootRaisedGain=
fGroundAscendingGain
fGroundAscendingGain=
fGroundDescendingGain
fGroundDescendingGain=
fMaxFootCastMilliSec
fMaxFootCastMilliSec=
fMaxStepVertError
fMaxStepVertError=
fOnOffGain
fOnOffGain=
fOriginalGroundHeightMS
fOriginalGroundHeightMS=
fPelvisOffsetDamping
fPelvisOffsetDamping=
fPelvisUpDownBias
fPelvisUpDownBias=
fRagdollFeedback
fRagdollFeedback=
fVertErrorGain
fVertErrorGain=
iNumFramesFootEaseOut
iNumFramesFootEaseOut=
[GamePlay]
bTargetLockIsToggle
bTargetLockIsToggle=(0,1)
fMagicTargetLocationExtraLargeActorRadius
fMagicTargetLocationExtraLargeActorRadius=
fMagicTargetLocationNormalActorRadius
fMagicTargetLocationNormalActorRadius=
fPlayerSunGazeDelta
fPlayerSunGazeDelta=
fTargetLockXYRange
fTargetLockXYRange=
[Animation]
bAlwaysDriveRagdoll
bAlwaysDriveRagdoll=(0,1)
bAlwaysSaveAllInfo
bAlwaysSaveAllInfo=(0,1)
bAnimInterpEnable
bAnimInterpEnable=(0,1)
bApplyPitchToExtractedMotion
bApplyPitchToExtractedMotion=(0,1)
bDisplayMarkWarning
bDisplayMarkWarning=(0,1)
bDriveRagdollWithGraph
bDriveRagdollWithGraph=(0,1)
bEnableHavokHit
bEnableHavokHit=(0,1)
bFeedbackToGraphFromCharacterController
bFeedbackToGraphFromCharacterController=(0,1)
bFootIK
bFootIK=(0,1)
bFootIKFeedback
bFootIKFeedback=(0,1)
bHumanoidFootIKEnable
bHumanoidFootIKEnable=(0,1)
bInitiallyLoadAllClips
bInitiallyLoadAllClips=(0,1)
bLoadCollatedAnimTextData
bLoadCollatedAnimTextData=(0,1)
bMultiThreadBoneUpdate
bMultiThreadBoneUpdate=(0,1)
bRandomizeGraphSeed
bRandomizeGraphSeed=(0,1)
bSendNonVisibleBehaviorGraphsToSPU
bSendNonVisibleBehaviorGraphsToSPU=(0,1)
bShouldProcessRequests
bShouldProcessRequests=(0,1)
bUseSPUGenerate
bUseSPUGenerate=(0,1)
bUseSpeedSampler
bUseSpeedSampler=(0,1)
bUseVariableCache
bUseVariableCache=(0,1)
fAnimInterpFarDist
fAnimInterpFarDist=
fAnimInterpMaxTime
fAnimInterpMaxTime=
fAnimInterpMinTime
fAnimInterpMinTime=
fAnimInterpNearDist
fAnimInterpNearDist=
fAnimInterpSlop
fAnimInterpSlop=
fBoneLODDistanceScale
fBoneLODDistanceScale=
fHavokHitImpulseMult
fHavokHitImpulseMult=
fHavokHitTimeSec
fHavokHitTimeSec=
fIdleChangeClearTime
fIdleChangeClearTime=
fMaxFrameCounterDifferenceToConsiderVisible
fMaxFrameCounterDifferenceToConsiderVisible=
fMaxTimeToMarkSec
fMaxTimeToMarkSec=
fMotionFeedbackMinAngleDelta
fMotionFeedbackMinAngleDelta=
fMotionFeedbackMinSpeed
fMotionFeedbackMinSpeed=
fMotionFeedbackMinSpeedDelta
fMotionFeedbackMinSpeedDelta=
fMotionFeedbackMinTime
fMotionFeedbackMinTime=
fMountDismountTimeout
fMountDismountTimeout=
fPlayerCharacterAttackComboStartFraction
fPlayerCharacterAttackComboStartFraction=
fPlayerCharacterAttackIntroLength
