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| Starter instruction for a TTW...thing. This is not a guide to play the game 100%. Go look at Clear & Present Danger or Fear & Loathing if you want to play games NOW and have an awesome, stable time at it. This is for promoting discussion on combining the Fallout 3 and Fallout NV mods, removing errors, forwarding fixes, and creating compatibility patches for a stable, optimized game. This will not deal with texture optimization, Kelmych would be much better for advice on that.
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| ==Fixes==
| | [[User:Adonis_VII/TTW|TTW Setup]] |
| ==== TTW Fixes ====
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| TJ and team have compiled a compilation of UOFO3 and YUP specifically tailored for TTW. https://taleoftwowastelands.com/content/ttw-fixes-213-official-bugfix-pack-ttw?
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| ====OWB Sonic Emitter Projectile Fix====
| | [[User:Adonis_VII/SystemSpecs|System Specs]] |
| Haven't tested but it should work fine.
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| ====REPCONN Test Site Fixes====
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| Haven't tested but it should work fine.
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| ====Yukichigai Unofficial Patch - YUP====
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| Use TTW Fixes Instead.
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| ==Cut Content==
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| ==== New Vegas Uncut: the Moburma mods ====
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| A special version of Moburma uncut mods along with some others are being fixed and compiled into two downloads by TJ. Progress can be found https://taleoftwowastelands.com/content/new-vegas-uncut-moburma-mods
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| == Location ==
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| ===== '''Auto Gates(FO3)''' =====
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| Fixes:
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| [0E] AutoGates.esp \ Worldspace \ 0607EA1F <Wasteland>
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| :Forward NNAM-Canopy Shadow
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| ===== '''Bailey's Crossing Metro Opened (FO3)''' =====
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| Fixes
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| [0E] BaileysCrossingMetro.esp \ Worldspace \ 0607EA1F <Wasteland>
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| :Forward NNAM-Canopy Shadows
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| TTW
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| [0E] BaileysCrossingMetro.esp \ Worldspace \ 0607EA1F <Wasteland>
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| :Forward FULL-Name capital Wasteland
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| ===== Metro Carriage Interiors (FO3) =====
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| Fixes"<br />
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| [0E] MetroCars.esp \ Cell \ Block 0 \ Sub-Block 1 \ 06023226 <MetroCenter07> \ Temporary \ 060BA5A0
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| :Data-Position/Rotation - Fix poolTriangle clipping
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| [0E] MetroCars.esp \ Cell \ Block 0 \ Sub-Block 4 \ 0601A284 <MetroCenter04> \ Temporary \ 060CB20B
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| :Forward XRGD-Ragdoll Data
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| [0E] MetroCars.esp \ Worldspace \ 0607EA1F <Wasteland>
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| :Forward NNAM - Canopy Shadow
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| TTW
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| [0E] MetroCars.esp \ Cell \ Block 0 \ Sub-Block 1 \ 06023226 <MetroCenter07> \ Temporary \ 060BA5F9
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| :Change Ammo
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| [0E] MetroCars.esp \ Cell \ Block 0 \ Sub-Block 1 \ 06023226 <MetroCenter07> \ Temporary \ 060C97D2
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| :Change to NV Magazine
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| [0E] MetroCars.esp \ Cell \ Block 3 \ Sub-Block 2 \ 0601A273 <FranklinMetro02> \ Temporary \ 060BC439
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| :Change to NV Magazine
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| [0E] MetroCars.esp \ Cell \ Block 4 \ Sub-Block 4 \ 0601A288 <FriendshipMetro02> \ Temporary \ 060CBF5A
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| :Change to NV Magazine
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| [0E] MetroCars.esp \ Cell \ Block 6 \ Sub-Block 6 \ 060BC4C2 <zcArlingtonToFalls> \ Temporary \ 060CA463
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| :Change to NV Magazine
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| [0E] MetroCars.esp \ Cell \ Block 8 \ Sub-Block 4 \ 0601A28C <MetroCenter01> \ Temporary \ 06045F5C
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| :Change to NV Magazine
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| [0E] MetroCars.esp \ Worldspace \ 0607EA1F <Wasteland>
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| :FULL-Name Update to Capital Wasteland
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| <br />
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| ===== --Fort Independence Redesigned (FO3)-- =====
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| Convert in FNVEdit with TTW Script
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| <br />Forward the following:
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| Fixes:
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| [0E] FortIndependenceRedesigned.esp \ Worldspace \ 0601A267 <DCworld08>
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| :Forward PNAM-Flags | |
| :Remove NAM2-Water
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| ===== --Kentbury Way (FO3)-- =====
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| <br />Fixes:
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| [0E] Kentbury Way.esp \ Worldspace \ 0607EA1F <Wasteland>
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| :Forward NNAM-Canopy Shadow
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| TTW
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| [0E] Kentbury Way.esp \ Worldspace \ 0607EA1F <Wasteland>
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| :FULL-Name Forward Capital Wasteland
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| ===== TTW Rivet City Merchants =====
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| TTW conversion found here: http://www.nexusmods.com/newvegas/mods/54853/?
