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| Starter instruction for a TTW...thing. This is not a guide to play the game 100%. Go look at Clear & Present Danger or Fear & Loathing if you want to play games NOW and have an awesome, stable time at it.
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| ==Cut Content==
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| ==== New Vegas Uncut: the Moburma mods ====
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| A special version of Moburma uncut mods along with some others are being fixed and compiled into two downloads by TJ. Progress can be found https://taleoftwowastelands.com/content/new-vegas-uncut-moburma-mods
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| == Location ==
| | [[User:Adonis_VII/TTW|TTW Setup]] |
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| ===== '''Auto Gates(AutoGates.esp)''' =====
| | [[User:Adonis_VII/SystemSpecs|System Specs]] |
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| Fixes:
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| [0E] AutoGates.esp \ Worldspace \ 0607EA1F <Wasteland>
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| :Forward NNAM-Canopy Shadow
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| ===== '''Bailey's Crossing Metro Opened (BaileysCrossingMetro.esp)''' =====
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| Fixes
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| [0E] BaileysCrossingMetro.esp \ Worldspace \ 0607EA1F <Wasteland>
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| :Forward NNAM-Canopy Shadows | |
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| TTW
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| [0E] BaileysCrossingMetro.esp \ Worldspace \ 0607EA1F <Wasteland>
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| :Forward FULL-Name capital Wasteland
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| ===== Metro Carriage Interiors (MetroCars.esp) =====
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| Fixes"<br />
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| [0E] MetroCars.esp \ Cell \ Block 0 \ Sub-Block 1 \ 06023226 <MetroCenter07> \ Temporary \ 060BA5A0
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| :Data-Position/Rotation - Fix poolTriangle clipping
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| [0E] MetroCars.esp \ Cell \ Block 0 \ Sub-Block 4 \ 0601A284 <MetroCenter04> \ Temporary \ 060CB20B
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| :Forward XRGD-Ragdoll Data
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| [0E] MetroCars.esp \ Worldspace \ 0607EA1F <Wasteland>
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| :Forward NNAM - Canopy Shadow
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| TTW
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| [0E] MetroCars.esp \ Cell \ Block 0 \ Sub-Block 1 \ 06023226 <MetroCenter07> \ Temporary \ 060BA5F9
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| :Change Ammo
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| [0E] MetroCars.esp \ Cell \ Block 0 \ Sub-Block 1 \ 06023226 <MetroCenter07> \ Temporary \ 060C97D2
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| :Change to NV Magazine
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| [0E] MetroCars.esp \ Cell \ Block 3 \ Sub-Block 2 \ 0601A273 <FranklinMetro02> \ Temporary \ 060BC439
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| :Change to NV Magazine
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| [0E] MetroCars.esp \ Cell \ Block 4 \ Sub-Block 4 \ 0601A288 <FriendshipMetro02> \ Temporary \ 060CBF5A
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| :Change to NV Magazine
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| [0E] MetroCars.esp \ Cell \ Block 6 \ Sub-Block 6 \ 060BC4C2 <zcArlingtonToFalls> \ Temporary \ 060CA463
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| :Change to NV Magazine
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| [0E] MetroCars.esp \ Cell \ Block 8 \ Sub-Block 4 \ 0601A28C <MetroCenter01> \ Temporary \ 06045F5C
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| :Change to NV Magazine
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| [0E] MetroCars.esp \ Worldspace \ 0607EA1F <Wasteland>
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| :FULL-Name Update to Capital Wasteland
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| <br />
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| ===== --ForeIndependenceRedesigned.esp-- =====
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| Fixes:
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| [0E] FortIndependenceRedesigned.esp \ Worldspace \ 0601A267 <DCworld08>
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| :Forward PNAM-Flags
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| :Remove NAM2-Water
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| ===== --Kentbury Way-- =====
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| <br />Fixes:
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| [0E] Kentbury Way.esp \ Worldspace \ 0607EA1F <Wasteland>
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| :Forward NNAM-Canopy Shadow
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| TTW
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| [0E] Kentbury Way.esp \ Worldspace \ 0607EA1F <Wasteland>
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| :FULL-Name Forward Capital Wasteland
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| ===== --RockopolisRebuilt.esp-- =====
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| [0E] RockopolisRebuilt.esp \ Worldspace \ 0607EA1F <Wasteland>
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| :Forward NNAM-Canopy Shadow
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| [0E] RockopolisRebuilt.esp \ Worldspace \ 0607EA1F <Wasteland>
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| :Forward FULL-Name Capital Wasteland
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| ===== Rivet City Realignment (Rivet City Realignment.esp) =====
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| [0E] Rivet City Realignment.esp \ Worldspace \ 0607EA1F <Wasteland>
