User:DoubleYou/Sandbox: Difference between revisions
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===Warnings and Notices=== | ===Warnings and Notices=== | ||
You should {{Fc|white|read all warnings and notices}}, as they highlight specific areas of difficulty or problems. They | You should {{Fc|white|read all warnings and notices}}, as they highlight specific areas of difficulty or problems. They will be located within the area where you will most likely encounter the error. | ||
{{Notice|This is an important notice}} | {{Notice|This is an important notice}} | ||
{{Notice Small|This is a less-important notice}} | {{Notice Small|This is a less-important notice}} | ||
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=====Nexus ID===== | =====Nexus ID===== | ||
Sorting by Nexus ID can be rather useless, unless you want to find your oldest or newest mod quickly. This, of course, is retrieved from the Nexus ID of the mod, and | Sorting by Nexus ID can be rather useless, unless you want to find your oldest or newest mod quickly. This, of course, is retrieved from the Nexus ID of the mod, and will show a value of 0 for non-Nexus mods. | ||
=====Version===== | =====Version===== | ||
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[[File:mod grouping nexus ids.png|right|highslide:]] | [[File:mod grouping nexus ids.png|right|highslide:]] | ||
====Mod grouping==== | ====Mod grouping==== | ||
Currently you can group mods together two different ways via the drop-down menu at the bottom center of the left pane. You can group by categories or Nexus IDs. As a visual hint, the modlist | Currently you can group mods together two different ways via the drop-down menu at the bottom center of the left pane. You can group by categories or Nexus IDs. As a visual hint, the modlist will be placed inside a {{Fc|#31C221|green}} box when mod grouping is active. If you wish {{Fc|white|to turn off mod grouping, select ''No Grouping'' from the drop-down menu.}}{{Warning Small|You cannot change mods priorities via drag and drop when Mod grouping is on.}}{{Clear}} | ||
====Namefilter==== | ====Namefilter==== | ||
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====Filters==== | ====Filters==== | ||
[[File:mo filters.png|border|right|highslide:]] | [[File:mo filters.png|border|right|highslide:]] | ||
Mod Organizer has an advanced filtering system, making mod organization easy. To access it, click the ''Filter'' button at the left, bottom corner of the Left Pane. This will pop out a sidebar of different filters in it, which are discussed below. {{Fc|white|To see all mods again after using a filter}}, either right-click the filter and select ''Deselect filter'', Ctrl+click the filter, or click in any blank space within the sidebar. Filters may be combined by using the ''And'' or ''Or'' commands at the bottom of the sidebar. Using the ''And'' command will filter through and only show mods that meet all selected filter criteria. Conversely, the ''Or'' command will show all mods that meet at least one of the filter's criteria. As a visual hint, the modlist | Mod Organizer has an advanced filtering system, making mod organization easy. To access it, click the ''Filter'' button at the left, bottom corner of the Left Pane. This will pop out a sidebar of different filters in it, which are discussed below. {{Fc|white|To see all mods again after using a filter}}, either right-click the filter and select ''Deselect filter'', Ctrl+click the filter, or click in any blank space within the sidebar. Filters may be combined by using the ''And'' or ''Or'' commands at the bottom of the sidebar. Using the ''And'' command will filter through and only show mods that meet all selected filter criteria. Conversely, the ''Or'' command will show all mods that meet at least one of the filter's criteria. As a visual hint, the modlist will be placed inside a {{Fc|red|red}} box when filters are active. | ||
=====<Checked>===== | =====<Checked>===== | ||
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#Lock load order (please note that this option is only available for active plugins) | #Lock load order (please note that this option is only available for active plugins) | ||
The ''Enable all'' function will activate all ESMs/ESPs in the Plugins tab. The ''Disable all'' option will deactivate all ESMs/ESPs except Skyrim.esm and Update.esm, which are necessary for the game to function. The ''Lock load order'' button can be useful if you want certain plugins to be in a specific order. If you select a bunch of mods and lock them in this order, those mods | The ''Enable all'' function will activate all ESMs/ESPs in the Plugins tab. The ''Disable all'' option will deactivate all ESMs/ESPs except Skyrim.esm and Update.esm, which are necessary for the game to function. The ''Lock load order'' button can be useful if you want certain plugins to be in a specific order. If you select a bunch of mods and lock them in this order, those mods will always end up in that order, although other plugins may slip in between them. | ||
