Guide:Skyrim INI: Difference between revisions
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[http://wiki.step-project.com/Guide:SkyrimPrefs_INI '''SkyrimPrefs INI Guide'''] | [http://wiki.step-project.com/Guide:SkyrimPrefs_INI '''SkyrimPrefs INI Guide'''] | ||
---- | ---- | ||
{{Construction|size=80|text=This guide is a work in progress and is thus incomplete. While all INI | {{Construction|size=80|text=This guide is a work in progress and is thus incomplete. While all INI settings are listed (we believe), some of the setting descriptions may be incomplete or even incorrect!}} | ||
=== Guide Scope === | === Guide Scope === | ||
This guide is intended to be the comprehensive reference to all | This guide is intended to be the comprehensive reference to all settings found within ''Skyrim.ini'' file for The Elder Scrolls V: Skyrim game. All of the user-configurable settings contained within Skyrim.ini are listed and defined (or hopefully will be). Settings are presented by INI section headings in the order that they appear by default within Skyrim.ini. Jump to a relevant INI section using the links below and navigate back to this "hub" using the link that appears at the top of each section page. | ||
{{fs|1.3em|→}} [[/Default_INI|{{fs|1.1em|'''Default Skyrim INI'''}}]] (runtime 1.9.32.0.8) | {{fs|1.3em|→}} [[/Default_INI|{{fs|1.1em|'''Default Skyrim INI'''}}]] (runtime 1.9.32.0.8) | ||
=== The Settings === | === The Settings === | ||
Skyrim.ini has 1443 settings separated into 62 sections. 315 of these are believed to be unused by the game, leaving 1128 settings to tweak. 1 additional setting is mentioned here that is commonly placed in this file that does not work. '''Any additional settings not listed here are most likely invalid.''' | Skyrim.ini has 1443 settings (339 Booleans, 811 floating points, 106 integers, 81 unsigned integers, 96 strings, and 9 colors) separated into 62 sections. 315 of these are believed to be unused by the game, leaving 1128 settings to tweak. 1 additional setting is mentioned here that is commonly placed in this file that does not work. '''Any additional settings not listed here are most likely invalid.''' | ||
===Credits=== | ===Credits=== | ||
*Tannin for [[Mod Organizer|Mod Organizer's]] Configurator plugin. | *Tannin for [[Mod Organizer|Mod Organizer's]] Configurator plugin. | ||
===INI | ===INI Settings by Section=== | ||
<!-- | <!-- | ||
IMPORTANT NOTEPAD++ FIND AND REPLACE TEXT | IMPORTANT NOTEPAD++ FIND AND REPLACE TEXT | ||
Line 101: | Line 101: | ||
<pre>+(b+[abcdefgh _ijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ123456789]+[abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ123456789])+.* | <pre>+(b+[abcdefgh _ijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ123456789]+[abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ123456789])+.* | ||
<pre>\1=(0,1)</pre> | <pre>\1=(0,1)</pre> | ||
b 339 | b 339 | ||
r 9 | r 9 | ||
Line 134: | Line 126: | ||
==== bDebugMultithreaded ==== | ==== bDebugMultithreaded ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bDebugMultithreaded is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 153: | Line 145: | ||
==== bHavokDebug ==== | ==== bHavokDebug ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bHavokDebug is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 168: | Line 160: | ||
==== bRegisterAllVDBViewers ==== | ==== bRegisterAllVDBViewers ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bRegisterAllVDBViewers is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 195: | Line 187: | ||
==== bWONameSync ==== | ==== bWONameSync ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bWONameSync is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 206: | Line 198: | ||
==== fCharControllerWarpDistSqr ==== | ==== fCharControllerWarpDistSqr ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fCharControllerWarpDistSqr is believed to be unused by the game.}} | |||
Default is 6000000. | Default is 6000000. | ||
Line 229: | Line 221: | ||
==== fJumpAnimDelay ==== | ==== fJumpAnimDelay ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fJumpAnimDelay is believed to be unused by the game.}} | |||
Default is 0.75. | Default is 0.75. | ||
Line 240: | Line 232: | ||
==== fMaxPickTimeDebug ==== | ==== fMaxPickTimeDebug ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fMaxPickTimeDebug is believed to be unused by the game.}} | |||
Default is 0.0599999987. | Default is 0.0599999987. | ||
Line 247: | Line 239: | ||
==== fMaxPickTimeDebugVATS ==== | ==== fMaxPickTimeDebugVATS ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fMaxPickTimeDebugVATS is believed to be unused by the game.}} | |||
Default is 0.6000000238. | Default is 0.6000000238. | ||
Line 270: | Line 262: | ||
==== fOD ==== | ==== fOD ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fOD is believed to be unused by the game.}} | |||
Default is 0.8999999762. | Default is 0.8999999762. | ||
Line 281: | Line 273: | ||
==== fRF ==== | ==== fRF ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fRF is believed to be unused by the game.}} | |||
Default is 1000. | Default is 1000. | ||
Line 288: | Line 280: | ||
==== fSD ==== | ==== fSD ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fSD is believed to be unused by the game.}} | |||
Default is 0.9800000191. | Default is 0.9800000191. | ||
Line 295: | Line 287: | ||
==== fSE ==== | ==== fSE ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fSE is believed to be unused by the game.}} | |||
Default is 0.3000000119. | Default is 0.3000000119. | ||
Line 302: | Line 294: | ||
==== fTimePerSubStep ==== | ==== fTimePerSubStep ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fTimePerSubStep is believed to be unused by the game.}} | |||
Default is 0.0080000004. | Default is 0.0080000004. | ||
Line 333: | Line 325: | ||
==== iMinNumSubSteps ==== | ==== iMinNumSubSteps ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
iMinNumSubSteps is believed to be unused by the game.}} | |||
Default is 8. | Default is 8. | ||
Line 357: | Line 349: | ||
== [General] == | == [General] == | ||
==== bAlwaysActive ==== | ==== bAlwaysActive ==== | ||
bAlwaysActive toggles the ability of the game to remain active when it is out of focus (i.e. if in a windowed mode setup, if one clicks outside the Skyrim window with this enabled, the game will not pause). | |||
Default is 0. | Default is 0. | ||
Line 371: | Line 363: | ||
==== bBorderRegionsEnabled ==== | ==== bBorderRegionsEnabled ==== | ||
bBorderRegionsEnabled toggles the ability to go outside the borders of a worldspace. It is recommended to be left on. | |||
Default is 1. | Default is 1. | ||
Line 378: | Line 370: | ||
==== bCRTMemoryChecks ==== | ==== bCRTMemoryChecks ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bCRTMemoryChecks is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 385: | Line 377: | ||
==== bCalculateArmorMeshAndTextureFileCounts ==== | ==== bCalculateArmorMeshAndTextureFileCounts ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bCalculateArmorMeshAndTextureFileCounts is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 396: | Line 388: | ||
==== bCheckCellOffsetsOnInit ==== | ==== bCheckCellOffsetsOnInit ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bCheckCellOffsetsOnInit is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 403: | Line 395: | ||
==== bCheckPurgedTextureList ==== | ==== bCheckPurgedTextureList ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bCheckPurgedTextureList is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 410: | Line 402: | ||
==== bCreate Maps Enable ==== | ==== bCreate Maps Enable ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bCreate Maps Enable is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 417: | Line 409: | ||
==== bDebugSpectatorThreats ==== | ==== bDebugSpectatorThreats ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bDebugSpectatorThreats is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 436: | Line 428: | ||
==== bDisableDuplicateReferenceCheck ==== | ==== bDisableDuplicateReferenceCheck ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bDisableDuplicateReferenceCheck is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 459: | Line 451: | ||
==== bExternalLODDataFiles ==== | ==== bExternalLODDataFiles ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bExternalLODDataFiles is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 466: | Line 458: | ||
==== bFaceMipMaps ==== | ==== bFaceMipMaps ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bFaceMipMaps is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 497: | Line 489: | ||
==== bKeepPluginWhenMerging ==== | ==== bKeepPluginWhenMerging ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bKeepPluginWhenMerging is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 508: | Line 500: | ||
==== bParallelAnimUpdate ==== | ==== bParallelAnimUpdate ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bParallelAnimUpdate is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 535: | Line 527: | ||
==== bRunMiddleLowLevelProcess ==== | ==== bRunMiddleLowLevelProcess ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bRunMiddleLowLevelProcess is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 542: | Line 534: | ||
==== bRunVTuneTest ==== | ==== bRunVTuneTest ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bRunVTuneTest is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 549: | Line 541: | ||
==== bShowCheckMemoryOutput ==== | ==== bShowCheckMemoryOutput ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bShowCheckMemoryOutput is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 556: | Line 548: | ||
==== bShowGunTarget ==== | ==== bShowGunTarget ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bShowGunTarget is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 567: | Line 559: | ||
==== bTaskletActorSceneGraphUpdates ==== | ==== bTaskletActorSceneGraphUpdates ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bTaskletActorSceneGraphUpdates is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 578: | Line 570: | ||
==== bTintMipMaps ==== | ==== bTintMipMaps ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bTintMipMaps is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 593: | Line 585: | ||
==== bUseEyeEnvMapping ==== | ==== bUseEyeEnvMapping ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bUseEyeEnvMapping is believed to be unused by the game.}} bUseEyeEnvMapping may have toggled NPC eye reflections and specular highlights. This worked in Oblivion, but it does not work in Skyrim according to testing. | |||
Default is 1. | Default is 1. | ||
Line 616: | Line 608: | ||
==== bUseMyGamesDirectory ==== | ==== bUseMyGamesDirectory ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bUseMyGamesDirectory is believed to be unused by the game.}} bUseMyGamesDirectory may have toggled where the game will look for and place the game configuration and load order files. It was an Oblivion tweak, and it seems to have gone to Oblivion, since it does not work in Skyrim according to testing. | |||
Default is 1. | Default is 1. | ||
Line 623: | Line 615: | ||
==== bUseOptimizedTextureLoading ==== | ==== bUseOptimizedTextureLoading ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bUseOptimizedTextureLoading is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 630: | Line 622: | ||
==== bUseThreadedMorpher ==== | ==== bUseThreadedMorpher ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bUseThreadedMorpher is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 637: | Line 629: | ||
==== bUseThreadedParticleSystem ==== | ==== bUseThreadedParticleSystem ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bUseThreadedParticleSystem is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 644: | Line 636: | ||
==== bUseThreadedTempEffects ==== | ==== bUseThreadedTempEffects ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bUseThreadedTempEffects is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 655: | Line 647: | ||
==== bWarnOnMissingFileEntry ==== | ==== bWarnOnMissingFileEntry ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bWarnOnMissingFileEntry is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 726: | Line 718: | ||
==== fMasterFilePreLoadMB ==== | ==== fMasterFilePreLoadMB ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fMasterFilePreLoadMB is believed to be unused by the game.}} | |||
Default is 40. | Default is 40. | ||
Line 792: | Line 784: | ||
==== iFPSClamp ==== | ==== iFPSClamp ==== | ||
iFPSClamp aligns the FPS of gameplay to that of your actual fps. It makes all game actions happen at a speed of your FPS divided by this value. If you get 60 fps and set this to 2, the game animations and everything will be 30 times as fast as normal, with accompanying bugs. If used, it is best to set it at a little under your current FPS. It is recommended to leave this at its default 0 so that the game speed always is the same speed as your FPS. | |||
Default is 0. | Default is 0. | ||
Line 803: | Line 795: | ||
==== iHWThread1 ==== | ==== iHWThread1 ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
iHWThread1 is believed to be unused by the game.}} | |||
Default is 4. | Default is 4. | ||
Line 810: | Line 802: | ||
==== iHWThread2 ==== | ==== iHWThread2 ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
iHWThread2 is believed to be unused by the game.}} | |||
Default is 4. | Default is 4. | ||
Line 817: | Line 809: | ||
==== iHWThread3 ==== | ==== iHWThread3 ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
iHWThread3 is believed to be unused by the game.}} | |||
Default is 4. | Default is 4. | ||
Line 824: | Line 816: | ||
==== iHWThread4 ==== | ==== iHWThread4 ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
iHWThread4 is believed to be unused by the game.}} | |||
Default is 5. | Default is 5. | ||
Line 831: | Line 823: | ||
==== iHWThread5 ==== | ==== iHWThread5 ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
iHWThread5 is believed to be unused by the game.}} | |||
Default is 5. | Default is 5. | ||
Line 838: | Line 830: | ||
==== iHWThread6 ==== | ==== iHWThread6 ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
iHWThread6 is believed to be unused by the game.}} | |||
Default is 5. | Default is 5. | ||
Line 864: | Line 856: | ||
==== iPreloadSizeLimit ==== | ==== iPreloadSizeLimit ==== | ||
iPreloadSizeLimit used to be changed in combination with uGridsToLoad. The 1.9.32.0.8 official patch automatically adjusts this value, so this setting is no longer used. | |||
Default is 26214400. | |||
<pre>iPreloadSizeLimit=(...,-1,0,1,...)</pre> | <pre>iPreloadSizeLimit=(...,-1,0,1,...)</pre> | ||
==== iRenderingThread1HWThread ==== | ==== iRenderingThread1HWThread ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
iRenderingThread1HWThread is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 892: | Line 886: | ||
==== sIntroMovie ==== | ==== sIntroMovie ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
sIntroMovie is believed to be unused by the game.}} sIntroMovie may set an intro movie; however, it does not seem to trigger anywhere at startup upon testing, so it most likely is never used. | |||
Default is blank. | Default is blank. | ||
Line 898: | Line 892: | ||
==== sIntroSequence ==== | ==== sIntroSequence ==== | ||
sIntroSequence sets the intro sequence movie(s) where by default the Bethesda Logo shows up. Additional movies may be added in sequence using commas. Leaving it blank will skip it. | |||
Default is <code>BGS_LOGO.BIK</code>. | Default is <code>BGS_LOGO.BIK</code>. | ||
Line 904: | Line 898: | ||
==== sLanguage ==== | ==== sLanguage ==== | ||
sLanguage sets the language of the subtitle files to be used. The voice files used are determined upon the language chosen when the game was installed. It is typically in all caps. Default is <code>ENGLISH</code>. | |||
sLanguage=''string'' | sLanguage=''string'' | ||
==== sLocalMasterPath ==== | ==== sLocalMasterPath ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
sLocalMasterPath is believed to be unused by the game.}} | |||
Default is <code>Data\</code>. | Default is <code>Data\</code>. | ||
Line 942: | Line 936: | ||
sStartingWorld=''string'' | sStartingWorld=''string'' | ||
==== sTestFile1 ==== | ==== sTestFile1 ==== | ||
Default is <code>Skyrim.ESM</code>. | Default is <code>Skyrim.ESM</code>. | ||
Line 978: | Line 971: | ||
Default is blank. | Default is blank. | ||
sTestFile9=''string'' | sTestFile9=''string'' | ||
==== sTestFile10 ==== | |||
Default is blank. | |||
sTestFile10=''string'' | |||
==== sUnessentialFileCacheList ==== | ==== sUnessentialFileCacheList ==== | ||
Line 984: | Line 981: | ||
==== uExterior Cell Buffer ==== | ==== uExterior Cell Buffer ==== | ||
uExterior Cell Buffer ''used to'' be changed in combination with uGridsToLoad. The 1.9.32.0.8 official patch automatically adjusts this value by taking the value from uGridsToLoad plus one and squaring the result, so this setting is no longer used. Default is 36. | |||
<pre>uExterior Cell Buffer=(0,1,2,...)</pre> | <pre>uExterior Cell Buffer=(0,1,2,...)</pre> | ||
==== uGridsToLoad ==== | ==== uGridsToLoad ==== | ||
uGridsToLoad sets how much of the world is rendered around the player. The value may only be an odd number. It is recommended to be left at its default value. Default is 5. | |||
<pre>uGridsToLoad=(0,1,2,...)</pre> | <pre>uGridsToLoad=(0,1,2,...)</pre> | ||
Line 1,015: | Line 1,012: | ||
==== bLookIK ==== | ==== bLookIK ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bLookIK is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 1,030: | Line 1,027: | ||
==== bRagdollFeedback ==== | ==== bRagdollFeedback ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bRagdollFeedback is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 1,041: | Line 1,038: | ||
==== fCameraDist ==== | ==== fCameraDist ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fCameraDist is believed to be unused by the game.}} | |||
Default is 1000. | Default is 1000. | ||
Line 1,056: | Line 1,053: | ||
==== fFeedbackImpulseMult ==== | ==== fFeedbackImpulseMult ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fFeedbackImpulseMult is believed to be unused by the game.}} | |||
Default is 500. | Default is 500. | ||
Line 1,125: | Line 1,122: | ||
==== bFootPlacementOn ==== | ==== bFootPlacementOn ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bFootPlacementOn is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 1,132: | Line 1,129: | ||
==== bRigidBodyController ==== | ==== bRigidBodyController ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bRigidBodyController is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 1,163: | Line 1,160: | ||
==== fMaxFootCastMilliSec ==== | ==== fMaxFootCastMilliSec ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fMaxFootCastMilliSec is believed to be unused by the game.}} | |||
Default is 0.6000000238. | Default is 0.6000000238. | ||
Line 1,178: | Line 1,175: | ||
==== fOriginalGroundHeightMS ==== | ==== fOriginalGroundHeightMS ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fOriginalGroundHeightMS is believed to be unused by the game.}} | |||
Default is -0.1099999994. | Default is -0.1099999994. | ||
Line 1,193: | Line 1,190: | ||
==== fRagdollFeedback ==== | ==== fRagdollFeedback ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fRagdollFeedback is believed to be unused by the game.}} | |||
Default is 0.6999999881. | Default is 0.6999999881. | ||
Line 1,210: | Line 1,207: | ||
==== uiFeedbackTimeout ==== | ==== uiFeedbackTimeout ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
uiFeedbackTimeout is believed to be unused by the game.}} | |||
Default is 1500. | Default is 1500. | ||
Line 1,229: | Line 1,226: | ||
==== fAngleMax ==== | ==== fAngleMax ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fAngleMax is believed to be unused by the game.}} | |||
Default is 2. | Default is 2. | ||
Line 1,244: | Line 1,241: | ||
==== fEyeIKDistanceMax ==== | ==== fEyeIKDistanceMax ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fEyeIKDistanceMax is believed to be unused by the game.}} | |||
Default is 2.5. | Default is 2.5. | ||
Line 1,251: | Line 1,248: | ||
==== fMaxTrackingDist ==== | ==== fMaxTrackingDist ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fMaxTrackingDist is believed to be unused by the game.}} | |||
Default is 5000. | Default is 5000. | ||
Line 1,258: | Line 1,255: | ||
==== fMinTrackingDist ==== | ==== fMinTrackingDist ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fMinTrackingDist is believed to be unused by the game.}} | |||
Default is 12. | Default is 12. | ||
Line 1,330: | Line 1,327: | ||
==== fMapMenuOverlayScale ==== | ==== fMapMenuOverlayScale ==== | ||
fMapMenuOverlayScale sets the scale of the terrain overlay on the map menu. It is recommended to be very small, but not 0, as 0 looks horrible. The default setting seems to be the best, but experiment with very small values around 0.00009. | |||
Default is 0.000035. | Default is 0.000035. | ||
Line 1,347: | Line 1,344: | ||
==== fMapMenuOverlaySnowScale ==== | ==== fMapMenuOverlaySnowScale ==== | ||
fMapMenuOverlaySnowScale sets the scale of the snow overlay on the map menu. It is recommended to be very small, but not 0, as 0 looks horrible. Setting it to 0.000012 appears to be more detailed than the default setting. | |||
Default is 0.000045. | Default is 0.000045. | ||
Line 1,457: | Line 1,454: | ||
==== bAllow30Shaders ==== | ==== bAllow30Shaders ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bAllow30Shaders is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 1,464: | Line 1,461: | ||
==== bAllowPartialPrecision ==== | ==== bAllowPartialPrecision ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bAllowPartialPrecision is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 1,481: | Line 1,478: | ||
==== bCompileOnRender ==== | ==== bCompileOnRender ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bCompileOnRender is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 1,488: | Line 1,485: | ||
==== bDecalsOnSkinnedGeometry ==== | ==== bDecalsOnSkinnedGeometry ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bDecalsOnSkinnedGeometry is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 1,499: | Line 1,496: | ||
==== bDoAmbientPass ==== | ==== bDoAmbientPass ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bDoAmbientPass is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 1,506: | Line 1,503: | ||
==== bDoDiffusePass ==== | ==== bDoDiffusePass ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bDoDiffusePass is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 1,513: | Line 1,510: | ||
==== bDoSpecularPass ==== | ==== bDoSpecularPass ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bDoSpecularPass is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 1,520: | Line 1,517: | ||
==== bDoTallGrassEffect ==== | ==== bDoTallGrassEffect ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bDoTallGrassEffect is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 1,527: | Line 1,524: | ||
==== bDoTestHDR ==== | ==== bDoTestHDR ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bDoTestHDR is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 1,534: | Line 1,531: | ||
==== bDoTexturePass ==== | ==== bDoTexturePass ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bDoTexturePass is believed to be unused by the game.}} In Oblivion this turned textures off, but in Skyrim it seems to do nothing upong testing. | |||
Default is 1. | Default is 1. | ||
Line 1,541: | Line 1,538: | ||
==== bDynamicWindowReflections ==== | ==== bDynamicWindowReflections ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bDynamicWindowReflections is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 1,548: | Line 1,545: | ||
==== bEquippedTorchesCastShadows ==== | ==== bEquippedTorchesCastShadows ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bEquippedTorchesCastShadows is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 1,555: | Line 1,552: | ||
==== bForce1XShaders ==== | ==== bForce1XShaders ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bForce1XShaders is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 1,562: | Line 1,559: | ||
==== bForceMultiPass ==== | ==== bForceMultiPass ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bForceMultiPass is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 1,573: | Line 1,570: | ||
==== bIgnoreResolutionCheck ==== | ==== bIgnoreResolutionCheck ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bIgnoreResolutionCheck is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 1,595: | Line 1,592: | ||
==== bMTRendering ==== | ==== bMTRendering ==== | ||
bMTRendering when enabled does something to the rendering in order to--cause the game to freeze up and not do anything! | |||
Default is 0. | Default is 0. | ||
Line 1,602: | Line 1,599: | ||
==== bReportBadTangentSpace ==== | ==== bReportBadTangentSpace ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bReportBadTangentSpace is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 1,613: | Line 1,610: | ||
==== bShowMenuTextureUse ==== | ==== bShowMenuTextureUse ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bShowMenuTextureUse is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 1,642: | Line 1,639: | ||
==== bUseSunbeams ==== | ==== bUseSunbeams ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bUseSunbeams is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 1,761: | Line 1,758: | ||
==== fScopeScissorAmount ==== | ==== fScopeScissorAmount ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fScopeScissorAmount is believed to be unused by the game.}} | |||
Default is 0.3000000119. | Default is 0.3000000119. | ||
Line 1,776: | Line 1,773: | ||
==== fShadowLODMaxStartFade ==== | ==== fShadowLODMaxStartFade ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fShadowLODMaxStartFade is believed to be unused by the game.}} | |||
Default is 300. | Default is 300. | ||
Line 1,783: | Line 1,780: | ||
==== fShadowLODMinStartFade ==== | ==== fShadowLODMinStartFade ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fShadowLODMinStartFade is believed to be unused by the game.}} | |||
Default is 100. | Default is 100. | ||
Line 1,794: | Line 1,791: | ||
==== fSkinnedDecalLOD0 ==== | ==== fSkinnedDecalLOD0 ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fSkinnedDecalLOD0 is believed to be unused by the game.}} | |||
Default is 300. | Default is 300. | ||
Line 1,855: | Line 1,852: | ||
==== iDebugTextSubPage ==== | ==== iDebugTextSubPage ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
iDebugTextSubPage is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 1,878: | Line 1,875: | ||
==== iNPatchNOrder ==== | ==== iNPatchNOrder ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
iNPatchNOrder is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 1,885: | Line 1,882: | ||
==== iNPatchPOrder ==== | ==== iNPatchPOrder ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
iNPatchPOrder is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 1,912: | Line 1,909: | ||
==== sDebugText ==== | ==== sDebugText ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
sDebugText is believed to be unused by the game.}} | |||
Default is <code>VATS</code>. | Default is <code>VATS</code>. | ||
Line 1,923: | Line 1,920: | ||
==== uVideoDeviceIdentifierPart1 ==== | ==== uVideoDeviceIdentifierPart1 ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
uVideoDeviceIdentifierPart1 is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 1,930: | Line 1,927: | ||
==== uVideoDeviceIdentifierPart2 ==== | ==== uVideoDeviceIdentifierPart2 ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
uVideoDeviceIdentifierPart2 is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 1,937: | Line 1,934: | ||
==== uVideoDeviceIdentifierPart3 ==== | ==== uVideoDeviceIdentifierPart3 ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
uVideoDeviceIdentifierPart3 is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 1,944: | Line 1,941: | ||
==== uVideoDeviceIdentifierPart4 ==== | ==== uVideoDeviceIdentifierPart4 ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
uVideoDeviceIdentifierPart4 is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 1,976: | Line 1,973: | ||
==== bForceLowDetailReflections ==== | ==== bForceLowDetailReflections ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bForceLowDetailReflections is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 2,023: | Line 2,020: | ||
==== bUseWaterHiRes ==== | ==== bUseWaterHiRes ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bUseWaterHiRes is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 2,030: | Line 2,027: | ||
==== bUseWaterLOD ==== | ==== bUseWaterLOD ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bUseWaterLOD is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 2,049: | Line 2,046: | ||
==== fExteriorWaterReflectionThreshold ==== | ==== fExteriorWaterReflectionThreshold ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fExteriorWaterReflectionThreshold is believed to be unused by the game.}} | |||
Default is 300. | Default is 300. | ||
Line 2,056: | Line 2,053: | ||
==== fInteriorWaterReflectionThreshold ==== | ==== fInteriorWaterReflectionThreshold ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fInteriorWaterReflectionThreshold is believed to be unused by the game.}} | |||
Default is 10. | Default is 10. | ||
Line 2,063: | Line 2,060: | ||
==== fRefractionWaterPlaneBias ==== | ==== fRefractionWaterPlaneBias ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fRefractionWaterPlaneBias is believed to be unused by the game.}} | |||
Default is 3. | Default is 3. | ||
Line 2,070: | Line 2,067: | ||
==== fSurfaceTileSize ==== | ==== fSurfaceTileSize ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fSurfaceTileSize is believed to be unused by the game.}} | |||
Default is 2048. | Default is 2048. | ||
Line 2,077: | Line 2,074: | ||
==== fTileTextureDivisor ==== | ==== fTileTextureDivisor ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fTileTextureDivisor is believed to be unused by the game.}} | |||
Default is 4.75. | Default is 4.75. | ||
Line 2,088: | Line 2,085: | ||
==== fWadingWaterTextureRes ==== | ==== fWadingWaterTextureRes ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fWadingWaterTextureRes is believed to be unused by the game.}} | |||
Default is 512. | Default is 512. | ||
Line 2,095: | Line 2,092: | ||
==== fWaterGroupHeightRange ==== | ==== fWaterGroupHeightRange ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fWaterGroupHeightRange is believed to be unused by the game.}} | |||
Default is 10. | Default is 10. | ||
Line 2,106: | Line 2,103: | ||
==== iWaterNoiseResolution ==== | ==== iWaterNoiseResolution ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
iWaterNoiseResolution is believed to be unused by the game.}} | |||
Default is 256. | Default is 256. | ||
Line 2,113: | Line 2,110: | ||
==== sSurfaceTexture ==== | ==== sSurfaceTexture ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
sSurfaceTexture is believed to be unused by the game.}} | |||
Default is <code>water</code>. | Default is <code>water</code>. | ||
Line 2,128: | Line 2,125: | ||
==== uSurfaceFPS ==== | ==== uSurfaceFPS ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
uSurfaceFPS is believed to be unused by the game.}} | |||
Default is 12. | Default is 12. | ||
Line 2,207: | Line 2,204: | ||
==== bWriteTranslationFile ==== | ==== bWriteTranslationFile ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bWriteTranslationFile is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 2,306: | Line 2,303: | ||
==== fCrafting3DItemPosX ==== | ==== fCrafting3DItemPosX ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fCrafting3DItemPosX is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 2,313: | Line 2,310: | ||
==== fCrafting3DItemPosXWide ==== | ==== fCrafting3DItemPosXWide ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fCrafting3DItemPosXWide is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 2,320: | Line 2,317: | ||
==== fCrafting3DItemPosY ==== | ==== fCrafting3DItemPosY ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fCrafting3DItemPosY is believed to be unused by the game.}} | |||
Default is -500. | Default is -500. | ||
Line 2,327: | Line 2,324: | ||
==== fCrafting3DItemPosYWide ==== | ==== fCrafting3DItemPosYWide ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fCrafting3DItemPosYWide is believed to be unused by the game.}} | |||
Default is -500. | Default is -500. | ||
Line 2,334: | Line 2,331: | ||
==== fCrafting3DItemPosZ ==== | ==== fCrafting3DItemPosZ ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fCrafting3DItemPosZ is believed to be unused by the game.}} | |||
Default is 16. | Default is 16. | ||
Line 2,341: | Line 2,338: | ||
==== fCrafting3DItemPosZWide ==== | ==== fCrafting3DItemPosZWide ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fCrafting3DItemPosZWide is believed to be unused by the game.}} | |||
Default is 12. | Default is 12. | ||
Line 2,348: | Line 2,345: | ||
==== fCrafting3DItemScale ==== | ==== fCrafting3DItemScale ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fCrafting3DItemScale is believed to be unused by the game.}} | |||
Default is 1.8700000048. | Default is 1.8700000048. | ||
Line 2,355: | Line 2,352: | ||
==== fCrafting3DItemScaleWide ==== | ==== fCrafting3DItemScaleWide ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fCrafting3DItemScaleWide is believed to be unused by the game.}} | |||
Default is 1.5. | Default is 1.5. | ||
Line 2,666: | Line 2,663: | ||
==== fPlayerRotationAngle ==== | ==== fPlayerRotationAngle ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fPlayerRotationAngle is believed to be unused by the game.}} | |||
Default is 30. | Default is 30. | ||
Line 2,733: | Line 2,730: | ||
==== fUILogoModel_AutoRotateSpeed ==== | ==== fUILogoModel_AutoRotateSpeed ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fUILogoModel_AutoRotateSpeed is believed to be unused by the game.}} | |||
Default is 0.1000000015. | Default is 0.1000000015. | ||
Line 2,744: | Line 2,741: | ||
==== fUILogoModel_MouseThreshold ==== | ==== fUILogoModel_MouseThreshold ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fUILogoModel_MouseThreshold is believed to be unused by the game.}} | |||
Default is 2. | Default is 2. | ||
Line 2,751: | Line 2,748: | ||
==== fUILogoModel_MouseToPanSpeed ==== | ==== fUILogoModel_MouseToPanSpeed ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fUILogoModel_MouseToPanSpeed is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 2,766: | Line 2,763: | ||
==== fUILogoModel_RotationPauseDuration ==== | ==== fUILogoModel_RotationPauseDuration ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fUILogoModel_RotationPauseDuration is believed to be unused by the game.}} | |||
Default is 0.25. | Default is 0.25. | ||
Line 2,773: | Line 2,770: | ||
==== fUILogoModel_ThumbstickToPanSpeed ==== | ==== fUILogoModel_ThumbstickToPanSpeed ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fUILogoModel_ThumbstickToPanSpeed is believed to be unused by the game.}} | |||
Default is 8. | Default is 8. | ||
Line 2,820: | Line 2,817: | ||
==== fUIMistMenu_LogoOnscreenPanThresholdX ==== | ==== fUIMistMenu_LogoOnscreenPanThresholdX ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fUIMistMenu_LogoOnscreenPanThresholdX is believed to be unused by the game.}} | |||
Default is 0.5. | Default is 0.5. | ||