fPlayerCharacterAttackIntroLength=
fPlayerCharacterDrawSheatheTimeout
fPlayerCharacterDrawSheatheTimeout=
fPlayerCharacterPowerAttackStartTime
fPlayerCharacterPowerAttackStartTime=
fSpecialIdlePickTime
fSpecialIdlePickTime=
fWeaponChangeClearTime
fWeaponChangeClearTime=
iMinBonesToGenerateWhileSitting
iMinBonesToGenerateWhileSitting=
iPlayerCharacterImagespaceModifierAnimCount
iPlayerCharacterImagespaceModifierAnimCount=
sHkxDBNameContextPrefix
sHkxDBNameContextPrefix=
strPlayerCharacterBehavior1stPGraph
strPlayerCharacterBehavior1stPGraph=
uVariableCacheSize
uVariableCacheSize=
uiMaxNumActorHit
uiMaxNumActorHit=
uiMaxPermanentSetSize
uiMaxPermanentSetSize=
[Voice]
sFileTypeGame
sFileTypeGame=
sFileTypeLTF
sFileTypeLTF=
sFileTypeLip
sFileTypeLip=
sFileTypeSource
sFileTypeSource=
[Clouds]
fCloudAtlasWidth
fCloudAtlasWidth=
sCloudInstanceMesh
sCloudInstanceMesh=
[Havok]
fInAirFallingCharGravityMult
fInAirFallingCharGravityMult=
fTriggerEventDelayMS
fTriggerEventDelayMS=
bWONameSync
bWONameSync=(0,1)
fTrapHitEventDelayMS
fTrapHitEventDelayMS=
[Imagespace]
bDoRadialBlur
bDoRadialBlur=(0,1)
fRenderDepthMaxDepth
fRenderDepthMaxDepth=
iRadialBlurLevel
iRadialBlurLevel=
[Light]
fDecalLODFadeEnd
fDecalLODFadeEnd=
fDecalLODFadeStart
fDecalLODFadeStart=
fEnvmapLODFadeEnd
fEnvmapLODFadeEnd=
fEnvmapLODFadeStart
fEnvmapLODFadeStart=
fEyeEnvmapLODEnd
fEyeEnvmapLODEnd=
fLightEnableDisableFadeTime
fLightEnableDisableFadeTime=
fRefractionLODFadeEnd
fRefractionLODFadeEnd=
fRefractionLODFadeStart
fRefractionLODFadeStart=
fSpecularLODFadeEnd
fSpecularLODFadeEnd=
fSpecularLODFadeStart
fSpecularLODFadeStart=
[Fonts]
sFontConfigFile
sFontConfigFile=
[Messages]
bAllowFileWrite
bAllowFileWrite=(0,1)
bAllowYesToAll
bAllowYesToAll=(0,1)
bBlockMessageBoxes
bBlockMessageBoxes=(0,1)
bDisableAssertQueuing
bDisableAssertQueuing=(0,1)
bFaceGenWarnings
bFaceGenWarnings=(0,1)
bShowMissingAudioWarnings
bShowMissingAudioWarnings=(0,1)
bShowMissingLipWarnings
bShowMissingLipWarnings=(0,1)
bSkipInitializationFlows
bSkipInitializationFlows=(0,1)
bSkipProgramFlows
bSkipProgramFlows=(0,1)
bUseWindowsMessageBox
bUseWindowsMessageBox=(0,1)
iFileLogging
iFileLogging=
[TerrainManager]
bDisplayCloudLOD
bDisplayCloudLOD=(0,1)
bKeepLowDetailTerrain
bKeepLowDetailTerrain=(0,1)
bUseNewTerrainSystem
bUseNewTerrainSystem=(0,1)
fCameraAboveMaxHeightThreshold
fCameraAboveMaxHeightThreshold=
uDistantTreeBlockCacheSizePerCell
uDistantTreeBlockCacheSizePerCell=
[RagdollFeedback]
uiFeedbackTimeout
uiFeedbackTimeout=
[LookIK]
bAdditiveHeadAnim
bAdditiveHeadAnim=(0,1)
fAngleMax
fAngleMax=
fAngleMaxEase
fAngleMaxEase=
fEaseAngleShutOff
fEaseAngleShutOff=
