Guide:Skyrim INI/Water: Difference between revisions
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==== bAutoWaterSilhouetteReflections ==== | ==== bAutoWaterSilhouetteReflections ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bAutoWaterSilhouetteReflections is believed to be unused by the game.}} In testing, no difference was noticed. | bAutoWaterSilhouetteReflections is believed to be unused by the game.}} In testing, no difference was noticed. <br> | ||
This setting originates with Fallout 3. | |||
Default is 0. | Default is 0. | ||
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==== bForceHighDetailReflections ==== | ==== bForceHighDetailReflections ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bForceHighDetailReflections is believed to be unused by the game.}} In testing, no difference was noticed. | bForceHighDetailReflections is believed to be unused by the game.}} In testing, no difference was noticed.<br> | ||
In Fallout 3, this forced more objects to be reflected in the water. | |||
Default is 0. | Default is 0. | ||
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==== bReflectSky ==== | ==== bReflectSky ==== | ||
bReflectSky toggles sky reflections in the water. It can appear buggy sometimes when you move the camera, so | bReflectSky toggles sky reflections in the water. It can appear buggy sometimes when you move the camera, so it is recommended to be disabled. | ||
{{GallerySimple|id=bReflectSky|img=File:bReflectSky=0.jpg|caption=bReflectSky=0<br />(Default)}} | {{GallerySimple|id=bReflectSky|img=File:bReflectSky=0.jpg|caption=bReflectSky=0<br />(Default)}} | ||
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{{clear}} | {{clear}} | ||
Default is 0 | Default is 0. | ||
<pre>bReflectSky=(0,1)</pre> | <pre>bReflectSky=(0,1)</pre> | ||
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==== bUseWater ==== | ==== bUseWater ==== | ||
bUseWater toggles water visibility. Disabling this will remove all water from view, but it can still be swam through. It can also induce CTD. | bUseWater toggles water visibility. Disabling this will remove all water from view, but it can still be swam through. It can also induce CTD. | ||
Default is 1. | Default is 1. | ||
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==== bUseWaterHiRes ==== | ==== bUseWaterHiRes ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bUseWaterHiRes is believed to be unused by the game.}} In testing, no difference was | bUseWaterHiRes is believed to be unused by the game.}} In testing, no difference was noticed. | ||
Default is 0. | Default is 0. | ||
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==== bUseWaterLOD ==== | ==== bUseWaterLOD ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
bUseWaterLOD is believed to be unused by the game.}} | bUseWaterLOD is believed to be unused by the game.}} In testing, no difference was noticed. | ||
Default is 1. | Default is 1. | ||
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==== bUseWaterReflectionBlur ==== | ==== bUseWaterReflectionBlur ==== | ||
{{fc|#c0c840| | |||
bUseWaterReflectionBlur is believed to be unused by the game.}} In testing, no difference was noticed. | |||
Default is 0. | Default is 0. | ||
<pre>bUseWaterReflectionBlur=(0,1)</pre> | <pre>bUseWaterReflectionBlur=(0,1)</pre> | ||
==== bUseWaterShader ==== | ==== bUseWaterShader ==== | ||
{{fc|#c0c840| | |||
bUseWaterShader is believed to be unused by the game.}} In testing, no difference was noticed. | |||
Default is 1. | Default is 1. | ||
<pre>bUseWaterShader=(0,1)</pre> | <pre>bUseWaterShader=(0,1)</pre> | ||
==== fCubeMapRefreshRate ==== | ==== fCubeMapRefreshRate ==== | ||
Default is 0. | fCubeMapRefreshRate sets the refresh rate of cube map reflections in seconds. If set to 60, water reflections will be calculated only once every minute. This will cause the reflections not to show for the first minute, after which they will pop into place. It is recommended to leave this at 0 so that reflections are calculated in realtime. | ||
Default is 0. Recommended is 0. | |||
<pre>fCubeMapRefreshRate=(...,-0.0001,0,0.0001,...)</pre> | <pre>fCubeMapRefreshRate=(...,-0.0001,0,0.0001,...)</pre> | ||
==== fExteriorWaterReflectionThreshold ==== | ==== fExteriorWaterReflectionThreshold ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fExteriorWaterReflectionThreshold is believed to be unused by the game.}} | fExteriorWaterReflectionThreshold is believed to be unused by the game.}} In testing, no difference was noticed. | ||
Default is 300. | Default is 300. | ||
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==== fInteriorWaterReflectionThreshold ==== | ==== fInteriorWaterReflectionThreshold ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fInteriorWaterReflectionThreshold is believed to be unused by the game.}} | fInteriorWaterReflectionThreshold is believed to be unused by the game.}} In testing, no difference was noticed. | ||
Default is 10. | Default is 10. | ||
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==== fRefractionWaterPlaneBias ==== | ==== fRefractionWaterPlaneBias ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fRefractionWaterPlaneBias is believed to be unused by the game.}} | fRefractionWaterPlaneBias is believed to be unused by the game.}} In testing, no difference was noticed. | ||
