User:Hishutup/Templates/TTWNote: Difference between revisions
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<includeonly>{{#if:{{{style|}}}|<div style=" | <includeonly>{{#if:{{{style|}}}|<div style="width: 70%;">{{#if:{{{HeaderText|}}}|<div style="padding: 5px; background-color:{{#if:{{{HeaderColor|}}}|{{{HeaderColor}}}|{{#switch:{{{style|}}}|alert=#FF6653|ini=#749FFF|merge=#EB8CBA|game=#D9B400|#FF6653}}}}; color:black; font-weight:bold; font-size:1.5em;">{{{HeaderText}}}</div>}}<div style="padding: 5px; background-color:{{#if:{{{BGColor|}}}|{{{BGColor}}}|#D3D3D3}}; color:black;">{{{Text}}}</div></div>|<div style="width: 70%; padding:5px; background-color:#808080; color:black; font-size:1.125em; font-weight:600; letter-spacing:-1px">{{{Text}}}</div>}} | ||
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<nowiki>{{User:Hishutup/Templates/TTWNote</nowiki><br /> | <nowiki>{{User:Hishutup/Templates/TTWNote</nowiki><br /> |
Revision as of 22:52, October 9, 2016
{{User:Hishutup/Templates/TTWNote
|style= Optional Enum (alert, ini, merge, game)
|HeaderColor= Optional Color (#FF6653, overrides style, requires HeaderText)
|HeaderText= Optional Text
|Text= Text}}
However it does have its short comings. Fallout 3 voice modulation does not work without the user re-encoding the audio. The Rock-it-Launcher does not work as seamlessly as in Fallout 3. Grass distance is reduced due to a New Vegas engine bug (may be overcome with NVAC). Many Fallout 3 mods need a lot of work to be converted (e.g. Mothership Zeta Crew). Additionally patches need to be made for Fallout New Vegas mods to extend functionality to the Capital Wasteland. Balance is completely different as starting in Goodsprings at level 1 is very different than starting at level 30. Those are a few of the snags of playing Tale of Two Wastelands.
Oftentimes instructions will follow a red header.
INI needs work with sections
Oftentimes they look something like this:
[Section Name]
SomeSettingName=####
There will be specific instructions on which mods to merge and what to do after they are merged.
They will look like this:
Setting Section
- Setting Name
- Setting