STEP:Mod Testing: Difference between revisions

From Step Mods | Change The Game
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These ini tweaks will allow you to see if and mod issues are caused by errors in the mods scripts. Not all mods will contain scripts though. Again the easiest way to apply these is create a sperate ini file in Wrye Bash's INI Tweaks folder. This tweak is applied to the Skyrim.ini file. The log files can be found where your save games are, in the Scripts folder.
These ini tweaks will allow you to see if and mod issues are caused by errors in the mods scripts. Not all mods will contain scripts though. Again the easiest way to apply these is create a sperate ini file in Wrye Bash's INI Tweaks folder. This tweak is applied to the Skyrim.ini file. The log files can be found where your save games are, in the Scripts folder.
Papyrus Logging (Skyrim.ini)


[Papyrus]
[Papyrus]
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'''Mod Tracing'''
'''Mod Tracing'''


At the moment, in game mod tracing is very basic. Currently for textures, you can open the command console by pressing the ~ key, and click on the texture that you are interested in. In the console command screen you will see its name and reference ID (eight hexadecimal characters, ie "001C8F02"). If the texture starts with 00 then its a vanilla texture. If it is anything else, then it is a texture from a mod, or an object from a mod.
At the moment, in game mod tracing is very basic. Currently for textures, you can open the command console by pressing the ~ key, and click on the texture that you are interested in. In the console command screen you will see its name and reference ID (eight hexadecimal characters, ie "001C8F02"). The name and/ or the reference ID may be useful in tracing the object or texture of interest.


= In Game Mod Testing Procedure =
= In Game Mod Testing Procedure =

Revision as of 11:30, July 19, 2012

Template:Warning Template:Notice Mod Testing for S.T.E.P. -- by MadWizard25, the S.T.E.P. Team and Wiki Editors

Updated: 11:30:18 19 July 2012 (UTC)

GUIDE FORUM THREAD

[edit]

This guide will attempt to lay out good practices for testing mods to recommend for S.T.E.P. as well as for testing mods should this be asked for or required by TC and S.T.E.P. team. With a guide as complex as S.T.E.P., it is beneficial to reduce as much variation as possible, since complexity can breed a host of issues. This guide will try to recommend standardized testing techniques. The approach will be bottom-up, meaning recommendations will begin at the hardware level, progressing to software and then to mods.