Default is 3. | Default is 3. | ||
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==== fSurfaceTileSize ==== | ==== fSurfaceTileSize ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fSurfaceTileSize is believed to be unused by the game.}} | fSurfaceTileSize is believed to be unused by the game.}} In testing, no difference was noticed. | ||
Default is 2048. | Default is 2048. | ||
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==== fTileTextureDivisor ==== | ==== fTileTextureDivisor ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fTileTextureDivisor is believed to be unused by the game.}} | fTileTextureDivisor is believed to be unused by the game.}} In testing, no difference was noticed. | ||
Default is 4.75. | Default is 4.75. | ||
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==== fWadingWaterQuadSize ==== | ==== fWadingWaterQuadSize ==== | ||
fWadingWaterQuadSize sets the size of the displacement of water created when wading through water. It is recommended to be left at its default value. | |||
Dependent upon: | |||
*bUseWaterDisplacements=1 in SkyrimPrefs.ini | |||
Default is 2048. | Default is 2048. | ||
<pre>fWadingWaterQuadSize=(...,-0.0001,0,0.0001,...)</pre> | <pre>fWadingWaterQuadSize=(...,-0.0001,0,0.0001,...)</pre> | ||
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==== fWadingWaterTextureRes ==== | ==== fWadingWaterTextureRes ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fWadingWaterTextureRes is believed to be unused by the game.}} | fWadingWaterTextureRes is believed to be unused by the game.}} In testing, no difference was noticed. | ||
Default is 512. | Default is 512. | ||
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==== fWaterGroupHeightRange ==== | ==== fWaterGroupHeightRange ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
fWaterGroupHeightRange is believed to be unused by the game.}} | fWaterGroupHeightRange is believed to be unused by the game.}} In testing, no difference was noticed. | ||
Default is 10. | Default is 10. | ||
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==== iWaterBlurAmount ==== | ==== iWaterBlurAmount ==== | ||
{{fc|#c0c840| | |||
iWaterBlurAmount is believed to be unused by the game.}} In testing, no difference was noticed. | |||
Default is 1. | Default is 1. | ||
<pre>iWaterBlurAmount=(...,-1,0,1,...)</pre> | <pre>iWaterBlurAmount=(...,-1,0,1,...)</pre> | ||
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==== iWaterNoiseResolution ==== | ==== iWaterNoiseResolution ==== | ||
{{fc|#c0c840| | {{fc|#c0c840| | ||
iWaterNoiseResolution is believed to be unused by the game.}} | iWaterNoiseResolution is believed to be unused by the game.}} In testing, no difference was noticed. | ||
Default is 256. | Default is 256. | ||
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==== uMaxInteriorWaterReflections ==== | ==== uMaxInteriorWaterReflections ==== | ||
{{fc|#c0c840| | |||
uMaxInteriorWaterReflections is believed to be unused by the game.}} In testing, setting this to 0 did not disable water reflections indoors. | |||
Default is 4. | Default is 4. | ||
<pre>uMaxInteriorWaterReflections=(0,1,2,...)</pre> | <pre>uMaxInteriorWaterReflections=(0,1,2,...)</pre> |
Latest revision as of 23:59, May 2, 2021
[Water]
bAutoWaterSilhouetteReflections
bAutoWaterSilhouetteReflections is believed to be unused by the game. In testing, no difference was noticed.
This setting originates with Fallout 3.
Default is 0.
bAutoWaterSilhouetteReflections=(0,1)
bForceHighDetailReflections
bForceHighDetailReflections is believed to be unused by the game. In testing, no difference was noticed.
In Fallout 3, this forced more objects to be reflected in the water.
Default is 0.
bForceHighDetailReflections=(0,1)
bForceLowDetailReflections
bForceLowDetailReflections is believed to be unused by the game. In testing, no difference was noticed.
Default is 0.
bForceLowDetailReflections=(0,1)
bForceLowDetailWater
bForceLowDetailWater is believed to be unused by the game. In testing, no difference was noticed.
Default is 0.
bForceLowDetailWater=(0,1)
bReflectExplosions
bReflectExplosions is believed to be unused by the game. In testing, it was found that a firebolt was reflected across the water regardless of this setting.
Default is 0.
bReflectExplosions=(0,1)
bReflectLODLand
bReflectLODLand toggles land reflections in the water. It is recommended to be enabled.
Default is 1. Recommended is 1.
bReflectLODLand=(0,1)
bReflectLODObjects
bReflectLODObjects toggles object reflections in the water. It is recommended to be enabled.
Default is 0. Recommended is 1.
bReflectLODObjects=(0,1)
bReflectLODTrees
bReflectLODTrees toggles tree reflections in the water. It is recommended to be enabled.
Default is 0. Recommended is 1.
bReflectLODTrees=(0,1)
bReflectSky
bReflectSky toggles sky reflections in the water. It can appear buggy sometimes when you move the camera, so it is recommended to be disabled.
Default is 0.
bReflectSky=(0,1)
bUseBulletWaterDisplacements
bUseBulletWaterDisplacements is believed to be unused by the game. Arrows were shot into the water, but no displacement occurred. It is therefore believed that there is no "bullet water displacement" available in the game.