{{Clear}} | {{Clear}} | ||
[[File:Restore backup menu MO.png|border|right|highslide:]] | [[File:Restore backup menu MO.png|border|right|highslide:]] | ||
=====Backup and Restore===== | =====Backup and Restore===== | ||
Mod Organizer allows you to backup your profile's plugin list (load order) and restore it if the need arises. {{Fc|white|To backup your profile's plugin list}}, click the ''Create Backup'' [[File:document-save.png]] button at top right of the Plugins tab. Backing this up will NOT backup your INI files, BSA order, or modlist. You can, however, backup your profile's modlist in the [http://wiki.step-project.com/Guide:Mod_Organizer#Backup_and_Restore Left Pane]. {{Fc|white|To restore a previous plugin list}}, click the ''Restore Backup...'' [[File:restore backup MO.png]] button to the left of the backup button. Upon restoring a backup, any plugins not active at time of backup | Mod Organizer allows you to backup your profile's plugin list (load order) and restore it if the need arises. {{Fc|white|To backup your profile's plugin list}}, click the ''Create Backup'' [[File:document-save.png]] button at top right of the Plugins tab. Backing this up will NOT backup your INI files, BSA order, or modlist. You can, however, backup your profile's modlist in the [http://wiki.step-project.com/Guide:Mod_Organizer#Backup_and_Restore Left Pane]. {{Fc|white|To restore a previous plugin list}}, click the ''Restore Backup...'' [[File:restore backup MO.png]] button to the left of the backup button. Upon restoring a backup, any plugins not active at time of backup will be unchecked, and all priority/load-order changes since the backup will be reverted. Also, any new plugins since the backup will be unticked and in alphabetical order at the bottom of your plugin list. | ||
<br /><br /> | <br /><br /> | ||
=====Sort===== | =====Sort===== | ||
The new Sort [[File:arrange-boxes.png]] button at top left of the Plugins tab automatically sorts your plugins using [http://wiki.step-project.com/LOOT LOOT]. Any rules that you have made with the external LOOT application | The new Sort [[File:arrange-boxes.png]] button at top left of the Plugins tab automatically sorts your plugins using [http://wiki.step-project.com/LOOT LOOT]. Any rules that you have made with the external LOOT application will carry over, but you cannot make rules without installing the main LOOT application.{{Clear}} | ||
[[File:archives mo.png|border|right|highslide:]] | [[File:archives mo.png|border|right|highslide:]] | ||
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When ''Have MO manage BSAs'' is checked in the ''Archives'' tab, all BSAs are treated exactly as if they were loose files. That means their priority depends solely on the mod priority order and '''not''' the plugin priority order (load order). Additionally, checking a BSA in this mode allows the BSA's assets to be loaded without the need for a dummy plugin. | When ''Have MO manage BSAs'' is checked in the ''Archives'' tab, all BSAs are treated exactly as if they were loose files. That means their priority depends solely on the mod priority order and '''not''' the plugin priority order (load order). Additionally, checking a BSA in this mode allows the BSA's assets to be loaded without the need for a dummy plugin. | ||
MO's BSA management may be turned off by unticking the ''Have MO manage BSAs'' option. If you decide to do this, please note that you will have to load BSAs through dummy plugins. The game's built-in BSA versus loose files rules | MO's BSA management may be turned off by unticking the ''Have MO manage BSAs'' option. If you decide to do this, please note that you will have to load BSAs through dummy plugins. The game's built-in BSA versus loose files rules will apply, and BSAs will be loaded in plugin load order. | ||
A more detailed discussion of BSA priorities is located in the {{#switchtablink:Priorities|Priorities tab}}. | A more detailed discussion of BSA priorities is located in the {{#switchtablink:Priorities|Priorities tab}}. | ||
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====Log Level==== | ====Log Level==== | ||
This controls what data is printed to the ''ModOrganizer.log'' file. ''Debug'' is most verbose and useful in solving problems. ''Info'' prints less information, but is less useful if encounter a bug. If set on ''Error'' level, the log file | This controls what data is printed to the ''ModOrganizer.log'' file. ''Debug'' is most verbose and useful in solving problems. ''Info'' prints less information, but is less useful if encounter a bug. If set on ''Error'' level, the log file will only record errors and information on that error will be almost nonexistent. | ||
====Advanced==== | ====Advanced==== | ||
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====Reset Dialogs==== | ====Reset Dialogs==== | ||
If you press the ''Reset Dialogs'' button, any place in Mod Organizer where you have selected a ''Remember Selection'' box | If you press the ''Reset Dialogs'' button, any place in Mod Organizer where you have selected a ''Remember Selection'' box will be reset. | ||
