Guide:ENBSeries: Difference between revisions
From Step Mods | Change The Game
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This | This setting will enable Bethesda's vanilla game post processing algorithm which is useful for rendering the game with the vanilla color palette. This is useful for people that like the vanilla look of Skyrim, but would like to use some of the ENB Series effects. | ||
<pre>UseOriginalPostProcessing=(false, true)</pre> | <pre>UseOriginalPostProcessing=(false, true)</pre> | ||
This | This setting is the same as above, but only affects objects/meshes instead. | ||
<pre>UseOriginalObjectsProcessing=(false, true)</pre> | <pre>UseOriginalObjectsProcessing=(false, true)</pre> | ||
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<pre>EnableSkyLighting=(false, true)</pre> | <pre>EnableSkyLighting=(false, true)</pre> | ||
This setting enables an effect that enhances SkyLighting by adding a simulated real world indirect lighting created by the atmosphere to most exterior surfaces. | |||
<pre>EnableImageBasedLighting=(false, true)</pre> | <pre>EnableImageBasedLighting=(false, true)</pre> | ||
This will enable or disable the reflections effects. | This will enable or disable the dynamic reflections effects that are added to surfaces. | ||
<pre>EnableReflection=(false, true)</pre> | <pre>EnableReflection=(false, true)</pre> | ||
<pre> | This setting will enable or disable softening or smoothing of particle effects, like fires and fire sprites. | ||
EnableSoftParticles=(false, true) | <pre>EnableSoftParticles=(false, true)</pre> | ||
This setting will enable or disable glow effects that be found around light sources, like candles, lanterns, and fireplaces. If the LiteSprite settings are set to true, then those objects will cast light. This does not decrease performance. | |||
EnableParticleLights=(false, true)</pre> | EnableParticleLights=(false, true)</pre> | ||
Revision as of 01:41, September 21, 2013
Template:Notice A comprehensive guide for properly setting up ENB for n00bs and gurus alike -- by the Wiki Editors & S.T.E.P. Team
- Updated: 1:41:18 21 September 2013 (UTC)