STEP:Mod Testing: Difference between revisions

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At the moment, in game mod tracing is very basic. Currently for textures, you can open the command console by pressing the ~ key, and click on the texture that you are interested in. In the console command screen you will see its name and reference ID (eight hexadecimal characters, ie "001C8F02"). The name and/ or the reference ID may be useful in tracing the object or texture of interest.
At the moment, in game mod tracing is very basic. Currently for textures, you can open the command console by pressing the ~ key, and click on the texture that you are interested in. In the console command screen you will see its name and reference ID (eight hexadecimal characters, ie "001C8F02"). The name and/ or the reference ID may be useful in tracing the object or texture of interest.
= Skyrim Installation Swapper =
This is an essential utility for mod testers.
To quote the author; "Skyrim Installation Swapper (SIS) let's you create up to ten individual skyrim installation "profiles" which can be swapped in and out easily, via GUI or hotkey. (Kinda like MOM/mTES4 do for Oblivion, but not copying all the vanilla game files, the addition of hotkeys to swap, pick your storage location, et al.)
A "profile" consists of any files in the skyrim game folder that are NOT a vanilla game or CK file, as well as the contents of the mydocs\my games\skyrim folder and the appdata\local\skyrim folder. (As of 0.8 there's a feature to include all the vanilla files in your profiles.) (0.8 added the option to back up wrye bash data, and 0.9 adds the option to back up NMM data. More info under USAGE below.)" - RedStapler/ Kristijn
The use of this utility is impoirtant regarding STEP, because the mod most be tested against a vanilla skyrim setup (no other mods at all), and a full STEP modded skyrim setup. The use of this program makes it much easier to switch between the two without the hassle of multiple re installs.
[http://skyrim.nexusmods.com/mods/19034/ SIS at Skyrim Nexus]
= Mod Organizing Programs =
The mod should be first inspected by a mod organizer program such as Wrye Bash or Mod Organizer. The Nexus Mod Manager will not be enough due to inability of the program to show the internal structure of the mod package. Using these programs will let you know if the mod is suitably constructed, and in the case of WB, whether it conflicts with other mods.


= In Game Mod Testing Procedure =
= In Game Mod Testing Procedure =

Revision as of 11:51, July 19, 2012

Template:Warning Template:Notice Mod Testing for S.T.E.P. -- by MadWizard25, the S.T.E.P. Team and Wiki Editors

Updated: 11:51:14 19 July 2012 (UTC)

GUIDE FORUM THREAD

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This guide will attempt to lay out good practices for testing mods to recommend for S.T.E.P. as well as for testing mods should this be asked for or required by TC and S.T.E.P. team. With a guide as complex as S.T.E.P., it is beneficial to reduce as much variation as possible, since complexity can breed a host of issues. This guide will try to recommend standardized testing techniques. The approach will be bottom-up, meaning recommendations will begin at the hardware level, progressing to software and then to mods.