Line 2,827: | Line 2,824: | ||
==== fUIMistMenu_LogoOnscreenPanThresholdY ==== | ==== fUIMistMenu_LogoOnscreenPanThresholdY ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fUIMistMenu_LogoOnscreenPanThresholdY is believed to be unused by the game.}} | |||
Default is 0.3300000131. | Default is 0.3300000131. | ||
Line 2,842: | Line 2,839: | ||
==== fUIMistMenu_LogoOnscreenZoomThresholdFar ==== | ==== fUIMistMenu_LogoOnscreenZoomThresholdFar ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fUIMistMenu_LogoOnscreenZoomThresholdFar is believed to be unused by the game.}} | |||
Default is 0.1000000015. | Default is 0.1000000015. | ||
Line 2,849: | Line 2,846: | ||
==== fUIMistMenu_LogoOnscreenZoomThresholdNear ==== | ==== fUIMistMenu_LogoOnscreenZoomThresholdNear ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fUIMistMenu_LogoOnscreenZoomThresholdNear is believed to be unused by the game.}} | |||
Default is 3.5. | Default is 3.5. | ||
Line 3,059: | Line 3,056: | ||
==== rUIMistMenu_AmbientXNegRGB ==== | ==== rUIMistMenu_AmbientXNegRGB ==== | ||
{{fc| | {{fc|#ff7878|Do not use this setting!}} It will turn the menu a red tint, or some other wrong tint, depending on the color value used. Removing the setting fixes the issue. | ||
Default is 0,0,0. | Default is 0,0,0. | ||
Line 3,065: | Line 3,062: | ||
==== rUIMistMenu_AmbientXPosRGB ==== | ==== rUIMistMenu_AmbientXPosRGB ==== | ||
{{fc| | {{fc|#ff7878|Do not use this setting!}} It will turn the menu a red tint, or some other wrong tint, depending on the color value used. Removing the setting fixes the issue. | ||
Default is 0,0,0. | Default is 0,0,0. | ||
Line 3,071: | Line 3,068: | ||
==== rUIMistMenu_AmbientYNegRGB ==== | ==== rUIMistMenu_AmbientYNegRGB ==== | ||
{{fc| | {{fc|#ff7878|Do not use this setting!}} It will turn the menu a red tint, or some other wrong tint, depending on the color value used. Removing the setting fixes the issue. | ||
Default is 0,0,0. | Default is 0,0,0. | ||
Line 3,077: | Line 3,074: | ||
==== rUIMistMenu_AmbientYPosRGB ==== | ==== rUIMistMenu_AmbientYPosRGB ==== | ||
{{fc| | {{fc|#ff7878|Do not use this setting!}} It will turn the menu a red tint, or some other wrong tint, depending on the color value used. Removing the setting fixes the issue. | ||
Default is 0,0,0. | Default is 0,0,0. | ||
Line 3,083: | Line 3,080: | ||
==== rUIMistMenu_AmbientZNegRGB ==== | ==== rUIMistMenu_AmbientZNegRGB ==== | ||
{{fc| | {{fc|#ff7878|Do not use this setting!}} It will turn the menu a red tint, or some other wrong tint, depending on the color value used. Removing the setting fixes the issue. | ||
Default is 0,0,0. | Default is 0,0,0. | ||
Line 3,089: | Line 3,086: | ||
==== rUIMistMenu_AmbientZPosRGB ==== | ==== rUIMistMenu_AmbientZPosRGB ==== | ||
{{fc| | {{fc|#ff7878|Do not use this setting!}} It will turn the menu a red tint, or some other wrong tint, depending on the color value used. Removing the setting fixes the issue. | ||
Default is 0,0,0. | Default is 0,0,0. | ||
Line 3,104: | Line 3,101: | ||
==== sForcedLoadScreenEditorID ==== | ==== sForcedLoadScreenEditorID ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
sForcedLoadScreenEditorID is believed to be unused by the game.}} | |||
Default is blank. | Default is blank. | ||
Line 3,137: | Line 3,134: | ||
==== bUseWaterHDR ==== | ==== bUseWaterHDR ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bUseWaterHDR is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 3,144: | Line 3,141: | ||
==== fLowPerfCombatantVoiceDistance ==== | ==== fLowPerfCombatantVoiceDistance ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fLowPerfCombatantVoiceDistance is believed to be unused by the game.}} | |||
Default is 1000. | Default is 1000. | ||
Line 3,159: | Line 3,156: | ||
==== iDetectionHighNumPicks ==== | ==== iDetectionHighNumPicks ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
iDetectionHighNumPicks is believed to be unused by the game.}} | |||
Default is 40. | Default is 40. | ||
Line 3,166: | Line 3,163: | ||
==== iLastHDRSetting ==== | ==== iLastHDRSetting ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
iLastHDRSetting is believed to be unused by the game.}} | |||
Default is -1. | Default is -1. | ||
Line 3,203: | Line 3,200: | ||
==== fBlockedTexOffset ==== | ==== fBlockedTexOffset ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fBlockedTexOffset is believed to be unused by the game.}} | |||
Default is 0.001. | Default is 0.001. | ||
Line 3,210: | Line 3,207: | ||
==== fBlurAmmount ==== | ==== fBlurAmmount ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fBlurAmmount is believed to be unused by the game.}} | |||
Default is 0.5. | Default is 0.5. | ||
Line 3,217: | Line 3,214: | ||
==== fHitTexOffset ==== | ==== fHitTexOffset ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fHitTexOffset is believed to be unused by the game.}} | |||
Default is 0.0049999999. | Default is 0.0049999999. | ||
Line 3,314: | Line 3,311: | ||
==== fLODLandVerticalBias ==== | ==== fLODLandVerticalBias ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fLODLandVerticalBias is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 3,321: | Line 3,318: | ||
==== fLODMultTrees ==== | ==== fLODMultTrees ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fLODMultTrees is believed to be unused by the game.}} | |||
Default is 0.5. | Default is 0.5. | ||
Line 3,366: | Line 3,363: | ||
==== bDisplayMarkWarning ==== | ==== bDisplayMarkWarning ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bDisplayMarkWarning is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 3,397: | Line 3,394: | ||
==== bInitiallyLoadAllClips ==== | ==== bInitiallyLoadAllClips ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bInitiallyLoadAllClips is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 3,416: | Line 3,413: | ||
==== bSendNonVisibleBehaviorGraphsToSPU ==== | ==== bSendNonVisibleBehaviorGraphsToSPU ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bSendNonVisibleBehaviorGraphsToSPU is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 3,547: | Line 3,544: | ||
==== uiMaxNumActorHit ==== | ==== uiMaxNumActorHit ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
uiMaxNumActorHit is believed to be unused by the game.}} | |||
Default is 5. | Default is 5. | ||
Line 3,560: | Line 3,557: | ||
==== bAllowFileWrite ==== | ==== bAllowFileWrite ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bAllowFileWrite is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 3,575: | Line 3,572: | ||
==== bDisableAssertQueuing ==== | ==== bDisableAssertQueuing ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bDisableAssertQueuing is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 3,582: | Line 3,579: | ||
==== bFaceGenWarnings ==== | ==== bFaceGenWarnings ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bFaceGenWarnings is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 3,605: | Line 3,602: | ||
==== bUseWindowsMessageBox ==== | ==== bUseWindowsMessageBox ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bUseWindowsMessageBox is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 3,654: | Line 3,651: | ||
==== bRebuildPathIfSmootherFailed ==== | ==== bRebuildPathIfSmootherFailed ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bRebuildPathIfSmootherFailed is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 3,661: | Line 3,658: | ||
==== bSlowDownForActorAvoidance ==== | ==== bSlowDownForActorAvoidance ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bSlowDownForActorAvoidance is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 3,680: | Line 3,677: | ||
==== bUseAlternateSmoothingForPrime ==== | ==== bUseAlternateSmoothingForPrime ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bUseAlternateSmoothingForPrime is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 3,687: | Line 3,684: | ||
==== bUseOldPathSmoothing ==== | ==== bUseOldPathSmoothing ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bUseOldPathSmoothing is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 3,694: | Line 3,691: | ||
==== bUsePathSmoothing ==== | ==== bUsePathSmoothing ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bUsePathSmoothing is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 3,713: | Line 3,710: | ||
==== bUseTaskletsToRecomputeBounds ==== | ==== bUseTaskletsToRecomputeBounds ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bUseTaskletsToRecomputeBounds is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 3,728: | Line 3,725: | ||
==== bWarnIfHighLevelSearchFails ==== | ==== bWarnIfHighLevelSearchFails ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bWarnIfHighLevelSearchFails is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 3,739: | Line 3,736: | ||
==== fAICombatTurnSpeedScale ==== | ==== fAICombatTurnSpeedScale ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fAICombatTurnSpeedScale is believed to be unused by the game.}} | |||
Default is 2.5. | Default is 2.5. | ||
Line 3,746: | Line 3,743: | ||
==== fAITurnSpeedScale ==== | ==== fAITurnSpeedScale ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fAITurnSpeedScale is believed to be unused by the game.}} | |||
Default is 1.5. | Default is 1.5. | ||
Line 3,845: | Line 3,842: | ||
==== fMaxDistanceMoved ==== | ==== fMaxDistanceMoved ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fMaxDistanceMoved is believed to be unused by the game.}} | |||
Default is 5. | Default is 5. | ||
Line 3,884: | Line 3,881: | ||
==== fMinDist ==== | ==== fMinDist ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fMinDist is believed to be unused by the game.}} | |||
Default is 50. | Default is 50. | ||
Line 3,907: | Line 3,904: | ||
==== fMinTimeToNextPoint ==== | ==== fMinTimeToNextPoint ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fMinTimeToNextPoint is believed to be unused by the game.}} | |||
Default is 0.3000000119. | Default is 0.3000000119. | ||
Line 3,946: | Line 3,943: | ||
==== fObstacleUpdateDeltaWhenUnknown ==== | ==== fObstacleUpdateDeltaWhenUnknown ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fObstacleUpdateDeltaWhenUnknown is believed to be unused by the game.}} | |||
Default is 5. | Default is 5. | ||
Line 3,953: | Line 3,950: | ||
==== fPOVSmootherAvoidNodeCost ==== | ==== fPOVSmootherAvoidNodeCost ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fPOVSmootherAvoidNodeCost is believed to be unused by the game.}} | |||
Default is 7. | Default is 7. | ||
Line 3,960: | Line 3,957: | ||
==== fPathManagerDebugInfoWindow ==== | ==== fPathManagerDebugInfoWindow ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fPathManagerDebugInfoWindow is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 4,079: | Line 4,076: | ||
==== iMaxPathRequestsPerFrameTracked ==== | ==== iMaxPathRequestsPerFrameTracked ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
iMaxPathRequestsPerFrameTracked is believed to be unused by the game.}} | |||
Default is 32. | Default is 32. | ||
Line 4,144: | Line 4,141: | ||
==== bLoadBackgroundFaceGen ==== | ==== bLoadBackgroundFaceGen ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bLoadBackgroundFaceGen is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 4,159: | Line 4,156: | ||
==== bUseBackgroundFileLoader ==== | ==== bUseBackgroundFileLoader ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bUseBackgroundFileLoader is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 4,170: | Line 4,167: | ||
==== bUseMultiThreadedTrees ==== | ==== bUseMultiThreadedTrees ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bUseMultiThreadedTrees is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 4,181: | Line 4,178: | ||
==== iPostProcessMillisecondsEditor ==== | ==== iPostProcessMillisecondsEditor ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
iPostProcessMillisecondsEditor is believed to be unused by the game.}} | |||
Default is 50. | Default is 50. | ||
Line 4,192: | Line 4,189: | ||
==== iPostProcessTaskWarningMilliseconds ==== | ==== iPostProcessTaskWarningMilliseconds ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
iPostProcessTaskWarningMilliseconds is believed to be unused by the game.}} | |||
Default is 20. | Default is 20. | ||
Line 4,947: | Line 4,944: | ||
==== fMouseWheelZoomMinDelta ==== | ==== fMouseWheelZoomMinDelta ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fMouseWheelZoomMinDelta is believed to be unused by the game.}} | |||
Default is 0.0049999999. | Default is 0.0049999999. | ||
Line 5,096: | Line 5,093: | ||
==== bChainExplosionDebug ==== | ==== bChainExplosionDebug ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bChainExplosionDebug is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 5,115: | Line 5,112: | ||
==== bDebugCombatAimLocations ==== | ==== bDebugCombatAimLocations ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bDebugCombatAimLocations is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 5,122: | Line 5,119: | ||
==== bDebugCombatArea ==== | ==== bDebugCombatArea ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bDebugCombatArea is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 5,129: | Line 5,126: | ||
==== bDebugCombatAttackRange ==== | ==== bDebugCombatAttackRange ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bDebugCombatAttackRange is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 5,136: | Line 5,133: | ||
==== bDebugCombatCoverReservations ==== | ==== bDebugCombatCoverReservations ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bDebugCombatCoverReservations is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 5,143: | Line 5,140: | ||
==== bDebugCombatDetection ==== | ==== bDebugCombatDetection ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bDebugCombatDetection is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 5,154: | Line 5,151: | ||
==== bDebugCombatGroups2 ==== | ==== bDebugCombatGroups2 ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bDebugCombatGroups2 is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 5,161: | Line 5,158: | ||
==== bDebugCombatProjectileLOS ==== | ==== bDebugCombatProjectileLOS ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bDebugCombatProjectileLOS is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 5,168: | Line 5,165: | ||
==== bDebugCombatSearch ==== | ==== bDebugCombatSearch ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bDebugCombatSearch is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 5,175: | Line 5,172: | ||
==== bDebugCombatTargetLocations ==== | ==== bDebugCombatTargetLocations ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bDebugCombatTargetLocations is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 5,182: | Line 5,179: | ||
==== bDebugCombatTargets ==== | ==== bDebugCombatTargets ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bDebugCombatTargets is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 5,189: | Line 5,186: | ||
==== bDebugCombatTextColorDark ==== | ==== bDebugCombatTextColorDark ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bDebugCombatTextColorDark is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 5,196: | Line 5,193: | ||
==== bDebugCombatThreats ==== | ==== bDebugCombatThreats ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bDebugCombatThreats is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 5,203: | Line 5,200: | ||
==== bDebugCombatUnreachableLocations ==== | ==== bDebugCombatUnreachableLocations ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bDebugCombatUnreachableLocations is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 5,214: | Line 5,211: | ||
==== bDisableNPCAttacks ==== | ==== bDisableNPCAttacks ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bDisableNPCAttacks is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 5,221: | Line 5,218: | ||
==== bDismemberOneLimb ==== | ==== bDismemberOneLimb ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bDismemberOneLimb is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 5,236: | Line 5,233: | ||
==== bHazardDebug ==== | ==== bHazardDebug ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bHazardDebug is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 5,243: | Line 5,240: | ||
==== bIronSightsZoomEnable ==== | ==== bIronSightsZoomEnable ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bIronSightsZoomEnable is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 5,254: | Line 5,251: | ||
==== bMagicDebug ==== | ==== bMagicDebug ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bMagicDebug is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 5,261: | Line 5,258: | ||
==== bPlayHitLocationIdles ==== | ==== bPlayHitLocationIdles ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bPlayHitLocationIdles is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 5,268: | Line 5,265: | ||
==== bPlayStaggers ==== | ==== bPlayStaggers ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bPlayStaggers is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 5,279: | Line 5,276: | ||
==== bProjectileDebug ==== | ==== bProjectileDebug ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bProjectileDebug is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 5,318: | Line 5,315: | ||
==== fDebugCombatProjectileLOSTime ==== | ==== fDebugCombatProjectileLOSTime ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fDebugCombatProjectileLOSTime is believed to be unused by the game.}} | |||
Default is 5. | Default is 5. | ||
Line 5,325: | Line 5,322: | ||
==== fDebugCombatTextSize ==== | ==== fDebugCombatTextSize ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fDebugCombatTextSize is believed to be unused by the game.}} | |||
Default is 0.5. | Default is 0.5. | ||
Line 5,344: | Line 5,341: | ||
==== fHitVectorDelay ==== | ==== fHitVectorDelay ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fHitVectorDelay is believed to be unused by the game.}} | |||
Default is 0.400000006. | Default is 0.400000006. | ||
Line 5,351: | Line 5,348: | ||
==== fIronSightsZoomDefault ==== | ==== fIronSightsZoomDefault ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fIronSightsZoomDefault is believed to be unused by the game.}} | |||
Default is 50. | Default is 50. | ||
Line 5,410: | Line 5,407: | ||
==== fProjectileDebugDuration ==== | ==== fProjectileDebugDuration ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fProjectileDebugDuration is believed to be unused by the game.}} | |||
Default is 5. | Default is 5. | ||
Line 5,421: | Line 5,418: | ||
==== iShowHitVector ==== | ==== iShowHitVector ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
iShowHitVector is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 5,454: | Line 5,451: | ||
==== bVATSSmartCameraCheckDebug ==== | ==== bVATSSmartCameraCheckDebug ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bVATSSmartCameraCheckDebug is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 5,469: | Line 5,466: | ||
==== fVATSFocus ==== | ==== fVATSFocus ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fVATSFocus is believed to be unused by the game.}} | |||
Default is 3.2000000477. | Default is 3.2000000477. | ||
Line 5,537: | Line 5,534: | ||
== [Decals] == | == [Decals] == | ||
==== bAllowDecalsOnAlpha ==== | ==== bAllowDecalsOnAlpha ==== | ||
bAllowDecalsOnAlpha toggles decals on what alpha? | |||
Dependent upon: | Dependent upon: | ||
Line 5,546: | Line 5,543: | ||
==== bBackgroundInitializeGeometryDecals ==== | ==== bBackgroundInitializeGeometryDecals ==== | ||
bBackgroundInitializeGeometryDecals toggles the ability of decals on geometry to initialize in the background? | |||
Dependent upon: | Dependent upon: | ||
Line 5,556: | Line 5,553: | ||
==== bDecalMultithreaded ==== | ==== bDecalMultithreaded ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bDecalMultithreaded is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 5,562: | Line 5,559: | ||
==== bDecalOcclusionQuery ==== | ==== bDecalOcclusionQuery ==== | ||
bDecalOcclusionQuery toggles occlusion query on decals? | |||
Dependent upon: | Dependent upon: | ||
Line 5,571: | Line 5,568: | ||
==== bDecals ==== | ==== bDecals ==== | ||
bDecals toggles decals. | |||
Default is 1. | Default is 1. | ||
Line 5,577: | Line 5,574: | ||
==== bForceAllDecals ==== | ==== bForceAllDecals ==== | ||
bForceAllDecals toggles the ability to force all decals to be displayed. | |||
Dependent upon: | Dependent upon: | ||
Line 5,587: | Line 5,584: | ||
==== bSkinnedDecals ==== | ==== bSkinnedDecals ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bSkinnedDecals is believed to be unused by the game.}} Indeed, testing with it off did not render any less decals than with it on. | |||
Default is 1. | Default is 1. | ||
Line 5,593: | Line 5,590: | ||
==== fDebrisDecalTimer ==== | ==== fDebrisDecalTimer ==== | ||
fDebrisDecalTimer sets how long debris possesses decals? | |||
Dependent upon: | Dependent upon: | ||
Line 5,602: | Line 5,599: | ||
==== uMaxSkinDecalPerActor ==== | ==== uMaxSkinDecalPerActor ==== | ||
uMaxSkinDecalPerActor sets the maximum number of skin decals per character. | |||
Dependent upon: | Dependent upon: | ||
Line 5,613: | Line 5,610: | ||
==== uMaxSkinDecals ==== | ==== uMaxSkinDecals ==== | ||
uMaxSkinDecals sets the maximum number of skin decals. | |||
Dependent upon: | Dependent upon: | ||
Line 5,638: | Line 5,635: | ||
==== bHealthBarShowing ==== | ==== bHealthBarShowing ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bHealthBarShowing is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 5,645: | Line 5,642: | ||
==== bInstantLevelUp ==== | ==== bInstantLevelUp ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bInstantLevelUp is believed to be unused by the game.}} This appears to be an Oblivion artifact where levelups would not occur until the character slept unless this was enabled. | |||
Default is 0. | Default is 0. | ||
Line 5,656: | Line 5,653: | ||
==== bTrackProgress ==== | ==== bTrackProgress ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bTrackProgress is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 5,663: | Line 5,660: | ||
==== fFootIKDistance ==== | ==== fFootIKDistance ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fFootIKDistance is believed to be unused by the game.}} | |||
Default is 1024. | Default is 1024. | ||
Line 5,698: | Line 5,695: | ||
==== iActorsDismemberedPerFrame ==== | ==== iActorsDismemberedPerFrame ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
iActorsDismemberedPerFrame is believed to be unused by the game.}} | |||
Default is 2. | Default is 2. | ||
Line 5,705: | Line 5,702: | ||
==== iDetectionPicks ==== | ==== iDetectionPicks ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
iDetectionPicks is believed to be unused by the game.}} | |||
Default is 21. | Default is 21. | ||
Line 5,712: | Line 5,709: | ||
==== sTrackProgressPath ==== | ==== sTrackProgressPath ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
sTrackProgressPath is believed to be unused by the game.}} It appears to be a Fallout 3 artifact. | |||
Default is <code>\\vault2\Fallout\LevelData\</code>. | Default is <code>\\vault2\Fallout\LevelData\</code>. | ||
Line 5,721: | Line 5,718: | ||
==== bDebugFaceGenCriticalSection ==== | ==== bDebugFaceGenCriticalSection ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bDebugFaceGenCriticalSection is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 5,728: | Line 5,725: | ||
==== bDebugFaceGenMultithreading ==== | ==== bDebugFaceGenMultithreading ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bDebugFaceGenMultithreading is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 5,735: | Line 5,732: | ||
==== bDebugFlyingMountLeash ==== | ==== bDebugFlyingMountLeash ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bDebugFlyingMountLeash is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 5,778: | Line 5,775: | ||
==== fHeadTrackingMaxAngle ==== | ==== fHeadTrackingMaxAngle ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fHeadTrackingMaxAngle is believed to be unused by the game.}} | |||
Default is 90. | Default is 90. | ||
Line 5,819: | Line 5,816: | ||
==== bCheckRuntimeCollisions ==== | ==== bCheckRuntimeCollisions ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bCheckRuntimeCollisions is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 5,830: | Line 5,827: | ||
==== bTrackFileLoading ==== | ==== bTrackFileLoading ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bTrackFileLoading is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 5,837: | Line 5,834: | ||
==== bUseArchives ==== | ==== bUseArchives ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bUseArchives is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 5,844: | Line 5,841: | ||
==== iRetainDirectoryStringTable ==== | ==== iRetainDirectoryStringTable ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
iRetainDirectoryStringTable is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 5,851: | Line 5,848: | ||
==== iRetainFilenameOffsetTable ==== | ==== iRetainFilenameOffsetTable ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
iRetainFilenameOffsetTable is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 5,858: | Line 5,855: | ||
==== iRetainFilenameStringTable ==== | ==== iRetainFilenameStringTable ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
iRetainFilenameStringTable is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 5,865: | Line 5,862: | ||
==== sArchiveList ==== | ==== sArchiveList ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
sArchiveList is believed to be unused by the game.}} | |||
Default is <code>Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Voices.bsa</code>. | Default is <code>Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Voices.bsa</code>. | ||
Line 5,872: | Line 5,869: | ||
==== sInvalidationFile ==== | ==== sInvalidationFile ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
sInvalidationFile is believed to be unused by the game.}} | |||
Default is <code>ArchiveInvalidation.txt</code>. | Default is <code>ArchiveInvalidation.txt</code>. | ||
Line 5,901: | Line 5,898: | ||
==== sCopyProtectionMessage2 ==== | ==== sCopyProtectionMessage2 ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
sCopyProtectionMessage2 is believed to be unused by the game.}} | |||
Default is <code>Insert the Skyrim Disc.</code>. | Default is <code>Insert the Skyrim Disc.</code>. | ||
Line 5,908: | Line 5,905: | ||
==== sCopyProtectionMessage ==== | ==== sCopyProtectionMessage ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
sCopyProtectionMessage is believed to be unused by the game.}} | |||
Default is <code>Unable to find a CD-ROM/DVD drive on this computer.</code>. | Default is <code>Unable to find a CD-ROM/DVD drive on this computer.</code>. | ||
Line 5,915: | Line 5,912: | ||
==== sCopyProtectionTitle2 ==== | ==== sCopyProtectionTitle2 ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
sCopyProtectionTitle2 is believed to be unused by the game.}} | |||
Default is <code>Skyrim Disc Not Found</code>. | Default is <code>Skyrim Disc Not Found</code>. | ||
Line 5,922: | Line 5,919: | ||
==== sCopyProtectionTitle ==== | ==== sCopyProtectionTitle ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
sCopyProtectionTitle is believed to be unused by the game.}} | |||
Default is <code>CD-ROM Drive Not Found</code>. | Default is <code>CD-ROM Drive Not Found</code>. | ||
Line 5,941: | Line 5,938: | ||
==== bRecord ==== | ==== bRecord ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bRecord is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 5,964: | Line 5,961: | ||
==== sNif ==== | ==== sNif ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
sNif is believed to be unused by the game.}} | |||
Default is <code>Cameras\CameraTest.nif</code>. | Default is <code>Cameras\CameraTest.nif</code>. | ||
Line 5,971: | Line 5,968: | ||
==== sOffsetID ==== | ==== sOffsetID ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
sOffsetID is believed to be unused by the game.}} | |||
Default is blank. | Default is blank. | ||
Line 5,980: | Line 5,977: | ||
==== bAllowProfileTransfer ==== | ==== bAllowProfileTransfer ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bAllowProfileTransfer is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 6,037: | Line 6,034: | ||
==== fCloudAtlasWidth ==== | ==== fCloudAtlasWidth ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fCloudAtlasWidth is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 6,044: | Line 6,041: | ||
==== sCloudInstanceMesh ==== | ==== sCloudInstanceMesh ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
sCloudInstanceMesh is believed to be unused by the game.}} | |||
Default is <code>Meshes\CloudInstance.NIF</code>. | Default is <code>Meshes\CloudInstance.NIF</code>. | ||
Line 6,053: | Line 6,050: | ||
==== bDisplayCloudLOD ==== | ==== bDisplayCloudLOD ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bDisplayCloudLOD is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 6,060: | Line 6,057: | ||
==== bKeepLowDetailTerrain ==== | ==== bKeepLowDetailTerrain ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bKeepLowDetailTerrain is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 6,075: | Line 6,072: | ||
==== uDistantTreeBlockCacheSizePerCell ==== | ==== uDistantTreeBlockCacheSizePerCell ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
uDistantTreeBlockCacheSizePerCell is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 6,111: | Line 6,108: | ||
== [Trees] == | == [Trees] == | ||
==== bEnableTreeAnimations ==== | ==== bEnableTreeAnimations ==== | ||
bEnableTreeAnimations toggles tree animations (the leaves shake like the grass). Disabling this may increase performance. | |||
Dependent upon: | Dependent upon: | ||
Line 6,120: | Line 6,117: | ||
==== bEnableTrees ==== | ==== bEnableTrees ==== | ||
This | This toggles tree effects? | ||
Default is 1. | Default is 1. | ||
Line 6,126: | Line 6,123: | ||
==== bForceFullDetail ==== | ==== bForceFullDetail ==== | ||
This forces trees to show full detail? | |||
Default is 0. | Default is 0. | ||
<pre>bForceFullDetail=(0,1)</pre> | <pre>bForceFullDetail=(0,1)</pre> | ||
==== bPickSkinnedTrees ==== | ==== bPickSkinnedTrees ==== | ||
The toggles the preferred use of skinned trees? | |||
Default is 1. | Default is 1. | ||
<pre>bPickSkinnedTrees=(0,1)</pre> | <pre>bPickSkinnedTrees=(0,1)</pre> | ||
Line 6,155: | Line 6,156: | ||
==== bFogEnabled ==== | ==== bFogEnabled ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bFogEnabled is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 6,166: | Line 6,167: | ||
==== fAlphaReduce ==== | ==== fAlphaReduce ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fAlphaReduce is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 6,181: | Line 6,182: | ||
==== sBumpFadeColor ==== | ==== sBumpFadeColor ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
sBumpFadeColor is believed to be unused by the game.}} | |||
Default is 255,255,255,255. | Default is 255,255,255,255. | ||
Line 6,188: | Line 6,189: | ||
==== sEnvReduceColor ==== | ==== sEnvReduceColor ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
sEnvReduceColor is believed to be unused by the game.}} | |||
Default is 255,255,255,255. | Default is 255,255,255,255. | ||
Line 6,195: | Line 6,196: | ||
==== sLerpCloseColor ==== | ==== sLerpCloseColor ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
sLerpCloseColor is believed to be unused by the game.}} | |||
Default is 255,255,255,255. | Default is 255,255,255,255. | ||
Line 6,314: | Line 6,315: | ||
==== sFileTypeLTF ==== | ==== sFileTypeLTF ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
sFileTypeLTF is believed to be unused by the game.}} | |||
Default is <code>ltf</code>. | Default is <code>ltf</code>. | ||
Line 6,321: | Line 6,322: | ||
==== sFileTypeLip ==== | ==== sFileTypeLip ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
sFileTypeLip is believed to be unused by the game.}} | |||
Default is <code>lip</code>. | Default is <code>lip</code>. | ||
Line 6,328: | Line 6,329: | ||
==== sFileTypeSource ==== | ==== sFileTypeSource ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
sFileTypeSource is believed to be unused by the game.}} | |||
Default is <code>wav</code>. | Default is <code>wav</code>. | ||
Line 6,337: | Line 6,338: | ||
==== bFileCheckModelCollision ==== | ==== bFileCheckModelCollision ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bFileCheckModelCollision is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 6,344: | Line 6,345: | ||
==== bFileControllerOnRoot ==== | ==== bFileControllerOnRoot ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bFileControllerOnRoot is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 6,351: | Line 6,352: | ||
==== bFileGoneMessage ==== | ==== bFileGoneMessage ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bFileGoneMessage is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 6,358: | Line 6,359: | ||
==== bFileNeededMessage ==== | ==== bFileNeededMessage ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bFileNeededMessage is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 6,365: | Line 6,366: | ||
==== bFileShowIcons ==== | ==== bFileShowIcons ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bFileShowIcons is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 6,372: | Line 6,373: | ||
==== bFileShowTextures ==== | ==== bFileShowTextures ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bFileShowTextures is believed to be unused by the game.}} | |||
Default is 1. | Default is 1. | ||
Line 6,379: | Line 6,380: | ||
==== bFileSkipIconChecks ==== | ==== bFileSkipIconChecks ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bFileSkipIconChecks is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 6,386: | Line 6,387: | ||
==== bFileSkipModelChecks ==== | ==== bFileSkipModelChecks ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bFileSkipModelChecks is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 6,393: | Line 6,394: | ||
==== bFileTestLoad ==== | ==== bFileTestLoad ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bFileTestLoad is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 6,400: | Line 6,401: | ||
==== bFileUnusedObject ==== | ==== bFileUnusedObject ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bFileUnusedObject is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 6,409: | Line 6,410: | ||
==== bCurrentCellOnly ==== | ==== bCurrentCellOnly ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bCurrentCellOnly is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 6,474: | Line 6,475: | ||
==== bGrassPointLighting ==== | ==== bGrassPointLighting ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bGrassPointLighting is believed to be unused by the game.}} | |||
Default is 0. | Default is 0. | ||
Line 6,581: | Line 6,582: | ||
==== fMaxMsUsagePerFrame ==== | ==== fMaxMsUsagePerFrame ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fMaxMsUsagePerFrame is believed to be unused by the game.}} | |||
Default is 28. | Default is 28. | ||
Line 6,588: | Line 6,589: | ||
==== fMsActiveRefCount ==== | ==== fMsActiveRefCount ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fMsActiveRefCount is believed to be unused by the game.}} | |||
Default is 0.0500000007. | Default is 0.0500000007. | ||
Line 6,595: | Line 6,596: | ||
==== fMsActorRefCount ==== | ==== fMsActorRefCount ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fMsActorRefCount is believed to be unused by the game.}} | |||
Default is 0.2450000048. | Default is 0.2450000048. | ||
Line 6,602: | Line 6,603: | ||