Default is 1.
bUseBulletWaterDisplacements=(0,1)
bUseCubeMapReflections
bUseCubeMapReflections toggles cube map reflections, and much more! Disabling this will effectively make water invisible unless the player is swimming underneath it. It is recommended to be enabled.
Default is 1. Recommended is 1.
bUseCubeMapReflections=(0,1)
bUsePerWorldSpaceWaterNoise
bUsePerWorldSpaceWaterNoise toggles water noise. It is recommended to be enabled.
Default is 1. Recommended is 1.
bUsePerWorldSpaceWaterNoise=(0,1)
bUseWater
bUseWater toggles water visibility. Disabling this will remove all water from view, but it can still be swam through. It can also induce CTD.
Default is 1.
bUseWater=(0,1)
bUseWaterHiRes
bUseWaterHiRes is believed to be unused by the game. In testing, no difference was noticed.
Default is 0.
bUseWaterHiRes=(0,1)
bUseWaterLOD
bUseWaterLOD is believed to be unused by the game. In testing, no difference was noticed.
Default is 1.
bUseWaterLOD=(0,1)
bUseWaterReflectionBlur
bUseWaterReflectionBlur is believed to be unused by the game. In testing, no difference was noticed.
Default is 0.
bUseWaterReflectionBlur=(0,1)
bUseWaterShader
bUseWaterShader is believed to be unused by the game. In testing, no difference was noticed.
Default is 1.
bUseWaterShader=(0,1)
fCubeMapRefreshRate
fCubeMapRefreshRate sets the refresh rate of cube map reflections in seconds. If set to 60, water reflections will be calculated only once every minute. This will cause the reflections not to show for the first minute, after which they will pop into place. It is recommended to leave this at 0 so that reflections are calculated in realtime.
Default is 0. Recommended is 0.
fCubeMapRefreshRate=(...,-0.0001,0,0.0001,...)
fExteriorWaterReflectionThreshold
fExteriorWaterReflectionThreshold is believed to be unused by the game. In testing, no difference was noticed.
Default is 300.
fExteriorWaterReflectionThreshold=(...,-0.0001,0,0.0001,...)
fInteriorWaterReflectionThreshold
fInteriorWaterReflectionThreshold is believed to be unused by the game. In testing, no difference was noticed.
Default is 10.
fInteriorWaterReflectionThreshold=(...,-0.0001,0,0.0001,...)
fRefractionWaterPlaneBias
fRefractionWaterPlaneBias is believed to be unused by the game. In testing, no difference was noticed.
Default is 3.
fRefractionWaterPlaneBias=(...,-0.0001,0,0.0001,...)
fSurfaceTileSize
fSurfaceTileSize is believed to be unused by the game. In testing, no difference was noticed.
Default is 2048.
fSurfaceTileSize=(...,-0.0001,0,0.0001,...)
fTileTextureDivisor
fTileTextureDivisor is believed to be unused by the game. In testing, no difference was noticed.
Default is 4.75.
fTileTextureDivisor=(...,-0.0001,0,0.0001,...)
fWadingWaterQuadSize
fWadingWaterQuadSize sets the size of the displacement of water created when wading through water. It is recommended to be left at its default value.
Dependent upon:
- bUseWaterDisplacements=1 in SkyrimPrefs.ini
Default is 2048.
fWadingWaterQuadSize=(...,-0.0001,0,0.0001,...)
fWadingWaterTextureRes
fWadingWaterTextureRes is believed to be unused by the game. In testing, no difference was noticed.
Default is 512.
fWadingWaterTextureRes=(...,-0.0001,0,0.0001,...)
fWaterGroupHeightRange
fWaterGroupHeightRange is believed to be unused by the game. In testing, no difference was noticed.
Default is 10.
fWaterGroupHeightRange=(...,-0.0001,0,0.0001,...)
iWaterBlurAmount
iWaterBlurAmount is believed to be unused by the game. In testing, no difference was noticed.
Default is 1.
iWaterBlurAmount=(...,-1,0,1,...)
iWaterNoiseResolution
iWaterNoiseResolution is believed to be unused by the game. In testing, no difference was noticed.
Default is 256.
iWaterNoiseResolution=(...,-1,0,1,...)
sSurfaceTexture
sSurfaceTexture is believed to be unused by the game. In testing, no change was observed when a random string was entered. This appears to be a remnant from Oblivion.
Default is water
.
sSurfaceTexture=string
uMaxExteriorWaterReflections
uMaxExteriorWaterReflections is believed to be unused by the game. In testing, setting this to 0 did not disable water reflections outdoors.
Default is 2.
uMaxExteriorWaterReflections=(0,1,2,...)
uMaxInteriorWaterReflections
uMaxInteriorWaterReflections is believed to be unused by the game. In testing, setting this to 0 did not disable water reflections indoors.
Default is 4.
uMaxInteriorWaterReflections=(0,1,2,...)
uSurfaceFPS
uSurfaceFPS is believed to be unused by the game. In testing, no change in the smoothness of the water was observed. This appears to be a remnant from Oblivion.
Default is 12.
uSurfaceFPS=(0,1,2,...)