User:DrPharmDawg/SkyRem Guide Conclusion: Difference between revisions

From Step Mods | Change The Game
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== {{Fc|#78c888|zEdit Patch}} ==
== {{Fc|#78c888|zEdit Patch}} ==
Create zEdit Patches:
* Run {{ui|zEdit}} from the executables.
* You may be used to selecting zMerge at this point, but for this step make sure {{ui|zEdit}} is selected and {{ui|Start Session}}.
* Leave your entire Load Order included and click {{ui|OK}}.
* Click {{ui|Manage Patchers}} (puzzle icon in upper-right).
* In the left pane, select {{ui|Know Your Enemy's Armor Patcher}}. Change {{Fc|#e6b69e|Patch armor descriptions?}} to {{ui|false}}.
* In the left pane, select {{ui|Engarde}}. Uncheck {{ui|Attack Speed Fix}} and {{ui|Enhanced power attacks and controls}}.
* In the left pane, select {{ui|Build Patches}}.
* Uncheck '''''ALL'''''. We will run one patcher at a time. Do the following steps for each patcher in this order: {{Fc|#e6b69e|Know Your Armor Patcher}}, {{Fc|#e6b69e|Know Your Enemy Patcher}}, {{Fc|#e6b69e|Engarde}}, and finally {{Fc|#e6b69e|zPatch.esp}} with all options selected.
Check the patcher you want to build.
Click {{ui|Build}} next to the patchers name (do not click the '''''Build All''''' button at the bottom of the window).
Wait until complete and ensure the new ESP is located at the bottom of your Load Order in the left pane.
Repeat the process for each patcher.
* Exit zEdit, saving the patches (there will be 4 plugins).
* At the bottom of the left pane in MO2, right-click {{ui|Overwrite}} and select {{ui|Create mod...}}.
* Name the new mod {{Fc|#e6b69e|zEdit Patch}} and activate it.


== {{Fc|#78c888|Relinker Patch}} ==
== {{Fc|#78c888|Relinker Patch}} ==
Run the Relinker:
* Run {{ui|zEdit}} from the executables, select {{ui|zMerge}} and {{ui|Start Session}}.
* Click the {{ui|Relink Scripts}} button at the bottom of the window.
* When done, exit {{Fc|#e6b69e|zEdit}} and {{ui|Refresh}} MO2.
* Find the newly added {{Fc|#e6b69e|Relinker Output}} mod at the bottom of the left pane and activate it.


= {{Fc|#78c888|LODS}} =
= {{Fc|#78c888|LODS}} =

Revision as of 13:46, July 11, 2019

Skyrim Roleplay Enhancement Mod Guide for Special Edition
Final Steps
Current Version: 1.01
Created and maintained by DrPharmDawg
Last Update: 17:52:50 17 September 2024 (GMT)


Template:TOC right Template:Construction

Guide Pages
SkyRem Home: Information about the SkyRem Guide.
First Steps: Start here to ensure proper installation, settings, and Tools are setup.
How Tos: Reference guides for utilizing tools.
Core Guide: This section focuses on Stability, Performance, Mechanics, and Content mods.
Extended Guide: This section contains optional mods that build on the core of SkyRem.
Visual Guide: This section focuses on Aesthetic mods.
Final Steps: The final steps to complete, including in-game MCM Setup prior to starting your journey.
Changelog: Check here for updates.
Guide Support
Discord: Discord Channel for all things SkyRem (Guide and Mods).
Patreon: Support SkyRem development via Patreon.
PayPal: Support with a one-time donation via PayPal.
Trello: See guide development progress on Trello.


PATCHES

FNIS Patch

Always rerun the following FNIS Patcher if mods are added/removed that contain animations of any kind. FNIS was installed as part of Step 10 >> Part A of the Core Guide, so you already have the files. Add the FNIS Patcher to your MO executables and run the patcher as followers:

  • In MO2, right-click on the last activated mod and select [All Mods] and [Create empty mod].
  • Name the empty mod FNIS Output and activate it.
  • Click [Configure the executables that can be started through Mod Organizer] (icon with two gears).
  • Enter FNIS Patcher in the title field and locate the GenerateFNISforUsers.exe for the Binary field.
  • Check the [Create Files in Mod instead of] and select the FNIS Output mod you just created and click [Add].

