User:DrPharmDawg/SkyRem Guide Section5: Difference between revisions
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9. When done, {{ui|Exit}} {{Fc|#e6b69e|DynDOLOD}} and refresh MO2 to see that your {{Fc|#e6b69e|DynDOLOD Output}} mod is complete. Activate it now. | 9. When done, {{ui|Exit}} {{Fc|#e6b69e|DynDOLOD}} and refresh MO2 to see that your {{Fc|#e6b69e|DynDOLOD Output}} mod is complete. Activate it now. | ||
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=== {{Fc|#ff7878|[CORE] Part E: MCM Settings}} === | |||
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Revision as of 14:08, September 20, 2019
(SkyRem Guide)
Section V: Final Steps
Template:TOC right
SkyRem Guide Pages
Section I: Before You Start Section II: First Steps Section III: Next Steps Section IV: Optional Steps Section V: Final Steps <-----
SkyRem Guide Support
Discord: Discord Channel for all things SkyRem (Guide and Mods). Patreon: Support SkyRem development via Patreon. PayPal: Support with a one-time donation via PayPal. Trello: See guide development progress on Trello.
STEP 15: PATCHES
[CORE] Part A: Patches
BUVARP - Patches
- PATCH
Install: Place this Patch mod completed earlier here.
Enhanced Blood Textures - Patches
- PATCH
Install: Place this Patch mod completed earlier here.
Falskaar - Addons and Patches
- By: mnikjom
- Version: 1.6
MAIN FILE: Falskaar - Addons and Patches 1.6
WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.Immersive Weapons Patches
- By: Belis1453 and sirjesto
- Version: 1.2
MAIN FILE: Immersive Weapons Patches SE.
WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.kryptopyr's Patch Hub
- By: kryptopyr and others
- Version: 1.0.2
MISC FILE: Cutting Room Floor __ TCIY
MISC FILE: Heavy Armory __ WACCF
MISC FILE: Immersive Weapons __ WACCF
MISC FILE: Improved Closefaced Helmets __ WACCF
Nether's Follower Framework - Patches
- PATCH
Install: Place this Patch mod completed earlier here.
Skyrim Revamped - Patches
- PATCH
Install: Place this Patch mod completed earlier here.
TDF Equipment Restrictions - Patches
- PATCH
Install: Place this Patch mod completed earlier here.
Umgak's Vokrii Compatibility Patch Compendium
- By: Umgak
- Version: 2.0.1.3
MAIN FILE: UVCPC - Umgak's Vokrii Compatibility Patch Compendium
WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.FOMOD Instructions Umgak's Vokrii Compatibility Patch Compendium |
Wintersun - Patches
- PATCH
Install: Place this Patch mod completed earlier here.
Joseph Russell's Writing Patches
- By: Joseph Russell
- Version: NA
OPT FILE: Cutting Room Floor - Writing Patch
OPT FILE: Falskaar - Writing Patch (WIP)
OPT FILE: The Gray Cowl of Nocturnal - Writing Patch (WIP)
OPT FILE: The Wheels of Lull - Writing Patch (WIP)'
YOT - Your Own Thoughts - Patches
- PATCH
Install: Place this Patch mod completed earlier here.
Zim's Immersive Artifacts - WACCF Patch
- Author: Oooiii
- Version: 1.06
MAIN FILE: Zim's Immersive Artifacts - WACCF Patch
Legacy of the Dragonborn Patch - Zim's Thane Weapon Displays
- Author: SirJesto
- Version: 1.2.5
MAIN FILE: DBM_ZimsThaneWeapons_Patch
Legacy of the Dragonborn - Patches
Install: Install the Legacy of the Dragonborn - Patches (downloaded earlier) now.
Install: The Vigilant and Zia's Immersive Artifacts patches must be installed manually and their Masters updated as follows: - Install using the FOMOD, then manually extract the downloaded Patch file to a temporary location. - Copy and paste the contents of the 02 VIG and 06 ZIA folders to your installed Patch folder. - Launch Wrye Bash through MO2 (you may need to activate the Bashed Patch mod in order to run it). - Select DBM_Vigilant_Patch.esp in the left pane. Right click [Viglant.esp] in the Masters box to the right, and click [Change to...]. - If [Change to...] is greyed out, right click the [File] header, and click [Allow Edits]. - In the Change master name to: window, scroll down and find Vigilant.esm, select it, and click [OK], and click [Save]. - Do the same with DBM_ZimsImmersiveArtifacts_Patch in the left pane, changing [ZIA_Complete Pack_V4.esp] to ZIA_Complete Pack.esp in the right pane. - Exit Wrye Bash.
WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.FOMOD Instructions Legacy of the Dragonborn - Patches |
Solitude Support
Solitude Support Select Nothing Next Overhaul Systems
Overhaul Systems Select Nothing Next |
QUASIPC - Qwinn's Unified Automated Self Installing Patch Compendium
- By: Qwinn
- Version: 2.5.0
MISC FILE: QUASIPC - Unified Patch Compendium v2_5_0
Install: Allow the FOMOD to make the selections; simply continue to [Next] and [Install].
[EXTENDED] Part B: Patches
Audio Overhaul for Skyrim - Patches
- PATCH
Install: Place this Patch mod completed earlier here.
Frostfall - Vampire Fix for Vampire overhaul users - Sacrosanct - Better Vampire ...
- Author: Sthaagg Memnochs
- Version: 1.10
MAIN FILE: Frostfall Vampire Fix
Immersive Sounds Compendium - PATCHES
- Author: lazygecko
- Version: 1
MAIN FILE: ISC Enhanced Blood Textures Patch
Moonlight Tales - Werebear Form Bug Fix Patch
- Author: Elfendrago Hurricain87 tcain99
- Version: 1
MAIN FILE: Moonlight Tales - Werebear Form Bug Fix Patch
Merged Patches
- TOOL
Merge: Merge tagged files with zEdit. Move the Merged mod to the bottom of this Step, activate it, and disable the plugins via MO2's Merge Plugins Hide function.
[CORE] Part C: Dynamic Patches
Loot Overhaul - Rarity and Abundancy (SkyRem - Lora)
- By: DrPharmDawg
- Version: 1.1
MAIN FILE: SkyRem - Lora
LOOT
- TOOL
Run LOOT one final time before creating the patches below. This time will require a few additional steps to ensure mods are where they need to be to work properly (and be patched easier). Launch LOOT in MO2 and adjust the Metadata as follows:
1. Find SkyRem - Grace.esp in the right pane and click the [...] to the right and select [Edit Metadata]. 2. In the window that appears, click [Load After] and under Filename enter Alternate Start - Live Another Life.esp. Click [Save] (disk icon) to the right.
1. Find SkyRem - Lora.esp in the right pane and click the [...] and select [Edit Metadata]. 2. In the window that appears, click [Main] and in the drop-down box to the right select [High Priority Overrides], then [Save].
Adjusting Metadata with LOOT in this way can help keep mods in the right place any time you use LOOT. Using Load After is good especially to ensure a specific mod loads after another specific mod, while using the mod groups (such as High Priority Overrides) is good for keeping mods in a more generalized location of your Load Order.
Once you are done making adjustments to Metadata, [Sort] as normal, [Apply], and [Exit] LOOT.
Waterflow Patch
- TOOL
This process will fix issues with Oldrim mods that utilized the original animated waterflow so that it works properly with Special Edition's simulated waterflow.
1. In MO2, launch SSEEdit, ensure all mods are selected, and click [OK]. 2. In the left pane, select all mods with the exception of the main master files (Skyrim.esm and DLC masters). 3. Right-click on any mod you just highlighted and select [Apply Script]. 4. In the [Script] drop-down box, select _make a patch file for waterflow for Oldrim mods and click [OK]. Name it Waterflow Patch. 5. Click [Yes] to any Confirm message pop-ups. 6. Exit SSEEdit once complete, saving the Waterflow Patch plugin. 7. Back in MO2, right-click [Overwrite], select [Create Mod...], and name it Waterflow Patch, and activate the mod.
FNIS Patch
- TOOL
Always rerun the following FNIS Patcher if mods are added/removed that contain animations of any kind. FNIS was installed as part of Step 10 >> Part A of the Core Guide, so you already have the files. Add the FNIS Patcher to your MO executables and run the patcher as followers:
1.In MO2, right-click on the last activated mod and select [All Mods] and [Create empty mod]. 2.Name the empty mod FNIS Output and activate it. 3.Click [Configure the executables that can be started through Mod Organizer] (icon with two gears). 4.Enter FNIS Patcher in the title field and locate the GenerateFNISforUsers.exe for the Binary field. 5.Check the [Create Files in Mod instead of] and select the FNIS Output mod you just created and click [Add].