[[File:mod organizer categories.png|border|right|highslide:]] | [[File:mod organizer categories.png|border|right|highslide:]] | ||
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====FOMOD Installer==== | ====FOMOD Installer==== | ||
The integrated FOMOD installer has two settings which can be set to Boolean values. If ''enabled'' is set to false, the plugin will simply be disabled. Conversely, if ''enabled'' is set to true, the plugin will be active. If ''prefer'' is set to false, the installer will not be used as long as the NCC FOMOD plugin is working. If ''prefer'' is set to true, this installer | The integrated FOMOD installer has two settings which can be set to Boolean values. If ''enabled'' is set to false, the plugin will simply be disabled. Conversely, if ''enabled'' is set to true, the plugin will be active. If ''prefer'' is set to false, the installer will not be used as long as the NCC FOMOD plugin is working. If ''prefer'' is set to true, this installer will handle all xml-based FOMODs. For more details, see the {{#switchtablink:Installing Mods|Installing Mods tab}}. | ||
====Simple Installer==== | ====Simple Installer==== | ||
The Simple installer allows correctly-packaged mod archives to simply skip to the quick install window, allowing you to install many mods with just a click. The Simple Installer has two settings that can be set to a Boolean values. If ''enabled'' is set to false, the plugin will simply be disabled. If disabled, you will always be presented with the manual install window. Conversely, if ''enabled'' is set to true, the plugin will be active. If ''silent'' is set to true, then all simple mod archives | The Simple installer allows correctly-packaged mod archives to simply skip to the quick install window, allowing you to install many mods with just a click. The Simple Installer has two settings that can be set to a Boolean values. If ''enabled'' is set to false, the plugin will simply be disabled. If disabled, you will always be presented with the manual install window. Conversely, if ''enabled'' is set to true, the plugin will be active. If ''silent'' is set to true, then all simple mod archives will be installed automatically, bypassing the ''Quick Install'' menu. Setting ''silent'' to false will cause simple mod archives to show the ''Quick Install'' menu prior to installation. For more details, see the {{#switchtablink:Installing Mods|Installing Mods tab}}. | ||
====Python Proxy==== | ====Python Proxy==== | ||
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{{clear}} | {{clear}} | ||
Please note: | Please note: | ||
*After closing FNIS, there | *After closing FNIS, there will be files in ''Overwrite'' (essentially a fake mod located at the bottom of the {{#switchtablink:Left Pane|Left Pane}} if sorted by priority ascending) created by FNIS. Right-click ''Overwrite'' and select ''Create Mod'', name it FNIS Output and click OK. This will create a new mod listing in the {{#switchtablink:Left Pane|Left Pane}} for the FNIS generated files. You will then need to check it to enable it. Each subsequent time you update FNIS behavior, you must open Overwrite and drag the new files back to this mod. | ||
*If you receive a ''This application cannot be started'' message, most likely you forgot to enable the mod in the {{#switchtablink:Left Pane|Left Pane}}. | *If you receive a ''This application cannot be started'' message, most likely you forgot to enable the mod in the {{#switchtablink:Left Pane|Left Pane}}. | ||
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===Backup and Restore=== | ===Backup and Restore=== | ||
Mod Organizer allows you to backup your profile's modlist in the {{#switchtablink:Left Pane|Left Pane}} and restore it if the need arises. {{Fc|white|To backup your profile's modlist}}, click the ''Create Backup'' [[File:document-save.png]] button to the right of the profile drop-down menu. Backing this up will NOT backup your INI files, BSA order, or plugin list (load order). You can, however, backup your profile's plugin list in the Plugins tab in the {{#switchtablink:Right Pane|Right Pane}}. {{Fc|white|To restore a previous modlist}}, click the ''Restore Backup...'' [[File:restore backup MO.png]] button to the right of the profile drop-down menu. Upon restoring a backup, any mods not active at time of backup | Mod Organizer allows you to backup your profile's modlist in the {{#switchtablink:Left Pane|Left Pane}} and restore it if the need arises. {{Fc|white|To backup your profile's modlist}}, click the ''Create Backup'' [[File:document-save.png]] button to the right of the profile drop-down menu. Backing this up will NOT backup your INI files, BSA order, or plugin list (load order). You can, however, backup your profile's plugin list in the Plugins tab in the {{#switchtablink:Right Pane|Right Pane}}. {{Fc|white|To restore a previous modlist}}, click the ''Restore Backup...'' [[File:restore backup MO.png]] button to the right of the profile drop-down menu. Upon restoring a backup, any mods not active at time of backup will be unchecked, and all priority changes since the backup will be reverted. Also, any new mods since the backup will be unticked and in alphabetical order at the bottom of your modlist.{{Clear}} | ||