Now that you have the executable and the empty mod setup, run FNIS:

  • Run [FNIS Patcher] from the executables.
  • Check the ["GENDER Specific Animations"] and ["SKELETON Arm Fix"] options.
  • Click [Update FNIS Behavior]. Once the the patcher is done, click [Consistence Check] to make sure there are no problems.
  • Exit FNIS Patcher.

Bashed Patch

The Bashed Patch will be used primarily to compile Leveled Lists. Create a Bashed Patch:

  • As you did for FNIS Output empty mod, create a Bashed Patch empty mod under your finished FNIS Output patch and activate it.
  • Edit the Wrye Bash executable to add the Bashed Patch to the [Create Files in Mod instead of] field.
  • Run [Wrye Bash] from the executables.
  • In the left pane of Wrye Bash, right-click [Bashed Patch, 0.esp] and select [Rebuild Patch].
  • Click [Skip] if a window opens regarding Merging.
  • In the Updated Bashed Patch, 0.esp window, check only [Import Inventory] and [Leveled Lists], and click [Build Patch].
  • When done, exit Wrye Bash.

Smashed Patch

The Smashed Patch will help resolve many conflicts between mods. Create a Smashed Patch:

  • Repeat the process of creating an empty mod named Smashed Patch, activating it, and adding it to the Mator Smash executable.
  • Run [Mator Smash] from the executables.
  • In the pop-up window, select the [Skyrim SE] icon and click [OK].
  • Ensure all mods are selected in the next window, and click [OK].
  • Under the [Plugins] tab, highlight every mod with the exception of the Skyrim.esm at the top.
  • Right-click any mod while they are all highlighted, and select [Add to patch] and [<New Patch>].
  • Change NewPatch in both fields to Smashed Patch and click [OK].
  • With all mods still highlighted, right-click again and select [Smash Settings] >> [Smash] >> [Smash.All].
  • Locate and select the ESPs below. Right-click and select [Smash Settings] >> [Smash] >> [Smash.ForceAll]
RealisticWaterTwo.ESP
SkyRem - Lora.ESP
Bashed Patch.ESP
  • Click [Build patches] (hammer icon).
  • When done, exit Mator Smash.

zEdit Patch

Create zEdit Patches:

  • Run [zEdit] from the executables.
  • You may be used to selecting zMerge at this point, but for this step make sure [zEdit] is selected and [Start Session].
  • Leave your entire Load Order included and click [OK].
  • Click [Manage Patchers] (puzzle icon in upper-right).
  • In the left pane, select [Know Your Enemy's Armor Patcher]. Change Patch armor descriptions? to [false].
  • In the left pane, select [Engarde]. Uncheck [Attack Speed Fix] and [Enhanced power attacks and controls].
  • In the left pane, select [Build Patches].
  • Uncheck ALL. We will run one patcher at a time. Do the following steps for each patcher in this order: Know Your Armor Patcher, Know Your Enemy Patcher, Engarde, and finally zPatch.esp with all options selected.
Check the patcher you want to build.
Click [Build] next to the patchers name (do not click the Build All button at the bottom of the window).
Wait until complete and ensure the new ESP is located at the bottom of your Load Order in the left pane.
Repeat the process for each patcher.
  • Exit zEdit, saving the patches (there will be 4 plugins).
  • At the bottom of the left pane in MO2, right-click [Overwrite] and select [Create mod...].
  • Name the new mod zEdit Patch and activate it.

Relinker Patch

Run the Relinker:

  • Run [zEdit] from the executables, select [zMerge] and [Start Session].
  • Click the [Relink Scripts] button at the bottom of the window.
  • When done, exit zEdit and [Refresh] MO2.
  • Find the newly added Relinker Output mod at the bottom of the left pane and activate it.

LODS

xLODGen

TexGen

DynDOLOD

SKYREM PATCH

MCM SETUP

IN-GAME SETTINGS

CONCLUSION