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| :Forward XNAM-Canopy Shadow
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| [0E] Rivet City Realignment.esp \ Worldspace \ 0607EA1F <Wasteland>
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| :Forward FULL-Name
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| ===== --Temple of the Union Overhaul.esp-- =====
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| Fixes:
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| [0E] Temple of the Union Overhaul.esp \ Worldspace \ 0607EA1F <Wasteland>
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| :Forward NNAM-Canopy Shadow
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| TTW:
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| [0E] Temple of the Union Overhaul.esp \ Worldspace \ 0607EA1F <Wasteland>
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| :Forward FULL-Name Capital Wasteland
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| ===== --TTWInteriors-- =====
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| Fixes:
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| [0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0601A265 <DCworld10>
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| :Forward PNAM-Flags
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| :Remove NAM2-Water
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| [0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0601A267 <DCworld08>
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| :Forward PNAM-Flags
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| :Remove NAM2-Water
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| [0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0604C4D1 <MamaDolcesWorld>
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| :Forward PNAM-Flags
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| :Remove NAM2-Water
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| [0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0607EA1F <Wasteland>
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| :Forward NNAM-Canopy Shadow
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| [0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0A000802 <DLC4Pointlookout>
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| :Forward NNAM-Canopy Shadow
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| ===== --UrgeWashingtonBoS.esp-- =====
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| Fixes:
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| [0E] UrgeWashingtonBoS.esp \ Worldspace \ 060C617E <WashMonTop>
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| :Forward PNAM-Flags
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| :Remove NAM2-Water
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| == Environment ==
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| ==== Lauren's Bathroom Poetry ====
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| Clean FO3 edition in FO3Edit.
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| <br />Convert FO3 edition in FNVEdit with TTWConversion Script
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| <br />Forward the following fixes in each version:
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| ===== --Laurens_Bathroom_poetryv1(FO3)-- =====
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| [0E] Laurens_Bathroom_poetry_V1.esp \ Cell \ Block 8 \ Sub-Block 8 \ 06029034 <EverGreenMillsBazaar>
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| Forward XCMO - Music Type
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| ===== --LaurensBathroompoetry.esp(FNV)-- =====
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| [0E] Laurens_Bathroom_poetry_V1.esp \ Cell \ Block 8 \ Sub-Block 8 \ 06029034 <EverGreenMillsBazaar>
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| :Foward XCLW- Water Height
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| [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 1 \ Sub-Block 3 \ 00132933 <NiptonGeneralStore>
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| :Foward XCLW- Water Height
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| [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 1 \ Sub-Block 6 \ 000F4025 <CampMCTermInt02> \ Temporary \ 000FB2C0
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| :Foward DATA-Position/Rotation
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| [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 1 \ Sub-Block 8 \ 000FF7D1 <SSHQ01>
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| [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 1 \ Sub-Block 9 \ 000E551B <ElReyMotelRoom01>
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| [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 0 \ Sub-Block 5 \ 0013BC26 <Vault19a>
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| [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 0 \ Sub-Block 8 \ 00130C7C <NiptonTownHallInterior>
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| [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 0 \ Sub-Block 9 \ 000E6AFA <AerotechOfficeInterior02>
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| [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 2 \ Sub-Block 6 \ 0010E02A <FreesideMickandRalphs>
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| [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 3 \ Sub-Block 1 \ 00133E39 <CottonwoodCoveRestroomF>
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| [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 3 \ Sub-Block 6 \ 000F33A7 <WestsideCasaMadridApartments>
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| [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 3 \ Sub-Block 8 \ 000EF2E3 <AerotechOfficeInterior01>
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| [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 4 \ Sub-Block 3 \ 0010067A <2CCampGolfResort>
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| [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 4 \ Sub-Block 6 \ 000F33A8 <MonteCarloSuitesInterior>
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| [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 4 \ Sub-Block 7 \ 000E60C2 <Vault22d>