==== fMsAnimatedObjectsCount ==== | ==== fMsAnimatedObjectsCount ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fMsAnimatedObjectsCount is believed to be unused by the game.}} | |||
Default is 0.0500000007. | Default is 0.0500000007. | ||
Line 6,609: | Line 6,610: | ||
==== fMsDecalCount ==== | ==== fMsDecalCount ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fMsDecalCount is believed to be unused by the game.}} | |||
Default is 0.001. | Default is 0.001. | ||
Line 6,616: | Line 6,617: | ||
==== fMsEmittersCount ==== | ==== fMsEmittersCount ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fMsEmittersCount is believed to be unused by the game.}} | |||
Default is 0.0099999998. | Default is 0.0099999998. | ||
Line 6,623: | Line 6,624: | ||
==== fMsGeometryCount ==== | ==== fMsGeometryCount ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fMsGeometryCount is believed to be unused by the game.}} | |||
Default is 0.0099999998. | Default is 0.0099999998. | ||
Line 6,630: | Line 6,631: | ||
==== fMsHavokTriCount ==== | ==== fMsHavokTriCount ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fMsHavokTriCount is believed to be unused by the game.}} | |||
Default is 0.001. | Default is 0.001. | ||
Line 6,637: | Line 6,638: | ||
==== fMsLightCount ==== | ==== fMsLightCount ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fMsLightCount is believed to be unused by the game.}} | |||
Default is 0.0099999998. | Default is 0.0099999998. | ||
Line 6,644: | Line 6,645: | ||
==== fMsLightExcessGeometry ==== | ==== fMsLightExcessGeometry ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fMsLightExcessGeometry is believed to be unused by the game.}} | |||
Default is 0.0099999998. | Default is 0.0099999998. | ||
Line 6,651: | Line 6,652: | ||
==== fMsParticlesCount ==== | ==== fMsParticlesCount ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fMsParticlesCount is believed to be unused by the game.}} | |||
Default is 0.001. | Default is 0.001. | ||
Line 6,658: | Line 6,659: | ||
==== fMsRefCount ==== | ==== fMsRefCount ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fMsRefCount is believed to be unused by the game.}} | |||
Default is 0.0209999997. | Default is 0.0209999997. | ||
Line 6,665: | Line 6,666: | ||
==== fMsTriangleCount ==== | ==== fMsTriangleCount ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fMsTriangleCount is believed to be unused by the game.}} | |||
Default is 0.0001. | Default is 0.0001. | ||
Line 6,672: | Line 6,673: | ||
==== fMsWaterCount ==== | ==== fMsWaterCount ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fMsWaterCount is believed to be unused by the game.}} | |||
Default is 0.1000000015. | Default is 0.1000000015. | ||
Line 6,679: | Line 6,680: | ||
==== uActiveRefCount ==== | ==== uActiveRefCount ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
uActiveRefCount is believed to be unused by the game.}} | |||
Default is 100. | Default is 100. | ||
Line 6,686: | Line 6,687: | ||
==== uActiveRefCountInterior ==== | ==== uActiveRefCountInterior ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
uActiveRefCountInterior is believed to be unused by the game.}} | |||
Default is 100. | Default is 100. | ||
Line 6,693: | Line 6,694: | ||
==== uActorMemoryBudgetCap ==== | ==== uActorMemoryBudgetCap ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
uActorMemoryBudgetCap is believed to be unused by the game.}} | |||
Default is 10485760. | Default is 10485760. | ||
Line 6,700: | Line 6,701: | ||
==== uActorRefCount ==== | ==== uActorRefCount ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
uActorRefCount is believed to be unused by the game.}} | |||
Default is 20. | Default is 20. | ||
Line 6,707: | Line 6,708: | ||
==== uActorRefCountInterior ==== | ==== uActorRefCountInterior ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
uActorRefCountInterior is believed to be unused by the game.}} | |||
Default is 20. | Default is 20. | ||
Line 6,714: | Line 6,715: | ||
==== uAnimatedObjectsCount ==== | ==== uAnimatedObjectsCount ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
uAnimatedObjectsCount is believed to be unused by the game.}} | |||
Default is 50. | Default is 50. | ||
Line 6,721: | Line 6,722: | ||
==== uAnimatedObjectsCountInterior ==== | ==== uAnimatedObjectsCountInterior ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
uAnimatedObjectsCountInterior is believed to be unused by the game.}} | |||
Default is 50. | Default is 50. | ||
Line 6,728: | Line 6,729: | ||
==== uCityLODBudgetAdjustment ==== | ==== uCityLODBudgetAdjustment ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
uCityLODBudgetAdjustment is believed to be unused by the game.}} | |||
Default is 5242880. | Default is 5242880. | ||
Line 6,735: | Line 6,736: | ||
==== uDecalCount ==== | ==== uDecalCount ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
uDecalCount is believed to be unused by the game.}} | |||
Default is 500. | Default is 500. | ||
Line 6,742: | Line 6,743: | ||
==== uDecalCountInterior ==== | ==== uDecalCountInterior ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
uDecalCountInterior is believed to be unused by the game.}} | |||
Default is 500. | Default is 500. | ||
Line 6,749: | Line 6,750: | ||
==== uEmittersCount ==== | ==== uEmittersCount ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
uEmittersCount is believed to be unused by the game.}} | |||
Default is 50. | Default is 50. | ||
Line 6,756: | Line 6,757: | ||
==== uEmittersCountInterior ==== | ==== uEmittersCountInterior ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
uEmittersCountInterior is believed to be unused by the game.}} | |||
Default is 50. | Default is 50. | ||
Line 6,763: | Line 6,764: | ||
==== uGeometryCount ==== | ==== uGeometryCount ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
uGeometryCount is believed to be unused by the game.}} | |||
Default is 1000. | Default is 1000. | ||
Line 6,770: | Line 6,771: | ||
==== uGeometryCountInterior ==== | ==== uGeometryCountInterior ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
uGeometryCountInterior is believed to be unused by the game.}} | |||
Default is 1000. | Default is 1000. | ||
Line 6,777: | Line 6,778: | ||
==== uGeometryMemory ==== | ==== uGeometryMemory ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
uGeometryMemory is believed to be unused by the game.}} | |||
Default is 5242880. | Default is 5242880. | ||
Line 6,784: | Line 6,785: | ||
==== uGeometryMemoryInterior ==== | ==== uGeometryMemoryInterior ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
uGeometryMemoryInterior is believed to be unused by the game.}} | |||
Default is 10485760. | Default is 10485760. | ||
Line 6,791: | Line 6,792: | ||
==== uHavokTriCount ==== | ==== uHavokTriCount ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
uHavokTriCount is believed to be unused by the game.}} | |||
Default is 5000. | Default is 5000. | ||
Line 6,798: | Line 6,799: | ||
==== uHavokTriCountInterior ==== | ==== uHavokTriCountInterior ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
uHavokTriCountInterior is believed to be unused by the game.}} | |||
Default is 5000. | Default is 5000. | ||
Line 6,805: | Line 6,806: | ||
==== uLightCount ==== | ==== uLightCount ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
uLightCount is believed to be unused by the game.}} | |||
Default is 10. | Default is 10. | ||
Line 6,812: | Line 6,813: | ||
==== uLightCountInterior ==== | ==== uLightCountInterior ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
uLightCountInterior is believed to be unused by the game.}} | |||
Default is 10. | Default is 10. | ||
Line 6,819: | Line 6,820: | ||
==== uLightExcessGeometry ==== | ==== uLightExcessGeometry ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
uLightExcessGeometry is believed to be unused by the game.}} | |||
Default is 100. | Default is 100. | ||
Line 6,826: | Line 6,827: | ||
==== uLightExcessGeometryInterior ==== | ==== uLightExcessGeometryInterior ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
uLightExcessGeometryInterior is believed to be unused by the game.}} | |||
Default is 5. | Default is 5. | ||
Line 6,833: | Line 6,834: | ||
==== uLoadedAreaNonActorMemoryBudgetCap ==== | ==== uLoadedAreaNonActorMemoryBudgetCap ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
uLoadedAreaNonActorMemoryBudgetCap is believed to be unused by the game.}} | |||
Default is 185597952. | Default is 185597952. | ||
Line 6,840: | Line 6,841: | ||
==== uParticlesCount ==== | ==== uParticlesCount ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
uParticlesCount is believed to be unused by the game.}} | |||
Default is 5000. | Default is 5000. | ||
Line 6,847: | Line 6,848: | ||
==== uParticlesCountInterior ==== | ==== uParticlesCountInterior ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
uParticlesCountInterior is believed to be unused by the game.}} | |||
Default is 5000. | Default is 5000. | ||
Line 6,854: | Line 6,855: | ||
==== uRefCount ==== | ==== uRefCount ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
uRefCount is believed to be unused by the game.}} | |||
Default is 700. | Default is 700. | ||
Line 6,861: | Line 6,862: | ||
==== uRefCountInterior ==== | ==== uRefCountInterior ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
uRefCountInterior is believed to be unused by the game.}} | |||
Default is 1000. | Default is 1000. | ||
Line 6,868: | Line 6,869: | ||
==== uTextureMemory ==== | ==== uTextureMemory ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
uTextureMemory is believed to be unused by the game.}} | |||
Default is 20971520. | Default is 20971520. | ||
Line 6,875: | Line 6,876: | ||
==== uTextureMemoryInterior ==== | ==== uTextureMemoryInterior ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
uTextureMemoryInterior is believed to be unused by the game.}} | |||
Default is 104857600. | Default is 104857600. | ||
Line 6,882: | Line 6,883: | ||
==== uTriangleCount ==== | ==== uTriangleCount ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
uTriangleCount is believed to be unused by the game.}} | |||
Default is 100000. | Default is 100000. | ||
Line 6,889: | Line 6,890: | ||
==== uTriangleCountInterior ==== | ==== uTriangleCountInterior ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
uTriangleCountInterior is believed to be unused by the game.}} | |||
Default is 100000. | Default is 100000. | ||
Line 6,896: | Line 6,897: | ||
==== uWastelandLODBudgetAdjustment ==== | ==== uWastelandLODBudgetAdjustment ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
uWastelandLODBudgetAdjustment is believed to be unused by the game.}} | |||
Default is 20971520. | Default is 20971520. | ||
Line 6,903: | Line 6,904: | ||
==== uWaterCount ==== | ==== uWaterCount ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
uWaterCount is believed to be unused by the game.}} | |||
Default is 10. | Default is 10. | ||
Line 6,910: | Line 6,911: | ||
==== uWaterCountInterior ==== | ==== uWaterCountInterior ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
uWaterCountInterior is believed to be unused by the game.}} | |||
Default is 10. | Default is 10. | ||
Line 6,917: | Line 6,918: | ||
==== uWaterMemory ==== | ==== uWaterMemory ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
uWaterMemory is believed to be unused by the game.}} | |||
Default is 5242880. | Default is 5242880. | ||
Line 6,924: | Line 6,925: | ||
==== uWaterMemoryInterior ==== | ==== uWaterMemoryInterior ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
uWaterMemoryInterior is believed to be unused by the game.}} | |||
Default is 10485760. | Default is 10485760. | ||
Line 6,943: | Line 6,944: | ||
==== sFailureMessage ==== | ==== sFailureMessage ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
sFailureMessage is believed to be unused by the game.}} | |||
Default is <code>Something is broken</code>. | Default is <code>Something is broken</code>. | ||
Line 6,950: | Line 6,951: | ||
==== sSysUtil_AutoSaveWarning ==== | ==== sSysUtil_AutoSaveWarning ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
sSysUtil_AutoSaveWarning is believed to be unused by the game.}} | |||
Default is <code>No Default string. Must be loaded from INIFile</code>. | Default is <code>No Default string. Must be loaded from INIFile</code>. | ||
Line 6,957: | Line 6,958: | ||
==== sSysUtil_AwardsConfiguring ==== | ==== sSysUtil_AwardsConfiguring ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
sSysUtil_AwardsConfiguring is believed to be unused by the game.}} | |||
Default is <code>No Default string. Must be loaded from INIFile</code>. | Default is <code>No Default string. Must be loaded from INIFile</code>. | ||
Line 6,964: | Line 6,965: | ||
==== sSysUtil_AwardsInstalling ==== | ==== sSysUtil_AwardsInstalling ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
sSysUtil_AwardsInstalling is believed to be unused by the game.}} | |||
Default is <code>No Default string. Must be loaded from INIFile</code>. | Default is <code>No Default string. Must be loaded from INIFile</code>. | ||
Line 6,971: | Line 6,972: | ||
==== sSysUtil_AwardsLoading ==== | ==== sSysUtil_AwardsLoading ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
sSysUtil_AwardsLoading is believed to be unused by the game.}} | |||
Default is <code>No Default string. Must be loaded from INIFile</code>. | Default is <code>No Default string. Must be loaded from INIFile</code>. | ||
Line 6,978: | Line 6,979: | ||
==== sSysUtil_AwardsReinstalling ==== | ==== sSysUtil_AwardsReinstalling ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
sSysUtil_AwardsReinstalling is believed to be unused by the game.}} | |||
Default is <code>No Default string. Must be loaded from INIFile</code>. | Default is <code>No Default string. Must be loaded from INIFile</code>. | ||
Line 6,985: | Line 6,986: | ||
==== sSysUtil_AwardsUpdating ==== | ==== sSysUtil_AwardsUpdating ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
sSysUtil_AwardsUpdating is believed to be unused by the game.}} | |||
Default is <code>No Default string. Must be loaded from INIFile</code>. | Default is <code>No Default string. Must be loaded from INIFile</code>. | ||
Line 6,992: | Line 6,993: | ||
==== sSysUtil_DirtyDisc ==== | ==== sSysUtil_DirtyDisc ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
sSysUtil_DirtyDisc is believed to be unused by the game.}} | |||
Default is <code>No Default string. Must be loaded from INIFile</code>. | Default is <code>No Default string. Must be loaded from INIFile</code>. | ||
Line 6,999: | Line 7,000: | ||
==== sSysUtil_DiscEject ==== | ==== sSysUtil_DiscEject ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
sSysUtil_DiscEject is believed to be unused by the game.}} | |||
Default is <code>No Default string. Must be loaded from INIFile</code>. | Default is <code>No Default string. Must be loaded from INIFile</code>. | ||
Line 7,006: | Line 7,007: | ||
==== sSysUtil_GameContentInstalling ==== | ==== sSysUtil_GameContentInstalling ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
sSysUtil_GameContentInstalling is believed to be unused by the game.}} | |||
Default is <code>No Default string. Must be loaded from INIFile</code>. | Default is <code>No Default string. Must be loaded from INIFile</code>. | ||
Line 7,013: | Line 7,014: | ||
==== sSysUtil_GameDataCorrupt ==== | ==== sSysUtil_GameDataCorrupt ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
sSysUtil_GameDataCorrupt is believed to be unused by the game.}} | |||
Default is <code>No Default string. Must be loaded from INIFile</code>. | Default is <code>No Default string. Must be loaded from INIFile</code>. | ||
Line 7,020: | Line 7,021: | ||
==== sSysUtil_GameDataInsufficientSpace ==== | ==== sSysUtil_GameDataInsufficientSpace ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
sSysUtil_GameDataInsufficientSpace is believed to be unused by the game.}} | |||
Default is <code>No Default string. Must be loaded from INIFile</code>. | Default is <code>No Default string. Must be loaded from INIFile</code>. | ||
Line 7,027: | Line 7,028: | ||
==== sSysUtil_NPDRMInstalling ==== | ==== sSysUtil_NPDRMInstalling ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
sSysUtil_NPDRMInstalling is believed to be unused by the game.}} | |||
Default is <code>No Default string. Must be loaded from INIFile</code>. | Default is <code>No Default string. Must be loaded from INIFile</code>. | ||
Line 7,034: | Line 7,035: | ||
==== sSysUtil_Retry ==== | ==== sSysUtil_Retry ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
sSysUtil_Retry is believed to be unused by the game.}} | |||
Default is <code>No Default string. Must be loaded from INIFile</code>. | Default is <code>No Default string. Must be loaded from INIFile</code>. | ||
Line 7,041: | Line 7,042: | ||
==== sSysUtil_SaveDataCreateNew ==== | ==== sSysUtil_SaveDataCreateNew ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
sSysUtil_SaveDataCreateNew is believed to be unused by the game.}} | |||
Default is <code>No Default string. Must be loaded from INIFile</code>. | Default is <code>No Default string. Must be loaded from INIFile</code>. | ||
Line 7,048: | Line 7,049: | ||
==== sSysUtil_SaveDataInsufficientSpace ==== | ==== sSysUtil_SaveDataInsufficientSpace ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
sSysUtil_SaveDataInsufficientSpace is believed to be unused by the game.}} | |||
Default is <code>No Default string. Must be loaded from INIFile</code>. | Default is <code>No Default string. Must be loaded from INIFile</code>. | ||
Line 7,055: | Line 7,056: | ||
==== sSysUtil_SaveDataOwnershipWarning ==== | ==== sSysUtil_SaveDataOwnershipWarning ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
sSysUtil_SaveDataOwnershipWarning is believed to be unused by the game.}} | |||
Default is <code>No Default string. Must be loaded from INIFile</code>. | Default is <code>No Default string. Must be loaded from INIFile</code>. | ||
sSysUtil_SaveDataOwnershipWarning=''string'' | sSysUtil_SaveDataOwnershipWarning=''string'' | ||
<br /> | <br /> |
Revision as of 22:13, May 30, 2015
A comprehensive and advanced guide for editing the "Skyrim.ini" file for n00bs and gurus alike -- by the S.T.E.P. Team
GUIDE FORUM THREAD
INI TWEAKING REFERENCE FORUM
SUPPORT FORUM
SkyrimPrefs INI Guide
Guide Scope
This guide is intended to be the comprehensive reference to all settings found within Skyrim.ini file for The Elder Scrolls V: Skyrim game. All of the user-configurable settings contained within Skyrim.ini are listed and defined (or hopefully will be). Settings are presented by INI section headings in the order that they appear by default within Skyrim.ini. Jump to a relevant INI section using the links below and navigate back to this "hub" using the link that appears at the top of each section page.
→ Default Skyrim INI (runtime 1.9.32.0.8)
The Settings
Skyrim.ini has 1443 settings (339 Booleans, 811 floating points, 106 integers, 81 unsigned integers, 96 strings, and 9 colors) separated into 62 sections. 315 of these are believed to be unused by the game, leaving 1128 settings to tweak. 1 additional setting is mentioned here that is commonly placed in this file that does not work. Any additional settings not listed here are most likely invalid.
Credits
- Tannin for Mod Organizer's Configurator plugin.
INI Settings by Section
[HAVOK]
bAddBipedWhenKeyframed
Default is 0.
bAddBipedWhenKeyframed=(0,1)
bAllowCharacterBumper
Default is 1.
bAllowCharacterBumper=(0,1)
bAllowDeactivationWhileWarmStarting
Default is 0.
bAllowDeactivationWhileWarmStarting=(0,1)
bDebugMultithreaded
bDebugMultithreaded is believed to be unused by the game.
Default is 0.
bDebugMultithreaded=(0,1)
bDisablePlayerCollision
Default is 0.
bDisablePlayerCollision=(0,1)
bFindContactPointsOnAdd
Default is 0.
bFindContactPointsOnAdd=(0,1)
bForceJumpingFromGraph
Default is 0.
bForceJumpingFromGraph=(0,1)
bHavokDebug
bHavokDebug is believed to be unused by the game.
Default is 0.
bHavokDebug=(0,1)
bPreventHavokAddAll
Default is 0.
bPreventHavokAddAll=(0,1)
bPreventHavokAddClutter
Default is 0.
bPreventHavokAddClutter=(0,1)
bRegisterAllVDBViewers
bRegisterAllVDBViewers is believed to be unused by the game.
Default is 0.
bRegisterAllVDBViewers=(0,1)
bUseCharRBExtrapolation
Default is 1.
bUseCharRBExtrapolation=(0,1)
bUseCharacterRB
Default is 1.
bUseCharacterRB=(0,1)
bUseConstraintProjector
Default is 1.
bUseConstraintProjector=(0,1)
bUseUnsupportedCast
Default is 1.
bUseUnsupportedCast=(0,1)
bUseWorldLock
Default is 1.
bUseWorldLock=(0,1)
bWONameSync
bWONameSync is believed to be unused by the game.
Default is 1.
bWONameSync=(0,1)
fCameraCasterFadeSittingRadius
Default is 45.
fCameraCasterFadeSittingRadius=(...,-0.0001,0,0.0001,...)
fCharControllerWarpDistSqr
fCharControllerWarpDistSqr is believed to be unused by the game.
Default is 6000000.
fCharControllerWarpDistSqr=(...,-0.0001,0,0.0001,...)
fDefaultWaterfallCurrentVelocity
Default is 6.
fDefaultWaterfallCurrentVelocity=(...,-0.0001,0,0.0001,...)
fGoodPosCastCheckDepth
Default is 0.1000000015.
fGoodPosCastCheckDepth=(...,-0.0001,0,0.0001,...)
fGoodPosCheckDepth
Default is 0.1000000015.
fGoodPosCheckDepth=(...,-0.0001,0,0.0001,...)
fInAirFallingCharGravityMult
Default is 1.3500000238.
fInAirFallingCharGravityMult=(...,-0.0001,0,0.0001,...)
fJumpAnimDelay
fJumpAnimDelay is believed to be unused by the game.
Default is 0.75.
fJumpAnimDelay=(...,-0.0001,0,0.0001,...)
fMaxPickTime
Default is 0.003.
fMaxPickTime=(...,-0.0001,0,0.0001,...)
fMaxPickTimeDebug
fMaxPickTimeDebug is believed to be unused by the game.
Default is 0.0599999987.
fMaxPickTimeDebug=(...,-0.0001,0,0.0001,...)
fMaxPickTimeDebugVATS
fMaxPickTimeDebugVATS is believed to be unused by the game.
Default is 0.6000000238.
fMaxPickTimeDebugVATS=(...,-0.0001,0,0.0001,...)
fMaxPickTimeVATS
Default is 0.0299999993.
fMaxPickTimeVATS=(...,-0.0001,0,0.0001,...)
fMaxTime
Default is 0.0166666675.
fMaxTime=(...,-0.0001,0,0.0001,...)
fMaxTimeComplex
Default is 0.0333333351.
fMaxTimeComplex=(...,-0.0001,0,0.0001,...)
fMoveLimitMass
Default is 95.
fMoveLimitMass=(...,-0.0001,0,0.0001,...)
fOD
fOD is believed to be unused by the game.
Default is 0.8999999762.
fOD=(...,-0.0001,0,0.0001,...)
fQuadrupedPitchMult
Default is 10.
fQuadrupedPitchMult=(...,-0.0001,0,0.0001,...)
fRF
fRF is believed to be unused by the game.
Default is 1000.
fRF=(...,-0.0001,0,0.0001,...)
fSD
fSD is believed to be unused by the game.
Default is 0.9800000191.
fSD=(...,-0.0001,0,0.0001,...)
fSE
fSE is believed to be unused by the game.
Default is 0.3000000119.
fSE=(...,-0.0001,0,0.0001,...)
fTimePerSubStep
fTimePerSubStep is believed to be unused by the game.
Default is 0.0080000004.
fTimePerSubStep=(...,-0.0001,0,0.0001,...)
fTrapHitEventDelayMS
Default is 500.
fTrapHitEventDelayMS=(...,-0.0001,0,0.0001,...)
fTriggerEventDelayMS
Default is 500.
fTriggerEventDelayMS=(...,-0.0001,0,0.0001,...)
fUnsupportCastLength
Default is 1.
fUnsupportCastLength=(...,-0.0001,0,0.0001,...)
fUnsupportedGravMult
Default is 4.
fUnsupportedGravMult=(...,-0.0001,0,0.0001,...)
fWarmStartMaxTime
Default is 4.
fWarmStartMaxTime=(...,-0.0001,0,0.0001,...)
iEntityBatchRemoveRate
Default is 100.
iEntityBatchRemoveRate=(...,-1,0,1,...)
iMinNumSubSteps
iMinNumSubSteps is believed to be unused by the game.
Default is 8.
iMinNumSubSteps=(...,-1,0,1,...)
iNumThreads
Default is 1.
iNumThreads=(...,-1,0,1,...)
iSimType
Default is 1.
iSimType=(...,-1,0,1,...)
uMaxNumPhysicsStepsPerUpdate
Default is 3.
uMaxNumPhysicsStepsPerUpdate=(0,1,2,...)
uMaxNumPhysicsStepsPerUpdateComplex
Default is 1.
uMaxNumPhysicsStepsPerUpdateComplex=(0,1,2,...)
[General]
bAlwaysActive
bAlwaysActive toggles the ability of the game to remain active when it is out of focus (i.e. if in a windowed mode setup, if one clicks outside the Skyrim window with this enabled, the game will not pause).
Default is 0.
bAlwaysActive=(0,1)
bAnimateDoorPhysics
Default is 0.
bAnimateDoorPhysics=(0,1)
bBackgroundLoadVMData
Default is 0.
bBackgroundLoadVMData=(0,1)
bBorderRegionsEnabled
bBorderRegionsEnabled toggles the ability to go outside the borders of a worldspace. It is recommended to be left on.
Default is 1.
bBorderRegionsEnabled=(0,1)
bCRTMemoryChecks
bCRTMemoryChecks is believed to be unused by the game.
Default is 0.
bCRTMemoryChecks=(0,1)
bCalculateArmorMeshAndTextureFileCounts
bCalculateArmorMeshAndTextureFileCounts is believed to be unused by the game.
Default is 1.
bCalculateArmorMeshAndTextureFileCounts=(0,1)
bChangeTimeMultSlowly
Default is 1.
bChangeTimeMultSlowly=(0,1)
bCheckCellOffsetsOnInit
bCheckCellOffsetsOnInit is believed to be unused by the game.
Default is 0.
bCheckCellOffsetsOnInit=(0,1)
bCheckPurgedTextureList
bCheckPurgedTextureList is believed to be unused by the game.
Default is 0.
bCheckPurgedTextureList=(0,1)
bCreate Maps Enable
bCreate Maps Enable is believed to be unused by the game.
Default is 0.
bCreate Maps Enable=(0,1)
bDebugSpectatorThreats
bDebugSpectatorThreats is believed to be unused by the game.
Default is 0.
bDebugSpectatorThreats=(0,1)
bDefaultCOCPlacement
Default is 0.
bDefaultCOCPlacement=(0,1)
bDirectionalMaterial
Default is 1.
bDirectionalMaterial=(0,1)
bDisableAllGore
Default is 0.
bDisableAllGore=(0,1)
bDisableDuplicateReferenceCheck
bDisableDuplicateReferenceCheck is believed to be unused by the game.
Default is 1.
bDisableDuplicateReferenceCheck=(0,1)
bDisableGearedUp
Default is 1.
bDisableGearedUp=(0,1)
bDisplayBoundingVolumes
Default is 0.
bDisplayBoundingVolumes=(0,1)
bEnableBoundingVolumeOcclusion
Default is 1.
bEnableBoundingVolumeOcclusion=(0,1)
bEnableFileCaching
Default is 0.
bEnableFileCaching=(0,1)
bExternalLODDataFiles
bExternalLODDataFiles is believed to be unused by the game.
Default is 1.
bExternalLODDataFiles=(0,1)
bFaceMipMaps
bFaceMipMaps is believed to be unused by the game.
Default is 1.
bFaceMipMaps=(0,1)
bFacegenDisableMorphs
Default is 0.
bFacegenDisableMorphs=(0,1)
bFixAIPackagesOnLoad
Default is 0.
bFixAIPackagesOnLoad=(0,1)
bFlyingMountFastTravelCruiseEnabled
Default is 0.
bFlyingMountFastTravelCruiseEnabled=(0,1)
bHealthRegenFromRacePlayerOnly
Default is 1.
bHealthRegenFromRacePlayerOnly=(0,1)
bKeepDLStringBlocksLoaded
Default is 0.
bKeepDLStringBlocksLoaded=(0,1)
bKeepILStringBlocksLoaded
Default is 1.
bKeepILStringBlocksLoaded=(0,1)
bKeepPluginWhenMerging
bKeepPluginWhenMerging is believed to be unused by the game.
Default is 0.
bKeepPluginWhenMerging=(0,1)
bMultiThreadMovement
Default is 1.
bMultiThreadMovement=(0,1)
bParallelAnimUpdate
bParallelAnimUpdate is believed to be unused by the game.
Default is 0.
bParallelAnimUpdate=(0,1)
bPreCullActors
Default is 1.
bPreCullActors=(0,1)
bPreemptivelyUnloadCells
Default is 0.
bPreemptivelyUnloadCells=(0,1)
bPreloadIntroSequence
Default is 1.
bPreloadIntroSequence=(0,1)
bQueueWarnings
Default is 0.
bQueueWarnings=(0,1)
bReconstructIDTags
Default is 0.
bReconstructIDTags=(0,1)
bRunMiddleLowLevelProcess
bRunMiddleLowLevelProcess is believed to be unused by the game.
Default is 1.
bRunMiddleLowLevelProcess=(0,1)
bRunVTuneTest
bRunVTuneTest is believed to be unused by the game.
Default is 0.
bRunVTuneTest=(0,1)
bShowCheckMemoryOutput
bShowCheckMemoryOutput is believed to be unused by the game.
Default is 0.
bShowCheckMemoryOutput=(0,1)
bShowGunTarget
bShowGunTarget is believed to be unused by the game.
Default is 0.
bShowGunTarget=(0,1)
bShowLoadingAreaMessage
Default is 0.
bShowLoadingAreaMessage=(0,1)
bTaskletActorSceneGraphUpdates
bTaskletActorSceneGraphUpdates is believed to be unused by the game.
Default is 1.
bTaskletActorSceneGraphUpdates=(0,1)
bTaskletCellTransformsUpdate
Default is 1.
bTaskletCellTransformsUpdate=(0,1)
bTintMipMaps
bTintMipMaps is believed to be unused by the game.
Default is 0.
bTintMipMaps=(0,1)
bTrackAllDeaths
Default is 0.
bTrackAllDeaths=(0,1)
bUseBodyMorphs
Default is 1.
bUseBodyMorphs=(0,1)
bUseEyeEnvMapping
bUseEyeEnvMapping is believed to be unused by the game. bUseEyeEnvMapping may have toggled NPC eye reflections and specular highlights. This worked in Oblivion, but it does not work in Skyrim according to testing.
Default is 1.
bUseEyeEnvMapping=(0,1)
bUseFaceGenPreprocessedHeads
Default is 1.
bUseFaceGenPreprocessedHeads=(0,1)
bUseHardDriveCache
Default is 0.
bUseHardDriveCache=(0,1)
bUseMovementBlockedPackage
Default is 0.
bUseMovementBlockedPackage=(0,1)
bUseMultibounds
Default is 1.
bUseMultibounds=(0,1)
bUseMyGamesDirectory
bUseMyGamesDirectory is believed to be unused by the game. bUseMyGamesDirectory may have toggled where the game will look for and place the game configuration and load order files. It was an Oblivion tweak, and it seems to have gone to Oblivion, since it does not work in Skyrim according to testing.
Default is 1.
bUseMyGamesDirectory=(0,1)
bUseOptimizedTextureLoading
bUseOptimizedTextureLoading is believed to be unused by the game.
Default is 1.
bUseOptimizedTextureLoading=(0,1)
bUseThreadedMorpher
bUseThreadedMorpher is believed to be unused by the game.
Default is 0.
bUseThreadedMorpher=(0,1)
bUseThreadedParticleSystem
bUseThreadedParticleSystem is believed to be unused by the game.
Default is 0.
bUseThreadedParticleSystem=(0,1)
bUseThreadedTempEffects
bUseThreadedTempEffects is believed to be unused by the game.
Default is 1.
bUseThreadedTempEffects=(0,1)
bWarnOnMaterialCollisions
Default is 0.
bWarnOnMaterialCollisions=(0,1)
bWarnOnMissingFileEntry
bWarnOnMissingFileEntry is believed to be unused by the game.
Default is 0.
bWarnOnMissingFileEntry=(0,1)
fAutoDoorFadeSecs
Default is 0.5.
fAutoDoorFadeSecs=(...,-0.0001,0,0.0001,...)
fBSTaskTime
Default is 2.
fBSTaskTime=(...,-0.0001,0,0.0001,...)
fBetaDeferredKillTimer
Default is 15.
fBetaDeferredKillTimer=(...,-0.0001,0,0.0001,...)
fCloakEffectUpdateInterval
Default is 0.5.
fCloakEffectUpdateInterval=(...,-0.0001,0,0.0001,...)
Default is 250.
fDragonLandingForPlayerNavMeshSize=(...,-0.0001,0,0.0001,...)
fDragonLandingForPlayerSearchDist
Default is 3000.
fDragonLandingForPlayerSearchDist=(...,-0.0001,0,0.0001,...)
fEncumberedReminderTimer
Default is 30.
fEncumberedReminderTimer=(...,-0.0001,0,0.0001,...)
fFastTravelFadeSecs
Default is 0.5.
fFastTravelFadeSecs=(...,-0.0001,0,0.0001,...)
fFlickeringLightDistance
Default is 1024.
fFlickeringLightDistance=(...,-0.0001,0,0.0001,...)
fFlyingMountDismountOffset
Default is 30.
fFlyingMountDismountOffset=(...,-0.0001,0,0.0001,...)
fFlyingMountFastTravelArrivalHeight
Default is 1000.
fFlyingMountFastTravelArrivalHeight=(...,-0.0001,0,0.0001,...)
fFlyingMountFastTravelDragonSpeed
Default is 7000.
fFlyingMountFastTravelDragonSpeed=(...,-0.0001,0,0.0001,...)
fFlyingMountLandingRequestTimer
Default is 3.
fFlyingMountLandingRequestTimer=(...,-0.0001,0,0.0001,...)
fFlyingMountSlowestSpeedMult
Default is 0.25.
fFlyingMountSlowestSpeedMult=(...,-0.0001,0,0.0001,...)
fFlyingMountTutorialMessageDelay
Default is 15.
fFlyingMountTutorialMessageDelay=(...,-0.0001,0,0.0001,...)
fLoadGameFadeSecs
Default is 1.
fLoadGameFadeSecs=(...,-0.0001,0,0.0001,...)
fMasterFilePreLoadMB
fMasterFilePreLoadMB is believed to be unused by the game.
Default is 40.
fMasterFilePreLoadMB=(...,-0.0001,0,0.0001,...)
fNormalDoorFadeSecs
Default is 0.400000006.
fNormalDoorFadeSecs=(...,-0.0001,0,0.0001,...)
fNormalDoorFadeWait
Default is 0.0099999998.
fNormalDoorFadeWait=(...,-0.0001,0,0.0001,...)
fPlayerFlyingMountBaseTargetSpeed
Default is 700.
fPlayerFlyingMountBaseTargetSpeed=(...,-0.0001,0,0.0001,...)
fPlayerFlyingMountFastBaseTargetSpeed
Default is 1400.
fPlayerFlyingMountFastBaseTargetSpeed=(...,-0.0001,0,0.0001,...)
fPlayerFlyingMountNothingLoadingMult
Default is 10.
fPlayerFlyingMountNothingLoadingMult=(...,-0.0001,0,0.0001,...)
fPlayerFlyingMountTravelMaxHeight
Default is 400.
fPlayerFlyingMountTravelMaxHeight=(...,-0.0001,0,0.0001,...)
fPlayerFlyingMountTravelMinHeight
Default is 200.
fPlayerFlyingMountTravelMinHeight=(...,-0.0001,0,0.0001,...)
fProcessListsUpdateHighFrameRate
Default is 30.
fProcessListsUpdateHighFrameRate=(...,-0.0001,0,0.0001,...)
fProcessListsUpdateLowFrameRate
Default is 10.
fProcessListsUpdateLowFrameRate=(...,-0.0001,0,0.0001,...)
fProcessListsUpdateTimeMax
Default is 5.
fProcessListsUpdateTimeMax=(...,-0.0001,0,0.0001,...)
fProcessListsUpdateTimeMin
Default is 0.5.
fProcessListsUpdateTimeMin=(...,-0.0001,0,0.0001,...)
fStoryTellerQuestFindTime
Default is 2.
fStoryTellerQuestFindTime=(...,-0.0001,0,0.0001,...)
iAIThread1HWThread
Default is 3.
iAIThread1HWThread=(...,-1,0,1,...)
iAIThread2HWThread
Default is 5.
iAIThread2HWThread=(...,-1,0,1,...)
iEnumRefsAllowedPerFrame
Default is 1.
iEnumRefsAllowedPerFrame=(...,-1,0,1,...)
iFPSClamp
iFPSClamp aligns the FPS of gameplay to that of your actual fps. It makes all game actions happen at a speed of your FPS divided by this value. If you get 60 fps and set this to 2, the game animations and everything will be 30 times as fast as normal, with accompanying bugs. If used, it is best to set it at a little under your current FPS. It is recommended to leave this at its default 0 so that the game speed always is the same speed as your FPS.
Default is 0.
iFPSClamp=(0,1,2,...)
iFlyingMountSlowestQueuedRefCount
Default is 250.
iFlyingMountSlowestQueuedRefCount=(...,-1,0,1,...)
iHWThread1
iHWThread1 is believed to be unused by the game.
Default is 4.
iHWThread1=(...,-1,0,1,...)
iHWThread2
iHWThread2 is believed to be unused by the game.
Default is 4.
iHWThread2=(...,-1,0,1,...)
iHWThread3
iHWThread3 is believed to be unused by the game.
Default is 4.
iHWThread3=(...,-1,0,1,...)
iHWThread4
iHWThread4 is believed to be unused by the game.
Default is 5.
iHWThread4=(...,-1,0,1,...)
iHWThread5
iHWThread5 is believed to be unused by the game.
Default is 5.
iHWThread5=(...,-1,0,1,...)
iHWThread6
iHWThread6 is believed to be unused by the game.
Default is 5.
iHWThread6=(...,-1,0,1,...)
iIntroSequencePriority
Default is 3.
iIntroSequencePriority=(...,-1,0,1,...)
iLargeIntRefCount
Default is 1000.
iLargeIntRefCount=(...,-1,0,1,...)
iLowProcessingMilliseconds
Default is 2.
iLowProcessingMilliseconds=(...,-1,0,1,...)
iNumBitsForFullySeen
Default is 248.
iNumBitsForFullySeen=(...,-1,0,1,...)
iNumHWThreads
Default is 4.
iNumHWThreads=(...,-1,0,1,...)
iPreloadSizeLimit
iPreloadSizeLimit used to be changed in combination with uGridsToLoad. The 1.9.32.0.8 official patch automatically adjusts this value, so this setting is no longer used.
Default is 26214400.
iPreloadSizeLimit=(...,-1,0,1,...)
iRenderingThread1HWThread
iRenderingThread1HWThread is believed to be unused by the game.
Default is 0.
iRenderingThread1HWThread=(...,-1,0,1,...)
iRenderingThread2HWThread
Default is 1.
iRenderingThread2HWThread=(...,-1,0,1,...)
iUpdateDetectionsAllowedPerFrame
Default is 100.
iUpdateDetectionsAllowedPerFrame=(...,-1,0,1,...)
sCharGenQuest
Default is 0003372b
.
sCharGenQuest=string
sEssentialFileCacheList
Default is blank.
sEssentialFileCacheList=string
sIntroMovie
sIntroMovie is believed to be unused by the game. sIntroMovie may set an intro movie; however, it does not seem to trigger anywhere at startup upon testing, so it most likely is never used.
Default is blank.
sIntroMovie=string
sIntroSequence
sIntroSequence sets the intro sequence movie(s) where by default the Bethesda Logo shows up. Additional movies may be added in sequence using commas. Leaving it blank will skip it.
Default is BGS_LOGO.BIK
.
sIntroSequence=movie_1.bik,movie_2.bik
sLanguage
sLanguage sets the language of the subtitle files to be used. The voice files used are determined upon the language chosen when the game was installed. It is typically in all caps. Default is ENGLISH
.
sLanguage=string
sLocalMasterPath
sLocalMasterPath is believed to be unused by the game.
