STEP:State of STEP/2016-04-15: Difference between revisions

From Step Mods | Change The Game
m (Text replace - "http://forum.step-project.com" to "https://forum.step-project.com")
m (Text replace - "http://" to "https://")
Line 45: Line 45:
A new limitation in modding has been discovered. It's always been known that too many script-heavy mods installed in one game is a bad thing, but just recently the reason for this has been discovered. It seems the .ESS file format the saves use has a string count limitation of 65,535, due to the table being saved as 16-bit. It's also been discovered the table can be saved using 32-bit and, although save game tools will load the save, the game will not. This is yet another limitation that has been found within the aging game engine.
A new limitation in modding has been discovered. It's always been known that too many script-heavy mods installed in one game is a bad thing, but just recently the reason for this has been discovered. It seems the .ESS file format the saves use has a string count limitation of 65,535, due to the table being saved as 16-bit. It's also been discovered the table can be saved using 32-bit and, although save game tools will load the save, the game will not. This is yet another limitation that has been found within the aging game engine.


As of the time of this release, there hasn't been a fix for this issue created by the community. Therefore, users need to be aware of the string count of their saves. This can be done by using the [http://www.nexusmods.com/skyrim/mods/27119/? TESV ESS Files Editor] tool and looking in the global data table 3, in the papyrus subsection. The vanilla game with all DLCs and USLEEP installed will have ~28,000 strings. Add a full installation of STEP on top and the strings will sit around ~32,000. So STEP users do not have to worry too much about this limitation unless they are adding a lot of script-heavy mods that aren't included in STEP. Some mod authors will be able to prevent their mods from storing strings with the correct scripting skills, but many will not, due to design. The best advice currently is to be aware of the issue and to limit the amount of scripted mods users install.
As of the time of this release, there hasn't been a fix for this issue created by the community. Therefore, users need to be aware of the string count of their saves. This can be done by using the [https://www.nexusmods.com/skyrim/mods/27119/? TESV ESS Files Editor] tool and looking in the global data table 3, in the papyrus subsection. The vanilla game with all DLCs and USLEEP installed will have ~28,000 strings. Add a full installation of STEP on top and the strings will sit around ~32,000. So STEP users do not have to worry too much about this limitation unless they are adding a lot of script-heavy mods that aren't included in STEP. Some mod authors will be able to prevent their mods from storing strings with the correct scripting skills, but many will not, due to design. The best advice currently is to be aware of the issue and to limit the amount of scripted mods users install.


There is a very good article with links to more information [https://docs.google.com/document/d/1HY4b4L3tJuYPxJazEc8XeF-q3WXI11u76hlKKleQel8/edit?usp=sharing here].
There is a very good article with links to more information [https://docs.google.com/document/d/1HY4b4L3tJuYPxJazEc8XeF-q3WXI11u76hlKKleQel8/edit?usp=sharing here].
Line 53: Line 53:


====ENBSeries====
====ENBSeries====
Boris has recently halted production for the Fallout 4 ENBSeries. This is mainly until Bethesda releases some updates and stops changing how some effects are processed. Meanwhile, ENBSeries for Skyrim is now up to v0.305 with some new and powerful features like per-location weathers. There are only a few ENB Presets taking advantage of this feature, but expect more and greater things from Preset authors in the future as the new features gain popularity. To this date, one of the most popular ENBs is [http://www.nexusmods.com/skyrim/mods/36067/? Vividian ENB]. STEP, particularly, recommends the Vanilla version to keep a close-to-vanilla atmosphere.
Boris has recently halted production for the Fallout 4 ENBSeries. This is mainly until Bethesda releases some updates and stops changing how some effects are processed. Meanwhile, ENBSeries for Skyrim is now up to v0.305 with some new and powerful features like per-location weathers. There are only a few ENB Presets taking advantage of this feature, but expect more and greater things from Preset authors in the future as the new features gain popularity. To this date, one of the most popular ENBs is [https://www.nexusmods.com/skyrim/mods/36067/? Vividian ENB]. STEP, particularly, recommends the Vanilla version to keep a close-to-vanilla atmosphere.


