Guide:Fallout4Prefs INI/Display: Difference between revisions
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==== bAllowShadowcasterNPCLights ==== | ==== bAllowShadowcasterNPCLights ==== | ||
bAllowShadowcasterNPCLights | bAllowShadowcasterNPCLights toggles | ||
Default is 0. | Default is 0. | ||
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==== bComputeShaderDeferredTiledLighting ==== | ==== bComputeShaderDeferredTiledLighting ==== | ||
bComputeShaderDeferredTiledLighting | bComputeShaderDeferredTiledLighting toggles | ||
Default is 1. | Default is 1. | ||
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==== bEnableWetnessMaterials ==== | ==== bEnableWetnessMaterials ==== | ||
bEnableWetnessMaterials | bEnableWetnessMaterials toggles | ||
Default is 1. | Default is 1. | ||
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==== bForceIgnoreSmoothness ==== | ==== bForceIgnoreSmoothness ==== | ||
bForceIgnoreSmoothness | bForceIgnoreSmoothness toggles | ||
Default is 0. | Default is 0. | ||
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==== bMaximizeWindow ==== | ==== bMaximizeWindow ==== | ||
bMaximizeWindow | bMaximizeWindow toggles the ability for the game window to maximize, stretching across your resolution. If used incorrectly, it can cause the game to be distorted. It is recommended to be off in most cases, but you can experiment with it. | ||
Default is 0. | Default is 0. | ||
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==== bPrecipitationOcclusion ==== | ==== bPrecipitationOcclusion ==== | ||
bPrecipitationOcclusion | bPrecipitationOcclusion toggles | ||
Default is 1. | Default is 1. | ||
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==== bSAOEnable ==== | ==== bSAOEnable ==== | ||
bSAOEnable | bSAOEnable toggles | ||
Default is 1. | Default is 1. | ||
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==== bSinglePassDirShadow ==== | ==== bSinglePassDirShadow ==== | ||
bSinglePassDirShadow | bSinglePassDirShadow toggles | ||
Default is 1. | Default is 1. | ||
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==== bTopMostWindow ==== | ==== bTopMostWindow ==== | ||
bTopMostWindow | bTopMostWindow toggles the ability of the game window to always be on top. | ||
Default is 0. | Default is 0. | ||
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==== bVolumetricLightingEnable ==== | ==== bVolumetricLightingEnable ==== | ||
bVolumetricLightingEnable | bVolumetricLightingEnable toggles | ||
Default is 1. | Default is 1. | ||
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==== bVolumetricLightingForceCasters ==== | ==== bVolumetricLightingForceCasters ==== | ||
bVolumetricLightingForceCasters | bVolumetricLightingForceCasters toggles | ||
Default is 0. | Default is 0. |
Revision as of 11:48, May 15, 2016
[Display]
bAllowShadowcasterNPCLights
bAllowShadowcasterNPCLights toggles
Default is 0.
bAllowShadowcasterNPCLights=(0,1)
bBorderless
bBorderless toggles the window borders off and on. Setting it to 1 will remove the window borders.
Default is 0.
bBorderless=(0,1)
bComputeShaderDeferredTiledLighting
bComputeShaderDeferredTiledLighting toggles
Default is 1.
bComputeShaderDeferredTiledLighting=(0,1)
bEnableWetnessMaterials
bEnableWetnessMaterials toggles
Default is 1.
bEnableWetnessMaterials=(0,1)
bForceIgnoreSmoothness
bForceIgnoreSmoothness toggles
Default is 0.
bForceIgnoreSmoothness=(0,1)
bFull Screen
bFull Screen toggles the ability of the game to be rendered fullscreen. This setting cannot be changed in-game.
Default is 0.
bFull Screen=(0,1)
bMaximizeWindow
bMaximizeWindow toggles the ability for the game window to maximize, stretching across your resolution. If used incorrectly, it can cause the game to be distorted. It is recommended to be off in most cases, but you can experiment with it.