Now that you have the executable and the empty mod setup, run FNIS:
1.Run [FNIS Patcher] from the executables. 2.Check the ["GENDER Specific Animations"], ["SKELETON Arm Fix"], and [* tktk1's "TK Dodge / Ultimate Combat"] options. 3.Click [Update FNIS Behavior]. Once the the patcher is done, click [Consistence Check] to make sure there are no problems. 4.Exit FNIS Patcher.
Smashed Patch
- TOOL
The Smashed Patch will help resolve many conflicts between mods. Launch Mator Smash:
1. Repeat the process of creating an empty mod named Smashed Patch, activating it, and adding it to the Mator Smash executable. 2. Run [Mator Smash] from the executables. 3. In the pop-up window, select the [Skyrim SE] icon and click [OK]. 4. Ensure all mods are selected in the next window, and click [OK].
Create the patch and notify Mator Smash how to build it:
1. Under the [Plugins] tab, highlight every mod with the exception of the Skyrim.esm at the top. 2. Right-click any mod while they are all highlighted, and select [Add to patch] and [<New Patch>]. 3. Change NewPatch in both fields to Smashed Patch and click [OK]. 4. With all mods still highlighted, right-click again and select [Smash Settings] >> [Smash] >> [Smash.All].
Locate and select the ESP(s) below. Right-click and select [Smash Settings] >> [Smash] >> [Smash.ForceAll]
Vokrii - Minimalistic Perks of Skyrim.esp ZIA_Complete Pack.esp SkyRem - Grace.esp RealisticWaterTwo.esp Waterflow Patch.esp
Locate and select the ESP(s) below. Right-click and select [Smash Settings] >> [Smash] >> [Smash.OverrideAll]
SkyRem - Lora.esp
This will resolve most conflicts, however there are a couple mods that need more specific instructions. This is an invaluable tool and method for proper patching and can save you a lot of time from manual patching in SSEEdit.
Create a TAG for NPC Patch:
1. Click [Manage Smash Settings] (wrench and driver icon). 2. Right-click in the left pane and select [New Setting]. Name the new setting Bash.Custom-NPCPatch. 3. Right-click in the tree box and select [Build from plugins]. 4. Find and select [NPC Patch.esp] and click [OK]. 5. Expand the records tree and then the NPC_ - Non-Player Character (Actor) tree. 6. Select only the options listed below. ACBS - Configuration Actor Effects Attacks PRKZ - Perk Count Perks CNAM - Class DNAM - Player Skills ZNAM - Combat Style TPLT - Template Head Parts NAM6 - Height NAM7 - Weight FTST - Head texture QNAM - Texture lighting NAM9 - Face morph NAMA - Face parts Ting Layers 7. Right-click the [ACBS] and [DNAM] and select [Toggle] >> [Toggle force values] and [Toggle treat as single entity]. 8. Click [Save] and exit the Settings Manager. 9. Find [specialeditionfollowers.esp] in the left pane, right-click it and select [Smash Setting] >> [Bash] >> [bash.Custom-NPCPatch].
Create a TAG for Alchemy Potions and Food Adjustments:
1. Click [Manage Smash Settings] (wrench and driver icon). 2. Right-click in the left pane and select [New Setting]. Name the new setting Bash.Custom-APFA. 3. Right-click in the tree box and select [Build from plugins]. 4. Find and select [AlchemyAdjustments.esp] and click [OK]. 5. Expand the records tree and then the ALCH - Ingestible and the INGR - Ingredient trees. 6. Select only the options listed below. DATA - Weight for ALCH and Data - for INGR ENIT - Effect Data Effects 7. Right-click each of the above record types and select [Toggle] >> [Toggle force values] and [Toggle preserve deletions] and [Toggle override deletions] 8. Click [Save] and exit the Settings Manager. If asked to [Prune] your settings, you can select [Yes]. 9. Find [AlchemyAdjustments.esp] in the left pane, right-click it and select [Smash Setting] >> [Bash] >> [bash.Custom-APFA].
With all the tags set, complete the patch by clicking [Build patches] (hammer icon). When done, exit Mator Smash, and activate your new Smashed Patch plugin.
