Project:Skyrim Special Edition: Difference between revisions
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=== 2.K. Clutter & Miscellaneous === | === 2.K. Clutter & Miscellaneous === | ||
*[http://www.nexusmods.com/skyrimspecialedition/mods/901/? Book Covers Skyrim] | *[http://www.nexusmods.com/skyrimspecialedition/mods/901/? Book Covers Skyrim] | ||
*[http://www.nexusmods.com/skyrimspecialedition/mods/5785/? RUSTIC SOULGEMS - Special Edition] - in testing now and will likely be accepted. | |||
=== 2.L. Sound === | === 2.L. Sound === |
Revision as of 01:40, December 12, 2016
Intro
This will be the storehouse for information regarding STEP and Skyrim:Special Edition (SSE).
Do NOT use the included archiving tools that come with the new CK! They do not work properly. Follow these procedures for properly archiving mods for use with SSE: via Nexus Forums.
Tools
Wrye Bash is currently the best mod manager to use for SSE. It can come with a heavier learning curve than new users are used to.
Bethesda Archive Extractor is used to extract SSE archives. Currently Wrye Bash requires the String files to be extracted so users will need this.
NifModify is a tool which will fix missing tangent and bitangent data in meshes. This can be valuable to modders porting meshes over to SSE, but also to users who may experience rendering issues with meshes from mods they port for their personal use. It's only available in command line.
LOOT is now available for SSE.
Converted STEP Mods
Below is a list of mods from the STEP Guide which have been converted to SSE. I'm sure some of these have been ported without being tested.
2.C. Extenders
2.D Fixes
- Unofficial Skyrim Special Edition Patch - this is just a port of USLEEP at the moment. Could still have some issues.
- Consistent Older People
- Cutting Room Floor
- Enhanced Lighting for ENB (ELE) - Special Edition
- Modern Brawl Bug Fix
- Realistic Ragdolls and Force
2.E Interface
- Better Dialogue Controls
- Better MessageBox Controls
- Lore-Based Loading Screens
- Main Menu Spinning Skyrim Emblem
- Skyrim SE Skill Interface Re-Texture
2.F Conflicting Graphics
2.G. Landscape & Environment
- Skyrim Flora Overhaul SE - currently only supports the latest version of SFO and not a vanilla.
- Footprints
- Lanterns of Skyrim SE
- Nordic Snow - aka HQ Snow (just been renamed)
- Point the Way
- Realistic Water Two
- Skyrim SE Improved Puddles
2.H. Characters & Creatures
2.I. Clothing & Equipment
2.J. Animations & Effects
2.K. Clutter & Miscellaneous
- Book Covers Skyrim
- RUSTIC SOULGEMS - Special Edition - in testing now and will likely be accepted.
2.L. Sound
2.M. Gameplay
- Bring Out Your Dead
- Dual Wield Blocking for Idiots - Skyrim Special Edition - possible replacement for Dual Wield Parrying
- Follower Trap Safety
- Gildergreen Regrown
- Not So Fast - Main Quest
- SM Drop Lit Torches
- The Choice is Yours
- The Paarthurnax Dilemma
- Even Better Quest Objectives - EBQO
- Wet and Cold
2.N. Patches
STEP Compilation Mods
- Bellyaches HD Dragon Replacer Pack (SE)
- Bowlegged jump animation fix
- No NPC Greetings (Special Edition)
- No Spinning Death Animation
- Ruins Clutter Improved
Potential Mods
This is a list of mods that could have potential in a STEP:SSE.
- Acquisitive Soul Gems Multithreaded - potential replacement for Smart Souls.
- DRAGON PRIEST - currently in testing.
- Font Overhaul - Realistic Typefaces for Skyrim - very nice font overhaul and has the default font that STEP currently recommends for the UI.
- ETHEREAL CLOUDS - Special Edition - vanilla-friendly, cloud replacer.
- HD Road Signs - 2K and 4K - a nice HD, vanilla-friendly replacer.
- SABERCAT - because....pretty kitties!
- Skyrim Pebble - less Edition - removes the annoying pebbles that are set as a grass which are seen along the roads. We already have a mod that does this, but this one is for SSE.
- True HD Nightingale - potential replacer for Nightingale armor.
- WEBS S.E. - already accepted...I think.
- WICO - Windsong Immersive Character Overhaul SE - I've been a fan of WICO for a long time. The changes made are lore-friendly (for the most part) and, best of all, everything is designed around vanilla. It's an option for STEP on SSE if the others are never ported.