STEP:Mod Testing: Difference between revisions
From Step Mods | Change The Game
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=====Step 5 - Validation===== | =====Step 5 - Validation===== | ||
Validate the archive package, naming scheme, and directory structure using your mod manager or 7zip. Observe if the downloaded mod package is properly structured and configured for installation. Detailed information on proper mod package structure for WB can be found [http://wiki.step-project.com/Guide:Wrye_Bash#tab=BAIN_Installers here]. Mod Organizer can also use BAIN type installations; however, FOMODs are preferred which use XML. You can validate the FOMOD XML using an online validation tool. W3Schools has an always up-to-date [http://www.w3schools.com/xml/xml_validator.asp XML Validator]. | Validate the archive package, naming scheme, and directory structure using your mod manager or 7zip. | ||
: Observe if the downloaded mod package is properly structured and configured for installation. Detailed information on proper mod package structure for WB can be found [http://wiki.step-project.com/Guide:Wrye_Bash#tab=BAIN_Installers here]. Mod Organizer can also use BAIN type installations; however, FOMODs are preferred which use XML. You can validate the FOMOD XML using an online validation tool. W3Schools has an always up-to-date [http://www.w3schools.com/xml/xml_validator.asp XML Validator]. | |||
=====Step 6 - DDSopt===== | =====Step 6 - DDSopt===== | ||
Used DDSopt to determine quality of texture compression for texture mods. The [http://wiki.step-project.com/Guide:DDSopt DDSopt Guide] can help; however, knowledge of texture compression and familiarity with DDSopt will be required. | Used DDSopt to determine quality of texture compression for texture mods. | ||
: The [http://wiki.step-project.com/Guide:DDSopt DDSopt Guide] can help; however, knowledge of texture compression and familiarity with DDSopt will be required. | |||
=====Step 7 - TES5Edit===== | =====Step 7 - TES5Edit===== | ||
Inspect the mod in TES5Edit to determine quality of edits in any plugin files and the scope of mod | |||
: | : Note any issues of the mod not carrying over changes from the DLCs and/or from the Unofficial Patches. Also note any conflicts with mods already in STEP. Knowledge of TES5Edit and conflict resolution will be required for this step. Even though it's not for Skyrim, [http://newvegas.nexusmods.com/mods/38413/ this guide] will help in learning TES5Edit. | ||
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* Inspect in WB/MO | * Inspect in WB/MO | ||
:* Make note of any file conflicts | :* Make note of any file conflicts | ||
Using a mod manager, take note of any conflicts that appear against vanilla Skyrim files and other STEP mods. The process is different for each mod manager so you should be familiar how to do this in your chosen manager (MO is the recommend manager for testing). For mods with BSA archives, extract these archives into loose files to be able to see the conflicts. This can be done easily using BSAopt for WB users. MO provides the option to extract BSAs during installation of the mod. | ::Using a mod manager, take note of any conflicts that appear against vanilla Skyrim files and other STEP mods. The process is different for each mod manager so you should be familiar how to do this in your chosen manager (MO is the recommend manager for testing). For mods with BSA archives, extract these archives into loose files to be able to see the conflicts. This can be done easily using BSAopt for WB users. MO provides the option to extract BSAs during installation of the mod. | ||
Revision as of 05:23, October 15, 2013
Template:Warning Template:Notice Mod Testing for S.T.E.P. -- by the S.T.E.P. Team
- Updated: 5:23:33 15 October 2013 (UTC)