User:Hishutup/Sandbox1: Difference between revisions

From Step Mods | Change The Game
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===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [https://code.google.com/p/oblivion-graphics-extender/downloads/detail?name=OBGE_LW_v21rc4-BAIN.7z&can=2&q= OBGE Liquid Water] =====
__NOTITLE__
* '''Author''': Tomerk
{{TOC}}
* '''Version''': 2.1rc
== Manual Patching Notes ==
* <span style="color: orange;">'''Requirements''':</span> OBGE
* '''Download''':  OBGE_LW_v21rc4-BAIN.7z
* '''Notes''': Superseded Enhanced Water
* '''Installation''':
{{Bug|text=I have found out that if your computer has been on for more than a few days, the water will appear to be running at 2 fps. To fix this, just restart your computer before playing Oblivion.}}


:Sub-Packages:
::'''Check:'''
:::''00 Base''
:::''01 Shaders - Standard''
:::''03 Plugins - Oblivion''
:::''05 Settings - Oblivion''
:Esp/m Filter:
::'''Check:'''
:::''OBGE - Liquid Water.esp''


<br>


===== <span style="background-color: red;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/45547/? TIBs Tidy Arrows - Archery Organized and Updated] =====
* '''Author''': TheInkBunny
* '''Version''': 1.0
* '''Download''': TIBs Tidy Arrows (Manual Install)
* '''Installation''':


:Esp/m Filter:
::'''Check:'''
:::''Tidy Arrows (Vanilla Stats) (SI).esp''


<br>


===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/39804/? Sounds of Cyrodiil] =====
* '''Author''': Cliffworms
* '''Version''': 1.1
* <span style="color: orange;">'''Requirements''':</span>
* '''Download''': SoC Full Version, Knights of the Nine Add-On, Mehrunes Razor Add-On, and Thieves Den Add-On
:If you are planing on using Heart of the Dead
::*'''Download''': Heart of the Dead Add-On
* '''Installation''':


SoC Full Version
:Esp/m Filter:
::'''Check:'''
:::''Sounds of Cyrodil.esp''


Knights of the Nine Add-On
<h3 style="color:rgb(225,225,245); text-align:left; font-size:1.5em; font-weight:600; border-style:solid; border-bottom-width:3px; border-color:#a7540b; padding-bottom:10px; overflow: hidden;">Info</h3>
:Esp/m Filter:
This may be populated over time but here a some note that may or may not help.
::'''Check:'''
:::''Sounds of Cyrodiil - KOTN Add-on.esp''


Mehrunes Razor Add-On
<h5 style="color:rgb(60,150,200); font-size:1.1em; font-weight:600; text-decoration:underline;">[]</h5>
:Esp/m Filter:
<b>Version:</b> <br>
::'''Check:'''
<h4 style="color:#32baf7; font-size:1.5em; font-weight:600; margin-top:30px; border-style:solid; border-bottom: 2px solid #5D7480;"></h4>
:::''Sounds of Cyrodiil - Mehrune's Razor Add-On.esp''


Thieves Den Add-On
:Esp/m Filter:
::'''Check:'''
:::''Sounds of Cyrodiil - Thieves' Den Add-On.esp''


<big>If you are planing on using Heart of the Dead</big><br>
Heart of the Dead Add-On
:Esp/m Filter:
::'''Check:'''
:::''Sounds of Cyrodiil - HOTD Add-on.esp''


<br>
=== Generic ===
The small boxes in names dont show up in-game and appear to be harmless.<br />
The Alternate textures for some models are dependent on hte overwriting mesh. If you have a model overwriting the Vanilla mesh, the alternate textures may need to be reverted to vanilla. IF you are using unique weapons then it must use the new model as well as the alternate textures even if they are vanilla.<br />
If it is needed the Alternate


===== Extra Mod to force TOC =====
=== Ammunition ===
Fairly straight forward.
 
==== Model ====
This MUST be a mesh. Some patches put a texture here which is incorrect. Alternate texture isnt dependent on the model.
 
==== NAM0 - Ammo ====
Filepath is "Meshes/<string>"<br />
 
==== ONAM - Short Name ====
Supposedly isnt read by anything but the engine.
 
 
=== Weapon ===
 
==== Model ====
Filepath is "Meshes/<string>"<br />
 
==== ONAM - Short Name ====
Supposedly isnt read by anything but the engine but I am unsure.

Latest revision as of 21:13, July 25, 2021


Manual Patching Notes

Info

This may be populated over time but here a some note that may or may not help.

[]

Version:


Generic

The small boxes in names dont show up in-game and appear to be harmless.
The Alternate textures for some models are dependent on hte overwriting mesh. If you have a model overwriting the Vanilla mesh, the alternate textures may need to be reverted to vanilla. IF you are using unique weapons then it must use the new model as well as the alternate textures even if they are vanilla.
If it is needed the Alternate

Ammunition

Fairly straight forward.

Model

This MUST be a mesh. Some patches put a texture here which is incorrect. Alternate texture isnt dependent on the model.

NAM0 - Ammo

Filepath is "Meshes/<string>"

ONAM - Short Name

Supposedly isnt read by anything but the engine.


Weapon

Model

Filepath is "Meshes/<string>"

ONAM - Short Name

Supposedly isnt read by anything but the engine but I am unsure.