Project:Skyrim Special Edition: Difference between revisions

From Step Mods | Change The Game
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*[http://www.nexusmods.com/skyrimspecialedition/mods/2685/? Skyrim Pebble - less Edition] - removes the annoying pebbles that are set as a grass which are seen along the roads. We already have a mod that does this, but this one is for SSE.
*[http://www.nexusmods.com/skyrimspecialedition/mods/2685/? Skyrim Pebble - less Edition] - removes the annoying pebbles that are set as a grass which are seen along the roads. We already have a mod that does this, but this one is for SSE.
*[http://www.nexusmods.com/skyrimspecialedition/mods/4745/? True HD Nightingale]
*[http://www.nexusmods.com/skyrimspecialedition/mods/4745/? True HD Nightingale]
*[http://www.nexusmods.com/skyrimspecialedition/mods/4873/? WEBS S.E.]
*[http://www.nexusmods.com/skyrimspecialedition/mods/2136/? WICO - Windsong Immersive Character Overhaul SE] - I've been a fan of WICO for a long time. The changes made are lore-friendly (''for the most part'') and best of all everything is designed around vanilla. It's a good choice for STEP on SSE if the other options are never ported.
*[http://www.nexusmods.com/skyrimspecialedition/mods/2136/? WICO - Windsong Immersive Character Overhaul SE] - I've been a fan of WICO for a long time. The changes made are lore-friendly (''for the most part'') and best of all everything is designed around vanilla. It's a good choice for STEP on SSE if the other options are never ported.

Revision as of 19:35, November 22, 2016

Intro

This will be the storehouse for information regarding STEP and Skyrim:Special Edition (SSE).

Staff Discussion Forum


Do NOT use the included archiving tools that come with the new CK! They do not work properly. Follow these procedures for properly archiving mods for use with SSE: via Nexus Forums.

Tools

Wrye Bash is currently the best mod manager to use for SSE. It can come with a heavier learning curve than new users are used to.

Bethesda Archive Extractor is used to extract SSE archives. Currently Wrye Bash requires the String files to be extracted so users will need this.

NifModify is a tool which will fix missing tangent and bitangent data in meshes. This can be valuable to modders porting meshes over to SSE, but also to users who may experience rendering issues with meshes from mods they port for their personal use. It's only available in command line.

LOOT is now available for SSE.

BethINI

Converted STEP Mods

Below is a list of mods from the STEP Guide which have been converted to SSE. I'm sure some of these have been ported without being tested.

2.C. Extenders

2.D Fixes

2.E Interface

2.F Conflicting Graphics

2.G. Landscape & Environment

2.H. Characters & Creatures

2.I. Clothing & Equipment

2.J. Animations & Effects

2.K. Clutter & Miscellaneous

2.L. Sound

2.M. Gameplay

2.N. Patches

STEP Compilation Mods

Potential Mods

This is a list of mods that could have potential in a STEP:SSE.