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| :Forward FULL-Name Capital Wasteland
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| ===== Rivet City Realignment (Rivet City Realignment.esp) =====
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| LOOT: load AFTER Rivet City Merchants With Point Lookout.esp
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| [0E] Rivet City Realignment.esp \ Worldspace \ 0607EA1F <Wasteland>
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| :Forward XNAM-Canopy Shadow
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| [0E] Rivet City Realignment.esp \ Worldspace \ 0607EA1F <Wasteland>
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| :Forward FULL-Name
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| ===== --RockopolisRebuilt.esp-- =====
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| [0E] RockopolisRebuilt.esp \ Worldspace \ 0607EA1F <Wasteland>
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| :Forward NNAM-Canopy Shadow
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| [0E] RockopolisRebuilt.esp \ Worldspace \ 0607EA1F <Wasteland>
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| :Forward FULL-Name Capital Wasteland
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| ===== --Temple of the Union Overhaul.esp-- =====
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| Fixes:
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| [0E] Temple of the Union Overhaul.esp \ Worldspace \ 0607EA1F <Wasteland>
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| :Forward NNAM-Canopy Shadow
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| TTW:
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| [0E] Temple of the Union Overhaul.esp \ Worldspace \ 0607EA1F <Wasteland>
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| :Forward FULL-Name Capital Wasteland
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| ===== --TTWInteriors-- =====
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| Found here: https://taleoftwowastelands.com/content/ttw-interiors
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| <br />Fixes:
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| [0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0601A265 <DCworld10>
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| :Forward PNAM-Flags
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| :Remove NAM2-Water
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| [0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0601A267 <DCworld08>
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| :Forward PNAM-Flags
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| :Remove NAM2-Water
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| [0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0604C4D1 <MamaDolcesWorld>
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| :Forward PNAM-Flags
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| :Remove NAM2-Water
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| [0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0607EA1F <Wasteland>
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| :Forward NNAM-Canopy Shadow
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| [0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0A000802 <DLC4Pointlookout>
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| :Forward NNAM-Canopy Shadow
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| ===== --UrgeWashingtonBoS.esp-- =====
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| Fixes:
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| [0E] UrgeWashingtonBoS.esp \ Worldspace \ 060C617E <WashMonTop>
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| :Forward PNAM-Flags
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| :Remove NAM2-Water
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| == Texture Overhauls ==
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| * Essentails Redux (FO3)
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| * Better Clutter and Furniture Pack (FO3)
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| * Retextured Clutter Collection (FO3)
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| * Hall of Equipement (FO3)
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| * Hall of Equipment X2 (FNV)
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| * MG's NCR Pack (FNV) (FO3 is completely overwritten)
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| * HQ Terrain Overhaul (FO3)
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| * NMC's (TTW) Instructions [https://taleoftwowastelands.com/content/nmcs-texture-packs-cleanup-and-combine Here]
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| * C93 - Distant LOD for NMC's (FO3)
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| * PcoBueno Texture Pack (FNV)
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| * Mothership Zeta DLC Retextured (FO3)
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| * DLC Retextured (FO3)
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| * Textures Over Time (FNV)
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| == Environment ==
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| ==== Lauren's Bathroom Poetry ====
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| Clean FO3 edition in FO3Edit.
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| <br />Convert FO3 edition in FNVEdit with TTWConversion Script
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| <br />Forward the following fixes in each version:
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| ===== --Laurens_Bathroom_poetryv1(FO3)-- =====
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| [0E] Laurens_Bathroom_poetry_V1.esp \ Cell \ Block 8 \ Sub-Block 8 \ 06029034 <EverGreenMillsBazaar>
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| Forward XCMO - Music Type
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| ===== --LaurensBathroompoetry.esp(FNV)-- =====
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| [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 1 \ Sub-Block 6 \ 000F4025 <CampMCTermInt02> \ Temporary \ 000FB2C0
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| :Foward DATA-Position/Rotation
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| [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 5 \ Sub-Block 8 \ 00124099 <NelsonBarracks01>
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| :Forward DATA-FLAGS
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| <br />Run Merge Script v1.75 in FNVEdit.
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| <br />Copy Textures & Meshes from FO3 & FNV versions to a single folder along with merged LaurenBathroompoetry.esp
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| <br />Archive with 7zip and name file Lauren's Bathroom Poetry - TTW
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| ====Vurt's Flora Overhaul====
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| Enneract has done a conversion that can be found here for both wastelands: https://taleoftwowastelands.com/content/vurts-flora-overhaul-ttw-edition
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| ==Weapons==
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| ====EVE====
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| TTW edition by RoyBatty can be found here: https://taleoftwowastelands.com/content/ttw-eve
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| Available Patches:
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| * Project Beauty
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| * FNV Redesigned 2
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| * TTW-WMX
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| * TTW-Reputations
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| * CRWTTW
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| * TTW-MMM
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| * AWOP-FO3
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| * AWOP-FNV
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| ====IMPACT====
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| It works but a TTW edition or patch needs to be made to effect FO3 weapons.