====Skywind====
====Skywind====
For those of you who have never heard the name, "''[https://tesrenewal.com/ Skywind]''", it is an ambitious total-conversion project to re-create the world of Morrowind on the Skyrim engine. The project has been around for several years, but is finally getting to an exciting stage in development. Before, they kept to their own little corner in the modding community with a few dedicated developers working on it. This is mainly because Bethesda refused to condone the use of one game's assets being used in another one of their games (cross title assets). This didn't phase the developers, though! They jumped into action creating all the game assets from Morrowind from scratch! That takes dedication! Now, the project is to a stage where it's being seen as a truly incredible feat. Nearly all the exterior space assets have been developed, but there is still a lot of work to do until it's complete. Nexus has [http://www.nexusmods.com/skyrim/news/12752/? finally decided] they're comfortable backing the project, as is STEP. They're hoping for more support from modders, voice actors, concert art designers, modellers, texture artists, sound designers, and more. If you have some talent in any of these fields and can dedicate some of your free time to helping the Skywind project, we encourage you to visit their website to learn more and help this project come to completion!
For those of you who have never heard the name, "''[https://tesrenewal.com/ Skywind]''", it is an ambitious total-conversion project to re-create the world of Morrowind on the Skyrim engine. The project has been around for several years, but is finally getting to an exciting stage in development. Before, they kept to their own little corner in the modding community with a few dedicated developers working on it. This is mainly because Bethesda refused to condone the use of one game's assets being used in another one of their games (cross title assets). This didn't phase the developers, though! They jumped into action creating all the game assets from Morrowind from scratch! That takes dedication! Now, the project is to a stage where it's being seen as a truly incredible feat. Nearly all the exterior space assets have been developed, but there is still a lot of work to do until it's complete. Nexus has [https://www.nexusmods.com/skyrim/news/12752/? finally decided] they're comfortable backing the project, as is STEP. They're hoping for more support from modders, voice actors, concert art designers, modellers, texture artists, sound designers, and more. If you have some talent in any of these fields and can dedicate some of your free time to helping the Skywind project, we encourage you to visit their website to learn more and help this project come to completion!


====GamerPoets====
====GamerPoets====
Line 76: Line 76:
}}
}}
}}
}}
[http://www.nexusmods.com/skyrim/mods/73937/? Vivid Weathers] is a mod created by MangaClub. MangaClub has released many amazing mods and Vivid Weathers is no exception. While being inspired by Climates of Tamriel and other weather mods, MangaClub has combined many of his own mods with new content to create an amazing weather overhaul which is simple to install. Vivid Weathers works both with and without ENB Prests; however, due to changes the mod makes, ENB Preset authors will have to provide compatibility with Vivid Weathers. Luckily, MangaClub provides authors some direction on how to do this. Users have already reported being able to replace multiple weather mods with Vivid Weathers so users looking for a hassle free, all-in-one weather mod should check out Vivid Weathers.
[https://www.nexusmods.com/skyrim/mods/73937/? Vivid Weathers] is a mod created by MangaClub. MangaClub has released many amazing mods and Vivid Weathers is no exception. While being inspired by Climates of Tamriel and other weather mods, MangaClub has combined many of his own mods with new content to create an amazing weather overhaul which is simple to install. Vivid Weathers works both with and without ENB Prests; however, due to changes the mod makes, ENB Preset authors will have to provide compatibility with Vivid Weathers. Luckily, MangaClub provides authors some direction on how to do this. Users have already reported being able to replace multiple weather mods with Vivid Weathers so users looking for a hassle free, all-in-one weather mod should check out Vivid Weathers.


====Archery Gameplay Overhaul====
====Archery Gameplay Overhaul====
Line 91: Line 91:
|url=https://staticdelivery.nexusmods.com/mods/110/images/69033-0-1440534418.jpg
|url=https://staticdelivery.nexusmods.com/mods/110/images/69033-0-1440534418.jpg
}}{{GalleryItems
}}{{GalleryItems
|url=http://i.imgur.com/LyzYCs4.png
|url=https://i.imgur.com/LyzYCs4.png
}}
}}
}}
}}
[http://www.nexusmods.com/skyrim/mods/69033/? Archery Gameplay Overhaul] is a mod by DServant that overhauls the archery system in the game in a realistic way and provides several new features. For example, arrows will cause bleeding damage which will damage the target over time when hit, the number of visible arrows in a target can now be set, and adjustments to various settings for balance has been made. The mod also features several enhanced and better animations (be sure to run FNIS) for archers including nocked arrows, running, and shortened draw time. Finally, Archery Gameplay Overhaul includes enchanted arrows which will allow arrows to be enchanted with a basic element for extra damage. All these settings are controllable within the MCM menu so if you don't want certain features of the mod, most can be disabled. If you play an archer, you should really check into this mod!
[https://www.nexusmods.com/skyrim/mods/69033/? Archery Gameplay Overhaul] is a mod by DServant that overhauls the archery system in the game in a realistic way and provides several new features. For example, arrows will cause bleeding damage which will damage the target over time when hit, the number of visible arrows in a target can now be set, and adjustments to various settings for balance has been made. The mod also features several enhanced and better animations (be sure to run FNIS) for archers including nocked arrows, running, and shortened draw time. Finally, Archery Gameplay Overhaul includes enchanted arrows which will allow arrows to be enchanted with a basic element for extra damage. All these settings are controllable within the MCM menu so if you don't want certain features of the mod, most can be disabled. If you play an archer, you should really check into this mod!
{{alert small|type=notice|text=This mod has a small animation issue when in third person in regards to arrows. Players playing in mainly third person may want to skip this mod.}}
{{alert small|type=notice|text=This mod has a small animation issue when in third person in regards to arrows. Players playing in mainly third person may want to skip this mod.}}
}}
}}

Revision as of 06:30, November 2, 2020