User:Gernash/MODWiki021: Difference between revisions
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{{ | {{AlertSmall|type=notice|size=80|text=Tales of the Commonwealth adds a few of Navmeshes to the worldspace if you want to use any of the following mods you will need a NAvmesh patch at the very least or you will have CTD in some areas e.g concord, University point. Currently I'm experimenting with Pre-combined and Visability patches for the entirety of the Modified zones for the below mods.<br> | ||
The only issue with this patch is occlusion problems caused by changing the base combined .NIF files. You will need to add the following to your fallout4.ini | The only issue with this patch is occlusion problems caused by changing the base combined .NIF files. You will need to add the following to your fallout4.ini | ||
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Revision as of 00:21, February 17, 2021
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Worldspace
The only issue with this patch is occlusion problems caused by changing the base combined .NIF files. You will need to add the following to your fallout4.ini
bUseCombinedObjects=0 bUsePreCulledObjects=0
Issues with these settings
- bUseCombinedObjects=0 This will cause occlusion object(NIF) textures to flicker between their different diffuse textures. Required if mods add meshes that are not in the Precombine data (i.e. tree mods etc).
- bUseCombinedObjects=1(default) should stop texture occlusion flicker occurring. The downside is some meshes will not be seen or be just have a ghosted outline/image. (i.e. tree mods etc).
- bUsePreCulledObjects=0 This is required to use any 3rd party Pre-combined and Viability files. You will get some frame rate Drop.(Only really noticeable in cities). This produces the same results as TPC command in the console).
Atomic Radio and Tales from the Commonwealth
Files to download :
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Plenty 'o' Exploration - More Interiors and Exteriors
Files to download :
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Stumble Upon Interiors
Files to download :
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Subway Runner
Files to download :
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Beantown Interiors Project
Files to download :
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