STEP:Mod Testing: Difference between revisions
From Step Mods | Change The Game
TechAngel85 (talk | contribs) |
TechAngel85 (talk | contribs) |
||
Line 364: | Line 364: | ||
When testing texture based mods, comparison screen shots have to be taken. These shots should include Vanilla, current STEP and mod being tested. The best practices will be outlined below to capture screen shots that work best for these comparisons. This outline will allow the shots to be of the exact same screen in each shot with the only difference being the texture replacements in each. | When testing texture based mods, comparison screen shots have to be taken. These shots should include Vanilla, current STEP and mod being tested. The best practices will be outlined below to capture screen shots that work best for these comparisons. This outline will allow the shots to be of the exact same screen in each shot with the only difference being the texture replacements in each. | ||
# Install Immersive HUD if not already installed and active it for | # Install Immersive HUD if not already installed and active it for all MO profiles used in the testing. | ||
# Load the vanilla profile and vanilla save file. (The mod being tested should not be active until step 11 below) | # Load the vanilla profile and vanilla save file. (The mod being tested should not be active until step 11 below) | ||
# While in-game, locate the vanilla texture(s) that need to be captured. Explore until the texture(s) are found or fast travel or COC to the texture's location, if known. | # While in-game, locate the vanilla texture(s) that need to be captured. Explore until the texture(s) are found or fast travel or COC to the texture's location, if known. |
Revision as of 03:30, February 25, 2014
Template:Warning Template:Notice Mod Testing for S.T.E.P. -- by the S.T.E.P. Team
- Updated: 3:30:04 25 February 2014 (UTC)