Default is Data\
.
sLocalMasterPath=string
sLocalSavePath
Default is Saves\
.
sLocalSavePath=string
sMainMenuMovieIntro
Default is blank.
sMainMenuMovieIntro=string
sMainMenuMusic
Default is \Data\Music\Special\MUS_MainTheme.xwm
.
sMainMenuMusic=string
sStartingCell
Default is blank.
sStartingCell=string
sStartingCellX
Default is blank.
sStartingCellX=string
sStartingCellY
Default is blank.
sStartingCellY=string
sStartingWorld
Default is blank.
sStartingWorld=string
sTestFile1
Default is Skyrim.ESM
.
sTestFile1=string
sTestFile2
Default is blank.
sTestFile2=string
sTestFile3
Default is blank.
sTestFile3=string
sTestFile4
Default is blank.
sTestFile4=string
sTestFile5
Default is blank.
sTestFile5=string
sTestFile6
Default is blank.
sTestFile6=string
sTestFile7
Default is blank.
sTestFile7=string
sTestFile8
Default is blank.
sTestFile8=string
sTestFile9
Default is blank.
sTestFile9=string
sTestFile10
Default is blank.
sTestFile10=string
sUnessentialFileCacheList
Default is blank.
sUnessentialFileCacheList=string
uExterior Cell Buffer
uExterior Cell Buffer used to be changed in combination with uGridsToLoad. The 1.9.32.0.8 official patch automatically adjusts this value by taking the value from uGridsToLoad plus one and squaring the result, so this setting is no longer used. Default is 36.
uExterior Cell Buffer=(0,1,2,...)
uGridsToLoad
uGridsToLoad sets how much of the world is rendered around the player. The value may only be an odd number. It is recommended to be left at its default value. Default is 5.
uGridsToLoad=(0,1,2,...)
uInterior Cell Buffer
Default is 3.
uGridsToLoad=(0,1,2,...)
uMainMenuMusicAttnmB
Default is 1200.
uMainMenuMusicAttnmB=(0,1,2,...)
uMainMenuMusicFadeTimeMS
Default is 1500.
uMainMenuMusicFadeTimeMS=(0,1,2,...)
[RagdollAnim]
bFootIK
Default is 0.
bFootIK=(0,1)
bGrabIK
Default is 0.
bGrabIK=(0,1)
bLookIK
bLookIK is believed to be unused by the game.
Default is 1.
bLookIK=(0,1)
bPoseMatching
Default is 0.
bPoseMatching=(0,1)
bRagdollAnim
Default is 1.
bRagdollAnim=(0,1)
bRagdollFeedback
bRagdollFeedback is believed to be unused by the game.
Default is 1.
bRagdollFeedback=(0,1)
fAccelerationGain
Default is 1.
fAccelerationGain=(...,-0.0001,0,0.0001,...)
fCameraDist
fCameraDist is believed to be unused by the game.
Default is 1000.
fCameraDist=(...,-0.0001,0,0.0001,...)
fDesiredVel
Default is 1.5.
fDesiredVel=(...,-0.0001,0,0.0001,...)
fDetectionUpdateTimeSec
Default is 5.
fDetectionUpdateTimeSec=(...,-0.0001,0,0.0001,...)
fFeedbackImpulseMult
fFeedbackImpulseMult is believed to be unused by the game.
Default is 500.
fFeedbackImpulseMult=(...,-0.0001,0,0.0001,...)
fFeedbackOnOffGain
Default is 0.3.
fFeedbackOnOffGain=(...,-0.0001,0,0.0001,...)
fFeedbackOnOffGainTimeMS
Default is 1000.
fFeedbackOnOffGainTimeMS=(...,-0.0001,0,0.0001,...)
fFeedbackTimeMS
Default is 10000.
fFeedbackTimeMS=(...,-0.0001,0,0.0001,...)
fHierarchyGain
Default is 0.17.
fHierarchyGain=(...,-0.0001,0,0.0001,...)
fImpulseLimit
Default is 15.
fImpulseLimit=(...,-0.0001,0,0.0001,...)
fPositionGain
Default is 0.05.
fPositionGain=(...,-0.0001,0,0.0001,...)
fPositionMaxAngularVelocity
Default is 18.
fPositionMaxAngularVelocity=(...,-0.0001,0,0.0001,...)
fPositionMaxLinearVelocity
Default is 14.
fPositionMaxLinearVelocity=(...,-0.0001,0,0.0001,...)
fSnapGain
Default is 0.1.
fSnapGain=(...,-0.0001,0,0.0001,...)
fSnapMaxAngularDistance
Default is 1.
fSnapMaxAngularDistance=(...,-0.0001,0,0.0001,...)
fSnapMaxAngularVelocity
Default is 0.3.
fSnapMaxAngularVelocity=(...,-0.0001,0,0.0001,...)
fSnapMaxLinearDistance
Default is 0.3.
fSnapMaxLinearDistance=(...,-0.0001,0,0.0001,...)
fSnapMaxLinearVelocity
Default is 3.
fSnapMaxLinearVelocity=(...,-0.0001,0,0.0001,...)
fVelocityDamping
Default is 0.
fVelocityDamping=(...,-0.0001,0,0.0001,...)
fVelocityGain
Default is 0.6.
fVelocityGain=(...,-0.0001,0,0.0001,...)
[FootIK]
bFootPlacementOn
bFootPlacementOn is believed to be unused by the game.
Default is 1.
bFootPlacementOn=(0,1)
bRigidBodyController
bRigidBodyController is believed to be unused by the game.
Default is 1.
bRigidBodyController=(0,1)
fAnkleOffset
Default is 0.200000003.
fAnkleOffset=(...,-0.0001,0,0.0001,...)
fControllerTetherLen
Default is 6.
fControllerTetherLen=(...,-0.0001,0,0.0001,...)
fFootPlantedGain
Default is 1.
fFootPlantedGain=(...,-0.0001,0,0.0001,...)
fFootRaisedGain
Default is 0.8999999762.
fFootRaisedGain=(...,-0.0001,0,0.0001,...)
fGroundAscendingGain
Default is 0.400000006.
fGroundAscendingGain=(...,-0.0001,0,0.0001,...)
fGroundDescendingGain
Default is 0.400000006.
fGroundDescendingGain=(...,-0.0001,0,0.0001,...)
fMaxFootCastMilliSec
fMaxFootCastMilliSec is believed to be unused by the game.
Default is 0.6000000238.
fMaxFootCastMilliSec=(...,-0.0001,0,0.0001,...)
fMaxStepVertError
Default is 3.5.
fMaxStepVertError=(...,-0.0001,0,0.0001,...)
fOnOffGain
Default is 0.5.
fOnOffGain=(...,-0.0001,0,0.0001,...)
fOriginalGroundHeightMS
fOriginalGroundHeightMS is believed to be unused by the game.
Default is -0.1099999994.
fOriginalGroundHeightMS=(...,-0.0001,0,0.0001,...)
fPelvisOffsetDamping
Default is 0.200000003.
fPelvisOffsetDamping=(...,-0.0001,0,0.0001,...)
fPelvisUpDownBias
Default is 0.75.
fPelvisUpDownBias=(...,-0.0001,0,0.0001,...)
fRagdollFeedback
fRagdollFeedback is believed to be unused by the game.
Default is 0.6999999881.
fRagdollFeedback=(...,-0.0001,0,0.0001,...)
fVertErrorGain
Default is 0.5.
fVertErrorGain=(...,-0.0001,0,0.0001,...)
iNumFramesFootEaseOut
Default is 30.
iNumFramesFootEaseOut=(...,-1,0,1,...)
[RagdollFeedback]
uiFeedbackTimeout
uiFeedbackTimeout is believed to be unused by the game.
Default is 1500.
uiFeedbackTimeout=(0,1,2,...)
[GrabIK]
fDriveGain
Default is 0.25.
fDriveGain=(...,-0.0001,0,0.0001,...)
[LookIK]
bAdditiveHeadAnim
Default is 1.
bAdditiveHeadAnim=(0,1)
fAngleMax
fAngleMax is believed to be unused by the game.
Default is 2.
fAngleMax=(...,-0.0001,0,0.0001,...)
fAngleMaxEase
Default is 90.
fAngleMaxEase=(...,-0.0001,0,0.0001,...)
fEaseAngleShutOff
Default is 0.5.
fEaseAngleShutOff=(...,-0.0001,0,0.0001,...)
fEyeIKDistanceMax
fEyeIKDistanceMax is believed to be unused by the game.
Default is 2.5.
fEyeIKDistanceMax=(...,-0.0001,0,0.0001,...)
fMaxTrackingDist
fMaxTrackingDist is believed to be unused by the game.
Default is 5000.
fMaxTrackingDist=(...,-0.0001,0,0.0001,...)
fMinTrackingDist
fMinTrackingDist is believed to be unused by the game.
Default is 12.
fMinTrackingDist=(...,-0.0001,0,0.0001,...)
[MapMenu]
bWorldMapNoSkyDepthBlur
Default is 0.
bWorldMapNoSkyDepthBlur=(0,1)
fGamepadCursorSensitivity
Default is 2.
fGamepadCursorSensitivity=(...,-0.0001,0,0.0001,...)
fMapLocalCursorPanSpeed
Default is 2000.
fMapLocalCursorPanSpeed=(...,-0.0001,0,0.0001,...)
fMapLocalGamepadPanSpeed
Default is 100.
fMapLocalGamepadPanSpeed=(...,-0.0001,0,0.0001,...)
fMapLocalGamepadZoomSpeed
Default is 0.0299999993.
fMapLocalGamepadZoomSpeed=(...,-0.0001,0,0.0001,...)
fMapLocalHeight
Default is 40000.
fMapLocalHeight=(...,-0.0001,0,0.0001,...)
fMapLocalMarkerSelectionDist
Default is 0.0299999993.
fMapLocalMarkerSelectionDist=(...,-0.0001,0,0.0001,...)
fMapLocalMinFrustumWidth
Default is 4000.
fMapLocalMinFrustumWidth=(...,-0.0001,0,0.0001,...)
fMapLocalMousePanSpeed
Default is 20.
fMapLocalMousePanSpeed=(...,-0.0001,0,0.0001,...)
fMapLocalMouseZoomSpeed
Default is 0.1000000015.
fMapLocalMouseZoomSpeed=(...,-0.0001,0,0.0001,...)
fMapLookGamepadSpeed
Default is 1.5.
fMapLookGamepadSpeed=(...,-0.0001,0,0.0001,...)
fMapLookMouseSpeed
Default is 3.
fMapLookMouseSpeed=(...,-0.0001,0,0.0001,...)
fMapLoopFadeTimeSeconds
Default is 1.
fMapLoopFadeTimeSeconds=(...,-0.0001,0,0.0001,...)
fMapMenuNearClipPlane
Default is 128.
fMapMenuNearClipPlane=(...,-0.0001,0,0.0001,...)
fMapMenuOverlayNormalSnowStrength
Default is 0.400000006.
fMapMenuOverlayNormalSnowStrength=(...,-0.0001,0,0.0001,...)
fMapMenuOverlayNormalStrength
Default is 1.1000000238.
fMapMenuOverlayNormalStrength=(...,-0.0001,0,0.0001,...)
fMapMenuOverlayScale
fMapMenuOverlayScale sets the scale of the terrain overlay on the map menu. It is recommended to be very small, but not 0, as 0 looks horrible. The default setting seems to be the best, but experiment with very small values around 0.00009.
Default is 0.000035.
fMapMenuOverlayScale=(...,-0.0001,0,0.0001,...)

WARNING
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0.0001
0.00001
0.000001
0.001

WARNING
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WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.
WARNING
This template is deprecated. Please revise markup to use Template:GallerySimple instead.fMapMenuOverlaySnowScale
fMapMenuOverlaySnowScale sets the scale of the snow overlay on the map menu. It is recommended to be very small, but not 0, as 0 looks horrible. Setting it to 0.000012 appears to be more detailed than the default setting.
Default is 0.000045.
fMapMenuOverlaySnowScale=(...,-0.0001,0,0.0001,...)
fMapMoveKeyboardSpeed
Default is 0.0199999996.
fMapMoveKeyboardSpeed=(...,-0.0001,0,0.0001,...)
fMapTransitionSpeed
Default is 0.75.
fMapTransitionSpeed=(...,-0.0001,0,0.0001,...)
fMapWorldCursorMoveArea
Default is 0.8999999762.
fMapWorldCursorMoveArea=(...,-0.0001,0,0.0001,...)
fMapWorldHeightAdjustmentForce
Default is 4.
fMapWorldHeightAdjustmentForce=(...,-0.0001,0,0.0001,...)
fMapWorldMaxPanSpeed
Default is 75000.
fMapWorldMaxPanSpeed=(...,-0.0001,0,0.0001,...)
fMapWorldMaxPitch
Default is 75.
fMapWorldMaxPitch=(...,-0.0001,0,0.0001,...)
fMapWorldMinPanSpeed
Default is 60000.
fMapWorldMinPanSpeed=(...,-0.0001,0,0.0001,...)
fMapWorldMinPitch
Default is 15.
fMapWorldMinPitch=(...,-0.0001,0,0.0001,...)
fMapWorldTransitionHeight
Default is 10000.
fMapWorldTransitionHeight=(...,-0.0001,0,0.0001,...)
fMapWorldYawRange
Default is 80.
fMapWorldYawRange=(...,-0.0001,0,0.0001,...)
fMapWorldZoomSpeed
Default is 2.
fMapWorldZoomSpeed=(...,-0.0001,0,0.0001,...)
fMapZoomMouseSpeed
Default is 2.
fMapZoomMouseSpeed=(...,-0.0001,0,0.0001,...)
fMaxMarkerSelectionDist
Default is 0.003.
fMaxMarkerSelectionDist=(...,-0.0001,0,0.0001,...)
fWorldMapDepthBlurScale
Default is 0.3000000119.
fWorldMapDepthBlurScale=(...,-0.0001,0,0.0001,...)
fWorldMapFocalDepth
Default is 45000.
fWorldMapFocalDepth=(...,-0.0001,0,0.0001,...)
fWorldMapMaximumDepthBlur
Default is 0.4499999881.
fWorldMapMaximumDepthBlur=(...,-0.0001,0,0.0001,...)
fWorldMapNearDepthBlurScale
Default is 4.
fWorldMapNearDepthBlurScale=(...,-0.0001,0,0.0001,...)
iRightStickRepeatRate
Default is 250.
iRightStickRepeatRate=(...,-1,0,1,...)
sMapWorldDefaultWorldSpace
Default is Tamriel
.
sMapWorldDefaultWorldSpace=string
sWorldMapOverlayNormalSnowTexture
Default is Data\Textures\Terrain\WorldMapOverlaySnow_n.dds
.
sWorldMapOverlayNormalSnowTexture=string
sWorldMapOverlayNormalTexture
Default is Data\Textures\Terrain\WorldMapOverlay_n.dds
.
sWorldMapOverlayNormalTexture=string
uLockedObjectMapLOD
Default is 16.
uLockedObjectMapLOD=(0,1,2,...)
uLockedTerrainLOD
Default is 32.
uLockedTerrainLOD=(0,1,2,...)
[Display]
bActorSelfShadowing
Default is 0.
bActorSelfShadowing=(0,1)
bAllow20HairShader
Default is 1.
bAllow2=(0,1)
bAllow30Shaders
bAllow30Shaders is believed to be unused by the game.
Default is 0.
bAllow3=(0,1)
bAllowPartialPrecision
bAllowPartialPrecision is believed to be unused by the game.
Default is 1.
bAllowPartialPrecision=(0,1)
bAllowScreenShot
Enables screenshots in BMP format to be saved by pressing the PrintScreen key. Once over 3 mb in size, the files seem to become corrupt.
Default is 1 (although default set by the game without the value present is 0).
bAllowScreenShot=(0,1)
bAutoViewDistance
Default is 0.
bAutoViewDistance=(0,1)
bCompileOnRender
bCompileOnRender is believed to be unused by the game.
Default is 1.
bCompileOnRender=(0,1)
bDecalsOnSkinnedGeometry
bDecalsOnSkinnedGeometry is believed to be unused by the game.
Default is 1.
bDecalsOnSkinnedGeometry=(0,1)
bDo30VFog
Default is 1.
bDo3=(0,1)
bDoAmbientPass
bDoAmbientPass is believed to be unused by the game.
Default is 1.
bDoAmbientPass=(0,1)
bDoDiffusePass
bDoDiffusePass is believed to be unused by the game.
Default is 1.
bDoDiffusePass=(0,1)
bDoSpecularPass
bDoSpecularPass is believed to be unused by the game.
Default is 1.
bDoSpecularPass=(0,1)
bDoTallGrassEffect
bDoTallGrassEffect is believed to be unused by the game.
Default is 1.
bDoTallGrassEffect=(0,1)
bDoTestHDR
bDoTestHDR is believed to be unused by the game.
Default is 0.
bDoTestHDR=(0,1)
bDoTexturePass
bDoTexturePass is believed to be unused by the game. In Oblivion this turned textures off, but in Skyrim it seems to do nothing upong testing.
Default is 1.
bDoTexturePass=(0,1)
bDynamicWindowReflections
bDynamicWindowReflections is believed to be unused by the game.
Default is 1.
bDynamicWindowReflections=(0,1)
bEquippedTorchesCastShadows
bEquippedTorchesCastShadows is believed to be unused by the game.
Default is 0.
bEquippedTorchesCastShadows=(0,1)
bForce1XShaders
bForce1XShaders is believed to be unused by the game.
Default is 0.
bForce1XShaders=(0,1)
bForceMultiPass
bForceMultiPass is believed to be unused by the game.
Default is 1.
bForceMultiPass=(0,1)
bForcePow2Textures
Default is 0.
bForcePow2Textures=(0,1)
bIgnoreResolutionCheck
bIgnoreResolutionCheck is believed to be unused by the game.
Default is 0.
bIgnoreResolutionCheck=(0,1)
bImageSpaceEffects
Default is 1.
bImageSpaceEffects=(0,1)
bLODNoiseAniso
Default is 1.
bLODNoiseAniso=(0,1)
bLoadMarkers
Default is 1.
bLoadMarkers=(0,1)
bLowHealthIModEnabled
Default is 1.
bLowHealthIModEnabled=(0,1)
bMTRendering
bMTRendering when enabled does something to the rendering in order to--cause the game to freeze up and not do anything!
Default is 0.
bMTRendering=(0,1)
bReportBadTangentSpace
bReportBadTangentSpace is believed to be unused by the game.
Default is 0.
bReportBadTangentSpace=(0,1)
bShowMarkers
Default is 0.
bShowMarkers=(0,1)
bShowMenuTextureUse
bShowMenuTextureUse is believed to be unused by the game.
Default is 1.
bShowMenuTextureUse=(0,1)
bSimpleLighting
Default is 0.
bSimpleLighting=(0,1)
bStaticMenuBackground
In Oblivion this allowed the game to run while in menus and reading books, but it appears broken in Skyrim.
Default is 1.
bStaticMenuBackground=(0,1)
bUse Shaders
Default is 1.
bUse Shaders=(0,1)
bUseFakeFullScreenMotionBlur
Default is 0.
bUseFakeFullScreenMotionBlur=(0,1)
bUseRefractionShader
Default is 1.
bUseRefractionShader=(0,1)
bUseSunbeams
bUseSunbeams is believed to be unused by the game.
Default is 0.
bUseSunbeams=(0,1)
fDecalLOD0
Default is 800.
fDecalLOD=(...,-0.0001,0,0.0001,...)
fDecalLifetime
Default is 30.
fDecalLifetime=(...,-0.0001,0,0.0001,...)
fDefault1stPersonFOV
Default is 65.
fDefault1stPersonFOV=(...,-0.0001,0,0.0001,...)
fDefaultFOV
Default is 65.
fDefaultFOV=(...,-0.0001,0,0.0001,...)
fDefaultWorldFOV
Default is 65.
fDefaultWorldFOV=(...,-0.0001,0,0.0001,...)
fEnvMapLOD1
Default is 1500.
fEnvMapLOD1=(...,-0.0001,0,0.0001,...)
fEnvMapLOD2
Default is 1800.
fEnvMapLOD2=(...,-0.0001,0,0.0001,...)
fEyeEnvMapLOD1
Default is 500.
fEyeEnvMapLOD1=(...,-0.0001,0,0.0001,...)
fEyeEnvMapLOD2
Default is 800.
fEyeEnvMapLOD2=(...,-0.0001,0,0.0001,...)
fGammaMax
Default is 0.6000000238.
fGammaMax=(...,-0.0001,0,0.0001,...)
fGammaMin
Default is 1.3999999762.
fGammaMin=(...,-0.0001,0,0.0001,...)
fLODNoiseMipBias
Default is 0.
fLODNoiseMipBias=(...,-0.0001,0,0.0001,...)
fLandLOFadeSeconds
Default is 15.
fLandLOFadeSeconds=(...,-0.0001,0,0.0001,...)
fLightLODDefaultStartFade
Default is 1000.
fLightLODDefaultStartFade=(...,-0.0001,0,0.0001,...)
fLightLODMaxStartFade
Default is 3500 (although default set by the game without the value present is 1200).
fLightLODMaxStartFade=(...,-0.0001,0,0.0001,...)
fLightLODMinStartFade
Default is 200.
fLightLODMinStartFade=(...,-0.0001,0,0.0001,...)
fLightLODRange
Default is 500.
fLightLODRange=(...,-0.0001,0,0.0001,...)
fLinePrimitiveWidth
Default is 8.
fLinePrimitiveWidth=(...,-0.0001,0,0.0001,...)
fLowHealthIModInterval
Default is 2.
fLowHealthIModInterval=(...,-0.0001,0,0.0001,...)
fLowHealthIModStrengthMax
Default is 1.5.
fLowHealthIModStrengthMax=(...,-0.0001,0,0.0001,...)
fLowHealthIModStrengthMin
Default is 0.8000000119.
fLowHealthIModStrengthMin=(...,-0.0001,0,0.0001,...)
fMeshLODFadeTime
Default is 1.
fMeshLODFadeTime=(...,-0.0001,0,0.0001,...)
fMipBias
Default is 0.
fMipBias=(...,-0.0001,0,0.0001,...)
fNear1stPersonDistance
Default is 5.
fNear1stPersonDistance=(...,-0.0001,0,0.0001,...)
fNearDistance
Default is 15.
fNearDistance=(...,-0.0001,0,0.0001,...)
fNoLODFarDistanceMax
Default is 10240.
fNoLODFarDistanceMax=(...,-0.0001,0,0.0001,...)
fNoLODFarDistanceMin
Default is 100.
fNoLODFarDistanceMin=(...,-0.0001,0,0.0001,...)
fNoLODFarDistancePct
Default is 1.
fNoLODFarDistancePct=(...,-0.0001,0,0.0001,...)
fScopeScissorAmount
fScopeScissorAmount is believed to be unused by the game.
Default is 0.3000000119.
fScopeScissorAmount=(...,-0.0001,0,0.0001,...)
fShadowFadeTime
Default is 1.
fShadowFadeTime=(...,-0.0001,0,0.0001,...)
fShadowLODDefaultStartFade
Default is 200.
fShadowLODDefaultStartFade=(...,-0.0001,0,0.0001,...)
fShadowLODMaxStartFade
fShadowLODMaxStartFade is believed to be unused by the game.
Default is 300.
fShadowLODMaxStartFade=(...,-0.0001,0,0.0001,...)
fShadowLODMinStartFade
fShadowLODMinStartFade is believed to be unused by the game.
Default is 100.
fShadowLODMinStartFade=(...,-0.0001,0,0.0001,...)
fShadowLODRange
Default is 200.
fShadowLODRange=(...,-0.0001,0,0.0001,...)
fSkinnedDecalLOD0
fSkinnedDecalLOD0 is believed to be unused by the game.
Default is 300.
fSkinnedDecalLOD0=(...,-0.0001,0,0.0001,...)
fSkinnedDecalLOD1
Default is 500.
fSkinnedDecalLOD1=(...,-0.0001,0,0.0001,...)
fSkinnedDecalLOD2
Default is 800.
fSkinnedDecalLOD2=(...,-0.0001,0,0.0001,...)
fSpecularLODDefaultStartFade
Default is 500.
fSpecularLODDefaultStartFade=(...,-0.0001,0,0.0001,...)
fSpecularLODMaxStartFade
Default is 2000 (although default set by the game without the value present is 600).
fSpecularLODMaxStartFade=(...,-0.0001,0,0.0001,...)
fSpecularLODMinStartFade
Default is 200.
fSpecularLODMinStartFade=(...,-0.0001,0,0.0001,...)
fSpecularLODRange
Default is 300.
fSpecularLODRange=(...,-0.0001,0,0.0001,...)
fSunShadowUpdateTime
Default is 1.
fSunShadowUpdateTime=(...,-0.0001,0,0.0001,...)
fSunUpdateThreshold
Default is 0.5.
fSunUpdateThreshold=(...,-0.0001,0,0.0001,...)
iAdapter
This sets which screen will display Skyrim in a multi-monitor setup. If it is set incorrectly, it will cause an error saying "Failed to initialize renderer. Bad Adapter Name or Adapter not found.
Default is 0.
iAdapter=(...,-1,0,1,...)
iAutoViewHiFrameRate
Default is 40.
iAutoViewHiFrameRate=(...,-1,0,1,...)
iAutoViewLowFrameRate
Default is 20.
iAutoViewLowFrameRate=(...,-1,0,1,...)
iAutoViewMinDistance
Default is 2000.
iAutoViewMinDistance=(...,-1,0,1,...)
iDebugTextLeftRightOffset
Default is 10.
iDebugTextLeftRightOffset=(...,-1,0,1,...)
iDebugTextSubPage
iDebugTextSubPage is believed to be unused by the game.
Default is 0.
iDebugTextSubPage=(...,-1,0,1,...)
iDebugTextTopBottomOffset
Default is 20.
iDebugTextTopBottomOffset=(...,-1,0,1,...)
iLocation X
iLocation X sets the horizontal position from left of the Skyrim window in windowed mode in pixels (e.g. setting this to 200 will move the window 200 pixels right). To center it horizontally on your screen, take your screen resolution's width minus iSize W in Skyrim.ini and divide that by 2. See iLocation Y to set the vertical position.
Default is 5.
iLocation X=(...,-1,0,1,...)
iLocation Y
iLocation Y sets the vertical position from top of the Skyrim window in windowed mode in pixels (e.g. setting this to 200 will move the window 200 pixels down). To center it vertically on your screen, take your screen resolution's height minus iSize H in Skyrim.ini and divide that by 2. See iLocation X to set the horizontal position.
Default is 5.
iLocation Y=(...,-1,0,1,...)
iNPatchNOrder
iNPatchNOrder is believed to be unused by the game.
Default is 0.
iNPatchNOrder=(...,-1,0,1,...)
iNPatchPOrder
iNPatchPOrder is believed to be unused by the game.
Default is 0.
iNPatchPOrder=(...,-1,0,1,...)
iNPatches
Default is 0.
iNPatches=(...,-1,0,1,...)
iPresentInterval
Default is 1.
iPresentInterval=(0,1)
iShaderPackageMemoryCap
Default is 409600.
iShaderPackageMemoryCap=(...,-1,0,1,...)
iShadowMapResolutionPrimary
It has been verified that this setting is completely placebo. The game does not recognize the setting at all. It does not appear in game-generated INIs or in Launcher presets. Its origin is from the Skyrim_default.ini file that resides inside the main Skyrim directory, where it is set to 2048.
iShadowMapResolutionPrimary=(...,-1,0,1,...)
iTrilinearThreshold
Default is 3.
iTrilinearThreshold=(...,-1,0,1,...)
sDebugText
sDebugText is believed to be unused by the game.
Default is VATS
.
sDebugText=string
sScreenShotBaseName
Default is ScreenShot
.
sScreenShotBaseName=string
uVideoDeviceIdentifierPart1
uVideoDeviceIdentifierPart1 is believed to be unused by the game.
Default is 0.
uVideoDeviceIdentifierPart1=(0,1,2,...)
uVideoDeviceIdentifierPart2
uVideoDeviceIdentifierPart2 is believed to be unused by the game.
Default is 0.
uVideoDeviceIdentifierPart2=(0,1,2,...)
uVideoDeviceIdentifierPart3
uVideoDeviceIdentifierPart3 is believed to be unused by the game.
Default is 0.
uVideoDeviceIdentifierPart3=(0,1,2,...)
uVideoDeviceIdentifierPart4
uVideoDeviceIdentifierPart4 is believed to be unused by the game.
Default is 0.
uVideoDeviceIdentifierPart4=(0,1,2,...)
[Imagespace]
bDoRadialBlur
Default is 1.
bDoRadialBlur=(0,1)
fRenderDepthMaxDepth
Default is 10000.
fRenderDepthMaxDepth=(...,-0.0001,0,0.0001,...)
iRadialBlurLevel
Changing iRadialBlurLevel to anything other than the default may induce CTD. This setting is often erroneously placed inside SkyrimPrefs.ini, even by the Skyrim Launcher, when it must be changed in Skyrim.ini in order to have any effect.
Default is 0.
iRadialBlurLevel=(...,-1,0,1,...)
[Water]
bAutoWaterSilhouetteReflections
Default is 0.
bAutoWaterSilhouetteReflections=(0,1)
bForceHighDetailReflections
Default is 0.
bForceHighDetailReflections=(0,1)
bForceLowDetailReflections
bForceLowDetailReflections is believed to be unused by the game.
Default is 0.
bForceLowDetailReflections=(0,1)
bForceLowDetailWater
Default is 0.
bForceLowDetailWater=(0,1)
bReflectExplosions
Default is 0.
bReflectExplosions=(0,1)
bReflectLODLand
Default is 1.
bReflectLODLand=(0,1)
bReflectLODObjects
Default is 0.
bReflectLODObjects=(0,1)
bReflectLODTrees
Default is 0.
bReflectLODTrees=(0,1)
bReflectSky
Default is 0.
bReflectSky=(0,1)
bUseBulletWaterDisplacements
Default is 1.
bUseBulletWaterDisplacements=(0,1)
bUseCubeMapReflections
Default is 1.
bUseCubeMapReflections=(0,1)
bUsePerWorldSpaceWaterNoise
Default is 1.
bUsePerWorldSpaceWaterNoise=(0,1)
bUseWater
Default is 1.
bUseWater=(0,1)
bUseWaterHiRes
bUseWaterHiRes is believed to be unused by the game.
Default is 0.
bUseWaterHiRes=(0,1)
bUseWaterLOD
bUseWaterLOD is believed to be unused by the game.
Default is 1.
bUseWaterLOD=(0,1)
bUseWaterReflectionBlur
Default is 0.
bUseWaterReflectionBlur=(0,1)
bUseWaterShader
Default is 1.
bUseWaterShader=(0,1)
fCubeMapRefreshRate
Default is 0.
fCubeMapRefreshRate=(...,-0.0001,0,0.0001,...)
fExteriorWaterReflectionThreshold
fExteriorWaterReflectionThreshold is believed to be unused by the game.
Default is 300.
fExteriorWaterReflectionThreshold=(...,-0.0001,0,0.0001,...)
fInteriorWaterReflectionThreshold
fInteriorWaterReflectionThreshold is believed to be unused by the game.
Default is 10.
fInteriorWaterReflectionThreshold=(...,-0.0001,0,0.0001,...)
fRefractionWaterPlaneBias
fRefractionWaterPlaneBias is believed to be unused by the game.
Default is 3.
fRefractionWaterPlaneBias=(...,-0.0001,0,0.0001,...)
fSurfaceTileSize
fSurfaceTileSize is believed to be unused by the game.
Default is 2048.
fSurfaceTileSize=(...,-0.0001,0,0.0001,...)
fTileTextureDivisor
fTileTextureDivisor is believed to be unused by the game.
Default is 4.75.
fTileTextureDivisor=(...,-0.0001,0,0.0001,...)
fWadingWaterQuadSize
Default is 2048.
fWadingWaterQuadSize=(...,-0.0001,0,0.0001,...)
fWadingWaterTextureRes
fWadingWaterTextureRes is believed to be unused by the game.
Default is 512.
fWadingWaterTextureRes=(...,-0.0001,0,0.0001,...)
fWaterGroupHeightRange
fWaterGroupHeightRange is believed to be unused by the game.
Default is 10.
fWaterGroupHeightRange=(...,-0.0001,0,0.0001,...)
iWaterBlurAmount
Default is 1.
iWaterBlurAmount=(...,-1,0,1,...)
iWaterNoiseResolution
iWaterNoiseResolution is believed to be unused by the game.
Default is 256.
iWaterNoiseResolution=(...,-1,0,1,...)
sSurfaceTexture
sSurfaceTexture is believed to be unused by the game.
Default is water
.
sSurfaceTexture=string
uMaxExteriorWaterReflections
Default is 2.
uMaxExteriorWaterReflections=(0,1,2,...)
uMaxInteriorWaterReflections
Default is 4.
uMaxInteriorWaterReflections=(0,1,2,...)
uSurfaceFPS
uSurfaceFPS is believed to be unused by the game.
Default is 12.
uSurfaceFPS=(0,1,2,...)
[LightingShader]
fDecalLODFadeEnd
Default is 0.0599999987.
fDecalLODFadeEnd=(...,-0.0001,0,0.0001,...)
fDecalLODFadeStart
Default is 0.0500000007.
fDecalLODFadeStart=(...,-0.0001,0,0.0001,...)
fEnvmapLODFadeEnd
Default is 0.1000000015.
fEnvmapLODFadeEnd=(...,-0.0001,0,0.0001,...)
fEnvmapLODFadeStart
Default is 0.0900000036.
fEnvmapLODFadeStart=(...,-0.0001,0,0.0001,...)
fEyeEnvmapLODEnd
Default is 0.0500000007.
fEyeEnvmapLODEnd=(...,-0.0001,0,0.0001,...)
fRefractionLODFadeEnd
Default is 0.0299999993.
fRefractionLODFadeEnd=(...,-0.0001,0,0.0001,...)
fRefractionLODFadeStart
Default is 0.0250000004.
fRefractionLODFadeStart=(...,-0.0001,0,0.0001,...)
fSpecularLODFadeEnd
Default is 0.1000000015.
fSpecularLODFadeEnd=(...,-0.0001,0,0.0001,...)
fSpecularLODFadeStart
Default is 0.0900000036.
fSpecularLODFadeStart=(...,-0.0001,0,0.0001,...)
[Interface]
bShowCrosshair
Default is 1.
bShowCrosshair=(0,1)
bShowHUDMessages
Default is 1.
bShowHUDMessages=(0,1)
bShowInventory3D
Default is 1.
bShowInventory3D=(0,1)
bShowSubtitleSpeakerName
Default is 1.
bShowSubtitleSpeakerName=(0,1)
bShowTutorials
Default is 1.
bShowTutorials=(0,1)
bUseAllNonDefaultLoadScreensFirst
Default is 0.
bUseAllNonDefaultLoadScreensFirst=(0,1)
bUseFuzzyPicking
Default is 1.
bUseFuzzyPicking=(0,1)
bUserClosesLoadingMenu
Default is 0.
bUserClosesLoadingMenu=(0,1)
bWriteTranslationFile
bWriteTranslationFile is believed to be unused by the game.