fEyeIKDistanceMax
fEyeIKDistanceMax=
fMaxTrackingDist
fMaxTrackingDist=
fMinTrackingDist
fMinTrackingDist=
[MapMenu]
bWorldMapNoSkyDepthBlur
bWorldMapNoSkyDepthBlur=(0,1)
fGamepadCursorSensitivity
fGamepadCursorSensitivity=
fMapLocalCursorPanSpeed
fMapLocalCursorPanSpeed=
fMapLocalGamepadPanSpeed
fMapLocalGamepadPanSpeed=
fMapLocalGamepadZoomSpeed
fMapLocalGamepadZoomSpeed=
fMapLocalHeight
fMapLocalHeight=
fMapLocalMarkerSelectionDist
fMapLocalMarkerSelectionDist=
fMapLocalMinFrustumWidth
fMapLocalMinFrustumWidth=
fMapLocalMousePanSpeed
fMapLocalMousePanSpeed=
fMapLocalMouseZoomSpeed
fMapLocalMouseZoomSpeed=
fMapLookGamepadSpeed
fMapLookGamepadSpeed=
fMapLookMouseSpeed
fMapLookMouseSpeed=
fMapLoopFadeTimeSeconds
fMapLoopFadeTimeSeconds=
fMapMenuNearClipPlane
fMapMenuNearClipPlane=
fMapMenuOverlayNormalSnowStrength
fMapMenuOverlayNormalSnowStrength=
fMapMenuOverlayNormalStrength
fMapMenuOverlayNormalStrength=
fMapMenuOverlayScale
fMapMenuOverlayScale=
fMapMenuOverlaySnowScale
fMapMenuOverlaySnowScale=
fMapMoveKeyboardSpeed
fMapMoveKeyboardSpeed=
fMapTransitionSpeed
fMapTransitionSpeed=
fMapWorldCursorMoveArea
fMapWorldCursorMoveArea=
fMapWorldHeightAdjustmentForce
fMapWorldHeightAdjustmentForce=
fMapWorldMaxPanSpeed
fMapWorldMaxPanSpeed=
fMapWorldMaxPitch
fMapWorldMaxPitch=
fMapWorldMinPanSpeed
fMapWorldMinPanSpeed=
fMapWorldMinPitch
fMapWorldMinPitch=
fMapWorldTransitionHeight
fMapWorldTransitionHeight=
fMapWorldYawRange
fMapWorldYawRange=
fMapWorldZoomSpeed
fMapWorldZoomSpeed=
fMapZoomMouseSpeed
fMapZoomMouseSpeed=
fMaxMarkerSelectionDist
fMaxMarkerSelectionDist=
fWorldMapDepthBlurScale
fWorldMapDepthBlurScale=
fWorldMapFocalDepth
fWorldMapFocalDepth=
fWorldMapMaximumDepthBlur
fWorldMapMaximumDepthBlur=
fWorldMapNearDepthBlurScale
fWorldMapNearDepthBlurScale=
iRightStickRepeatRate
iRightStickRepeatRate=
sMapCloudNIF
sMapCloudNIF=
sMapWorldDefaultWorldSpace
sMapWorldDefaultWorldSpace=
uLockedObjectMapLOD
uLockedObjectMapLOD=
uLockedTerrainLOD
uLockedTerrainLOD=
[ScreenSplatter]
bBloodSplatterEnabled
bBloodSplatterEnabled=(0,1)
[HeadTracking]
bDisableHeadTracking
bDisableHeadTracking=(0,1)
fHeadTrackingMaxAngle
fHeadTrackingMaxAngle=
fMaxPathLookAtPointDist
fMaxPathLookAtPointDist=
fMinPathLookAtPointDist
fMinPathLookAtPointDist=
fPathLookAtPointTime
fPathLookAtPointTime=
fUpdateDelayNewTargetSecondsMax
fUpdateDelayNewTargetSecondsMax=
fUpdateDelayNewTargetSecondsMin
fUpdateDelayNewTargetSecondsMin=
fUpdateDelaySecondsMax
fUpdateDelaySecondsMax=
fUpdateDelaySecondsMin
fUpdateDelaySecondsMin=
iUpdateActorsPerFrame
iUpdateActorsPerFrame=
[Verlet]
bUseConstantStepDelta
