Guide:NVIDIA Inspector: Difference between revisions
From Step Mods | Change The Game
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;Frame Rate Limiter | ;Frame Rate Limiter | ||
:This is the driver side frame rate limiter. Capping the frame rate is useful for high-end cards only (cap at 2/3 the monitor refresh rate), since it is typical that the GPU frame rate will frequently move between above and below the monitor refresh rate, which causes choppy graphics. Limiting frame rate prevents this. ENBs also include a Frame Rate Limiter. { | :This is the driver side frame rate limiter. Capping the frame rate is useful for high-end cards only (cap at 2/3 the monitor refresh rate), since it is typical that the GPU frame rate will frequently move between above and below the monitor refresh rate, which causes choppy graphics. Limiting frame rate prevents this. ENBs also include a Frame Rate Limiter. {{Notice Small|Pay special attention to triple buffering and v-sync below if using FPS limits on high-end cards.}} {{Notice Small|Monitor refresh rates of 75 Hz may be fine without FPS limiting, but 60 Hz is a typical refresh rate.}} | ||
;Maximum pre-rendered frames | ;Maximum pre-rendered frames | ||
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;Triple buffering | ;Triple buffering | ||
:Set this to "on". Triple buffering improves performance among v-sync/frame rate and monitor refresh when v-sync is enabled and the GPU frame rate is less than the monitor refresh rate (when it is not, there is still no drawback). It does nothing when v-sync isn't enabled. { | :Set this to "on". Triple buffering improves performance among v-sync/frame rate and monitor refresh when v-sync is enabled and the GPU frame rate is less than the monitor refresh rate (when it is not, there is still no drawback). It does nothing when v-sync isn't enabled. {{Notice Small|Pay special attention to Frame rate liniter (above) and Vertical Sync (below) if using FPS limits on high-end cards.}} | ||
;Vertical Sync Tear Control | ;Vertical Sync Tear Control | ||
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;Vertical Sync | ;Vertical Sync | ||
:Always enable v-sync, especially when using FPS limits and triple buffering. The only time this is not useful is when frame rates are consistently below the monitor refresh rate (i.e., older cards on newer games). { | :Always enable v-sync, especially when using FPS limits and triple buffering. The only time this is not useful is when frame rates are consistently below the monitor refresh rate (i.e., older cards on newer games). {{Notice Small|Pay special attention to Frame rate liniter and Tripple buffering (above) if using FPS limits on high-end cards.}} | ||
=== Performance Data === | === Performance Data === |