Default is 0.
bWriteTranslationFile=(0,1)
fActivatePickLength
Default is 180.
fActivatePickLength=(...,-0.0001,0,0.0001,...)
fActivatePickRadius
Default is 16.
fActivatePickRadius=(...,-0.0001,0,0.0001,...)
fBookDistance
Default is 110.
fBookDistance=(...,-0.0001,0,0.0001,...)
fBookLight2DiffuseColorB
Default is 0.8299999833.
fBookLight2DiffuseColorB=(...,-0.0001,0,0.0001,...)
fBookLight2DiffuseColorG
Default is 0.9499999881.
fBookLight2DiffuseColorG=(...,-0.0001,0,0.0001,...)
fBookLight2DiffuseColorR
Default is 0.9800000191.
fBookLight2DiffuseColorR=(...,-0.0001,0,0.0001,...)
fBookLight2DimmerValue
Default is 1.
fBookLight2DimmerValue=(...,-0.0001,0,0.0001,...)
fBookLight2Radius
Default is 400.
fBookLight2Radius=(...,-0.0001,0,0.0001,...)
fBookLight2X
Default is 10.
fBookLight2X=(...,-0.0001,0,0.0001,...)
fBookLight2Y
Default is -75.
fBookLight2Y=(...,-0.0001,0,0.0001,...)
fBookLight2Z
Default is 10.
fBookLight2Z=(...,-0.0001,0,0.0001,...)
fBookLightDiffuseColorB
Default is 0.8299999833.
fBookLightDiffuseColorB=(...,-0.0001,0,0.0001,...)
fBookLightDiffuseColorG
Default is 0.9499999881.
fBookLightDiffuseColorG=(...,-0.0001,0,0.0001,...)
fBookLightDiffuseColorR
Default is 0.9800000191.
fBookLightDiffuseColorR=(...,-0.0001,0,0.0001,...)
fBookLightDimmerValue
Default is 1.75.
fBookLightDimmerValue=(...,-0.0001,0,0.0001,...)
fBookLightRadius
Default is 400.
fBookLightRadius=(...,-0.0001,0,0.0001,...)
fBookLightX
Default is 100.
fBookLightX=(...,-0.0001,0,0.0001,...)
fBookLightY
Default is -350.
fBookLightY=(...,-0.0001,0,0.0001,...)
fBookLightZ
Default is 100.
fBookLightZ=(...,-0.0001,0,0.0001,...)
fBookOpenTime
Default is 1000.
fBookOpenTime=(...,-0.0001,0,0.0001,...)
fBookPosHeightPercentage
Default is 0.4449999928.
fBookPosHeightPercentage=(...,-0.0001,0,0.0001,...)
fBookPosWidthPercentage
Default is 0.5.
fBookPosWidthPercentage=(...,-0.0001,0,0.0001,...)
fBookXRotation
Default is -25.
fBookXRotation=(...,-0.0001,0,0.0001,...)
fCrafting3DItemPosX
fCrafting3DItemPosX is believed to be unused by the game.
Default is 0.
fCrafting3DItemPosX=(...,-0.0001,0,0.0001,...)
fCrafting3DItemPosXWide
fCrafting3DItemPosXWide is believed to be unused by the game.
Default is 0.
fCrafting3DItemPosXWide=(...,-0.0001,0,0.0001,...)
fCrafting3DItemPosY
fCrafting3DItemPosY is believed to be unused by the game.
Default is -500.
fCrafting3DItemPosY=(...,-0.0001,0,0.0001,...)
fCrafting3DItemPosYWide
fCrafting3DItemPosYWide is believed to be unused by the game.
Default is -500.
fCrafting3DItemPosYWide=(...,-0.0001,0,0.0001,...)
fCrafting3DItemPosZ
fCrafting3DItemPosZ is believed to be unused by the game.
Default is 16.
fCrafting3DItemPosZ=(...,-0.0001,0,0.0001,...)
fCrafting3DItemPosZWide
fCrafting3DItemPosZWide is believed to be unused by the game.
Default is 12.
fCrafting3DItemPosZWide=(...,-0.0001,0,0.0001,...)
fCrafting3DItemScale
fCrafting3DItemScale is believed to be unused by the game.
Default is 1.8700000048.
fCrafting3DItemScale=(...,-0.0001,0,0.0001,...)
fCrafting3DItemScaleWide
fCrafting3DItemScaleWide is believed to be unused by the game.
Default is 1.5.
fCrafting3DItemScaleWide=(...,-0.0001,0,0.0001,...)
fDebugFontSize
Default is 13.
fDebugFontSize=(...,-0.0001,0,0.0001,...)
fFadeToBlackFadeSeconds
Default is 1.
fFadeToBlackFadeSeconds=(...,-0.0001,0,0.0001,...)
fGamepadCursorSpeed
Default is 11.
fGamepadCursorSpeed=(...,-0.0001,0,0.0001,...)
fInterfaceTintB
Default is 0.8823999763.
fInterfaceTintB=(...,-0.0001,0,0.0001,...)
fInterfaceTintG
Default is 0.9843000174.
fInterfaceTintG=(...,-0.0001,0,0.0001,...)
fInterfaceTintR
Default is 0.6313999891.
fInterfaceTintR=(...,-0.0001,0,0.0001,...)
fInventory3DBoundRadiusScale
Default is 12.5.
fInventory3DBoundRadiusScale=(...,-0.0001,0,0.0001,...)
fInventory3DItemPosScale
Default is 1.8700000048.
fInventory3DItemPosScale=(...,-0.0001,0,0.0001,...)
fInventory3DItemPosScaleWide
Default is 1.5.
fInventory3DItemPosScaleWide=(...,-0.0001,0,0.0001,...)
fInventory3DItemPosX
Default is -29.
fInventory3DItemPosX=(...,-0.0001,0,0.0001,...)
fInventory3DItemPosXWide
Default is -22.
fInventory3DItemPosXWide=(...,-0.0001,0,0.0001,...)
fInventory3DItemPosY
Default is -500.
fInventory3DItemPosY=(...,-0.0001,0,0.0001,...)
fInventory3DItemPosYWide
Default is -500.
fInventory3DItemPosYWide=(...,-0.0001,0,0.0001,...)
fInventory3DItemPosZ
Default is 16.
fInventory3DItemPosZ=(...,-0.0001,0,0.0001,...)
fInventory3DItemPosZWide
Default is 12.
fInventory3DItemPosZWide=(...,-0.0001,0,0.0001,...)
fInventory3DItemRotMouseSpeed
Default is 50.
fInventory3DItemRotMouseSpeed=(...,-0.0001,0,0.0001,...)
fInventory3DItemRotSpeed
Default is 3.
fInventory3DItemRotSpeed=(...,-0.0001,0,0.0001,...)
fInventory3DItemZoomScale
Default is 2.25.
fInventory3DItemZoomScale=(...,-0.0001,0,0.0001,...)
fInventory3DItemZoomSpeed
Default is 1.5.
fInventory3DItemZoomSpeed=(...,-0.0001,0,0.0001,...)
fInventory3DItemZoomX
Default is 0.
fInventory3DItemZoomX=(...,-0.0001,0,0.0001,...)
fInventory3DItemZoomY
Default is -500.
fInventory3DItemZoomY=(...,-0.0001,0,0.0001,...)
fInventory3DItemZoomZ
Default is 0.
fInventory3DItemZoomZ=(...,-0.0001,0,0.0001,...)
fInventoryLight2DiffuseColorB
Default is 0.8299999833.
fInventoryLight2DiffuseColorB=(...,-0.0001,0,0.0001,...)
fInventoryLight2DiffuseColorG
Default is 0.9499999881.
fInventoryLight2DiffuseColorG=(...,-0.0001,0,0.0001,...)
fInventoryLight2DiffuseColorR
Default is 0.9800000191.
fInventoryLight2DiffuseColorR=(...,-0.0001,0,0.0001,...)
fInventoryLight2DimmerValue
Default is 1.75.
fInventoryLight2DimmerValue=(...,-0.0001,0,0.0001,...)
fInventoryLight2Radius
Default is 0.
fInventoryLight2Radius=(...,-0.0001,0,0.0001,...)
fInventoryLightDiffuseColorB
Default is 0.8299999833.
fInventoryLightDiffuseColorB=(...,-0.0001,0,0.0001,...)
fInventoryLightDiffuseColorG
Default is 0.9499999881.
fInventoryLightDiffuseColorG=(...,-0.0001,0,0.0001,...)
fInventoryLightDiffuseColorR
Default is 0.9800000191.
fInventoryLightDiffuseColorR=(...,-0.0001,0,0.0001,...)
fInventoryLightDimmerValue
Default is 1.75.
fInventoryLightDimmerValue=(...,-0.0001,0,0.0001,...)
fInventoryLightRadius
Default is 400.
fInventoryLightRadius=(...,-0.0001,0,0.0001,...)
fInventoryMenuLight2X
Default is 100.
fInventoryMenuLight2X=(...,-0.0001,0,0.0001,...)
fInventoryMenuLight2Y
Default is -350.
fInventoryMenuLight2Y=(...,-0.0001,0,0.0001,...)
fInventoryMenuLight2Z
Default is 100.
fInventoryMenuLight2Z=(...,-0.0001,0,0.0001,...)
fInventoryMenuLightX
Default is 100.
fInventoryMenuLightX=(...,-0.0001,0,0.0001,...)
fInventoryMenuLightY
Default is -350.
fInventoryMenuLightY=(...,-0.0001,0,0.0001,...)
fInventoryMenuLightZ
Default is 100.
fInventoryMenuLightZ=(...,-0.0001,0,0.0001,...)
fJournalLongRepeatRate
Default is 0.200000003.
fJournalLongRepeatRate=(...,-0.0001,0,0.0001,...)
fJournalShortRepeatRate
Default is 0.075000003.
fJournalShortRepeatRate=(...,-0.0001,0,0.0001,...)
fLargeActivatePickLength_G
Default is 500.
fLargeActivatePickLength_G=(...,-0.0001,0,0.0001,...)
fLockCenterOffset
Default is 9.
fLockCenterOffset=(...,-0.0001,0,0.0001,...)
fLockMaxAngle
Default is 90.
fLockMaxAngle=(...,-0.0001,0,0.0001,...)
fLockPositionX
Default is 0.
fLockPositionX=(...,-0.0001,0,0.0001,...)
fLockPositionY
Default is -1100.
fLockPositionY=(...,-0.0001,0,0.0001,...)
fLockPositionYWide
Default is -1300.
fLockPositionYWide=(...,-0.0001,0,0.0001,...)
fLockPositionZ
Default is 3.
fLockPositionZ=(...,-0.0001,0,0.0001,...)
fLockRotCenterOffsetX
Default is -14.5.
fLockRotCenterOffsetX=(...,-0.0001,0,0.0001,...)
fLockRotCenterOffsetZ
Default is 3.
fLockRotCenterOffsetZ=(...,-0.0001,0,0.0001,...)
fLockRotationSpeed
Default is 80.
fLockRotationSpeed=(...,-0.0001,0,0.0001,...)
fLockpickLightDiffuseColorB
Default is 0.8299999833.
fLockpickLightDiffuseColorB=(...,-0.0001,0,0.0001,...)
fLockpickLightDiffuseColorG
Default is 0.9499999881.
fLockpickLightDiffuseColorG=(...,-0.0001,0,0.0001,...)
fLockpickLightDiffuseColorR
Default is 0.9800000191.
fLockpickLightDiffuseColorR=(...,-0.0001,0,0.0001,...)
fLockpickLightDimmerValue
Default is 1.75.
fLockpickLightDimmerValue=(...,-0.0001,0,0.0001,...)
fLockpickLightRadius
Default is 400.
fLockpickLightRadius=(...,-0.0001,0,0.0001,...)
fLockpickLightX
Default is 100.
fLockpickLightX=(...,-0.0001,0,0.0001,...)
fLockpickLightY
Default is -1000.
fLockpickLightY=(...,-0.0001,0,0.0001,...)
fLockpickLightZ
Default is 100.
fLockpickLightZ=(...,-0.0001,0,0.0001,...)
fMagic3DItemPosScale
Default is 1.8700000048.
fMagic3DItemPosScale=(...,-0.0001,0,0.0001,...)
fMagic3DItemPosScaleWide
Default is 1.75.
fMagic3DItemPosScaleWide=(...,-0.0001,0,0.0001,...)
fMagic3DItemPosX
Default is 29.
fMagic3DItemPosX=(...,-0.0001,0,0.0001,...)
fMagic3DItemPosXWide
Default is 22.
fMagic3DItemPosXWide=(...,-0.0001,0,0.0001,...)
fMagic3DItemPosY
Default is -500.
fMagic3DItemPosY=(...,-0.0001,0,0.0001,...)
fMagic3DItemPosYWide
Default is -500.
fMagic3DItemPosYWide=(...,-0.0001,0,0.0001,...)
fMagic3DItemPosZ
Default is 8.
fMagic3DItemPosZ=(...,-0.0001,0,0.0001,...)
fMagic3DItemPosZWide
Default is 6.
fMagic3DItemPosZWide=(...,-0.0001,0,0.0001,...)
fMaxSubtitleDistance
Default is 1250.
fMaxSubtitleDistance=(...,-0.0001,0,0.0001,...)
fMenuKeyRepeatLong
Default is 0.5.
fMenuKeyRepeatLong=(...,-0.0001,0,0.0001,...)
fMenuKeyRepeatShort
Default is 0.1000000015.
fMenuKeyRepeatShort=(...,-0.0001,0,0.0001,...)
fMinSecondsForLoadFadeIn
Default is 1.5.
fMinSecondsForLoadFadeIn=(...,-0.0001,0,0.0001,...)
fNoteDistance
Default is 90.
fNoteDistance=(...,-0.0001,0,0.0001,...)
fPackratRatio
Default is 0.
fPackratRatio=(...,-0.0001,0,0.0001,...)
fPickMouseRotationSpeed
Default is 15.
fPickMouseRotationSpeed=(...,-0.0001,0,0.0001,...)
fPickRotationSpeed
Default is 400.
fPickRotationSpeed=(...,-0.0001,0,0.0001,...)
fPlayerBodyEditDistance
Default is 175.
fPlayerBodyEditDistance=(...,-0.0001,0,0.0001,...)
fPlayerFaceEditDistance
Default is 100.
fPlayerFaceEditDistance=(...,-0.0001,0,0.0001,...)
fPlayerRotationAngle
fPlayerRotationAngle is believed to be unused by the game.
Default is 30.
fPlayerRotationAngle=(...,-0.0001,0,0.0001,...)
fPlayerZoomTime
Default is 1000.
fPlayerZoomTime=(...,-0.0001,0,0.0001,...)
fRSMCameraLookAtPercent
Default is 0.9549999833.
fRSMCameraLookAtPercent=(...,-0.0001,0,0.0001,...)
fRSMLookAtOnGain
Default is 0.0599999987.
fRSMLookAtOnGain=(...,-0.0001,0,0.0001,...)
fSafeZoneX
Default is 15.
fSafeZoneX=(...,-0.0001,0,0.0001,...)
fSafeZoneXWide
Default is 15.
fSafeZoneXWide=(...,-0.0001,0,0.0001,...)
fSafeZoneY
Default is 15.
fSafeZoneY=(...,-0.0001,0,0.0001,...)
fSafeZoneYWide
Default is 15.
fSafeZoneYWide=(...,-0.0001,0,0.0001,...)
fSleepFaderTime
Default is 0.6999999881.
fSleepFaderTime=(...,-0.0001,0,0.0001,...)
fTweenLongRepeatRate
Default is 0.200000003.
fTweenLongRepeatRate=(...,-0.0001,0,0.0001,...)
fTweenShortRepeatRate
Default is 0.1000000015.
fTweenShortRepeatRate=(...,-0.0001,0,0.0001,...)
fUIAltLogoModel_TranslateX_G
Default is 0.
fUIAltLogoModel_TranslateX_G=(...,-0.0001,0,0.0001,...)
fUIAltLogoModel_TranslateY_G
Default is 0.
fUIAltLogoModel_TranslateY_G=(...,-0.0001,0,0.0001,...)
fUIAltLogoModel_TranslateZ_G
Default is 0.
fUIAltLogoModel_TranslateZ_G=(...,-0.0001,0,0.0001,...)
fUICameraFarDistance
Default is 20480.
fUICameraFarDistance=(...,-0.0001,0,0.0001,...)
fUICameraNearDistance
Default is 15.
fUICameraNearDistance=(...,-0.0001,0,0.0001,...)
fUILogoModel_AutoRotateSpeed
fUILogoModel_AutoRotateSpeed is believed to be unused by the game.
Default is 0.1000000015.
fUILogoModel_AutoRotateSpeed=(...,-0.0001,0,0.0001,...)
fUILogoModel_FadeSecs
Default is 0.0001.
fUILogoModel_FadeSecs=(...,-0.0001,0,0.0001,...)
fUILogoModel_MouseThreshold
fUILogoModel_MouseThreshold is believed to be unused by the game.
Default is 2.
fUILogoModel_MouseThreshold=(...,-0.0001,0,0.0001,...)
fUILogoModel_MouseToPanSpeed
fUILogoModel_MouseToPanSpeed is believed to be unused by the game.
Default is 1.
fUILogoModel_MouseToPanSpeed=(...,-0.0001,0,0.0001,...)
fUILogoModel_MouseToRotateSpeed
Default is 0.0199999996.
fUILogoModel_MouseToRotateSpeed=(...,-0.0001,0,0.0001,...)
fUILogoModel_MouseToZoomSpeed
Default is 0.6000000238.
fUILogoModel_MouseToZoomSpeed=(...,-0.0001,0,0.0001,...)
fUILogoModel_RotationPauseDuration
fUILogoModel_RotationPauseDuration is believed to be unused by the game.
Default is 0.25.
fUILogoModel_RotationPauseDuration=(...,-0.0001,0,0.0001,...)
fUILogoModel_ThumbstickToPanSpeed
fUILogoModel_ThumbstickToPanSpeed is believed to be unused by the game.
Default is 8.
fUILogoModel_ThumbstickToPanSpeed=(...,-0.0001,0,0.0001,...)
fUILogoModel_ThumbstickToRotateSpeed
Default is 0.4499999881.
fUILogoModel_ThumbstickToRotateSpeed=(...,-0.0001,0,0.0001,...)
fUILogoModel_ThumbstickToZoomSpeed
Default is 5.
fUILogoModel_ThumbstickToZoomSpeed=(...,-0.0001,0,0.0001,...)
fUIMistMenu_CameraFOV_G
Default is 75.
fUIMistMenu_CameraFOV_G=(...,-0.0001,0,0.0001,...)
fUIMistMenu_CameraLookAtX_G
Default is -50.
fUIMistMenu_CameraLookAtX_G=(...,-0.0001,0,0.0001,...)
fUIMistMenu_CameraLookAtY_G
Default is 0.
fUIMistMenu_CameraLookAtY_G=(...,-0.0001,0,0.0001,...)
fUIMistMenu_CameraLookAtZ_G
Default is 0.
fUIMistMenu_CameraLookAtZ_G=(...,-0.0001,0,0.0001,...)
fUIMistMenu_CameraX_G
Default is -50.
fUIMistMenu_CameraX_G=(...,-0.0001,0,0.0001,...)
fUIMistMenu_CameraY_G
Default is 600.
fUIMistMenu_CameraY_G=(...,-0.0001,0,0.0001,...)
fUIMistMenu_CameraZ_G
Default is 80.
fUIMistMenu_CameraZ_G=(...,-0.0001,0,0.0001,...)
fUIMistMenu_DefaultLogoNIFScale
Default is 1.
fUIMistMenu_DefaultLogoNIFScale=(...,-0.0001,0,0.0001,...)
fUIMistMenu_LogoOnscreenPanThresholdX
fUIMistMenu_LogoOnscreenPanThresholdX is believed to be unused by the game.
Default is 0.5.
fUIMistMenu_LogoOnscreenPanThresholdX=(...,-0.0001,0,0.0001,...)
fUIMistMenu_LogoOnscreenPanThresholdY
fUIMistMenu_LogoOnscreenPanThresholdY is believed to be unused by the game.
Default is 0.3300000131.
fUIMistMenu_LogoOnscreenPanThresholdY=(...,-0.0001,0,0.0001,...)
fUIMistMenu_LogoOnscreenZoomMaxFOV
Default is 95.
fUIMistMenu_LogoOnscreenZoomMaxFOV=(...,-0.0001,0,0.0001,...)
fUIMistMenu_LogoOnscreenZoomMinFOV
Default is 60.
fUIMistMenu_LogoOnscreenZoomMinFOV=(...,-0.0001,0,0.0001,...)
fUIMistMenu_LogoOnscreenZoomThresholdFar
fUIMistMenu_LogoOnscreenZoomThresholdFar is believed to be unused by the game.
Default is 0.1000000015.
fUIMistMenu_LogoOnscreenZoomThresholdFar=(...,-0.0001,0,0.0001,...)
fUIMistMenu_LogoOnscreenZoomThresholdNear
fUIMistMenu_LogoOnscreenZoomThresholdNear is believed to be unused by the game.
Default is 3.5.
fUIMistMenu_LogoOnscreenZoomThresholdNear=(...,-0.0001,0,0.0001,...)
fUIMistModel_FadeOutTime
Default is 0.
fUIMistModel_FadeOutTime=(...,-0.0001,0,0.0001,...)
fUIMistModel_RotateZ_G
Default is -180.
fUIMistModel_RotateZ_G=(...,-0.0001,0,0.0001,...)
fUIMistModel_TranslateX_G
Default is 0.
fUIMistModel_TranslateX_G=(...,-0.0001,0,0.0001,...)
fUIMistModel_TranslateY_G
Default is 0.
fUIMistModel_TranslateY_G=(...,-0.0001,0,0.0001,...)
fUIMistModel_TranslateZ_G
Default is 0.
fUIMistModel_TranslateZ_G=(...,-0.0001,0,0.0001,...)
fUIPlayerSceneLight2DiffuseColorB
Default is 0.8000000119.
fUIPlayerSceneLight2DiffuseColorB=(...,-0.0001,0,0.0001,...)
fUIPlayerSceneLight2DiffuseColorG
Default is 0.8100000024.
fUIPlayerSceneLight2DiffuseColorG=(...,-0.0001,0,0.0001,...)
fUIPlayerSceneLight2DiffuseColorR
Default is 0.6999999881.
fUIPlayerSceneLight2DiffuseColorR=(...,-0.0001,0,0.0001,...)
fUIPlayerSceneLight2DimmerValue
Default is 3.
fUIPlayerSceneLight2DimmerValue=(...,-0.0001,0,0.0001,...)
fUIPlayerSceneLight2Radius
Default is 1024.
fUIPlayerSceneLight2Radius=(...,-0.0001,0,0.0001,...)
fUIPlayerSceneLight2X
Default is 160.
fUIPlayerSceneLight2X=(...,-0.0001,0,0.0001,...)
fUIPlayerSceneLight2Y
Default is -96.
fUIPlayerSceneLight2Y=(...,-0.0001,0,0.0001,...)
fUIPlayerSceneLight2Z
Default is 160.
fUIPlayerSceneLight2Z=(...,-0.0001,0,0.0001,...)
fUIPlayerSceneLight3DiffuseColorB
Default is 1.
fUIPlayerSceneLight3DiffuseColorB=(...,-0.0001,0,0.0001,...)
fUIPlayerSceneLight3DiffuseColorG
Default is 1.
fUIPlayerSceneLight3DiffuseColorG=(...,-0.0001,0,0.0001,...)
fUIPlayerSceneLight3DiffuseColorR
Default is 1.
fUIPlayerSceneLight3DiffuseColorR=(...,-0.0001,0,0.0001,...)
fUIPlayerSceneLight3DimmerValue
Default is 0.1000000015.
fUIPlayerSceneLight3DimmerValue=(...,-0.0001,0,0.0001,...)
fUIPlayerSceneLight3Radius
Default is 1024.
fUIPlayerSceneLight3Radius=(...,-0.0001,0,0.0001,...)
fUIPlayerSceneLight3X
Default is 128.
fUIPlayerSceneLight3X=(...,-0.0001,0,0.0001,...)
fUIPlayerSceneLight3Y
Default is 160.
fUIPlayerSceneLight3Y=(...,-0.0001,0,0.0001,...)
fUIPlayerSceneLight3Z
Default is -96.
fUIPlayerSceneLight3Z=(...,-0.0001,0,0.0001,...)
fUIPlayerSceneLightDiffuseColorB
Default is 0.8199999928.
fUIPlayerSceneLightDiffuseColorB=(...,-0.0001,0,0.0001,...)
fUIPlayerSceneLightDiffuseColorG
Default is 0.9599999785.
fUIPlayerSceneLightDiffuseColorG=(...,-0.0001,0,0.0001,...)
fUIPlayerSceneLightDiffuseColorR
Default is 0.9599999785.
fUIPlayerSceneLightDiffuseColorR=(...,-0.0001,0,0.0001,...)
fUIPlayerSceneLightDimmerValue
Default is 1.6000000238.
fUIPlayerSceneLightDimmerValue=(...,-0.0001,0,0.0001,...)
fUIPlayerSceneLightRadius
Default is 1500.
fUIPlayerSceneLightRadius=(...,-0.0001,0,0.0001,...)
fUIPlayerSceneLightX
Default is -160.
fUIPlayerSceneLightX=(...,-0.0001,0,0.0001,...)
fUIPlayerSceneLightY
Default is 160.
fUIPlayerSceneLightY=(...,-0.0001,0,0.0001,...)
fUIPlayerSceneLightZ
Default is 128.
fUIPlayerSceneLightZ=(...,-0.0001,0,0.0001,...)
fUIRaceSexLight2DiffuseColorB
Default is 0.8299999833.
fUIRaceSexLight2DiffuseColorB=(...,-0.0001,0,0.0001,...)
fUIRaceSexLight2DiffuseColorG
Default is 0.9499999881.
fUIRaceSexLight2DiffuseColorG=(...,-0.0001,0,0.0001,...)
fUIRaceSexLight2DiffuseColorR
Default is 0.9800000191.
fUIRaceSexLight2DiffuseColorR=(...,-0.0001,0,0.0001,...)
fUIRaceSexLight2DimmerValue
Default is 1.75.
fUIRaceSexLight2DimmerValue=(...,-0.0001,0,0.0001,...)
fUIRaceSexLight2Radius
Default is 1400.
fUIRaceSexLight2Radius=(...,-0.0001,0,0.0001,...)
fUIRaceSexLight2X
Default is 0.5.
fUIRaceSexLight2X=(...,-0.0001,0,0.0001,...)
fUIRaceSexLight2Y
Default is -150.
fUIRaceSexLight2Y=(...,-0.0001,0,0.0001,...)
fUIRaceSexLight2Z
Default is 60.5.
fUIRaceSexLight2Z=(...,-0.0001,0,0.0001,...)
fUIRaceSexLightDiffuseColorB
Default is 0.8299999833.
fUIRaceSexLightDiffuseColorB=(...,-0.0001,0,0.0001,...)
fUIRaceSexLightDiffuseColorG
Default is 0.9499999881.
fUIRaceSexLightDiffuseColorG=(...,-0.0001,0,0.0001,...)
fUIRaceSexLightDiffuseColorR
Default is 0.9800000191.
fUIRaceSexLightDiffuseColorR=(...,-0.0001,0,0.0001,...)
fUIRaceSexLightDimmerValue
Default is 0.6499999762.
fUIRaceSexLightDimmerValue=(...,-0.0001,0,0.0001,...)
fUIRaceSexLightRadius
Default is 1400.
fUIRaceSexLightRadius=(...,-0.0001,0,0.0001,...)
fUIRaceSexLightX
Default is 0.5.
fUIRaceSexLightX=(...,-0.0001,0,0.0001,...)
fUIRaceSexLightY
Default is -600.
fUIRaceSexLightY=(...,-0.0001,0,0.0001,...)
fUIRaceSexLightZ
Default is 60.5.
fUIRaceSexLightZ=(...,-0.0001,0,0.0001,...)
fUnlockDoorDelay
Default is 1.5.
fUnlockDoorDelay=(...,-0.0001,0,0.0001,...)
iFavoriteItemQueueSize
Default is 100.
iFavoriteItemQueueSize=(...,-1,0,1,...)
iMaxViewCasterPicksFuzzy
Default is 5.
iMaxViewCasterPicksFuzzy=(...,-1,0,1,...)
iMaxViewCasterPicksGamebryo
Default is 10.
iMaxViewCasterPicksGamebryo=(...,-1,0,1,...)
iMaxViewCasterPicksHavok
Default is 10.
iMaxViewCasterPicksHavok=(...,-1,0,1,...)
iSubtitleSpeakerNameColor
Default is 8947848.
iSubtitleSpeakerNameColor=(...,-1,0,1,...)
rUIMistMenu_AmbientXNegRGB
Do not use this setting! It will turn the menu a red tint, or some other wrong tint, depending on the color value used. Removing the setting fixes the issue.
Default is 0,0,0.
rUIMistMenu_AmbientXNegRGB=R#,G#,B#
rUIMistMenu_AmbientXPosRGB
Do not use this setting! It will turn the menu a red tint, or some other wrong tint, depending on the color value used. Removing the setting fixes the issue.
Default is 0,0,0.
rUIMistMenu_AmbientXPosRGB=R#,G#,B#
rUIMistMenu_AmbientYNegRGB
Do not use this setting! It will turn the menu a red tint, or some other wrong tint, depending on the color value used. Removing the setting fixes the issue.
Default is 0,0,0.
rUIMistMenu_AmbientYNegRGB=R#,G#,B#
rUIMistMenu_AmbientYPosRGB
Do not use this setting! It will turn the menu a red tint, or some other wrong tint, depending on the color value used. Removing the setting fixes the issue.
Default is 0,0,0.
rUIMistMenu_AmbientYPosRGB=R#,G#,B#
rUIMistMenu_AmbientZNegRGB
Do not use this setting! It will turn the menu a red tint, or some other wrong tint, depending on the color value used. Removing the setting fixes the issue.
Default is 0,0,0.
rUIMistMenu_AmbientZNegRGB=R#,G#,B#
rUIMistMenu_AmbientZPosRGB
Do not use this setting! It will turn the menu a red tint, or some other wrong tint, depending on the color value used. Removing the setting fixes the issue.
Default is 0,0,0.
rUIMistMenu_AmbientZPosRGB=R#,G#,B#
sCreditsFile
Default is Interface/Credits.txt
.
sCreditsFile=string
sCreditsFileFrench
Default is Interface/Credits_French.txt
.
sCreditsFileFrench=string
sForcedLoadScreenEditorID
sForcedLoadScreenEditorID is believed to be unused by the game.
Default is blank.
sForcedLoadScreenEditorID=string
sPosePlayerRaceSexMenu
Default is OffsetBoundStandingPlayerInstant
.
sPosePlayerRaceSexMenu=string
sUIMistMenu_DefaultLogoCameraPath
Default is blank.
sUIMistMenu_DefaultLogoCameraPath=string
uMaxCustomItemNameLength
Default is 32.
uMaxCustomItemNameLength=(0,1,2,...)
uTicksToWait
Default is 32.
uTicksToWait=(0,1,2,...)
[MAIN]
bEnableLipLookup
Default is 1.
bEnableLipLookup=(0,1)
bPrimitivesOn
Default is 0.
bPrimitivesOn=(0,1)
bUseWaterHDR
bUseWaterHDR is believed to be unused by the game.
Default is 1.
bUseWaterHDR=(0,1)
fLowPerfCombatantVoiceDistance
fLowPerfCombatantVoiceDistance is believed to be unused by the game.
Default is 1000.
fLowPerfCombatantVoiceDistance=(...,-0.0001,0,0.0001,...)
fMapWorldTargetTransitionTime
Default is 0.5.
fMapWorldTargetTransitionTime=(...,-0.0001,0,0.0001,...)
fQuestScriptDelayTime
Default is 5.
fQuestScriptDelayTime=(...,-0.0001,0,0.0001,...)
iDetectionHighNumPicks
iDetectionHighNumPicks is believed to be unused by the game.
Default is 40.
iDetectionHighNumPicks=(...,-1,0,1,...)
iLastHDRSetting
iLastHDRSetting is believed to be unused by the game.
Default is -1.
iLastHDRSetting=(...,-1,0,1,...)
iMaxQuestObjectives
Default is 3000.
iMaxQuestObjectives=(...,-1,0,1,...)
sControlsDefinitionFile
Default is Interface/Controls/PC/ControlMap.txt
.
sControlsDefinitionFile=string
sControlsRemapFile
Default is ControlMap_Custom.txt
.
sControlsRemapFile=string
sGamepadDefinitionFile
Default is Interface/Controls/PC/Gamepad.txt
.
sGamepadDefinitionFile=string
sKeyboardDefinitionFile
Default is Interface/Controls/PC/Keyboard_
.
sKeyboardDefinitionFile=string
sMouseDefinitionFile
Default is Interface/Controls/PC/Mouse.txt
.
sMouseDefinitionFile=string
sSaveGameScreenshotName
Default is BGSSaveLoadHeader_Screenshot
.
sSaveGameScreenshotName=string
[GethitShader]
fBlockedTexOffset
fBlockedTexOffset is believed to be unused by the game.
Default is 0.001.
fBlockedTexOffset=(...,-0.0001,0,0.0001,...)
fBlurAmmount
fBlurAmmount is believed to be unused by the game.
Default is 0.5.
fBlurAmmount=(...,-0.0001,0,0.0001,...)
fHitTexOffset
fHitTexOffset is believed to be unused by the game.
Default is 0.0049999999.
fHitTexOffset=(...,-0.0001,0,0.0001,...)