SkyRem Patch
- Author: DrPharmDawg
- Version: 1.2.0
MAIN FILE: SkyRem Patch
zEdit Patch
- TOOL
Create zEdit Patches:
1. Run [zEdit] from the executables and select [zEdit] and [Start Session]. Leave your entire Load Order included and click [OK]. 2. Click [Manage Patchers] (puzzle icon in upper-right). select [Know Your Enemy's Armor Patcher]. Change Patch armor descriptions? to [false] under [Know Your Enemy's Armor Patcher], and change Assign blessings by... to [class] under [Curse of the Firmament Patcher]. 3. In the left pane, select [Build Patches]. Uncheck ALL and run one patcher at a time in this order: Know Your Armor Patcher, Know Your Enemy Patcher,
Curse of the Firmament Patcher, and finally zPatch.esp with all options selected.
4. Check the patcher you want to build (one at a time).
5. Click [Build] next to the patchers name and wait until complete. Ensure the new ESP is located at the bottom of your Load Order in the left pane.
6. Repeat the process for each patcher.
Exit zEdit, saving the patches (there will be 4 plugins). At the bottom of the left pane in MO2, right-click [Overwrite] and select [Create mod...]. Name the new mod zEdit Patch and activate it.
Relinker Patch
- TOOL
Run the Relinker in zMerge:
1. Run [zEdit] from the executables, select [zMerge] and [Start Session]. 2. Click the [Relink Scripts] button at the bottom of the window. 3. When done, exit zEdit and [Refresh] MO2. 4. Find the newly added Relinker Output mod at the bottom of the left pane and activate it.
xLODGen
- TOOL
Note: This process can take a while. Anywhere from 30 minutes to several hours.
1. Activate Tamriel Terrain in the let pane, and move the ESM file to the top of the right pane. Run [xLODGen] from the executables. 2. In the left pane, right-click and [Select All]. 3. In the right pane, only select [Terrain LOD] (Objects and Trees will be handled by the other tools). 4. In the Terrain Lod box, use the following settings: LOD4: Quality 5, Build Diffuse Size 512, Build Normal Size 256, Format BC7 Quick, Check Protect Borders (leave other settings at default). LOD8: Quality 10, Build Diffuse Size 256, Build Normal Size 128, Format BC7 Quick, Set Optimize Unseen to On (leave other settings at default). LOD16: Quality 10, Build Diffuse Size 256, Build Normal Size 128, Format BC7 Quick, Set Optimize Unseen to On (leave other settings at default). LOD32: Quality 15, Build Diffuse Size 128, Build Normal Size 128, Format BC7 Quick, Set Optimize Unseen to 550 (leave other settings at default). 5. Set [Default size: Diffuse] and [Normal] both to 128, and check [Bake normal-maps]. 6. Click [Generate]. 7. When you receive the LOD Generator: finished, close xLODGen. 8. Setting the arguments field as detailed in First Steps will place the files directly into the xLODGen Output mod. Refresh MO2 and find it at the bottom of the left pane. Activate it now.
TexGen
- TOOL
1. Deactivate Tamriel Terrain. 2. Run [TexGen] from the executables. 3. In the pop-up, change {ui|Select Output Path} to X:\Tools\Mod Organizer\Mods\TexGen Output. 4. [Select LOD Texture Size] (I use 256 - Default). Leave the four boxes below this on [Default (BC7 Quick). Click {ui]. 5. When done, [Exit] TexGen and refresh MO2 to see that your TexGen Output mod now has textures. Activate it now.
DynDOLOD
- TOOL
1. Run [DynDOLOD] from the executables. 2. In the pop-up click [Advanced>>>]. 3. In the next window, right-click in the upper left box and choose [Select all]. 4. Change {ui|Output Path} to X:\Tools\Mod Organizer\Mods\DynDOLOD Output. 5. In the upper right: Click [Medium] and check both [Candles] and [FXGlow]. 6. In the bottom box: Check all options EXCEPT [Fake lights selected world], [Use original LOD assignments], and [Upgrade NearGrid Large Refs]. 7. Still in the bottom box: Change [Max tile size] to 256 (to match TexGen). 8. Click [OK]. 9. When done, [Exit] DynDOLOD and refresh MO2 to see that your DynDOLOD Output mod is complete. Activate it now.
[CORE] Part E: MCM Settings
End of Section V