{{Clear}} | {{Clear}} | ||
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==Downloading mods== | ==Downloading mods== | ||
Mods may be downloaded via Mod Organizer (MO) by clicking the ''Download with Manager'' buttons on the Nexus mod sites once set up to do so (see step 5 in the Initial Setup section under the [http://wiki.step-project.com/Guide:Mod_Organizer#Installation Installation] tab). Mods downloaded through MO | Mods may be downloaded via Mod Organizer (MO) by clicking the ''Download with Manager'' buttons on the Nexus mod sites once set up to do so (see step 5 in the Initial Setup section under the [http://wiki.step-project.com/Guide:Mod_Organizer#Installation Installation] tab). Mods downloaded through MO will appear in the ''Downloads'' tab in the {{#switchtablink:Right Pane|Right Pane}}. Mods can also be downloaded manually and subsequently installed to MO using the Archive [[File:Archive MO.png]] button in the {{#switchtablink:Toolbar|toolbar}}. | ||
MO collects meta information after the download has completed, including the mod's name, version, and Nexus ID. When a downloaded mod is installed, the meta information determines the name that MO suggests for the mod. Once installed, the Nexus ID and version number is imprinted on the installed mod's information. If meta information has not been collected for a downloaded mod, a warning [[File:Warning icon MO.png]] icon will appear in front of the mod in the ''Downloads'' tab. To attempt to retrieve the information: | MO collects meta information after the download has completed, including the mod's name, version, and Nexus ID. When a downloaded mod is installed, the meta information determines the name that MO suggests for the mod. Once installed, the Nexus ID and version number is imprinted on the installed mod's information. If meta information has not been collected for a downloaded mod, a warning [[File:Warning icon MO.png]] icon will appear in front of the mod in the ''Downloads'' tab. To attempt to retrieve the information: | ||
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*You can select preferred servers for downloading mods inside {{#switchtablink:Settings|Settings}} at the bottom of the Nexus tab. Simply drag and drop your preferred servers into the box on the right (please note that these servers are only identified upon first download of a mod). This is useful if you have a premium account, as you can give premium servers higher priority. | *You can select preferred servers for downloading mods inside {{#switchtablink:Settings|Settings}} at the bottom of the Nexus tab. Simply drag and drop your preferred servers into the box on the right (please note that these servers are only identified upon first download of a mod). This is useful if you have a premium account, as you can give premium servers higher priority. | ||
*If a file says that it is ''Done'' in the ''Downloads'' tab, it has finished downloading, but is currently not installed. If a file says that it is ''Installed'' in the ''Downloads'' tab, it has been installed. If a file says that it is ''Uninstalled'' in the ''Downloads'' tab, it has been uninstalled. | *If a file says that it is ''Done'' in the ''Downloads'' tab, it has finished downloading, but is currently not installed. If a file says that it is ''Installed'' in the ''Downloads'' tab, it has been installed. If a file says that it is ''Uninstalled'' in the ''Downloads'' tab, it has been uninstalled. | ||
*Files in the ''Downloads'' tab may either be deleted or removed from view. Deleted files are moved to the Recycle Bin. Files that have been removed from view still exist in MO's downloads folder, but | *Files in the ''Downloads'' tab may either be deleted or removed from view. Deleted files are moved to the Recycle Bin. Files that have been removed from view still exist in MO's downloads folder, but will not appear in MO's ''Downloads'' tab. | ||
*Files that have been removed from view may again be seen by ticking ''Show Hidden'' at bottom left of the ''Downloads'' tab. | *Files that have been removed from view may again be seen by ticking ''Show Hidden'' at bottom left of the ''Downloads'' tab. | ||
*Mods downloaded by MO are stored in the "downloads" folder inside the ModOrganizer directory. | *Mods downloaded by MO are stored in the "downloads" folder inside the ModOrganizer directory. | ||
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==Uninstalling mods== | ==Uninstalling mods== | ||
