Guide:ENBSeries: Difference between revisions
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==== Exterior Lighting and Weather ==== | ==== Exterior Lighting and Weather ==== | ||
In this module, weathers have been given more natural colors and they will no longer be dependent on imagespaces. Weathers also have been given better night/day detection during the daytime, nighttime, sunrise, and sunset. Sunlight has been balanced throughout all weathers as well and shadows have been edited to better enhance the visual appearance of the SkyLighting effect. Sky banding has also been reduced significantly with this module. Some visual bugs such as dark horizons during certain weathers have been fixed. Finally, a new sun texture is included to go along with the weather changes. It enhances the Sun Rays feature, has no grain/noise, zero banding, and will not overexpose most of the sky as the vanilla sun texture does.<br> | In this module, weathers have been given more natural colors and they will no longer be dependent on imagespaces. Weathers also have been given better night/day detection during the daytime, nighttime, sunrise, and sunset. Sunlight has been balanced throughout all weathers as well and shadows have been edited to better enhance the visual appearance of the SkyLighting effect. Sky banding has also been reduced significantly with this module. Some visual bugs such as dark horizons during certain weathers have been fixed. Finally, a new sun texture is included to go along with the weather changes. It enhances the Sun Rays feature, has no grain/noise, zero banding, and will not overexpose most of the sky as the vanilla sun texture does.<br><br> | ||
==== Interior Lighting ==== | ==== Interior Lighting ==== | ||
The Interior Lighting module covers changes in the imagespaces and LightingTemplates which have been balanced for more natural occurring colors. The imagespaces and LightingTemplates have also been named based on what type of interior cell they affect. This has been done for preset authors so they can simply edit a particular interior cell type without affecting anything else. Interior shadows have also been edited so they are properly lit and placed based on the exterior light that shines in from cracks in the walls or based on the amount of windows in the interior cell. Interior DirectLighting has been tweaked to be better used as an indirect lighting which the author believes serves as a good character lighting; therefore, the direction and color of DirectLighting have both been tweaked towards that end. The visual "bug" with dungeons looking bright as daylight as also been corrected. Finally, all of the interior classed cells have been fixed so they look more natural based on location. For example, the Temple of Kynareth is a "bright" classed interior while the Dragonsreach Basement is a "dark" classed interior; therefore, the lighting will now match the interior class. | The Interior Lighting module covers changes in the imagespaces and LightingTemplates which have been balanced for more natural occurring colors. The imagespaces and LightingTemplates have also been named based on what type of interior cell they affect. This has been done for preset authors so they can simply edit a particular interior cell type without affecting anything else. Interior shadows have also been edited so they are properly lit and placed based on the exterior light that shines in from cracks in the walls or based on the amount of windows in the interior cell. Interior DirectLighting has been tweaked to be better used as an indirect lighting which the author believes serves as a good character lighting; therefore, the direction and color of DirectLighting have both been tweaked towards that end. The visual "bug" with dungeons looking bright as daylight as also been corrected. Finally, all of the interior classed cells have been fixed so they look more natural based on location. For example, the Temple of Kynareth is a "bright" classed interior while the Dragonsreach Basement is a "dark" classed interior; therefore, the lighting will now match the interior class.<br><br> | ||
==== Light Bulbs ==== | ==== Light Bulbs ==== | ||
The Light Bulbs module covers light bulbs for both interiors and exteriors. Light Bulbs are the light that emit from fireplaces, candles and chandeliers among other things. Light Bulb placement has been corrected and new new coloring assigned to them based on "real life" sources. The Light Bulbs has also been named based on what type of light source they are placed at so preset authors can edit a particular Light Bulb type without affecting any of the other Light Bulb types. | The Light Bulbs module covers light bulbs for both interiors and exteriors. Light Bulbs are the light that emit from fireplaces, candles and chandeliers among other things. Light Bulb placement has been corrected and new new coloring assigned to them based on "real life" sources. The Light Bulbs has also been named based on what type of light source they are placed at so preset authors can edit a particular Light Bulb type without affecting any of the other Light Bulb types.<br><br> | ||
==== FX Effects ==== | ==== FX Effects ==== | ||
The FX Effects module handles all FX changes introduced by the ELE suite. It makes changes to the "windows dynamic changes" so ENBSeries, itself, can have full control of those changes. This module will also adjust the placement of FX effects, as well as, add or remove some FX effects based on the authors judgement. | The FX Effects module handles all FX changes introduced by the ELE suite. It makes changes to the "windows dynamic changes" so ENBSeries, itself, can have full control of those changes. This module will also adjust the placement of FX effects, as well as, add or remove some FX effects based on the authors judgement.<br><br> | ||
==== Spell and Torch Lighting ==== | ==== Spell and Torch Lighting ==== | ||
Spell and Torch Lighting module changes the color, radius and intensities of all the spell Light Bulbs while doing the same for the Torch light as well. As with the other modules this one edits the lighting to have a more natural color and specifically alters the spell lighting to fit the different types of spells more accurately. | Spell and Torch Lighting module changes the color, radius and intensities of all the spell Light Bulbs while doing the same for the Torch light as well. As with the other modules this one edits the lighting to have a more natural color and specifically alters the spell lighting to fit the different types of spells more accurately.<br><br> | ||
==== Plugins ==== | ==== Plugins ==== | ||
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;ELE Plugin - FX Emittance | ;ELE Plugin - FX Emittance | ||
:In vanilla Skyrim and the Relighting Skyrim mod, the sun-lit Light Bulbs in the interiors uses an effect called ''Exterior Emittance'' to make the Light Bulbs change their color based on the time of the day such as during sunset and sunrise. In vanilla, these colors are plain white and grey mainly. This plugin changes those colors more to more natural colors for a more realistic feel. | :In vanilla Skyrim and the Relighting Skyrim mod, the sun-lit Light Bulbs in the interiors uses an effect called ''Exterior Emittance'' to make the Light Bulbs change their color based on the time of the day such as during sunset and sunrise. In vanilla, these colors are plain white and grey mainly. This plugin changes those colors more to more natural colors for a more realistic feel.<br><br> | ||
=== Using ELE with ENB === | === Using ELE with ENB === |
Revision as of 16:56, September 26, 2014
A comprehensive guide for properly installing and editing ENBs for n00bs and gurus alike -- by the S.T.E.P. Team