User:Hishutup/Unofficial Enderal Port: Difference between revisions
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== Porting Assets == | == Porting Assets == | ||
=== Packed Files === | |||
#Download [https://www.nexusmods.com/skyrimspecialedition/mods/23316 SSE Assets Optimizer]. | #Download [https://www.nexusmods.com/skyrimspecialedition/mods/23316 SSE Assets Optimizer]. | ||
#Create a folder somewhere and grab one of the BSAs from the Enderal Base Files folder | #Create a folder somewhere and grab one of the BSAs from the Enderal Base Files folder | ||
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#Run the application and wait till it finishes. | #Run the application and wait till it finishes. | ||
#Return to the folder that the BSA was copied to and where the application was pointed to and rename the new "Dummy" file back to the original name of the BSA. | #Return to the folder that the BSA was copied to and where the application was pointed to and rename the new "Dummy" file back to the original name of the BSA. | ||
#Move this file into a new mod folder for MO called " | #Move this file into a new mod folder for MO called "Converted BSAs" | ||
#Do this for all the BSAs | #Do this for all the BSAs | ||
=== Loose Files === | |||
#Copy the meshes folder from Enderal Base Files to the temporary folder | |||
#Start the SSE Assets Optimizer and untick Optimize BSA | |||
#Start and let finish | |||
#Copy files to the Converted BSAs folder | |||
== Replacing SKSE DLLs == | == Replacing SKSE DLLs == |
Revision as of 03:41, February 15, 2019
Unofficial Enderal Port
This is going to be a collection of step or a process in order to port Enderal into SSE. This process is fairly straight forward but I'm not all that concerned about pretty-ing up things. If someone want to take on that responsibility, feel free.
Keep in mind there are several issues and I would definitely recommend to not use it in a play through.
Download and configure MO2
Basically, the way I have things configured, I am using my vanilla install of SSE and then using some configuration in MO to facilitate the installation of Enderal from the Steam release.
Enderal
Download Enderal from the steam page and install it somewhere. We only need this to copy the assets from. Someone can probably put together some sort of symlink system, maybe later.
MO2
- Do the necessary setup as you would for any SSE modding setup.
- Create a mod folder in MO and call it something like "Enderal Base Files".
- Copy the Data folder from the Steam install into this folder.
Edit Inis
I don't know what all needs to be configured but glancing through the inis and doing a visual comparison there are very few modifications.
- Skyrim.ini
[General] sTestFile1= sTestFile2= sTestFile3= sIntroSequence=1 SLocalSavePath=..\Enderal\Saves\
[MapMenu] uLockedObjectMapLOD=32 uLockedTerrainLOD=32 sWorldMapOverlayNormalSnowTexture sWorldMapOverlayNormalTexture fWorldMapDepthBlurScale=0.0000 fMapWorldMaxPanSpeed=80000.0000 fMapWorldCursorMoveArea=0.4000 fMapWorldYawRange=20.0000 fMapWorldMinPitch=90.0000 fMapWorldMaxPitch=90.3000
Remove Extra SSE Files
- Create or find and empty plugin, like that of the HDDLC or by creating and override and then deleting it in xEdit.
- In xEdit flag the file as an ESM. Doing so keeps MO happy.
- Copy the file two more time and rename the empty esm to the dlc
- Dawnguard.esm
- HearthFires.esm
- Dragonborn.esm
- Next create an empty BSA
- I was able to do this by extracting one of the default textures from the BSA and then packing the BSA with the official archive tool.
- Create two more copies of the empty BSA.
- Skyrim - Voices.bsa
- Skyrim - Voices_en0.bsa
- Skyrim - VoicesExtra.bsa
- Create a new mod folder in MO called "SSE File Remover" or the like.
- Move all the created files into that mod.
Activate Enderal BSAs
I don't really care to add the inis as I don't really want to deal with it.
- Create an empty plugin file, like that of the empty masters.
- Don't flag it as an esm
- Create eight more copies
- E - Meshes.esp
- E - Music.esp
- E - Scripts.esp
- E - Textures1.esp
- E - Textures2.esp
- E - Textures3.esp
- L - Textures.esp
- L - Voice.esp
Porting Assets
Packed Files
- Download SSE Assets Optimizer.
- Create a folder somewhere and grab one of the BSAs from the Enderal Base Files folder
- Startup the program and tick all the boxes and point the directory to the folder you just created.
- Run the application and wait till it finishes.
- Return to the folder that the BSA was copied to and where the application was pointed to and rename the new "Dummy" file back to the original name of the BSA.
- Move this file into a new mod folder for MO called "Converted BSAs"
- Do this for all the BSAs
Loose Files
- Copy the meshes folder from Enderal Base Files to the temporary folder
- Start the SSE Assets Optimizer and untick Optimize BSA
- Start and let finish
- Copy files to the Converted BSAs folder