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| [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 4 \ Sub-Block 8 \ 000EF2E4 <ElReyMotelRoom02>
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| [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 5 \ Sub-Block 8 \ 000E5A8D <RepconHQ02>
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| :Foward XCLW- Water Height
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| [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 5 \ Sub-Block 8 \ 00124099 <NelsonBarracks01>
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| :Forward DATA-FLAGS
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| :Foward XCLW- Water Height
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| [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 6 \ Sub-Block 2 \ 000D7506 <HiddenValley01>
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| [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 6 \ Sub-Block 8 \ 0008D0FA <NCRPrisonBlockA>
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| [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 7 \ Sub-Block 5 \ 000F5E35 <ElReyMotelRoom03>
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| [0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 9 \ Sub-Block 1 \ 000E5F5F <Vault11a>
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| :Foward XCLW- Water Height
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| <br />Run Merge Script v1.75 in FNVEdit.
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| <br />Copy Textures & Meshes from FO3 & FNV versions to a single folder along with merged LaurenBathroompoetry.esp
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| <br />Archive with 7zip and name file Lauren's Bathroom Poetry - TTW
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| ==Weapons==
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| ====EVE====
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| TTW edition by RoyBatty can be found here: https://taleoftwowastelands.com/content/ttw-eve
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| Available Patches:
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| * Project Beauty
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| * FNV Redesigned 2
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| * TTW-WMX
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| * TTW-Reputations
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| * CRWTTW
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| * TTW-MMM
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| * AWOP-FO3
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| * AWOP-FNV
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| ====IMPACT====
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| It works but a TTW edition or patch needs to be made to effect FO3 weapons.
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| Needed Patches:
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| * TTW-WMX
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| * TTW weapons
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| * Project Nevada
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| ====WMX====
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| TTW edition of WMX by RoyBatty can be found here: https://taleoftwowastelands.com/content/ttw-wmx
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| Available Patches:
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| * EVE
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| =Lighting=
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| ====Street Lights (FO3)====
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| [0E] streetlights.esm \ Worldspace \ 06015145 <CitadelWorld>
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| Forward Parent
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| Forward DNAM - Land DATA
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| Removed MNAM-MapData
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| [0E] streetlights.esm \ Worldspace \ 0601A265 <DCworld10>
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| Forward Parent
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| Removed NAM2 - Water
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| Forward Object Bounds?
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| [0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F61F
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| [0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F620
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| [0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F636
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| Forward XCLR - Regions
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| [0E] streetlights.esm \ Worldspace \ 0601A265 <DCworld10>
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| Forward Object Bounds
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| [0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F678
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| [0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F679
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| [0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -1 \ 0601F666 <TheMallNtnlArchives>
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| [0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -1 \ 06022EF6
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| [0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -1 \ 06022F10
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| Forward XCLR - Regions
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| [0E] streetlights.esm \ Worldspace \ 0601A267 <DCworld08>
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| Forward Parent
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| Remove Nam2 - Water
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| Forward Object Bounds
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| [0E] streetlights.esm \ Worldspace \ 0607EA1F <Wasteland>
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| Forward NNAM - Canopy Shadow
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