[LOD]
bDisplayLODLand
Default is 1.
bDisplayLODLand=(0,1)
fActorLODMax
Default is 15.
fActorLODMax=(...,-0.0001,0,0.0001,...)
fActorLODMin
Default is 2.
fActorLODMin=(...,-0.0001,0,0.0001,...)
fDistanceMultiplier
Default is 1.
fDistanceMultiplier=(...,-0.0001,0,0.0001,...)
fFadeInThreshold
Default is 0.6999999881.
fFadeInThreshold=(...,-0.0001,0,0.0001,...)
fFadeInTime
Default is 1.2000000477.
fFadeInTime=(...,-0.0001,0,0.0001,...)
fFadeOutThreshold
Default is 0.3000000119.
fFadeOutThreshold=(...,-0.0001,0,0.0001,...)
fFadeOutTime
Default is 2.
fFadeOutTime=(...,-0.0001,0,0.0001,...)
fItemLODMax
Default is 15.
fItemLODMax=(...,-0.0001,0,0.0001,...)
fItemLODMin
Default is 1.
fItemLODMin=(...,-0.0001,0,0.0001,...)
fLODBoundRadiusMult
Default is 10.
fLODBoundRadiusMult=(...,-0.0001,0,0.0001,...)
fLODFadeOutActorMultCity
Default is 1.
fLODFadeOutActorMultCity=(...,-0.0001,0,0.0001,...)
fLODFadeOutActorMultComplex
Default is 1.
fLODFadeOutActorMultComplex=(...,-0.0001,0,0.0001,...)
fLODFadeOutActorMultInterior
Default is 1.
fLODFadeOutActorMultInterior=(...,-0.0001,0,0.0001,...)
fLODFadeOutItemMultCity
Default is 1.
fLODFadeOutItemMultCity=(...,-0.0001,0,0.0001,...)
fLODFadeOutItemMultComplex
Default is 1.
fLODFadeOutItemMultComplex=(...,-0.0001,0,0.0001,...)
fLODFadeOutItemMultInterior
Default is 1.
fLODFadeOutItemMultInterior=(...,-0.0001,0,0.0001,...)
fLODFadeOutObjectMultCity
Default is 1.
fLODFadeOutObjectMultCity=(...,-0.0001,0,0.0001,...)
fLODFadeOutObjectMultComplex
Default is 1.
fLODFadeOutObjectMultComplex=(...,-0.0001,0,0.0001,...)
fLODFadeOutObjectMultInterior
Default is 1.
fLODFadeOutObjectMultInterior=(...,-0.0001,0,0.0001,...)
fLODFadeOutPercent
Default is 0.6000000238.
fLODFadeOutPercent=(...,-0.0001,0,0.0001,...)
fLODLandDropAmount
Default is 230.
fLODLandDropAmount=(...,-0.0001,0,0.0001,...)
fLODLandVerticalBias
fLODLandVerticalBias is believed to be unused by the game.
Default is 0.
fLODLandVerticalBias=(...,-0.0001,0,0.0001,...)
fLODMultTrees
fLODMultTrees is believed to be unused by the game.
Default is 0.5.
fLODMultTrees=(...,-0.0001,0,0.0001,...)
fLodDistance
Default is 500.
fLodDistance=(...,-0.0001,0,0.0001,...)
fObjectLODMax
Default is 15.
fObjectLODMax=(...,-0.0001,0,0.0001,...)
fObjectLODMin
Default is 1.
fObjectLODMin=(...,-0.0001,0,0.0001,...)
fTalkingDistance
Default is 2000.
fTalkingDistance=(...,-0.0001,0,0.0001,...)
iFadeNodeMinNearDistance
Default is 500.
iFadeNodeMinNearDistance=(...,-1,0,1,...)
[Animation]
bAlwaysDriveRagdoll
Default is 0.
bAlwaysDriveRagdoll=(0,1)
bAlwaysSaveAllInfo
Default is 1.
bAlwaysSaveAllInfo=(0,1)
bAnimInterpEnable
Default is 1.
bAnimInterpEnable=(0,1)
bApplyPitchToExtractedMotion
Default is 1.
bApplyPitchToExtractedMotion=(0,1)
bDisplayMarkWarning
bDisplayMarkWarning is believed to be unused by the game.
Default is 0.
bDisplayMarkWarning=(0,1)
bDriveRagdollWithGraph
Default is 1.
bDriveRagdollWithGraph=(0,1)
bEnableHavokHit
Default is 0.
bEnableHavokHit=(0,1)
bFeedbackToGraphFromCharacterController
Default is 1.
bFeedbackToGraphFromCharacterController=(0,1)
bFootIK
Default is 1.
bFootIK=(0,1)
bFootIKFeedback
Default is 1.
bFootIKFeedback=(0,1)
bHumanoidFootIKEnable
Default is 1.
bHumanoidFootIKEnable=(0,1)
bInitiallyLoadAllClips
bInitiallyLoadAllClips is believed to be unused by the game.
Default is 0.
bInitiallyLoadAllClips=(0,1)
bLoadCollatedAnimTextData
Default is 1.
bLoadCollatedAnimTextData=(0,1)
bMultiThreadBoneUpdate
Default is 1.
bMultiThreadBoneUpdate=(0,1)
bRandomizeGraphSeed
Default is 1.
bRandomizeGraphSeed=(0,1)
bSendNonVisibleBehaviorGraphsToSPU
bSendNonVisibleBehaviorGraphsToSPU is believed to be unused by the game.
Default is 1.
bSendNonVisibleBehaviorGraphsToSPU=(0,1)
bShouldProcessRequests
Default is 1.
bShouldProcessRequests=(0,1)
bUseSPUGenerate
Default is 0.
bUseSPUGenerate=(0,1)
bUseSpeedSampler
Default is 1.
bUseSpeedSampler=(0,1)
bUseVariableCache
Default is 1.
bUseVariableCache=(0,1)
fAnimInterpFarDist
Default is 800.
fAnimInterpFarDist=(...,-0.0001,0,0.0001,...)
fAnimInterpMaxTime
Default is 0.25.
fAnimInterpMaxTime=(...,-0.0001,0,0.0001,...)
fAnimInterpMinTime
Default is 0.0799999982.
fAnimInterpMinTime=(...,-0.0001,0,0.0001,...)
fAnimInterpNearDist
Default is 400.
fAnimInterpNearDist=(...,-0.0001,0,0.0001,...)
fAnimInterpSlop
Default is 0.25.
fAnimInterpSlop=(...,-0.0001,0,0.0001,...)
fBoneLODDistanceScale
Default is 1.
fBoneLODDistanceScale=(...,-0.0001,0,0.0001,...)
fHavokHitImpulseMult
Default is 50.
fHavokHitImpulseMult=(...,-0.0001,0,0.0001,...)
fHavokHitTimeSec
Default is 3.
fHavokHitTimeSec=(...,-0.0001,0,0.0001,...)
fIdleChangeClearTime
Default is 1.
fIdleChangeClearTime=(...,-0.0001,0,0.0001,...)
fMaxFrameCounterDifferenceToConsiderVisible
Default is 0.0666666701.
fMaxFrameCounterDifferenceToConsiderVisible=(...,-0.0001,0,0.0001,...)
fMaxTimeToMarkSec
Default is 3.
fMaxTimeToMarkSec=(...,-0.0001,0,0.0001,...)
fMotionFeedbackMinAngleDelta
Default is 20.
fMotionFeedbackMinAngleDelta=(...,-0.0001,0,0.0001,...)
fMotionFeedbackMinSpeed
Default is 5.
fMotionFeedbackMinSpeed=(...,-0.0001,0,0.0001,...)
fMotionFeedbackMinSpeedDelta
Default is 25.
fMotionFeedbackMinSpeedDelta=(...,-0.0001,0,0.0001,...)
fMotionFeedbackMinTime
Default is 0.5.
fMotionFeedbackMinTime=(...,-0.0001,0,0.0001,...)
fMountDismountTimeout
Default is 8.
fMountDismountTimeout=(...,-0.0001,0,0.0001,...)
fPlayerCharacterAttackComboStartFraction
Default is 0.5.
fPlayerCharacterAttackComboStartFraction=(...,-0.0001,0,0.0001,...)
fPlayerCharacterAttackIntroLength
Default is 0.
fPlayerCharacterAttackIntroLength=(...,-0.0001,0,0.0001,...)
fPlayerCharacterDrawSheatheTimeout
Default is 3.
fPlayerCharacterDrawSheatheTimeout=(...,-0.0001,0,0.0001,...)
fPlayerCharacterPowerAttackStartTime
Default is 0.3666666746.
fPlayerCharacterPowerAttackStartTime=(...,-0.0001,0,0.0001,...)
fSpecialIdlePickTime
Default is 250.
fSpecialIdlePickTime=(...,-0.0001,0,0.0001,...)
fWeaponChangeClearTime
Default is 0.5.
fWeaponChangeClearTime=(...,-0.0001,0,0.0001,...)
iMinBonesToGenerateWhileSitting
Default is 5.
iMinBonesToGenerateWhileSitting=(...,-1,0,1,...)
iPlayerCharacterImagespaceModifierAnimCount
Default is 2.
iPlayerCharacterImagespaceModifierAnimCount=(...,-1,0,1,...)
sHkxDBNameContextPrefix
Default is meshes\
.
sHkxDBNameContextPrefix=string
strPlayerCharacterBehavior1stPGraph
Default is Actors\Character\_1stPerson\FirstPerson.hkx
.
strPlayerCharacterBehavior1stPGraph=string
uVariableCacheSize
Default is 40.
uVariableCacheSize=(0,1,2,...)
uiMaxNumActorHit
uiMaxNumActorHit is believed to be unused by the game.
Default is 5.
uiMaxNumActorHit=(0,1,2,...)
uiMaxPermanentSetSize
Default is 5.
uiMaxPermanentSetSize=(0,1,2,...)
[MESSAGES]
bAllowFileWrite
bAllowFileWrite is believed to be unused by the game.
Default is 1.
bAllowFileWrite=(0,1)
bAllowYesToAll
Default is 1.
bAllowYesToAll=(0,1)
bBlockMessageBoxes
Default is 0.
bBlockMessageBoxes=(0,1)
bDisableAssertQueuing
bDisableAssertQueuing is believed to be unused by the game.
Default is 1.
bDisableAssertQueuing=(0,1)
bFaceGenWarnings
bFaceGenWarnings is believed to be unused by the game.
Default is 0.
bFaceGenWarnings=(0,1)
bShowMissingAudioWarnings
Default is 1.
bShowMissingAudioWarnings=(0,1)
bShowMissingLipWarnings
Default is 1.
bShowMissingLipWarnings=(0,1)
bSkipInitializationFlows
Default is 1.
bSkipInitializationFlows=(0,1)
bSkipProgramFlows
Default is 1.
bSkipProgramFlows=(0,1)
bUseWindowsMessageBox
bUseWindowsMessageBox is believed to be unused by the game.
Default is 0.
bUseWindowsMessageBox=(0,1)
iFileLogging
Default is 0.
iFileLogging=(...,-1,0,1,...)
[Pathfinding]
bAvoidBoxTriggersFailure
Default is 0.
bAvoidBoxTriggersFailure=(0,1)
Default is 1.
bBackgroundNavmeshUpdate=(0,1)
bBackgroundPathing
Default is 1.
bBackgroundPathing=(0,1)
bCreateDebugInfo
Default is 0.
bCreateDebugInfo=(0,1)
bCutDoors
Default is 1.
bCutDoors=(0,1)
bDisableUnloadedPaths
Default is 0.
bDisableUnloadedPaths=(0,1)
bFacePathVector
Default is 1.
bFacePathVector=(0,1)
Default is 0.
bFixNavmeshInfosOnLoad=(0,1)
bIgnoreThresholds
Default is 0.
bIgnoreThresholds=(0,1)
bRebuildPathIfSmootherFailed
bRebuildPathIfSmootherFailed is believed to be unused by the game.
Default is 1.
bRebuildPathIfSmootherFailed=(0,1)
bSlowDownForActorAvoidance
bSlowDownForActorAvoidance is believed to be unused by the game.
Default is 0.
bSlowDownForActorAvoidance=(0,1)
bStaticAvoidanceTriggerMovementBlocked
Default is 0.
bStaticAvoidanceTriggerMovementBlocked=(0,1)
bUseActorAvoidBox
Default is 1.
bUseActorAvoidBox=(0,1)
bUseActorAvoidance
Default is 1.
bUseActorAvoidance=(0,1)
bUseAlternateSmoothingForPrime
bUseAlternateSmoothingForPrime is believed to be unused by the game.
Default is 1.
bUseAlternateSmoothingForPrime=(0,1)
bUseOldPathSmoothing
bUseOldPathSmoothing is believed to be unused by the game.
Default is 0.
bUseOldPathSmoothing=(0,1)
bUsePathSmoothing
bUsePathSmoothing is believed to be unused by the game.
Default is 1.
bUsePathSmoothing=(0,1)
bUseRayCasts
Default is 1.
bUseRayCasts=(0,1)
bUseStraightLineCheckFirst
Default is 1.
bUseStraightLineCheckFirst=(0,1)
bUseTangentSmoothing
Default is 1.
bUseTangentSmoothing=(0,1)
bUseTaskletsToRecomputeBounds
bUseTaskletsToRecomputeBounds is believed to be unused by the game.
Default is 0.
bUseTaskletsToRecomputeBounds=(0,1)
bUseTweenedAnimations
Default is 1.
bUseTweenedAnimations=(0,1)
bUseVelocityObstacles
Default is 1.
bUseVelocityObstacles=(0,1)
bWarnIfHighLevelSearchFails
bWarnIfHighLevelSearchFails is believed to be unused by the game.
Default is 0.
bWarnIfHighLevelSearchFails=(0,1)
bWarpOnConsecutiveFailures
Default is 1.
bWarpOnConsecutiveFailures=(0,1)
fAICombatTurnSpeedScale
fAICombatTurnSpeedScale is believed to be unused by the game.
Default is 2.5.
fAICombatTurnSpeedScale=(...,-0.0001,0,0.0001,...)
fAITurnSpeedScale
fAITurnSpeedScale is believed to be unused by the game.
Default is 1.5.
fAITurnSpeedScale=(...,-0.0001,0,0.0001,...)
fAcceptableErrorRatio
Default is 0.8999999762.
fAcceptableErrorRatio=(...,-0.0001,0,0.0001,...)
fAvoidNodeCost
Default is 24.
fAvoidNodeCost=(...,-0.0001,0,0.0001,...)
fAvoidNodeRadiusAdd
Default is 11.
fAvoidNodeRadiusAdd=(...,-0.0001,0,0.0001,...)
fAvoidPreferredTriangleCrossingMultiplier
Default is 10.
fAvoidPreferredTriangleCrossingMultiplier=(...,-0.0001,0,0.0001,...)
fAvoidPreferredTriangleMultiplier
Default is 3.
fAvoidPreferredTriangleMultiplier=(...,-0.0001,0,0.0001,...)
fAvoidanceDistanceRadiusMult
Default is 1.
fAvoidanceDistanceRadiusMult=(...,-0.0001,0,0.0001,...)
fAvoidanceTimeDelta
Default is 3.
fAvoidanceTimeDelta=(...,-0.0001,0,0.0001,...)
fBackPedalAngle
Default is 160.
fBackPedalAngle=(...,-0.0001,0,0.0001,...)
fBadTriangleMultiplier
Default is 100.
fBadTriangleMultiplier=(...,-0.0001,0,0.0001,...)
fDefaultAvoidBoxAvoidNodeRadius
Default is 32.
fDefaultAvoidBoxAvoidNodeRadius=(...,-0.0001,0,0.0001,...)
fDefaultAvoidNodeCost
Default is 32.
fDefaultAvoidNodeCost=(...,-0.0001,0,0.0001,...)
fDefaultPreferredFactor
Default is 0.5.
fDefaultPreferredFactor=(...,-0.0001,0,0.0001,...)
fDefaultStaticAvoidNodeRadius
Default is 32.
fDefaultStaticAvoidNodeRadius=(...,-0.0001,0,0.0001,...)
fDefaultTangentSmoothingFactor
Default is 1.
fDefaultTangentSmoothingFactor=(...,-0.0001,0,0.0001,...)
fDistFromPathForFollowingRadiusMult
Default is 2.
fDistFromPathForFollowingRadiusMult=(...,-0.0001,0,0.0001,...)
fFindMaxSpeedMinParamIncrementPercent
Default is 0.1000000015.
fFindMaxSpeedMinParamIncrementPercent=(...,-0.0001,0,0.0001,...)
fFollowerTeleportOffsetFudge
Default is 10.
fFollowerTeleportOffsetFudge=(...,-0.0001,0,0.0001,...)
fHeadingToPathTangentMaxAngle
Default is 15.
fHeadingToPathTangentMaxAngle=(...,-0.0001,0,0.0001,...)
fLedgeJumpHeightBuffer
Default is 16.
fLedgeJumpHeightBuffer=(...,-0.0001,0,0.0001,...)
fMaxAvoidanceRadius
Default is 512.
fMaxAvoidanceRadius=(...,-0.0001,0,0.0001,...)
fMaxCollisionTime
Default is 1.
fMaxCollisionTime=(...,-0.0001,0,0.0001,...)
fMaxDistFromPathRadiusMult
Default is 5.
fMaxDistFromPathRadiusMult=(...,-0.0001,0,0.0001,...)
Default is 0.25.
fMaxDistanceFromNavmeshMult=(...,-0.0001,0,0.0001,...)
fMaxDistanceMoved
fMaxDistanceMoved is believed to be unused by the game.
Default is 5.
fMaxDistanceMoved=(...,-0.0001,0,0.0001,...)
fMaxEdgeLength
Default is 512.
fMaxEdgeLength=(...,-0.0001,0,0.0001,...)
fMaxFitnessMultiplier
Default is 2.
fMaxFitnessMultiplier=(...,-0.0001,0,0.0001,...)
Default is 128.
fMaxHeightFromNavmeshToObstacleBoxBottom=(...,-0.0001,0,0.0001,...)
Default is -16.
fMaxHeightFromObstacleBoxToToNavmesh=(...,-0.0001,0,0.0001,...)
fMaxTimeBlockedByActors
Default is 1.
fMaxTimeBlockedByActors=(...,-0.0001,0,0.0001,...)
fMaxTimeSizeAvoidNode
Default is 1.
fMaxTimeSizeAvoidNode=(...,-0.0001,0,0.0001,...)
fMinAvoidanceRadius
Default is 256.
fMinAvoidanceRadius=(...,-0.0001,0,0.0001,...)
fMinCollisionTime
Default is 0.25.
fMinCollisionTime=(...,-0.0001,0,0.0001,...)
fMinDist
fMinDist is believed to be unused by the game.
Default is 50.
fMinDist=(...,-0.0001,0,0.0001,...)
fMinFailureDistance
Default is 50.
fMinFailureDistance=(...,-0.0001,0,0.0001,...)
fMinFrictionSpeed
Default is 2.
fMinFrictionSpeed=(...,-0.0001,0,0.0001,...)
fMinNormalizedSpeedForSlowdown
Default is 0.75.
fMinNormalizedSpeedForSlowdown=(...,-0.0001,0,0.0001,...)
fMinStairSpeed
Default is 80.
fMinStairSpeed=(...,-0.0001,0,0.0001,...)
fMinTimeToNextPoint
fMinTimeToNextPoint is believed to be unused by the game.
Default is 0.3000000119.
fMinTimeToNextPoint=(...,-0.0001,0,0.0001,...)
fMinimalUsePathingCost
Default is 409600.
fMinimalUsePathingCost=(...,-0.0001,0,0.0001,...)
fMovementBlockedTimer
Default is 0.0199999996.
fMovementBlockedTimer=(...,-0.0001,0,0.0001,...)
Default is 1.
fNavmeshBoundsActorRadiusMultiplier=(...,-0.0001,0,0.0001,...)
Default is 0.0333000012.
fNavmeshBoundsMinTimeOfImpact=(...,-0.0001,0,0.0001,...)
fNodeDistanceThreshold
Default is 25.
fNodeDistanceThreshold=(...,-0.0001,0,0.0001,...)
fObstacleManagerMinHeight
Default is 48.
fObstacleManagerMinHeight=(...,-0.0001,0,0.0001,...)
fObstacleManagerMinWidth
Default is 16.
fObstacleManagerMinWidth=(...,-0.0001,0,0.0001,...)
fObstacleUpdateDeltaWhenMoving
Default is 1.
fObstacleUpdateDeltaWhenMoving=(...,-0.0001,0,0.0001,...)
fObstacleUpdateDeltaWhenUnknown
fObstacleUpdateDeltaWhenUnknown is believed to be unused by the game.
Default is 5.
fObstacleUpdateDeltaWhenUnknown=(...,-0.0001,0,0.0001,...)
fPOVSmootherAvoidNodeCost
fPOVSmootherAvoidNodeCost is believed to be unused by the game.
Default is 7.
fPOVSmootherAvoidNodeCost=(...,-0.0001,0,0.0001,...)
fPathManagerDebugInfoWindow
fPathManagerDebugInfoWindow is believed to be unused by the game.
Default is 1.
fPathManagerDebugInfoWindow=(...,-0.0001,0,0.0001,...)
fPathToAnimLengthMaxMultiplier
Default is 2.
fPathToAnimLengthMaxMultiplier=(...,-0.0001,0,0.0001,...)
fPathingLargeActorRadius
Default is 80.
fPathingLargeActorRadius=(...,-0.0001,0,0.0001,...)
fPreferredTriangleMultiplier
Default is 0.0099999998.
fPreferredTriangleMultiplier=(...,-0.0001,0,0.0001,...)
fRotateTowardsPathThreshold
Default is 5.
fRotateTowardsPathThreshold=(...,-0.0001,0,0.0001,...)
fShortPathRadiusMult
Default is 2.
fShortPathRadiusMult=(...,-0.0001,0,0.0001,...)
fSlowDownMultiplier
Default is 0.5.
fSlowDownMultiplier=(...,-0.0001,0,0.0001,...)
fSmoothingStepHeight
Default is 25.
fSmoothingStepHeight=(...,-0.0001,0,0.0001,...)
fSprintAccelerationMult
Default is 10.
fSprintAccelerationMult=(...,-0.0001,0,0.0001,...)
fSprintAngleToPathThreshold
Default is 5.
fSprintAngleToPathThreshold=(...,-0.0001,0,0.0001,...)
fSprintDistToPathThresholdRadiusMult
Default is 0.5.
fSprintDistToPathThresholdRadiusMult=(...,-0.0001,0,0.0001,...)
fStaticPathTangentSmoothingFactor
Default is 0.5.
fStaticPathTangentSmoothingFactor=(...,-0.0001,0,0.0001,...)
fTeleportNodeAngleTolerance
Default is 5.
fTeleportNodeAngleTolerance=(...,-0.0001,0,0.0001,...)
fTotalDisplacementThresholdRadiusMult
Default is 0.6600000262.
fTotalDisplacementThresholdRadiusMult=(...,-0.0001,0,0.0001,...)
fTotalTimePadding
Default is 0.5.
fTotalTimePadding=(...,-0.0001,0,0.0001,...)
fTotalTimeThreshold
Default is 1.
fTotalTimeThreshold=(...,-0.0001,0,0.0001,...)
fTweenerAnimDurationOffset
Default is 0.1000000015.
fTweenerAnimDurationOffset=(...,-0.0001,0,0.0001,...)
fTweeningMaxPercentSpeedDelta
Default is 0.200000003.
fTweeningMaxPercentSpeedDelta=(...,-0.0001,0,0.0001,...)
fWarpMaxTime
Default is 5.
fWarpMaxTime=(...,-0.0001,0,0.0001,...)
fWarpPathOffset
Default is 100.
fWarpPathOffset=(...,-0.0001,0,0.0001,...)
fWarpRequestActorRadius
Default is 5.
fWarpRequestActorRadius=(...,-0.0001,0,0.0001,...)
fWaterTriangleCostMultiplier
Default is 4.
fWaterTriangleCostMultiplier=(...,-0.0001,0,0.0001,...)
fWaterTriangleCrossingCostMultiplier
Default is 5.
fWaterTriangleCrossingCostMultiplier=(...,-0.0001,0,0.0001,...)
iDefaultRetryCount
Default is 3.
iDefaultRetryCount=(...,-1,0,1,...)
iFindMaxSpeedMinIterationCount
Default is 10.
iFindMaxSpeedMinIterationCount=(...,-1,0,1,...)
iMaxActorsToAvoid
Default is 10.
iMaxActorsToAvoid=(...,-1,0,1,...)
iMaxAvoidBoxCheckPerFrame
Default is 2.
iMaxAvoidBoxCheckPerFrame=(...,-1,0,1,...)
iMaxHavokRequestsPerFrame
Default is 2.
iMaxHavokRequestsPerFrame=(...,-1,0,1,...)
iMaxObstacleBuildPerFrame
Default is 1.
iMaxObstacleBuildPerFrame=(...,-1,0,1,...)
iMaxPathRequestsPerFrameTracked
iMaxPathRequestsPerFrameTracked is believed to be unused by the game.
Default is 32.
iMaxPathRequestsPerFrameTracked=(...,-1,0,1,...)
iMaxQueuedPathingRequests
Default is 50.
iMaxQueuedPathingRequests=(...,-1,0,1,...)
iPathRequestsAllowedPerFrame
Default is 2.
iPathRequestsAllowedPerFrame=(...,-1,0,1,...)
iWarpMaxPathFailureCount
Default is 3.
iWarpMaxPathFailureCount=(...,-1,0,1,...)
Default is 3.
uiSmallNavmeshInfoPathSC=(0,1,2,...)
[BSPathing]
fFindClosestEdgesRadius
Default is 512.
fFindClosestEdgesRadius=(...,-0.0001,0,0.0001,...)
[Verlet]
bUseConstantStepDelta
Default is 1.
bUseConstantStepDelta=(0,1)
bUseRotationBasedTransformUpdate
Default is 1.
bUseRotationBasedTransformUpdate=(0,1)
fGravity
Default is -1500.
fGravity=(...,-0.0001,0,0.0001,...)
fVerticalCapsuleOffset
Default is 50.
fVerticalCapsuleOffset=(...,-0.0001,0,0.0001,...)
uCapeClothNumPin
Default is 12.
uCapeClothNumPin=(0,1,2,...)
uiNumIter
Default is 50.
uiNumIter=(0,1,2,...)
[BackgroundLoad]
bBackgroundCellLoads
Default is 1.
bBackgroundCellLoads=(0,1)
bBackgroundLoadLipFiles
Default is 0.
bBackgroundLoadLipFiles=(0,1)
bLoadBackgroundFaceGen
bLoadBackgroundFaceGen is believed to be unused by the game.
Default is 0.
bLoadBackgroundFaceGen=(0,1)
bLoadHelmetsInBackground
Default is 1.
bLoadHelmetsInBackground=(0,1)
bSelectivePurgeUnusedOnFastTravel
Default is 0.
bSelectivePurgeUnusedOnFastTravel=(0,1)
bUseBackgroundFileLoader
bUseBackgroundFileLoader is believed to be unused by the game.
Default is 0.
bUseBackgroundFileLoader=(0,1)
bUseMultiThreadedFaceGen
Default is 1.
bUseMultiThreadedFaceGen=(0,1)
bUseMultiThreadedTrees
bUseMultiThreadedTrees is believed to be unused by the game.
Default is 1.
bUseMultiThreadedTrees=(0,1)
iPostProcessMilliseconds
Default is 5.
iPostProcessMilliseconds=(...,-1,0,1,...)
iPostProcessMillisecondsEditor
iPostProcessMillisecondsEditor is believed to be unused by the game.
Default is 50.
iPostProcessMillisecondsEditor=(...,-1,0,1,...)
iPostProcessMillisecondsLoadingQueuedPriority
Default is 20.
iPostProcessMillisecondsLoadingQueuedPriority=(...,-1,0,1,...)
iPostProcessTaskWarningMilliseconds
iPostProcessTaskWarningMilliseconds is believed to be unused by the game.
Default is 20.
iPostProcessTaskWarningMilliseconds=(...,-1,0,1,...)
[Controls]
bBackgroundMouse
Default is 0.
bBackgroundMouse=(0,1)
bDampenPlayerControls
Default is 1.
bDampenPlayerControls=(0,1)
bFreezeDirectionOnLargeDelta
Default is 1.
bFreezeDirectionOnLargeDelta=(0,1)
bInvertMovementThumbstick
Default is 0.
bInvertMovementThumbstick=(0,1)
bPlayerGraphFeedback
Default is 0.
bPlayerGraphFeedback=(0,1)
bShowKinectDebugInfo
Default is 0.
bShowKinectDebugInfo=(0,1)
fControllerBufferDepth
Default is 0.1400000006.
fControllerBufferDepth=(...,-0.0001,0,0.0001,...)
fControllerDampenTime
Default is 0.1800000072.
fControllerDampenTime=(...,-0.0001,0,0.0001,...)
fControllerSampleThreshold
Default is 0.1000000015.
fControllerSampleThreshold=(...,-0.0001,0,0.0001,...)
fDialogueHardStopAngle1P
Default is 45.
fDialogueHardStopAngle1P=(...,-0.0001,0,0.0001,...)
fDialogueHardStopAngle3P
Default is 55.
fDialogueHardStopAngle3P=(...,-0.0001,0,0.0001,...)
fDialogueSoftStopAngle1P
Default is 20.
fDialogueSoftStopAngle1P=(...,-0.0001,0,0.0001,...)
fDialogueSoftStopAngle3P
Default is 25.
fDialogueSoftStopAngle3P=(...,-0.0001,0,0.0001,...)
fDirectionalDeadzone
Default is 0.5.
fDirectionalDeadzone=(...,-0.0001,0,0.0001,...)
fDualCastChordTime
Default is 0.0500000007.
fDualCastChordTime=(...,-0.0001,0,0.0001,...)
fFreezeDirectionDefaultAngleThreshold
Default is 60.
fFreezeDirectionDefaultAngleThreshold=(...,-0.0001,0,0.0001,...)
fFreezeDirectionDefaultSpeedThreshold
Default is 100.
fFreezeDirectionDefaultSpeedThreshold=(...,-0.0001,0,0.0001,...)
fGamepadHeadingSensitivityMax
Default is 3.5499999523.
fGamepadHeadingSensitivityMax=(...,-0.0001,0,0.0001,...)
fGamepadHeadingSensitivityMin
Default is 0.25.
fGamepadHeadingSensitivityMin=(...,-0.0001,0,0.0001,...)
fGamepadHeadingXScale
Default is 0.8999999762.
fGamepadHeadingXScale=(...,-0.0001,0,0.0001,...)
fGamepadHeadingYScale
Default is 23.
fGamepadHeadingYScale=(...,-0.0001,0,0.0001,...)
fHeadingAxisDeadzone
Default is 0.150000006.
fHeadingAxisDeadzone=(...,-0.0001,0,0.0001,...)
fHorseClampAngle
Default is 10.
fHorseClampAngle=(...,-0.0001,0,0.0001,...)
fHorseControlsDampenTime
Default is 1.
fHorseControlsDampenTime=(...,-0.0001,0,0.0001,...)
fHorseHeadingMovementMult
Default is 0.75.
fHorseHeadingMovementMult=(...,-0.0001,0,0.0001,...)
fHotKeyDelay
Default is 0.25.
fHotKeyDelay=(...,-0.0001,0,0.0001,...)
fInitialPowerAttackDelay
Default is 0.3000000119.
fInitialPowerAttackDelay=(...,-0.0001,0,0.0001,...)
fInitialPowerBashDelay
Default is 0.3000000119.
fInitialPowerBashDelay=(...,-0.0001,0,0.0001,...)
fLThumbDeadzone
Default is 0.2399999946.
fLThumbDeadzone=(...,-0.0001,0,0.0001,...)
fLookGraphX1
Default is 0.400000006.
fLookGraphX1=(...,-0.0001,0,0.0001,...)
fLookGraphX2
Default is 0.6000000238.
fLookGraphX2=(...,-0.0001,0,0.0001,...)
fLookGraphX3
Default is 0.8000000119.
fLookGraphX3=(...,-0.0001,0,0.0001,...)
fLookGraphX4
Default is 0.8999999762.
fLookGraphX4=(...,-0.0001,0,0.0001,...)
fLookGraphY1
Default is 0.1000000015.
fLookGraphY1=(...,-0.0001,0,0.0001,...)
fLookGraphY2
Default is 0.200000003.
fLookGraphY2=(...,-0.0001,0,0.0001,...)
fLookGraphY3
Default is 0.3000000119.
fLookGraphY3=(...,-0.0001,0,0.0001,...)
fLookGraphY4
Default is 0.6000000238.
fLookGraphY4=(...,-0.0001,0,0.0001,...)
fMaxLookRampUpDelta
Default is 0.1299999952.
fMaxLookRampUpDelta=(...,-0.0001,0,0.0001,...)
fMaxMoveRampDownDelta
Default is 500.
fMaxMoveRampDownDelta=(...,-0.0001,0,0.0001,...)
fMouseHeadingSensitivityMax
Default is 0.0500000007.
fMouseHeadingSensitivityMax=(...,-0.0001,0,0.0001,...)
fMouseHeadingSensitivityMin
Default is 0.0099999998.
fMouseHeadingSensitivityMin=(...,-0.0001,0,0.0001,...)
fMouseHeadingXScale
Default is 0.0199999996.
fMouseHeadingXScale=(...,-0.0001,0,0.0001,...)
fMouseHeadingYScale
Default is 0.8500000238.
fMouseHeadingYScale=(...,-0.0001,0,0.0001,...)
fMoveGraphX1
Default is 0.200000003.
fMoveGraphX1=(...,-0.0001,0,0.0001,...)
fMoveGraphX2
Default is 0.6999999881.
fMoveGraphX2=(...,-0.0001,0,0.0001,...)
fMoveGraphX3
Default is 0.8999999762.
fMoveGraphX3=(...,-0.0001,0,0.0001,...)
fMoveGraphY1
Default is 0.1000000015.
fMoveGraphY1=(...,-0.0001,0,0.0001,...)
fMoveGraphY2
Default is 0.5.
fMoveGraphY2=(...,-0.0001,0,0.0001,...)
fMoveGraphY3
Default is 0.8999999762.
fMoveGraphY3=(...,-0.0001,0,0.0001,...)
fMovementAxisDeadzone
Default is 0.150000006.
fMovementAxisDeadzone=(...,-0.0001,0,0.0001,...)
fOutsideDialogueAngleRotationDampen
Default is 0.3300000131.
fOutsideDialogueAngleRotationDampen=(...,-0.0001,0,0.0001,...)
fPCDialogueLookSpeed
Default is 10.
fPCDialogueLookSpeed=(...,-0.0001,0,0.0001,...)
fPCDialogueLookStart
Default is 25.
fPCDialogueLookStart=(...,-0.0001,0,0.0001,...)
fPlayerThirdPersonDampenTime
Default is 0.25.
fPlayerThirdPersonDampenTime=(...,-0.0001,0,0.0001,...)
fRThumbDeadzone
Default is 0.2649999857.
fRThumbDeadzone=(...,-0.0001,0,0.0001,...)
fReverseDirThreshold
Default is 0.3000000119.
fReverseDirThreshold=(...,-0.0001,0,0.0001,...)
fSprintStopThreshold
Default is 0.5.
fSprintStopThreshold=(...,-0.0001,0,0.0001,...)
fSubsequentPowerAttackDelay
Default is 2.
fSubsequentPowerAttackDelay=(...,-0.0001,0,0.0001,...)
fSubsequentPowerBashDelay
Default is 2.
fSubsequentPowerBashDelay=(...,-0.0001,0,0.0001,...)
fTogglePOVDelay
Default is 0.
fTogglePOVDelay=(...,-0.0001,0,0.0001,...)
fTriggerDeadzone
Default is 0.3000000119.
fTriggerDeadzone=(...,-0.0001,0,0.0001,...)
fZKeyDelay
Default is 0.20000000.
fZKeyDelay=(...,-0.0001,0,0.0001,...)
iNumHotkeys
Default is 37.
iNumHotkeys=(...,-1,0,1,...)
iNumLookGraphSettings
Default is 4.
iNumLookGraphSettings=(...,-1,0,1,...)
iNumMoveGraphSettings
Default is 3.
iNumMoveGraphSettings=(...,-1,0,1,...)