Default is 0.
bMaximizeWindow=(0,1)
bPrecipitationOcclusion
bPrecipitationOcclusion toggles
Default is 1.
bPrecipitationOcclusion=(0,1)
bSAOEnable
bSAOEnable toggles
Default is 1.
bSAOEnable=(0,1)
bSinglePassDirShadow
bSinglePassDirShadow toggles
Default is 1.
bSinglePassDirShadow=(0,1)
bTopMostWindow
bTopMostWindow toggles the ability of the game window to always be on top.
Default is 0.
bTopMostWindow=(0,1)
bVolumetricLightingEnable
bVolumetricLightingEnable toggles
Default is 1.
bVolumetricLightingEnable=(0,1)
bVolumetricLightingForceCasters
bVolumetricLightingForceCasters toggles
Default is 0.
bVolumetricLightingForceCasters=(0,1)
fBlendSplitDirShadow
fBlendSplitDirShadow
Default is 100.0000.
fBlendSplitDirShadow=(...,-0.0001,0,0.0001,...)
fDirShadowDistance
fDirShadowDistance
Default is 3000.0000.
fDirShadowDistance=(...,-0.0001,0,0.0001,...)
fInteriorMeshLODLevel1FadeDist
fInteriorMeshLODLevel1FadeDist
Default is 2600.0000.
fInteriorMeshLODLevel1FadeDist=(...,-0.0001,0,0.0001,...)
fInteriorMeshLODLevel2FadeDist
fInteriorMeshLODLevel2FadeDist
Default is 1950.0000.
fInteriorMeshLODLevel2FadeDist=(...,-0.0001,0,0.0001,...)
fLeafAnimDampenDistEnd
fLeafAnimDampenDistEnd
Default is 4600.0000.
fLeafAnimDampenDistEnd=(...,-0.0001,0,0.0001,...)
fLeafAnimDampenDistStart
fLeafAnimDampenDistStart
Default is 3600.0000.
fLeafAnimDampenDistStart=(...,-0.0001,0,0.0001,...)
fLocalShadowMapHalveEveryXUnit
fLocalShadowMapHalveEveryXUnit (normally shows as flocalShadowMapHalveEveryXUnit, but it is case insensitive)
Default is 750.0000.
flocalShadowMapHalveEveryXUnit=(...,-0.0001,0,0.0001,...)
fMaxFocusShadowMapDistance
fMaxFocusShadowMapDistance
Default is 450.0000.
fMaxFocusShadowMapDistance=(...,-0.0001,0,0.0001,...)
fMeshLODFadeBoundDefault
fMeshLODFadeBoundDefault
Default is 256.0000.
fMeshLODFadeBoundDefault=(...,-0.0001,0,0.0001,...)
fMeshLODFadePercentDefault
fMeshLODFadePercentDefault
Default is 1.2000.
fMeshLODFadePercentDefault=(...,-0.0001,0,0.0001,...)
fMeshLODFadeScalar
fMeshLODFadeScalar
Default is 1.0000.
fMeshLODFadeScalar=(...,-0.0001,0,0.0001,...)
fMeshLODLevel1FadeDist
fMeshLODLevel1FadeDist
Default is 3500.0000.
fMeshLODLevel1FadeDist=(...,-0.0001,0,0.0001,...)
fMeshLODLevel1FadeTreeDistance
fMeshLODLevel1FadeTreeDistance
Default is 2844.0000.
fMeshLODLevel1FadeTreeDistance=(...,-0.0001,0,0.0001,...)
fMeshLODLevel2FadeDist
fMeshLODLevel2FadeDist
Default is 2000.0000.
fMeshLODLevel2FadeDist=(...,-0.0001,0,0.0001,...)
fMeshLODLevel2FadeTreeDistance
fMeshLODLevel2FadeTreeDistance
Default is 2048.0000.
fMeshLODLevel2FadeTreeDistance=(...,-0.0001,0,0.0001,...)
focusShadowMapDoubleEveryXUnit
focusShadowMapDoubleEveryXUnit
Default is 450.0000.
focusShadowMapDoubleEveryXUnit=(...,-0.0001,0,0.0001,...)
fShadowBiasScale
fShadowBiasScale is believed to be unused by the game. In testing, no difference was noticed. In Skyrim it set the depth bias of the shadows applied to surfaces, but it does not have this effect in Fallout 4.