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| Needed Patches:
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| * TTW-WMX
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| * TTW weapons
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| * Project Nevada
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| ====WMX====
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| TTW edition of WMX by RoyBatty can be found here: https://taleoftwowastelands.com/content/ttw-wmx
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| Available Patches:
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| * EVE
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| ==Lighting==
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| ====Electro-city (FNV)====
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| [0E] ELECTRO-CITY - CompletedWorkorders.esm \ Ingestible
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| :Remove \Ingestible (It conflicts with Cateye fixes for TTW)
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| AI script for the borrowed powderganger also needs to be forwarded.
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| Some other bugs, particularly with how the base was removed. Has issues with Vurts. I'd just recommend use Street Lights TTW instead.
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| ====Interior Lighting Overhaul (FNV/TTW)====
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| LOOT: Load AFTER TTW - Realistic Interior Lighting.esp
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| Patch needs to be made for TTWInteriors instead of NVInteriors.
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| TTWPatch (covers new TTW only cells) is out of date, though there is a fix. I'll have to look at it.
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| FO3 version is apparently in the works.
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| ====Megaton Lighting Overhaul (FO3)====
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| Convert in FNVEdit with TTW Conversion Script and you're done!
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| ====Old World Blues Path Lighting (FNV)====
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| Works as is.
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| ====Realistic Interior Lighting (TTW)====
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| Grab the merged file found here: https://taleoftwowastelands.com/content/conversion-realistic-interior-lighting
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| <br />Works as is.
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| Available Patches:
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| * TTW Interiors
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| ====Realistic Wasteland Lighting (TTW)====
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| RoyBatty has done gone and combined both FO3 and FNV versions of the mod, and included Yuki's Fiend of the Night perk fix. https://taleoftwowastelands.com/content/ttw-realistic-wasteland-lighting
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| [0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0014C723 <BoulderCityWorld>
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| :Forward ONAM-World Map offset Data
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| [0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0601561C <DCStreet02>
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| :Forward NAM2 - Water
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| :Forward NAM2 - Lod Water Type
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| [0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0601A265 <DCworld10>
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| :Forward Parent
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| :Remove NaAM2 - Water
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| [0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0601A267 <DCworld08>
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| [0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0601E37F <GNRroofWorld>
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| [0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 060271C0 <MonumentWorld>
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| :Forward Parent
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| :Remove NAM2 - Water
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| [0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0607EA1F <Wasteland>
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| :Forward NNAM - Canopy Shadow
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| [0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 060C617E <WashMonTop>
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| :Forward Parent
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| :Remove NAM2 - Water
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| [0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 07000E28 <DLC02AnchorageBattle>
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| :Forward Unknown #` (ConcBroken)
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| [0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0A000802 <DLC4Pointlookout>
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| :Forward NNAM - Canopy Shadows
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| ====Street Lights (FO3/TTW)====
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| Grab either the stand alone (if you want to use ElectroCity) or the combined version [https://taleoftwowastelands.com/content/ttw-street-lights Here] (Recommended)
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| '''Street Lights - FO3 only'''
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| [0E] streetlights.esm \ Worldspace \ 06015145 <CitadelWorld>
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| :Forward Parent
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| :Forward DNAM - Land DATA
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| :Removed MNAM-MapData
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| [0E] streetlights.esm \ Worldspace \ 0601A265 <DCworld10>
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| :Forward Parent
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| :Removed NAM2 - Water
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| [0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F61F
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| [0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F620
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| [0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F636
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| [0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F678
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| [0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F679
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| [0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -1 \ 0601F666 <TheMallNtnlArchives>
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| [0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -1 \ 06022EF6
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| [0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -1 \ 06022F10
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| :Forward XCLR - Regions
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| [0E] streetlights.esm \ Worldspace \ 0601A267 <DCworld08>
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| :Forward Parent
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| :Remove Nam2 - Water
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| [0E] streetlights.esm \ Worldspace \ 0607EA1F <Wasteland>
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| :Forward NNAM - Canopy Shadow
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| '''Street Lights - TTW'''
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| [0E] streetlights.esm \ Worldspace \ 06015145 <CitadelWorld>
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| :Forward Parent
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| :Forward DNAM - Land Data (0->-2048)
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| :Remove MNAM - Map Data
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| [0E] streetlights.esm \ Worldspace \ 0601A265 <DCworld10>
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| :Forwart Parent
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| :Removed NAM2 - Water
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| [0E] streetlights.esm \ Worldspace \ 0601A267 <DCworld08>
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| :Forward Parent
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| :Remove NAM2 - Water
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| [0E] streetlights.esm \ Worldspace \ 0607EA1F <Wasteland>
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| :Forward NNAM - Canopy Shadow
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| == Gameplay ==
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| ==== Delay DLC - TTW ====
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| Choose TTW edition.
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| ==== Extended Dialogue - Vulpes====
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| Works as is.
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| ==== Nipton Fires Extinguished ====
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| Works as is.
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| ==== Roleplayers Alternative Start Fallout New Vegas ====
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| DO NOT USE WITH TTW
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| ==== Tutorial Killer ====
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| DO NOT USE WITH TTW
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