[Menu]
iConsoleHistoryCharBufferSize
Default is 16384.
iConsoleHistoryCharBufferSize=(...,-1,0,1,...)
iConsoleSizeScreenPercent
Default is 40.
iConsoleSizeScreenPercent=(...,-1,0,1,...)
iConsoleTextSize
Default is 20.
iConsoleTextSize=(...,-1,0,1,...)
rConsoleHistoryTextColor
Default is 153,153,153.
rConsoleHistoryTextColor=R#,G#,B#
rConsoleTextColor
Default is 255,255,255.
rConsoleTextColor=R#,G#,B#
rDebugTextColor
Default is 255,251,233.
rDebugTextColor=R#,G#,B#
[Fonts]
sFontConfigFile
Default is Interface\FontConfig.txt
.
sFontConfigFile=string
[Kinect]
fKinectMaxAllyTradeDistance
Default is 60000.
fKinectMaxAllyTradeDistance=(...,-0.0001,0,0.0001,...)
fKinectMinConfidence
Default is 0.3.
fKinectMinConfidence=(...,-0.0001,0,0.0001,...)
fKinectMinReportConfidence
Default is 0.01.
fKinectMinReportConfidence=(...,-0.0001,0,0.0001,...)
fKinectMinReportShoutConfidence
Default is 0.005.
fKinectMinReportShoutConfidence=(...,-0.0001,0,0.0001,...)
fKinectMinRuleConfidence
Default is 0.25.
fKinectMinRuleConfidence=(...,-0.0001,0,0.0001,...)
fKinectMinShoutConfidence
Default is 0.0075.
fKinectMinShoutConfidence=(...,-0.0001,0,0.0001,...)
[Papyrus]
bEnableLogging
Default is 0.
bEnableLogging=(0,1)
bEnableProfiling
Default is 0.
bEnableProfiling=(0,1)
bEnableTrace
Default is 0.
bEnableTrace=(0,1)
bLoadDebugInformation
Default is 0.
bLoadDebugInformation=(0,1)
fArchiveInitBufferMB
Default is 8.
fArchiveInitBufferMB=(...,-0.0001,0,0.0001,...)
fExtraTaskletBudgetMS
Default is 1.2000000477.
fExtraTaskletBudgetMS=(...,-0.0001,0,0.0001,...)
fPostLoadUpdateTimeMS
Default is 500 (although default set by the game without the value present is 2000).
fPostLoadUpdateTimeMS=(...,-0.0001,0,0.0001,...)
fUpdateBudgetMS
Default is 1.2000000477.
fUpdateBudgetMS=(...,-0.0001,0,0.0001,...)
iMaxAllocatedMemoryBytes
Default is 76800.
iMaxAllocatedMemoryBytes=(...,-1,0,1,...)
iMaxMemoryPageSize
Default is 512.
iMaxMemoryPageSize=(...,-1,0,1,...)
iMinMemoryPageSize
Default is 128.
iMinMemoryPageSize=(...,-1,0,1,...)
uTraceStatusOfQuest
Default is 0.
uTraceStatusOfQuest=(0,1,2,...)
[:Controls]
fKeyboardRepeatDelay
Default is 0.3000000119.
fKeyboardRepeatDelay=(...,-1,0,1,...)
fKeyboardRepeatRate
Default is 0.0500000007.
fKeyboardRepeatRate=(...,-1,0,1,...)
[Audio]
bEnableAudio
Default is 1.
bEnableAudio=(0,1)
bEnableAudioCache
Default is 1.
bEnableAudioCache=(0,1)
fASFadeInTime
Default is 3.
fASFadeInTime=(...,-0.0001,0,0.0001,...)
fASFadeOutTime
Default is 8.
fASFadeOutTime=(...,-0.0001,0,0.0001,...)
fAudioRumbleBigExponent
Default is 0.5.
fAudioRumbleBigExponent=(...,-0.0001,0,0.0001,...)
fAudioRumblePowerAttackAdj
Default is 0.150000006.
fAudioRumblePowerAttackAdj=(...,-0.0001,0,0.0001,...)
fAudioRumbleSmallExponent
Default is 0.400000006.
fAudioRumbleSmallExponent=(...,-0.0001,0,0.0001,...)
fCollisionSoundHeavyThreshold
Default is 160.
fCollisionSoundHeavyThreshold=(...,-0.0001,0,0.0001,...)
fDefaultMasterVolume
Default is 1.
fDefaultMasterVolume=(...,-0.0001,0,0.0001,...)
fDialogueHeadPitchExaggeration
Default is 2.
fDialogueHeadPitchExaggeration=(...,-0.0001,0,0.0001,...)
fDialogueHeadRollExaggeration
Default is 2.
fDialogueHeadRollExaggeration=(...,-0.0001,0,0.0001,...)
fDialogueHeadYawExaggeration
Default is 2.
fDialogueHeadYawExaggeration=(...,-0.0001,0,0.0001,...)
fHardLandingDamageThreshold
Default is 500.
fHardLandingDamageThreshold=(...,-0.0001,0,0.0001,...)
fHighlightSpeechOverlap
Default is 0.5.
fHighlightSpeechOverlap=(...,-0.0001,0,0.0001,...)
fMaxHighlightRadius
Default is 250.
fMaxHighlightRadius=(...,-0.0001,0,0.0001,...)
fMenuModeFadeInTime
Default is 1 (although default set by the game without the value present is 0.5).
fMenuModeFadeInTime=(...,-0.0001,0,0.0001,...)
fMenuModeFadeOutTime
Default is 3 (although default set by the game without the value present is 0.5).
fMenuModeFadeOutTime=(...,-0.0001,0,0.0001,...)
fMinSoundVel
Default is 60.
fMinSoundVel=(...,-0.0001,0,0.0001,...)
fMusicDuckingSeconds
Default is 6 (although default set by the game without the value present is 1).
fMusicDuckingSeconds=(...,-0.0001,0,0.0001,...)
fMusicFinaleCrossFadeTimeIn
Default is 3.
fMusicFinaleCrossFadeTimeIn=(...,-0.0001,0,0.0001,...)
fMusicFinaleCrossFadeTimeOut
Default is 6.
fMusicFinaleCrossFadeTimeOut=(...,-0.0001,0,0.0001,...)
fMusicUnDuckingSeconds
Default is 8 (although default set by the game without the value present is 4).
fMusicUnDuckingSeconds=(...,-0.0001,0,0.0001,...)
fNonDialogVoiceDucking
Default is 9.
fNonDialogVoiceDucking=(...,-0.0001,0,0.0001,...)
fNonDialogVoiceDuckingFadeIn
Default is 1.
fNonDialogVoiceDuckingFadeIn=(...,-0.0001,0,0.0001,...)
fNonDialogVoiceDuckingFadeOut
Default is 1.5.
fNonDialogVoiceDuckingFadeOut=(...,-0.0001,0,0.0001,...)
fNonHighlightSpeechAtten
Default is 12.
fNonHighlightSpeechAtten=(...,-0.0001,0,0.0001,...)
fRegionLoopFadeInTime
Default is 6.
fRegionLoopFadeInTime=(...,-0.0001,0,0.0001,...)
fRegionLoopFadeOutTime
Default is 8.
fRegionLoopFadeOutTime=(...,-0.0001,0,0.0001,...)
fRegionRandomSoundPlacementBase
Default is 100.
fRegionRandomSoundPlacementBase=(...,-0.0001,0,0.0001,...)
fRegionSoundPlacementRandomOffset
Default is 650.
fRegionSoundPlacementRandomOffset=(...,-0.0001,0,0.0001,...)
fRegionSoundPlacementZOffset
Default is 256.
fRegionSoundPlacementZOffset=(...,-0.0001,0,0.0001,...)
fReverbTransitionTime
Default is 0.5.
fReverbTransitionTime=(...,-0.0001,0,0.0001,...)
fWaterAudioFadeInSeconds
Default is 3.
fWaterAudioFadeInSeconds=(...,-0.0001,0,0.0001,...)
fWaterAudioFadeOutSeconds
Default is 5.
fWaterAudioFadeOutSeconds=(...,-0.0001,0,0.0001,...)
iCollisionSoundTimeDelta
Default is 150.
iCollisionSoundTimeDelta=(...,-1,0,1,...)
iHighlightSpeechOverlap
Default is 500.
iHighlightSpeechOverlap=(...,-1,0,1,...)
sAudioAPI
Default is XAudio2
.
sAudioAPI=string
sDeathCameraEffect
Default is MAGShoutSlowTimeActiveLP
.
sDeathCameraEffect=string
sMissingAssetSoundFile
Default is blank.
sMissingAssetSoundFile=string
uAsyncReadPriorityThreshold
Default is 64.
uAsyncReadPriorityThreshold=(0,1,2,...)
uAudioThreadSleepTimeGameMode
Default is 33.
uAudioThreadSleepTimeGameMode=(0,1,2,...)
uAudioThreadSleepTimeMenuMode
Default is 1.
uAudioThreadSleepTimeMenuMode=(0,1,2,...)
uMaxSizeForCachedSound
Default is 262144.
uMaxSizeForCachedSound=(0,1,2,...)
uRegionSoundsAllowedPerUpdate
Default is 1.
uRegionSoundsAllowedPerUpdate=(0,1,2,...)
uStreamingThreshold
Default is 4194304.
uStreamingThreshold=(0,1,2,...)
uWaterAudioAmbientAttenuation
Default is 2200.
uWaterAudioAmbientAttenuation=(0,1,2,...)
uWaterAudioAxisSamplePoints
Default is 8.
uWaterAudioAxisSamplePoints=(0,1,2,...)
uWaterAudioSamplePointsToUse
Default is 8.
uWaterAudioSamplePointsToUse=(0,1,2,...)
uiAudioHWThread
Default is 2.
uiAudioHWThread=(0,1,2,...)
uiInitialCacheSize
Default is 1048576.
uiInitialCacheSize=(0,1,2,...)
uiMaxAudioCacheSize
Default is 2097152.
uiMaxAudioCacheSize=(0,1,2,...)
[Camera]
bDisableAutoVanityMode
Default is 0.
bDisableAutoVanityMode=(0,1)
bDragonCameraTargetPlayer
Default is 1.
bDragonCameraTargetPlayer=(0,1)
bReturnTo1stPersonFromVanity
Default is 0.
bReturnTo1stPersonFromVanity=(0,1)
f1st3rdSwitchDelay
Default is 0.25.
f1st3rdSwitchDelay=(...,-0.0001,0,0.0001,...)
f1stPitchOffsetMouseFollowSpeed
Default is 15.
f1stPitchOffsetMouseFollowSpeed=(...,-0.0001,0,0.0001,...)
f1stPitchOffsetMouseMaxLag
Default is 4.
f1stPitchOffsetMouseMaxLag=(...,-0.0001,0,0.0001,...)
f1stPitchOffsetMultOffAccel
Default is 1.
f1stPitchOffsetMultOffAccel=(...,-0.0001,0,0.0001,...)
f1stPitchOffsetMultOffMaxSpeed
Default is 1.
f1stPitchOffsetMultOffMaxSpeed=(...,-0.0001,0,0.0001,...)
f1stPitchOffsetMultOnAccel
Default is 0.5.
f1stPitchOffsetMultOnAccel=(...,-0.0001,0,0.0001,...)
f1stPitchOffsetMultOnMaxSpeed
Default is 0.6000000238.
f1stPitchOffsetMultOnMaxSpeed=(...,-0.0001,0,0.0001,...)
f1stPitchOffsetTarget
Default is 0.75.
f1stPitchOffsetTarget=(...,-0.0001,0,0.0001,...)
fActorFadeOutLimit
Default is 30.
fActorFadeOutLimit=(...,-0.0001,0,0.0001,...)
fAutoVanityIncrement
Default is 0.0099999998.
fAutoVanityIncrement=(...,-0.0001,0,0.0001,...)
fAutoVanityModeDelay
Default is 120.
fAutoVanityModeDelay=(...,-0.0001,0,0.0001,...)
fCameraCasterBleedOutSize
Default is 5.
fCameraCasterBleedOutSize=(...,-0.0001,0,0.0001,...)
fCameraCasterSize
Default is 15.
fCameraCasterSize=(...,-0.0001,0,0.0001,...)
fCameraCasterTargetSize
Default is 20.
fCameraCasterTargetSize=(...,-0.0001,0,0.0001,...)
fCharControllerCheckHeightOffset
Default is 124.
fCharControllerCheckHeightOffset=(...,-0.0001,0,0.0001,...)
fChaseCameraMaxAngle
Default is 30.
fChaseCameraMaxAngle=(...,-0.0001,0,0.0001,...)
fChaseCameraSpeed
Default is 10.
fChaseCameraSpeed=(...,-0.0001,0,0.0001,...)
fCollisionRecoveryMinDist
Default is 4000.
fCollisionRecoveryMinDist=(...,-0.0001,0,0.0001,...)
fCollisionRecoverySpeed
Default is 3.
fCollisionRecoverySpeed=(...,-0.0001,0,0.0001,...)
fDefaultAutoVanityZoom
Default is 300.
fDefaultAutoVanityZoom=(...,-0.0001,0,0.0001,...)
fDragonCameraDollyTime
Default is 0.75.
fDragonCameraDollyTime=(...,-0.0001,0,0.0001,...)
fDragonMaxAngleBeforeTurn
Default is 90.
fDragonMaxAngleBeforeTurn=(...,-0.0001,0,0.0001,...)
fFirstPersonDisablePOVLerpDPS
Default is 2.
fFirstPersonDisablePOVLerpDPS=(...,-0.0001,0,0.0001,...)
fFirstPersonSittingAngleLimit
Default is 1.5707963705.
fFirstPersonSittingAngleLimit=(...,-0.0001,0,0.0001,...)
fFirstPersonSittingRotationSpeed
Default is 0.1000000015.
fFirstPersonSittingRotationSpeed=(...,-0.0001,0,0.0001,...)
fFreeCameraRotationSpeed
Default is 3.
fFreeCameraRotationSpeed=(...,-0.0001,0,0.0001,...)
fFreeCameraRunSpeed
Default is 2.
fFreeCameraRunSpeed=(...,-0.0001,0,0.0001,...)
fFreeCameraTranslationSpeed
Default is 20.
fFreeCameraTranslationSpeed=(...,-0.0001,0,0.0001,...)
fFreeCameraTriggerDeadzone
Default is 0.1000000015.
fFreeCameraTriggerDeadzone=(...,-0.0001,0,0.0001,...)
fFreeRotationSpeed
Default is 3.
fFreeRotationSpeed=(...,-0.0001,0,0.0001,...)
fFurnitureCameraAngle
Default is 0.3926990926.
fFurnitureCameraAngle=(...,-0.0001,0,0.0001,...)
fFurnitureCameraZoom
Default is 250.
fFurnitureCameraZoom=(...,-0.0001,0,0.0001,...)
fHorseDismountYawCorrection
Default is 0.3199999928.
fHorseDismountYawCorrection=(...,-0.0001,0,0.0001,...)
fHorseMaxAngleBeforeTurn
Default is 90.
fHorseMaxAngleBeforeTurn=(...,-0.0001,0,0.0001,...)
fLookingSpeed
Default is 0.1000000015.
fLookingSpeed=(...,-0.0001,0,0.0001,...)
fMinCurrentZoom
Default is -0.200000003.
fMinCurrentZoom=(...,-0.0001,0,0.0001,...)
fMouseWheelZoomIncrement
Default is 0.075000003.
fMouseWheelZoomIncrement=(...,-0.0001,0,0.0001,...)
fMouseWheelZoomMinDelta
fMouseWheelZoomMinDelta is believed to be unused by the game.
Default is 0.0049999999.
fMouseWheelZoomMinDelta=(...,-0.0001,0,0.0001,...)
fMouseWheelZoomSpeed
Default is 0.8000000119.
fMouseWheelZoomSpeed=(...,-0.0001,0,0.0001,...)
fOverShoulderCombatAddY
Default is -100.
fOverShoulderCombatAddY=(...,-0.0001,0,0.0001,...)
fOverShoulderCombatPosX
Default is 0.
fOverShoulderCombatPosX=(...,-0.0001,0,0.0001,...)
fOverShoulderCombatPosZ
Default is 20.
fOverShoulderCombatPosZ=(...,-0.0001,0,0.0001,...)
fOverShoulderDragonAddY
Default is -600.
fOverShoulderDragonAddY=(...,-0.0001,0,0.0001,...)
fOverShoulderDragonPosX
Default is 0.
fOverShoulderDragonPosX=(...,-0.0001,0,0.0001,...)
fOverShoulderDragonPosZ
Default is 0.
fOverShoulderDragonPosZ=(...,-0.0001,0,0.0001,...)
fOverShoulderHorseAddY
Default is -300.
fOverShoulderHorseAddY=(...,-0.0001,0,0.0001,...)
fOverShoulderHorsePosX
Default is 0.
fOverShoulderHorsePosX=(...,-0.0001,0,0.0001,...)
fOverShoulderHorsePosZ
Default is 0.
fOverShoulderHorsePosZ=(...,-0.0001,0,0.0001,...)
fOverShoulderPosX
Default is 30.
fOverShoulderPosX=(...,-0.0001,0,0.0001,...)
fOverShoulderPosZ
Default is -10.
fOverShoulderPosZ=(...,-0.0001,0,0.0001,...)
fPitchZeroBlendTime
Default is 0.75.
fPitchZeroBlendTime=(...,-0.0001,0,0.0001,...)
fPitchZoomOutMaxDist
Default is 100.
fPitchZoomOutMaxDist=(...,-0.0001,0,0.0001,...)
fShoulderDollySpeed
Default is 3.
fShoulderDollySpeed=(...,-0.0001,0,0.0001,...)
fThumbstickZoomSpeed
Default is 0.0500000007.
fThumbstickZoomSpeed=(...,-0.0001,0,0.0001,...)
fTweenCamRotAngle
Default is 0.0500000007.
fTweenCamRotAngle=(...,-0.0001,0,0.0001,...)
fTweenCamRotClosingSpeed
Default is 10.
fTweenCamRotClosingSpeed=(...,-0.0001,0,0.0001,...)
fTweenCamRotSpeed
Default is 4.
fTweenCamRotSpeed=(...,-0.0001,0,0.0001,...)
fTweenCamZoomFOVMod
Default is 10.
fTweenCamZoomFOVMod=(...,-0.0001,0,0.0001,...)
fTweenCamZoomSpeed
Default is 25.
fTweenCamZoomSpeed=(...,-0.0001,0,0.0001,...)
fVanityModeMaxDist
Default is 600.
fVanityModeMaxDist=(...,-0.0001,0,0.0001,...)
fVanityModeMaxDistFlyMult
Default is 4.
fVanityModeMaxDistFlyMult=(...,-0.0001,0,0.0001,...)
fVanityModeMinDist
Default is 155.
fVanityModeMinDist=(...,-0.0001,0,0.0001,...)
fVanityModeMinDistFly
Default is 1200.
fVanityModeMinDistFly=(...,-0.0001,0,0.0001,...)
fWorkbenchCameraPitch
Default is 0.5.
fWorkbenchCameraPitch=(...,-0.0001,0,0.0001,...)
fWorkbenchCameraTranslateX
Default is 0.
fWorkbenchCameraTranslateX=(...,-0.0001,0,0.0001,...)
fWorkbenchCameraTranslateY
Default is 50.
fWorkbenchCameraTranslateY=(...,-0.0001,0,0.0001,...)
fWorkbenchCameraTranslateZ
Default is -50.
fWorkbenchCameraTranslateZ=(...,-0.0001,0,0.0001,...)
fWorkbenchCameraYaw
Default is -1.
fWorkbenchCameraYaw=(...,-0.0001,0,0.0001,...)
fWorkbenchCameraZoom
Default is 100.
fWorkbenchCameraZoom=(...,-0.0001,0,0.0001,...)
iAnimatedTransitionMillis
Default is 1000.
iAnimatedTransitionMillis=(...,-1,0,1,...)
iBleedoutTransitionMillis
Default is 500.
iBleedoutTransitionMillis=(...,-1,0,1,...)
iHorseTransitionMillis
Default is 500.
iHorseTransitionMillis=(...,-1,0,1,...)
[Combat]
bAimSights
Default is 0.
bAimSights=(0,1)
bChainExplosionDebug
bChainExplosionDebug is believed to be unused by the game.
Default is 0.
bChainExplosionDebug=(0,1)
bCombatPathSmoothing
Default is 1.
bCombatPathSmoothing=(0,1)
bCombatPathSprinting
Default is 1.
bCombatPathSprinting=(0,1)
bDebugCombat
Default is 0.
bDebugCombat=(0,1)
bDebugCombatAimLocations
bDebugCombatAimLocations is believed to be unused by the game.
Default is 0.
bDebugCombatAimLocations=(0,1)
bDebugCombatArea
bDebugCombatArea is believed to be unused by the game.
Default is 0.
bDebugCombatArea=(0,1)
bDebugCombatAttackRange
bDebugCombatAttackRange is believed to be unused by the game.
Default is 0.
bDebugCombatAttackRange=(0,1)
bDebugCombatCoverReservations
bDebugCombatCoverReservations is believed to be unused by the game.
Default is 0.
bDebugCombatCoverReservations=(0,1)
bDebugCombatDetection
bDebugCombatDetection is believed to be unused by the game.
Default is 0.
bDebugCombatDetection=(0,1)
bDebugCombatGroups
Default is 0.
bDebugCombatGroups=(0,1)
bDebugCombatGroups2
bDebugCombatGroups2 is believed to be unused by the game.
Default is 0.
bDebugCombatGroups2=(0,1)
bDebugCombatProjectileLOS
bDebugCombatProjectileLOS is believed to be unused by the game.
Default is 0.
bDebugCombatProjectileLOS=(0,1)
bDebugCombatSearch
bDebugCombatSearch is believed to be unused by the game.
Default is 0.
bDebugCombatSearch=(0,1)
bDebugCombatTargetLocations
bDebugCombatTargetLocations is believed to be unused by the game.
Default is 0.
bDebugCombatTargetLocations=(0,1)
bDebugCombatTargets
bDebugCombatTargets is believed to be unused by the game.
Default is 0.
bDebugCombatTargets=(0,1)
bDebugCombatTextColorDark
bDebugCombatTextColorDark is believed to be unused by the game.
Default is 0.
bDebugCombatTextColorDark=(0,1)
bDebugCombatThreats
bDebugCombatThreats is believed to be unused by the game.
Default is 0.
bDebugCombatThreats=(0,1)
bDebugCombatUnreachableLocations
bDebugCombatUnreachableLocations is believed to be unused by the game.
Default is 0.
bDebugCombatUnreachableLocations=(0,1)
bDisableCombatDialogue
Default is 0.
bDisableCombatDialogue=(0,1)
bDisableNPCAttacks
bDisableNPCAttacks is believed to be unused by the game.
Default is 0.
bDisableNPCAttacks=(0,1)
bDismemberOneLimb
bDismemberOneLimb is believed to be unused by the game.
Default is 0.
bDismemberOneLimb=(0,1)
bEncounterZoneTargetRestrict
Default is 1.
bEncounterZoneTargetRestrict=(0,1)
bForceNPCsUseAmmo
Default is 0.
bForceNPCsUseAmmo=(0,1)
bHazardDebug
bHazardDebug is believed to be unused by the game.
Default is 0.
bHazardDebug=(0,1)
bIronSightsZoomEnable
bIronSightsZoomEnable is believed to be unused by the game.
Default is 1.
bIronSightsZoomEnable=(0,1)
bLaserSights
Default is 0.
bLaserSights=(0,1)
bMagicDebug
bMagicDebug is believed to be unused by the game.
Default is 0.
bMagicDebug=(0,1)
bPlayHitLocationIdles
bPlayHitLocationIdles is believed to be unused by the game.
Default is 1.
bPlayHitLocationIdles=(0,1)
bPlayStaggers
bPlayStaggers is believed to be unused by the game.
Default is 1.
bPlayStaggers=(0,1)
bPlayerAlwaysStaggered
Default is 1.
bPlayerAlwaysStaggered=(0,1)
bProjectileDebug
bProjectileDebug is believed to be unused by the game.
Default is 0.
bProjectileDebug=(0,1)
bVATSProjectileDebug
Default is 0.
bVATSProjectileDebug=(0,1)
f1PArrowTiltUpAngle
Default is 2.
f1PArrowTiltUpAngle=(...,-0.0001,0,0.0001,...)
f1PBoltTiltUpAngle
Default is 1.
f1PBoltTiltUpAngle=(...,-0.0001,0,0.0001,...)
f3PArrowTiltUpAngle
Default is 2.5.
f3PArrowTiltUpAngle=(...,-0.0001,0,0.0001,...)
fAimChaseLookingMult
Default is 3.
fAimChaseLookingMult=(...,-0.0001,0,0.0001,...)
fAimDownDegrees
Default is 90.
fAimDownDegrees=(...,-0.0001,0,0.0001,...)
fAimUpDegrees
Default is 90.
fAimUpDegrees=(...,-0.0001,0,0.0001,...)
fDeathForceCleared
Default is 1.
fDeathForceCleared=(...,-0.0001,0,0.0001,...)
fDebugCombatProjectileLOSTime
fDebugCombatProjectileLOSTime is believed to be unused by the game.
Default is 5.
fDebugCombatProjectileLOSTime=(...,-0.0001,0,0.0001,...)
fDebugCombatTextSize
fDebugCombatTextSize is believed to be unused by the game.
Default is 0.5.
fDebugCombatTextSize=(...,-0.0001,0,0.0001,...)
fDecapInitialSpeed
Default is 250.
fDecapInitialSpeed=(...,-0.0001,0,0.0001,...)
fHitEffectThresholdMod
Default is 0.0399999991.
fHitEffectThresholdMod=(...,-0.0001,0,0.0001,...)
fHitEffectThresholdSevere
Default is 0.0430000015.
fHitEffectThresholdSevere=(...,-0.0001,0,0.0001,...)
fHitVectorDelay
fHitVectorDelay is believed to be unused by the game.
Default is 0.400000006.
fHitVectorDelay=(...,-0.0001,0,0.0001,...)
fIronSightsZoomDefault
fIronSightsZoomDefault is believed to be unused by the game.
Default is 50.
fIronSightsZoomDefault=(...,-0.0001,0,0.0001,...)
fMagnetismHeadingMult
Default is 1.
fMagnetismHeadingMult=(...,-0.0001,0,0.0001,...)
fMagnetismLookingMult
Default is 0 (although default set by the game without the value present is 10).
fMagnetismLookingMult=(...,-0.0001,0,0.0001,...)
fMagnetismObjHeadingMult
Default is 0.5.
fMagnetismObjHeadingMult=(...,-0.0001,0,0.0001,...)
fMagnetismObjLookingMult
Default is 0.5.
fMagnetismObjLookingMult=(...,-0.0001,0,0.0001,...)
fMagnetismObjStrafeHeadingMult
Default is 0.
fMagnetismObjStrafeHeadingMult=(...,-0.0001,0,0.0001,...)
fMagnetismStrafeBaseSpeed
Default is 350.
fMagnetismStrafeBaseSpeed=(...,-0.0001,0,0.0001,...)
fMagnetismStrafeHeadingMult
Default is 0 (although default set by the game without the value present is 0.5).
fMagnetismStrafeHeadingMult=(...,-0.0001,0,0.0001,...)
fMagnetismStrafeMaxDistance
Default is 750.
fMagnetismStrafeMaxDistance=(...,-0.0001,0,0.0001,...)
fMinBloodDamage
Default is 1.
fMinBloodDamage=(...,-0.0001,0,0.0001,...)
fMostCommonProjectileCollisionRadius1
Default is 0.
fMostCommonProjectileCollisionRadius1=(...,-0.0001,0,0.0001,...)
fMostCommonProjectileCollisionRadius2
Default is 0.5.
fMostCommonProjectileCollisionRadius2=(...,-0.0001,0,0.0001,...)
fMostCommonProjectileCollisionRadius3
Default is 10.
fMostCommonProjectileCollisionRadius3=(...,-0.0001,0,0.0001,...)
fMountedAttackRange
Default is 135.
fMountedAttackRange=(...,-0.0001,0,0.0001,...)
fProjectileDebugDuration
fProjectileDebugDuration is believed to be unused by the game.
Default is 5.
fProjectileDebugDuration=(...,-0.0001,0,0.0001,...)
iMaxHiPerfCombatCount
Default is 4.
iMaxHiPerfCombatCount=(...,-1,0,1,...)
iShowHitVector
iShowHitVector is believed to be unused by the game.
Default is 0.
iShowHitVector=(...,-1,0,1,...)
[VATS]
bVATSAllowNoKill
Default is 0.
bVATSAllowNoKill=(0,1)
bVATSDisable
Default is 0.
bVATSDisable=(0,1)
bVATSForceRanged
Default is 0.
bVATSForceRanged=(0,1)
bVATSIgnoreProjectileTest
Default is 0.
bVATSIgnoreProjectileTest=(0,1)
bVATSMultipleCombatants
Default is 0.
bVATSMultipleCombatants=(0,1)
bVATSRangedSelective
Default is 1.
bVATSRangedSelective=(0,1)
bVATSSmartCameraCheckDebug
bVATSSmartCameraCheckDebug is believed to be unused by the game.
Default is 0.
bVATSSmartCameraCheckDebug=(0,1)
bVatsDebug
Default is 0.
bVatsDebug=(0,1)
fVATSCastingAfterKillDelay
Default is 1.2.
fVATSCastingAfterKillDelay=(...,-0.0001,0,0.0001,...)
fVATSFocus
fVATSFocus is believed to be unused by the game.
Default is 3.2000000477.
fVATSFocus=(...,-0.0001,0,0.0001,...)
fVATSKillMoveEnd
Default is 4.
fVATSKillMoveEnd=(...,-0.0001,0,0.0001,...)
fVATSLightAngle
Default is 0.
fVATSLightAngle=(...,-0.0001,0,0.0001,...)
fVATSLightDistance
Default is 100.
fVATSLightDistance=(...,-0.0001,0,0.0001,...)
fVATSLightElevation
Default is 100.
fVATSLightElevation=(...,-0.0001,0,0.0001,...)
fVATSLightLevelMax
Default is 40.
fVATSLightLevelMax=(...,-0.0001,0,0.0001,...)
fVATSLightLevelMin
Default is 20.
fVATSLightLevelMin=(...,-0.0001,0,0.0001,...)
fVATSRangedLongDistance
Default is 2500.
fVATSRangedLongDistance=(...,-0.0001,0,0.0001,...)
fVATSRangedLowHealthPercent
Default is 5.
fVATSRangedLowHealthPercent=(...,-0.0001,0,0.0001,...)
fVATSRangedPercentMin
Default is 50.
fVATSRangedPercentMin=(...,-0.0001,0,0.0001,...)
fVATSRangedPercentSneakKill
Default is 20.
fVATSRangedPercentSneakKill=(...,-0.0001,0,0.0001,...)
fVATSRangedPercentTargetNoThreat
Default is 10.
fVATSRangedPercentTargetNoThreat=(...,-0.0001,0,0.0001,...)
fVATSRangedTargetLowLevelMult
Default is 0.3.
fVATSRangedTargetLowLevelMult=(...,-0.0001,0,0.0001,...)
fVatsLightColorB
Default is 1.
fVatsLightColorB=(...,-0.0001,0,0.0001,...)
fVatsLightColorG
Default is 1.
fVatsLightColorG=(...,-0.0001,0,0.0001,...)
fVatsLightColorR
Default is 1.
fVatsLightColorR=(...,-0.0001,0,0.0001,...)
[Decals]
bAllowDecalsOnAlpha
bAllowDecalsOnAlpha toggles decals on what alpha?
Dependent upon:
- bDecals=1
Default is 1.
bAllowDecalsOnAlpha=(0,1)
bBackgroundInitializeGeometryDecals
bBackgroundInitializeGeometryDecals toggles the ability of decals on geometry to initialize in the background?
Dependent upon:
- bDecals=1
Default is 1.
bBackgroundInitializeGeometryDecals=(0,1)
bDecalMultithreaded
bDecalMultithreaded is believed to be unused by the game.
Default is 0.
bDecalMultithreaded=(0,1)
bDecalOcclusionQuery
bDecalOcclusionQuery toggles occlusion query on decals?
Dependent upon:
- bDecals=1
Default is 1.
bDecalOcclusionQuery=(0,1)
bDecals
bDecals toggles decals.
Default is 1.
bDecals=(0,1)
bForceAllDecals
bForceAllDecals toggles the ability to force all decals to be displayed.
Dependent upon:
- bDecals=1
Default is 0.
bForceAllDecals=(0,1)
bSkinnedDecals
bSkinnedDecals is believed to be unused by the game. Indeed, testing with it off did not render any less decals than with it on.
Default is 1.
bSkinnedDecals=(0,1)
fDebrisDecalTimer
fDebrisDecalTimer sets how long debris possesses decals?
Dependent upon:
- bDecals=1
Default is 0.0049999999.
fDebrisDecalTimer=(...,-0.0001,0,0.0001,...)
uMaxSkinDecalPerActor
uMaxSkinDecalPerActor sets the maximum number of skin decals per character.
Dependent upon:
- bDecals=1
- Must be equal to or less than uMaxDecals (located in SkyrimPrefs.ini)
- Must be equal to or less than uMaxSkinDecals.
Default is 20.
uMaxSkinDecalPerActor=(0,1,2,...)
uMaxSkinDecals
uMaxSkinDecals sets the maximum number of skin decals.
Dependent upon:
- bDecals=1
- Must be equal to or less than uMaxDecals (located in SkyrimPrefs.ini)
Default is 35.
uMaxSkinDecals=(0,1,2,...)
[Gameplay]
bAllowDragonFlightLocationDiscovery
Default is 0.
bAllowDragonFlightLocationDiscovery=(0,1)
bAllowHavokGrabTheLiving
Default is 0.
bAllowHavokGrabTheLiving=(0,1)
bEssentialTakeNoDamage
Default is 1.
bEssentialTakeNoDamage=(0,1)
bHealthBarShowing
bHealthBarShowing is believed to be unused by the game.