To uninstall a mod only from a given profile, simply uncheck it in the {{#switchtablink:Left Pane|Left Pane}}. To uninstall a mod from all profiles, right-click the mod in the {{#switchtablink:Left Pane|Left Pane}} and select ''Remove''. The removed mod | To uninstall a mod only from a given profile, simply uncheck it in the {{#switchtablink:Left Pane|Left Pane}}. To uninstall a mod from all profiles, right-click the mod in the {{#switchtablink:Left Pane|Left Pane}} and select ''Remove''. The removed mod will be deleted to the Recycle Bin. In the event that the removal was an accident, going into the Recycle Bin and restoring the mod folder will restore it to Mod Organizer. However, it will be treated like a new mod, being unchecked and last in priority. | ||
=Enabling and activating mods= | =Enabling and activating mods= | ||
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MO's BSA management, however, makes mod priorities more important. If asset conflicts are not handled correctly, problems may ensue. Because of this, MO imports all mods/DLCs in the real Data directory that contain BSAs into the {{#switchtablink:Left Pane|Left Pane}} as Non-MO mods. This ensures that any mod time when a DLC or other mod installed in Data must overwrite a mod installed in MO to get proper conflict resolution, you can do so by changing the priority just like MO mods. An example of this would be the Skyrim Dragonborn DLC and Unofficial Skyrim Patch. If you had installed the Unofficial Skyrim Patch and had it after the Dragonborn DLC, the dragonactorscript.pex would incorrectly overwrite the Dragonborn version, causing the user to not be able to absorb Dragon souls. Unofficial Skyrim Patch must be in a lower priority than Dragonborn for this to be fixed. The user should load the Non-MO mods to as low a priority as possible while maintaining proper conflict resolution. A good guide to this is observing your load order. The DLCs and any mods loaded between them should generally mimic this load order in order for the correct assets to be used. | MO's BSA management, however, makes mod priorities more important. If asset conflicts are not handled correctly, problems may ensue. Because of this, MO imports all mods/DLCs in the real Data directory that contain BSAs into the {{#switchtablink:Left Pane|Left Pane}} as Non-MO mods. This ensures that any mod time when a DLC or other mod installed in Data must overwrite a mod installed in MO to get proper conflict resolution, you can do so by changing the priority just like MO mods. An example of this would be the Skyrim Dragonborn DLC and Unofficial Skyrim Patch. If you had installed the Unofficial Skyrim Patch and had it after the Dragonborn DLC, the dragonactorscript.pex would incorrectly overwrite the Dragonborn version, causing the user to not be able to absorb Dragon souls. Unofficial Skyrim Patch must be in a lower priority than Dragonborn for this to be fixed. The user should load the Non-MO mods to as low a priority as possible while maintaining proper conflict resolution. A good guide to this is observing your load order. The DLCs and any mods loaded between them should generally mimic this load order in order for the correct assets to be used. | ||
MO's BSA management may be turned off by unticking the ''Have MO manage BSAs'' option. If you decide to do this, please note that you will have to load BSAs through dummy plugins. The game's built-in BSA versus loose files rules | MO's BSA management may be turned off by unticking the ''Have MO manage BSAs'' option. If you decide to do this, please note that you will have to load BSAs through dummy plugins. The game's built-in BSA versus loose files rules will apply, and BSAs will be loaded in plugin load order. | ||
=Overwrite= | =Overwrite= | ||
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==How files end up in Overwrite== | ==How files end up in Overwrite== | ||
Any application launched through Mod Organizer (MO) that makes changes to files | Any application launched through Mod Organizer (MO) that makes changes to files will be handled as follows (This is an excerpt from a PM from Tannin): | ||
* If the application deletes a file, MO does not intervene. The file is deleted from the vfs and if there are multiple files by the same same the one in the highest priority mod gets deleted from disk. BUT all other files by the same name (in other mods) stay around so the next time the vfs is started, the file may exist again (provided by a different mod) | * If the application deletes a file, MO does not intervene. The file is deleted from the vfs and if there are multiple files by the same same the one in the highest priority mod gets deleted from disk. BUT all other files by the same name (in other mods) stay around so the next time the vfs is started, the file may exist again (provided by a different mod) | ||
* If the application moves a file to outside the vfs-directory (Skyrim/data) MO doesn't intervene | * If the application moves a file to outside the vfs-directory (Skyrim/data) MO doesn't intervene |
Revision as of 20:49, December 12, 2014
by DoubleYou, wolverine2710, Uhuru, Tannin & S.T.E.P. Team Template:Notice
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