bUseConstantStepDelta=(0,1)
bUseRotationBasedTransformUpdate
bUseRotationBasedTransformUpdate=(0,1)
fGravity
fGravity=
fVerticalCapsuleOffset
fVerticalCapsuleOffset=
uCapeClothNumPin
uCapeClothNumPin=
uiNumIter
uiNumIter=
bGlobalNavMeshCheck=(0,1)
bGlobalNavMeshCheckDeleteWarningTriangles=(0,1)
uNavmeshTriangleCountInteriorWarnThreshold=
uNavmeshTriangleCountWarnThreshold=
[Water]
bAutoWaterSilhouetteReflections
bAutoWaterSilhouetteReflections=(0,1)
bForceHighDetailReflections
bForceHighDetailReflections=(0,1)
bForceLowDetailReflections
bForceLowDetailReflections=(0,1)
bForceLowDetailWater
bForceLowDetailWater=(0,1)
bReflectExplosions
Determines if the water will reflect explosions.
bReflectExplosions=(0,1)
bReflectLODLand
Determines if the water will reflect LOD land. Low is 0. Medium, High, and Ultra presets are 1.
bReflectLODLand=(0,1)
bReflectLODObjects
Determines if the water will reflect LOD objects. Low and Medium presets are 0. High and Ultra presets are 1.
bReflectLODObjects=(0,1)
bReflectLODTrees
Determines if the water will reflect LOD trees. Low and Medium presets are 0. High and Ultra presets are 1.
bReflectLODTrees=(0,1)
bReflectSky
Determines if the water will reflect the sky. Low is 1. Medium and High presets are 0. Ultra is 1.
bReflectSky=(0,1)
bUseBulletWaterDisplacements
bUseBulletWaterDisplacements=(0,1)
bUseCubeMapReflections
bUseCubeMapReflections=(0,1)
bUsePerWorldSpaceWaterNoise
bUsePerWorldSpaceWaterNoise=(0,1)
bUseWater
bUseWater=(0,1)
bUseWaterDepth
bUseWaterDepth=(0,1)
bUseWaterDisplacements
bUseWaterDisplacements=(0,1)
bUseWaterHiRes
bUseWaterHiRes=(0,1)
bUseWaterLOD
bUseWaterLOD=(0,1)
bUseWaterReflectionBlur
bUseWaterReflectionBlur=(0,1)
bUseWaterReflections
bUseWaterReflections=(0,1)
bUseWaterRefractions
bUseWaterRefractions=(0,1)
bUseWaterShader
bUseWaterShader=(0,1)
fCubeMapRefreshRate
fCubeMapRefreshRate=
fExteriorWaterReflectionThreshold
fExteriorWaterReflectionThreshold=
fInteriorWaterReflectionThreshold
fInteriorWaterReflectionThreshold=
fRefractionWaterPlaneBias
fRefractionWaterPlaneBias=
fSurfaceTileSize
fSurfaceTileSize=
fTileTextureDivisor
fTileTextureDivisor=
fWadingWaterQuadSize
fWadingWaterQuadSize=
fWadingWaterTextureRes
fWadingWaterTextureRes=
fWaterGroupHeightRange
fWaterGroupHeightRange=
iWaterBlurAmount
iWaterBlurAmount=
iWaterNoiseResolution
iWaterNoiseResolution=
iWaterReflectHeight
iWaterReflectHeight=
iWaterReflectWidth
iWaterReflectWidth=
sSurfaceTexture
sSurfaceTexture=
uMaxExteriorWaterReflections
uMaxExteriorWaterReflections=
uMaxInteriorWaterReflections
uMaxInteriorWaterReflections=
uSurfaceFPS
uSurfaceFPS=