Concept:Fallout4 ModGroup 11-Gameplay-AI and Combat: Difference between revisions

From Step Mods | Change The Game
m (Z929669 moved page Concept:Fallout4 ModGroup 11-Gameplay-AI & Combat to Concept:Fallout4 ModGroup 11-Gameplay-AI and Combat: Text replacement - "Gameplay-AI & Combat" to "Gameplay-AI and Combat")
m (Text replacement - "Gameplay-AI & Combat" to "Gameplay-AI and Combat")
 
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{{CreateGameConcepts
{{CreateGameConcepts
|game=Fallout4
|game=Fallout4
|modgroup=11-Gameplay-AI & Combat
|modgroup=11-Gameplay-AI and Combat
}}
}}

Latest revision as of 02:07, April 2, 2023

11-Gameplay-AI and Combat
Mods that affect AI, stats, or combat mechanics of NPCs

Description of concept "Fallout4 ModGroup 11-Gameplay-AI and Combat"RDF feed

Concept describing all mods in Fallout4, ModGroup 11-Gameplay-AI and Combat

[[Category:ModGroup 11-Gameplay-AI and Combat]] [[Game::Fallout4]]

  • Companion Stealth Distance Fix
    Game: Fallout4
    CR Patch: false
    LW Patch: false
  • Encounter Zone Recalculation
    Game: Fallout4
    CR Patch: false
    LW Patch: false
  • Fallout 4 AI Overhaul
    Game: Fallout4
    CR Patch: false
    LW Patch: false
  • Leveled Item Fixes
    Game: Fallout4
    CR Patch: true
    LW Patch: false
  • Natural Resistances
    Game: Fallout4
    CR Patch: false
    LW Patch: false
  • No Aggro Impact Landing
    Game: Fallout4
    CR Patch: false
    LW Patch: false
  • Protected Unique NPCs Traders and Merchants
    Game: Fallout4
    CR Patch: false
    LW Patch: false
  • Settler Sleep AI Fixes
    Game: Fallout4
    CR Patch: true
    LW Patch: false
  • Settler and Companion Dialogue Overhaul
    Game: Fallout4
    CR Patch: false
    LW Patch: false
  • Un-Randomized Workshop Turrets
    Game: Fallout4
    CR Patch: false
    LW Patch: false