Default is 1.0000.
fShadowBiasScale=(...,-0.0001,0,0.0001,...)
fShadowDistance
fShadowDistance
Default is 3000.0000.
fShadowDistance=(...,-0.0001,0,0.0001,...)
fTessFactorMaxDistanceScale
fTessFactorMaxDistanceScale
Default is 100.0000.
fTessFactorMaxDistanceScale=(...,-0.0001,0,0.0001,...)
iDirShadowSplits
iDirShadowSplits
Default is 2.
iDirShadowSplits=(...,-1,0,1,...)
iMaxAnisotropy
iMaxAnisotropy
Default is 16.
iMaxAnisotropy=(...,-1,0,1,...)
iMaxDecalsPerFrame
iMaxDecalsPerFrame
Default is 40.
iMaxDecalsPerFrame=(...,-1,0,1,...)
iMaxFocusShadows
iMaxFocusShadows
Default is 1.
iMaxFocusShadows=(...,-1,0,1,...)
iMaxFocusShadowsDialogue
iMaxFocusShadowsDialogue
Default is 4.
iMaxFocusShadowsDialogue=(...,-1,0,1,...)
iMaxSkinDecalsPerFrame
iMaxSkinDecalsPerFrame
Default is 8.
iMaxSkinDecalsPerFrame=(...,-1,0,1,...)
iPresentInterval
iPresentInterval
Default is 1.
iPresentInterval=(...,-1,0,1,...)
iScreenShotIndex
iScreenShotIndex sets the number of the screenshot made when bScreenshotToFile is enabled in Fallout4.ini. It increases incrementally with each screenshot taken.
Default is 0.
iScreenShotIndex=(...,-1,0,1,...)
iShadowMapResolution
iShadowMapResolution
Default is 2048.
iShadowMapResolution=(...,-1,0,1,...)
iSize H
iSize H sets the height of the game resolution in pixels. This setting cannot be changed in-game.
Default is 720.
iSize H=(...,-1,0,1,...)
iSize W
iSize W sets the width of the game resolution in pixels. This setting cannot be changed in-game.
Default is 1280.
iSize W=(...,-1,0,1,...)
iTiledLightingMinLights
iTiledLightingMinLights
Default is 40.
iTiledLightingMinLights=(...,-1,0,1,...)
iVolumetricLightingQuality
iVolumetricLightingQuality
Default is 0.
iVolumetricLightingQuality=(...,-1,0,1,...)
sAntiAliasing
sAntiAliasing sets the kind of anti-aliasing (AA) used. Leaving it blank disables AA. FXAA (Fast Approximate Anti-Aliasing) costs little performance, but blurs the image, albeit not as much as TAA. TAA (Temporal Anti-Aliasing) costs more performance than FXAA, reduces more jaggies, but can cause flickering at places. TAA can be further modified via the various fTAA- settings in Fallout4.ini > Display, but does not improve much.
Default is TAA. Recommended to leave it blank and use SMAA via ReShade.
sAntiAliasing= sAntiAliasing=FXAA sAntiAliasing=TAA
sD3DDevice
sD3DDevice appears to only be used by the Fallout 4 Launcher to detect the correct preset. It has been verified that it is not used by the game itself, just the Launcher. If Fallout 4 is not using the correct graphics card, fix that elsewhere (i.e., the driver).
sD3DDevice="Name of Graphics Card"
uiOrthoShadowFilter
uiOrthoShadowFilter
Default is 3.
uiOrthoShadowFilter=(0,1,2,...)
uiShadowFilter
uiShadowFilter
Default is 3.
uiShadowFilter=(0,1,2,...)
uPipboyTargetHeight
uPipboyTargetHeight
Default is 700.
uPipboyTargetHeight=(0,1,2,...)
uPipboyTargetWidth
uPipboyTargetWidth
Default is 876.
uPipboyTargetWidth=(0,1,2,...)