Default is 0.
bHealthBarShowing=(0,1)
bInstantLevelUp
bInstantLevelUp is believed to be unused by the game. This appears to be an Oblivion artifact where levelups would not occur until the character slept unless this was enabled.
Default is 0.
bInstantLevelUp=(0,1)
bTargetLockIsToggle
Default is 1.
bTargetLockIsToggle=(0,1)
bTrackProgress
bTrackProgress is believed to be unused by the game.
Default is 0.
bTrackProgress=(0,1)
fFootIKDistance
fFootIKDistance is believed to be unused by the game.
Default is 1024.
fFootIKDistance=(...,-0.0001,0,0.0001,...)
fMagicTargetLocationExtraLargeActorRadius
Default is 256.
fMagicTargetLocationExtraLargeActorRadius=(...,-0.0001,0,0.0001,...)
fMagicTargetLocationNormalActorRadius
Default is 32.
fMagicTargetLocationNormalActorRadius=(...,-0.0001,0,0.0001,...)
fMapMarkerUpdateTime
Default is 0.0500000007.
fMapMarkerUpdateTime=(...,-0.0001,0,0.0001,...)
fPlayerHealthSaveOnPauseLimit
Default is 0.25.
fPlayerHealthSaveOnPauseLimit=(...,-0.0001,0,0.0001,...)
fPlayerSunGazeDelta
Default is 0.9848.
fPlayerSunGazeDelta=(...,-0.0001,0,0.0001,...)
fPlayerSunGazeStartTimer
Default is 0.5.
fPlayerSunGazeStartTimer=(...,-0.0001,0,0.0001,...)
fTargetLockXYRange
Default is 7500.
fTargetLockXYRange=(...,-0.0001,0,0.0001,...)
iActorsDismemberedPerFrame
iActorsDismemberedPerFrame is believed to be unused by the game.
Default is 2.
iActorsDismemberedPerFrame=(...,-1,0,1,...)
iDetectionPicks
iDetectionPicks is believed to be unused by the game.
Default is 21.
iDetectionPicks=(...,-1,0,1,...)
sTrackProgressPath
sTrackProgressPath is believed to be unused by the game. It appears to be a Fallout 3 artifact.
Default is \\vault2\Fallout\LevelData\
.
sTrackProgressPath=string
[Debug]
bDebugFaceGenCriticalSection
bDebugFaceGenCriticalSection is believed to be unused by the game.
Default is 0.
bDebugFaceGenCriticalSection=(0,1)
bDebugFaceGenMultithreading
bDebugFaceGenMultithreading is believed to be unused by the game.
Default is 0.
bDebugFaceGenMultithreading=(0,1)
bDebugFlyingMountLeash
bDebugFlyingMountLeash is believed to be unused by the game.
Default is 0.
bDebugFlyingMountLeash=(0,1)
[Dialogue]
fDialogueRotationPitchOffset
Default is 0.1700000018.
fDialogueRotationPitchOffset=(...,-0.0001,0,0.0001,...)
fDialogueRotationSecs
Default is 1.
fDialogueRotationSecs=(...,-0.0001,0,0.0001,...)
[Pathing]
fINIDetectDoorsForPathingTime
Default is 0.5.
fINIDetectDoorsForPathingTime=(...,-0.0001,0,0.0001,...)
[Actor]
Default is 1.
bUseNavMeshForMovement=(0,1)
Default is 2048.
fNotVisibleNavmeshMoveDist=(...,-0.0001,0,0.0001,...)
Default is 4096.
fVisibleNavmeshMoveDist=(...,-0.0001,0,0.0001,...)
[HeadTracking]
bDisableHeadTracking
Default is 0.
bDisableHeadTracking=(0,1)
fHeadTrackingMaxAngle
fHeadTrackingMaxAngle is believed to be unused by the game.
Default is 90.
fHeadTrackingMaxAngle=(...,-0.0001,0,0.0001,...)
fMaxPathLookAtPointDist
Default is 512.
fMaxPathLookAtPointDist=(...,-0.0001,0,0.0001,...)
fMinPathLookAtPointDist
Default is 128.
fMinPathLookAtPointDist=(...,-0.0001,0,0.0001,...)
fPathLookAtPointTime
Default is 2.
fPathLookAtPointTime=(...,-0.0001,0,0.0001,...)
fUpdateDelayNewTargetSecondsMax
Default is 8.
fUpdateDelayNewTargetSecondsMax=(...,-0.0001,0,0.0001,...)
fUpdateDelayNewTargetSecondsMin
Default is 3.
fUpdateDelayNewTargetSecondsMin=(...,-0.0001,0,0.0001,...)
fUpdateDelaySecondsMax
Default is 1.5.
fUpdateDelaySecondsMax=(...,-0.0001,0,0.0001,...)
fUpdateDelaySecondsMin
Default is 1.
fUpdateDelaySecondsMin=(...,-0.0001,0,0.0001,...)
iUpdateActorsPerFrame
Default is 10.
iUpdateActorsPerFrame=(...,-1,0,1,...)
[Archive]
bCheckRuntimeCollisions
bCheckRuntimeCollisions is believed to be unused by the game.
Default is 0.
bCheckRuntimeCollisions=(0,1)
bInvalidateOlderFiles
Default is 1.
bInvalidateOlderFiles=(0,1)
bTrackFileLoading
bTrackFileLoading is believed to be unused by the game.
Default is 0.
bTrackFileLoading=(0,1)
bUseArchives
bUseArchives is believed to be unused by the game.
Default is 1.
bUseArchives=(0,1)
iRetainDirectoryStringTable
iRetainDirectoryStringTable is believed to be unused by the game.
Default is 1.
iRetainDirectoryStringTable=(...,-1,0,1,...)
iRetainFilenameOffsetTable
iRetainFilenameOffsetTable is believed to be unused by the game.
Default is 1.
iRetainFilenameOffsetTable=(...,-1,0,1,...)
iRetainFilenameStringTable
iRetainFilenameStringTable is believed to be unused by the game.
Default is 1.
iRetainFilenameStringTable=(...,-1,0,1,...)
sArchiveList
sArchiveList is believed to be unused by the game.
Default is Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Voices.bsa
.
sArchiveList=string
sInvalidationFile
sInvalidationFile is believed to be unused by the game.
Default is ArchiveInvalidation.txt
.
sInvalidationFile=string
sResourceArchiveList2
This is a continuation of the list of BSAs to be loaded without a plugin. Do not touch this if Mod Organizer is handling BSAs. Default is Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
(although default set by the game without the value present is blank).
sResourceArchiveList2=string
sResourceArchiveList
This is a list of BSAs to be loaded without a plugin. Do not touch this if Mod Organizer is handling BSAs. Default is SKYRIM - MISC.BSA, SKYRIM - SHADERS.BSA, SKYRIM - TEXTURES.BSA, SKYRIM - MESHES.BSA, SKYRIM - ANIMATIONS.BSA, SKYRIM - VOICES.BSA, SKYRIM - VOICES2.BSA, SKYRIM - INTERFACE.BSA, SKYRIM - SOUNDS.BSA
.
sResourceArchiveList=string
sResourceArchiveListBeta
Default is blank.
sResourceArchiveListBeta=string
sResourceArchiveRetainFileNameList
Default is blank.
sResourceArchiveRetainFileNameList=string
sResourcePrefixList
Default is TEXTURES\, MESHES\, FACEGEN\, INTERFACE\ , MUSIC\, SOUND\, SCRIPTS\, MAXHEIGHTS\, VIS\, GRASS\, STRINGS\
.
sResourcePrefixList=string
[CopyProtectionStrings]
sCopyProtectionMessage2
sCopyProtectionMessage2 is believed to be unused by the game.
Default is Insert the Skyrim Disc.
.
sCopyProtectionMessage2=string
sCopyProtectionMessage
sCopyProtectionMessage is believed to be unused by the game.
Default is Unable to find a CD-ROM/DVD drive on this computer.
.
sCopyProtectionMessage=string
sCopyProtectionTitle2
sCopyProtectionTitle2 is believed to be unused by the game.
Default is Skyrim Disc Not Found
.
sCopyProtectionTitle2=string
sCopyProtectionTitle
sCopyProtectionTitle is believed to be unused by the game.
Default is CD-ROM Drive Not Found
.
sCopyProtectionTitle=string
[SpeedTree]
fLODTreeMipMapLODBias
Default is -0.75.
fLODTreeMipMapLODBias=(...,-0.0001,0,0.0001,...)
fLocalTreeMipMapLODBias
Default is -0.25.
fLocalTreeMipMapLODBias=(...,-0.0001,0,0.0001,...)
[CameraPath]
bRecord
bRecord is believed to be unused by the game.
Default is 0.
bRecord=(0,1)
bStart
Default is 0.
bStart=(0,1)
iFPS
Default is 30.
iFPS=(...,-1,0,1,...)
iTake
Default is 0.
iTake=(...,-1,0,1,...)
sDirectoryName
Default is TestCameraPath
.
sDirectoryName=string
sNif
sNif is believed to be unused by the game.
Default is Cameras\CameraTest.nif
.
sNif=string
sOffsetID
sOffsetID is believed to be unused by the game.
Default is blank.
sOffsetID=string
[SaveGame]
bAllowProfileTransfer
bAllowProfileTransfer is believed to be unused by the game.
Default is 0.
bAllowProfileTransfer=(0,1)
bAllowScriptedAutosave
Default is 1.
bAllowScriptedAutosave=(0,1)
bAllowScriptedForceSave
Default is 1.
bAllowScriptedForceSave=(0,1)
bCopySaveGameToHostOrMemStick
Default is 0.
bCopySaveGameToHostOrMemStick=(0,1)
bDisableAutoSave
Default is 0.
bDisableAutoSave=(0,1)
bDisplayMissingContentDialogue
Default is 1.
bDisplayMissingContentDialogue=(0,1)
bOutputSaveGameScreenshot
Default is 0.
bOutputSaveGameScreenshot=(0,1)
bUsePagedBuffers
Default is 1.
bUsePagedBuffers=(0,1)
bUseSaveGameHistory
Default is 0.
bUseSaveGameHistory=(0,1)
iAutoSaveCount
Default is 3.
iAutoSaveCount=(...,-1,0,1,...)
iSaveGameBackupCount
Default is 1.
iSaveGameBackupCount=(...,-1,0,1,...)
sSaveGameGameVersionOutdated
Default is This save game was created on a later version of Skyrim. Please download any updates.
.
sSaveGameGameVersionOutdated=string
sSaveGameSafeMarkerID
Default is 1DC0A
.
sSaveGameSafeMarkerID=string
[Clouds]
fCloudAtlasWidth
fCloudAtlasWidth is believed to be unused by the game.
Default is 1.
fCloudAtlasWidth=(...,-0.0001,0,0.0001,...)
sCloudInstanceMesh
sCloudInstanceMesh is believed to be unused by the game.
Default is Meshes\CloudInstance.NIF
.
sCloudInstanceMesh=string
[TerrainManager]
bDisplayCloudLOD
bDisplayCloudLOD is believed to be unused by the game.
Default is 1.
bDisplayCloudLOD=(0,1)
bKeepLowDetailTerrain
bKeepLowDetailTerrain is believed to be unused by the game.
Default is 1.
bKeepLowDetailTerrain=(0,1)
bUseNewTerrainSystem
Default is 1.
bUseNewTerrainSystem=(0,1)
fCameraAboveMaxHeightThreshold
Default is 2048.
fCameraAboveMaxHeightThreshold=(...,-0.0001,0,0.0001,...)
uDistantTreeBlockCacheSizePerCell
uDistantTreeBlockCacheSizePerCell is believed to be unused by the game.
Default is 1.
uDistantTreeBlockCacheSizePerCell=(0,1,2,...)
[Terrain]
fHDLODSnowThresholdAngle
Default is 87.
fHDLODSnowThresholdAngle=(...,-0.0001,0,0.0001,...)
fLODSnowThresholdAngle
Default is 100.
fLODSnowThresholdAngle=(...,-0.0001,0,0.0001,...)
Default is 0.
bGlobalNavMeshCheck=(0,1)
Default is 0.
bGlobalNavMeshCheckDeleteWarningTriangles=(0,1)
Default is 5000.
uNavmeshTriangleCountInteriorWarnThreshold=(0,1,2,...)
Default is 3500.
uNavmeshTriangleCountWarnThreshold=(0,1,2,...)
[Trees]
bEnableTreeAnimations
bEnableTreeAnimations toggles tree animations (the leaves shake like the grass). Disabling this may increase performance.
Dependent upon:
- bEnableTrees=1
Default is 1.
bEnableTreeAnimations=(0,1)
bEnableTrees
This toggles tree effects?
Default is 1.
bEnableTrees=(0,1)
bForceFullDetail
This forces trees to show full detail?
Default is 0.
bForceFullDetail=(0,1)
bPickSkinnedTrees
The toggles the preferred use of skinned trees?
Default is 1.
bPickSkinnedTrees=(0,1)
fUpdateBudget
Default is 1.5.
fUpdateBudget=(...,-0.0001,0,0.0001,...)
[FaceGen]
bUseCustomizationMorphs
Default is 1.
bUseCustomizationMorphs=(0,1)
bUseRaceMorph
Default is 1.
bUseRaceMorph=(0,1)
uiNumActorsAllowedToMorph
Default is 10.
uiNumActorsAllowedToMorph=(0,1,2,...)
[Weather]
bFogEnabled
bFogEnabled is believed to be unused by the game.
Default is 1.
bFogEnabled=(0,1)
bPrecipitation
Default is 1.
bPrecipitation=(0,1)
fAlphaReduce
fAlphaReduce is believed to be unused by the game.
Default is 1.
fAlphaReduce=(...,-0.0001,0,0.0001,...)
fSunBaseSize
Default is 425.
fSunBaseSize=(...,-0.0001,0,0.0001,...)
fSunGlareSize
Default is 600.
fSunGlareSize=(...,-0.0001,0,0.0001,...)
sBumpFadeColor
sBumpFadeColor is believed to be unused by the game.
Default is 255,255,255,255.
sBumpFadeColor=string
sEnvReduceColor
sEnvReduceColor is believed to be unused by the game.
Default is 255,255,255,255.
sEnvReduceColor=string
sLerpCloseColor
sLerpCloseColor is believed to be unused by the game.
Default is 255,255,255,255.
sLerpCloseColor=string
[Cart]
fCartLimitMax
Default is 0.75.
fCartLimitMax=(...,-0.0001,0,0.0001,...)
fCartLimitMin
Default is -0.75.
fCartLimitMin=(...,-0.0001,0,0.0001,...)
fCartPivotX
Default is 0.
fCartPivotX=(...,-0.0001,0,0.0001,...)
fCartPivotY
Default is 3.
fCartPivotY=(...,-0.0001,0,0.0001,...)
fCartPivotZ
Default is 0.6999999881.
fCartPivotZ=(...,-0.0001,0,0.0001,...)
fCartRot1
Default is 10.
fCartRot1=(...,-0.0001,0,0.0001,...)
fCartRot2
Default is 10.
fCartRot2=(...,-0.0001,0,0.0001,...)
fFriction
Default is 100.
fFriction=(...,-0.0001,0,0.0001,...)
fGravMult
Default is 3.5.
fGravMult=(...,-0.0001,0,0.0001,...)
fHorseOffsetX
Default is 0.
fHorseOffsetX=(...,-0.0001,0,0.0001,...)
fHorseOffsetY
Default is 200.
fHorseOffsetY=(...,-0.0001,0,0.0001,...)
fHorseOffsetZ
Default is 0.
fHorseOffsetZ=(...,-0.0001,0,0.0001,...)
fHorsePivotX
Default is 0.
fHorsePivotX=(...,-0.0001,0,0.0001,...)
fHorsePivotY
Default is 0.
fHorsePivotY=(...,-0.0001,0,0.0001,...)
fHorsePivotZ
Default is 0.
fHorsePivotZ=(...,-0.0001,0,0.0001,...)
fMass
Default is 130.
fMass=(...,-0.0001,0,0.0001,...)
fPoleZOffset
Default is -20.
fPoleZOffset=(...,-0.0001,0,0.0001,...)
fTetherOffsetX
Default is 50.
fTetherOffsetX=(...,-0.0001,0,0.0001,...)
fTetherOffsetY
Default is 163.
fTetherOffsetY=(...,-0.0001,0,0.0001,...)
fTetherOffsetZ
Default is 13.
fTetherOffsetZ=(...,-0.0001,0,0.0001,...)
fTipImpulse
Default is 500.
fTipImpulse=(...,-0.0001,0,0.0001,...)
fWheelAngDamp
Default is 0.0099999998.
fWheelAngDamp=(...,-0.0001,0,0.0001,...)
sHarnessBoneCart
Default is FrontHorseCarriage01
.
sHarnessBoneCart=string
sHarnessBoneLeft
Default is HarnessLeftBone
.
sHarnessBoneLeft=string
sHarnessBoneRight
Default is HarnessRightBone
.
sHarnessBoneRight=string
sHorseConnect
Default is HorseSpine2
.
sHorseConnect=string
[Voice]
sFileTypeGame
Default is wav
.
sFileTypeGame=string
sFileTypeLTF
sFileTypeLTF is believed to be unused by the game.
Default is ltf
.
sFileTypeLTF=string
sFileTypeLip
sFileTypeLip is believed to be unused by the game.
Default is lip
.
sFileTypeLip=string
sFileTypeSource
sFileTypeSource is believed to be unused by the game.
Default is wav
.
sFileTypeSource=string
[TestAllCells]
bFileCheckModelCollision
bFileCheckModelCollision is believed to be unused by the game.
Default is 0.
bFileCheckModelCollision=(0,1)
bFileControllerOnRoot
bFileControllerOnRoot is believed to be unused by the game.
Default is 1.
bFileControllerOnRoot=(0,1)
bFileGoneMessage
bFileGoneMessage is believed to be unused by the game.
Default is 1.
bFileGoneMessage=(0,1)
bFileNeededMessage
bFileNeededMessage is believed to be unused by the game.
Default is 1.
bFileNeededMessage=(0,1)
bFileShowIcons
bFileShowIcons is believed to be unused by the game.
Default is 1.
bFileShowIcons=(0,1)
bFileShowTextures
bFileShowTextures is believed to be unused by the game.
Default is 1.
bFileShowTextures=(0,1)
bFileSkipIconChecks
bFileSkipIconChecks is believed to be unused by the game.
Default is 0.
bFileSkipIconChecks=(0,1)
bFileSkipModelChecks
bFileSkipModelChecks is believed to be unused by the game.
Default is 0.
bFileSkipModelChecks=(0,1)
bFileTestLoad
bFileTestLoad is believed to be unused by the game.
Default is 0.
bFileTestLoad=(0,1)
bFileUnusedObject
bFileUnusedObject is believed to be unused by the game.
Default is 0.
bFileUnusedObject=(0,1)
[Landscape]
bCurrentCellOnly
bCurrentCellOnly is believed to be unused by the game.
Default is 0.
bCurrentCellOnly=(0,1)
fLandFriction
Default is 2.5.
fLandFriction=(...,-0.0001,0,0.0001,...)
fLandTextureTilingMult
Default is 3.
fLandTextureTilingMult=(...,-0.0001,0,0.0001,...)
iLandBorder1B
Default is 0.
iLandBorder1B=(...,-1,0,1,...)
iLandBorder1G
Default is 255.
iLandBorder1G=(...,-1,0,1,...)
iLandBorder1R
Default is 255.
iLandBorder1R=(...,-1,0,1,...)
iLandBorder2B
Default is 0.
iLandBorder2B=(...,-1,0,1,...)
iLandBorder2G
Default is 0.
iLandBorder2G=(...,-1,0,1,...)
iLandBorder2R
Default is 0.
iLandBorder2R=(...,-1,0,1,...)
sDefaultLandDiffuseTexture
Default is Dirt02.dds
.
sDefaultLandDiffuseTexture=string
sDefaultLandNormalTexture
Default is Dirt02_N.dds
.
sDefaultLandNormalTexture=string
[Grass]
bAllowCreateGrass
Default is 1 (although default set by the game without the value present is 0).
bAllowCreateGrass=(0,1)
bAllowLoadGrass
Default is 0 (although default set by the game without the value present is 1).
bAllowLoadGrass=(0,1)
bDrawShaderGrass
Default is 1.
bDrawShaderGrass=(0,1)
bGenerateGrassDataFiles
Default is 0.
bGenerateGrassDataFiles=(0,1)
bGrassPointLighting
bGrassPointLighting is believed to be unused by the game.
Default is 0.
bGrassPointLighting=(0,1)
fGrassDefaultStartFadeDistance
Default is 3500.
fGrassDefaultStartFadeDistance=(...,-0.0001,0,0.0001,...)
fGrassFadeRange
Default is 1000.
fGrassFadeRange=(...,-0.0001,0,0.0001,...)
fGrassWindMagnitudeMax
fGrassWindMagnitudeMax sets the maximum amount of wind blowing the grass, making the grass move. Setting fGrassWindMagnitudeMin and fGrassWindMagnitudeMax to 0 will cause the grass to remain static and may give better performance.
Default is 125.
fGrassWindMagnitudeMax=(...,-0.0001,0,0.0001,...)
fGrassWindMagnitudeMin
fGrassWindMagnitudeMin sets the minimum amount of wind blowing the grass, making the grass move. Setting fGrassWindMagnitudeMin and fGrassWindMagnitudeMax to 0 will cause the grass to remain static and may give better performance.
Default is 5.
fGrassWindMagnitudeMin=(...,-0.0001,0,0.0001,...)
fTexturePctThreshold
Default is 0.
fTexturePctThreshold=(...,-0.0001,0,0.0001,...)
fWaveOffsetRange
Default is 1.75.
fWaveOffsetRange=(...,-0.0001,0,0.0001,...)
iGrassCellRadius
Default is 2.
iGrassCellRadius=(...,-1,0,1,...)
iMaxGrassTypesPerTexure
Default is 2.
iMaxGrassTypesPerTexure=(...,-1,0,1,...)
iMinGrassSize
Default is 20.
iMinGrassSize=(...,-1,0,1,...)
[Light]
fLightEnableDisableFadeTime
Default is 1.
fLightEnableDisableFadeTime=(...,-0.0001,0,0.0001,...)
[bLightAttenuation]
bOutQuadInLin
Default is 0.
bOutQuadInLin=(0,1)
bUseConstant
Default is 0.
bUseConstant=(0,1)
bUseLinear
Default is 0.
bUseLinear=(0,1)
bUseQuadratic
Default is 1.
bUseQuadratic=(0,1)
fConstantValue
Default is 0.
fConstantValue=(...,-0.0001,0,0.0001,...)
fLinearRadiusMult
Default is 1.
fLinearRadiusMult=(...,-0.0001,0,0.0001,...)
fLinearValue
Default is 3.
fLinearValue=(...,-0.0001,0,0.0001,...)
fQuadraticRadiusMult
Default is 1.
fQuadraticRadiusMult=(...,-0.0001,0,0.0001,...)
fQuadraticValue
Default is 16.
fQuadraticValue=(...,-0.0001,0,0.0001,...)
uLinearMethod
Default is 1.
uLinearMethod=(0,1,2,...)
uQuadraticMethod
Default is 2.
uQuadraticMethod=(0,1,2,...)
[ScreenSplatter]
bBloodSplatterEnabled
Default is 1.
bBloodSplatterEnabled=(0,1)
[BudgetCaps]
fMaxMsUsagePerFrame
fMaxMsUsagePerFrame is believed to be unused by the game.
Default is 28.
fMaxMsUsagePerFrame=(...,-0.0001,0,0.0001,...)
fMsActiveRefCount
fMsActiveRefCount is believed to be unused by the game.
Default is 0.0500000007.
fMsActiveRefCount=(...,-0.0001,0,0.0001,...)
fMsActorRefCount
fMsActorRefCount is believed to be unused by the game.
Default is 0.2450000048.
fMsActorRefCount=(...,-0.0001,0,0.0001,...)
fMsAnimatedObjectsCount
fMsAnimatedObjectsCount is believed to be unused by the game.
Default is 0.0500000007.
fMsAnimatedObjectsCount=(...,-0.0001,0,0.0001,...)
fMsDecalCount
fMsDecalCount is believed to be unused by the game.
Default is 0.001.
fMsDecalCount=(...,-0.0001,0,0.0001,...)
fMsEmittersCount
fMsEmittersCount is believed to be unused by the game.
Default is 0.0099999998.
fMsEmittersCount=(...,-0.0001,0,0.0001,...)
fMsGeometryCount
fMsGeometryCount is believed to be unused by the game.
Default is 0.0099999998.
fMsGeometryCount=(...,-0.0001,0,0.0001,...)
fMsHavokTriCount
fMsHavokTriCount is believed to be unused by the game.
Default is 0.001.
fMsHavokTriCount=(...,-0.0001,0,0.0001,...)
fMsLightCount
fMsLightCount is believed to be unused by the game.
Default is 0.0099999998.
fMsLightCount=(...,-0.0001,0,0.0001,...)
fMsLightExcessGeometry
fMsLightExcessGeometry is believed to be unused by the game.
Default is 0.0099999998.
fMsLightExcessGeometry=(...,-0.0001,0,0.0001,...)
fMsParticlesCount
fMsParticlesCount is believed to be unused by the game.
Default is 0.001.
fMsParticlesCount=(...,-0.0001,0,0.0001,...)
fMsRefCount
fMsRefCount is believed to be unused by the game.
Default is 0.0209999997.
fMsRefCount=(...,-0.0001,0,0.0001,...)
fMsTriangleCount
fMsTriangleCount is believed to be unused by the game.
Default is 0.0001.
fMsTriangleCount=(...,-0.0001,0,0.0001,...)
fMsWaterCount
fMsWaterCount is believed to be unused by the game.
Default is 0.1000000015.
fMsWaterCount=(...,-0.0001,0,0.0001,...)
uActiveRefCount
uActiveRefCount is believed to be unused by the game.
Default is 100.
uActiveRefCount=(0,1,2,...)
uActiveRefCountInterior
uActiveRefCountInterior is believed to be unused by the game.
Default is 100.
uActiveRefCountInterior=(0,1,2,...)
uActorMemoryBudgetCap
uActorMemoryBudgetCap is believed to be unused by the game.
Default is 10485760.
uActorMemoryBudgetCap=(0,1,2,...)
uActorRefCount
uActorRefCount is believed to be unused by the game.
Default is 20.
uActorRefCount=(0,1,2,...)
uActorRefCountInterior
uActorRefCountInterior is believed to be unused by the game.
Default is 20.
uActorRefCountInterior=(0,1,2,...)
uAnimatedObjectsCount
uAnimatedObjectsCount is believed to be unused by the game.
Default is 50.
uAnimatedObjectsCount=(0,1,2,...)
uAnimatedObjectsCountInterior
uAnimatedObjectsCountInterior is believed to be unused by the game.
Default is 50.
uAnimatedObjectsCountInterior=(0,1,2,...)
uCityLODBudgetAdjustment
uCityLODBudgetAdjustment is believed to be unused by the game.
Default is 5242880.
uCityLODBudgetAdjustment=(0,1,2,...)
uDecalCount
uDecalCount is believed to be unused by the game.
Default is 500.
uDecalCount=(0,1,2,...)
uDecalCountInterior
uDecalCountInterior is believed to be unused by the game.
Default is 500.
uDecalCountInterior=(0,1,2,...)
uEmittersCount
uEmittersCount is believed to be unused by the game.
Default is 50.
uEmittersCount=(0,1,2,...)
uEmittersCountInterior
uEmittersCountInterior is believed to be unused by the game.
Default is 50.
uEmittersCountInterior=(0,1,2,...)
uGeometryCount
uGeometryCount is believed to be unused by the game.
Default is 1000.
uGeometryCount=(0,1,2,...)
uGeometryCountInterior
uGeometryCountInterior is believed to be unused by the game.
Default is 1000.
uGeometryCountInterior=(0,1,2,...)
uGeometryMemory
uGeometryMemory is believed to be unused by the game.
Default is 5242880.
uGeometryMemory=(0,1,2,...)
uGeometryMemoryInterior
uGeometryMemoryInterior is believed to be unused by the game.
Default is 10485760.
uGeometryMemoryInterior=(0,1,2,...)
uHavokTriCount
uHavokTriCount is believed to be unused by the game.
Default is 5000.
uHavokTriCount=(0,1,2,...)
uHavokTriCountInterior
uHavokTriCountInterior is believed to be unused by the game.
Default is 5000.
uHavokTriCountInterior=(0,1,2,...)
uLightCount
uLightCount is believed to be unused by the game.
Default is 10.
uLightCount=(0,1,2,...)
uLightCountInterior
uLightCountInterior is believed to be unused by the game.
Default is 10.
uLightCountInterior=(0,1,2,...)
uLightExcessGeometry
uLightExcessGeometry is believed to be unused by the game.
Default is 100.
uLightExcessGeometry=(0,1,2,...)
uLightExcessGeometryInterior
uLightExcessGeometryInterior is believed to be unused by the game.
Default is 5.
uLightExcessGeometryInterior=(0,1,2,...)
uLoadedAreaNonActorMemoryBudgetCap
uLoadedAreaNonActorMemoryBudgetCap is believed to be unused by the game.
Default is 185597952.
uLoadedAreaNonActorMemoryBudgetCap=(0,1,2,...)
uParticlesCount
uParticlesCount is believed to be unused by the game.
Default is 5000.
uParticlesCount=(0,1,2,...)
uParticlesCountInterior
uParticlesCountInterior is believed to be unused by the game.
Default is 5000.
uParticlesCountInterior=(0,1,2,...)
uRefCount
uRefCount is believed to be unused by the game.
Default is 700.
uRefCount=(0,1,2,...)
uRefCountInterior
uRefCountInterior is believed to be unused by the game.
Default is 1000.
uRefCountInterior=(0,1,2,...)
uTextureMemory
uTextureMemory is believed to be unused by the game.
Default is 20971520.
uTextureMemory=(0,1,2,...)
uTextureMemoryInterior
uTextureMemoryInterior is believed to be unused by the game.
Default is 104857600.
uTextureMemoryInterior=(0,1,2,...)
uTriangleCount
uTriangleCount is believed to be unused by the game.
Default is 100000.
uTriangleCount=(0,1,2,...)
uTriangleCountInterior
uTriangleCountInterior is believed to be unused by the game.
Default is 100000.
uTriangleCountInterior=(0,1,2,...)
uWastelandLODBudgetAdjustment
uWastelandLODBudgetAdjustment is believed to be unused by the game.
Default is 20971520.
uWastelandLODBudgetAdjustment=(0,1,2,...)
uWaterCount
uWaterCount is believed to be unused by the game.
Default is 10.
uWaterCount=(0,1,2,...)
uWaterCountInterior
uWaterCountInterior is believed to be unused by the game.
Default is 10.
uWaterCountInterior=(0,1,2,...)
uWaterMemory
uWaterMemory is believed to be unused by the game.
Default is 5242880.
uWaterMemory=(0,1,2,...)
uWaterMemoryInterior
uWaterMemoryInterior is believed to be unused by the game.
Default is 10485760.
uWaterMemoryInterior=(0,1,2,...)
[GeneralWarnings]
sGeneralMasterMismatchWarning
The text of the warning when a plugin(s) cannot find the correct master file(s). Default is One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
.
sGeneralMasterMismatchWarning=string
sMasterMismatchWarning
Default is One of the files that "%s" is dependent on has changed since the last save.
.
sMasterMismatchWarning=string
[LANGUAGE]
sFailureMessage
sFailureMessage is believed to be unused by the game.
Default is Something is broken
.
sFailureMessage=string
sSysUtil_AutoSaveWarning
sSysUtil_AutoSaveWarning is believed to be unused by the game.
Default is No Default string. Must be loaded from INIFile
.
sSysUtil_AutoSaveWarning=string
sSysUtil_AwardsConfiguring
sSysUtil_AwardsConfiguring is believed to be unused by the game.
Default is No Default string. Must be loaded from INIFile
.
sSysUtil_AwardsConfiguring=string
sSysUtil_AwardsInstalling
sSysUtil_AwardsInstalling is believed to be unused by the game.
Default is No Default string. Must be loaded from INIFile
.
sSysUtil_AwardsInstalling=string
sSysUtil_AwardsLoading
sSysUtil_AwardsLoading is believed to be unused by the game.
Default is No Default string. Must be loaded from INIFile
.
sSysUtil_AwardsLoading=string
sSysUtil_AwardsReinstalling
sSysUtil_AwardsReinstalling is believed to be unused by the game.
Default is No Default string. Must be loaded from INIFile
.
sSysUtil_AwardsReinstalling=string
sSysUtil_AwardsUpdating
sSysUtil_AwardsUpdating is believed to be unused by the game.
Default is No Default string. Must be loaded from INIFile
.
sSysUtil_AwardsUpdating=string
sSysUtil_DirtyDisc
sSysUtil_DirtyDisc is believed to be unused by the game.
Default is No Default string. Must be loaded from INIFile
.
sSysUtil_DirtyDisc=string
sSysUtil_DiscEject
sSysUtil_DiscEject is believed to be unused by the game.
Default is No Default string. Must be loaded from INIFile
.
sSysUtil_DiscEject=string
sSysUtil_GameContentInstalling
sSysUtil_GameContentInstalling is believed to be unused by the game.
Default is No Default string. Must be loaded from INIFile
.
sSysUtil_GameContentInstalling=string
sSysUtil_GameDataCorrupt
sSysUtil_GameDataCorrupt is believed to be unused by the game.
Default is No Default string. Must be loaded from INIFile
.
sSysUtil_GameDataCorrupt=string
sSysUtil_GameDataInsufficientSpace
sSysUtil_GameDataInsufficientSpace is believed to be unused by the game.
Default is No Default string. Must be loaded from INIFile
.
sSysUtil_GameDataInsufficientSpace=string
sSysUtil_NPDRMInstalling
sSysUtil_NPDRMInstalling is believed to be unused by the game.
Default is No Default string. Must be loaded from INIFile
.
sSysUtil_NPDRMInstalling=string
sSysUtil_Retry
sSysUtil_Retry is believed to be unused by the game.
Default is No Default string. Must be loaded from INIFile
.
sSysUtil_Retry=string
sSysUtil_SaveDataCreateNew
sSysUtil_SaveDataCreateNew is believed to be unused by the game.
Default is No Default string. Must be loaded from INIFile
.
sSysUtil_SaveDataCreateNew=string
sSysUtil_SaveDataInsufficientSpace
sSysUtil_SaveDataInsufficientSpace is believed to be unused by the game.
Default is No Default string. Must be loaded from INIFile
.
sSysUtil_SaveDataInsufficientSpace=string
sSysUtil_SaveDataOwnershipWarning
sSysUtil_SaveDataOwnershipWarning is believed to be unused by the game.
Default is No Default string. Must be loaded from INIFile
.
sSysUtil_SaveDataOwnershipWarning=string